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Linkin Park - Guilty All The Same (feat. Rakim)

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Topic Starter
fieryrage
self mod by un-ncing 03:33:540 (2) - cuz why was that there lolz and 03:36:690 (1,2) - fixed the hidden repeat issue here that ppl pointed out

ok
Xilver15
Hello! from queue o7




General:

Maybe reduce AR down a bit? 10 might be too high for not so much density or high BPM in the map. 9.8 perhaps?

Just my opinion, but the BG seemed a bit unfitting xd..

[Shame]

00:02:640 (1) - Ctrlg? 1 creates antiflow with 00:03:090 (3) - which isn't fitting with your previous instance at 00:01:890 (3,4) -.
00:05:490 (1,2,1,2) - Maybe reduce spacing here? The guitar pitch changes into something deeper.
00:56:340 (3,4) - Could probably rotate this -90 degrees if you wanted. Kinda looks like lazy placement xd..
01:01:740 (1) - SV here might be a bit too high @-@, I recommend 0.7, right now it's creating a lot more emphasis than the song suggests IMO
01:10:440 (1,2,3,4) - This looks a bit iffy...a really weird spacing and flow break at 01:10:440 (1,2) - which didn't seem fitting.
01:42:540 (5,6) - I recommend moving this below 4 and not above it, you break flow randomly here with a wide angle especially since you used sharp angles at 01:37:440 (3,4,5) - https://puu.sh/uYF94/c6375ae5a1.png
01:47:040 (3,4,5,6) - Same here, unless you like using that type of flow, then you should create a wide angle at 01:37:440 (3,4,5) - also.
02:22:440 (1) - I'd move this upward personally, creates less of a sharp angle which helps your emphasis on that slider, also I'd reduce SV to maybe 0.4 or 0.3 to help it. https://puu.sh/uYFjW/b81c7bdf2b.png
02:54:240 (1,2,3) - Try this? https://puu.sh/uYFpj/ecc32cc4af.png would be consistent with your flow usage and create a good lead to 02:54:840 (1) -
03:04:440 (1,2,1,2,1,2) - These should probably be larger jumps, there isnt a distinct change from the rest of the drum emphasis so making them expand gradually doesn't seem logical.
03:12:990 (2) - I'd make this parallel with 03:12:240 (3) -, looks nicer.
03:23:490 - This section's SV usage here is a bit weird.. The guitar riffs don't change much so there's no need to make 03:23:490 (1,1) - different in SV. I think you should either make them all 0.5 or all 1.0, since the sounds are pretty much the same.
03:42:240 (3) - I'd ctrlG this, IMO antiflow works well here for when the rapper starts and creates a nice lead to 03:42:690 (1) -.
04:06:690 (1) - Ctrlg here too? helps with the spacing emphasis you did.
04:40:140 (3,1) - 1 should be closer to 3 IMO. Like, really closer...the music gets really weak when he says "guilty" so there's no need for another fullscreen movement https://puu.sh/uYFNK/78cf385825.png
05:00:990 (2,3) - Kinda the same as 03:12:990 (2) -, Personally I think it looks nicer xd..
05:05:940 (2) - You could probably move this away from overlapping with 05:05:340 (4) - , could also create a blanket with 05:06:540 (4) - while you're at it.
05:11:490 - Same concept applies as 03:23:490 -, IMO.
05:37:440 (1) - I think a slider would make more sense here instead of a repeat..there isn't much in the music that's "repeating" on that part. Not to mention, you could probably keep doing that expressive theme with slider shapes if you had a longer slider.
05:49:698 (1,2,3,4,1) - This should probably be reduced a bit in spacing...guitar intensity doesn't change as much to warrant such a big change.

That's all. Best of luck with mapset c:
Topic Starter
fieryrage
xi

Xilver wrote:

Hello! from queue o7

General:

Maybe reduce AR down a bit? 10 might be too high for not so much density or high BPM in the map. 9.8 perhaps? im kinda hesitant on doing this due to the ridiculous amount of overlaps in the map, if another person says it fits better i'll put it on though

Just my opinion, but the BG seemed a bit unfitting xd.. vinxis is getting me photoshop master or something??

[Shame]

00:02:640 (1) - Ctrlg? 1 creates antiflow with 00:03:090 (3) - which isn't fitting with your previous instance at 00:01:890 (3,4) -. this is actually so much better
00:05:490 (1,2,1,2) - Maybe reduce spacing here? The guitar pitch changes into something deeper. slightly reduced
00:56:340 (3,4) - Could probably rotate this -90 degrees if you wanted. Kinda looks like lazy placement xd.. its intentional, i do back and forth patterns like this frequently in maps, you can see it in this map a lot as well; emphasizes it properly imo
01:01:740 (1) - SV here might be a bit too high @-@, I recommend 0.7, right now it's creating a lot more emphasis than the song suggests IMO yea, sure
01:10:440 (1,2,3,4) - This looks a bit iffy...a really weird spacing and flow break at 01:10:440 (1,2) - which didn't seem fitting. it's a weird pattern but emphasizes it well since 01:10:440 (1,2,4) - these are the same emphasis and the emphasis on the clap 01:10:740 (3) - here isn't missed
01:42:540 (5,6) - I recommend moving this below 4 and not above it, you break flow randomly here with a wide angle especially since you used sharp angles at 01:37:440 (3,4,5) - https://puu.sh/uYF94/c6375ae5a1.png
01:47:040 (3,4,5,6) - Same here, unless you like using that type of flow, then you should create a wide angle at 01:37:440 (3,4,5) - also. wide angle doesnt fit latter pattern since it's 2 kick sliders to a slider instead of 2 kick sliders to a circle
02:22:440 (1) - I'd move this upward personally, creates less of a sharp angle which helps your emphasis on that slider, also I'd reduce SV to maybe 0.4 or 0.3 to help it. https://puu.sh/uYFjW/b81c7bdf2b.png ur a genius, didnt do sv reduction tho since its not really necessary
02:54:240 (1,2,3) - Try this? https://puu.sh/uYFpj/ecc32cc4af.png would be consistent with your flow usage and create a good lead to 02:54:840 (1) - eh, idk, the circular flow i have here feels much nicer than what you proposed tbh
03:04:440 (1,2,1,2,1,2) - These should probably be larger jumps, there isnt a distinct change from the rest of the drum emphasis so making them expand gradually doesn't seem logical. when these r the first maps u jump so u gotta make them more pp
03:12:990 (2) - I'd make this parallel with 03:12:240 (3) -, looks nicer. follow point aesthetic, i do the same thing 05:00:990 (2) - here as well; i have a really fucking stupid aesthetic where i use follow points to line up with sliders etc
03:23:490 - This section's SV usage here is a bit weird.. The guitar riffs don't change much so there's no need to make 03:23:490 (1,1) - different in SV. I think you should either make them all 0.5 or all 1.0, since the sounds are pretty much the same. 03:23:490 (1) - stuff like this has the guitar less potent as 03:23:940 (1,2) - the ones here, and 03:27:240 (1) - these speed up because there's cymbals crashing everywhere so
03:42:240 (3) - I'd ctrlG this, IMO antiflow works well here for when the rapper starts and creates a nice lead to 03:42:690 (1) -. ehh disagree with this one, circular flow here as well (mainly to fit with the rest of the map) and doesn't affect the lead-in too much anyways
04:06:690 (1) - Ctrlg here too? helps with the spacing emphasis you did. would screw up patterns after and is a pretty minor change, don't think it's necessary in this case
04:40:140 (3,1) - 1 should be closer to 3 IMO. Like, really closer...the music gets really weak when he says "guilty" so there's no need for another fullscreen movement https://puu.sh/uYFNK/78cf385825.png cymbal still plays on 1, but if i get bothered enough i'll reduce spacing on it, no one's really pointed it out at all so far
05:00:990 (2,3) - Kinda the same as 03:12:990 (2) -, Personally I think it looks nicer xd.. indirectly replied to this above
05:05:940 (2) - You could probably move this away from overlapping with 05:05:340 (4) - , could also create a blanket with 05:06:540 (4) - while you're at it. for the blanket, i don't blanket 05:05:640 (1,3) - these two so it's kinda eh if i blanket that one; aesthetic wise i have literally no clue how to make this any better without affecting the playability here so D
05:11:490 - Same concept applies as 03:23:490 -, IMO. see above response
05:37:440 (1) - I think a slider would make more sense here instead of a repeat..there isn't much in the music that's "repeating" on that part. Not to mention, you could probably keep doing that expressive theme with slider shapes if you had a longer slider. will consider, i did 1/8 here mainly for the guitar squeak that's nowhere else in the song
05:49:698 (1,2,3,4,1) - This should probably be reduced a bit in spacing...guitar intensity doesn't change as much to warrant such a big change. it's not really following guitars here, tbh the spacing is increased just because it's near the end of the song and i wanna keep players on edge (that feeling immediately dies after this anyway lmao) idk im fucking stupid

