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The Prototypes - Slip Away

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70
Topic Starter
Secretpipe
This beatmap was submitted using in-game submission on vendredi 14 avril 2017 at 12:56:43

Artist: The Prototypes
Title: Slip Away
Tags: dnb drum and bass C00L Nerova Riuz GX Kin Kyshiro Zerss phaZ
BPM: 87
Filesize: 15256kb
Play Time: 02:57
Difficulties Available:
  1. Collab Easy (1,54 stars, 130 notes)
  2. Collab Insane (4,43 stars, 546 notes)
  3. In the City of Gold (4,86 stars, 634 notes)
  4. N/A's Hard (3,31 stars, 326 notes)
  5. Normal (2,08 stars, 265 notes)
Download: The Prototypes - Slip Away
Information: Scores/Beatmap Listing
---------------

Last map of 2016.

Probably one of the few I'll ever done from now.

Mapset :

• Collab Easy : C00L and Secretpipe → Done
• Normal : Secretpipe → Done
• N/A's Hard : Nerova Riuz GX → Done
• Collab's Insane : Kin and Kyshiro→ Done
• In The City Of Gold : Secretpipe → Done

• • Piano hitsounding by the great phaZ! Make the hitsounding great again!
• • • EPIC SB (well there's no stars rip)→ Done by Zerss
C00L
first \:D/
Zerss
second :c
Gordon123
As we stand at the gates
I don't want you to go away
It's time for us to go
Our separate ways
It's OK to leave us
Don't be afraid
We'll be holding your hand
Till the end

Don't slip away
Just slip away
Leave this place
We'll see you someday

In the city of gold
In the city of gold
In the city of gold
In the city of gold

We'll see you someday
Topic Starter
Secretpipe
Was curious bout them lyrics for an eventual sb!

thanks mate!
Gordon123
Lol,bro u free for GD? maybe i can try make easy diff ;)
Topic Starter
Secretpipe
nah sorry

everythin' is taken
Nerova Riuz GX
Topic Starter
Secretpipe
Bro nice o:

Renamed it into N/A's Hard , is that okay ?
C00L

Secretpipe wrote:

• • • EPIC SB? ? wait for it

/me waits impatiently
Topic Starter
Secretpipe
Storyboard by Zerss has been uploaded!

Several changes will come!
Pachiru
I'm pregnant of Secretpipe's baby
Saturnalize
friendly reminder to put the gd and collab mapper to tags. No KD.
Topic Starter
Secretpipe
thanks mr saturn
phaZ
00:55:440 - please its "leave this plane" not place
otherwise really epicstoryboard :^)
also, even though those lines are some nice little rhymes that you did, i think they are a bit off the mark. if im correct the song is about losing someone, but it doesnt say anything about a relationship. so maybe write something like:

1: together we laughed / together we cried
2: we often did xx (no idea) / we often did fight
3: but dont be afraid / you will be alright
4: because in my mind / youre still at my side

maybe swap 1 and 2
instead of "because in my mind" maybe " 'cause in my inner heart"

(wtf did i just wrote)
Zerss

phaZ wrote:

00:55:440 - please its "leave this plane" not place actually, that's kinda unknown; I mean, websites says "plane", "place", "pain",... so I just took the most relevant, since, leaving a plane means they were already seperated.
otherwise really epicstoryboard :^) thanks!
also, even though those lines are some nice little rhymes that you did, i think they are a bit off the mark. if im correct the song is about losing someone, but it doesnt say anything about a relationship. so maybe write something like: to be honest, I haven't thought of relationship or whatever xD but your lines are better imo so i'll use them

1: together we laughed / together we cried
2: we often did xx (no idea) / we often did fight
3: but dont be afraid / you will be alright
4: because in my mind / youre still at my side

maybe swap 1 and 2
instead of "because in my mind" maybe " 'cause in my inner heart"

(wtf did i just wrote)
don't forget to put epilepsy warning pipuh!
here's the new .osb and here's some files you have to add on SB/chars/!
phaZ
dropping hitsounds (some files might be unused /lazy)
.
.
.

http://puu.sh/so3ND/0049961088.zip
Topic Starter
Secretpipe
LETS FKING RANK
C00L

Secretpipe wrote:

LETS FKING RANK
Laurakko
mod as per requested
(of course i'll mod your map pipe <3)
In the City of Gold
00:28:194 (3) - 4px right 4 down
00:33:021 (6) - 3px up
00:21:297 (4) - 4px right 1 up
00:22:676 (1) - 1px felt
00:39:573 (2) - 1 px left
00:45:780 (6) - 5px down
00:47:159 (1) - supposed to be blanketed?
01:00:942 (3) - 1px left
01:41:649 (3) - 1px right
01:43:546 (6) - 1px down
02:06:477 (3) - 1px right
02:24:408 (1) - 3px left
02:29:580 (1) - 3px right
please rank this lovely map so i can fc it with hdhr
WORSTPOLACKEU
In the City of Gold

00:26:814 (2,3) - Blanket?

