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Linkin Park - Guilty All The Same (feat. Rakim)

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Rad-
Hey, from my queue.

00:13:890 (3,4,5,6) - You should keep either circle 3 and 4 have same distance as circle 5 and 6 or vice versa, my suggestion is making it a triangle, placing circle 6 stacked behind circle 3 and placing circle 4 on x:117 y:64, because everyone likes triangles :p
01:21:990 (4) - Place this circle behind the end of slider 1 instead for a more better spacing overall (and triangles)
05:00:990 (2) - CTRL+G
05:52:716 (1,2,3,4,5,6) - Actually you should make this stream more spaced, with 0.8x spacing since the rest of this part was so fast paced (even though it doesn't increase the star rating even further sadly)

That's really all i could find to help, the map overall is already well done and patterns aren't overly complicated so it doesn't require intense work. Still i hope it was helpful.

Good luck!
Topic Starter
fieryrage

Rad- wrote:

Hey, from my queue.

00:13:890 (3,4,5,6) - You should keep either circle 3 and 4 have same distance as circle 5 and 6 or vice versa, my suggestion is making it a triangle, placing circle 6 stacked behind circle 3 and placing circle 4 on x:117 y:64, because everyone likes triangles :p my main issue with doing that is 00:14:340 (6,1) - that'll reduce the emphasis this gives the downbeat so as it is right now i think this is ok
01:21:990 (4) - Place this circle behind the end of slider 1 instead for a more better spacing overall (and triangles) did an even gayer
05:00:990 (2) - CTRL+G nah, the flow right now is fine enough as is, besides i do this kickslider-facing-opposite-way for like every kickslider pattern like this
05:52:716 (1,2,3,4,5,6) - Actually you should make this stream more spaced, with 0.8x spacing since the rest of this part was so fast paced (even though it doesn't increase the star rating even further sadly) sure

That's really all i could find to help, the map overall is already well done and patterns aren't overly complicated so it doesn't require intense work. Still i hope it was helpful.

Good luck! ty!!
Weber
>AR10 OD9.8

fukin pro player mappers

gl my dude
Kaifin

ur guilty all the same!!!!!

  1. 00:12:240 (2) and 00:14:040 (4) - arent stacked
  2. 00:12:990 (3,1,3,4) - if ur gonna do these overlaps can you make them the same amount of overlapped cause it looks pretty aids like this
  3. 00:15:690 (1,2,1,2) - can u make these the same distance apart so i dont fucking kill myself
  4. 00:17:490 (1,2) - wouldnt it make more sense to ctrl h then j this like so so that it is clean and even and also doesnt have that overlap https://osu.ppy.sh/ss/7562427
  5. 00:27:390 (2,4) - immediately using an overlap like this directly after the 00:26:490 (2,3) stuff looks so fuk imo, plus this specific overlap is fucked anyways even without the context of what came directly before it so i'd fully separate it from the 2 or make it the same spacing as 00:26:490 (2,3)
  6. 00:27:840 - these sound deliciously clickable rather than kicks but i guess ur call
  7. 00:32:640 - ok but these sound a lot less 1/4 clickable so i understand why you used kicks before for consistency but lik dam those sounds before sound like they should be a stream
  8. 00:35:940 (1,3) - not stacked
  9. 00:47:190 (2,2) - this twice as far overlap also looks really bad imo
  10. 00:47:190 (2,2,4) - ew why your structure
  11. 00:50:940 (3,1,1,1) - two different levels of overlap again in the same section, 3 if you count 00:50:040 (3,1) - just make them all like this one 00:50:040 (3,1) -
  12. 00:53:040 (3,1) - holy fully overlap with the slider body or overlap a bit less cause rn it looks ugly af
  13. 00:56:940 (1) - i know the guitar comes in here but i think 00:57:240 (1) - would have more emphasis if this one wasnt ncd
  14. 01:10:440 (1,2,4) - not an even line check the distance snap
  15. 01:10:590 (2) - and 01:11:490 (4) - can u put this 4 a bit further away so it doesnt make this look aids
  16. 01:11:490 (4,2) - not stacked
  17. 02:02:940 - dont u think this might be a little overemphasized due to the relative difficulty of everything else and how calm this section is and how starkly calm the section after is despite the more intense vocal and rising instrumentation
  18. 02:13:740 (2,1) - blanket is off
  19. 02:13:890 (3,2) - isnt this a hidden repeat?
  20. 02:15:840 (4,5,6) - if u fully separated this or made it closer it would look a lot better
  21. 02:16:440 (1) - move up a bit so no slight overlap with the head of 02:15:840 (4) - and itll look a million times better
  22. 02:21:090 (2,2,2,2) - cool idea! your shape isnt even though!
  23. 02:23:490 (1) - worse nc then any of mine tbh cause of how you've been ncing so far this should def not, it doesnt give emphasis unless its consistent
  24. 02:24:840 (1,2,3) - ya make the other one of these that i mentioned before like this and itll be g
  25. 02:26:190 (2) - EW this overlap is really bad cause its not even with 02:24:840 (1,3) -
  26. 02:28:440 (1) - can u make this overlap better with the body of 02:27:540 (2) -
  27. 02:30:840 (1,1,1) - i'd think these would make an even shape based on your other 1-2s, it doesnt really matter but it just looks kinda out of place and off and ugly unless you make the shape prettier while still being uneven
  28. 02:34:740 (2,3) - 1/1 spacing the exact same as 1/2 :no_good:
  29. 02:37:140 (3,1) - same i mean i know its ar 10 like an arles map but that doesnt make these any less aids to read XDDDDDDDDDDDD
  30. 02:39:540 (3,1) - this one is a lot better becasue its structured for reading as an example of good spacin imo
  31. 02:39:840 (1,2,3,4,5,3) - pretty gross
  32. 02:41:790 (2,4) - move the 2 up a touch so that the angle of the overlap is the same as the angle of the jump between 02:41:640 (1,2) or itll look super off like it does now
  33. 02:47:190 (2) and 02:48:240 (3) - why not just stack
  34. 03:23:490 (1,2) - not stacked
  35. 03:26:640 (2,3,4,1) - wtf is this flow lol this looks like its straight out of the other map of this song not yours
  36. 03:26:940 (3,1) - overlap is FUk
  37. 03:28:740 (1,2) - sharkie? can u not randomly sharkie 3 minutes into your map with no reason to, it betrays your red tick slider aes
  38. 03:31:440 (2,2) - stack is fucked
  39. 03:34:740 (2,1) - why god
  40. 03:36:540 (5,2) - is this a hidden repeat?
  41. 03:47:040 (3,1) - kind of a meme suggestion but u could move this 3 up so that it blankets
  42. 03:51:090 (1,1) - :o
  43. 03:52:290 (1,1) - why did u just give up on the structure here it was so much better in the rest of the map these overlaps are betraying u
  44. 04:29:490 (1,1) - this would be a cool pattern if you can kill this overlap
  45. 04:51:240 (1,2,3) - separate
  46. 05:05:340 (4,2) - LOL WTF FLAME ANGER PLEASE
  47. 05:12:240 (2) and 05:13:140 (1) - separate these my dude so u arent so claustrophobic, how can a map mapping cross screen jumps overlap like this so much
  48. 05:18:240 (2,1) - stack this stuff properly
  49. 05:36:990 (2,1) - is this a hidden repeat?


    damn the map even ends with a random spaced stream

    it REALLY is an arles map LMAO

ur guilty all the same!!
Topic Starter
fieryrage
kaif

Kaifin wrote:

ur guilty all the same!!!!!

