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Kanae Asaba - Endless Starlight ~Inochi no Kirameki~ (OP ver

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Total Posts
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Topic Starter
Battle
This beatmap was submitted using in-game submission on Saturday, January 28, 2017 at 10:31:00 AM

Artist: Kanae Asaba
Title: Endless Starlight ~Inochi no Kirameki~ (OP ver.)
Source: リーグ・オブ・レジェンド
Tags: Lux Janna Lulu Poppy Jinx lol mahou shoujo 魔法少女 magical girl girls magic riot games league of legends pkhg jrock jpop orchestral
BPM: 181
Filesize: 27184kb
Play Time: 01:42
Difficulties Available:
  1. Hard (3.1 stars, 233 notes)
  2. Normal (1.79 stars, 145 notes)
  3. pkhg's Insane (4.24 stars, 335 notes)
  4. Star Guardian (5.36 stars, 363 notes)
Download: Kanae Asaba - Endless Starlight ~Inochi no Kirameki~ (OP ver.)
Download: Kanae Asaba - Endless Starlight ~Inochi no Kirameki~ (OP ver.) (no video)
Information: Scores/Beatmap Listing
---------------
a

insane by pkhg
Arusamour
<3
-Kawa
Isn't League of Legends missing from tag?
Topic Starter
Battle
o shit lmfao
KantoKun
can i work on this?? ;-;
Irohas
m4m

general
BG dimensions should be 1366x768
uncheck widescreen support on normal, hard and pkhg

normal
AR5 ?
00:25:230 (2,3,4) - whistles is kinda loud imo
00:27:219 (5) - I think it's better to change that to start a 1/2 slider at 00:27:053 - to fit with the whistle rhythm that you chose to follow before a bit as you did for 01:35:672 (4,5,1) -
00:52:743 (3) - it deserve having variety because it quickly become boring these 1/1 imo, you should change that to 2 circles maybe?
[]

hard
why not AR7-8 ?
seems good
[]

pkhg
00:50:423 (3) - what about move 00:51:086 (6,7,8,9,1) - to 233|158 to make great overlap with (3)?
00:55:893 (3,2) - stack s:
00:55:893 (3,2) - ^
01:36:169 (7,3) - ^

👌👌👌 as usual
learn me to map well s:
[]

Good luck!
my map: https://osu.ppy.sh/s/503141
Kashima
m4m here!

normal

00:08:986 (1) - to 00:20:754 (4) - DS is different from the remaining.(1.3 and 1.1)
00:34:677 (4) - maybe a straight slider?
00:51:417 (1,2) - ^ like 00:52:743 (3,4) - or a circle flow
01:01:528 (1) - putting a note behind a slider end on normal diff is unrankble as i remebered.
01:20:423 (1,2) - dat overlap


hard

00:08:986 (2,3) - DS maybe 1.7?
00:34:014 (1,3) - too close between the blanket
00:36:169 (3,4,5,1) - make them a square will be great
00:42:799 (3,4) - abrupt jump for no strong sound here
00:48:434 (4,1) - fix the blanket
01:18:102 (2,4,1) - spacing too close between 2 and 4
01:19:926 (3,4) - DS
01:22:578 (3,4) - ^
01:31:528 (2,3) - ^
01:32:357 (1,2) - ^
01:31:528 (2,3,1) - spacing
01:39:069 (1) - move to 01:39:152 -

pkhg's Insane

00:30:533 (2) - Ctrl+G
00:37:992 (1) - ^
01:06:169 (2) - ^


Star guardian

maybe ar9-->ar9.3 ?

00:19:428 (1,2) - flow
00:28:793 (1) - move to 00:28:876 -
00:41:141 (2) - Ctrl+G
00:42:467 (2) - "(" --> ")"
01:23:406 (2) - Ctrl+G to make an anti-flow because there is a stress here.
01:36:169 (8,2) - a blanket? up to you

Advice for all diff : The spacing (not DS) between the subject should be the same to make the map look better.

:) Good luck for rank!

my map:https://osu.ppy.sh/s/516329
Topic Starter
Battle
MS

MugiwaraSekai wrote:

m4m

general
BG dimensions should be 1366x768 zz resize by 1 pixel
uncheck widescreen support on normal, hard and pkhg I'll just turn it on on the Star Guardian diff, to make it consistent lol

normal
AR5 ? Naw, Normals are usually AR 4, AR 5 seems really fast for the lowest diff
00:25:230 (2,3,4) - whistles is kinda loud imo I want it to be really noticeable for those notes, I feel it's appropriate
00:27:219 (5) - I think it's better to change that to start a 1/2 slider at 00:27:053 - to fit with the whistle rhythm that you chose to follow before a bit as you did for 01:35:672 (4,5,1) -
00:52:743 (3) - it deserve having variety because it quickly become boring these 1/1 imo, you should change that to 2 circles maybe? naw that would make it feel inconsistent, it's a slow part so having a rather monotonous rhythm is rather fitting
[]

hard
why not AR7-8 ? It's rather easy, plus I want it to scale somewhat to match the set
seems good
[]

👌👌👌 as usual
learn me to map well s:
[]

Good luck!
my map: https://osu.ppy.sh/s/503141

K

Kashima wrote:

m4m here!

normal

00:08:986 (1) - to 00:20:754 (4) - DS is different from the remaining.(1.3 and 1.1) Yes this is intentional, it is fine to do this as long as it's done in a way that makes sense
00:34:677 (4) - maybe a straight slider? Ye I've been wanting to make this straight but I've been lazy lmao
00:51:417 (1,2) - ^ like 00:52:743 (3,4) - or a circle flow Naw, it looks nice the way it is, nice and symmetrical
01:01:528 (1) - putting a note behind a slider end on normal diff is unrankble as i remebered. Naw, besides there's a really big gap so it's would be pretty hard to place is somewhere regardless, having it on the slider end during the pause makes the most sense to me
01:20:423 (1,2) - dat overlap Yeah, but it's still quite clear on what it's doing, so it doesn't really affect playability, I think it works well


hard

00:08:986 (2,3) - DS maybe 1.7? o lmfao
00:34:014 (1,3) - too close between the blanket
00:36:169 (3,4,5,1) - make them a square will be great
00:42:799 (3,4) - abrupt jump for no strong sound here Mmm playability wise, players will only need to hit 3's head and hold for a little, since 1/2 sliders of this length behave similarly to 1/2 single taps, having a small jump here emphasizes the drum and finish w/ 00:43:130 (4,1) -
00:48:434 (4,1) - fix the blanket
01:18:102 (2,4,1) - spacing too close between 2 and 4 naww I don't think so
01:19:926 (3,4) - DS lmfao i hate stacking properties, fixed all those
01:22:578 (3,4) - ^
01:31:528 (2,3) - ^
01:32:357 (1,2) - ^
01:31:528 (2,3,1) - spacing
01:39:069 (1) - move to 01:39:152 - It's fine, the music has already started to like hold after 01:38:986 -

Star guardian

maybe ar9-->ar9.3 ? I feel that the song is relatively calm, so I don't feel 9.3 is necessary

00:19:428 (1,2) - flow naw the anti flow works well here imo
00:28:793 (1) - move to 00:28:876 - I feel it's fine to have it on this beat, have spinners 1/4 after a note is common, plus it gives moer leniency to the spinner since it's somewhat short
00:41:141 (2) - Ctrl+G jump to 3 is intentional, 1/2 sliders behave similarly to 1/2 single taps
00:42:467 (2) - "(" --> ")" I like the way players have to move in the opposite direction for the next note, it's nice imo
01:23:406 (2) - Ctrl+G to make an anti-flow because there is a stress here. Naww if I ctrl +g'd this, the jump would be extremely big, and circular flow would be kinda wonky here since it's the edge of the screen, I feel that there's enough distance between 2,3 to keep it this way
01:36:169 (8,2) - a blanket? up to you

Advice for all diff : The spacing (not DS) between the subject should be the same to make the map look better. kk

:) Good luck for rank!

my map:https://osu.ppy.sh/s/516329

Thanks for mods!

Purple: Comment
Green: Accepted
Blue: Rejected
No response: Fixed
Plaudible
m4m from your queue~
my map: https://osu.ppy.sh/s/504958

____________________

Do you plan on changing the whistle hitsound? Sounds pretty bad :(


Also, the red tick's offset should be 7494 imo. It makes the start of the kiai actually be on a downbeat. 01:01:859 (1)


Normal
00:26:058 (4) - Blanket, woop woop! Put first point on x172 y276, second on x160 y192, third on x172 y164
00:44:456- It'd be cool if you could map this sound. Hearing it then having it not mapped threw me off while playing it.

Hard
00:29:870 (2,1) - It'd be cool if you could blanket these, the overlap is visible and looks weird.
00:34:677 (3) - Could be improved. Midpoint on x308 y120 and endpoint on x280 y192

pkhg's Insane
00:40:312 (5) - You don't overlap notes in the rest of the map in this manner, and it looks rather unfitting for this.
01:35:009 (1) - Wouldn't it be better to break the flow here since it's slightly more intense than 01:35:340 (2)?

Star Guardian
lux best girl
00:20:423 (4,1) - Straighten that? ;w;
00:36:666 (1) - I have literally nothing else to mod because this is already so polished. Blankets! Move the whole slider x260 y212
00:55:230 (1,2,1,2,1,2,3,4) - Is this necessary though? :/ I get that she's singing the vocals and they're higher pitch than the rest of the parts here, but I don't think it justifies an intense jump pattern like this that's equally as intense as the part before the kiai. You have pp jumps later anyways >:u

bleh that's all I got, sorry for really short mod, I won't be offended if you only mod like 1 or 2 difficulties on my map.
Oh damn that's where I recognize your mapping style :O https://osu.ppy.sh/s/475776 You better rank this or I'm coming after you >:C
Topic Starter
Battle
P

Plaudible wrote:

m4m from your queue~
my map: https://osu.ppy.sh/s/504958

____________________

Do you plan on changing the whistle hitsound? Sounds pretty bad :( I like the way it sounds


Also, the red tick's offset should be 7494 imo. It makes the start of the kiai actually be on a downbeat. 01:01:859 (1) Yeah but it ends up messing up with how the timing sounds overall, it's best to keep it this way


Normal
00:26:058 (4) - Blanket, woop woop! Put first point on x172 y276, second on x160 y192, third on x172 y164 lol I'm not into really hard-set coordinate modding so I just fixed the blanket
00:44:456- It'd be cool if you could map this sound. Hearing it then having it not mapped threw me off while playing it.