That's all. Best of luck with mapset c:

ty!
VINXIS
ok before i do the thing

fieryrage wrote:

dae
  1. 00:01:290 (1,2,3,4,1,2,3,4,1,2,3,4,5) - wot r u mapping to, the rhythm follows random things at different times, it LOOKS like u tried to map tjhe guitar but fukd up or smth cuz the guitar sounds r all emphasized/placed randomly at different places (aka sht lik sliderends Lol) 00:06:090 (1,2,1,2,1,2,3) - this is a better rhuythm to use tbh and its p consistent, putting tht at 00:01:290 - will proly giv a better consistent conceptual Look 2 It blame every1 for telling me to literally just map every single note here it used 2 be not as shitty. rhythm is pretty easy to follow as it is rn though cuz it slow
    problem isnt ifits ez 2 follow or not thep problem is if its gud or not Lol, whoever told u 2 map every singl fuking thing thts playing at a certain time sud rethink ther mapping career cuz thts not how mapping works, choose smth to map to and consistently map it to show ur idea Lol
  2. 00:06:090 (1,2,1,2) - looks lik a blanket gone sexual Lol it looks rly weird cuz its obv it wasnt meant to be blanketed but it looked like the mapper put a TINY bit of effort in trying 2 blanekt Lol youre mom
    but y didnt u change it,
  3. 00:10:890 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - theres no consistency in the rhythm/patterning here when the song is completely the same, 1 time u put a 1/1 slider followed by a circle and 2 1/2 sliders mapped to idk, adn teh next thing u kno u got som spicy jumps tht rnt rly emphasizing anything >: / 00:11:490 (3,4) - these are for the guitar and the jumps r because i like pp mapping and ppl told me having sliders there were gay so
    thats retarded it gives a messy and "random" feel to the map like that, if u wanna "pp map" then just do that instead at 00:10:890 - Lol but it makes no sense tht som1 wud say sliders mapped to the guitar at 00:12:090 - onwards were gay because it would be consistent to the measure before
  4. 00:17:490 (1,2) - y not make these straight 2 Lol eeeeee WOT
  5. 00:37:140 (3,4,1,2,3,4) - nice Fukd square jump pattern my Dued acn u make it look Not Bad Plz this isnt even suposed to be a square pattern u negro then change it so its not a square :0 cuz its basicaly a fukd square Lol,, take out the nc at 00:37:440 (1) - and ull c
  6. 00:39:840 (1,1) - and 00:40:290 (2,2) - rnt the same thing Lol, y is 1 stacked to the tail while the other is stacked to the head,, also the repeats r invisible on default skin UNRANK plz fixed stacking thing but invisible repeats shud be ok cuz its fuckin 7 stars anyway who give s afuck but if ppl bother me about it ill change no ther unrankable
  7. 00:46:440 (1,2,3,4,1,2,1,2) - y is this hqrder than the 3 circle patterns after when theidea is supposed to be a rise in difficulty as the song undergoes a crescendo cuz this is honestly more intense than the previous ones due to the guitar im not taliking about previous/before to this im talking about after this Lol
  8. 00:53:340 (1,2,3,4,1,2,3,4) - rip rise in diffffficutly yolo WOt
  9. 00:55:140 (1,2,3,4) - the fuk tht plays lik Cancer and it doesnt even fit considering all the other patterns r short angle ur cancer to play so it fits!! (tho this used to be much better then people told me what i used to have was cancer so i did this hopefully ppl wil realize its still cancer soon)) then change it wTF D
  10. 00:55:140 (1,4) - Ok not meant 2 stack lool. thts not th point its just tht its an ugly overLap ; /
  11. 01:06:840 - to 01:11:640 - y cant u rhythm like this for the rest of the map >: ( haha, Yolo my nigga ths is y u got no bns ye T !11!!! : 0
  12. 01:35:640 - if ut ried to make the speed changes in this setion intuitive u failed cuz there is no sign/clear distinction for the player telling them that the movement speed differences r there 01:34:440 (1,2,1,2,1,2,3) - but these jumps slowly decrease in spacing helo thats ltiaerly half a measure wot the player wud expect it to start decreasing from at least 01:34:440 - Lol
  13. 02:04:440 - to 02:14:040 - y do u randomly deviate from the vocals in this section cuz i introduce with the vocals then go to the background guitar like its not terribad or anything its ok but tht makes no sense as to y u wud do that and purposely make it inconsistent
  14. 02:25:740 (5,6,1,2,3,4,1,2,3,4) - haitai metal edition yolo ths is y u got no bns ye T !11!!! : 0
  15. 02:42:390 (2,1) - Ugly. i agree with this but also i cant change this pattern cuz of the overlaps lmao kill Me Lol
  16. 02:33:240 - tbh y did u deide to go to slow movement patterns instead of just stacks at times like 02:34:740 (2,3,4,5,6,7) - 02:37:140 (3,1,2,3) - 02:39:540 (3,1,2,3,4,5) - etc cuz thos patterns look lik theyd play WAy better and actualy intuitively ifthe notes 1/1 apart were just stacked instead Lol, nice rhythm consistency tho had 2 change rhythm else this map would be even more boring than it already is im talkign about spacing not rhythm Lol
  17. 02:54:840 (1,2,3,4,1,2,1,2,3,4,5,6,7) - y does this break the rhythm patterning tht happens before and after this nothing on the red tick here so yea this was the wrong timestamp i meant to post 02:57:240 - and the difference are these: 02:52:740 (2) - to 02:57:540 (2,3) - , 02:53:490 (2) - to 02:58:290 (2,1) - , 02:54:240 (1,2,3) - to 02:59:040 (1,2,3,4,5,6) -
  18. 03:00:240 (1,2,3,4,1) -y u do thes they play Bad for no Reason and dont fit wit evryhting else >: ( Just Because Ur Bad Doesnt Mean Its Play Bad Lole. (also this was the first jump i mapped) it plays bad because thers no way that a player can tel by intuition by that pattern as to how much larger each jumps is going to be from the next and tht all they kno is that its jus getting largr, its lik an unranked jump map pattern Lol
  19. 03:06:240 (1,2) - random vertical jump in the mist of horizontal/diagonal jumps if i did full horizontal jumps id kill myself cuz i hate playing them also aesthetics or something tbh idk what the fuck i was thinking just copy wot u did in the first 4 1-2 jumps where it was 3 horizontal and then 1 vertical Lol cuz tht seems lik a cool idea tbh 03:04:440 (1,2,1,2,1,2,1,2) -
  20. 03:10:140 (1,2,1,2) - There It Is Again YYYYYYolo WOT
  21. 03:12:990 (2,3) - y not just put 2 circles ontop of th liong slider instead?1?1/1/1? touchscreen pp and i do it several times throughout the next section too xd >touchscreen pp but puts a whol bigass shitstreama t the eND also i cant find any other instance in the kiai where u use a 1/4 slider to a 1/1 slider pattern Lol
  22. 03:23:490 (1) - this slowdown is cool but u dont continue it >:( WTf! y 03:24:690 (1) - hello 03:25:890 (1) - hello 03:28:290 (1) - hello those sliders r 2x faster than that 1 and barely noticeable hello
  23. 03:36:540 (5,2) - 2lazy 2 check finteh repeat is hidden in deault Skin : / yea someone else mentioned this but tbh im just waiting to see if its actually unrankable at this high of a diff level or not yes it is 11111
  24. 04:35:940 (3,4,5,6) - wots with the note distancing 04:36:540 (6) - clap emphasis 04:35:790 -
  25. 04:44:640 (1,2,1,2) - wots with the unequal distance 04:44:940 (1,2) - is more intensified than the other 1 how they sound lik almost the same intensity-wise Lol
  26. 04:51:540 (3,4,5,1) - wots with the note distancing 04:52:140 (1) - clap emphasis also introduction into jumps how is it introducing the jumps if its larger than even the next 1-2 jump rite after Lol
  27. the streams r a bit overkill tho, and they remind me of https://www.youtube.com/watch?v=lkpfDgG_oxE cuz nothing in the entirety of the map leads u into the streams consiodering its all just 1-2 jumps for almost 6 mins tbh, the only part of the map that really has streams is at the very end since they actually fit there; i honestly don't know how else to make the streams fit with a 7 star jump map other than just mapping streams like that, besides it's not nearly as overkill in spacing/density as it could be rn just cuz it cud be more overkill doesnt mean its not overkill,, notinhg in ur map sets the player up for smth like 05:49:698 (1,2,3,4,1) -
Topic Starter
fieryrage

