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Marina and The Diamonds - Blue

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Topic Starter
Juiceys
This beatmap was submitted using in-game submission on Saturday, October 28, 2017 at 12:03:28 PM

Artist: Marina and The Diamonds
Title: Blue
Tags: Diamandis Neon Gold Atlantic Records FROOT
BPM: 120.42
Filesize: 6685kb
Play Time: 03:43
Difficulties Available:
  1. Normal (1.87 stars, 290 notes)
  2. One More Night (3.01 stars, 389 notes)
Download: Marina and The Diamonds - Blue
Information: Scores/Beatmap Listing
---------------
All I want is


One night with you


Just cause I'm selfish


I know It's true~




Mir
From my queue!~

Hard

Hard

  1. 00:16:164 (1,2) – First notes already blanket problems. These aren’t the only blanket problems I saw when I played this. Recheck your map for blanket issues. It will save me time modding, and will encourage you to double check all blankets. You might even find one that’s bad that I didn’t catch, you never know.
  2. Also, a lot of your sliders seem a little too curved. It’s personal preference really, but I think it makes the map look cluttered.
  3. 00:48:550 (2,4) – Overlap.
  4. 00:56:522 (1,2) – Stack is off.
  5. 01:56:064 (1,2) – This is why I recommend a blanket check.
  6. 02:01:296 (4,2) – Overlap here too.
  7. 02:03:040 (3,4) – Intentional?
  8. 02:03:289 (4,3) – Stack with end is off.
  9. 02:11:759 (1,2) – Intentional? Try this: https://puu.sh/rCXMP/bc4b03b69d.png

Nice song I guess, and the map isn't too bad, just needs polishing.
Topic Starter
Juiceys

Miryle wrote:

From my queue!~

Hard

Hard

  1. 00:16:164 (1,2) – First notes already blanket problems. These aren’t the only blanket problems I saw when I played this. Recheck your map for blanket issues. It will save me time modding, and will encourage you to double check all blankets. You might even find one that’s bad that I didn’t catch, you never know.
  2. Also, a lot of your sliders seem a little too curved. It’s personal preference really, but I think it makes the map look cluttered.
  3. 00:48:550 (2,4) – Overlap.
  4. 00:56:522 (1,2) – Stack is off.
  5. 01:56:064 (1,2) – This is why I recommend a blanket check.
  6. 02:01:296 (4,2) – Overlap here too.
  7. 02:03:040 (3,4) – Intentional?
  8. 02:03:289 (4,3) – Stack with end is off.
  9. 02:11:759 (1,2) – Intentional? Try this: https://puu.sh/rCXMP/bc4b03b69d.png

Nice song I guess, and the map isn't too bad, just needs polishing.
Thank You!
AzureDoctor
Sorry, I won't be able to do mods anytime soon because something came up my my life.

Have a star instead. GL :)
Vespirit
m4m :)
[ Normal]
  1. 00:26:129 (3) - why here do you switch into mapping to the vocals though for 00:24:136 (1,2) you mapped the thing in the background? should be consistent
  2. 00:35:347 (4) - try to make the slider beginning and end the same distance from the slider head of (3) for aesthetics
  3. 00:45:685 (1) - should start it on the red tick, when she starts holding "get" in forget it
  4. 01:04:495 (2,3) - 1/2 slider? imo no reason to make these parts more intense
  5. 01:09:477 (2,3) - ^
  6. 01:16:951 (5) - nc and remove nc on following object
  7. 01:23:927 (5) - ^
  8. 01:18:944 (1) - remove nc and nc following object
  9. 01:33:643 (2) - why have the strong vocal sound be a slider end that player doesnt click on?
  10. 01:53:324 (3) - ^
  11. 02:15:247 (3) - unsure about this. maybe just have 2 circles 1/2 beat apart?
  12. 02:25:212 (5) - spacing is off to this object
  13. 03:25:501 (1,1) - why break? no significant change in music for this to be justified imo
[ Hard]
  1. 00:26:129 (1,2,3,4) - another instance here where you start mapping vocals out of nowhere :/
  2. 00:49:547 (4) - slider end on prominent vocal, imo should be clicked
  3. 00:52:287 (1) - ^
  4. 01:53:324 (4) - ^
  5. 01:30:902 (5) - maybe have something on the white tick this slider runs over?
  6. 03:22:511 (4) - ^
  7. 01:33:767 (1) - start it on the white tick, thats where the "one more time" starts
  8. 02:22:845 (1) - better to start the reverse slider on the previous white, and to not change the spacing of the stream
  9. 02:34:181 (2) - watch the overlap with previous slider
  10. 03:16:532 (3) - ^
  11. 03:20:518 (2) - ^
  12. 03:15:038 (2,1,2) - feels so random to start mapping 1/2 here. should be 1/2 from when the break ends

Thats all, very nice map and ty for m4ming :)

good luck ranking!
Topic Starter
Juiceys

HydroCannon13 wrote:

m4m :)
[ Normal]
  1. 00:26:129 (3) - why here do you switch into mapping to the vocals though for 00:24:136 (1,2) you mapped the thing in the background? should be consistent Fixed
  2. 00:35:347 (4) - try to make the slider beginning and end the same distance from the slider head of (3) for aesthetics unnecessary
  3. 00:45:685 (1) - should start it on the red tick, when she starts holding "get" in forget it fixed
  4. 01:04:495 (2,3) - 1/2 slider? imo no reason to make these parts more intense If more people agree I'll change for now unfixed
  5. 01:09:477 (2,3) - ^ ^
  6. 01:16:951 (5) - nc and remove nc on following object Fixed
  7. 01:23:927 (5) - ^ ^
  8. 01:18:944 (1) - remove nc and nc following object ^
  9. 01:33:643 (2) - why have the strong vocal sound be a slider end that player doesnt click on? Good idea, fixed
  10. 01:53:324 (3) - ^ ^
  11. 02:15:247 (3) - unsure about this. maybe just have 2 circles 1/2 beat apart? Unchanged
  12. 02:25:212 (5) - spacing is off to this object Fixed
  13. 03:25:501 (1,1) - why break? no significant change in music for this to be justified imo Think i forgot to map that tbh, lol fixed
[ Hard]
  1. 00:26:129 (1,2,3,4) - another instance here where you start mapping vocals out of nowhere :/ Fixed
  2. 00:49:547 (4) - slider end on prominent vocal, imo should be clicked Agreed, fixed
  3. 00:52:287 (1) - ^ ^
  4. 01:53:324 (4) - ^^
  5. 01:30:902 (5) - maybe have something on the white tick this slider runs over? Think it's fine, unchanged
  6. 03:22:511 (4) - ^ ^
  7. 01:33:767 (1) - start it on the white tick, thats where the "one more time" starts Fixed
  8. 02:22:845 (1) - better to start the reverse slider on the previous white, and to not change the spacing of the stream Good idea
  9. 02:34:181 (2) - watch the overlap with previous slider fix
  10. 03:16:532 (3) - ^ Fix
  11. 03:20:518 (2) - ^ another one
  12. 03:15:038 (2,1,2) - feels so random to start mapping 1/2 here. should be 1/2 from when the break ends Good idea, fixed

Thats all, very nice map and ty for m4ming :) Thanks for modding my map :D

good luck ranking!
shizukanoto
[Hard]
All in all, I enjoyed the map, but the geometry has room for improvement. For example, jumps could form more eye-pleasing patterns, and the curvature of some streams and sliders could be more subtle. It's not easy to explain, but I would suggest studying the shapes in something like this monstrata map. :)
  1. 01:04:744 (3) - move up to form a triangle: https://puu.sh/rK1nw/48fa5ecb3e.PNG
  2. 01:06:488 (3) - similarly: https://puu.sh/rK1wt/551750fb27.PNG
  3. 01:15:954 (1) - curve should be like this in relation to 01:14:958 (1): https://puu.sh/rK1Bw/f66175b169.PNG
  4. 01:18:944 (1,2,3,4,5,6,7,8,1) - strange shape of stream
  5. 01:56:064 (1,2,3) - better like this: https://puu.sh/rK1MI/9c240c6654.PNG
  6. 02:23:717 (2) - It's hard to see, hidden under the repeating slider. I like this better (notice the numbering changes): https://puu.sh/rK0KF/04f6577a49.PNG
  7. 02:47:634 - This seems like a good place to introduce some single taps, since the break is a little too long IMO.
CodeS
Hey!
M4M request from my Q!

Normal:

00:16:164 (1,2) - You can improve this blanket: http://i.imgur.com/KvByHCr.png

00:18:655 (4,1) - we can improve the look of this by doing:

00:18:655 (4) - first of all, move to x:204 y:180 then
00:19:651 (5) - X:140 y:328
and last:
00:20:150 (1) - x:228 and y:264, the second anchor to x:292 y:240 and third anchor (red one) x:292 y:168, that way you get a good blanket with 00:18:655 (4) - and looks a bit better.

00:28:122 (6) - Add NC
00:29:367 (1) - Remove NC (you has been NC'ing this way for this part, dunno why you change this one)

00:28:122 (6,1) - I would blanket this

00:35:347 (4) - This is a very sharp angle you're following http://i.imgur.com/E80iRUd.png , try something more subtle like: http://i.imgur.com/iyNGrTC.png (also I edited 00:35:347 (1) - to have a blanket with 00:34:101 (3) - )

00:48:550 (1,2) - Blanket

00:51:042 (5,1) - Same here

00:52:038 (1,2,3) - try: http://i.imgur.com/HBp60XX.png

00:59:014 (5,1) - blanket http://i.imgur.com/3CRjBsN.png

01:11:968 (1,2,3) - This feel really messy and kinda awkward to play because everything is so close together and the big overlap of 01:11:470 (2,3,1) - with 01:12:965 (3) - , also the changes changes weird at 01:12:716 (2,3) - , try a more "circular" approach like: http://i.imgur.com/SSA2ABB.png

01:13:961 (1) - Thry a 1/1 slider from 01:13:961 - to 01:14:460 - and a note 01:14:709 - (I say this because right now is kinda... underwhelming with 2 big sliders, I feel it could be a bit more dynamic )
01:53:822 (4,1) - These 2 should be the other way around, first the slider, and THEN the note, to follow the voice better, you could stack 01:54:569 (2) - so you don't have to much too many

01:58:306 (1,2) - try: http://i.imgur.com/GSscQCa.png

02:14:500 (2) - Try to make these slider more "smoth" to the way you want the player to move by making a more open curve like http://i.imgur.com/5XjdN8s.png , not only it will improve the overall look of the map by making it look cleaner, but is also better to play, and will avoid the "crowded" look some normal maps suffer from.

02:21:973 (1,2,3,4,5,6) - Fix the DS in this part, it varies from 0.9 to 0.8 back to 1.0 for no reason-

Hard:


00:35:347 (4) - CTR G

00:40:080 (1,2) - While not as important as in the normal (where the look of things is very important based on how together things are) I would still try to make good blankets, for some, this is the difference between an experienced mapper's map and one that's not, and while I'm not saying "you should blanket EVERYTHING!", is still a good way to make things look better http://i.imgur.com/jG0TN3b.png

Especially on parts like 00:54:529 (2,3) - or 00:58:515 (1,2) -

00:57:519 (3,4) - Stack these

01:01:505 (3) - fully stack the tail with 01:00:508 (1) - http://i.imgur.com/FbasG1Q.png

01:05:989 (1,2,3,4) - in terms of music, this part is similar to 01:04:245 (1,2,3,4) - , but in 01:05:989 (1,2,3,4) - you decided to put a jump, why?

01:11:719 (2,3) - try http://i.imgur.com/yzkVfzo.png

01:15:954 (1) - Remember what I said about sliders being a more open and smooth? well this

01:22:432 (2,3,4) - move 3 to be more in ine with 2, curve 2 a bit more, and then move 4 http://i.imgur.com/Jv5ho1n.png

01:51:829 (1,2,3) - The thing about flow is that, while there's no set rules on how to do them (some like sharp angles, others oval, etc etc) you still need to search for a natural feeling, you accomplish this by thinking "How do I want the player to move while keeping it natural?" , take a look at your current flow http://i.imgur.com/wqMjgEF.png there's 1 big change of direction in 01:53:075 (3,4) - , a very crude one, now, this can be used? yes, but the question is, is there something happening in the song that makes you have this movement, try making the player have a constant movement like http://i.imgur.com/T13Qwu1.png on parts where the song is constant, change flow when the song calls for it, change on music section, voice intensity, etc etc.

Your diff is actually nice, but it can be improved in :

-How it looks (blankets, curves, etc etc)
-Some flow changes

Try to apply what I did in that last example in some parts where you feel it could be use, there's no need to remap, because again, the diff in terms of what you're mapping and the direction is very, VERY GOOD, just that some curved sliders could be improve so the change direction is not as hars as in some parts.