  1. 00:12:240 (2) and 00:14:040 (4) - arent stacked woops
  2. 00:12:990 (3,1,3,4) - if ur gonna do these overlaps can you make them the same amount of overlapped cause it looks pretty aids like this overlap aesthetics
  3. 00:15:690 (1,2,1,2) - can u make these the same distance apart so i dont fucking kill myself DDDDDDab Nigga
  4. 00:17:490 (1,2) - wouldnt it make more sense to ctrl h then j this like so so that it is clean and even and also doesnt have that overlap https://osu.ppy.sh/ss/7562427 but the spacing kinda like dies if i do that for the downbeat so na
  5. 00:27:390 (2,4) - immediately using an overlap like this directly after the 00:26:490 (2,3) stuff looks so fuk imo, plus this specific overlap is fucked anyways even without the context of what came directly before it so i'd fully separate it from the 2 or make it the same spacing as 00:26:490 (2,3) i changed some stuff before it but rn i think its ok cuz otherwise the pattern gets fucked immensely so d
  6. 00:27:840 - these sound deliciously clickable rather than kicks but i guess ur call every1 told me to use kicks Lmao
  7. 00:32:640 - ok but these sound a lot less 1/4 clickable so i understand why you used kicks before for consistency but lik dam those sounds before sound like they should be a stream ur mom
  8. 00:35:940 (1,3) - not stacked they are tho are u high
  9. 00:47:190 (2,2) - this twice as far overlap also looks really bad imo meh the emphasis is pretty clearly stronger here and any other pattern would look and play bleh so
  10. 00:47:190 (2,2,4) - ew why your structure Yea
  11. 00:50:940 (3,1,1,1) - two different levels of overlap again in the same section, 3 if you count 00:50:040 (3,1) - just make them all like this one 00:50:040 (3,1) - ok im gonna say like a majority of these overlaps ur pointing out are stylistic so unlucky 4 you
  12. 00:53:040 (3,1) - holy fully overlap with the slider body or overlap a bit less cause rn it looks ugly af i did this like 5 times b4 this one Lol
  13. 00:56:940 (1) - i know the guitar comes in here but i think 00:57:240 (1) - would have more emphasis if this one wasnt ncd sv change is minimal so sure, why not
  14. 01:10:440 (1,2,4) - not an even line check the distance snap its impossible to make this an even line so its good enough tbh
  15. 01:10:590 (2) - and 01:11:490 (4) - can u put this 4 a bit further away so it doesnt make this look aids holy fuck ur picky as hell about aesthetics, would ruin the overlap with 01:11:040 (1) - if i adjusted entire pattern tho
  16. 01:11:490 (4,2) - not stacked how u notice this shit is beyond me
  17. 02:02:940 - dont u think this might be a little overemphasized due to the relative difficulty of everything else and how calm this section is and how starkly calm the section after is despite the more intense vocal and rising instrumentation no other mods / testplays really mentioned this section tbh, the one thing that was mentioned was a nerf to 02:04:140 (1,2) - this which i did; as it stands rn it plays fine and i feel emphasizes the intensity of the vocals well since it goes near the intensity of the kiai but will consider more nerfing if need be
  18. 02:13:740 (2,1) - blanket is off hope ill die
  19. 02:13:890 (3,2) - isnt this a hidden repeat? hope ill die
  20. 02:15:840 (4,5,6) - if u fully separated this or made it closer it would look a lot better ok
  21. 02:16:440 (1) - move up a bit so no slight overlap with the head of 02:15:840 (4) - and itll look a million times better dab
  22. 02:21:090 (2,2,2,2) - cool idea! your shape isnt even though! this wasnt intended actually idk how i managed to make that without thinking and im 2 lazy to fix it rn
  23. 02:23:490 (1) - worse nc then any of mine tbh cause of how you've been ncing so far this should def not, it doesnt give emphasis unless its consistent nced this cuz sv change but idc now so lmaoooooo
  24. 02:24:840 (1,2,3) - ya make the other one of these that i mentioned before like this and itll be g yea thats wot i did Dummy
  25. 02:26:190 (2) - EW this overlap is really bad cause its not even with 02:24:840 (1,3) - wot it is tho i ctrl+hd this so its exactly the same???
  26. 02:28:440 (1) - can u make this overlap better with the body of 02:27:540 (2) - 02:27:240 (1,1) - would fuck up this overlap if i did unlucky
  27. 02:30:840 (1,1,1) - i'd think these would make an even shape based on your other 1-2s, it doesnt really matter but it just looks kinda out of place and off and ugly unless you make the shape prettier while still being uneven will consider remapping this part cuz im retarded
  28. 02:34:740 (2,3) - 1/1 spacing the exact same as 1/2 :no_good:
  29. 02:37:140 (3,1) - same i mean i know its ar 10 like an arles map but that doesnt make these any less aids to read XDDDDDDDDDDDD nigga ur map is like 10x harder to read than this u can deal with a lil bit of spacing incosnsinstnecy here
  30. 02:39:540 (3,1) - this one is a lot better becasue its structured for reading as an example of good spacin imo
  31. 02:39:840 (1,2,3,4,5,3) - pretty gross whats even the issue here am i legitimately retarded
  32. 02:41:790 (2,4) - move the 2 up a touch so that the angle of the overlap is the same as the angle of the jump between 02:41:640 (1,2) or itll look super off like it does now the way it is rn is to make 02:41:790 (2,3,4) - this not look like ass cancer on follow points + i do like all my back and forth patterns like this anyways, idk i dont see a huge issue keeping it where it is rn
  33. 02:47:190 (2) and 02:48:240 (3) - why not just stack stack on wot though im so Confused
  34. 03:23:490 (1,2) - not stacked eeeeeeee
  35. 03:26:640 (2,3,4,1) - wtf is this flow lol this looks like its straight out of the other map of this song not yours this part is autistic as fuck anyway idk how else to map it without getting ass cancer up the dick
  36. 03:26:940 (3,1) - overlap is FUk not ment 2 OVerlap dummy
  37. 03:28:740 (1,2) - sharkie? can u not randomly sharkie 3 minutes into your map with no reason to, it betrays your red tick slider aes sharkie sliders look a hella lot more ugly than this and pkk told me they're beautiful (also literally every one of my red tick sliders are aids aesthetically wtf u on)
  38. 03:31:440 (2,2) - stack is fucked ggggggggggggg
  39. 03:34:740 (2,1) - why god maddest person alive right now
  40. 03:36:540 (5,2) - is this a hidden repeat? uhh not too sure about this one actually, it might be and idk where else i'd position this, im gonna relook at this
  41. 03:47:040 (3,1) - kind of a meme suggestion but u could move this 3 up so that it blankets how bout u die
  42. 03:51:090 (1,1) - :o wot
  43. 03:52:290 (1,1) - why did u just give up on the structure here it was so much better in the rest of the map these overlaps are betraying u this is my structure throughout the entire map are u high as fuck rn
  44. 04:29:490 (1,1) - this would be a cool pattern if you can kill this overlap honestly this one looks and plays fine (and is cool to me xd) rn so nah
  45. 04:51:240 (1,2,3) - separate done
  46. 05:05:340 (4,2) - LOL WTF FLAME ANGER PLEASE ok this 1 i knew about i just got way too lazy to bother trying to fix it lmao
  47. 05:12:240 (2) and 05:13:140 (1) - separate these my dude so u arent so claustrophobic, how can a map mapping cross screen jumps overlap like this so much overlaps are the way of the future
  48. 05:18:240 (2,1) - stack this stuff properly this is properly stacked afaik, restacked it and everything to make sure
  49. 05:36:990 (2,1) - is this a hidden repeat? this one i also dont really know about since it's 1/8, will ask around to see if it's unrankable


    damn the map even ends with a random spaced stream

    it REALLY is an arles map LMAO hope i will die

ur guilty all the same!!

ty!

e: ok im fucking stupid and kaifin irc'd with me and til don't do mods when i have to take a shit real bad
VINXIS
the jumps/circle patterns r as bad as haitai's Lol

General

  1. fix ur bg res
  2. also get a better qualtiy mp3 cuz even tho 192 kbps is garbag its still miles better than One Twenty-Eight

diff

  1. 00:01:290 (1,2,3,4,1,2,3,4,1,2,3,4,5) - wot r u mapping to, the rhythm follows random things at different times, it LOOKS like u tried to map tjhe guitar but fukd up or smth cuz the guitar sounds r all emphasized/placed randomly at different places (aka sht lik sliderends Lol) 00:06:090 (1,2,1,2,1,2,3) - this is a better rhuythm to use tbh and its p consistent, putting tht at 00:01:290 - will proly giv a better consistent conceptual Look 2 It
  2. 00:06:090 (1,2,1,2) - looks lik a blanket gone sexual Lol it looks rly weird cuz its obv it wasnt meant to be blanketed but it looked like the mapper put a TINY bit of effort in trying 2 blanekt Lol
  3. 00:10:890 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - theres no consistency in the rhythm/patterning here when the song is completely the same, 1 time u put a 1/1 slider followed by a circle and 2 1/2 sliders mapped to idk, adn teh next thing u kno u got som spicy jumps tht rnt rly emphasizing anything >: /
  4. 00:17:490 (1,2) - y not make these straight 2 Lol
  5. 00:34:140 (1,2,1,2,1,2,1,2) - y dont u horizontally flip it so it works with 00:33:690 (2,3) - Lol
  6. 00:37:140 (3,4,1,2,3,4) - nice Fukd square jump pattern my Dued acn u make it look Not Bad Plz
  7. 00:39:840 (1,1) - and 00:40:290 (2,2) - rnt the same thing Lol, y is 1 stacked to the tail while the other is stacked to the head,, also the repeats r invisible on default skin UNRANK plz
  8. 00:46:440 (1,2,3,4,1,2,1,2) - y is this hqrder than the 3 circle patterns after when theidea is supposed to be a rise in difficulty as the song undergoes a crescendo
  9. 00:53:340 (1,2,3,4,1,2,3,4) - rip rise in diffffficutly
  10. 00:55:140 (1,2,3,4) - the fuk tht plays lik Cancer and it doesnt even fit considering all the other patterns r short angle
  11. 00:55:140 (1,4) - Ok
  12. 01:06:840 - to 01:11:640 - y cant u rhythm like this for the rest of the map >: (
  13. 01:11:040 (1,2,3,4) - is this suposd 2 b a square
  14. 01:18:540 (1,2) - ever played this and then ctrl+G'd it and see if it playd better cuz i think ctrl+g plays beter Lol
  15. 01:20:340 (2) - same here lol ctrl+g plays beter 2 me, also i think its mor meme this way 2 Xd
  16. 01:35:640 - if ut ried to make the speed changes in this setion intuitive u failed cuz there is no sign/clear distinction for the player telling them that the movement speed differences r there
  17. 01:48:840 (1,2,3) - im seeign thes diagonal overlap jump patterns a lot and i wanna kno y u do these cuz thy dont look grt or anything and sometimes dont play rly well,,,,,,, idk
  18. 02:02:940 (1,2,1,2,1,2,1,2,1,2) - ths is rediculously exponential in diff raising and much harder than the buildup part before wanna turn it down :3 Rawr
  19. 02:04:440 - to 02:14:040 - y do u randomly deviate from the vocals in this section
  20. 02:16:065 (5,6) - but Wot if this was in the middle of 02:15:540 (3,4) - ; 0
  21. 02:25:740 (5,6,1,2,3,4,1,2,3,4) - haitai metal edition
  22. 02:42:390 (2,1) - Ugly.
  23. 02:33:240 - tbh y did u deide to go to slow movement patterns instead of just stacks at times like 02:34:740 (2,3,4,5,6,7) - 02:37:140 (3,1,2,3) - 02:39:540 (3,1,2,3,4,5) - etc cuz thos patterns look lik theyd play WAy better and actualy intuitively ifthe notes 1/1 apart were just stacked instead Lol, nice rhythm consistency tho
  24. 02:54:840 (1,2,3,4,1,2,1,2,3,4,5,6,7) - y does this break the rhythm patterning tht happens before and after this
  25. 03:00:240 (1,2,3,4,1) -y u do thes they play Bad for no Reason and dont fit wit evryhting else >: (
  26. 03:06:240 (1,2) - random vertical jump in the mist of horizontal/diagonal jumps
  27. 03:10:140 (1,2,1,2) - There It Is Again
  28. 03:12:990 (2,3) - y not just put 2 circles ontop of th liong slider instead?1?1/1/1?
  29. 03:23:490 (1) - this slowdown is cool but u dont continue it >:( WTf! y
  30. 03:36:540 (5,2) - 2lazy 2 check finteh repeat is hidden in deault Skin : /
  31. 04:35:940 (3,4,5,6) - wots with the note distancing
  32. 04:44:640 (1,2,1,2) - wots with the unequal distance
  33. 04:51:540 (3,4,5,1) - wots with the note distancing
  34. 05:35:640 - can u explain y from here to the end u suddenly decide to make this 6 star map to 8 stars whenthe guitar solo is weaker than my NUT,,,,, it looks p aes but u didnt conceptually map for SH I T for the rest of the map WTF >: (
  35. the streams r a bit overkill tho, and they remind me of https://www.youtube.com/watch?v=lkpfDgG_oxE cuz nothing in the entirety of the map leads u into the streams consiodering its all just 1-2 jumps for almost 6 mins

FK

edit: Dont Say U wont Accept Things Cuz I Cant Play It, Clearly, I Can Play It Very Well > : 0
Stoof
:3 Rawr
Renumi
d
Topic Starter
fieryrage
dae

VINXIS wrote:

the jumps/circle patterns r as bad as haitai's Lol That's cool, right? But what if you die

General

  1. fix ur bg res fucks sake im just putting an anime bg so u people stop getting tilted
  2. also get a better qualtiy mp3 cuz even tho 192 kbps is garbag its still miles better than One Twenty-Eight how about u Get Me One Idito

diff

  1. 00:01:290 (1,2,3,4,1,2,3,4,1,2,3,4,5) - wot r u mapping to, the rhythm follows random things at different times, it LOOKS like u tried to map tjhe guitar but fukd up or smth cuz the guitar sounds r all emphasized/placed randomly at different places (aka sht lik sliderends Lol) 00:06:090 (1,2,1,2,1,2,3) - this is a better rhuythm to use tbh and its p consistent, putting tht at 00:01:290 - will proly giv a better consistent conceptual Look 2 It blame every1 for telling me to literally just map every single note here it used 2 be not as shitty. rhythm is pretty easy to follow as it is rn though cuz it slow
  2. 00:06:090 (1,2,1,2) - looks lik a blanket gone sexual Lol it looks rly weird cuz its obv it wasnt meant to be blanketed but it looked like the mapper put a TINY bit of effort in trying 2 blanekt Lol youre mom
  3. 00:10:890 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - theres no consistency in the rhythm/patterning here when the song is completely the same, 1 time u put a 1/1 slider followed by a circle and 2 1/2 sliders mapped to idk, adn teh next thing u kno u got som spicy jumps tht rnt rly emphasizing anything >: / 00:11:490 (3,4) - these are for the guitar and the jumps r because i like pp mapping and ppl told me having sliders there were gay so
  4. 00:17:490 (1,2) - y not make these straight 2 Lol eeeeee
  5. 00:34:140 (1,2,1,2,1,2,1,2) - y dont u horizontally flip it so it works with 00:33:690 (2,3) - Lol ok wait shit ur actually right about this 1 i have to rethink this pattern but 2 lazy cuz i gotta mod ur shitty ass map
  6. 00:37:140 (3,4,1,2,3,4) - nice Fukd square jump pattern my Dued acn u make it look Not Bad Plz this isnt even suposed to be a square pattern u negro
  7. 00:39:840 (1,1) - and 00:40:290 (2,2) - rnt the same thing Lol, y is 1 stacked to the tail while the other is stacked to the head,, also the repeats r invisible on default skin UNRANK plz fixed stacking thing but invisible repeats shud be ok cuz its fuckin 7 stars anyway who give s afuck but if ppl bother me about it ill change
  8. 00:46:440 (1,2,3,4,1,2,1,2) - y is this hqrder than the 3 circle patterns after when theidea is supposed to be a rise in difficulty as the song undergoes a crescendo cuz this is honestly more intense than the previous ones due to the guitar
  9. 00:53:340 (1,2,3,4,1,2,3,4) - rip rise in diffffficutly yolo
  10. 00:55:140 (1,2,3,4) - the fuk tht plays lik Cancer and it doesnt even fit considering all the other patterns r short angle ur cancer to play so it fits!! (tho this used to be much better then people told me what i used to have was cancer so i did this hopefully ppl wil realize its still cancer soon))
  11. 00:55:140 (1,4) - Ok not meant 2 stack lool.
  12. 01:06:840 - to 01:11:640 - y cant u rhythm like this for the rest of the map >: ( haha, Yolo my nigga
  13. 01:11:040 (1,2,3,4) - is this suposd 2 b a square yea and it is one cuz i used polygon circle dummy
  14. 01:18:540 (1,2) - ever played this and then ctrl+G'd it and see if it playd better cuz i think ctrl+g plays beter Lol i do this kinda anti flow stuff commonly throughout the map tho so i think rn this is alright, besides if i ctrl+g'd id just move 2 to the left more xd.
  15. 01:20:340 (2) - same here lol ctrl+g plays beter 2 me, also i think its mor meme this way 2 Xd this is the only time ill say ur actually a genius also adjusted pattern afterwards to compensate
  16. 01:35:640 - if ut ried to make the speed changes in this setion intuitive u failed cuz there is no sign/clear distinction for the player telling them that the movement speed differences r there 01:34:440 (1,2,1,2,1,2,3) - but these jumps slowly decrease in spacing helo
  17. 01:48:840 (1,2,3) - im seeign thes diagonal overlap jump patterns a lot and i wanna kno y u do these cuz thy dont look grt or anything and sometimes dont play rly well,,,,,,, idk this 1 is fine tbh and idk, i just think it looks aesthetically pleasing in most cases
  18. 02:02:940 (1,2,1,2,1,2,1,2,1,2) - ths is rediculously exponential in diff raising and much harder than the buildup part before wanna turn it down :3 Rawr nerfed last 2 jumps a bit more
  19. 02:04:440 - to 02:14:040 - y do u randomly deviate from the vocals in this section cuz i introduce with the vocals then go to the background guitar
  20. 02:16:065 (5,6) - but Wot if this was in the middle of 02:15:540 (3,4) - ; 0 cuz then the spacing for the other times i do this wud be fucked
  21. 02:25:740 (5,6,1,2,3,4,1,2,3,4) - haitai metal edition yolo
  22. 02:42:390 (2,1) - Ugly. i agree with this but also i cant change this pattern cuz of the overlaps lmao kill Me
  23. 02:33:240 - tbh y did u deide to go to slow movement patterns instead of just stacks at times like 02:34:740 (2,3,4,5,6,7) - 02:37:140 (3,1,2,3) - 02:39:540 (3,1,2,3,4,5) - etc cuz thos patterns look lik theyd play WAy better and actualy intuitively ifthe notes 1/1 apart were just stacked instead Lol, nice rhythm consistency tho had 2 change rhythm else this map would be even more boring than it already is
  24. 02:54:840 (1,2,3,4,1,2,1,2,3,4,5,6,7) - y does this break the rhythm patterning tht happens before and after this nothing on the red tick here so yea
  25. 03:00:240 (1,2,3,4,1) -y u do thes they play Bad for no Reason and dont fit wit evryhting else >: ( Just Because Ur Bad Doesnt Mean Its Play Bad Lole. (also this was the first jump i mapped)
  26. 03:06:240 (1,2) - random vertical jump in the mist of horizontal/diagonal jumps if i did full horizontal jumps id kill myself cuz i hate playing them also aesthetics or something tbh idk what the fuck i was thinking
  27. 03:10:140 (1,2,1,2) - There It Is Again YYYYYYolo
  28. 03:12:990 (2,3) - y not just put 2 circles ontop of th liong slider instead?1?1/1/1? touchscreen pp and i do it several times throughout the next section too xd
  29. 03:23:490 (1) - this slowdown is cool but u dont continue it >:( WTf! y 03:24:690 (1) - hello 03:25:890 (1) - hello 03:28:290 (1) - hello
  30. 03:36:540 (5,2) - 2lazy 2 check finteh repeat is hidden in deault Skin : / yea someone else mentioned this but tbh im just waiting to see if its actually unrankable at this high of a diff level or not
  31. 04:35:940 (3,4,5,6) - wots with the note distancing 04:36:540 (6) - clap emphasis
  32. 04:44:640 (1,2,1,2) - wots with the unequal distance 04:44:940 (1,2) - is more intensified than the other 1
  33. 04:51:540 (3,4,5,1) - wots with the note distancing 04:52:140 (1) - clap emphasis also introduction into jumps
  34. 05:35:640 - can u explain y from here to the end u suddenly decide to make this 6 star map to 8 stars whenthe guitar solo is weaker than my NUT,,,,, it looks p aes but u didnt conceptually map for SH I T for the rest of the map WTF >: ( u shouldve seen the og guitar solo it was some good shit Lmao.
  35. the streams r a bit overkill tho, and they remind me of https://www.youtube.com/watch?v=lkpfDgG_oxE cuz nothing in the entirety of the map leads u into the streams consiodering its all just 1-2 jumps for almost 6 mins tbh, the only part of the map that really has streams is at the very end since they actually fit there; i honestly don't know how else to make the streams fit with a 7 star jump map other than just mapping streams like that, besides it's not nearly as overkill in spacing/density as it could be rn

FK

edit: Dont Say U wont Accept Things Cuz I Cant Play It, Clearly, I Can Play It Very Well > : 0 YYYYYYYYolol

ty!
Topic Starter
fieryrage
self mod by un-ncing 03:33:540 (2) - cuz why was that there lolz and 03:36:690 (1,2) - fixed the hidden repeat issue here that ppl pointed out

ok
Xilver15
Hello! from queue o7




General:

Maybe reduce AR down a bit? 10 might be too high for not so much density or high BPM in the map. 9.8 perhaps?

Just my opinion, but the BG seemed a bit unfitting xd..

[Shame]

00:02:640 (1) - Ctrlg? 1 creates antiflow with 00:03:090 (3) - which isn't fitting with your previous instance at 00:01:890 (3,4) -.
00:05:490 (1,2,1,2) - Maybe reduce spacing here? The guitar pitch changes into something deeper.
00:56:340 (3,4) - Could probably rotate this -90 degrees if you wanted. Kinda looks like lazy placement xd..
01:01:740 (1) - SV here might be a bit too high @-@, I recommend 0.7, right now it's creating a lot more emphasis than the song suggests IMO
01:10:440 (1,2,3,4) - This looks a bit iffy...a really weird spacing and flow break at 01:10:440 (1,2) - which didn't seem fitting.
01:42:540 (5,6) - I recommend moving this below 4 and not above it, you break flow randomly here with a wide angle especially since you used sharp angles at 01:37:440 (3,4,5) - https://puu.sh/uYF94/c6375ae5a1.png
01:47:040 (3,4,5,6) - Same here, unless you like using that type of flow, then you should create a wide angle at 01:37:440 (3,4,5) - also.
02:22:440 (1) - I'd move this upward personally, creates less of a sharp angle which helps your emphasis on that slider, also I'd reduce SV to maybe 0.4 or 0.3 to help it. https://puu.sh/uYFjW/b81c7bdf2b.png
02:54:240 (1,2,3) - Try this? https://puu.sh/uYFpj/ecc32cc4af.png would be consistent with your flow usage and create a good lead to 02:54:840 (1) -
03:04:440 (1,2,1,2,1,2) - These should probably be larger jumps, there isnt a distinct change from the rest of the drum emphasis so making them expand gradually doesn't seem logical.
03:12:990 (2) - I'd make this parallel with 03:12:240 (3) -, looks nicer.
03:23:490 - This section's SV usage here is a bit weird.. The guitar riffs don't change much so there's no need to make 03:23:490 (1,1) - different in SV. I think you should either make them all 0.5 or all 1.0, since the sounds are pretty much the same.
03:42:240 (3) - I'd ctrlG this, IMO antiflow works well here for when the rapper starts and creates a nice lead to 03:42:690 (1) -.
04:06:690 (1) - Ctrlg here too? helps with the spacing emphasis you did.
04:40:140 (3,1) - 1 should be closer to 3 IMO. Like, really closer...the music gets really weak when he says "guilty" so there's no need for another fullscreen movement https://puu.sh/uYFNK/78cf385825.png
05:00:990 (2,3) - Kinda the same as 03:12:990 (2) -, Personally I think it looks nicer xd..
05:05:940 (2) - You could probably move this away from overlapping with 05:05:340 (4) - , could also create a blanket with 05:06:540 (4) - while you're at it.
05:11:490 - Same concept applies as 03:23:490 -, IMO.
05:37:440 (1) - I think a slider would make more sense here instead of a repeat..there isn't much in the music that's "repeating" on that part. Not to mention, you could probably keep doing that expressive theme with slider shapes if you had a longer slider.
05:49:698 (1,2,3,4,1) - This should probably be reduced a bit in spacing...guitar intensity doesn't change as much to warrant such a big change.

That's all. Best of luck with mapset c:
Topic Starter
fieryrage
xi

Xilver wrote:

Hello! from queue o7

General:

Maybe reduce AR down a bit? 10 might be too high for not so much density or high BPM in the map. 9.8 perhaps? im kinda hesitant on doing this due to the ridiculous amount of overlaps in the map, if another person says it fits better i'll put it on though

Just my opinion, but the BG seemed a bit unfitting xd.. vinxis is getting me photoshop master or something??

[Shame]

00:02:640 (1) - Ctrlg? 1 creates antiflow with 00:03:090 (3) - which isn't fitting with your previous instance at 00:01:890 (3,4) -. this is actually so much better
00:05:490 (1,2,1,2) - Maybe reduce spacing here? The guitar pitch changes into something deeper. slightly reduced
00:56:340 (3,4) - Could probably rotate this -90 degrees if you wanted. Kinda looks like lazy placement xd.. its intentional, i do back and forth patterns like this frequently in maps, you can see it in this map a lot as well; emphasizes it properly imo
01:01:740 (1) - SV here might be a bit too high @-@, I recommend 0.7, right now it's creating a lot more emphasis than the song suggests IMO yea, sure
01:10:440 (1,2,3,4) - This looks a bit iffy...a really weird spacing and flow break at 01:10:440 (1,2) - which didn't seem fitting. it's a weird pattern but emphasizes it well since 01:10:440 (1,2,4) - these are the same emphasis and the emphasis on the clap 01:10:740 (3) - here isn't missed
01:42:540 (5,6) - I recommend moving this below 4 and not above it, you break flow randomly here with a wide angle especially since you used sharp angles at 01:37:440 (3,4,5) - https://puu.sh/uYF94/c6375ae5a1.png
01:47:040 (3,4,5,6) - Same here, unless you like using that type of flow, then you should create a wide angle at 01:37:440 (3,4,5) - also. wide angle doesnt fit latter pattern since it's 2 kick sliders to a slider instead of 2 kick sliders to a circle
02:22:440 (1) - I'd move this upward personally, creates less of a sharp angle which helps your emphasis on that slider, also I'd reduce SV to maybe 0.4 or 0.3 to help it. https://puu.sh/uYFjW/b81c7bdf2b.png ur a genius, didnt do sv reduction tho since its not really necessary
02:54:240 (1,2,3) - Try this? https://puu.sh/uYFpj/ecc32cc4af.png would be consistent with your flow usage and create a good lead to 02:54:840 (1) - eh, idk, the circular flow i have here feels much nicer than what you proposed tbh
03:04:440 (1,2,1,2,1,2) - These should probably be larger jumps, there isnt a distinct change from the rest of the drum emphasis so making them expand gradually doesn't seem logical. when these r the first maps u jump so u gotta make them more pp
03:12:990 (2) - I'd make this parallel with 03:12:240 (3) -, looks nicer. follow point aesthetic, i do the same thing 05:00:990 (2) - here as well; i have a really fucking stupid aesthetic where i use follow points to line up with sliders etc
03:23:490 - This section's SV usage here is a bit weird.. The guitar riffs don't change much so there's no need to make 03:23:490 (1,1) - different in SV. I think you should either make them all 0.5 or all 1.0, since the sounds are pretty much the same. 03:23:490 (1) - stuff like this has the guitar less potent as 03:23:940 (1,2) - the ones here, and 03:27:240 (1) - these speed up because there's cymbals crashing everywhere so
03:42:240 (3) - I'd ctrlG this, IMO antiflow works well here for when the rapper starts and creates a nice lead to 03:42:690 (1) -. ehh disagree with this one, circular flow here as well (mainly to fit with the rest of the map) and doesn't affect the lead-in too much anyways
04:06:690 (1) - Ctrlg here too? helps with the spacing emphasis you did. would screw up patterns after and is a pretty minor change, don't think it's necessary in this case
04:40:140 (3,1) - 1 should be closer to 3 IMO. Like, really closer...the music gets really weak when he says "guilty" so there's no need for another fullscreen movement https://puu.sh/uYFNK/78cf385825.png cymbal still plays on 1, but if i get bothered enough i'll reduce spacing on it, no one's really pointed it out at all so far
05:00:990 (2,3) - Kinda the same as 03:12:990 (2) -, Personally I think it looks nicer xd.. indirectly replied to this above
05:05:940 (2) - You could probably move this away from overlapping with 05:05:340 (4) - , could also create a blanket with 05:06:540 (4) - while you're at it. for the blanket, i don't blanket 05:05:640 (1,3) - these two so it's kinda eh if i blanket that one; aesthetic wise i have literally no clue how to make this any better without affecting the playability here so D
05:11:490 - Same concept applies as 03:23:490 -, IMO. see above response
05:37:440 (1) - I think a slider would make more sense here instead of a repeat..there isn't much in the music that's "repeating" on that part. Not to mention, you could probably keep doing that expressive theme with slider shapes if you had a longer slider. will consider, i did 1/8 here mainly for the guitar squeak that's nowhere else in the song
05:49:698 (1,2,3,4,1) - This should probably be reduced a bit in spacing...guitar intensity doesn't change as much to warrant such a big change. it's not really following guitars here, tbh the spacing is increased just because it's near the end of the song and i wanna keep players on edge (that feeling immediately dies after this anyway lmao) idk im fucking stupid

That's all. Best of luck with mapset c:

ty!
VINXIS
ok before i do the thing

fieryrage wrote:

dae
  1. 00:01:290 (1,2,3,4,1,2,3,4,1,2,3,4,5) - wot r u mapping to, the rhythm follows random things at different times, it LOOKS like u tried to map tjhe guitar but fukd up or smth cuz the guitar sounds r all emphasized/placed randomly at different places (aka sht lik sliderends Lol) 00:06:090 (1,2,1,2,1,2,3) - this is a better rhuythm to use tbh and its p consistent, putting tht at 00:01:290 - will proly giv a better consistent conceptual Look 2 It blame every1 for telling me to literally just map every single note here it used 2 be not as shitty. rhythm is pretty easy to follow as it is rn though cuz it slow
    problem isnt ifits ez 2 follow or not thep problem is if its gud or not Lol, whoever told u 2 map every singl fuking thing thts playing at a certain time sud rethink ther mapping career cuz thts not how mapping works, choose smth to map to and consistently map it to show ur idea Lol
  2. 00:06:090 (1,2,1,2) - looks lik a blanket gone sexual Lol it looks rly weird cuz its obv it wasnt meant to be blanketed but it looked like the mapper put a TINY bit of effort in trying 2 blanekt Lol youre mom
    but y didnt u change it,
  3. 00:10:890 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - theres no consistency in the rhythm/patterning here when the song is completely the same, 1 time u put a 1/1 slider followed by a circle and 2 1/2 sliders mapped to idk, adn teh next thing u kno u got som spicy jumps tht rnt rly emphasizing anything >: / 00:11:490 (3,4) - these are for the guitar and the jumps r because i like pp mapping and ppl told me having sliders there were gay so
    thats retarded it gives a messy and "random" feel to the map like that, if u wanna "pp map" then just do that instead at 00:10:890 - Lol but it makes no sense tht som1 wud say sliders mapped to the guitar at 00:12:090 - onwards were gay because it would be consistent to the measure before
  4. 00:17:490 (1,2) - y not make these straight 2 Lol eeeeee WOT
  5. 00:37:140 (3,4,1,2,3,4) - nice Fukd square jump pattern my Dued acn u make it look Not Bad Plz this isnt even suposed to be a square pattern u negro then change it so its not a square :0 cuz its basicaly a fukd square Lol,, take out the nc at 00:37:440 (1) - and ull c
  6. 00:39:840 (1,1) - and 00:40:290 (2,2) - rnt the same thing Lol, y is 1 stacked to the tail while the other is stacked to the head,, also the repeats r invisible on default skin UNRANK plz fixed stacking thing but invisible repeats shud be ok cuz its fuckin 7 stars anyway who give s afuck but if ppl bother me about it ill change no ther unrankable
  7. 00:46:440 (1,2,3,4,1,2,1,2) - y is this hqrder than the 3 circle patterns after when theidea is supposed to be a rise in difficulty as the song undergoes a crescendo cuz this is honestly more intense than the previous ones due to the guitar im not taliking about previous/before to this im talking about after this Lol
  8. 00:53:340 (1,2,3,4,1,2,3,4) - rip rise in diffffficutly yolo WOt
  9. 00:55:140 (1,2,3,4) - the fuk tht plays lik Cancer and it doesnt even fit considering all the other patterns r short angle ur cancer to play so it fits!! (tho this used to be much better then people told me what i used to have was cancer so i did this hopefully ppl wil realize its still cancer soon)) then change it wTF D
  10. 00:55:140 (1,4) - Ok not meant 2 stack lool. thts not th point its just tht its an ugly overLap ; /
  11. 01:06:840 - to 01:11:640 - y cant u rhythm like this for the rest of the map >: ( haha, Yolo my nigga ths is y u got no bns ye T !11!!! : 0
  12. 01:35:640 - if ut ried to make the speed changes in this setion intuitive u failed cuz there is no sign/clear distinction for the player telling them that the movement speed differences r there 01:34:440 (1,2,1,2,1,2,3) - but these jumps slowly decrease in spacing helo thats ltiaerly half a measure wot the player wud expect it to start decreasing from at least 01:34:440 - Lol
  13. 02:04:440 - to 02:14:040 - y do u randomly deviate from the vocals in this section cuz i introduce with the vocals then go to the background guitar like its not terribad or anything its ok but tht makes no sense as to y u wud do that and purposely make it inconsistent
  14. 02:25:740 (5,6,1,2,3,4,1,2,3,4) - haitai metal edition yolo ths is y u got no bns ye T !11!!! : 0
  15. 02:42:390 (2,1) - Ugly. i agree with this but also i cant change this pattern cuz of the overlaps lmao kill Me Lol
  16. 02:33:240 - tbh y did u deide to go to slow movement patterns instead of just stacks at times like 02:34:740 (2,3,4,5,6,7) - 02:37:140 (3,1,2,3) - 02:39:540 (3,1,2,3,4,5) - etc cuz thos patterns look lik theyd play WAy better and actualy intuitively ifthe notes 1/1 apart were just stacked instead Lol, nice rhythm consistency tho had 2 change rhythm else this map would be even more boring than it already is im talkign about spacing not rhythm Lol
  17. 02:54:840 (1,2,3,4,1,2,1,2,3,4,5,6,7) - y does this break the rhythm patterning tht happens before and after this nothing on the red tick here so yea this was the wrong timestamp i meant to post 02:57:240 - and the difference are these: 02:52:740 (2) - to 02:57:540 (2,3) - , 02:53:490 (2) - to 02:58:290 (2,1) - , 02:54:240 (1,2,3) - to 02:59:040 (1,2,3,4,5,6) -
  18. 03:00:240 (1,2,3,4,1) -y u do thes they play Bad for no Reason and dont fit wit evryhting else >: ( Just Because Ur Bad Doesnt Mean Its Play Bad Lole. (also this was the first jump i mapped) it plays bad because thers no way that a player can tel by intuition by that pattern as to how much larger each jumps is going to be from the next and tht all they kno is that its jus getting largr, its lik an unranked jump map pattern Lol
  19. 03:06:240 (1,2) - random vertical jump in the mist of horizontal/diagonal jumps if i did full horizontal jumps id kill myself cuz i hate playing them also aesthetics or something tbh idk what the fuck i was thinking just copy wot u did in the first 4 1-2 jumps where it was 3 horizontal and then 1 vertical Lol cuz tht seems lik a cool idea tbh 03:04:440 (1,2,1,2,1,2,1,2) -
  20. 03:10:140 (1,2,1,2) - There It Is Again YYYYYYolo WOT
  21. 03:12:990 (2,3) - y not just put 2 circles ontop of th liong slider instead?1?1/1/1? touchscreen pp and i do it several times throughout the next section too xd >touchscreen pp but puts a whol bigass shitstreama t the eND also i cant find any other instance in the kiai where u use a 1/4 slider to a 1/1 slider pattern Lol
  22. 03:23:490 (1) - this slowdown is cool but u dont continue it >:( WTf! y 03:24:690 (1) - hello 03:25:890 (1) - hello 03:28:290 (1) - hello those sliders r 2x faster than that 1 and barely noticeable hello
  23. 03:36:540 (5,2) - 2lazy 2 check finteh repeat is hidden in deault Skin : / yea someone else mentioned this but tbh im just waiting to see if its actually unrankable at this high of a diff level or not yes it is 11111
  24. 04:35:940 (3,4,5,6) - wots with the note distancing 04:36:540 (6) - clap emphasis 04:35:790 -
  25. 04:44:640 (1,2,1,2) - wots with the unequal distance 04:44:940 (1,2) - is more intensified than the other 1 how they sound lik almost the same intensity-wise Lol
  26. 04:51:540 (3,4,5,1) - wots with the note distancing 04:52:140 (1) - clap emphasis also introduction into jumps how is it introducing the jumps if its larger than even the next 1-2 jump rite after Lol
  27. the streams r a bit overkill tho, and they remind me of https://www.youtube.com/watch?v=lkpfDgG_oxE cuz nothing in the entirety of the map leads u into the streams consiodering its all just 1-2 jumps for almost 6 mins tbh, the only part of the map that really has streams is at the very end since they actually fit there; i honestly don't know how else to make the streams fit with a 7 star jump map other than just mapping streams like that, besides it's not nearly as overkill in spacing/density as it could be rn just cuz it cud be more overkill doesnt mean its not overkill,, notinhg in ur map sets the player up for smth like 05:49:698 (1,2,3,4,1) -
Topic Starter
fieryrage

VINXIS wrote:

ok before i do the thing

fieryrage wrote:

dae
  1. 00:01:290 (1,2,3,4,1,2,3,4,1,2,3,4,5) - wot r u mapping to, the rhythm follows random things at different times, it LOOKS like u tried to map tjhe guitar but fukd up or smth cuz the guitar sounds r all emphasized/placed randomly at different places (aka sht lik sliderends Lol) 00:06:090 (1,2,1,2,1,2,3) - this is a better rhuythm to use tbh and its p consistent, putting tht at 00:01:290 - will proly giv a better consistent conceptual Look 2 It blame every1 for telling me to literally just map every single note here it used 2 be not as shitty. rhythm is pretty easy to follow as it is rn though cuz it slow
    problem isnt ifits ez 2 follow or not thep problem is if its gud or not Lol, whoever told u 2 map every singl fuking thing thts playing at a certain time sud rethink ther mapping career cuz thts not how mapping works, choose smth to map to and consistently map it to show ur idea Lol ok fuck u and ur mom if this turns out shittier im Boutta nut
  2. 00:06:090 (1,2,1,2) - looks lik a blanket gone sexual Lol it looks rly weird cuz its obv it wasnt meant to be blanketed but it looked like the mapper put a TINY bit of effort in trying 2 blanekt Lol youre mom
    but y didnt u change it, CUIZ THJESE ARENT SUPPOSED TO BLANKET STUPID how DO u even mix that up.
  3. 00:10:890 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - theres no consistency in the rhythm/patterning here when the song is completely the same, 1 time u put a 1/1 slider followed by a circle and 2 1/2 sliders mapped to idk, adn teh next thing u kno u got som spicy jumps tht rnt rly emphasizing anything >: / 00:11:490 (3,4) - these are for the guitar and the jumps r because i like pp mapping and ppl told me having sliders there were gay so
    thats retarded it gives a messy and "random" feel to the map like that, if u wanna "pp map" then just do that instead at 00:10:890 - Lol but it makes no sense tht som1 wud say sliders mapped to the guitar at 00:12:090 - onwards were gay because it would be consistent to the measure before ok so basically i just added slider 00:12:990 (3,4) - here so maybe that fix it.?
  4. 00:17:490 (1,2) - y not make these straight 2 Lol eeeeee WOT It Means Ur Suggestion Was Stupid And I Like the way it looks rn.
  5. 00:37:140 (3,4,1,2,3,4) - nice Fukd square jump pattern my Dued acn u make it look Not Bad Plz this isnt even suposed to be a square pattern u negro then change it so its not a square :0 cuz its basicaly a fukd square Lol,, take out the nc at 00:37:440 (1) - and ull c how th fuck does that look anything like a square,
  6. 00:39:840 (1,1) - and 00:40:290 (2,2) - rnt the same thing Lol, y is 1 stacked to the tail while the other is stacked to the head,, also the repeats r invisible on default skin UNRANK plz fixed stacking thing but invisible repeats shud be ok cuz its fuckin 7 stars anyway who give s afuck but if ppl bother me about it ill change no ther unrankable unlucky
  7. 00:46:440 (1,2,3,4,1,2,1,2) - y is this hqrder than the 3 circle patterns after when theidea is supposed to be a rise in difficulty as the song undergoes a crescendo cuz this is honestly more intense than the previous ones due to the guitar im not taliking about previous/before to this im talking about after this Lol ok space Them out more then.d
  8. 00:53:340 (1,2,3,4,1,2,3,4) - rip rise in diffffficutly yolo WOt i spaced them out idot
  9. 00:55:140 (1,2,3,4) - the fuk tht plays lik Cancer and it doesnt even fit considering all the other patterns r short angle ur cancer to play so it fits!! (tho this used to be much better then people told me what i used to have was cancer so i did this hopefully ppl wil realize its still cancer soon)) then change it wTF D not changing this cuz i actually like how it flows and literaly no 1 but u complained about it so xD
  10. 00:55:140 (1,4) - Ok not meant 2 stack lool. thts not th point its just tht its an ugly overLap ; / fuck u
  11. 01:06:840 - to 01:11:640 - y cant u rhythm like this for the rest of the map >: ( haha, Yolo my nigga ths is y u got no bns ye T !11!!! : 0 your gay
  12. 01:35:640 - if ut ried to make the speed changes in this setion intuitive u failed cuz there is no sign/clear distinction for the player telling them that the movement speed differences r there 01:34:440 (1,2,1,2,1,2,3) - but these jumps slowly decrease in spacing helo thats ltiaerly half a measure wot the player wud expect it to start decreasing from at least 01:34:440 - Lol ok nerfed slightly then
  13. 02:04:440 - to 02:14:040 - y do u randomly deviate from the vocals in this section cuz i introduce with the vocals then go to the background guitar like its not terribad or anything its ok but tht makes no sense as to y u wud do that and purposely make it inconsistent idk, fits to me personally, makes it so the awkward slowdown in rhythm isnt retarded but it still maps whats needed
  14. 02:25:740 (5,6,1,2,3,4,1,2,3,4) - haitai metal edition yolo ths is y u got no bns ye T !11!!! : 0 This is Wy ur gay.
  15. 02:42:390 (2,1) - Ugly. i agree with this but also i cant change this pattern cuz of the overlaps lmao kill Me Lol i actually just fixd it a different way lole
  16. 02:33:240 - tbh y did u deide to go to slow movement patterns instead of just stacks at times like 02:34:740 (2,3,4,5,6,7) - 02:37:140 (3,1,2,3) - 02:39:540 (3,1,2,3,4,5) - etc cuz thos patterns look lik theyd play WAy better and actualy intuitively ifthe notes 1/1 apart were just stacked instead Lol, nice rhythm consistency tho had 2 change rhythm else this map would be even more boring than it already is im talkign about spacing not rhythm Lol same thing for spacing rly, else this section would be a literal snore fest cuz of how little i map here and the breaks in between
  17. 02:54:840 (1,2,3,4,1,2,1,2,3,4,5,6,7) - y does this break the rhythm patterning tht happens before and after this nothing on the red tick here so yea this was the wrong timestamp i meant to post 02:57:240 - and the difference are these: 02:52:740 (2) - to 02:57:540 (2,3) - , 02:53:490 (2) - to 02:58:290 (2,1) - , 02:54:240 (1,2,3) - to 02:59:040 (1,2,3,4,5,6) - o shit woops
  18. 03:00:240 (1,2,3,4,1) -y u do thes they play Bad for no Reason and dont fit wit evryhting else >: ( Just Because Ur Bad Doesnt Mean Its Play Bad Lole. (also this was the first jump i mapped) it plays bad because thers no way that a player can tel by intuition by that pattern as to how much larger each jumps is going to be from the next and tht all they kno is that its jus getting largr, its lik an unranked jump map pattern Lol tbh i dont see a huge issue with this jump it flows fine for me and like 90% of ppl i asked to testplay, ppl can sightread it fine
  19. 03:06:240 (1,2) - random vertical jump in the mist of horizontal/diagonal jumps if i did full horizontal jumps id kill myself cuz i hate playing them also aesthetics or something tbh idk what the fuck i was thinking just copy wot u did in the first 4 1-2 jumps where it was 3 horizontal and then 1 vertical Lol cuz tht seems lik a cool idea tbh 03:04:440 (1,2,1,2,1,2,1,2) - i edited these jumps slightly when xilver modded anyways so the spacing is increased, should fix this issue
  20. 03:10:140 (1,2,1,2) - There It Is Again YYYYYYolo WOT this is so minor cuz its a jump and its literaly full vertical cross screen i cant buff anymore and if i nerf the other thing i ruin pattern
  21. 03:12:990 (2,3) - y not just put 2 circles ontop of th liong slider instead?1?1/1/1? touchscreen pp and i do it several times throughout the next section too xd >touchscreen pp but puts a whol bigass shitstreama t the eND also i cant find any other instance in the kiai where u use a 1/4 slider to a 1/1 slider pattern Lol 05:00:990 (2,3) - your gay
  22. 03:23:490 (1) - this slowdown is cool but u dont continue it >:( WTf! y 03:24:690 (1) - hello 03:25:890 (1) - hello 03:28:290 (1) - hello those sliders r 2x faster than that 1 and barely noticeable hello 03:28:290 (1) - hello also it doesnt rly break flow considering the guitar drops immensely in pitch + the most ud get is an 100 here if u somehow misread it
  23. 03:36:540 (5,2) - 2lazy 2 check finteh repeat is hidden in deault Skin : / yea someone else mentioned this but tbh im just waiting to see if its actually unrankable at this high of a diff level or not yes it is 11111 I already Fixed This, IDot!
  24. 04:35:940 (3,4,5,6) - wots with the note distancing 04:36:540 (6) - clap emphasis 04:35:790 - ok tbh u try mapping this without getting terminal autism cuz i hav literally no idea how to make this rhythm better
  25. 04:44:640 (1,2,1,2) - wots with the unequal distance 04:44:940 (1,2) - is more intensified than the other 1 how they sound lik almost the same intensity-wise Lol ok ur right idk what drugs i was on
  26. 04:51:540 (3,4,5,1) - wots with the note distancing 04:52:140 (1) - clap emphasis also introduction into jumps how is it introducing the jumps if its larger than even the next 1-2 jump rite after Lol i actually didnt even realize this LMao woops
  27. the streams r a bit overkill tho, and they remind me of https://www.youtube.com/watch?v=lkpfDgG_oxE cuz nothing in the entirety of the map leads u into the streams consiodering its all just 1-2 jumps for almost 6 mins tbh, the only part of the map that really has streams is at the very end since they actually fit there; i honestly don't know how else to make the streams fit with a 7 star jump map other than just mapping streams like that, besides it's not nearly as overkill in spacing/density as it could be rn just cuz it cud be more overkill doesnt mean its not overkill,, notinhg in ur map sets the player up for smth like 05:49:698 (1,2,3,4,1) - tbh i will consider nerfing this stream but like it's the climax of the song up to this point so having it kinda seems fitting, willing to compromise by nerfing it if other ppl tell me 2 tho :Dd
yall mind if
pw384
Topic Starter
fieryrage
will apply one of those next time i wake up ur a legend
A r M i N
this is probably my favourite map rn

but.. the old BG was better :( (the one where it was pretty dark n stuff idk lol)

good job and good luck
dunois

A r M i N wrote:

this is probably my favourite map rn

but.. the old BG was better :( (the one where it was pretty dark n stuff idk lol)

good job and good luck
old background was copied from the ranked mapset n idk if fiery want that xdD

ok now for mod (im bad dont expect much)

Ar10 too zoom zoom tbh mabe 9.7

01:10:440 (1,2,3,4) - id do something like https://osu.ppy.sh/ss/7699702 and then change 01:11:040 (1,2,3,4) - to fit with it and have it flow into 01:11:640 (1,2) -

02:22:440 (1) - this slider looks like hot aids

03:00:840 (1,2,3,4) - dont get why you mapped individual notes when you did 02:22:440 (1) -

03:28:740 (1,2) - delet 2nd slider node and move red node to where it was to make the sliders more sharp and edgy because this is an edgy song like this https://osu.ppy.sh/ss/7699759 or something

04:44:640 (1,2,1,2) - ctrlg

its 2am but thanks for modding my map
Topic Starter
fieryrage
the madman did it

duno

Dunois wrote:

A r M i N wrote:

this is probably my favourite map rn

but.. the old BG was better :( (the one where it was pretty dark n stuff idk lol)

good job and good luck
old background was copied from the ranked mapset n idk if fiery want that xdD more like ppl complained it had improper dimensions

ok now for mod (im bad dont expect much)

Ar10 too zoom zoom tbh mabe 9.7 if ppl blame me for this im blaming you

01:10:440 (1,2,3,4) - id do something like https://osu.ppy.sh/ss/7699702 and then change 01:11:040 (1,2,3,4) - to fit with it and have it flow into 01:11:640 (1,2) - u lose the emphasis of the clap on 3 if i do what u did

02:22:440 (1) - this slider looks like hot aids ur mom

03:00:840 (1,2,3,4) - dont get why you mapped individual notes when you did 02:22:440 (1) - these have more emphasis going into the kiai cuz its basically full screen jumps after

03:28:740 (1,2) - delet 2nd slider node and move red node to where it was to make the sliders more sharp and edgy because this is an edgy song like this https://osu.ppy.sh/ss/7699759 or something 100% more aids sliders

04:44:640 (1,2,1,2) - ctrlg i just rearranged this pattern as a whole, thers no overlap on 04:40:290 (1,1) - these two anymore lol unlucky

its 2am but thanks for modding my map

ty!
jas
m4m
https://osu.ppy.sh/s/571750


the background pic is too bright for a rock song imo, maybe go with something along the lines of gray or any other dark color.


judging by the pattern you have with these sliders, should 00:07:890 (1) - be ctrl + g

00:16:140 (2) - maybe have this like 00:15:690 (1) - where it overlaps 00:15:090 (1) - with the body, sort of likethis

00:27:540 (3,4) - maybe have these follow the same pattern as 00:26:940 (2,3) - since they're basically the same sound

00:32:340 (3,4) - ^

00:54:240 (1) - this slider feels off-putting, as there is no other shape like it, maybe change it to make it look like the other sliders

00:58:440 (1) - maybe place it under 00:57:240 (1) - to blanket, likethis

00:59:490 (2,1) - flip it so it's under 00:58:440 (1) - like this

01:00:690 (2,1) - if you do above, then put this closer to 00:59:490 (2,1) -

01:01:740 (1) - this is pretty unexpected, maybe make a red hitcolor, and color unexpected sv changes like this that color red or something

01:06:240 (1,2,3,4) - i feel like with your previous spacing, people might interpret this as streams instead or 1/2 jumps, maybe make them into a "Z" pattern, but with still low spacing, if you want an example, pm me in game

01:47:640 (1) - this slider feels off-putting, as there is no other shape like it, maybe change it to make it look like the other sliders

01:55:290 (2) - ctrl + g to follow the slider pattern at the beginning?

