self mod by un-ncing 03:33:540 (2) - cuz why was that there lolz and 03:36:690 (1,2) - fixed the hidden repeat issue here that ppl pointed out
ok
ok
Xilver wrote:
Hello! from queue o7
General:
Maybe reduce AR down a bit? 10 might be too high for not so much density or high BPM in the map. 9.8 perhaps? im kinda hesitant on doing this due to the ridiculous amount of overlaps in the map, if another person says it fits better i'll put it on though
Just my opinion, but the BG seemed a bit unfitting xd.. vinxis is getting me photoshop master or something??
[Shame]
00:02:640 (1) - Ctrlg? 1 creates antiflow with 00:03:090 (3) - which isn't fitting with your previous instance at 00:01:890 (3,4) -. this is actually so much better
00:05:490 (1,2,1,2) - Maybe reduce spacing here? The guitar pitch changes into something deeper. slightly reduced
00:56:340 (3,4) - Could probably rotate this -90 degrees if you wanted. Kinda looks like lazy placement xd.. its intentional, i do back and forth patterns like this frequently in maps, you can see it in this map a lot as well; emphasizes it properly imo
01:01:740 (1) - SV here might be a bit too high @-@, I recommend 0.7, right now it's creating a lot more emphasis than the song suggests IMO yea, sure
01:10:440 (1,2,3,4) - This looks a bit iffy...a really weird spacing and flow break at 01:10:440 (1,2) - which didn't seem fitting. it's a weird pattern but emphasizes it well since 01:10:440 (1,2,4) - these are the same emphasis and the emphasis on the clap 01:10:740 (3) - here isn't missed
01:42:540 (5,6) - I recommend moving this below 4 and not above it, you break flow randomly here with a wide angle especially since you used sharp angles at 01:37:440 (3,4,5) - https://puu.sh/uYF94/c6375ae5a1.png
01:47:040 (3,4,5,6) - Same here, unless you like using that type of flow, then you should create a wide angle at 01:37:440 (3,4,5) - also. wide angle doesnt fit latter pattern since it's 2 kick sliders to a slider instead of 2 kick sliders to a circle
02:22:440 (1) - I'd move this upward personally, creates less of a sharp angle which helps your emphasis on that slider, also I'd reduce SV to maybe 0.4 or 0.3 to help it. https://puu.sh/uYFjW/b81c7bdf2b.png ur a genius, didnt do sv reduction tho since its not really necessary
02:54:240 (1,2,3) - Try this? https://puu.sh/uYFpj/ecc32cc4af.png would be consistent with your flow usage and create a good lead to 02:54:840 (1) - eh, idk, the circular flow i have here feels much nicer than what you proposed tbh
03:04:440 (1,2,1,2,1,2) - These should probably be larger jumps, there isnt a distinct change from the rest of the drum emphasis so making them expand gradually doesn't seem logical. when these r the first maps u jump so u gotta make them more pp
03:12:990 (2) - I'd make this parallel with 03:12:240 (3) -, looks nicer. follow point aesthetic, i do the same thing 05:00:990 (2) - here as well; i have a really fucking stupid aesthetic where i use follow points to line up with sliders etc
03:23:490 - This section's SV usage here is a bit weird.. The guitar riffs don't change much so there's no need to make 03:23:490 (1,1) - different in SV. I think you should either make them all 0.5 or all 1.0, since the sounds are pretty much the same. 03:23:490 (1) - stuff like this has the guitar less potent as 03:23:940 (1,2) - the ones here, and 03:27:240 (1) - these speed up because there's cymbals crashing everywhere so
03:42:240 (3) - I'd ctrlG this, IMO antiflow works well here for when the rapper starts and creates a nice lead to 03:42:690 (1) -. ehh disagree with this one, circular flow here as well (mainly to fit with the rest of the map) and doesn't affect the lead-in too much anyways
04:06:690 (1) - Ctrlg here too? helps with the spacing emphasis you did. would screw up patterns after and is a pretty minor change, don't think it's necessary in this case
04:40:140 (3,1) - 1 should be closer to 3 IMO. Like, really closer...the music gets really weak when he says "guilty" so there's no need for another fullscreen movement https://puu.sh/uYFNK/78cf385825.png cymbal still plays on 1, but if i get bothered enough i'll reduce spacing on it, no one's really pointed it out at all so far
05:00:990 (2,3) - Kinda the same as 03:12:990 (2) -, Personally I think it looks nicer xd.. indirectly replied to this above
05:05:940 (2) - You could probably move this away from overlapping with 05:05:340 (4) - , could also create a blanket with 05:06:540 (4) - while you're at it. for the blanket, i don't blanket 05:05:640 (1,3) - these two so it's kinda eh if i blanket that one; aesthetic wise i have literally no clue how to make this any better without affecting the playability here so D
05:11:490 - Same concept applies as 03:23:490 -, IMO. see above response
05:37:440 (1) - I think a slider would make more sense here instead of a repeat..there isn't much in the music that's "repeating" on that part. Not to mention, you could probably keep doing that expressive theme with slider shapes if you had a longer slider. will consider, i did 1/8 here mainly for the guitar squeak that's nowhere else in the song