Hard
00:29:870 (2,1) - It'd be cool if you could blanket these, the overlap is visible and looks weird. Wrong timestamp?
00:34:677 (3) - Could be improved. Midpoint on x308 y120 and endpoint on x280 y192 Fixed this in last mod probably lol, it looks fine now, it's not rly close anymore

Star Guardian
lux best girl
00:20:423 (4,1) - Straighten that? ;w;
00:36:666 (1) - I have literally nothing else to mod because this is already so polished. Blankets! Move the whole slider x260 y212
00:55:230 (1,2,1,2,1,2,3,4) - Is this necessary though? :/ I get that she's singing the vocals and they're higher pitch than the rest of the parts here, but I don't think it justifies an intense jump pattern like this that's equally as intense as the part before the kiai. You have pp jumps later anyways >:u I've wanted to rework this jump pattern anyways lol

bleh that's all I got, sorry for really short mod, I won't be offended if you only mod like 1 or 2 difficulties on my map.
Oh damn that's where I recognize your mapping style :O https://osu.ppy.sh/s/475776 You better rank this or I'm coming after you >:C pls

Thanks~
Will mod your map soon
pkhg
mugi

MugiwaraSekai wrote:

pkhg
00:50:423 (3) - what about move 00:51:086 (6,7,8,9,1) - to 233|158 to make great overlap with (3)? nice
00:55:893 (3,2) - stack s:
00:55:893 (3,2) - ^
01:36:169 (7,3) - ^
fixed all

👌👌👌 as usual xd
learn me to map well s: youre already cool
[]

Good luck!
my map: https://osu.ppy.sh/s/503141

kashima

Kashima wrote:

pkhg's Insane

00:30:533 (2) - Ctrl+G
00:37:992 (1) - ^
01:06:169 (2) - ^
no xd

[/url]

plaudible

Plaudible wrote:

[box=pkhg's Insane]00:40:312 (5) - You don't overlap notes in the rest of the map in this manner, and it looks rather unfitting for this. > http://puu.sh/rDJ0y/c47b2f7dd5.jpg
01:35:009 (1) - Wouldn't it be better to break the flow here since it's slightly more intense than 01:35:340 (2)? yehja
updoot
HootOwlStar
m4m via pm and not from your queue
[norm]
  1. zxzxz didn't understand how the distance snap works in this difficulty anyway. two different distance snaps used before and after 00:18:268 (4) - + the ds change seems unnecessary and not fitting since the front part is calmer anyway
  2. 00:40:147 - think that there should be a note for the THUMP THUMP music notes together with 00:40:312 - coming as a set to emphasize them
  3. 00:43:296 (1) - 00:44:622 (3) - minor aesthetic issue, but blanketing up will tidy up the pattern a little tbh
  4. 01:01:528 (1) - the beat is rather hard to be clicked since it's offbeat + being the relatively less audible note, providing a historical click there with 1/1 gap afterwards makes 01:01:859 (1) - less emphasized tbh. mayb remove the circle or make it a 1/2 slider like in Hard diff, but it's up to you tho + 01:00:533 (3) - mayb convert into two circle s anyway, clicking offbeat here seems weird idk
  5. 01:09:318 (5) - 01:15:948 (2) - they touched the hp bar. please lower them down
[hard]
  1. nitpicks. 01:27:053 (1,2,3,4) - and 01:37:660 (1,2,3,1) - aren't perfectly mirrored + 01:19:097 (1) - touched the score bar
  2. 00:39:815 (2,3) - and as mentioned before, ignoring 00:40:147 - is rather weird so consider to convert them into 1/2 slider followed by 2 circlezs or something like that whatever and wherever your creativity might go to
[insanes]
  1. for pkhg, 00:40:478 (6) - imo there should be a 1/1 gap implemented after 00:40:312 (5) - to emphasize the instrumental silence, and the vocal note is comparingly less audible anyway fff + 01:38:986 (7) - nc for the consistency. yay
  2. for star guardian, 00:40:478 (6) - same as insane diff + 01:29:539 (1,2) - swap combos
otaku culture. ok gl btw
Vivyanne
normal
00:25:230 (2,3) - can this be placed on the same y coordinate this triggers me a lot lo
00:40:312 (4) - i feel like a slider would be better to catch some more of the vocals that are happening at this point eya
01:07:826 (2,3) - i personally really dont like stacked notes in easier difficulties when you haven't had a little break before them as they can confuse the player and thus can cause some problems. i'd prefer to see these notes seperated (also applies to 01:33:517 (5,1) - and 01:36:169 (5,1) - in that sense)

hard
maybe you can start emphasising 00:18:102 - here since its a p strong beat and i feel like it has to be emphasised in some way
00:18:268 (4) - nc here for the big change in the song thats startin ghere ?
00:37:163 (2,3) - picky but same slidershape maybe? would look a little better yaknow xd
00:55:230 (3) - feeling like this can be NCd for reading purposes. the timing suddenly changes so maybe a NC can help clarify that? i know about the spacing but a little extra wouldn't hurt yea
01:38:323 (3,1) - maybe not stack this so that 01:38:986 (1) - can have more emphasis ?

pkhg
not needed but maybe od8 would be nicer xd
00:39:649 (2,3,4,5,6) - mayb make a perfect star pattern out of this mayb just mayb (yea slidertail from (2))
00:56:556 (1,3) - ups not perfect stacked fix pls xd
00:57:053 (2,1) - same here (sorry for having to point this out but it just triggers me xd)
01:38:986 (7) - NC to keep the NCing on the last note consistent with the rest of the map ?