VINXIS wrote:

ok before i do the thing

fieryrage wrote:

dae
  1. 00:01:290 (1,2,3,4,1,2,3,4,1,2,3,4,5) - wot r u mapping to, the rhythm follows random things at different times, it LOOKS like u tried to map tjhe guitar but fukd up or smth cuz the guitar sounds r all emphasized/placed randomly at different places (aka sht lik sliderends Lol) 00:06:090 (1,2,1,2,1,2,3) - this is a better rhuythm to use tbh and its p consistent, putting tht at 00:01:290 - will proly giv a better consistent conceptual Look 2 It blame every1 for telling me to literally just map every single note here it used 2 be not as shitty. rhythm is pretty easy to follow as it is rn though cuz it slow
    problem isnt ifits ez 2 follow or not thep problem is if its gud or not Lol, whoever told u 2 map every singl fuking thing thts playing at a certain time sud rethink ther mapping career cuz thts not how mapping works, choose smth to map to and consistently map it to show ur idea Lol ok fuck u and ur mom if this turns out shittier im Boutta nut
  2. 00:06:090 (1,2,1,2) - looks lik a blanket gone sexual Lol it looks rly weird cuz its obv it wasnt meant to be blanketed but it looked like the mapper put a TINY bit of effort in trying 2 blanekt Lol youre mom
    but y didnt u change it, CUIZ THJESE ARENT SUPPOSED TO BLANKET STUPID how DO u even mix that up.
  3. 00:10:890 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - theres no consistency in the rhythm/patterning here when the song is completely the same, 1 time u put a 1/1 slider followed by a circle and 2 1/2 sliders mapped to idk, adn teh next thing u kno u got som spicy jumps tht rnt rly emphasizing anything >: / 00:11:490 (3,4) - these are for the guitar and the jumps r because i like pp mapping and ppl told me having sliders there were gay so
    thats retarded it gives a messy and "random" feel to the map like that, if u wanna "pp map" then just do that instead at 00:10:890 - Lol but it makes no sense tht som1 wud say sliders mapped to the guitar at 00:12:090 - onwards were gay because it would be consistent to the measure before ok so basically i just added slider 00:12:990 (3,4) - here so maybe that fix it.?
  4. 00:17:490 (1,2) - y not make these straight 2 Lol eeeeee WOT It Means Ur Suggestion Was Stupid And I Like the way it looks rn.
  5. 00:37:140 (3,4,1,2,3,4) - nice Fukd square jump pattern my Dued acn u make it look Not Bad Plz this isnt even suposed to be a square pattern u negro then change it so its not a square :0 cuz its basicaly a fukd square Lol,, take out the nc at 00:37:440 (1) - and ull c how th fuck does that look anything like a square,
  6. 00:39:840 (1,1) - and 00:40:290 (2,2) - rnt the same thing Lol, y is 1 stacked to the tail while the other is stacked to the head,, also the repeats r invisible on default skin UNRANK plz fixed stacking thing but invisible repeats shud be ok cuz its fuckin 7 stars anyway who give s afuck but if ppl bother me about it ill change no ther unrankable unlucky
  7. 00:46:440 (1,2,3,4,1,2,1,2) - y is this hqrder than the 3 circle patterns after when theidea is supposed to be a rise in difficulty as the song undergoes a crescendo cuz this is honestly more intense than the previous ones due to the guitar im not taliking about previous/before to this im talking about after this Lol ok space Them out more then.d
  8. 00:53:340 (1,2,3,4,1,2,3,4) - rip rise in diffffficutly yolo WOt i spaced them out idot
  9. 00:55:140 (1,2,3,4) - the fuk tht plays lik Cancer and it doesnt even fit considering all the other patterns r short angle ur cancer to play so it fits!! (tho this used to be much better then people told me what i used to have was cancer so i did this hopefully ppl wil realize its still cancer soon)) then change it wTF D not changing this cuz i actually like how it flows and literaly no 1 but u complained about it so xD
  10. 00:55:140 (1,4) - Ok not meant 2 stack lool. thts not th point its just tht its an ugly overLap ; / fuck u
  11. 01:06:840 - to 01:11:640 - y cant u rhythm like this for the rest of the map >: ( haha, Yolo my nigga ths is y u got no bns ye T !11!!! : 0 your gay
  12. 01:35:640 - if ut ried to make the speed changes in this setion intuitive u failed cuz there is no sign/clear distinction for the player telling them that the movement speed differences r there 01:34:440 (1,2,1,2,1,2,3) - but these jumps slowly decrease in spacing helo thats ltiaerly half a measure wot the player wud expect it to start decreasing from at least 01:34:440 - Lol ok nerfed slightly then
  13. 02:04:440 - to 02:14:040 - y do u randomly deviate from the vocals in this section cuz i introduce with the vocals then go to the background guitar like its not terribad or anything its ok but tht makes no sense as to y u wud do that and purposely make it inconsistent idk, fits to me personally, makes it so the awkward slowdown in rhythm isnt retarded but it still maps whats needed
  14. 02:25:740 (5,6,1,2,3,4,1,2,3,4) - haitai metal edition yolo ths is y u got no bns ye T !11!!! : 0 This is Wy ur gay.
  15. 02:42:390 (2,1) - Ugly. i agree with this but also i cant change this pattern cuz of the overlaps lmao kill Me Lol i actually just fixd it a different way lole
  16. 02:33:240 - tbh y did u deide to go to slow movement patterns instead of just stacks at times like 02:34:740 (2,3,4,5,6,7) - 02:37:140 (3,1,2,3) - 02:39:540 (3,1,2,3,4,5) - etc cuz thos patterns look lik theyd play WAy better and actualy intuitively ifthe notes 1/1 apart were just stacked instead Lol, nice rhythm consistency tho had 2 change rhythm else this map would be even more boring than it already is im talkign about spacing not rhythm Lol same thing for spacing rly, else this section would be a literal snore fest cuz of how little i map here and the breaks in between
  17. 02:54:840 (1,2,3,4,1,2,1,2,3,4,5,6,7) - y does this break the rhythm patterning tht happens before and after this nothing on the red tick here so yea this was the wrong timestamp i meant to post 02:57:240 - and the difference are these: 02:52:740 (2) - to 02:57:540 (2,3) - , 02:53:490 (2) - to 02:58:290 (2,1) - , 02:54:240 (1,2,3) - to 02:59:040 (1,2,3,4,5,6) - o shit woops
  18. 03:00:240 (1,2,3,4,1) -y u do thes they play Bad for no Reason and dont fit wit evryhting else >: ( Just Because Ur Bad Doesnt Mean Its Play Bad Lole. (also this was the first jump i mapped) it plays bad because thers no way that a player can tel by intuition by that pattern as to how much larger each jumps is going to be from the next and tht all they kno is that its jus getting largr, its lik an unranked jump map pattern Lol tbh i dont see a huge issue with this jump it flows fine for me and like 90% of ppl i asked to testplay, ppl can sightread it fine
  19. 03:06:240 (1,2) - random vertical jump in the mist of horizontal/diagonal jumps if i did full horizontal jumps id kill myself cuz i hate playing them also aesthetics or something tbh idk what the fuck i was thinking just copy wot u did in the first 4 1-2 jumps where it was 3 horizontal and then 1 vertical Lol cuz tht seems lik a cool idea tbh 03:04:440 (1,2,1,2,1,2,1,2) - i edited these jumps slightly when xilver modded anyways so the spacing is increased, should fix this issue
  20. 03:10:140 (1,2,1,2) - There It Is Again YYYYYYolo WOT this is so minor cuz its a jump and its literaly full vertical cross screen i cant buff anymore and if i nerf the other thing i ruin pattern
  21. 03:12:990 (2,3) - y not just put 2 circles ontop of th liong slider instead?1?1/1/1? touchscreen pp and i do it several times throughout the next section too xd >touchscreen pp but puts a whol bigass shitstreama t the eND also i cant find any other instance in the kiai where u use a 1/4 slider to a 1/1 slider pattern Lol 05:00:990 (2,3) - your gay
  22. 03:23:490 (1) - this slowdown is cool but u dont continue it >:( WTf! y 03:24:690 (1) - hello 03:25:890 (1) - hello 03:28:290 (1) - hello those sliders r 2x faster than that 1 and barely noticeable hello 03:28:290 (1) - hello also it doesnt rly break flow considering the guitar drops immensely in pitch + the most ud get is an 100 here if u somehow misread it
  23. 03:36:540 (5,2) - 2lazy 2 check finteh repeat is hidden in deault Skin : / yea someone else mentioned this but tbh im just waiting to see if its actually unrankable at this high of a diff level or not yes it is 11111 I already Fixed This, IDot!
  24. 04:35:940 (3,4,5,6) - wots with the note distancing 04:36:540 (6) - clap emphasis 04:35:790 - ok tbh u try mapping this without getting terminal autism cuz i hav literally no idea how to make this rhythm better
  25. 04:44:640 (1,2,1,2) - wots with the unequal distance 04:44:940 (1,2) - is more intensified than the other 1 how they sound lik almost the same intensity-wise Lol ok ur right idk what drugs i was on
  26. 04:51:540 (3,4,5,1) - wots with the note distancing 04:52:140 (1) - clap emphasis also introduction into jumps how is it introducing the jumps if its larger than even the next 1-2 jump rite after Lol i actually didnt even realize this LMao woops
  27. the streams r a bit overkill tho, and they remind me of https://www.youtube.com/watch?v=lkpfDgG_oxE cuz nothing in the entirety of the map leads u into the streams consiodering its all just 1-2 jumps for almost 6 mins tbh, the only part of the map that really has streams is at the very end since they actually fit there; i honestly don't know how else to make the streams fit with a 7 star jump map other than just mapping streams like that, besides it's not nearly as overkill in spacing/density as it could be rn just cuz it cud be more overkill doesnt mean its not overkill,, notinhg in ur map sets the player up for smth like 05:49:698 (1,2,3,4,1) - tbh i will consider nerfing this stream but like it's the climax of the song up to this point so having it kinda seems fitting, willing to compromise by nerfing it if other ppl tell me 2 tho :Dd
yall mind if
pw384
Topic Starter
fieryrage
will apply one of those next time i wake up ur a legend
A r M i N
this is probably my favourite map rn

but.. the old BG was better :( (the one where it was pretty dark n stuff idk lol)

good job and good luck
dunois

A r M i N wrote:

this is probably my favourite map rn

but.. the old BG was better :( (the one where it was pretty dark n stuff idk lol)

good job and good luck
old background was copied from the ranked mapset n idk if fiery want that xdD

ok now for mod (im bad dont expect much)