05:49:698 (1,2,3,4,1) - This should probably be reduced a bit in spacing...guitar intensity doesn't change as much to warrant such a big change. it's not really following guitars here, tbh the spacing is increased just because it's near the end of the song and i wanna keep players on edge (that feeling immediately dies after this anyway lmao) idk im fucking stupid
That's all. Best of luck with mapset c:
fieryrage wrote:
dae
- 00:01:290 (1,2,3,4,1,2,3,4,1,2,3,4,5) - wot r u mapping to, the rhythm follows random things at different times, it LOOKS like u tried to map tjhe guitar but fukd up or smth cuz the guitar sounds r all emphasized/placed randomly at different places (aka sht lik sliderends Lol) 00:06:090 (1,2,1,2,1,2,3) - this is a better rhuythm to use tbh and its p consistent, putting tht at 00:01:290 - will proly giv a better consistent conceptual Look 2 It blame every1 for telling me to literally just map every single note here it used 2 be not as shitty. rhythm is pretty easy to follow as it is rn though cuz it slow
problem isnt ifits ez 2 follow or not thep problem is if its gud or not Lol, whoever told u 2 map every singl fuking thing thts playing at a certain time sud rethink ther mapping career cuz thts not how mapping works, choose smth to map to and consistently map it to show ur idea Lol- 00:06:090 (1,2,1,2) - looks lik a blanket gone sexual Lol it looks rly weird cuz its obv it wasnt meant to be blanketed but it looked like the mapper put a TINY bit of effort in trying 2 blanekt Lol youre mom
but y didnt u change it,- 00:10:890 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - theres no consistency in the rhythm/patterning here when the song is completely the same, 1 time u put a 1/1 slider followed by a circle and 2 1/2 sliders mapped to idk, adn teh next thing u kno u got som spicy jumps tht rnt rly emphasizing anything >: / 00:11:490 (3,4) - these are for the guitar and the jumps r because i like pp mapping and ppl told me having sliders there were gay so
thats retarded it gives a messy and "random" feel to the map like that, if u wanna "pp map" then just do that instead at 00:10:890 - Lol but it makes no sense tht som1 wud say sliders mapped to the guitar at 00:12:090 - onwards were gay because it would be consistent to the measure before- 00:17:490 (1,2) - y not make these straight 2 Lol eeeeee WOT
- 00:37:140 (3,4,1,2,3,4) - nice Fukd square jump pattern my Dued acn u make it look Not Bad Plz this isnt even suposed to be a square pattern u negro then change it so its not a square :0 cuz its basicaly a fukd square Lol,, take out the nc at 00:37:440 (1) - and ull c
- 00:39:840 (1,1) - and 00:40:290 (2,2) - rnt the same thing Lol, y is 1 stacked to the tail while the other is stacked to the head,, also the repeats r invisible on default skin UNRANK plz fixed stacking thing but invisible repeats shud be ok cuz its fuckin 7 stars anyway who give s afuck but if ppl bother me about it ill change no ther unrankable
- 00:46:440 (1,2,3,4,1,2,1,2) - y is this hqrder than the 3 circle patterns after when theidea is supposed to be a rise in difficulty as the song undergoes a crescendo cuz this is honestly more intense than the previous ones due to the guitar im not taliking about previous/before to this im talking about after this Lol
- 00:53:340 (1,2,3,4,1,2,3,4) - rip rise in diffffficutly yolo WOt
- 00:55:140 (1,2,3,4) - the fuk tht plays lik Cancer and it doesnt even fit considering all the other patterns r short angle ur cancer to play so it fits!! (tho this used to be much better then people told me what i used to have was cancer so i did this hopefully ppl wil realize its still cancer soon)) then change it wTF D
- 00:55:140 (1,4) - Ok not meant 2 stack lool. thts not th point its just tht its an ugly overLap ; /
- 01:06:840 - to 01:11:640 - y cant u rhythm like this for the rest of the map >: ( haha, Yolo my nigga ths is y u got no bns ye T !11!!! : 0
- 01:35:640 - if ut ried to make the speed changes in this setion intuitive u failed cuz there is no sign/clear distinction for the player telling them that the movement speed differences r there 01:34:440 (1,2,1,2,1,2,3) - but these jumps slowly decrease in spacing helo thats ltiaerly half a measure wot the player wud expect it to start decreasing from at least 01:34:440 - Lol
- 02:04:440 - to 02:14:040 - y do u randomly deviate from the vocals in this section cuz i introduce with the vocals then go to the background guitar like its not terribad or anything its ok but tht makes no sense as to y u wud do that and purposely make it inconsistent
- 02:25:740 (5,6,1,2,3,4,1,2,3,4) - haitai metal edition yolo ths is y u got no bns ye T !11!!! : 0
- 02:42:390 (2,1) - Ugly. i agree with this but also i cant change this pattern cuz of the overlaps lmao kill Me Lol
- 02:33:240 - tbh y did u deide to go to slow movement patterns instead of just stacks at times like 02:34:740 (2,3,4,5,6,7) - 02:37:140 (3,1,2,3) - 02:39:540 (3,1,2,3,4,5) - etc cuz thos patterns look lik theyd play WAy better and actualy intuitively ifthe notes 1/1 apart were just stacked instead Lol, nice rhythm consistency tho had 2 change rhythm else this map would be even more boring than it already is im talkign about spacing not rhythm Lol
- 02:54:840 (1,2,3,4,1,2,1,2,3,4,5,6,7) - y does this break the rhythm patterning tht happens before and after this nothing on the red tick here so yea this was the wrong timestamp i meant to post 02:57:240 - and the difference are these: 02:52:740 (2) - to 02:57:540 (2,3) - , 02:53:490 (2) - to 02:58:290 (2,1) - , 02:54:240 (1,2,3) - to 02:59:040 (1,2,3,4,5,6) -
- 03:00:240 (1,2,3,4,1) -y u do thes they play Bad for no Reason and dont fit wit evryhting else >: ( Just Because Ur Bad Doesnt Mean Its Play Bad Lole. (also this was the first jump i mapped) it plays bad because thers no way that a player can tel by intuition by that pattern as to how much larger each jumps is going to be from the next and tht all they kno is that its jus getting largr, its lik an unranked jump map pattern Lol
- 03:06:240 (1,2) - random vertical jump in the mist of horizontal/diagonal jumps if i did full horizontal jumps id kill myself cuz i hate playing them also aesthetics or something tbh idk what the fuck i was thinking just copy wot u did in the first 4 1-2 jumps where it was 3 horizontal and then 1 vertical Lol cuz tht seems lik a cool idea tbh 03:04:440 (1,2,1,2,1,2,1,2) -
- 03:10:140 (1,2,1,2) - There It Is Again YYYYYYolo WOT
- 03:12:990 (2,3) - y not just put 2 circles ontop of th liong slider instead?1?1/1/1? touchscreen pp and i do it several times throughout the next section too xd >touchscreen pp but puts a whol bigass shitstreama t the eND also i cant find any other instance in the kiai where u use a 1/4 slider to a 1/1 slider pattern Lol
- 03:23:490 (1) - this slowdown is cool but u dont continue it WTf! y 03:24:690 (1) - hello 03:25:890 (1) - hello 03:28:290 (1) - hello those sliders r 2x faster than that 1 and barely noticeable hello
- 03:36:540 (5,2) - 2lazy 2 check finteh repeat is hidden in deault Skin : / yea someone else mentioned this but tbh im just waiting to see if its actually unrankable at this high of a diff level or not yes it is 11111
- 04:35:940 (3,4,5,6) - wots with the note distancing 04:36:540 (6) - clap emphasis 04:35:790 -
- 04:44:640 (1,2,1,2) - wots with the unequal distance 04:44:940 (1,2) - is more intensified than the other 1 how they sound lik almost the same intensity-wise Lol
- 04:51:540 (3,4,5,1) - wots with the note distancing 04:52:140 (1) - clap emphasis also introduction into jumps how is it introducing the jumps if its larger than even the next 1-2 jump rite after Lol
- the streams r a bit overkill tho, and they remind me of https://www.youtube.com/watch?v=lkpfDgG_oxE cuz nothing in the entirety of the map leads u into the streams consiodering its all just 1-2 jumps for almost 6 mins tbh, the only part of the map that really has streams is at the very end since they actually fit there; i honestly don't know how else to make the streams fit with a 7 star jump map other than just mapping streams like that, besides it's not nearly as overkill in spacing/density as it could be rn just cuz it cud be more overkill doesnt mean its not overkill,, notinhg in ur map sets the player up for smth like 05:49:698 (1,2,3,4,1) -
yall mind ifVINXIS wrote:
ok before i do the thingfieryrage wrote:
dae
- 00:01:290 (1,2,3,4,1,2,3,4,1,2,3,4,5) - wot r u mapping to, the rhythm follows random things at different times, it LOOKS like u tried to map tjhe guitar but fukd up or smth cuz the guitar sounds r all emphasized/placed randomly at different places (aka sht lik sliderends Lol) 00:06:090 (1,2,1,2,1,2,3) - this is a better rhuythm to use tbh and its p consistent, putting tht at 00:01:290 - will proly giv a better consistent conceptual Look 2 It blame every1 for telling me to literally just map every single note here it used 2 be not as shitty. rhythm is pretty easy to follow as it is rn though cuz it slow
problem isnt ifits ez 2 follow or not thep problem is if its gud or not Lol, whoever told u 2 map every singl fuking thing thts playing at a certain time sud rethink ther mapping career cuz thts not how mapping works, choose smth to map to and consistently map it to show ur idea Lol ok fuck u and ur mom if this turns out shittier im Boutta nut- 00:06:090 (1,2,1,2) - looks lik a blanket gone sexual Lol it looks rly weird cuz its obv it wasnt meant to be blanketed but it looked like the mapper put a TINY bit of effort in trying 2 blanekt Lol youre mom
but y didnt u change it, CUIZ THJESE ARENT SUPPOSED TO BLANKET STUPID how DO u even mix that up.- 00:10:890 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - theres no consistency in the rhythm/patterning here when the song is completely the same, 1 time u put a 1/1 slider followed by a circle and 2 1/2 sliders mapped to idk, adn teh next thing u kno u got som spicy jumps tht rnt rly emphasizing anything >: / 00:11:490 (3,4) - these are for the guitar and the jumps r because i like pp mapping and ppl told me having sliders there were gay so
thats retarded it gives a messy and "random" feel to the map like that, if u wanna "pp map" then just do that instead at 00:10:890 - Lol but it makes no sense tht som1 wud say sliders mapped to the guitar at 00:12:090 - onwards were gay because it would be consistent to the measure before ok so basically i just added slider 00:12:990 (3,4) - here so maybe that fix it.?- 00:17:490 (1,2) - y not make these straight 2 Lol eeeeee WOT It Means Ur Suggestion Was Stupid And I Like the way it looks rn.