star
00:26:721 (3) - why does this have a different slider shape than 00:26:058 (1,2) - ?
00:54:732 (3) - idk if a reverse rly fits the song here, reconsider this ?

sorry for short shitmod but there just wasnt a lot to say as the mapping was solid af
gl!
Maelstrrom
m4m

Normal
  • 00:08:986 (1) - angle's timing is a bit off
    00:09:981 (2,3) - rhythm choise seems weird. 00:10:478 - as strong as 00:10:147 - why it's on slidertail ? Would map https://puu.sh/rEoCB/96156e7bd0.png
    00:12:633 (2,3) - ^
    01:00:533 (3,1) - can confuse a new player so better unstack since this is your easiest diff. 00:28:710 (3,1) - there you have 8/2 pause so it's ok but 5/2 at 01:00:533 (3,1) - is not enough imo
Hard
  • 00:17:937 (3,4) - should be stacked for cosistency with 00:16:611 (1,2) -
    00:19:926 (2) - intuitively player wants to move his cursor further so better unstack them.
    00:34:677 (3,3) - overlap
pkhg's Insane
  • 00:35:009 (4,1) - unreasonable distance changing
    01:00:036 (3,4,5) - should be skipped or less spaced or somehow differentiated since according to music it should not be the part of 01:00:533 (1,2,3,4,5) - pattern
    01:38:986 (7) - more emphasis ?
Star Guardian
  • 00:09:484 (3) - there's no clickable sound for this circle
    00:12:136 (2) - ^
    00:14:290 (1) - why NC
    00:28:544 (7,1) - need more emphasis
    00:40:147 (5) - NC
    01:12:136 (4,5) - not sure if it fits the music
    01:27:053 (1,2,3,4,5,6,7,8) - emphasise this part from 01:26:390 (1,2,3,4,5) -
Star
Good luck!
Topic Starter
Battle
HOS

HootOwlStar wrote:

m4m via pm and not from your queue
[norm]
  1. zxzxz didn't understand how the distance snap works in this difficulty anyway. two different distance snaps used before and after 00:18:268 (4) - + the ds change seems unnecessary and not fitting since the front part is calmer anyway It helps make a clear difference, plus it's done in a non-confusing way so I see no reason to rly change this
  2. 00:40:147 - think that there should be a note for the THUMP THUMP music notes together with 00:40:312 - coming as a set to emphasize them I don't really think this would work out too well, the red ticks follow the vocals, and if I were to map out the thumps it would make the vocals right after feel neglected (the one on the white tick) and if I made it a repeat slider it would be too dense imo
  3. 00:43:296 (1) - 00:44:622 (3) - minor aesthetic issue, but blanketing up will tidy up the pattern a little tbh tried best i could lol
  4. 01:01:528 (1) - the beat is rather hard to be clicked since it's offbeat + being the relatively less audible note, providing a historical click there with 1/1 gap afterwards makes 01:01:859 (1) - less emphasized tbh. mayb remove the circle or make it a 1/2 slider like in Hard diff, but it's up to you tho + 01:00:533 (3) - mayb convert into two circle s anyway, clicking offbeat here seems weird idk did first suggestion
  5. 01:09:318 (5) - 01:15:948 (2) - they touched the hp bar. please lower them down
[hard]
  1. nitpicks. 01:27:053 (1,2,3,4) - and 01:37:660 (1,2,3,1) - aren't perfectly mirrored + 01:19:097 (1) - touched the score bar
  2. 00:39:815 (2,3) - and as mentioned before, ignoring 00:40:147 - is rather weird so consider to convert them into 1/2 slider followed by 2 circlezs or something like that whatever and wherever your creativity might go to I prefer the vocalssss here, the vocals is what I like mapping for the most part and it works well enough since i'm usually following it
[insanes]
  1. for star guardian, 00:40:478 (6) - same as insane diff I mostly follow vocals so ye+ 01:29:539 (1,2) - swap combos k
otaku culture. ok gl btw

ht

HighTec wrote:

normal
00:25:230 (2,3) - can this be placed on the same y coordinate this triggers me a lot lo
00:40:312 (4) - i feel like a slider would be better to catch some more of the vocals that are happening at this point eya explained in mod aboveeee
01:07:826 (2,3) - i personally really dont like stacked notes in easier difficulties when you haven't had a little break before them as they can confuse the player and thus can cause some problems. i'd prefer to see these notes seperated (also applies to 01:33:517 (5,1) - and 01:36:169 (5,1) - in that sense) They make sense enough, and I make it quite clear how they're supposed to play so I feel there is no need to change this, I do this on all my normals lol

hard
maybe you can start emphasising 00:18:102 - here since its a p strong beat and i feel like it has to be emphasised in some way naw, i feel like the real pickup happens on 00:18:268 - so it's best to just have this nice and simple for this diff level
00:18:268 (4) - nc here for the big change in the song thats startin ghere ? fair enough
00:37:163 (2,3) - picky but same slidershape maybe? would look a little better yaknow xd naw, it has symmetry w/ 1 anyways
00:55:230 (3) - feeling like this can be NCd for reading purposes. the timing suddenly changes so maybe a NC can help clarify that? i know about the spacing but a little extra wouldn't hurt yea k cryptic pointed this out when he first saw this diff so might as well
01:38:323 (3,1) - maybe not stack this so that 01:38:986 (1) - can have more emphasis ? naw this has enough emphasis imo


star
00:26:721 (3) - why does this have a different slider shape than 00:26:058 (1,2) - ? 2 b parallel (00:26:721 (3,1) - )
00:54:732 (3) - idk if a reverse rly fits the song here, reconsider this ? cuz the section is slowwwwwww, refer back to the first section which used .8x sv

sorry for short shitmod but there just wasnt a lot to say as the mapping was solid af
gl!