Gonna stop here, as there's nothing too wrong in the rest of the map, most would be me repeating what I said, search me in game if you need more tips


Good Luck with the map <3
Topic Starter
Juiceys

samcircus wrote:

[Hard]
All in all, I enjoyed the map, but the geometry has room for improvement. For example, jumps could form more eye-pleasing patterns, and the curvature of some streams and sliders could be more subtle. It's not easy to explain, but I would suggest studying the shapes in something like this monstrata map. :)
  1. 01:04:744 (3) - move up to form a triangle: https://puu.sh/rK1nw/48fa5ecb3e.PNG Just an Isosceles triangle
  2. 01:06:488 (3) - similarly: https://puu.sh/rK1wt/551750fb27.PNG ^
  3. 01:15:954 (1) - curve should be like this in relation to 01:14:958 (1): https://puu.sh/rK1Bw/f66175b169.PNG Fixed good find
  4. 01:18:944 (1,2,3,4,5,6,7,8,1) - strange shape of stream Will wait for 2nd opinion
  5. 01:56:064 (1,2,3) - better like this: https://puu.sh/rK1MI/9c240c6654.PNG ^
  6. 02:23:717 (2) - It's hard to see, hidden under the repeating slider. I like this better (notice the numbering changes): The approach circle should be enough to see ithttps://puu.sh/rK0KF/04f6577a49.PNG
  7. 02:47:634 - This seems like a good place to introduce some single taps, since the break is a little too long IMO.
If I put single taps here it would only be single taps and would be boring
Topic Starter
Juiceys

Katyusha wrote:

Hey!
M4M request from my Q!

Normal:

00:16:164 (1,2) - You can improve this blanket: http://i.imgur.com/KvByHCr.png

00:18:655 (4,1) - we can improve the look of this by doing:

00:18:655 (4) - first of all, move to x:204 y:180 then
00:19:651 (5) - X:140 y:328
and last:
00:20:150 (1) - x:228 and y:264, the second anchor to x:292 y:240 and third anchor (red one) x:292 y:168, that way you get a good blanket with 00:18:655 (4) - and looks a bit better.

00:28:122 (6) - Add NC
00:29:367 (1) - Remove NC (you has been NC'ing this way for this part, dunno why you change this one)

00:28:122 (6,1) - I would blanket this

00:35:347 (4) - This is a very sharp angle you're following http://i.imgur.com/E80iRUd.png , try something more subtle like: http://i.imgur.com/iyNGrTC.png (also I edited 00:35:347 (1) - to have a blanket with 00:34:101 (3) - )

00:48:550 (1,2) - Blanket

00:51:042 (5,1) - Same here

00:52:038 (1,2,3) - try: http://i.imgur.com/HBp60XX.png

00:59:014 (5,1) - blanket http://i.imgur.com/3CRjBsN.png

01:11:968 (1,2,3) - This feel really messy and kinda awkward to play because everything is so close together and the big overlap of 01:11:470 (2,3,1) - with 01:12:965 (3) - , also the changes changes weird at 01:12:716 (2,3) - , try a more "circular" approach like: http://i.imgur.com/SSA2ABB.png

01:13:961 (1) - Thry a 1/1 slider from 01:13:961 - to 01:14:460 - and a note 01:14:709 - (I say this because right now is kinda... underwhelming with 2 big sliders, I feel it could be a bit more dynamic )
01:53:822 (4,1) - These 2 should be the other way around, first the slider, and THEN the note, to follow the voice better, you could stack 01:54:569 (2) - so you don't have to much too many

01:58:306 (1,2) - try: http://i.imgur.com/GSscQCa.png

02:14:500 (2) - Try to make these slider more "smoth" to the way you want the player to move by making a more open curve like http://i.imgur.com/5XjdN8s.png , not only it will improve the overall look of the map by making it look cleaner, but is also better to play, and will avoid the "crowded" look some normal maps suffer from.

02:21:973 (1,2,3,4,5,6) - Fix the DS in this part, it varies from 0.9 to 0.8 back to 1.0 for no reason-

Hard:


00:35:347 (4) - CTR G

00:40:080 (1,2) - While not as important as in the normal (where the look of things is very important based on how together things are) I would still try to make good blankets, for some, this is the difference between an experienced mapper's map and one that's not, and while I'm not saying "you should blanket EVERYTHING!", is still a good way to make things look better http://i.imgur.com/jG0TN3b.png

Especially on parts like 00:54:529 (2,3) - or 00:58:515 (1,2) -

00:57:519 (3,4) - Stack these

01:01:505 (3) - fully stack the tail with 01:00:508 (1) - http://i.imgur.com/FbasG1Q.png

01:05:989 (1,2,3,4) - in terms of music, this part is similar to 01:04:245 (1,2,3,4) - , but in 01:05:989 (1,2,3,4) - you decided to put a jump, why?

01:11:719 (2,3) - try http://i.imgur.com/yzkVfzo.png

01:15:954 (1) - Remember what I said about sliders being a more open and smooth? well this

01:22:432 (2,3,4) - move 3 to be more in ine with 2, curve 2 a bit more, and then move 4 http://i.imgur.com/Jv5ho1n.png

01:51:829 (1,2,3) - The thing about flow is that, while there's no set rules on how to do them (some like sharp angles, others oval, etc etc) you still need to search for a natural feeling, you accomplish this by thinking "How do I want the player to move while keeping it natural?" , take a look at your current flow http://i.imgur.com/wqMjgEF.png there's 1 big change of direction in 01:53:075 (3,4) - , a very crude one, now, this can be used? yes, but the question is, is there something happening in the song that makes you have this movement, try making the player have a constant movement like http://i.imgur.com/T13Qwu1.png on parts where the song is constant, change flow when the song calls for it, change on music section, voice intensity, etc etc.

Your diff is actually nice, but it can be improved in :

-How it looks (blankets, curves, etc etc)
-Some flow changes

Try to apply what I did in that last example in some parts where you feel it could be use, there's no need to remap, because again, the diff in terms of what you're mapping and the direction is very, VERY GOOD, just that some curved sliders could be improve so the change direction is not as hars as in some parts.


Gonna stop here, as there's nothing too wrong in the rest of the map, most would be me repeating what I said, search me in game if you need more tips


Good Luck with the map <3
THANK YOU FOR THE MOD :)


I would give a proper reply but I literally changed everything you said, Thanks!
Ziarivy
I can't find anything to change in the Normal difficulty. Sorry!

Hard:

02:38:665 (1,2,3,4,5,6,7,8,9) - Maybe make the stream a little bit more of a zig-zag pattern, or a tighter curve like the first one?

03:26:498 (1,2,3,4,5,6,7,8,9) - Same deal with this one.


I hope that helps a little, I see a lot of other tweaks have already been made.
Topic Starter
Juiceys

Nexikhu wrote:

I can't find anything to change in the Normal difficulty. Sorry!

Hard:

02:38:665 (1,2,3,4,5,6,7,8,9) - Maybe make the stream a little bit more of a zig-zag pattern, or a tighter curve like the first one?

03:26:498 (1,2,3,4,5,6,7,8,9) - Same deal with this one. Yeah these streams were a little exSTREAM....sorry


I hope that helps a little, I see a lot of other tweaks have already been made.
Ty for mod <3
ColdTooth
Hey there! From my queue of mintyness.

[General]

Nothing to see here.

[Normal]

I found some rather odd new combo inconsistencies. For example, 00:54:529 (1) - this shouldn't be NC, while 00:56:024 (2) - this would be. Another example would be at 01:59:801 (3) - , this should be a NC, while 02:01:296 (1) - this wouldn't.

00:45:810 (1) - Have spinner end at 00:47:305 - . This way, you can place a note atleast on 00:48:052 - .

01:13:961 (1) - This slider shape here doesn't match the curve on 01:14:958 (3) - 's slider. Polish 01:13:961 (1) - so the two together could look like a circle.

01:22:930 (3) - Put the 2nd sliderpoint at x92 y160. Flows a little better as it faces 01:23:677 (4) -

01:31:899 (4) - Make the curve a little less curvy, right now it looks pretty rigid.

01:58:306 (1,2,3,4) - I'unno, the beginning of this combo seems very weird. Consider making 01:59:054 (2) - a circle, and move 01:59:801 (3) - this back by one whole beat. Then you can make 02:00:299 - a 1/2 slider.

02:15:247 (3) - I think making this into a 1/1 slider would be much smoother.

02:23:717 (3) - Make this into a new combo, and curve it a little bit more.

02:31:440 (4) - Same as 02:15:247 (3) -

03:22:013 (2) - Curve this slider to flow with 03:22:511 (3) -

[Hard]

00:19:402 (3) - Suggestion: Curve this slider to 00:18:157 (1) -

00:32:108 (3) - NC?

01:57:310 (3) - Blanket 01:58:306 (1) - better

02:07:773 (1) - Blanket 02:07:275 (4) - better

02:10:763 (1,2,3,4) - The flow here isn't all the best. Consider making a jagged line with them, like this

02:19:233 (4) - Have this slider curve so it fits the semi-circle shape like 02:19:731 (1) -

02:27:703 (4) - Move the 2nd sliderpoint down a few notches down to blanket 02:27:454 (3) -

03:22:511 (4) - Move the 2nd sliderpoint just a tad to the left for a cleaner shape.


Overall, nice map :)
Topic Starter
Juiceys

ColdTooth wrote:

Hey there! From my queue of mintyness.

[General]

Nothing to see here.

[Normal]

I found some rather odd new combo inconsistencies. For example, 00:54:529 (1) - this shouldn't be NC, while 00:56:024 (2) - this would be. Another example would be at 01:59:801 (3) - , this should be a NC, while 02:01:296 (1) - this wouldn't.

00:45:810 (1) - Have spinner end at 00:47:305 - . This way, you can place a note atleast on 00:48:052 - .

01:13:961 (1) - This slider shape here doesn't match the curve on 01:14:958 (3) - 's slider. Polish 01:13:961 (1) - so the two together could look like a circle.

01:22:930 (3) - Put the 2nd sliderpoint at x92 y160. Flows a little better as it faces 01:23:677 (4) -

01:31:899 (4) - Make the curve a little less curvy, right now it looks pretty rigid.

01:58:306 (1,2,3,4) - I'unno, the beginning of this combo seems very weird. Consider making 01:59:054 (2) - a circle, and move 01:59:801 (3) - this back by one whole beat. Then you can make 02:00:299 - a 1/2 slider.

02:15:247 (3) - I think making this into a 1/1 slider would be much smoother.

02:23:717 (3) - Make this into a new combo, and curve it a little bit more.

02:31:440 (4) - Same as 02:15:247 (3) -

03:22:013 (2) - Curve this slider to flow with 03:22:511 (3) -

[Hard]

00:19:402 (3) - Suggestion: Curve this slider to 00:18:157 (1) -

00:32:108 (3) - NC?

01:57:310 (3) - Blanket 01:58:306 (1) - better

02:07:773 (1) - Blanket 02:07:275 (4) - better

02:10:763 (1,2,3,4) - The flow here isn't all the best. Consider making a jagged line with them, like this

02:19:233 (4) - Have this slider curve so it fits the semi-circle shape like 02:19:731 (1) -

02:27:703 (4) - Move the 2nd sliderpoint down a few notches down to blanket 02:27:454 (3) -

03:22:511 (4) - Move the 2nd sliderpoint just a tad to the left for a cleaner shape.