Ar10 too zoom zoom tbh mabe 9.7

01:10:440 (1,2,3,4) - id do something like https://osu.ppy.sh/ss/7699702 and then change 01:11:040 (1,2,3,4) - to fit with it and have it flow into 01:11:640 (1,2) -

02:22:440 (1) - this slider looks like hot aids

03:00:840 (1,2,3,4) - dont get why you mapped individual notes when you did 02:22:440 (1) -

03:28:740 (1,2) - delet 2nd slider node and move red node to where it was to make the sliders more sharp and edgy because this is an edgy song like this https://osu.ppy.sh/ss/7699759 or something

04:44:640 (1,2,1,2) - ctrlg

its 2am but thanks for modding my map
Topic Starter
fieryrage
the madman did it

duno

Dunois wrote:

A r M i N wrote:

this is probably my favourite map rn

but.. the old BG was better :( (the one where it was pretty dark n stuff idk lol)

good job and good luck
old background was copied from the ranked mapset n idk if fiery want that xdD more like ppl complained it had improper dimensions

ok now for mod (im bad dont expect much)

Ar10 too zoom zoom tbh mabe 9.7 if ppl blame me for this im blaming you

01:10:440 (1,2,3,4) - id do something like https://osu.ppy.sh/ss/7699702 and then change 01:11:040 (1,2,3,4) - to fit with it and have it flow into 01:11:640 (1,2) - u lose the emphasis of the clap on 3 if i do what u did

02:22:440 (1) - this slider looks like hot aids ur mom

03:00:840 (1,2,3,4) - dont get why you mapped individual notes when you did 02:22:440 (1) - these have more emphasis going into the kiai cuz its basically full screen jumps after

03:28:740 (1,2) - delet 2nd slider node and move red node to where it was to make the sliders more sharp and edgy because this is an edgy song like this https://osu.ppy.sh/ss/7699759 or something 100% more aids sliders

04:44:640 (1,2,1,2) - ctrlg i just rearranged this pattern as a whole, thers no overlap on 04:40:290 (1,1) - these two anymore lol unlucky

its 2am but thanks for modding my map

ty!
jas
m4m
https://osu.ppy.sh/s/571750


the background pic is too bright for a rock song imo, maybe go with something along the lines of gray or any other dark color.


judging by the pattern you have with these sliders, should 00:07:890 (1) - be ctrl + g

00:16:140 (2) - maybe have this like 00:15:690 (1) - where it overlaps 00:15:090 (1) - with the body, sort of likethis

00:27:540 (3,4) - maybe have these follow the same pattern as 00:26:940 (2,3) - since they're basically the same sound

00:32:340 (3,4) - ^

00:54:240 (1) - this slider feels off-putting, as there is no other shape like it, maybe change it to make it look like the other sliders

00:58:440 (1) - maybe place it under 00:57:240 (1) - to blanket, likethis

00:59:490 (2,1) - flip it so it's under 00:58:440 (1) - like this

01:00:690 (2,1) - if you do above, then put this closer to 00:59:490 (2,1) -

01:01:740 (1) - this is pretty unexpected, maybe make a red hitcolor, and color unexpected sv changes like this that color red or something

01:06:240 (1,2,3,4) - i feel like with your previous spacing, people might interpret this as streams instead or 1/2 jumps, maybe make them into a "Z" pattern, but with still low spacing, if you want an example, pm me in game

01:47:640 (1) - this slider feels off-putting, as there is no other shape like it, maybe change it to make it look like the other sliders

01:55:290 (2) - ctrl + g to follow the slider pattern at the beginning?

01:57:690 (2) - ^ but maybe since the spacing between 01:57:240 (1) - and that slider would be smaller

02:42:840 (1) - i would move this so it blankets under 02:42:390 (2) - , and if you do that, then i would move 02:42:240 (1) - accordingly, like this

02:51:240 (1,2,3) - these jumps are pretty uncomfortable, make them sharper

03:18:240 (3) - maybe stack the end of this slider at the end of 03:17:340 (6) -

03:23:490 (1) - why does this slider slow down and the others speed up?

03:48:240 (4) - this could line up with 03:47:340 (4,2,3) - better

03:48:690 (1,2) - same concept as ^

03:49:890 (1,2) - ^

03:52:740 (2,3) - i wouldnt stack, considering stacks have been associated with 1/1 rhythm, this goes for the other stacks

04:55:740 (4) - stack the end of this on top of 04:55:290 (2) -

05:11:490 (1) - why does this slider slow down and the others speed up?

05:35:640 (1,2,1) - ik that these are supposed to show the guitar, but they could look neater xd, they look like a l i e n sliders, this goes for the other sliders at the end.

end~

wow! amazing! i really hope you can get this ranked, however since some of the jumps feel forced, it might be harder. anyways, this was actually fun to mod, and since there wasn't many jarring problems, these were more-less suggestions. well, have fun getting this ranked!
dunois

CraEZy wrote:

the background pic is too bright for a rock song imo, maybe go with something along the lines of gray or any other dark color.
grayscale the bg fiery Cx
riktoi
goddamnit guys, can't you just give him a reference instead of telling him to change it all the time
jas

riktoi wrote:

goddamnit guys, can't you just give him a reference instead of telling him to change it all the time
why don't you do it too? my mod was simply a suggestion. Here, I'll do it now.




the reason no one would provide examples is because he can just do a simple google search and find something he likes in like a minute, if he asks for help with examples, he would ask. Besides, he already asked 384059043, so why would it matter? I just gave a suggestion.

If I come off as a negative, I apologize, I don't mean to start drama
Topic Starter
fieryrage
reminder to m4m and respond to this mod

also nerfed some jumps / the ending on my own accord some more, plus some remaps to existing jumps, hopefully should be less overexaggerated in certain parts now (kiai still feels like it should be to me, so idk about that part lul)
riktoi

CraEZy wrote:

why don't you do it too? my mod was simply a suggestion. Here, I'll do it now.

If I come off as a negative, I apologize, I don't mean to start drama
well, the reasoning behind why I didn't want to give him suggestions is because I find picking a background far more personal. even though he did originally have the same background as 384059043 (and I don't think that was a really fitting background) maybe it was something for him (or he was lazy and copypasted it lol).

giving suggestions is fine, but when one doesn't have a clear idea of what someone means picture references are there to help.
Topic Starter
fieryrage
cra

CraEZy wrote:

m4m
https://osu.ppy.sh/s/571750


the background pic is too bright for a rock song imo, maybe go with something along the lines of gray or any other dark color. unless there's a higher resolution version of the bg im currently using i'm not swapping further, this bg is taken / inspired directly from the official lyrics music video so


judging by the pattern you have with these sliders, should 00:07:890 (1) - be ctrl + g kinda breaks flow by doing that

00:16:140 (2) - maybe have this like 00:15:690 (1) - where it overlaps 00:15:090 (1) - with the body, sort of likethis i don't do that kind of overlap in the rest of the song so it wouldn't fit here

00:27:540 (3,4) - maybe have these follow the same pattern as 00:26:940 (2,3) - since they're basically the same sound snares have more emphasis here

00:32:340 (3,4) - ^ synth in the bg here which is emphasized a bit more

00:54:240 (1) - this slider feels off-putting, as there is no other shape like it, maybe change it to make it look like the other sliders i mean,
it keeps the circular flow that's been established previously going so i don't really see a huge issue with it as it is rn


00:58:440 (1) - maybe place it under 00:57:240 (1) - to blanket, likethis 00:58:440 (1,2) - would fuck up this spacing and overlaps after, and the emphasis you give it when blanketed is like near none so id rather just keep it this way

00:59:490 (2,1) - flip it so it's under 00:58:440 (1) - like this this is actually a really cool idea, i'll consider it but 00:59:640 (1,2,1) - this blanket kinda fucks with what u wanna do lo

01:00:690 (2,1) - if you do above, then put this closer to 00:59:490 (2,1) -

01:01:740 (1) - this is pretty unexpected, maybe make a red hitcolor, and color unexpected sv changes like this that color red or something there's like literally no way you can break on this slider

01:06:240 (1,2,3,4) - i feel like with your previous spacing, people might interpret this as streams instead or 1/2 jumps, maybe make them into a "Z" pattern, but with still low spacing, if you want an example, pm me in game changed this to emphasize a bit more

01:47:640 (1) - this slider feels off-putting, as there is no other shape like it, maybe change it to make it look like the other sliders nah it's fine, 01:47:040 (3,4) - this is essentially the same flow but in reverse

01:55:290 (2) - ctrl + g to follow the slider pattern at the beginning? flows rly weird if i do that lo

01:57:690 (2) - ^ but maybe since the spacing between 01:57:240 (1) - and that slider would be smaller