M

Maelstrrom wrote:

m4m

I was surprised u modded this one but I'm cool with it since I wanna rank this fast lol

Normal
  • 00:08:986 (1) - angle's timing is a bit off idk what this means but it looks nice imo
    00:09:981 (2,3) - rhythm choise seems weird. 00:10:478 - as strong as 00:10:147 - why it's on slidertail ? Would map https://puu.sh/rEoCB/96156e7bd0.png It's part of the end of the word, they're relatively the same strength so i feel it's fine
    00:12:633 (2,3) - ^ ^
    01:00:533 (3,1) - can confuse a new player so better unstack since this is your easiest diff. 00:28:710 (3,1) - there you have 8/2 pause so it's ok but 5/2 at 01:00:533 (3,1) - is not enough imo mk this has been pointed out a lot so i just moved a lot of notes to make it make more sense to newbies
Hard
  • 00:17:937 (3,4) - should be stacked for cosistency with 00:16:611 (1,2) - It's good to break consistency in this case imo, 1,2,3 are unique, as they are the pick up to the song, so I feel them being separate helps further emphasize this
    00:19:926 (2) - intuitively player wants to move his cursor further so better unstack them.
    00:34:677 (3,3) - overlap not noticeable in game at all so no change
Star Guardian
  • 00:09:484 (3) - there's no clickable sound for this circle It helps make this section play a little smoother, but if another person mentions it I can remove, it was originally not here anyways, but the small bit of overmapping helps keep the flow going
    00:12:136 (2) - ^ ^
    00:14:290 (1) - why NC Similar to 00:11:141 (1,2,3) - , i want to seperate the strong vocal from the ones basically around to be an anacrusis
    00:28:544 (7,1) - need more emphasis bigr pp star xd
    00:40:147 (5) - NC
    01:12:136 (4,5) - not sure if it fits the music I think it fits well, the 1/4 isn't too audbile but it's there
    01:27:053 (1,2,3,4,5,6,7,8) - emphasise this part from 01:26:390 (1,2,3,4,5) - but it is emphasized :(((
Star
Good luck!

Thanks~
pkhg
HOS

HootOwlStar wrote:

[insanes]
  1. for pkhg, 00:40:478 (6) - imo there should be a 1/1 gap implemented after 00:40:312 (5) - to emphasize the instrumental silence, and the vocal note is comparingly less audible anyway fff vocalssssssss
    01:38:986 (7) - nc for the consistency. yay 1 note nc in 2016 lul
otaku culture. ok gl btw

higH

HighTec wrote:

pkhg
not needed but maybe od8 would be nicer xd 2stronk
00:39:649 (2,3,4,5,6) - mayb make a perfect star pattern out of this mayb just mayb (yea slidertail from (2)) just mayb
00:56:556 (1,3) - ups not perfect stacked fix pls xd lul blame peppy
00:57:053 (2,1) - same here (sorry for having to point this out but it just triggers me xd) lul fixed
01:38:986 (7) - NC to keep the NCing on the last note consistent with the rest of the map ? 1 note nc

gl!

maelstrrommm

Maelstrrom wrote:

m4m

pkhg's Insane
  • 00:35:009 (4,1) - unreasonable distance changing randomspacingtm
    01:00:036 (3,4,5) - should be skipped or less spaced or somehow differentiated since according to music it should not be the part of 01:00:533 (1,2,3,4,5) - pattern should
    01:38:986 (7) - more emphasis ? im bad at this game
Good luck!

ayy no changez

almost
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61445
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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[Metadata]
Title:Endless Starlight ~Inochi no Kirameki~ (OP ver.)
TitleUnicode:Endless Starlight 〜命のキラメキ〜(OP ver.)
Artist:Kanae Asaba
ArtistUnicode:浅場佳苗
Creator:Battle
Version:pkhg's Insane
Source:リーグ・オブ・レジェンド
Tags:Lux Janna Lulu Poppy Jinx lol mahou shoujo 魔法少女 magical girl girls magic riot games league of legends pkhg jrock jpop orchestral
BeatmapID:1102229
BeatmapSetID:518021

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//Storyboard Sound Samples

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278,126,67992,1,10,0:0:0:0:
395,204,68158,1,10,0:0:0:0:
455,80,68323,1,8,0:1:0:0:
278,126,68489,6,0,P|271:165|265:205,1,80,10|0,0:0|0:0,0:0:0:0:
177,325,68821,2,0,P|171:285|164:246,1,80,10|8,0:0|0:1,0:0:0:0:
100,154,69152,1,0,0:0:0:0:
244,208,69318,1,10,0:0:0:0:
244,208,69401,1,8,0:0:0:0:
244,208,69484,1,10,0:0:0:0:
90,306,69649,1,10,0:1:0:0:
272,342,69815,6,0,P|311:336|350:329,1,80,14|0,0:0|0:0,0:0:0:0:
479,233,70147,2,0,P|439:225|400:220,1,80,8|8,0:0|0:1,0:0:0:0:
272,342,70478,2,0,P|266:302|259:263,1,80,14|0,0:0|0:0,0:0:0:0:
100,154,70810,2,0,P|93:193|87:233,1,80,0|8,0:0|0:1,0:0:0:0:
272,342,71141,6,0,P|266:302|259:263,1,80,14|0,0:0|0:0,0:0:0:0:
186,118,71473,1,8,0:0:0:0:
87,232,71638,2,0,P|126:226|165:219,1,80,8|0,0:1|0:0,0:0:0:0:
299,139,71970,5,6,0:0:0:0:
165,218,72136,1,8,0:0:0:0:
345,286,72301,1,10,0:1:0:0:
177,139,72467,6,0,P|170:178|164:218,1,80,14|0,0:0|0:0,0:0:0:0:
272,342,72799,1,8,0:0:0:0:
272,342,72964,2,0,P|266:302|259:263,1,80,10|0,0:1|0:0,0:0:0:0:
96,302,73296,2,0,L|176:315,1,80,10|8,0:0|0:0,0:0:0:0:
345,286,73627,1,8,0:1:0:0:
176,315,73793,6,0,P|181:275|188:236,1,80,10|0,0:0|0:0,0:0:0:0:
299,139,74125,2,0,P|293:99|286:60,1,80,10|8,0:0|0:1,0:0:0:0:
176,0,74456,1,0,0:0:0:0:
125,131,74622,1,8,0:0:0:0:
125,131,74705,1,8,0:0:0:0:
125,131,74788,1,8,0:0:0:0:
286,60,74953,1,10,0:1:0:0:
103,143,75119,6,0,P|95:183|90:222,1,80,12|0,0:0|0:0,0:0:0:0:
154,346,75451,1,8,0:0:0:0:
246,224,75616,2,0,P|285:217|325:211,1,80,10|0,0:1|0:0,0:0:0:0:
448,228,75948,1,10,0:0:0:0:
362,137,76114,1,8,0:0:0:0:
313,299,76279,1,10,0:1:0:0:
175,168,76445,6,0,P|167:207|162:246,1,80,12|0,0:0|0:0,0:0:0:0:
268,30,76777,2,0,P|276:69|281:108,1,80,10|8,0:0|0:1,0:0:0:0:
246,224,77108,1,0,0:0:0:0:
362,137,77274,2,0,P|401:142|440:150,1,80,8|10,0:0|0:0,0:0:0:0:
512,247,77605,1,10,0:1:0:0:
362,137,77771,6,0,P|354:176|349:215,1,80,14|0,0:0|0:0,0:0:0:0:
268,342,78102,2,0,P|262:302|254:263,1,80,8|8,0:0|0:1,0:0:0:0:
175,168,78434,2,0,L|87:174,1,80,14|0,0:0|0:0,0:0:0:0:
282,131,78765,2,0,L|362:137,1,80,8|8,0:0|0:1,0:0:0:0:
144,0,79097,6,0,P|135:39|130:78,1,80,14|0,0:0|0:0,0:0:0:0:
282,131,79428,1,8,0:0:0:0:
282,131,79594,2,0,P|276:91|268:52,1,80,10|8,0:1|0:0,0:0:0:0:
175,168,79926,1,10,0:0:0:0:
322,222,80091,1,10,0:0:0:0:
175,168,80257,1,8,0:1:0:0:
350,52,80423,6,0,P|358:91|363:130,1,80,14|0,0:0|0:0,0:0:0:0:
308,300,80754,2,0,P|313:260|321:221,1,80,8|8,0:0|0:1,0:0:0:0:
470,259,81086,2,0,L|390:271,1,80,14|0,0:0|0:0,0:0:0:0:
254,180,81417,2,0,L|174:167,1,80,8|8,0:0|0:1,0:0:0:0:
16,277,81749,6,0,P|54:269|94:264,1,80,14|0,0:0|0:0,0:0:0:0:
203,318,82080,1,8,0:0:0:0:
254,180,82246,2,0,P|248:140|240:101,1,80,10|8,0:1|0:0,0:0:0:0:
182,8,82578,1,2,0:0:0:0:
319,62,82743,1,10,0:0:0:0:
170,156,82909,1,8,0:1:0:0:
335,55,83075,6,0,P|374:60|413:68,1,80,14|0,0:0|0:0,0:0:0:0:
374,233,83406,2,0,L|361:153,1,80,8|8,0:0|0:1,0:0:0:0:
182,77,83738,2,0,P|174:118|169:156,1,80,14|0,0:0|0:0,0:0:0:0:
4,116,84069,2,0,L|84:104,1,80,8|8,0:0|0:1,0:0:0:0:
251,20,84401,6,0,P|263:98|274:178,1,160,14|8,0:0|0:0,0:0:0:0:
235,317,84898,1,8,0:1:0:0:
374,233,85064,1,8,0:0:0:0:
383,232,85147,1,8,0:0:0:0:
392,231,85229,2,0,P|428:235|472:242,1,80,8|8,0:0|0:0,0:0:0:0:
325,336,85561,1,8,0:1:0:0:
194,229,85727,6,0,P|120:207|61:256,1,160,14|8,0:0|0:0,0:0:0:0:
235,317,86224,1,10,0:1:0:0:
301,189,86390,1,8,0:0:0:0:
302,180,86473,1,8,0:0:0:0:
303,171,86555,2,0,P|299:135|292:91,1,80,2|8,0:1|0:0,0:0:0:0:
209,22,86887,1,10,0:1:0:0:
126,150,87053,6,0,L|206:142,1,80,10|8,0:0|0:1,0:0:0:0:
380,197,87384,2,0,L|300:188,1,80,10|8,0:0|0:1,0:0:0:0:
209,22,87716,2,0,P|202:61|198:101,1,80,10|8,0:0|0:1,0:0:0:0:
252,245,88047,1,0,0:0:0:0:
252,245,88130,1,0,0:0:0:0:
252,245,88213,1,10,0:1:0:0:
323,138,88379,6,0,P|396:116|455:165,1,160,14|8,0:0|0:0,0:0:0:0:
331,256,88876,2,0,P|291:248|251:244,1,80,8|0,0:1|0:0,0:0:0:0:
118,329,89207,2,0,P|110:289|106:250,1,80,8|8,0:0|0:0,0:0:0:0:
126,150,89539,1,8,0:1:0:0:
252,244,89705,6,0,P|331:255|410:265,1,160,8|8,0:0|0:0,0:0:0:0:
451,142,90202,2,0,P|411:146|372:153,1,80,8|0,0:1|0:0,0:0:0:0:
252,244,90533,1,10,0:0:0:0:
298,110,90699,1,8,0:0:0:0:
391,236,90865,1,10,0:1:0:0:
228,161,91031,6,0,P|188:165|149:172,1,80,12|0,0:0|0:0,0:0:0:0:
26,77,91362,1,8,0:0:0:0:
26,77,91528,2,0,P|65:84|104:88,1,80,8|0,0:1|0:0,0:0:0:0:
225,50,91859,1,8,0:0:0:0:
149,172,92025,1,8,0:0:0:0:
298,110,92191,1,10,0:1:0:0:
160,250,92357,6,0,P|153:211|149:172,1,80,12|0,0:0|0:0,0:0:0:0:
225,50,92688,1,8,0:0:0:0:
283,201,92854,1,8,0:1:0:0:
376,98,93020,2,0,P|337:102|298:110,1,80,6|8,0:0|0:0,0:0:0:0:
176,206,93351,1,8,0:0:0:0:
176,206,93434,1,8,0:0:0:0:
176,206,93517,1,8,0:1:0:0:
288,302,93683,6,0,P|361:323|420:274,1,160,14|8,0:0|0:0,0:0:0:0:
331,166,94180,2,0,P|335:205|342:244,1,80,10|0,0:1|0:0,0:0:0:0:
488,217,94511,1,10,0:0:0:0:
488,217,94677,2,0,P|451:200|414:188,1,80,10|8,0:0|0:1,0:0:0:0:
275,100,95009,6,0,P|235:103|195:111,1,80,10|0,0:0|0:0,0:0:0:0:
70,196,95340,2,0,P|109:199|149:207,1,80,10|8,0:0|0:1,0:0:0:0:
252,303,95672,1,2,0:0:0:0:
331,166,95837,1,8,0:0:0:0:
331,166,95920,1,8,0:0:0:0:
331,166,96003,1,10,0:0:0:0:
150,208,96169,1,10,0:1:0:0:
338,258,96335,6,0,L|420:250,1,80,14|0,0:0|0:0,0:0:0:0:
252,303,96666,1,8,0:0:0:0:
150,208,96832,2,0,P|110:200|71:197,1,80,8|0,0:1|0:0,0:0:0:0:
245,78,97163,2,0,P|241:118|235:158,1,80,8|8,0:0|0:0,0:0:0:0:
161,297,97495,1,10,0:1:0:0:
338,258,97660,6,0,P|378:250|417:247,1,80,14|0,0:0|0:0,0:0:0:0:
348,368,97992,1,10,0:0:0:0:
242,286,98158,2,0,P|245:246|253:206,1,80,10|10,0:1|0:0,0:0:0:0:
330,93,98489,1,2,0:0:0:0:
182,151,98655,1,10,0:0:0:0:
338,258,98821,1,2,0:0:0:0:
347,70,98986,1,14,0:0:0:0:
256,192,99069,12,0,102301,0:0:0:0:
Mikii
Placeholder, will mod