01:57:690 (2) - ^ but maybe since the spacing between 01:57:240 (1) - and that slider would be smaller

02:42:840 (1) - i would move this so it blankets under 02:42:390 (2) - , and if you do that, then i would move 02:42:240 (1) - accordingly, like this

02:51:240 (1,2,3) - these jumps are pretty uncomfortable, make them sharper

03:18:240 (3) - maybe stack the end of this slider at the end of 03:17:340 (6) -

03:23:490 (1) - why does this slider slow down and the others speed up?

03:48:240 (4) - this could line up with 03:47:340 (4,2,3) - better

03:48:690 (1,2) - same concept as ^

03:49:890 (1,2) - ^

03:52:740 (2,3) - i wouldnt stack, considering stacks have been associated with 1/1 rhythm, this goes for the other stacks

04:55:740 (4) - stack the end of this on top of 04:55:290 (2) -

05:11:490 (1) - why does this slider slow down and the others speed up?

05:35:640 (1,2,1) - ik that these are supposed to show the guitar, but they could look neater xd, they look like a l i e n sliders, this goes for the other sliders at the end.

end~

wow! amazing! i really hope you can get this ranked, however since some of the jumps feel forced, it might be harder. anyways, this was actually fun to mod, and since there wasn't many jarring problems, these were more-less suggestions. well, have fun getting this ranked!
dunois

CraEZy wrote:

the background pic is too bright for a rock song imo, maybe go with something along the lines of gray or any other dark color.
grayscale the bg fiery Cx
riktoi
goddamnit guys, can't you just give him a reference instead of telling him to change it all the time
jas

riktoi wrote:

goddamnit guys, can't you just give him a reference instead of telling him to change it all the time
why don't you do it too? my mod was simply a suggestion. Here, I'll do it now.




the reason no one would provide examples is because he can just do a simple google search and find something he likes in like a minute, if he asks for help with examples, he would ask. Besides, he already asked 384059043, so why would it matter? I just gave a suggestion.

If I come off as a negative, I apologize, I don't mean to start drama
Topic Starter
fieryrage
reminder to m4m and respond to this mod

also nerfed some jumps / the ending on my own accord some more, plus some remaps to existing jumps, hopefully should be less overexaggerated in certain parts now (kiai still feels like it should be to me, so idk about that part lul)
riktoi

CraEZy wrote:

why don't you do it too? my mod was simply a suggestion. Here, I'll do it now.

If I come off as a negative, I apologize, I don't mean to start drama
well, the reasoning behind why I didn't want to give him suggestions is because I find picking a background far more personal. even though he did originally have the same background as 384059043 (and I don't think that was a really fitting background) maybe it was something for him (or he was lazy and copypasted it lol).

giving suggestions is fine, but when one doesn't have a clear idea of what someone means picture references are there to help.
Topic Starter
fieryrage
cra

CraEZy wrote:

m4m
https://osu.ppy.sh/s/571750


the background pic is too bright for a rock song imo, maybe go with something along the lines of gray or any other dark color. unless there's a higher resolution version of the bg im currently using i'm not swapping further, this bg is taken / inspired directly from the official lyrics music video so


judging by the pattern you have with these sliders, should 00:07:890 (1) - be ctrl + g kinda breaks flow by doing that

00:16:140 (2) - maybe have this like 00:15:690 (1) - where it overlaps 00:15:090 (1) - with the body, sort of likethis i don't do that kind of overlap in the rest of the song so it wouldn't fit here

00:27:540 (3,4) - maybe have these follow the same pattern as 00:26:940 (2,3) - since they're basically the same sound snares have more emphasis here

00:32:340 (3,4) - ^ synth in the bg here which is emphasized a bit more

00:54:240 (1) - this slider feels off-putting, as there is no other shape like it, maybe change it to make it look like the other sliders i mean,
it keeps the circular flow that's been established previously going so i don't really see a huge issue with it as it is rn


00:58:440 (1) - maybe place it under 00:57:240 (1) - to blanket, likethis 00:58:440 (1,2) - would fuck up this spacing and overlaps after, and the emphasis you give it when blanketed is like near none so id rather just keep it this way

00:59:490 (2,1) - flip it so it's under 00:58:440 (1) - like this this is actually a really cool idea, i'll consider it but 00:59:640 (1,2,1) - this blanket kinda fucks with what u wanna do lo

01:00:690 (2,1) - if you do above, then put this closer to 00:59:490 (2,1) -

01:01:740 (1) - this is pretty unexpected, maybe make a red hitcolor, and color unexpected sv changes like this that color red or something there's like literally no way you can break on this slider

01:06:240 (1,2,3,4) - i feel like with your previous spacing, people might interpret this as streams instead or 1/2 jumps, maybe make them into a "Z" pattern, but with still low spacing, if you want an example, pm me in game changed this to emphasize a bit more

01:47:640 (1) - this slider feels off-putting, as there is no other shape like it, maybe change it to make it look like the other sliders nah it's fine, 01:47:040 (3,4) - this is essentially the same flow but in reverse

01:55:290 (2) - ctrl + g to follow the slider pattern at the beginning? flows rly weird if i do that lo

01:57:690 (2) - ^ but maybe since the spacing between 01:57:240 (1) - and that slider would be smaller

02:42:840 (1) - i would move this so it blankets under 02:42:390 (2) - , and if you do that, then i would move 02:42:240 (1) - accordingly, like this some1 else suggested this too but idk im not really a fan of trying to blanket sliders like this cuz its goddamn impossible sometimes like 03:07:140 (2,4) - fuck if i know how i did it here properly

02:51:240 (1,2,3) - these jumps are pretty uncomfortable, make them sharper ok, rearranged pattern after as well

03:18:240 (3) - maybe stack the end of this slider at the end of 03:17:340 (6) - 03:17:640 (1,3) - blanket here so ya cant do that rip

03:23:490 (1) - why does this slider slow down and the others speed up? guitar pitches

03:48:240 (4) - this could line up with 03:47:340 (4,2,3) - better i do this kind of pattern a lot so right now i don't think i'll change most of these, it's bland but i mean the song is literally the same vocals repeated 10x

03:48:690 (1,2) - same concept as ^

03:49:890 (1,2) - ^

03:52:740 (2,3) - i wouldnt stack, considering stacks have been associated with 1/1 rhythm, this goes for the other stacks 03:45:540 (2,3) - um

04:55:740 (4) - stack the end of this on top of 04:55:290 (2) - would ruin overlaps later on, and having an overlap on the sliderend like that directly after during the kiai feels rly out of place

05:11:490 (1) - why does this slider slow down and the others speed up? see above reasoning

05:35:640 (1,2,1) - ik that these are supposed to show the guitar, but they could look neater xd, they look like a l i e n sliders, this goes for the other sliders at the end. idgaf about these sliders as much as the guitarist doesnt give a fuck about his melody lul

end~

wow! amazing! i really hope you can get this ranked, however since some of the jumps feel forced, it might be harder. anyways, this was actually fun to mod, and since there wasn't many jarring problems, these were more-less suggestions. well, have fun getting this ranked!

ty!
did some more nerfs to jumps and ending is basically piss fucking easy now if anyone complains about it im killing u
Foxy Grandpa
placeholder to mod tomorrow

lol 2 days later get fucked idiot


  • [Shame]
  1. 00:18:840 (1,1,1) - Ur kinda inconsistent with ur slidershapes here, the first one is all weird and red anchored and the others r not
  2. 00:28:140 (3,4) - Instead of having this just stacked move 4 over to X:127 Y:176 to keep momentum and flow, while you're at it move 00:28:440 (1) - to X:152 Y:95 for A E S T H E T I C
  3. 01:13:740 (1,2) - ctrl+g for flow lolz
  4. 01:37:440 (3,4) - How about just making this sound a 1/4 repeat slider, to take emphasis off of the sound, same goes for 01:42:240 (3,4) -
  5. 03:42:090 - Can y'all explain what kind of land is this when a man has plans of being rich, but the bosses plans is wealthy? Dirty money scheme, a clean split is nonsense, it's insane, even corporate hands is filthy. They talk team and take the paper route, all they think about is bank accounts, assets and realty; at anybody's expense, no shame with a clear conscience, no regrets and guilt free. They claim that ain't the way that they built me; the smoke screen before the flame. Knowing as soon as the dough or the deal peak, they say it's time for things to change. Re-arrange like good product re-built cheap, anything if it's more to gain. Drained, manipulated like artists, it's real deep; until no more remains, but I'm still me. Like authentic hip-hop and rock, 'til pop and radio and record companies killed me. Try to force me to stray and obey, and got the gall to say how real can real be? You feel me? We'll see, that green could be to blame, greedy for the fame, TV or a name, media, the game, to me you're all the same:
    You're guilty.
  6. 05:05:340 (4,2) - Whyyyyyy
One of my favorite 7* maps out there rn, jumps are hella fun and structure is on point. Apart form a few aesthetic issues this is really good.