Overall, nice map :)
Thank you
Zonthem
Hi from my modding queue :
Hard
00:22:143(1) : too curvy i think
00:24:136(1, 2) : blanket is not perfect
00:26:129(1, 2) : ^^
00:32:108(3, 1) : since 3 has a shape made for blanket, you could blanket it with 1 (i know 1 is temporarly quite far from 3, but it could be betterwith blanket)
00:36:094(1, 2) : blanket issue there too
00:40:080(1, 2) : ^^
00:48:052(1, 2) : overlap, it also overlap with 5, so i suggest you to rotate 2 a little bit
00:54:529(2, 3) : you should stack the head of 3 on the end of 00:52:786(3) (keeping the snap between 2 and 3)
01:09:477(6, 7, 1, 2, 3, 4, 1) : this jump is rythmically weird, because for the NC, anything in the song change, but from 3, chorus begins and neither NC nor interrput in the jump. When you put the slider 1, we're still in the chorus.
I suggest you to replace 01:09:975(1, 2) by a slider and 01:10:972(1) by 3 circles
01:15:954(1, 2) : align issue
01:21:435(6, 2) : overlap
01:22:432(2, 3) : align issue
01:27:913(3, 2) : could be blanket
01:54:071(1, 5) : stack them
01:59:303(3, 2) : you tried to stack them, its good but it looks weird^^, try to curve less 2 to avoid the strange overlap
02:01:794 : there should stand a note to flow better while playing, you should reduce 02:01:296(4) and move 02:02:043(1, 2) to the missing note. there you could extend 2 to fit the music like currently
I've not modded the hole map, in fact you just need to be more vigilant over overlaps and blanket (the hardest part of mapping xD)
(and also i cant mod normal since i don't know how to^^
Well hope it helps you !
@+
Net0
New mapper mod from my queue
[General]
  1. Tags It’s always interesting to add in the tags the musical genrer of your song. Putting the album name is correct, but song genrer is always important. Usually when you check the wikipedia of the artist you can always see check that out. Here https://en.wikipedia.org/wiki/Marina_and_the_Diamonds
    You actually add then to the tags indie pop new wave
  2. About the song name and artist. Metadata it’s a important information on the game and in order to move your maps foward into the ranking system you’ll need a reliable source that gives the song name and artist properly. The best way to get those is from an official artist website; which in this case is this one:
    http://www.marinaandthediamonds.com/
    There you can see as well as here https://www.youtube.com/watch?v=gDr7aTfBffU
    That the name of the song is Capitalized, so the song name should be “BLUE” not “Blue”
  3. Now if you go into Song Setup/Design you will see a lot of options. Mostly, if you’re not getting a storyboard in your map, you have to disable the option that says “Widescreen support”. This is a guideline that almost everyone follows and it’s mention in a lot of mods.
  4. This is what your playfield looks like in normal diff if you select all objects
    https://osu.ppy.sh/ss/6413766
    And this is hard diff
    https://osu.ppy.sh/ss/6413937
    A really good advice I can tell you is that whenever you’re mapping always consider using more and more of the playfield. Try to explore all of it not just the center.
  5. About the visual aspect of your map that you asked some advice. I believe a lot of modders are telling you about overlaps and blanket issues. So I’ll just an example of what you should avoid in the normal:
    00:16:164 (1,3) – this objects are in the same combo and really near in the timeline, overlapping here is a bad idea. However if objects are really far from each other you should be ok 00:29:367 (1,3) – and 00:34:101 (3,2) - like this, but objects that are close not 00:36:094 (1,3) -
  6. About your map combo structure;
    Whenever you’re mapping full version of music you need to prepare your mapping to fit into the song structure; let’s take a look at the lyrics;
    Lyrics
    BLUE
    Verse1
    We’ve broken up and now I regret it
    I said goodbye when I shouldn’t have said it
    I even cried but I never meant it
    And I don’t know why but I can’t forget it
    Pre-chorus
    Gimme love, gimme dreams, gimme a good self esteem
    Gimme good and pure, what you waiting for?
    Gimme everything, all your heart can bring
    Something good and true
    I don’t wanna feel Blue anymore (Blue)
    I don’t wanna feel blue anymore (Blue)
    Gimme, gimme…
    CHORUS
    Gimme one more night
    One last goodbye
    Let’s do it one last time
    Let’s do it one last time
    One more time
    Verse2
    No, I don’t love you
    No, I don’t care
    I just want to be held when I’m scared
    And all I want is one night with you
    Just cause I’m selfish
    I know it’s true
    Pre-chorusGimme love, gimme dreams, gimme a good self esteem
    Gimme good and pure, what you waiting for?
    Gimme everything, all your heart can bring
    Something good and true
    I don’t wanna feel Blue anymore (Blue)
    I don’t wanna feel blue anymore (Blue)
    Gimme, gimme…
    CHORUS
    Gimme one more night
    One last goodbye
    Let’s do it one last time
    Let’s do it one last time
    One more time
    Bridge
    I’m sick of looking after you
    I need a man to hold on to
    I’m bored of everything we do
    But I just keep coming back to you
    I’m sick of looking after you
    I need a man to hold on to
    I’m bored of everything we do
    But I just keep coming back to you
    CHORUS
    For one more night
    One last goodbye
    Let’s do it one last time
    Let’s do it one last time
    One more time
    OUTRO
    Gimme love, gimme dreams
    Gimme a good self esteem
    Gimme good and pure, what you waiting for?
    Gimme everything, all your heart can bring
    Something good and true
    I don’t wanna feel blue anymore (Blue)
    I don’t wanna feel blue anymore (Blue)
    Gimme, gimme, gimme anything
    But blue, blue, blue, royal Blue
    I just wanna know who I’m looking for (Blue)
    Gimme, gimme, gimme anything but blue, blue, blue…

    The song is structure by using Verses/Pre-Chorus/Chorus/Bridge/Outro
    In each of this sections you need to make some sort of consitent identity, it could be visual, but I recommend mostly that the rhythm and combos are similar in every verse/chorus. For example, let’s compare in normal how you have started both of your chorus;
    First Chorus
    01:19:940 (1,2,3,4,1,2,3,4) – two combos of 4 following the main downbeat
    Second Chorus
    02:23:717 (3,4,5,6,1,2,3,4) – half a combo and another one.

    You can see that the combos are different as well as the objects used to map;
    I) http://puu.sh/rWgaS.jpg
    II) http://puu.sh/rWg8m.jpg

    Try to create consistency in your map and you should improve your easy-hard diffs a lot.

Sorry if this is not the mod you expected, if you need further information or a more oriented fixing mod contact me in-game. Good luck o/
Topic Starter
Juiceys

Net0 wrote:

New mapper mod from my queue
[General]
  1. Tags It’s always interesting to add in the tags the musical genrer of your song. Putting the album name is correct, but song genrer is always important. Usually when you check the wikipedia of the artist you can always see check that out. Here https://en.wikipedia.org/wiki/Marina_and_the_Diamonds
    You actually add then to the tags indie pop new wave
  2. About the song name and artist. Metadata it’s a important information on the game and in order to move your maps foward into the ranking system you’ll need a reliable source that gives the song name and artist properly. The best way to get those is from an official artist website; which in this case is this one:
    http://www.marinaandthediamonds.com/
    There you can see as well as here https://www.youtube.com/watch?v=gDr7aTfBffU
    That the name of the song is Capitalized, so the song name should be “BLUE” not “Blue”
  3. Now if you go into Song Setup/Design you will see a lot of options. Mostly, if you’re not getting a storyboard in your map, you have to disable the option that says “Widescreen support”. This is a guideline that almost everyone follows and it’s mention in a lot of mods.
  4. This is what your playfield looks like in normal diff if you select all objects
    https://osu.ppy.sh/ss/6413766
    And this is hard diff
    https://osu.ppy.sh/ss/6413937
    A really good advice I can tell you is that whenever you’re mapping always consider using more and more of the playfield. Try to explore all of it not just the center.
  5. About the visual aspect of your map that you asked some advice. I believe a lot of modders are telling you about overlaps and blanket issues. So I’ll just an example of what you should avoid in the normal:
    00:16:164 (1,3) – this objects are in the same combo and really near in the timeline, overlapping here is a bad idea. However if objects are really far from each other you should be ok 00:29:367 (1,3) – and 00:34:101 (3,2) - like this, but objects that are close not 00:36:094 (1,3) -
  6. About your map combo structure;
    Whenever you’re mapping full version of music you need to prepare your mapping to fit into the song structure; let’s take a look at the lyrics;
    Lyrics
    BLUE
    Verse1
    We’ve broken up and now I regret it
    I said goodbye when I shouldn’t have said it
    I even cried but I never meant it
    And I don’t know why but I can’t forget it
    Pre-chorus
    Gimme love, gimme dreams, gimme a good self esteem
    Gimme good and pure, what you waiting for?
    Gimme everything, all your heart can bring
    Something good and true
    I don’t wanna feel Blue anymore (Blue)
    I don’t wanna feel blue anymore (Blue)
    Gimme, gimme…
    CHORUS
    Gimme one more night
    One last goodbye
    Let’s do it one last time
    Let’s do it one last time
    One more time
    Verse2
    No, I don’t love you
    No, I don’t care
    I just want to be held when I’m scared
    And all I want is one night with you
    Just cause I’m selfish
    I know it’s true
    Pre-chorusGimme love, gimme dreams, gimme a good self esteem
    Gimme good and pure, what you waiting for?
    Gimme everything, all your heart can bring
    Something good and true
    I don’t wanna feel Blue anymore (Blue)
    I don’t wanna feel blue anymore (Blue)
    Gimme, gimme…
    CHORUS
    Gimme one more night
    One last goodbye
    Let’s do it one last time
    Let’s do it one last time
    One more time
    Bridge
    I’m sick of looking after you
    I need a man to hold on to
    I’m bored of everything we do
    But I just keep coming back to you
    I’m sick of looking after you
    I need a man to hold on to
    I’m bored of everything we do
    But I just keep coming back to you
    CHORUS
    For one more night
    One last goodbye
    Let’s do it one last time
    Let’s do it one last time
    One more time
    OUTRO
    Gimme love, gimme dreams
    Gimme a good self esteem
    Gimme good and pure, what you waiting for?
    Gimme everything, all your heart can bring
    Something good and true
    I don’t wanna feel blue anymore (Blue)
    I don’t wanna feel blue anymore (Blue)
    Gimme, gimme, gimme anything
    But blue, blue, blue, royal Blue
    I just wanna know who I’m looking for (Blue)
    Gimme, gimme, gimme anything but blue, blue, blue…

    The song is structure by using Verses/Pre-Chorus/Chorus/Bridge/Outro
    In each of this sections you need to make some sort of consitent identity, it could be visual, but I recommend mostly that the rhythm and combos are similar in every verse/chorus. For example, let’s compare in normal how you have started both of your chorus;
    First Chorus
    01:19:940 (1,2,3,4,1,2,3,4) – two combos of 4 following the main downbeat
    Second Chorus
    02:23:717 (3,4,5,6,1,2,3,4) – half a combo and another one.

    You can see that the combos are different as well as the objects used to map;
    I) http://puu.sh/rWgaS.jpg
    II) http://puu.sh/rWg8m.jpg

    Try to create consistency in your map and you should improve your easy-hard diffs a lot.

Sorry if this is not the mod you expected, if you need further information or a more oriented fixing mod contact me in-game. Good luck o/
Thanks for the mod! I'll try to implement this when I have the time :)
Chocobo
Hi, from my queue, NM req;
Sorry a bit late;
Hard
. OD higher?
. 00:59:014 (2,3) - blanket;
. 01:09:477 (6,7,1,2,3,4) - spacing problem, and the layout can be better;
. 01:10:723 (4,1) - blanket;
. 01:17:947 (1,2) - blanket;
. 01:32:646 (4,1) - ^
. 01:53:822 (5,1) - "give me" should be map a slider, but u separate them;
. 01:56:313 (2) - NC;
. 02:24:714 (3,4) - can make a blanket;
. 02:30:693 (1,3) - clap, for consistency;
Also, I noticed that the clap in the two kiai section are quite weird, they lack consistency and repeatability, adjustment may be needed;
. 02:55:606 (1,2,3,1,2,3,1,2,3) - can add clap here;
. 02:58:595 - u can make a turning here to emphasize "you";
. 03:12:546 (2,3,1,2) - unclean to me;
A nice song and the map goes well too;
Still need some polishing, the placement of circles are not so good, that's where the map can improve a lot;
Good luck;
Topic Starter
Juiceys

Chocobo wrote:

Hi, from my queue, NM req;
Sorry a bit late;
Hard
. OD higher? I'll get a second opinion later
. 00:59:014 (2,3) - blanket; fixed
. 01:09:477 (6,7,1,2,3,4) - spacing problem, and the layout can be better;
. 01:10:723 (4,1) - blanket; fixed
. 01:17:947 (1,2) - blanket; fixed
. 01:32:646 (4,1) - ^ ^
. 01:53:822 (5,1) - "give me" should be map a slider, but u separate them; Not enough emphasis to justify this
. 01:56:313 (2) - NC; If more people bug me about this I'll fix it
. 02:24:714 (3,4) - can make a blanket; Fixed
. 02:30:693 (1,3) - clap, for consistency; Good idea :)
Also, I noticed that the clap in the two kiai section are quite weird, they lack consistency and repeatability, adjustment may be needed;
. 02:55:606 (1,2,3,1,2,3,1,2,3) - can add clap here; Unnecessary and unpleasant imo unfixed
. 02:58:595 - u can make a turning here to emphasize "you";
. 03:12:546 (2,3,1,2) - unclean to me; fixed
A nice song and the map goes well too;
Still need some polishing, the placement of circles are not so good, that's where the map can improve a lot;
Good luck;
The Ash Raichu
YO, LISTEN UP. HERE IS THE STORY... ABOUT A LITTLE GUY WHO LIVES IN THE BLUE WORLD.

Wait, that's Eiffel 65. Crap. Nevertheless, I was directed here from your queue, looking for a mod for mod.

General:

- 01:19:940 - I'd put the first Kiai section right here, since that's the start of a measure and it's where the background really starts kicking in.
- 02:23:717 - Second Kiai should start here, due to the same reasons listed above.
- 03:11:550 - I'd put a third Kiai section in right here.
- You frequently shift your new combo placement from roughly every measure to roughly every two measures to roughly every half a measure to everywhere in between. Try to keep your combo lengths consistent.
- Remove "marina," "and," "the," and "diamonds" from your tags, since they're already in the artist space.
- Remove the hitsounds from your sliderbodies.
- You've got an awful lot of audio left after the last clickable object. You may or may not want to cut that part out.

Normal:

- This difficulty has a lot of stacks in it. Stacks in an of themselves are fine, but in Normals, should be used sparingly.
- 00:24:136 (1,2) - Something about this exchange seems weird to me, but I can't put my finger on what exactly it is.
- 01:16:453 (4) - Starting here, you have a massive chain of notes strung together, and this isn't the only time this occurs in the map. It seems like you're trying to emphasize both the vocals and the background at the same time. If it were me, I'd just go with the vocals, since that's what new players are likely to latch onto.
- 01:55:815 (1,2) - This criss-cross looks odd and confusing to play. Plus, (2) doesn't seem to be mapped to any part of the song, so it's just a criss-cross for criss-cross' sake.
- 02:31:440 (4) - This slider is the only time you use a blue rhythm in the entire map, and thus seems kind of weird. I'd suggest dropping the blue and making this a normal 1/2 slider.
- 02:55:606 (1) - Starting here, the vocals line up perfectly with the beats. This is all well and good. Then we get to this slider right here - 03:05:571 (3) - and the vocals don't line up hardly at all. What's more, the vocals are doing something pretty cool there, so I'd play that up.
- 03:25:875 (1) - Seemingly random spinner is seemingly random. I think ending with a circle right here - 03:26:248 - would work better than the spinner.

Hard:

- 00:46:059 - It seems weird that there's nothing clickable through here. Or, at the very least, that there's a break here.
- 00:48:550 (2) - I'd make the end of this slider clickable, seeing as the phrase "give me dreams" is fairly strong.
- 00:57:519 (3,4) - Is there any reason these are stacked?
- 01:51:829 (1) - 1/2 sliders, in my opinion, are too short to really look good bent into S-shapes and such like this. At least when they're moving this slowly.
- 02:22:721 (1) - I'd separate this into two separate sliders with two reverses each.
- 02:27:205 (2,3) - Another weird stack.
- 02:55:606 (1) - See my notes in the Normal difficulty.

Hmm. That's all I really know how to put into words. This map could use a bit more polish, but I'm sure it'll be a great mapset.
WooWooWoo_old
Hi from #modreqs ^^
There are a few things I do not quite understand, and I decided to write about it

Hard
00:46:806 (1) - This circle does not really fit with music. Try to use the long slider instead.
00:48:550 (2) - This slider is not very good, because at its end there is a noticeable sound. Also it does not really fit with the vocals. I propose to use a new slider at 00:49:049 - Same thing ar 01:52:327 (2) -
01:16:453 (3,5) - I suggest somehow to emphasize the vocals. For example, using stack circles
01:55:317 (2,3) - If you replace them with a slider, you'll be much better to follow the vocals. I talk so much about the vocals, because you, as I understand it, focused on it, so it's extremely important for this mapset.
01:56:313 (2,3) - I don't really like these sliders, because that way you're missing the important drum sounds on white ticks. Further in the song there are similar sliders. I'm not going to specify on it, but I suggest to think twice about it. In General, the song repeats itself (For example, a similar idea about emphasize vocals at 02:20:229 - and 02:21:226 - ), so you'll be able to find these places and fix them, if you like it

Normal
00:40:080 (1,2) - I recommend to choose convenient SV and spacing and try to avoid overlapping in this difficulty, especially in these unnecessary cases
01:16:951 (1) - This slider did not fit with the music. I talked about this in Hard. Do you really think this is the best option? Try something like this ( cursor at 01:16:453 - ) So much better for me.
02:01:296 (1) - I really don't understand why you're missing downbeat. After all, if you split it up into two sliders, it will turn out much better. All in all, what I said above about Hard applicable for this difficulty, so I don't want to repeat

I think that is enough. Have a good day. Good luck~
_orange
NM from my queue, sry im a bit late, also might be a short mod

[Hard]

00:22:143 (1) - the angle of this slider should lead to the circle
01:15:207 (2,3) - spacing error here
02:31:440 (1,2,3) - clap, clap, then finish like in before
02:36:423 (1,2,3,4,5) - this part has lower DS than other parts like it


[Normal]

02:31:440 (4) - 1/4 sliders don't really work well in normal diffs imo and you didn't do it in the previous part


that's it
gl!
Aurele
hi!

Just letting you know the artist and the title should be: Marina and The Diamonds - Blue

Good luck! :)
Topic Starter
Juiceys

_orange wrote:

NM from my queue, sry im a bit late, also might be a short mod

[Hard]

00:22:143 (1) - the angle of this slider should lead to the circle
01:15:207 (2,3) - spacing error here
02:31:440 (1,2,3) - clap, clap, then finish like in before
02:36:423 (1,2,3,4,5) - this part has lower DS than other parts like it


[Normal]

02:31:440 (4) - 1/4 sliders don't really work well in normal diffs imo and you didn't do it in the previous part


that's it
gl!

Gabe wrote:

hi!