mod lo
Topic Starter
Battle
lo but i think i have enuf mods tho d
Mikii
d

call me if you need another
Topic Starter
Battle
d

k
_DT3
Ey, from my Lazy Queue a while ago
Sorry for not finding that much, the mapset is really good :o
[General]
  1. I think the volume at the start can be decreased, I find it currently rather loud for the intensity of the song
[Normal]
  1. 00:37:992 (1,2) - Why ignore the vocals on the red tick? Even if this was intentional, it feels weird just leaving them out and it would be a fitting diff spike
  2. 00:43:959 (2,3) - This is some rather sharp flow for this diff level imo
  3. 01:20:423 (1,2) - This combination of overlap and sharp flow is rather hard to read for the players this is directed to, avoiding this overlap should be better
[Hard]
  1. 00:20:091 (3,4) - Why start these sliders on red ticks? First of all I don't hear anything 00:20:091 - to justify this snapping and second, it shouldn't hurt to start these on white ticks
    01:11:970 (3,4,5) - For comparison, this is one of the only times you use that pattern and you use it in a intense part
  2. 00:30:865 (3,4,5) - 00:36:169 (3,4,5) - The fact that you have to click 4 1/2 after one another combined with rather harsh flow makes this a really unfitting diffspike imo cause you didn't do something like this in the previous part which was more intense
  3. 00:33:517 (3,4) - I can see why you chose this rhythm choice but the slider end has a rather strong vocal so I'd Ctrl + G the rhythm here
  4. 00:34:014 (1,3) - Improve blanket kthx
  5. 01:38:323 (3,1) - This stack could easily be misread because it's the only 1/1 stack used after many 1/2 stacks
[pkhg's Insane]
  1. Hai pkhg o/
  2. 00:21:252 (2,3,4,1) - Imo the visual flow is weird on this one because of this direction change which I find really unfitting
  3. 00:24:235 (4,5,6) - I find the fact that the drum clap is only on the red tick weird but can't really find any other solution
  4. 01:16:445 (1,2) - I'd Ctrl+G these individually so thst it is consistent with the flow here 01:13:793 (1,2) - which I find rather similar
GL!
Topic Starter
Battle
dt