- 00:37:140 (3,4,1,2,3,4) - nice Fukd square jump pattern my Dued acn u make it look Not Bad Plz this isnt even suposed to be a square pattern u negro then change it so its not a square :0 cuz its basicaly a fukd square Lol,, take out the nc at 00:37:440 (1) - and ull c how th fuck does that look anything like a square,
- 00:39:840 (1,1) - and 00:40:290 (2,2) - rnt the same thing Lol, y is 1 stacked to the tail while the other is stacked to the head,, also the repeats r invisible on default skin UNRANK plz fixed stacking thing but invisible repeats shud be ok cuz its fuckin 7 stars anyway who give s afuck but if ppl bother me about it ill change no ther unrankable unlucky
- 00:46:440 (1,2,3,4,1,2,1,2) - y is this hqrder than the 3 circle patterns after when theidea is supposed to be a rise in difficulty as the song undergoes a crescendo cuz this is honestly more intense than the previous ones due to the guitar im not taliking about previous/before to this im talking about after this Lol ok space Them out more then.d
- 00:53:340 (1,2,3,4,1,2,3,4) - rip rise in diffffficutly yolo WOt i spaced them out idot
- 00:55:140 (1,2,3,4) - the fuk tht plays lik Cancer and it doesnt even fit considering all the other patterns r short angle ur cancer to play so it fits!! (tho this used to be much better then people told me what i used to have was cancer so i did this hopefully ppl wil realize its still cancer soon)) then change it wTF D not changing this cuz i actually like how it flows and literaly no 1 but u complained about it so xD
- 00:55:140 (1,4) - Ok not meant 2 stack lool. thts not th point its just tht its an ugly overLap ; / fuck u
- 01:06:840 - to 01:11:640 - y cant u rhythm like this for the rest of the map >: ( haha, Yolo my nigga ths is y u got no bns ye T !11!!! : 0 your gay
- 01:35:640 - if ut ried to make the speed changes in this setion intuitive u failed cuz there is no sign/clear distinction for the player telling them that the movement speed differences r there 01:34:440 (1,2,1,2,1,2,3) - but these jumps slowly decrease in spacing helo thats ltiaerly half a measure wot the player wud expect it to start decreasing from at least 01:34:440 - Lol ok nerfed slightly then
- 02:04:440 - to 02:14:040 - y do u randomly deviate from the vocals in this section cuz i introduce with the vocals then go to the background guitar like its not terribad or anything its ok but tht makes no sense as to y u wud do that and purposely make it inconsistent idk, fits to me personally, makes it so the awkward slowdown in rhythm isnt retarded but it still maps whats needed
- 02:25:740 (5,6,1,2,3,4,1,2,3,4) - haitai metal edition yolo ths is y u got no bns ye T !11!!! : 0 This is Wy ur gay.
- 02:42:390 (2,1) - Ugly. i agree with this but also i cant change this pattern cuz of the overlaps lmao kill Me Lol i actually just fixd it a different way lole
- 02:33:240 - tbh y did u deide to go to slow movement patterns instead of just stacks at times like 02:34:740 (2,3,4,5,6,7) - 02:37:140 (3,1,2,3) - 02:39:540 (3,1,2,3,4,5) - etc cuz thos patterns look lik theyd play WAy better and actualy intuitively ifthe notes 1/1 apart were just stacked instead Lol, nice rhythm consistency tho had 2 change rhythm else this map would be even more boring than it already is im talkign about spacing not rhythm Lol same thing for spacing rly, else this section would be a literal snore fest cuz of how little i map here and the breaks in between
- 02:54:840 (1,2,3,4,1,2,1,2,3,4,5,6,7) - y does this break the rhythm patterning tht happens before and after this nothing on the red tick here so yea this was the wrong timestamp i meant to post 02:57:240 - and the difference are these: 02:52:740 (2) - to 02:57:540 (2,3) - , 02:53:490 (2) - to 02:58:290 (2,1) - , 02:54:240 (1,2,3) - to 02:59:040 (1,2,3,4,5,6) - o shit woops
- 03:00:240 (1,2,3,4,1) -y u do thes they play Bad for no Reason and dont fit wit evryhting else >: ( Just Because Ur Bad Doesnt Mean Its Play Bad Lole. (also this was the first jump i mapped) it plays bad because thers no way that a player can tel by intuition by that pattern as to how much larger each jumps is going to be from the next and tht all they kno is that its jus getting largr, its lik an unranked jump map pattern Lol tbh i dont see a huge issue with this jump it flows fine for me and like 90% of ppl i asked to testplay, ppl can sightread it fine
- 03:06:240 (1,2) - random vertical jump in the mist of horizontal/diagonal jumps if i did full horizontal jumps id kill myself cuz i hate playing them also aesthetics or something tbh idk what the fuck i was thinking just copy wot u did in the first 4 1-2 jumps where it was 3 horizontal and then 1 vertical Lol cuz tht seems lik a cool idea tbh 03:04:440 (1,2,1,2,1,2,1,2) - i edited these jumps slightly when xilver modded anyways so the spacing is increased, should fix this issue
- 03:10:140 (1,2,1,2) - There It Is Again YYYYYYolo WOT this is so minor cuz its a jump and its literaly full vertical cross screen i cant buff anymore and if i nerf the other thing i ruin pattern
- 03:12:990 (2,3) - y not just put 2 circles ontop of th liong slider instead?1?1/1/1? touchscreen pp and i do it several times throughout the next section too xd >touchscreen pp but puts a whol bigass shitstreama t the eND also i cant find any other instance in the kiai where u use a 1/4 slider to a 1/1 slider pattern Lol 05:00:990 (2,3) - your gay
- 03:23:490 (1) - this slowdown is cool but u dont continue it WTf! y 03:24:690 (1) - hello 03:25:890 (1) - hello 03:28:290 (1) - hello those sliders r 2x faster than that 1 and barely noticeable hello 03:28:290 (1) - hello also it doesnt rly break flow considering the guitar drops immensely in pitch + the most ud get is an 100 here if u somehow misread it
- 03:36:540 (5,2) - 2lazy 2 check finteh repeat is hidden in deault Skin : / yea someone else mentioned this but tbh im just waiting to see if its actually unrankable at this high of a diff level or not yes it is 11111 I already Fixed This, IDot!
- 04:35:940 (3,4,5,6) - wots with the note distancing 04:36:540 (6) - clap emphasis 04:35:790 - ok tbh u try mapping this without getting terminal autism cuz i hav literally no idea how to make this rhythm better
- 04:44:640 (1,2,1,2) - wots with the unequal distance 04:44:940 (1,2) - is more intensified than the other 1 how they sound lik almost the same intensity-wise Lol ok ur right idk what drugs i was on
- 04:51:540 (3,4,5,1) - wots with the note distancing 04:52:140 (1) - clap emphasis also introduction into jumps how is it introducing the jumps if its larger than even the next 1-2 jump rite after Lol i actually didnt even realize this LMao woops
- the streams r a bit overkill tho, and they remind me of https://www.youtube.com/watch?v=lkpfDgG_oxE cuz nothing in the entirety of the map leads u into the streams consiodering its all just 1-2 jumps for almost 6 mins tbh, the only part of the map that really has streams is at the very end since they actually fit there; i honestly don't know how else to make the streams fit with a 7 star jump map other than just mapping streams like that, besides it's not nearly as overkill in spacing/density as it could be rn just cuz it cud be more overkill doesnt mean its not overkill,, notinhg in ur map sets the player up for smth like 05:49:698 (1,2,3,4,1) - tbh i will consider nerfing this stream but like it's the climax of the song up to this point so having it kinda seems fitting, willing to compromise by nerfing it if other ppl tell me 2 tho d
old background was copied from the ranked mapset n idk if fiery want that xdDA r M i N wrote:
this is probably my favourite map rn
but.. the old BG was better (the one where it was pretty dark n stuff idk lol)
good job and good luck
Dunois wrote:
old background was copied from the ranked mapset n idk if fiery want that xdD more like ppl complained it had improper dimensionsA r M i N wrote:
this is probably my favourite map rn
but.. the old BG was better (the one where it was pretty dark n stuff idk lol)
good job and good luck
ok now for mod (im bad dont expect much)
Ar10 too zoom zoom tbh mabe 9.7 if ppl blame me for this im blaming you
01:10:440 (1,2,3,4) - id do something like https://osu.ppy.sh/ss/7699702 and then change 01:11:040 (1,2,3,4) - to fit with it and have it flow into 01:11:640 (1,2) - u lose the emphasis of the clap on 3 if i do what u did
02:22:440 (1) - this slider looks like hot aids ur mom
03:00:840 (1,2,3,4) - dont get why you mapped individual notes when you did 02:22:440 (1) - these have more emphasis going into the kiai cuz its basically full screen jumps after
03:28:740 (1,2) - delet 2nd slider node and move red node to where it was to make the sliders more sharp and edgy because this is an edgy song like this https://osu.ppy.sh/ss/7699759 or something 100% more aids sliders
04:44:640 (1,2,1,2) - ctrlg i just rearranged this pattern as a whole, thers no overlap on 04:40:290 (1,1) - these two anymore lol unlucky
its 2am but thanks for modding my map
grayscale the bg fiery CxCraEZy wrote:
the background pic is too bright for a rock song imo, maybe go with something along the lines of gray or any other dark color.
why don't you do it too? my mod was simply a suggestion. Here, I'll do it now.riktoi wrote:
goddamnit guys, can't you just give him a reference instead of telling him to change it all the time
well, the reasoning behind why I didn't want to give him suggestions is because I find picking a background far more personal. even though he did originally have the same background as 384059043 (and I don't think that was a really fitting background) maybe it was something for him (or he was lazy and copypasted it lol).CraEZy wrote:
why don't you do it too? my mod was simply a suggestion. Here, I'll do it now.
If I come off as a negative, I apologize, I don't mean to start drama
CraEZy wrote:
m4m
https://osu.ppy.sh/s/571750
the background pic is too bright for a rock song imo, maybe go with something along the lines of gray or any other dark color. unless there's a higher resolution version of the bg im currently using i'm not swapping further, this bg is taken / inspired directly from the official lyrics music video so
judging by the pattern you have with these sliders, should 00:07:890 (1) - be ctrl + g kinda breaks flow by doing that
00:16:140 (2) - maybe have this like 00:15:690 (1) - where it overlaps 00:15:090 (1) - with the body, sort of likethis i don't do that kind of overlap in the rest of the song so it wouldn't fit here
00:27:540 (3,4) - maybe have these follow the same pattern as 00:26:940 (2,3) - since they're basically the same sound snares have more emphasis here
00:32:340 (3,4) - ^ synth in the bg here which is emphasized a bit more
00:54:240 (1) - this slider feels off-putting, as there is no other shape like it, maybe change it to make it look like the other sliders i mean,
it keeps the circular flow that's been established previously going so i don't really see a huge issue with it as it is rn
00:58:440 (1) - maybe place it under 00:57:240 (1) - to blanket, likethis 00:58:440 (1,2) - would fuck up this spacing and overlaps after, and the emphasis you give it when blanketed is like near none so id rather just keep it this way
00:59:490 (2,1) - flip it so it's under 00:58:440 (1) - like this this is actually a really cool idea, i'll consider it but 00:59:640 (1,2,1) - this blanket kinda fucks with what u wanna do lo
01:00:690 (2,1) - if you do above, then put this closer to 00:59:490 (2,1) -
01:01:740 (1) - this is pretty unexpected, maybe make a red hitcolor, and color unexpected sv changes like this that color red or something there's like literally no way you can break on this slider
01:06:240 (1,2,3,4) - i feel like with your previous spacing, people might interpret this as streams instead or 1/2 jumps, maybe make them into a "Z" pattern, but with still low spacing, if you want an example, pm me in game changed this to emphasize a bit more
01:47:640 (1) - this slider feels off-putting, as there is no other shape like it, maybe change it to make it look like the other sliders nah it's fine, 01:47:040 (3,4) - this is essentially the same flow but in reverse
01:55:290 (2) - ctrl + g to follow the slider pattern at the beginning? flows rly weird if i do that lo
01:57:690 (2) - ^ but maybe since the spacing between 01:57:240 (1) - and that slider would be smaller
02:42:840 (1) - i would move this so it blankets under 02:42:390 (2) - , and if you do that, then i would move 02:42:240 (1) - accordingly, like this some1 else suggested this too but idk im not really a fan of trying to blanket sliders like this cuz its goddamn impossible sometimes like 03:07:140 (2,4) - fuck if i know how i did it here properly
02:51:240 (1,2,3) - these jumps are pretty uncomfortable, make them sharper ok, rearranged pattern after as well
03:18:240 (3) - maybe stack the end of this slider at the end of 03:17:340 (6) - 03:17:640 (1,3) - blanket here so ya cant do that rip
03:23:490 (1) - why does this slider slow down and the others speed up? guitar pitches
03:48:240 (4) - this could line up with 03:47:340 (4,2,3) - better i do this kind of pattern a lot so right now i don't think i'll change most of these, it's bland but i mean the song is literally the same vocals repeated 10x
03:48:690 (1,2) - same concept as ^
03:49:890 (1,2) - ^
03:52:740 (2,3) - i wouldnt stack, considering stacks have been associated with 1/1 rhythm, this goes for the other stacks 03:45:540 (2,3) - um
04:55:740 (4) - stack the end of this on top of 04:55:290 (2) - would ruin overlaps later on, and having an overlap on the sliderend like that directly after during the kiai feels rly out of place
05:11:490 (1) - why does this slider slow down and the others speed up? see above reasoning
05:35:640 (1,2,1) - ik that these are supposed to show the guitar, but they could look neater xd, they look like a l i e n sliders, this goes for the other sliders at the end. idgaf about these sliders as much as the guitarist doesnt give a fuck about his melody lul
end~
wow! amazing! i really hope you can get this ranked, however since some of the jumps feel forced, it might be harder. anyways, this was actually fun to mod, and since there wasn't many jarring problems, these were more-less suggestions. well, have fun getting this ranked!
FoxyGrandpa wrote:
placeholder to mod tomorrow
lol 2 days later get fucked idiot Can y'all explain what kind of land is this when a man has plans of being rich, but the bosses plans is wealthy? Dirty money scheme, a clean split is nonsense, it's insane, even corporate hands is filthy. They talk team and take the paper route, all they think about is bank accounts, assets and realty; at anybody's expense, no shame with a clear conscience, no regrets and guilt free. They claim that ain't the way that they built me; the smoke screen before the flame. Knowing as soon as the dough or the deal peak, they say it's time for things to change. Re-arrange like good product re-built cheap, anything if it's more to gain. Drained, manipulated like artists, it's real deep; until no more remains, but I'm still me. Like authentic hip-hop and rock, 'til pop and radio and record companies killed me. Try to force me to stray and obey, and got the gall to say how real can real be? You feel me? We'll see, that green could be to blame, greedy for the fame, TV or a name, media, the game, to me you're all the same:
- [Shame]
One of my favorite 7* maps out there rn, jumps are hella fun and structure is on point. Apart form a few aesthetic issues this is really good.
- 00:18:840 (1,1,1) - Ur kinda inconsistent with ur slidershapes here, the first one is all weird and red anchored and the others r not its more of an aesthetic design choice by me cuz i do this kind of stupid shit transitioning between slider shapes all the time
- 00:28:140 (3,4) - Instead of having this just stacked move 4 over to X:127 Y:176 to keep momentum and flow, while you're at it move 00:28:440 (1) - to X:152 Y:95 for A E S T H E T I C if i break the jump/stack pattern here then like everything after will b fucked as hell so ya
- 01:13:740 (1,2) - ctrl+g for flow lolz 01:14:040 (1) - then the emphasis here is lost so i cant do thate
- 01:37:440 (3,4) - How about just making this sound a 1/4 repeat slider, to take emphasis off of the sound, same goes for 01:42:240 (3,4) - eh theres kind of an emphasis on 01:37:590 (4) - the latter notes here so i wanted to represent that as well as the original hit on 01:37:440 (3) - without being too cancer, i think its fine as it is rn
- 03:42:090 - fuck u for stealing my meme
- 05:05:340 (4,2) - Whyyyyyy holy shit is it seriously that triggering to people that literally everyone has to point it out god damn
I mean uh yea haha dab nibba
Pray 4 my nibba Fuierry eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
P A N wrote:
hello
found this map on front page of pending map and took a peek a bit and I coincidentally found 2 parts which bugging me about how it is emphasizing the songreally enjoy the map, good luck and sorry for bad english XD np, it was understandable so no worries!
- 05:50:005 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1) - I think it will be better if you decreasing the spacing bit by bit per each slider especially this one 05:52:105 (2,3,1) which has the weakest sound but biggest spacing. oh shit tru
- 03:41:490 (1,2,3) - I understand your style, it's a calm part but you are using 0.5x SV for cymbal part which drops the impact very much. I prefer 1.0x SV like you did on 03:36:690 (1,2,1) . Using 1.0x SV for these pattern also seperate the cymbal part and downbeat part very well and make 0.5x SV on downbeat part emphasize the song even better and have more impact. i like the concept but it'd require a whole remap of this section if i were to apply it to every section like that; to compensate for the lack of sv i tried making the spacing increased during those sections to emphasize the cymbals, ie 03:51:090 (1,2,3,4) - this is more spaced than 03:52:290 (1,2,3,4) - stuff like this because of that, if that makes any sense lol
ty!Renumi wrote:
uhim a normal/easy mapper why do you want me to mod a 7 star map wtf im going tobed cya every mod looks good Lullllll00:27:540 (3,4) - weaker sound but still spaced kinda akin to the two snares 00:27:240 (1,2) - here what ok a lot of people suggested i fix this so i tried something different here, hopefully it works
01:13:290 (2,1,2,1,2) - these should really be spaced equally all throughout if they're the same sound :think: 01:15:240 (2) - i give more emphasis to this one cuz of the downbeat
01:21:090 (2) - not even that strong of a sound boiiIi what this wasn't as spaced before and basically any way i try to change this pattern is gonna fuck up 01:20:340 (2) - overlaps with this so lol woops
01:35:040 (1,2) - i think these should be spaced more since they sound stronger than 01:33:090 (2,1,2,1,2) - anything here onward or w/e (like 01:34:440 (1,2) - wh at why) its to transition into the slow part more than anything, also to me they sound like 10x less stronger are u ok
01:52:440 (1,2) - ok but this is arguably easier to hit than 01:50:040 (1,2) - and like 01:50:040 (1,2) - this was more so held vocal and like 01:52:440 (1,2) - new vocal line here and like i think it should be spaced more idk this mapping isn't even my forte man ; lul im gonna see what bns think about the spacing and overlaps here in general cuz pishi said there were some issues with this and the latter section 02:33:240 (1) - here (which i fixed)
so ya
02:24:240 (3,1) - aesthetic but what like make 3 parallel or smth the visual distance between those two triggered me so i spaced it out more
03:12:990 (2,3) - why'd you use another rhytghm when 03:12:990 (2,3) - this is a copy of 03:03:240 (1,2,3) - this (mayb im wrong give some reasonning please like you do this kinda consistently but i don't see the logic xd) i wanted to differentiate the rhythm here, i felt having a triple was pretty bland all things considering; didn't feel like it gave enough emphasis to the cymbal crash later
03:24:540 (3,1) - not a suggestion gbut borderline cross screen haha (wait edit 03:25:740 (3,1) - waht it's the same thing but it looks easier to hit haha yolo my guy
05:05:340 (4,2) - what okay for fucks sake ill see what i can do about this because literally everyone and their mom is pointing this one out
Dab wrote:
noob modder here, you dont have to give kds because this really isnt a lot picked at, i blame my inexperience
00:33:240 (1) - throughout this calmer part of the intro, you tend to have a motion mapped of back and forth or just staying at a spot, such as 00:25:440 (1,2,3) or 00:28:890 (2,3,1) ... but it is actually not done in this 4 measure section 33 seconds in. every other section in this part of the intro (before the more constant hit finishes) has it. doing something similar in these 4 measures would probably be best. (i can try to elaborate more if this wasn't clear enough) it does have the back and forth flow though, the same pattern is repeated frequently which is what the previous patterns were all about anyway
01:10:740 (3) - if you could align this with 01:11:190 (2,3) that would probably look a bit cleaner aligned with 01:09:840 (3,4,3) - tho
01:11:190 (2,3) - allign 2 to the sliderend of 3 maybe? and then adjust 01:13:740 (1,2) to align as well i fixed something here that was an overlap that i missed lo l
03:09:690 (2,2) - ^ same as above, but align this pair so that the second 2 aligns with 03:10:740 (1,1) not a huge deal imo
04:16:290 (1) - move this away from 04:15:540 (2) or connect it somehow? maybe just blanket it yea
04:40:740 // 04:40:890 // 04:42:840 - what are these lil guys doing here (unnecessary inherited points during breaks)
04:46:440 - here too? this was supposed to be mapped before but i left these here, nothing too huge leaving them in here anyways
map is pretty good on its own, just a few things you might want to look at
edit: if i find more stuff later do i just make a new post or do i edit
Turquoise2 wrote:
00:01:740 (2,3) - this should be reverse slider because in this section you don't do anything like this, and at the end of this section this pattern is a 1/1 rather than a 1/2 like it is here 00:02:640 (1,2) - similar case here so no change
00:04:890 (1,2,1,2,1,2,1,2) - this sort of pattern is kind of dumb, because there is no reason for there to be NC, since the sounds are at relatively the same intensity, along with this, 00:05:040 (2,1) - the flow between these should be more circular, because this sharp angle change puts too much unneeded emphasis on it. The pattern also should not be repeated, considering that the sounds are quite different in terms of intensity and pitch. You need to put more thought into why you use each pattern, especially when you make big flow changes, and ESPECIALLY when you NC in the middle of a jump section. changed this pattern entirely