00:37:849 (1) - Can't you make this curve nicer lol, this looks kinda bleh :D

01:00:425 (2,3) - Blanket

01:41:304 (1,3) - Blanket

02:24:235 (8,1) - Blanket

02:29:580 (1,3) - Blanket

02:46:735 (4,5) - I'd put this in equal distance betwen nr 6 and 3, looks neater.
02:49:753 (6) - same



Collab Insane

00:45:780 (4,5) - Blenkat

01:33:028 (1,4) - Stack

02:00:959 (2) - Don't you wanna map the stream here?

02:19:925 (1,3) - ;_; please move that somehow if possible so it doesn't touch it like that haha


NA's Hard

02:46:132 (1) - This is the only thing I think doesn't rly fit, it feels like it doesn't belong in this map, feels odd to play it, feels odd to look at it, up to you.


Nice set, looking very nice and I like the dislocated theme you have!
GL
EmeliaK
hey

General
  1. a few sliders made of multiple segments have the hard points between sections off the beat, and in mellower difficulties, the ball instantly changing direction is the most significant visual element while holding a slider, so matching where the points are to the music is a good idea (this is what i'll mean when i say "bends out of sync")
Easy
  1. 00:48:539 (3) - bends aren't synced to anything, so it feels a little removed from the song compared to other sliders - move them in/out a little, maybe?
  2. 00:55:781 (1) - the last two curves are based on the horizontal/vertical axes and both concave, and i feel like that's what makes this one a little awkward; perhaps play with this one a little but it's overall okay
  3. 00:59:563 (4) - ditto on the horizontal/vertical alignment; just try slanting this one off the axes, maybe?
  4. 01:01:297 (1) - bends are out of sync with the beat, and the end is unsnapped - forgot to compensate for an SV change?
  5. 01:04:734 (1) - ditto on bends out of sync
  6. 01:17:837 (1) - and ditto again
  7. 01:28:891 (1) - and ditto again
  8. 01:34:408 (1) - this one is annoyingly close, but ditto
  9. 01:50:959 (1,2) - the segment beginning here does compact the spacing down, but a player on Easy likely won't notice it meaning a gap of 1 beat instead of 2, since that's intuition a player picks up later; overlapping elements a beat apart would be visually distinct and allow Easy players something visual to latch onto - overlap just by a little instead of a lot, maybe? play with it and see what you think
  10. 02:08:891 (3) - one end of this slider managed to escape the playfield
  11. 02:13:028 (1,2) - this breaks the rhythm that's been followed so far; it's a one-off, which makes it even weirder (i can see the section which follows, but that handles alternating between the two rhythms much more logically by placing the 1-3-5-7 before the 1-3-6)
  12. 02:44:753 (3,1,2) - both the long slider and the two short sliders ignore the established and mapped rhythm; the long one by just plain bridging over it, and the short ones by landing on the straight beats instead
  13. 02:47:511 (1,2) - this asks the player to bridge two separate bars with one element (it's not particularly musically intuitive, since snares conventionally are the cap of a rhythm rather than the fundamental) - instead of slider-slider, try slider-circle or circle-slider?
  14. 02:53:028 (5) - try an NC, i feel like it might work
Normal
  1. overall, the overlaps are a little innocuous given the tighter spacing vs the Easy, and that means visually (at Normal, vision is still a key tool) the short gaps aren't immediately distinct; maybe make the overlaps a little more pronounced somehow? i know it's a popular fad in mapping to spatially offset overlaps a little
  2. otherwise, there really isn't much that offends here
  3. 00:30:952 (1) - bends fairly unsynced; the first two bend points could be at 2 and 3, and the third on the start of the next bar
  4. 02:23:028 (5,6) - i can hear how the rhythm changes here, but what's mapped doesn't really match up; sliders arranged like this carry the rhythm a lot better, since chained sliders communicate that something constant is happening over that time
  5. 02:24:063 (1,2) - i'd say convert this to the three-note 1-3-6 rhythm; combined with the following four circles, it makes for two bars of straight 1-2-3-4, and thath defies the song rhythm just a little too much in this case
  6. 02:29:580 (1,2,3) - maybe change to a 1-3-6? this suggestion is a little lighter, but see what you think
  7. 02:44:753 (8) - this beats a 1-4-7 versus the established 1-3-6, so it feels displaced against the song - i'd say try playing with this one a little?
  8. 02:53:718 (4) - there's nothing in the song that matches up with where this slider ends; extending it to the start of the next bar (the next white tick) would work a lot better, i think
Topic Starter
Secretpipe
Fixed the most of things!

NRG , I didn't fixed the thing on your diff since it plays okay!
Kin knows it but i fixed the blanket and the stack for him!

If anyone wants a specific reply , ask me ingame , i have no time to post a reply rn haha!

thanks for mods guys!
Nerova Riuz GX
nic cover
thx
Underdogs
Topic Starter
Secretpipe
from rank*

:P
phaZ
btw is the sb updated yet? cuz i still see the old sb :s
Topic Starter
Secretpipe
did you redl?

edit : yeah this is stange , will readd sb when i'll be on my desk
Monstrata
in the city of gold

00:19:918 (1,2,3,4) - Mainly just an aesthetic thing, but make them the same visual spacing? the gap from 2 > 3 is slightly bigger
00:28:194 (3) - NC? New measure, and you usually NC to begin these repeat sliders. Also, maybe remove the NC on 00:26:470 (1) -
00:46:642 (3,1) - Blanket?
00:47:849 (4,5,6) - Make the spacing on the triplet more even.
01:37:511 (2,3) - It would look nicer if these two sliders were like, the same shape? xD
02:32:339 (1,2,3,4,5,6,7) - I would make these jumps smaller since the music does quiet down here.

Collab Insane

00:36:470 (7) - I would NC here, the combo is getting really long.
00:39:228 (1) - Nice!
01:28:891 - red/green lines have different values.
01:30:270 (1,2,3,4) - This structure just felt too close together lol. I would space the objects apart a bit more. Like, 01:28:891 (1,2,3) - is good!
01:50:615 (7) - Unsnapped

NA's Hard

01:40:270 (3,4) - Incorporating the wave slider into a blanket pattern could improve the aesthetics here.
02:12:684 (3,1) - I would space this out a bit more. The current spacing resembles a 1/2 jump rather than a 1/1 gap.
02:17:856 (3,1) - Same here, just move slider 3 down a bit more.

Normal

00:52:680 - red/green lines have different values.
01:49:580 (4,1,2) - Spacing is kinda messed up here xd

[]

Should be all~
Topic Starter
Secretpipe
zerss i need you to fix the sb in order to fix strata's epic mod :D
Zerss
Had a little talk with 'pipuh about the storyboard; no need to redownload because everything was fine aha.
Nerova Riuz GX
Topic Starter
Secretpipe

Monstrata wrote:

in the city of gold

00:19:918 (1,2,3,4) - Mainly just an aesthetic thing, but make them the same visual spacing? the gap from 2 > 3 is slightly bigger
yes
00:28:194 (3) - NC? New measure, and you usually NC to begin these repeat sliders. Also, maybe remove the NC on 00:26:470 (1) - yes
00:46:642 (3,1) - Blanket? yes
00:47:849 (4,5,6) - Make the spacing on the triplet more even. buffed it
01:37:511 (2,3) - It would look nicer if these two sliders were like, the same shape? xD rofl fixed huehue
02:32:339 (1,2,3,4,5,6,7) - I would make these jumps smaller since the music does quiet down here. rite

Collab Insane

00:36:470 (7) - I would NC here, the combo is getting really long. fixed
00:39:228 (1) - Nice! good job kin hue
01:28:891 - red/green lines have different values. i dun see what's wrong on it o: sv is at 0.75 at that time and then it increase (maybe i missed something ? o:)
01:30:270 (1,2,3,4) - This structure just felt too close together lol. I would space the objects apart a bit more. Like, 01:28:891 (1,2,3) - is good! fixed yeh
01:50:615 (7) - Unsnapped fixed

NA's Hard

01:40:270 (3,4) - Incorporating the wave slider into a blanket pattern could improve the aesthetics here.
02:12:684 (3,1) - I would space this out a bit more. The current spacing resembles a 1/2 jump rather than a 1/1 gap.
02:17:856 (3,1) - Same here, just move slider 3 down a bit more.

Normal

00:52:680 - red/green lines have different values. fixed
01:49:580 (4,1,2) - Spacing is kinda messed up here xd fixed

[]

Should be all~

ayy so i fixed everything!

about the red/greenline is the collab insane, i have this , i think it's okay o:



tyvm 4 modding huehuehuehue
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