I mean uh yea haha dab nibba

Pray 4 my nibba Fuierry
Xinnoh
placeholder to never mod
Topic Starter
fieryrage
fixy

FoxyGrandpa wrote:

placeholder to mod tomorrow

lol 2 days later get fucked idiot Can y'all explain what kind of land is this when a man has plans of being rich, but the bosses plans is wealthy? Dirty money scheme, a clean split is nonsense, it's insane, even corporate hands is filthy. They talk team and take the paper route, all they think about is bank accounts, assets and realty; at anybody's expense, no shame with a clear conscience, no regrets and guilt free. They claim that ain't the way that they built me; the smoke screen before the flame. Knowing as soon as the dough or the deal peak, they say it's time for things to change. Re-arrange like good product re-built cheap, anything if it's more to gain. Drained, manipulated like artists, it's real deep; until no more remains, but I'm still me. Like authentic hip-hop and rock, 'til pop and radio and record companies killed me. Try to force me to stray and obey, and got the gall to say how real can real be? You feel me? We'll see, that green could be to blame, greedy for the fame, TV or a name, media, the game, to me you're all the same:

  • [Shame]
  1. 00:18:840 (1,1,1) - Ur kinda inconsistent with ur slidershapes here, the first one is all weird and red anchored and the others r not its more of an aesthetic design choice by me cuz i do this kind of stupid shit transitioning between slider shapes all the time
  2. 00:28:140 (3,4) - Instead of having this just stacked move 4 over to X:127 Y:176 to keep momentum and flow, while you're at it move 00:28:440 (1) - to X:152 Y:95 for A E S T H E T I C if i break the jump/stack pattern here then like everything after will b fucked as hell so ya
  3. 01:13:740 (1,2) - ctrl+g for flow lolz 01:14:040 (1) - then the emphasis here is lost so i cant do thate
  4. 01:37:440 (3,4) - How about just making this sound a 1/4 repeat slider, to take emphasis off of the sound, same goes for 01:42:240 (3,4) - eh theres kind of an emphasis on 01:37:590 (4) - the latter notes here so i wanted to represent that as well as the original hit on 01:37:440 (3) - without being too cancer, i think its fine as it is rn
  5. 03:42:090 - fuck u for stealing my meme
  6. 05:05:340 (4,2) - Whyyyyyy holy shit is it seriously that triggering to people that literally everyone has to point it out god damn
One of my favorite 7* maps out there rn, jumps are hella fun and structure is on point. Apart form a few aesthetic issues this is really good.

I mean uh yea haha dab nibba

Pray 4 my nibba Fuierry eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

23 mods and counting lul
P A N
hello

found this map on front page of pending map and took a peek a bit and I coincidentally found 2 parts which bugging me about how it is emphasizing the song :o
  1. 05:50:005 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1) - I think it will be better if you decreasing the spacing bit by bit per each slider especially this one 05:52:105 (2,3,1) which has the weakest sound but biggest spacing.
  2. 03:41:490 (1,2,3) - I understand your style, it's a calm part but you are using 0.5x SV for cymbal part which drops the impact very much. I prefer 1.0x SV like you did on 03:36:690 (1,2,1) . Using 1.0x SV for these pattern also seperate the cymbal part and downbeat part very well and make 0.5x SV on downbeat part emphasize the song even better and have more impact.
really enjoy the map, good luck and sorry for bad english XD
Topic Starter
fieryrage

P A N wrote:

hello

found this map on front page of pending map and took a peek a bit and I coincidentally found 2 parts which bugging me about how it is emphasizing the song :o
  1. 05:50:005 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1) - I think it will be better if you decreasing the spacing bit by bit per each slider especially this one 05:52:105 (2,3,1) which has the weakest sound but biggest spacing. oh shit tru
  2. 03:41:490 (1,2,3) - I understand your style, it's a calm part but you are using 0.5x SV for cymbal part which drops the impact very much. I prefer 1.0x SV like you did on 03:36:690 (1,2,1) . Using 1.0x SV for these pattern also seperate the cymbal part and downbeat part very well and make 0.5x SV on downbeat part emphasize the song even better and have more impact. i like the concept but it'd require a whole remap of this section if i were to apply it to every section like that; to compensate for the lack of sv i tried making the spacing increased during those sections to emphasize the cymbals, ie 03:51:090 (1,2,3,4) - this is more spaced than 03:52:290 (1,2,3,4) - stuff like this because of that, if that makes any sense lol
really enjoy the map, good luck and sorry for bad english XD np, it was understandable so no worries!
Renumi
uh
00:27:540 (3,4) - weaker sound but still spaced kinda akin to the two snares 00:27:240 (1,2) - here what
01:13:290 (2,1,2,1,2) - these should really be spaced equally all throughout if they're the same sound :think:
01:21:090 (2) - not even that strong of a sound boiiIi what
01:35:040 (1,2) - i think these should be spaced more since they sound stronger than 01:33:090 (2,1,2,1,2) - anything here onward or w/e (like 01:34:440 (1,2) - wh at why)
01:52:440 (1,2) - ok but this is arguably easier to hit than 01:50:040 (1,2) - and like 01:50:040 (1,2) - this was more so held vocal and like 01:52:440 (1,2) - new vocal line here and like i think it should be spaced more idk this mapping isn't even my forte man ;
02:24:240 (3,1) - aesthetic but what like make 3 parallel or smth
03:12:990 (2,3) - why'd you use another rhytghm when 03:12:990 (2,3) - this is a copy of 03:03:240 (1,2,3) - this (mayb im wrong give some reasonning please like you do this kinda consistently but i don't see the logic xd)
03:24:540 (3,1) - not a suggestion gbut borderline cross screen haha (wait edit 03:25:740 (3,1) - waht it's the same thing but it looks easier to hit
05:05:340 (4,2) - what
im a normal/easy mapper why do you want me to mod a 7 star map wtf im going tobed cya




Topic Starter
fieryrage

Renumi wrote:

uh
00:27:540 (3,4) - weaker sound but still spaced kinda akin to the two snares 00:27:240 (1,2) - here what ok a lot of people suggested i fix this so i tried something different here, hopefully it works
01:13:290 (2,1,2,1,2) - these should really be spaced equally all throughout if they're the same sound :think: 01:15:240 (2) - i give more emphasis to this one cuz of the downbeat
01:21:090 (2) - not even that strong of a sound boiiIi what this wasn't as spaced before and basically any way i try to change this pattern is gonna fuck up 01:20:340 (2) - overlaps with this so lol woops
01:35:040 (1,2) - i think these should be spaced more since they sound stronger than 01:33:090 (2,1,2,1,2) - anything here onward or w/e (like 01:34:440 (1,2) - wh at why) its to transition into the slow part more than anything, also to me they sound like 10x less stronger are u ok
01:52:440 (1,2) - ok but this is arguably easier to hit than 01:50:040 (1,2) - and like 01:50:040 (1,2) - this was more so held vocal and like 01:52:440 (1,2) - new vocal line here and like i think it should be spaced more idk this mapping isn't even my forte man ; lul im gonna see what bns think about the spacing and overlaps here in general cuz pishi said there were some issues with this and the latter section 02:33:240 (1) - here (which i fixed)
so ya

02:24:240 (3,1) - aesthetic but what like make 3 parallel or smth the visual distance between those two triggered me so i spaced it out more
03:12:990 (2,3) - why'd you use another rhytghm when 03:12:990 (2,3) - this is a copy of 03:03:240 (1,2,3) - this (mayb im wrong give some reasonning please like you do this kinda consistently but i don't see the logic xd) i wanted to differentiate the rhythm here, i felt having a triple was pretty bland all things considering; didn't feel like it gave enough emphasis to the cymbal crash later
03:24:540 (3,1) - not a suggestion gbut borderline cross screen haha (wait edit 03:25:740 (3,1) - waht it's the same thing but it looks easier to hit haha yolo my guy
05:05:340 (4,2) - what okay for fucks sake ill see what i can do about this because literally everyone and their mom is pointing this one out
im a normal/easy mapper why do you want me to mod a 7 star map wtf im going tobed cya every mod looks good Lullllll
ty!
Baeguetteman
I think that only one part could need a softfix and that isn't even needed if you wanted it like that.
00:28:140 (3,4) - These two circles make no sense for me. I would replace the circles with a slider just how you did it here: 00:32:940
03:39:090 (1,1) - Maybe make the hitsounds about 10% quieter here. It sounds too loud at this part even though it's already on 40%.

I really like the mapping design even though it's too hard for me playing it. ^^
Good luck :)
DiMiDROU
Nice kiai, fucking idiots!
Topic Starter
fieryrage
@snowtiger 00:28:140 (3,4) - this is for the two snares here, I do the exact same thing throughout this entire section lol
will consider reducing vol by 5% though, I think it's fine rn

@dimidrou no clue what you mean considering there's like 5 kiai sections in the map
Stoof
bop
Ultima Fox
sorry im late hfgudi8sagnodsfk
shaME
01:10:440 (1,2,3) - This antijump between 1 and 2 doesnt really seem called for, and I think you should either semi stack them or make them a little more spaced, because it kind of just feels awkward as it is (especially because you use the semi stakcs 02:00:090 (2,3,4) - )
01:45:690 (2,3) - You did a similar thing here, however in other places like 01:48:840 (1,2,3) you put a lot more emphasis on it, maybe make them a little more spaced
03:26:340 (1,2) - Im not really a fan of these shapes and how they make the map play, i think you should consider making (2) similar to a Ctrl J Crtl H (1)
05:04:440 (1,1) - A little nit picky but stack the ends of these two and also 05:05:340 (4,2) -

well thats all i could really find
good luck!~
cyprianz5
mod
wtf what a shity perfect map xD
Topic Starter
fieryrage
I should probably respond to ultima's mod lul

ultima
01:10:440 (1,2,3) - This antijump between 1 and 2 doesnt really seem called for, and I think you should either semi stack them or make them a little more spaced, because it kind of just feels awkward as it is (especially because you use the semi stakcs 02:00:090 (2,3,4) - ) i like to keep the movement going in this part, so stacking them kinda ruins that
01:45:690 (2,3) - You did a similar thing here, however in other places like 01:48:840 (1,2,3) you put a lot more emphasis on it, maybe make them a little more spaced ye i like the antijumps here, gives emphasis on claps
03:26:340 (1,2) - Im not really a fan of these shapes and how they make the map play, i think you should consider making (2) similar to a Ctrl J Crtl H (1) circular movement tho
05:04:440 (1,1) - A little nit picky but stack the ends of these two and also 05:05:340 (4,2) - adf

ty!
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