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Kitauji Quartet - Vivace!

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Pata-Mon
Zero__wind
Az姐姐我来晚啦~

General
第一根红线应该是不需要的 只留00:03:492 - 的红线就可以了

Double Bass
建议AR3 HP2 OD2 考虑到这个diff作为Easy还是比较难的
00:07:816 (1,2) - 这个spacing太小了啊
00:35:924 (1,3) - 最低难度不推荐这样去stack 新人可能读不懂 而且可以把3的NC挪到00:38:356 (1) - 可能会好一些
00:40:789 (4) - 尾巴上好像drum sample比较合曲?
00:44:032 (2) - 尾巴上试试drum clap

Tuba
AR太高了 5就可以了 不然和Easygap太大
00:25:113 (1) - 最好缩短1/6拍 在00:25:564 - 这里结束然后尾巴上加个drum 比较合曲 在这个diff里也不会太难 后面00:26:194 (3) - 同理
00:42:410 (7,1) - NC挪到7吧 比较规律
01:12:681 (4) - 这里感觉是另一个段落了 NC?
01:26:735 (2,3) - 虽然也不是说真的很难但是用到1/6 总感觉还是有点过分= =

Trumpet
00:28:897 (7,8) - 这个歪着放的不论看着还是打这都不太舒服…试试把7挪到(492,88)?
00:45:834 (5,6) - 因为这里和之前相比突然是小间距的一个空档 给5加个NC可能可以避免人按太早
00:52:410 (5,6,7) - 建议错开得更多一些 现在挨得太近了后面的滑条被遮挡住太多 感觉对于Hard难度的玩家来说不太好读 00:58:897 (6,7,8) - 01:09:978 (4,5,1) - 01:16:194 (4,5,6,7,1,2,3,4) - 都是
01:22:861 (5,6,7,8,9,1) - 三组二连 感觉在这个diff里有点太难了 最好简化一下节奏
01:16:735 (6,7) - 最好保持前面的距离分开放吧 突然叠起来了感觉不好读

Euphonium
00:45:654 (7) - 尾巴上normal比较好听
00:55:113 (8,1) - 感觉应该跳一下 1往左一些?
00:55:924 (3) - 这里我觉得拆成两个circle来把00:55:383 (1,2,3) - 和00:56:194 (1,2,3) - 给断开感觉会更符合歌曲的节奏,就像00:57:816 (1,2,3) - 一样 后面的00:56:735 (3,3) - 也同样 拆成两个circle
01:02:951 (1,2,3) - 试试把头上的whistle都去掉 然后在1和2的尾巴上加soft whistle?这样的话滑条尾巴根本不需要消音的 感觉很合曲

感觉也没什么了~
Topic Starter
Azure

Pata-Mon wrote:

没有tv size xD
http://anime-eupho.com/product/2nd-oped/#ed
ost會收tvsize..

Zero__wind wrote:

Az姐姐我来晚啦~

General
第一根红线应该是不需要的 只留00:03:492 - 的红线就可以了但是把紅線拿掉的話,第一個1/6的slider尾會不在音上 :o

Double Bass
建议AR3 HP2 OD2 考虑到这个diff作为Easy还是比较难的 好的~
00:07:816 (1,2) - 这个spacing太小了啊 果然還是被發現了!
00:35:924 (1,3) - 最低难度不推荐这样去stack 新人可能读不懂 而且可以把3的NC挪到00:38:356 (1) - 可能会好一些 好的~ 這裡也調了很多次.. orz
00:40:789 (4) - 尾巴上好像drum sample比较合曲?
00:44:032 (2) - 尾巴上试试drum clap ^

Tuba
AR太高了 5就可以了 不然和Easygap太大
00:25:113 (1) - 最好缩短1/6拍 在00:25:564 - 这里结束然后尾巴上加个drum 比较合曲 在这个diff里也不会太难 后面00:26:194 (3) - 同理 原來這樣不會太難嘛!?
00:42:410 (7,1) - NC挪到7吧 比较规律
01:12:681 (4) - 这里感觉是另一个段落了 NC?
01:26:735 (2,3) - 虽然也不是说真的很难但是用到1/6 总感觉还是有点过分= = 這裡我在做的時候也反覆放了很多次,最後還是覺得1/6合 :(

其他都改了~

Trumpet
00:28:897 (7,8) - 这个歪着放的不论看着还是打这都不太舒服…试试把7挪到(492,88)?挪到那裏行嘛!? 怕怕的所以還是黏在後面..
00:45:834 (5,6) - 因为这里和之前相比突然是小间距的一个空档 给5加个NC可能可以避免人按太早 ok
00:52:410 (5,6,7) - 建议错开得更多一些 现在挨得太近了后面的滑条被遮挡住太多 感觉对于Hard难度的玩家来说不太好读 00:58:897 (6,7,8) - 01:09:978 (4,5,1) - 01:16:194 (4,5,6,7,1,2,3,4) - 都是 拉大ds了不知道行不行.. 都改了就這樣吧 :o
01:22:861 (5,6,7,8,9,1) - 三组二连 感觉在这个diff里有点太难了 最好简化一下节奏 ok
01:16:735 (6,7) - 最好保持前面的距离分开放吧 突然叠起来了感觉不好读 這跟上面同時改了~