00:09:690 (1,2,1,2) - rotate this entire pattern by 20 degrees, move it so that 00:09:840 (2) - overlaps with 00:09:240 (2) - , and make it so that the combo is 1,2,3,4. At least, that's my take on how to improve the emphasis and flow of this pattern. flows fine to me and testplays so i dont really see a need to change it
00:12:390 (3) - change this to a slider, 00:12:690 (5) - turn this into two circles, and turn 00:12:990 (6) - into two circles. This way, you should try to emphasise each of the important sounds throughout this section. most everyone said that having 00:12:690 (5,6) - these two as circle-only patterns made the whole thing flow weirdly, so unless someone else says i should change this i think it's fine rn
00:14:490 (1,2,1,2,1,2,1,2) - no clear reason to nc all of this and break flow so often. If you're overemphasising everything, when you actually WANT to emphasise something, the impact of it is heavily reduced. this should be emphasized tho, theres cymbals on every nc and that's emphasized with the jumps
00:17:490 (1,2) - I think you should increase SV here slightly (by like .1) it gets less emphasized here tho what
00:27:540 (3,4) - I think you should add a clap hitsound to both of these, but its up to you finish hitsound on one of them fits better
00:28:140 (3,4) - these sounds are similar to 00:27:540 (3,4) - , so they should be spaced similarly revamped this section a bit
00:32:940 (3) - why is this a slider? o woops
00:46:890 (4,1) - this is a bit over the top, i think. it's almost as big as some of the jumps in a lot of the kiais, but it isn't as intense in terms of the song. this is why the way you do emphasis sometimes falls flat nerfed i think
00:47:190 (2,3,4) - this shouldn't be linear (or this big)
keep the two things i've said above in mind for the entire section between 00:42:840 (1) - and 00:56:940 (2) - nerfed this too
01:13:440 (1,2,1,2) - adding hitsounds doesn't justify breaking flow like this for relatively weak sounds im pretty sure i just made this pattern worse but whatever
01:23:340 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - please, PLEASE stray away from using jumps like this. They are lazy, don't emphasise the song correctly, and there are so many better ways to do this section. Along with this, the stuff i've said about emphasis before applies, where this isn't the climax of the song, but the jumps make it feel like so readjusted first set of jumps, second set i feel is fine
01:36:240 (3,4) - with the way you've mapped the song before now, this isn't really easily readable. try to find a way to change it how tho?
i don't really see how this is unreadable especially at this ar
01:56:640 (1,2,3,4,5) - you should just make this a simple curve thats wot it is though
02:02:940 (1,2,1,2,1,2,1,2,1,2) - these should be scaled down to like 0.7x lmao nerfed last jump in this again zz
02:09:990 (4,5) - please make it more clear WHY you overlap like this. it disregards the song, previous concepts, readability and emphasis cuz 02:09:090 (4,1) - i did it here, and i don't see how this disregards concepts previously since this is the only real "slow section" of the map disregarding the one at 1 min in
02:21:240 (1,2,1,2,1,2,1,2) - these should be comoboed in groups of 4 (and should also be a fair bit smaller) every other snare piece like this was 1-2 so i'm keeping it this way
02:26:640 (1,2,3,4) - this is a GOOD set of jumps, because it is comboed similarly to the previous combo due to being part of the same melody, but 02:26:940 (3,4) - is linear and spaced more due to the two strong sounds on it. Please do more things like this nazid this
02:28:440 (1) - overlap this somewhere with the body of 02:27:540 (2) - to make it look cleaner ?? that would ruin emphasis here
02:32:940 (2) - should be two circles yea
02:37:140 (3,4) - please don't do this. just, like ,don't. very rarely will a song require for two beats to be clickable, but for them to be insignificant enough to have there be no spacing between them. 02:37:140 (3) - this is significant enough to be clicked, the other one is solely because i cant figure out a better pattern for it, else i'd do something similar to 02:39:240 (1,2,3) - here
02:37:590 (2,1) - these don't overlap properly thats all it will let me do on the editor so lmao
02:57:540 (2,3,4,1,2,1,2) - this whole part is just weird to read no one had issues here
03:01:740 (4) - now THIS is where you place two circles that are stacked on top of each other at 1/2 distance
03:04:440 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ew thanks
03:26:940 (3,4) - should be spaced more xd (i like this section btw) eetyatea
03:56:340 (2,3) - this pattern in the song here is inconsistent. sometimes you map it with sliders, sometimes you map it with overlapped 1/2 and sometimes with normal 1/2. try to fix this i dont see where its not consistent
04:37:440 (1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - what is flow what's so bad about this lol
04:48:540 (2) - doesn't need to be so quiet its not that quiet considering the only note here is a vocal
04:49:740 (2) - should be two circles consistency with 03:01:740 (4)
05:00:540 (4) - this overlaps badly with 04:59:640 (1) - can't really do much about this or else it'd fuck over all the other patterns in the map
05:14:940 (3,4) - this is a bit big nerfed a bit
05:33:240 (1,2,3,4,5,6,7,8) - why did you decided to not NC this like everything else? O
Overall, it's a very nice looking map with some neat concepts and pretty consistent aesthetic overlaps. However, probably the biggest problem is the way you handle emphasis and flow, especially in the kiai. Along with this, your rhythm choice is also a little inconsistent and could use some work. Try to have a reason behind each relatively big change you make, and it'll end up better.