02:42:840 (1) - i would move this so it blankets under 02:42:390 (2) - , and if you do that, then i would move 02:42:240 (1) - accordingly, like this some1 else suggested this too but idk im not really a fan of trying to blanket sliders like this cuz its goddamn impossible sometimes like 03:07:140 (2,4) - fuck if i know how i did it here properly

02:51:240 (1,2,3) - these jumps are pretty uncomfortable, make them sharper ok, rearranged pattern after as well

03:18:240 (3) - maybe stack the end of this slider at the end of 03:17:340 (6) - 03:17:640 (1,3) - blanket here so ya cant do that rip

03:23:490 (1) - why does this slider slow down and the others speed up? guitar pitches

03:48:240 (4) - this could line up with 03:47:340 (4,2,3) - better i do this kind of pattern a lot so right now i don't think i'll change most of these, it's bland but i mean the song is literally the same vocals repeated 10x

03:48:690 (1,2) - same concept as ^

03:49:890 (1,2) - ^

03:52:740 (2,3) - i wouldnt stack, considering stacks have been associated with 1/1 rhythm, this goes for the other stacks 03:45:540 (2,3) - um

04:55:740 (4) - stack the end of this on top of 04:55:290 (2) - would ruin overlaps later on, and having an overlap on the sliderend like that directly after during the kiai feels rly out of place

05:11:490 (1) - why does this slider slow down and the others speed up? see above reasoning

05:35:640 (1,2,1) - ik that these are supposed to show the guitar, but they could look neater xd, they look like a l i e n sliders, this goes for the other sliders at the end. idgaf about these sliders as much as the guitarist doesnt give a fuck about his melody lul

end~

wow! amazing! i really hope you can get this ranked, however since some of the jumps feel forced, it might be harder. anyways, this was actually fun to mod, and since there wasn't many jarring problems, these were more-less suggestions. well, have fun getting this ranked!

ty!
did some more nerfs to jumps and ending is basically piss fucking easy now if anyone complains about it im killing u
Foxy Grandpa
placeholder to mod tomorrow

lol 2 days later get fucked idiot


  • [Shame]
  1. 00:18:840 (1,1,1) - Ur kinda inconsistent with ur slidershapes here, the first one is all weird and red anchored and the others r not
  2. 00:28:140 (3,4) - Instead of having this just stacked move 4 over to X:127 Y:176 to keep momentum and flow, while you're at it move 00:28:440 (1) - to X:152 Y:95 for A E S T H E T I C
  3. 01:13:740 (1,2) - ctrl+g for flow lolz
  4. 01:37:440 (3,4) - How about just making this sound a 1/4 repeat slider, to take emphasis off of the sound, same goes for 01:42:240 (3,4) -
  5. 03:42:090 - Can y'all explain what kind of land is this when a man has plans of being rich, but the bosses plans is wealthy? Dirty money scheme, a clean split is nonsense, it's insane, even corporate hands is filthy. They talk team and take the paper route, all they think about is bank accounts, assets and realty; at anybody's expense, no shame with a clear conscience, no regrets and guilt free. They claim that ain't the way that they built me; the smoke screen before the flame. Knowing as soon as the dough or the deal peak, they say it's time for things to change. Re-arrange like good product re-built cheap, anything if it's more to gain. Drained, manipulated like artists, it's real deep; until no more remains, but I'm still me. Like authentic hip-hop and rock, 'til pop and radio and record companies killed me. Try to force me to stray and obey, and got the gall to say how real can real be? You feel me? We'll see, that green could be to blame, greedy for the fame, TV or a name, media, the game, to me you're all the same:
    You're guilty.
  6. 05:05:340 (4,2) - Whyyyyyy
One of my favorite 7* maps out there rn, jumps are hella fun and structure is on point. Apart form a few aesthetic issues this is really good.

I mean uh yea haha dab nibba

Pray 4 my nibba Fuierry
Xinnoh
placeholder to never mod
Topic Starter
fieryrage
fixy

FoxyGrandpa wrote:

placeholder to mod tomorrow

lol 2 days later get fucked idiot Can y'all explain what kind of land is this when a man has plans of being rich, but the bosses plans is wealthy? Dirty money scheme, a clean split is nonsense, it's insane, even corporate hands is filthy. They talk team and take the paper route, all they think about is bank accounts, assets and realty; at anybody's expense, no shame with a clear conscience, no regrets and guilt free. They claim that ain't the way that they built me; the smoke screen before the flame. Knowing as soon as the dough or the deal peak, they say it's time for things to change. Re-arrange like good product re-built cheap, anything if it's more to gain. Drained, manipulated like artists, it's real deep; until no more remains, but I'm still me. Like authentic hip-hop and rock, 'til pop and radio and record companies killed me. Try to force me to stray and obey, and got the gall to say how real can real be? You feel me? We'll see, that green could be to blame, greedy for the fame, TV or a name, media, the game, to me you're all the same:

  • [Shame]
  1. 00:18:840 (1,1,1) - Ur kinda inconsistent with ur slidershapes here, the first one is all weird and red anchored and the others r not its more of an aesthetic design choice by me cuz i do this kind of stupid shit transitioning between slider shapes all the time
  2. 00:28:140 (3,4) - Instead of having this just stacked move 4 over to X:127 Y:176 to keep momentum and flow, while you're at it move 00:28:440 (1) - to X:152 Y:95 for A E S T H E T I C if i break the jump/stack pattern here then like everything after will b fucked as hell so ya
  3. 01:13:740 (1,2) - ctrl+g for flow lolz 01:14:040 (1) - then the emphasis here is lost so i cant do thate
  4. 01:37:440 (3,4) - How about just making this sound a 1/4 repeat slider, to take emphasis off of the sound, same goes for 01:42:240 (3,4) - eh theres kind of an emphasis on 01:37:590 (4) - the latter notes here so i wanted to represent that as well as the original hit on 01:37:440 (3) - without being too cancer, i think its fine as it is rn
  5. 03:42:090 - fuck u for stealing my meme
  6. 05:05:340 (4,2) - Whyyyyyy holy shit is it seriously that triggering to people that literally everyone has to point it out god damn
One of my favorite 7* maps out there rn, jumps are hella fun and structure is on point. Apart form a few aesthetic issues this is really good.

I mean uh yea haha dab nibba

Pray 4 my nibba Fuierry eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

23 mods and counting lul
P A N
hello

found this map on front page of pending map and took a peek a bit and I coincidentally found 2 parts which bugging me about how it is emphasizing the song :o
  1. 05:50:005 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1) - I think it will be better if you decreasing the spacing bit by bit per each slider especially this one 05:52:105 (2,3,1) which has the weakest sound but biggest spacing.
  2. 03:41:490 (1,2,3) - I understand your style, it's a calm part but you are using 0.5x SV for cymbal part which drops the impact very much. I prefer 1.0x SV like you did on 03:36:690 (1,2,1) . Using 1.0x SV for these pattern also seperate the cymbal part and downbeat part very well and make 0.5x SV on downbeat part emphasize the song even better and have more impact.
really enjoy the map, good luck and sorry for bad english XD
Topic Starter
fieryrage

P A N wrote:

hello

found this map on front page of pending map and took a peek a bit and I coincidentally found 2 parts which bugging me about how it is emphasizing the song :o
  1. 05:50:005 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1) - I think it will be better if you decreasing the spacing bit by bit per each slider especially this one 05:52:105 (2,3,1) which has the weakest sound but biggest spacing. oh shit tru
  2. 03:41:490 (1,2,3) - I understand your style, it's a calm part but you are using 0.5x SV for cymbal part which drops the impact very much. I prefer 1.0x SV like you did on 03:36:690 (1,2,1) . Using 1.0x SV for these pattern also seperate the cymbal part and downbeat part very well and make 0.5x SV on downbeat part emphasize the song even better and have more impact. i like the concept but it'd require a whole remap of this section if i were to apply it to every section like that; to compensate for the lack of sv i tried making the spacing increased during those sections to emphasize the cymbals, ie 03:51:090 (1,2,3,4) - this is more spaced than 03:52:290 (1,2,3,4) - stuff like this because of that, if that makes any sense lol
really enjoy the map, good luck and sorry for bad english XD np, it was understandable so no worries!
Renumi
uh
00:27:540 (3,4) - weaker sound but still spaced kinda akin to the two snares 00:27:240 (1,2) - here what
01:13:290 (2,1,2,1,2) - these should really be spaced equally all throughout if they're the same sound :think:
01:21:090 (2) - not even that strong of a sound boiiIi what
01:35:040 (1,2) - i think these should be spaced more since they sound stronger than 01:33:090 (2,1,2,1,2) - anything here onward or w/e (like 01:34:440 (1,2) - wh at why)
01:52:440 (1,2) - ok but this is arguably easier to hit than 01:50:040 (1,2) - and like 01:50:040 (1,2) - this was more so held vocal and like 01:52:440 (1,2) - new vocal line here and like i think it should be spaced more idk this mapping isn't even my forte man ;
02:24:240 (3,1) - aesthetic but what like make 3 parallel or smth
03:12:990 (2,3) - why'd you use another rhytghm when 03:12:990 (2,3) - this is a copy of 03:03:240 (1,2,3) - this (mayb im wrong give some reasonning please like you do this kinda consistently but i don't see the logic xd)
03:24:540 (3,1) - not a suggestion gbut borderline cross screen haha (wait edit 03:25:740 (3,1) - waht it's the same thing but it looks easier to hit
05:05:340 (4,2) - what
im a normal/easy mapper why do you want me to mod a 7 star map wtf im going tobed cya




Topic Starter
fieryrage

Renumi wrote:

uh
00:27:540 (3,4) - weaker sound but still spaced kinda akin to the two snares 00:27:240 (1,2) - here what ok a lot of people suggested i fix this so i tried something different here, hopefully it works
01:13:290 (2,1,2,1,2) - these should really be spaced equally all throughout if they're the same sound :think: 01:15:240 (2) - i give more emphasis to this one cuz of the downbeat
01:21:090 (2) - not even that strong of a sound boiiIi what this wasn't as spaced before and basically any way i try to change this pattern is gonna fuck up 01:20:340 (2) - overlaps with this so lol woops
01:35:040 (1,2) - i think these should be spaced more since they sound stronger than 01:33:090 (2,1,2,1,2) - anything here onward or w/e (like 01:34:440 (1,2) - wh at why) its to transition into the slow part more than anything, also to me they sound like 10x less stronger are u ok
01:52:440 (1,2) - ok but this is arguably easier to hit than 01:50:040 (1,2) - and like 01:50:040 (1,2) - this was more so held vocal and like 01:52:440 (1,2) - new vocal line here and like i think it should be spaced more idk this mapping isn't even my forte man ; lul im gonna see what bns think about the spacing and overlaps here in general cuz pishi said there were some issues with this and the latter section 02:33:240 (1) - here (which i fixed)
so ya

02:24:240 (3,1) - aesthetic but what like make 3 parallel or smth the visual distance between those two triggered me so i spaced it out more
03:12:990 (2,3) - why'd you use another rhytghm when 03:12:990 (2,3) - this is a copy of 03:03:240 (1,2,3) - this (mayb im wrong give some reasonning please like you do this kinda consistently but i don't see the logic xd) i wanted to differentiate the rhythm here, i felt having a triple was pretty bland all things considering; didn't feel like it gave enough emphasis to the cymbal crash later
03:24:540 (3,1) - not a suggestion gbut borderline cross screen haha (wait edit 03:25:740 (3,1) - waht it's the same thing but it looks easier to hit haha yolo my guy
05:05:340 (4,2) - what okay for fucks sake ill see what i can do about this because literally everyone and their mom is pointing this one out
im a normal/easy mapper why do you want me to mod a 7 star map wtf im going tobed cya every mod looks good Lullllll
ty!
Baeguetteman
I think that only one part could need a softfix and that isn't even needed if you wanted it like that.
00:28:140 (3,4) - These two circles make no sense for me. I would replace the circles with a slider just how you did it here: 00:32:940
03:39:090 (1,1) - Maybe make the hitsounds about 10% quieter here. It sounds too loud at this part even though it's already on 40%.

I really like the mapping design even though it's too hard for me playing it. ^^
Good luck :)
DiMiDROU
Nice kiai, fucking idiots!
Topic Starter
fieryrage
@snowtiger 00:28:140 (3,4) - this is for the two snares here, I do the exact same thing throughout this entire section lol
will consider reducing vol by 5% though, I think it's fine rn

@dimidrou no clue what you mean considering there's like 5 kiai sections in the map
Stoof
bop
Ultima Fox
sorry im late hfgudi8sagnodsfk
shaME
01:10:440 (1,2,3) - This antijump between 1 and 2 doesnt really seem called for, and I think you should either semi stack them or make them a little more spaced, because it kind of just feels awkward as it is (especially because you use the semi stakcs 02:00:090 (2,3,4) - )
01:45:690 (2,3) - You did a similar thing here, however in other places like 01:48:840 (1,2,3) you put a lot more emphasis on it, maybe make them a little more spaced
03:26:340 (1,2) - Im not really a fan of these shapes and how they make the map play, i think you should consider making (2) similar to a Ctrl J Crtl H (1)
05:04:440 (1,1) - A little nit picky but stack the ends of these two and also 05:05:340 (4,2) -

well thats all i could really find
good luck!~
cyprianz5
mod
wtf what a shity perfect map xD
Topic Starter
fieryrage
I should probably respond to ultima's mod lul

ultima
01:10:440 (1,2,3) - This antijump between 1 and 2 doesnt really seem called for, and I think you should either semi stack them or make them a little more spaced, because it kind of just feels awkward as it is (especially because you use the semi stakcs 02:00:090 (2,3,4) - ) i like to keep the movement going in this part, so stacking them kinda ruins that
01:45:690 (2,3) - You did a similar thing here, however in other places like 01:48:840 (1,2,3) you put a lot more emphasis on it, maybe make them a little more spaced ye i like the antijumps here, gives emphasis on claps
03:26:340 (1,2) - Im not really a fan of these shapes and how they make the map play, i think you should consider making (2) similar to a Ctrl J Crtl H (1) circular movement tho
05:04:440 (1,1) - A little nit picky but stack the ends of these two and also 05:05:340 (4,2) - adf

ty!
headphonewearer
chester commited suicide, you should rank this as a tribute
Topic Starter
fieryrage
>finding bns in 2017
l ol
headphonewearer
rip
Dab
noob modder here, you dont have to give kds because this really isnt a lot picked at, i blame my inexperience

00:33:240 (1) - throughout this calmer part of the intro, you tend to have a motion mapped of back and forth or just staying at a spot, such as 00:25:440 (1,2,3) or 00:28:890 (2,3,1) ... but it is actually not done in this 4 measure section 33 seconds in. every other section in this part of the intro (before the more constant hit finishes) has it. doing something similar in these 4 measures would probably be best. (i can try to elaborate more if this wasn't clear enough)

01:10:740 (3) - if you could align this with 01:11:190 (2,3) that would probably look a bit cleaner
01:11:190 (2,3) - allign 2 to the sliderend of 3 maybe? and then adjust 01:13:740 (1,2) to align as well
03:09:690 (2,2) - ^ same as above, but align this pair so that the second 2 aligns with 03:10:740 (1,1)
04:16:290 (1) - move this away from 04:15:540 (2) or connect it somehow? maybe just blanket it

04:40:740 // 04:40:890 // 04:42:840 - what are these lil guys doing here (unnecessary inherited points during breaks)
04:46:440 - here too?

map is pretty good on its own, just a few things you might want to look at

edit: if i find more stuff later do i just make a new post or do i edit
Turquoise-
please don't delete :(

rank guilty all the same
00:01:740 (2,3) - this should be reverse slider because in this section you don't do anything like this, and at the end of this section this pattern is a 1/1 rather than a 1/2 like it is here

00:04:890 (1,2,1,2,1,2,1,2) - this sort of pattern is kind of dumb, because there is no reason for there to be NC, since the sounds are at relatively the same intensity, along with this, 00:05:040 (2,1) - the flow between these should be more circular, because this sharp angle change puts too much unneeded emphasis on it. The pattern also should not be repeated, considering that the sounds are quite different in terms of intensity and pitch. You need to put more thought into why you use each pattern, especially when you make big flow changes, and ESPECIALLY when you NC in the middle of a jump section.

00:09:690 (1,2,1,2) - rotate this entire pattern by 20 degrees, move it so that 00:09:840 (2) - overlaps with 00:09:240 (2) - , and make it so that the combo is 1,2,3,4. At least, that's my take on how to improve the emphasis and flow of this pattern.

00:12:390 (3) - change this to a slider, 00:12:690 (5) - turn this into two circles, and turn 00:12:990 (6) - into two circles. This way, you should try to emphasise each of the important sounds throughout this section.

00:14:490 (1,2,1,2,1,2,1,2) - no clear reason to nc all of this and break flow so often. If you're overemphasising everything, when you actually WANT to emphasise something, the impact of it is heavily reduced.

00:17:490 (1,2) - I think you should increase SV here slightly (by like .1)

00:27:540 (3,4) - I think you should add a clap hitsound to both of these, but its up to you

00:28:140 (3,4) - these sounds are similar to 00:27:540 (3,4) - , so they should be spaced similarly

00:32:940 (3) - why is this a slider?

00:46:890 (4,1) - this is a bit over the top, i think. it's almost as big as some of the jumps in a lot of the kiais, but it isn't as intense in terms of the song. this is why the way you do emphasis sometimes falls flat

00:47:190 (2,3,4) - this shouldn't be linear (or this big)
keep the two things i've said above in mind for the entire section between 00:42:840 (1) - and 00:56:940 (2) -

01:13:440 (1,2,1,2) - adding hitsounds doesn't justify breaking flow like this for relatively weak sounds

01:23:340 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - please, PLEASE stray away from using jumps like this. They are lazy, don't emphasise the song correctly, and there are so many better ways to do this section. Along with this, the stuff i've said about emphasis before applies, where this isn't the climax of the song, but the jumps make it feel like so

01:36:240 (3,4) - with the way you've mapped the song before now, this isn't really easily readable. try to find a way to change it

01:56:640 (1,2,3,4,5) - you should just make this a simple curve

02:02:940 (1,2,1,2,1,2,1,2,1,2) - these should be scaled down to like 0.7x lmao

02:09:990 (4,5) - please make it more clear WHY you overlap like this. it disregards the song, previous concepts, readability and emphasis

02:21:240 (1,2,1,2,1,2,1,2) - these should be comoboed in groups of 4 (and should also be a fair bit smaller)

02:26:640 (1,2,3,4) - this is a GOOD set of jumps, because it is comboed similarly to the previous combo due to being part of the same melody, but 02:26:940 (3,4) - is linear and spaced more due to the two strong sounds on it. Please do more things like this

02:28:440 (1) - overlap this somewhere with the body of 02:27:540 (2) - to make it look cleaner

02:32:940 (2) - should be two circles

02:37:140 (3,4) - please don't do this. just, like ,don't. very rarely will a song require for two beats to be clickable, but for them to be insignificant enough to have there be no spacing between them.

02:37:590 (2,1) - these don't overlap properly

02:57:540 (2,3,4,1,2,1,2) - this whole part is just weird to read

03:01:740 (4) - now THIS is where you place two circles that are stacked on top of each other at 1/2 distance

03:04:440 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ew

03:26:940 (3,4) - should be spaced more xd (i like this section btw)

03:56:340 (2,3) - this pattern in the song here is inconsistent. sometimes you map it with sliders, sometimes you map it with overlapped 1/2 and sometimes with normal 1/2. try to fix this

04:37:440 (1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - what is flow

04:48:540 (2) - doesn't need to be so quiet

04:49:740 (2) - should be two circles

05:00:540 (4) - this overlaps badly with 04:59:640 (1) -

05:14:940 (3,4) - this is a bit big

05:33:240 (1,2,3,4,5,6,7,8) - why did you decided to not NC this like everything else?

Overall, it's a very nice looking map with some neat concepts and pretty consistent aesthetic overlaps. However, probably the biggest problem is the way you handle emphasis and flow, especially in the kiai. Along with this, your rhythm choice is also a little inconsistent and could use some work. Try to have a reason behind each relatively big change you make, and it'll end up better.
Kyouren
Add Project Spark and Microsoft to tags because this song is collaboration with that game too



https://blogs.microsoft.com/firehose/20 ... sic-video/
Topic Starter
fieryrage
reviving this because og spark of light got qualified and extraction zone lol

dab

Dab wrote:

noob modder here, you dont have to give kds because this really isnt a lot picked at, i blame my inexperience

00:33:240 (1) - throughout this calmer part of the intro, you tend to have a motion mapped of back and forth or just staying at a spot, such as 00:25:440 (1,2,3) or 00:28:890 (2,3,1) ... but it is actually not done in this 4 measure section 33 seconds in. every other section in this part of the intro (before the more constant hit finishes) has it. doing something similar in these 4 measures would probably be best. (i can try to elaborate more if this wasn't clear enough) it does have the back and forth flow though, the same pattern is repeated frequently which is what the previous patterns were all about anyway

01:10:740 (3) - if you could align this with 01:11:190 (2,3) that would probably look a bit cleaner aligned with 01:09:840 (3,4,3) - tho
01:11:190 (2,3) - allign 2 to the sliderend of 3 maybe? and then adjust 01:13:740 (1,2) to align as well i fixed something here that was an overlap that i missed lo l
03:09:690 (2,2) - ^ same as above, but align this pair so that the second 2 aligns with 03:10:740 (1,1) not a huge deal imo
04:16:290 (1) - move this away from 04:15:540 (2) or connect it somehow? maybe just blanket it yea

04:40:740 // 04:40:890 // 04:42:840 - what are these lil guys doing here (unnecessary inherited points during breaks)
04:46:440 - here too? this was supposed to be mapped before but i left these here, nothing too huge leaving them in here anyways

map is pretty good on its own, just a few things you might want to look at

edit: if i find more stuff later do i just make a new post or do i edit

turq

Turquoise2 wrote:

00:01:740 (2,3) - this should be reverse slider because in this section you don't do anything like this, and at the end of this section this pattern is a 1/1 rather than a 1/2 like it is here 00:02:640 (1,2) - similar case here so no change

00:04:890 (1,2,1,2,1,2,1,2) - this sort of pattern is kind of dumb, because there is no reason for there to be NC, since the sounds are at relatively the same intensity, along with this, 00:05:040 (2,1) - the flow between these should be more circular, because this sharp angle change puts too much unneeded emphasis on it. The pattern also should not be repeated, considering that the sounds are quite different in terms of intensity and pitch. You need to put more thought into why you use each pattern, especially when you make big flow changes, and ESPECIALLY when you NC in the middle of a jump section. changed this pattern entirely

00:09:690 (1,2,1,2) - rotate this entire pattern by 20 degrees, move it so that 00:09:840 (2) - overlaps with 00:09:240 (2) - , and make it so that the combo is 1,2,3,4. At least, that's my take on how to improve the emphasis and flow of this pattern. flows fine to me and testplays so i dont really see a need to change it

00:12:390 (3) - change this to a slider, 00:12:690 (5) - turn this into two circles, and turn 00:12:990 (6) - into two circles. This way, you should try to emphasise each of the important sounds throughout this section. most everyone said that having 00:12:690 (5,6) - these two as circle-only patterns made the whole thing flow weirdly, so unless someone else says i should change this i think it's fine rn

00:14:490 (1,2,1,2,1,2,1,2) - no clear reason to nc all of this and break flow so often. If you're overemphasising everything, when you actually WANT to emphasise something, the impact of it is heavily reduced. this should be emphasized tho, theres cymbals on every nc and that's emphasized with the jumps

00:17:490 (1,2) - I think you should increase SV here slightly (by like .1) it gets less emphasized here tho what

00:27:540 (3,4) - I think you should add a clap hitsound to both of these, but its up to you finish hitsound on one of them fits better

00:28:140 (3,4) - these sounds are similar to 00:27:540 (3,4) - , so they should be spaced similarly revamped this section a bit

00:32:940 (3) - why is this a slider? o woops

00:46:890 (4,1) - this is a bit over the top, i think. it's almost as big as some of the jumps in a lot of the kiais, but it isn't as intense in terms of the song. this is why the way you do emphasis sometimes falls flat nerfed i think

00:47:190 (2,3,4) - this shouldn't be linear (or this big)
keep the two things i've said above in mind for the entire section between 00:42:840 (1) - and 00:56:940 (2) - nerfed this too

01:13:440 (1,2,1,2) - adding hitsounds doesn't justify breaking flow like this for relatively weak sounds im pretty sure i just made this pattern worse but whatever

01:23:340 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - please, PLEASE stray away from using jumps like this. They are lazy, don't emphasise the song correctly, and there are so many better ways to do this section. Along with this, the stuff i've said about emphasis before applies, where this isn't the climax of the song, but the jumps make it feel like so readjusted first set of jumps, second set i feel is fine

01:36:240 (3,4) - with the way you've mapped the song before now, this isn't really easily readable. try to find a way to change it how tho?
i don't really see how this is unreadable especially at this ar


01:56:640 (1,2,3,4,5) - you should just make this a simple curve thats wot it is though

02:02:940 (1,2,1,2,1,2,1,2,1,2) - these should be scaled down to like 0.7x lmao nerfed last jump in this again zz

02:09:990 (4,5) - please make it more clear WHY you overlap like this. it disregards the song, previous concepts, readability and emphasis cuz 02:09:090 (4,1) - i did it here, and i don't see how this disregards concepts previously since this is the only real "slow section" of the map disregarding the one at 1 min in

02:21:240 (1,2,1,2,1,2,1,2) - these should be comoboed in groups of 4 (and should also be a fair bit smaller) every other snare piece like this was 1-2 so i'm keeping it this way

02:26:640 (1,2,3,4) - this is a GOOD set of jumps, because it is comboed similarly to the previous combo due to being part of the same melody, but 02:26:940 (3,4) - is linear and spaced more due to the two strong sounds on it. Please do more things like this nazid this

02:28:440 (1) - overlap this somewhere with the body of 02:27:540 (2) - to make it look cleaner ?? that would ruin emphasis here

02:32:940 (2) - should be two circles yea

02:37:140 (3,4) - please don't do this. just, like ,don't. very rarely will a song require for two beats to be clickable, but for them to be insignificant enough to have there be no spacing between them. 02:37:140 (3) - this is significant enough to be clicked, the other one is solely because i cant figure out a better pattern for it, else i'd do something similar to 02:39:240 (1,2,3) - here

02:37:590 (2,1) - these don't overlap properly thats all it will let me do on the editor so lmao

02:57:540 (2,3,4,1,2,1,2) - this whole part is just weird to read no one had issues here

03:01:740 (4) - now THIS is where you place two circles that are stacked on top of each other at 1/2 distance

03:04:440 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ew thanks

03:26:940 (3,4) - should be spaced more xd (i like this section btw) eetyatea

03:56:340 (2,3) - this pattern in the song here is inconsistent. sometimes you map it with sliders, sometimes you map it with overlapped 1/2 and sometimes with normal 1/2. try to fix this i dont see where its not consistent

04:37:440 (1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - what is flow what's so bad about this lol

04:48:540 (2) - doesn't need to be so quiet its not that quiet considering the only note here is a vocal

04:49:740 (2) - should be two circles consistency with 03:01:740 (4)

05:00:540 (4) - this overlaps badly with 04:59:640 (1) - can't really do much about this or else it'd fuck over all the other patterns in the map

05:14:940 (3,4) - this is a bit big nerfed a bit

05:33:240 (1,2,3,4,5,6,7,8) - why did you decided to not NC this like everything else? O

Overall, it's a very nice looking map with some neat concepts and pretty consistent aesthetic overlaps. However, probably the biggest problem is the way you handle emphasis and flow, especially in the kiai. Along with this, your rhythm choice is also a little inconsistent and could use some work. Try to have a reason behind each relatively big change you make, and it'll end up better.

ty for mods guys

@kitty added project spark, i don't think microsoft is needed though
[-CeMAqpOP-]kee
BAP BAP GANG NIGGQA
Kroytz
500th post :o
mod
00:03:540 (4) - would it make more sense as a circle+slider instead of using the repeat? similar thing to 00:01:740 (2,3) - is what I'm thinking

00:05:490 (1,2,3,4) - Probably intentional but it'd feel like this would be similar spacing to 00:04:890 (1,2,3,4) - because the guitar strums the same way. Only difference is for pitch but since the two patterns are near identical, why not just make full identical?

00:07:890 (1) - should be 1/1

00:17:490 (1,2) - could be higher spacing since the last four sliders were gaining spacing too

00:17:040 (2) - one thing I don't like is how this slider has a bit of an odd overlap with the previous object whereas 00:16:590 (1) - doesn't. structurally a tiny bit inconsistent but eh

00:24:540 (1,2,1,2,3,1,2,3,1,2,3,1,2,3) - I repeated this a few times and the rhythm seems kind of odd because of how you double repeated the sliders for two measures first.. I found that using two repeat sliders first, and then the 1/2 jumps, and then the repeat sliders again, followed by the 1/2 jumps again compliment the music. Only because your AABB rhythm choice is quite extreme with intensities, it doesn't get enough of buildup imo. If follow ABAB pattern, the first AB can be weak spacing and the last AB can be stronger for more proper buildup rather than just throwing 1/2 jumps at the player where the music doesn't change much at all.

00:27:240 (1,2,3,4) - This feels a bit strange because it's patterned similarly to before but the music is much different here

00:28:440 (1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,3) - Not sure i understand your rhythm choice here. The first couple sliders is okay, but then it gets weaker with the repeat sliders, and then drastically much stronger with the 1/2 jumps? It's so off. Don't know if I can suggest much of an alternative but going mid->weak->strong is very confusing. either make cleaner progression weak->mid->strong or some sort of consistency with rhythm choice.

00:32:940 (3,4) - antijump kind of stops all flows. i'd just place 4 as a decently spaced jump from 3

00:35:940 (1,2) - Here I don't understand the repeat sliders either. The sliders before were making sense but then it goes back to being weak and suddenly strong again with the jumps afterwards. Using the same 1/2 sliders as before (maybe with more deviated spacing) would progress with the song more smoothly. I mean, the drums are quite literally all the same

00:40:740 (1,2) - If you plan to use the repeats from the previous measure just make these as 1/2 sliders for steadier rhythm. It'll help lead into the jumps again

00:43:290 (2) - could make as angled slider since everything around it is a bit angled

00:43:740 (1,2,1,2,3,1,2,3,1,2,3,1,2,3,1) - so like going through this thing again I'm just certain you have trouble with rhythmic consistencies or your purposefully trying to make the map awkward for the player. I'll try to explain this a bit better:
00:42:840 (1,2,3,1,2,1,2,3,1,2) - is all the same in the music, the only difference is the pitch in the guitar. What this means is if you want a clean progression with the song (for buildup), use weaker density first and then gradually more intense which isn't what you did because the two repeat sliders in the middle do this weird mid->weak->strong density that the music doesn't change for it. It's also possible to keep everything the same rhythmically but that might be boring, although, it'd follow the music a bit more accurately.
00:44:640 (1,2,3,1,2,3,1,2,3) - Here you're combining two different measures together which is rhythmically inconsistent (mostly because of how the repeat sliders are done from before). What happens is that 00:45:540 (1,2,3) - is an EXTRA beat added to the guitars where the other parts of the phrase only use two sliders for the drums. As in, player clicks for two guitars on both previous rhythm choices but here is three times for seemingly no reason.
00:45:990 (1,2,3,1,2,3,4,1,2,3,4) - This is probably okay but man, the progression to these moments need to be a bit more progressive or obvious because currently it's incredibly forced.

00:50:940 (3,4) - might be better as a slider so that the actual jumps afterwards stand out a bit more to the music.
00:55:740 (3,4) -

01:08:490 (2,3,1,2) - flow is really strange here

01:10:290 (4,1,2,3,4) - I don't understand this pattern here. Only on 01:10:740 (3) - does the dominant drum make an appearance but you already start a jump pattern before music changes so... yeah.
might want to add a circle 01:09:690 - to fill that rhythmic gap (again with the idea of steady progression) and make 01:10:440 (1) - as a 1/2 slider. With the slider you can pattern the next two objects and the NC to increase in spacing as you did and it'd /feel/ more buildup than just throwing jumps around

01:11:640 (1) - 1/2 slider and 01:12:690 - circle since the rhythmic gap is a bit strange... it's very weird to buildup with jumps and then just stop the rhythm for a measure. With dominating drums again like here 01:13:440 (1,2,3,4) - you can space these out a bit more for the resolution but would need a bit more rhythm to work with in previous measure.

01:21:090 (2) - weak beat but higher spacing than 01:20:940 (1) - ?

01:28:440 (1,2,3,4,1,2,3,4) - incredibly forced pattern.... .. .. . it's almost implied to be treated similarly to 01:24:840 (1,2,1,2,1,2,1) - but they're different so why not just make it similar to 01:20:040 (1,2,3,1,2) - because it's literally the exact same part of the music.

01:30:690 (4) - weak beat is higher spacing again, a bit backwards to the rhythm.

01:55:290 (2,3) - flow is strange

01:57:240 (1,2,3) - here maybe too. only cuz it goes left to right but the repeat stop that left/right motion a bit

02:02:490 (2) - should also be circles like how you did it 02:00:090 (2,3) - but honestly the whole circle spam is so forced man... lol like why do u do dis xD
many circles in succession imply that it's intense and should be everything clickable but the music more like draaaaining so i mean, sliders are okay to use too yknow xd and especially because using sliders would REALLY help make the yknow, super strong vocals/drums stand out here 02:02:940 (1,2,1,2,1,2,1,2,1,2) -
if everything is just as circle spams, it's so hard to emphasize the actual strong parts of the song with circles because well, everything is circles yah

02:04:440 - You could actually make a pretty clean break here up until 02:11:640 (1) - or 02:14:040 (1) - The break will help the previous jumps stand out even more since they're REALLY strong vocals/drums compared to the rest.

02:26:040 (1,2,3,4,1,2,3,4,1,2,3,1,2) - rhythm here is backwards. weak measure has all your jumps (it's weak because its 3rd measure and pitch of guitar is lower) and the strong measure has less density (it's strong because 4th measure is naturally the stronger measure in a phrase and the pitch of guitar is higher).

02:29:040 (3) - this spacing is ludicrous wtf

02:41:340 (5,6,1,2) - these don't exist in the music man, dominating drum starts 02:41:940 (3) -

02:51:240 (1,2,3,4) - if you want these as circles make them a bit weaker so that 02:51:840 (1,2,3,4,1) - is visibly stronger because currently it all feels too similar.

like why is 03:24:540 (3,1) - so cross-spaced and 03:25:740 (3,1) - much weaker. the weaker jump doesn't matter since it's a comfortable spacing you used for the rest but that first one i linked is waaaay too high lol

03:37:140 (2) - repeat on strong beat :puke:

03:39:090 (1,1) - I think a break feels better here since the sliders don't serve much of a purpose except to fill some gaps.

04:02:940 (1,2,1) - could also be a 'tactical' break. it would make 04:05:490 (1,2,3,4,1) - stand out much more

04:07:890 (1,2,1) - same idea here as a break to make 04:10:290 (1,2,3,4,1) - stand out etc with other similar moments up until 04:19:890 (1) -

05:01:590 (4,5,6) - jumps dont exist here yet

05:37:440 (1) - i.. don't know about this one ? if anything, remove a 1/4 repeat to give it a bit more buffer

My biggest gripe with this map (and I said it over discord too) was just how forced everything feels. I can get behind the theme of using 1/2 jumps to accentuate the dominating finishes/drums with the song but those aside, the rest of your structure is somewhat confusing both rhythmically and visually (subjective). A lot of the times it goes okay, and then suddenly HIGH SPACING, and then its back to normal, then it's weaker for some reason... and then HIGH SPACING (personally I think it's very overdone but that's just my opinion lols). There's a progression in the music I don't think is captured well that I tried to point out and you can agree or disagree but I'm only trying to be constructive. Thank you for sharing me your map and I hope all goes well with it! :)
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