Euphonium
00:45:654 (7) - 尾巴上normal比较好听 的確
00:55:113 (8,1) - 感觉应该跳一下 1往左一些? ok
00:55:924 (3) - 这里我觉得拆成两个circle来把00:55:383 (1,2,3) - 和00:56:194 (1,2,3) - 给断开感觉会更符合歌曲的节奏,就像00:57:816 (1,2,3) - 一样 后面的00:56:735 (3,3) - 也同样 拆成两个circle 這裡沒改,試試看之後還是比較喜歡slidere跟vocal的感覺~~
01:02:951 (1,2,3) - 试试把头上的whistle都去掉 然后在1和2的尾巴上加soft whistle?这样的话滑条尾巴根本不需要消音的 感觉很合曲
這樣好!!! 這裡我弄好久了,結果沒想到是要下在尾上阿... :|
感觉也没什么了~
謝謝刺眼的零風風 8-)
UPDATED
Rizia
[General]
  1. 不加個video嗎
  2. http://anime-eupho.com/product/2nd-cd/#ost 雖然官網裡的OST頁面有描述到"OP&ED主題歌のTVサイズ", 但是如果正式的資訊未出來之前還是不建議寫(TV Size)
[Trumpet]
  1. 01:17:005 (7) - 這個被01:16:735 (6) - 遮住有點難看到 試試加個nc/放開一點?
[Tuba]
  1. 01:03:762 (4) - 聽上去就有點off了 因為音樂裡的重音在01:03:672 -
整體很好 說不出什麼
Topic Starter
Azure

Rizia wrote:

[General]
  1. 不加個video嗎 不會弄video 所以就不弄了..
  2. http://anime-eupho.com/product/2nd-cd/#ost 雖然官網裡的OST頁面有描述到"OP&ED主題歌のTVサイズ", 但是如果正式的資訊未出來之前還是不建議寫(TV Size) 好的~
[Trumpet]
  1. 01:17:005 (7) - 這個被01:16:735 (6) - 遮住有點難看到 試試加個nc/放開一點? 移開了
[Tuba]
  1. 01:03:762 (4) - 聽上去就有點off了 因為音樂裡的重音在01:03:672 - 留下drum而已
整體很好 說不出什麼
謝謝~~
UPDATED
Rizia
bubbled
Zero__wind
fixed minor stuff via irc

Ranked.
Topic Starter
Azure
謝謝零風風~~ \>.</
Karen
\o/
Irohas
gratz!
TibbyMan
fdsf
Ascendance
These difficulty names show no form of difficulty progression at all. How are we supposed to tell that "Trumpet" is meant to be hard in this case? Not allowed in my opinion.
Underforest
i thought bpm is 222

anyway, gratz
Sonnyc

Ascendance wrote:

These difficulty names show no form of difficulty progression at all. How are we supposed to tell that "Trumpet" is meant to be hard in this case? Not allowed in my opinion.
I second this.
pishifat
yeah, difficulty names should show progression better

also yeah, bpm should be 222
Topic Starter
Azure

Ascendance wrote:

These difficulty names show no form of difficulty progression at all. How are we supposed to tell that "Trumpet" is meant to be hard in this case? Not allowed in my opinion.
The artist is Kitauji "Quartet", so I used the instrument name of ˋ4 main characters they palyed.
truly, this name can't show what the difficulty is, so I noted in the directions, thank you for mention it
Okoratu
there isn't clear progression among the instruments the characters play, right?
Using them in this ordering seems arbitrary at best i guess. Like doing this will lead to questions like:
why is trumpet harder than tuba?
I can't really see any clear progression among the difficulties just by downloading them where the name clearly tells me what difficulty is what so you should probably use more clear names.
Sonnyc
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.

Azure wrote:

truly, this name can't show what the difficulty is
Maybe you weren't fully awared of it, but such vague difficulty namings are prohibited from the ranking criteria.

nvm, seems it's fixed now. Good luck!
Topic Starter
Azure

pishifat wrote:

yeah, difficulty names should show progression better

also yeah, bpm should be 222

Okorin wrote:

there isn't clear progression among the instruments the characters play, right?
Using them in this ordering seems arbitrary at best i guess. Like doing this will lead to questions like:
why is trumpet harder than tuba?
I can't really see any clear progression among the difficulties just by downloading them where the name clearly tells me what difficulty is what so you should probably use more clear names.
yes, it's a missing point for me like "why is trumpet harder than tuba?"
and also I didn't think about those people who just downloaded it in the game.

Thanks for inform me this problem.
UPDATED
toybot
you should keep the top difficulty name tbh instead of just insane
Sunkiss

toybot wrote:

you should keep the top difficulty name tbh instead of just insane
^
Rumia-
oh the diff names really matter xD i see
Topic Starter
Azure

toybot wrote:

you should keep the top difficulty name tbh instead of just insane
it's a good idea :!:

Rumia- wrote:

oh the diff names really matter xD i see
yes.. but it's not a problem before :o
Zero__wind
Recheck, no kd

General
Set video offset to 1985 for Easy like other diffs
01:27:636 (1) - Also gradually decrease the volume of this spinner for Easy, Normal and Hard, just like how you did for Euphonium

Easy
00:12:140 (1) - move to around (336,48) to keep 1.8 spacing between 00:12:140 (1,2) -
00:42:681 (7) - move to (68,104) for even spacing


call me back
Topic Starter
Azure

Zero__wind wrote:

Recheck, no kd

General
Set video offset to 1985 for Easy like other diffs
01:27:636 (1) - Also gradually decrease the volume of this spinner for Easy, Normal and Hard, just like how you did for Euphonium
fix the volume and snap of spinner

Easy
00:12:140 (1) - move to around (336,48) to keep 1.8 spacing between 00:12:140 (1,2) -
00:42:681 (7) - move to (68,104) for even spacing

all fixed!
call me back
thank youuu ヽஇдஇノ
Zero__wind
Everything's fine now
Rebubbled.
Topic Starter
Azure
감동 ヽஇдஇノ
감사합니다
Rumia-
ヽஇдஇノ
Rizia
q
Topic Starter
Azure
Thank you, Rizia
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