Greetings and grats on Qualify!
I'm here because i would like to discuss about the SHD difficulty before this get's moved into the Ranked section.
I think in my eye's the SHD difficulty is a little bit overdone. You have basically every noise mapped with a double to kinda "force" a even higher difficulty than the SC.
The SC difficulty is already on his limit or at least pretty close to it.
I don't want to say that you have to delete the difficulty because that would be also the wrong way, i just think you could delete few notes to let the difficulty make somehow sense, letting it follow more than just the hihat with the doubles.
Let me give you a few examples:
Let me start for this from here 00:41:230 - . This is the first part where you start using only doubles and hands.
00:41:337 (41337|0) - , 00:42:195 (42195|3) - , 00:42:623 (42623|2) - , 00:43:052 (43052|0) - , 00:43:909 (43909|3) - , 00:44:337 (44337|3) - , 00:44:766 (44766|3) - , 00:45:623 (45623|0) - , 00:46:052 (46052|2) - , 00:47:337 (47337|1) - , 00:47:766 (47766|0) - , 00:48:195 (48195|0) - and so on!
With this you would follow with your jumps the melody without destroying your pattern too much. You can even keep the single note jacked to the previous hand (to keep consistency with your jack pattern here)
As next let me jump to the first Kiai section. here you could do something similar just with deleting less notes, basically where you have only a hihat keep it with single note.
01:08:766 (68766|3) - , 01:09:623 (69623|1) - , 01:10:480 (70480|2) - (to avoid the triple jack), 01:11:337 (71337|0) - , 01:12:195 (72195|2) - , 01:13:052 (73052|0) - , 01:13:909 (73909|2) - , 01:14:766 (74766|2) - (because i think jack on 4, following with jack on 3 can be pretty ass), 01:15:623 (75623|3) - and so on.
Let the doubles follow the melody, not just everything with doubles (even hi-hat's which are not that strong that they need a double to emphasize it)
Now a little bit mod for the calm part (which is actually my favorite part here haha):
01:46:802 - You have here a note missing. You have it in SC and it's the same noise like 01:45:945 - .
01:47:445 - Same thing here.
01:50:659 - here too.
02:02:873 - What is with here? You have mapped in in SC but not in SHD?
02:06:087 (126087|3) - About this note. The SHD is the only difficulty where this note exist. There is a noise and can be mapped. I would suggest you to add it to the other difficulty's (at least SC/MX)
02:08:659 (128659|1) - This note is a bit weird. The noise here isn't clearly audible. I would suggest you to delete this note. NM and LeiN's MX doesn't have it too.
02:41:230 - The suggestion from the first kiai apply's here too.
02:51:302 (171302|1,171302|2,171302|0) - This hand here is wrong placed. You doesn't have a kick sound, either the melody you mapped with your quads. Removing one note solves the problem.
03:20:016 (200016|0,200016|3,200016|2,200445|1,200445|0,200445|3) - Can i ask why you did add here hands? There is nothing different than all the time. Would suggest keeping it doubles.
Why you added hands from 03:16:373 - could be justified for the extra vocals. Not very audible but i would say it's okay because it's clearly something different.
03:36:087 - From here a similar suggestion like i made in the first part would apply pretty good, even when it's a bit more
04:05:043 (245043|0) - To all these notes you placed on a 1/16 beat. I am 99% sure they should be 1/12 snap. Using 1/16 is slightly too early. When i go to 04:05:052 - and let the music start with 25% playback rate i can clearly hear that the sound begins here.
This apply's for all notes you placed on a 1/16 beat.04:16:587 -
Missing kick hitsound in all difficulty'sThat's all. Like i said and other said it already too before the first disqualify. I think the SHD is slightly overdone. It's not that much as i first thought but i highly suggest you to delete these notes and let it follow more than just the hi-hat's. Also few missing notes and the snapping.
With these suggestion you would still have an difficulty which is harder than the SC and doesn't seems randomly mapped with doubles because that's what i thought when i saw the difficulty first.
I am curious what you think about my concern, please let me know!
Waiting for your reply!
LastExceed wrote:
bad it won't get ranked... expect a DQ with "overdone" as reason in the next few minutes.
Dear LastExceed. It's interesting to see after our discussion in discord that you think i would directly disqualify this beatmap. This is not how it work. Here is a link to my QAT-Blog post so that you can see and read again how this everything even works.
http://osuqat.tumblr.com/post/152196956 ... d-beatmapsAlso, there's no need to move our "discussion" now here (: