[Starfall]
00:52:466 (52466|2) - this sounds like a ghost to me, so id delete it and change the pattern around somehow or smth
- this is 100% a kick
00:54:714 (54714|1,54714|2,54882|3,54882|2) - for these, could cool to have these all in the same columns, since itll place more emphasis on the sound going into the triple here
- lane 3 is for the same sound but the first note and the 2nd increases in pitch so thats why its 2[3] [3]4 so it follows the pitch but could change if really needed
01:02:635 (62635|1,62635|0,62719|3,62719|2,62803|1,62803|0,62888|3,62888|2,62972|0,62972|1,63056|2,63140|1,63225|2) - i feel this jumptrill is kind of backwards, in that the sound gradually gets more intense at the end rather than the beginning, so id just swap it completely, having the actual jumptrill at the end
http://prntscr.com/jkqwan- im really dont seem to agree with this the first 5 notes seem way heavier on the drums then the last 4
01:24:208 (84208|0,84208|1,84376|2,84376|3) - not a massive fan of these being in completely different columns as it makes the two sounds feel unconnected from eachother when they actually flow quite nicely within the song. i recommend something like so:
http://prntscr.com/jkqxaf to emphasise the sounds here more effectively
- Sure ill go with that
01:38:534 (98534|2) - pretty sure this note is a ghost and breaks your pattern consistency, shown at 01:35:669 - or where ever
- i feel that this symbol is way more audible then any of the other ones i have missed
(01:33:140 - this one i could actually add in a note but not too keen on the very low volume ones) let me know what ya think
01:40:303 - i actually hear a sound here loud enough to justify a note, so you could add it in there
- been through this drum roll alot of times and we finally came to agree its 3 1 3 drum roll pattern this is consistant between diffs so i shall keep this as it is.
01:41:062 - personal suggestion, on every 4/1 here, you could add a 1/1 LN that extends into the next downbeat for the vocal ahh thing
- i probly would if the ahh sound didnt extend to the next 1/2 after the 3 note chord it would be rather strange ending the ln before the sound is over and an LN into a hand isnt the best idea anyway since there would be a part where you have to be on all 4 lanes at the same time.
01:56:736 (116736|1,116736|2,116905|1,116905|0) - same suggestion here
- same thing lane 2 is the anchor for the sound this time and 3 and 4 is the up pitch
02:02:129 (122129|1,122129|2,122298|3,122298|2) - ^^
- lane 3 again same thing as the other 2
02:05:163 - a quad here could work actually, since its the climax of both the chorus and the song
- if really necessary then i could do but im partially against having straight up quad chords in a lower difficulty map maybe in 4.5 + but not too keen on lower stuff
[Exe's Normal] ( ill take )
00:52:186 - maybe some overlapping LNs here might suit the music a bit better, as the sounds are rolly and cover most of this area
http://prntscr.com/jkr4wj- i mean maybe but really not a fan of adding LNs to a sound that clearly isnt 1 cosistant sound id much prefer to have single notes for sounds you can clearly make out to be snapped then adding an LN just because there are alot of fast notes.
01:18:646 (78646|2,78815|1,78983|2,79152|1,79320|2) - since there are more variations in pitch for the guitar than two notes, i would prefer a more varied pattern instead of the trill here
- yes i agree completely on this gunna switch it up
01:23:534 (83534|0) - i would shorten the LN all the way down to 01:24:039 - to emphasise the 1/4th rhythms here, as they are more prominent and the sound behind the LN is sheltered by a lot of other noises by that point
- sure i can agree on this since the drums do take over the rhythm here
01:32:298 - as per the other instances like at 01:37:691 - the jacks here should be before the double, not afterwards
- agreed changed
01:53:618 (113618|2) - id actually move this down to 01:53:449 - since the sounds only cover those two ticks and im not a fan of ghost mapping a roll when the mappable sounds are right beforehand tbh
- agreed too moved the notes down is abit weird as is.
[Easy]
00:54:714 (54714|2,54882|3) - i dont really like how you've just ignored the claps here, so id jack them to emphasise it properly (apply to the rest of the map)
- agreed jacks are good for this sound
00:57:579 (57579|1) - how about making this a 1/2 LN to help differentiate it from the rest of the 1/2 rhythms? it also helps show the drum rolls properly
the LNs before hand are for the guitar this entire section is maped as 1/2 from the guitar so i dont really want to add LNs for a rhythm im not mapping
01:24:039 - i also dont like how you have ignored the rhythm here, could try out something like
http://prntscr.com/jkreki which shows that drum effectively
- again im mappin guitar as the normal notes and the synth sound as the LN not mapping drums here
01:34:994 (94994|1,94994|0,95669|0,95669|1) - i would prefer these as different patterns since they are representing different sounds and should show that through the pattern
- agreed changed this
01:40:725 (100725|3,100725|2,101062|3,101062|2) - ^^
- as much as i like this pattern i agree too ill change this
01:52:101 (112101|1,112185|2) - 01:53:449 (113449|0,113534|1) - 1/4th rhyhms are wayyy too hard for an easy diff, you should simplify it down to a less complex snap here