Just letting you know the artist and the title should be: Marina and The Diamonds - Blue

Good luck! :)

WooWooWoo wrote:

Hi from #modreqs ^^
There are a few things I do not quite understand, and I decided to write about it

Hard
00:46:806 (1) - This circle does not really fit with music. Try to use the long slider instead.
00:48:550 (2) - This slider is not very good, because at its end there is a noticeable sound. Also it does not really fit with the vocals. I propose to use a new slider at 00:49:049 - Same thing ar 01:52:327 (2) -
01:16:453 (3,5) - I suggest somehow to emphasize the vocals. For example, using stack circles
01:55:317 (2,3) - If you replace them with a slider, you'll be much better to follow the vocals. I talk so much about the vocals, because you, as I understand it, focused on it, so it's extremely important for this mapset.
01:56:313 (2,3) - I don't really like these sliders, because that way you're missing the important drum sounds on white ticks. Further in the song there are similar sliders. I'm not going to specify on it, but I suggest to think twice about it. In General, the song repeats itself (For example, a similar idea about emphasize vocals at 02:20:229 - and 02:21:226 - ), so you'll be able to find these places and fix them, if you like it

Normal
00:40:080 (1,2) - I recommend to choose convenient SV and spacing and try to avoid overlapping in this difficulty, especially in these unnecessary cases
01:16:951 (1) - This slider did not fit with the music. I talked about this in Hard. Do you really think this is the best option? Try something like this ( cursor at 01:16:453 - ) So much better for me.
02:01:296 (1) - I really don't understand why you're missing downbeat. After all, if you split it up into two sliders, it will turn out much better. All in all, what I said above about Hard applicable for this difficulty, so I don't want to repeat

I think that is enough. Have a good day. Good luck~
Thanks all :)
Hollow Delta
From #modreqs doing M4M.

Normal
SPOILER
http://puu.sh/sfpgY/dcd03e28b1.png Fix the snapping here please.
00:17:658 (3,4) - This diff so far seems like a mixture of ideas. Although these are technically okay, you'll really suprise nominators and professional modders by keeping the same concept throughout a map. A good way to stay in theme is to use the same degree to your curved sliders, or use 1 shape for all sliders, or make all sliders curved. Get creative!
00:20:150 (1,2) - 1 is aiming downwards, and it doesn't flow really well when the player has to shift back up to follow the slider. Although this qualifies as a kick slider, meaning you don't need any motion to move it, I still thing aesthetically it looks better if you angle 2 downwards instead of upwards.
00:41:326 (3) - 1 is not perfectly symmetrical to this. If you want to have good structure, copy notes / use tools instead of placing them. Especially if you're going for symmetry.
00:45:810 (1) - This spinner appears to quickly for a normal. I recommend starting it where my time stamp takes you.
01:19:940 - Start the Kiai here instead. It fits the song better because the chorus comes in. It doesn't seem proper to have the Kiai start as soon as the drums pic up because that's not really a change in the music, that's more of a build up. This fits better.
01:54:569 (3) - Why does this note bump inwards instead of outwards?
01:55:815 (1,2) - This plays kinda awkwardly because the overlap only makes the sudden change to vocals worse. I recommend extending 1 to where the timestamp takes you, and then moving 2 so it's not being overlapped.
03:25:875 (1) - I think it would be more creative to map this instead of using a spinner. If you want to keep the spinner retract it to where the timestamp takes you.

Hard
SPOILER
00:24:385 (2,1) - To stay in the symmetrical theme, I suggest making 3 perfectly horizontal, and placed on the vertical line.
01:58:306 (1) - Should probably fix 3 so this gets blanketed perfectly.
02:00:299 (2,3) - It creates an overlap, but whether it looks bad or not is 100% subjectionable. But besides that, I recommend keeping the same degree of the curve the same between these 2 sliders.
02:23:717 - Start Kiai here instead of earlier. Just like in Normal,
02:27:454 (3) - There isn't a fall in pitch here, so why overlap? You're better off moving this up higher forming a triangle between 2, 3, and the start of 4.
Renumi
bump for m4m??
https://osu.ppy.sh/s/466758 plz
also quite a bit of recurring issues such as blanket, overall flow and quality; needs rework as dense as it sounds, sorry for modwall and speedmod ;w;
[normal]

00:16:164 (1,2) - this could have a neater blanket
00:20:150 (1,2) - why not have the second slider be directly next to the other slider (ds would allow it so why not?)
00:28:122 (6) - nc here since white tick
00:29:367 (1) - remove nc if you did ^
00:52:536 (2,3) - these aren't parallel with each other if that was your intention. tbh just ctrl+ c - v and j the first one and arrange it with ds so that it looks better imo
00:59:014 (5,1) - blanket if that was your intention
01:04:495 (2,3) - this would look better if it was next to the slider instead of on top tbh
01:19:940 - kiai should start here
01:18:944 (5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - this whole kiai is just nonstop clicking, pretty weird considering this is the lowest difficulty in the map set tbh maybe add some breaks every now and then
01:33:393 (1,2,3,4) - this rhythm feels oddly weird this sounds better imo
01:53:324 (3) - why this curve linear would look better in my opinion
02:08:022 (2) - again rhythm sounds pretty weird on this, i'd do this
02:14:001 (1,1,1) - so many nc's in such little time is a baaad idea. better to simplify and make these solid combos however you see it fit.
02:23:717 - kiai would soub better here
02:23:717 (3) - nc since strong beat
02:31:191 (3) - slider ending on a white tick sounds pretty bad, especially since there's such a strong beat there
02:59:592 (1) - from 1.0x to 0.80x what xdd
03:18:027 (2,3,1) - rhythm choice is p weeeird

that's it btw this normal is kinda barren in hitsounds, consider adding some, even if they're the basic ones atleast <-<
also hue consider cutting the mp3 since you don't use a portion of it near the end and all in all it's just wasted space for the player

[hard]

from 1* to 3* doesn't make for that good of a spread as much as i hate to say it :<
maybe make an inbetween diff or rename normal to easy and make a normal yourself or try for a gd or smth

00:16:164 (1,2) - blanket
00:17:409 (3) - i don't get why this is so curved xd
00:23:388 (3) - ctrl g for flow?
00:32:108 (3) - nc?
00:42:073 (1,2,3) - this sounds better imo
00:49:547 (4) - i'd ctrl+g at the cost of reworking some patterns
00:59:014 (2,3) - pixel blanket
01:11:719 (2,3) - blanket
01:11:968 (3) - nc
01:20:439 (3) - replace this for a slider as it sounds better
01:27:913 (3) - remove finish
01:27:913 (3) - nc here and not 01:28:411 (1) - here xd
01:53:822 (5) - nc here and not 01:54:071 (1) - here since white tick
01:57:310 (3,1) - blanket is a bit too tight on the left side
02:05:282 (1,2) - a straight slider for a curved blanket umm no xd
02:27:703 (4) - nc
03:11:550 - btw why no kiai on this i forgot to mention lol
03:19:522 (3,1,1) - multiple nc's are never good unless they follow the song REALLY well, in this case, they don't as much as i hate to say it

end

again, normal and hard are super barren in terms of hitsounds adasfdas
apply the kiai things on hard too btw
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