_DT3 wrote:

Ey, from my Lazy Queue a while ago
Sorry for not finding that much, the mapset is really good :o
[General]
  1. I think the volume at the start can be decreased, I find it currently rather loud for the intensity of the song
[Normal]
  1. 00:37:992 (1,2) - Why ignore the vocals on the red tick? Even if this was intentional, it feels weird just leaving them out and it would be a fitting diff spike And if I do do the vocals here, the vocal on the white tick is ignored, I'd rather have the beat on the white tick due to consistent drum hitsounding as well as vocal there
  2. 00:43:959 (2,3) - This is some rather sharp flow for this diff level imo It's not that bad imo
  3. 01:20:423 (1,2) - This combination of overlap and sharp flow is rather hard to read for the players this is directed to, avoiding this overlap should be better Tbh there's enough hints already given to newer players at this point on how the rhythm is supposed to go, the previous combo showed how it was going to be played, the overlap isn't done in a way that makes it obscure or hard to read at all, it's not like the slider end is anywhere close for them to mistake it. Finally this is aimed for normal players, not easy players
[Hard]
  1. 00:20:091 (3,4) - Why start these sliders on red ticks? First of all I don't hear anything 00:20:091 - to justify this snapping and second, it shouldn't hurt to start these on white ticks
    01:11:970 (3,4,5) - For comparison, this is one of the only times you use that pattern and you use it in a intense part Using different color cuz you used blue, anyways why is this an issue? It's a fitting transition from one intense part to another
  2. 00:30:865 (3,4,5) - 00:36:169 (3,4,5) - The fact that you have to click 4 1/2 after one another combined with rather harsh flow makes this a really unfitting diffspike imo cause you didn't do something like this in the previous part which was more intense I don't feel like it's unfitting really, the flow may be "harsh" but it's a simple up and down or back and forth pattern, I'm not just going to have strictly sliders even in a calm part, I'm not intended for the map to be boring
  3. 00:33:517 (3,4) - I can see why you chose this rhythm choice but the slider end has a rather strong vocal so I'd Ctrl + G the rhythm here It's the word "hoshi" that's being said, slider head goes on the start of the word, slider end ends on the end of the word, if I were to ctrl + g the rhythm then I'm not following the vocals, and I follow vocals A LOT so it would be inconsistent
  4. 00:34:014 (1,3) - Improve blanket kthx
  5. 01:38:323 (3,1) - This stack could easily be misread because it's the only 1/1 stack used after many 1/2 stacks yes but what differentiates it from the other stacks is it's stacked under, not next to it

GL!

ty
Cryptic
Quick check before the real check later. Give kds to this one instead of that one, though.

[Normal]
  1. Why is your spacing so uneven geesh, fix this up its easy to self mod.
  2. 01:20:423 (1,2) - This could potentially cause problems for newer players since its not a common pattern nor a pattern you use more than this one time. I'd recommend changing it.
  3. Good diff, just fix up the DS issues.
[Hard]
  1. Overall point here, decided whether you want the stacks to be 1/1 or 1/2, as having both in a hard can be somewhat confusing. Looking at the first bit, 00:08:655 (1,2) - is 1/1, 00:08:986 (2,3,4) - is 1/2, 00:12:136 (3,4) - then suddenly this is 1/2. I think that can be quite confusing when it varies a bit throughout the diff, so choose one way or the other and then normalize it.
  2. 00:56:556 (1,2) - What even are blankets?
  3. 01:15:616 (2,3,1) - This isn't the only place thats like this but its one of the most evident - evening out the spacing between these (visually) would look so much better. Do it for your other parallels as well.
[pkhg]
  1. Looks solid, during the full mod it'll probably just be jump buffing/nerfing DS points to better reflect the music.
[I Got Lux When I Took the Star Guardian Quiz - What Did You Get?]
  1. Maybe change your stack leniency so that 1/1 is a perfect stack but 1/2 is not?
  2. 01:06:335 (2,3,4) - reads as a 1/2 because of places like 01:08:489 (1,2) - 01:11:141 (1,2) - 01:02:357 (3,4) - etc. Try to distinguish your 1/4 via 1/2 spacing in the kiai to be a little more blatant.
  3. Other than that, it'll just be spacing suggestions like pkhg's.
Call me back in a week or more.
Topic Starter
Battle
c

Cryptic wrote:

Quick check before the real check later. Give kds to this one instead of that one, though.

[Normal]
  1. Why is your spacing so uneven geesh, fix this up its easy to self mod.
  2. 01:20:423 (1,2) - This could potentially cause problems for newer players since its not a common pattern nor a pattern you use more than this one time. I'd recommend changing it.
  3. Good diff, just fix up the DS issues. fixed all, the pattern pointed out was already pointed out once, so since multiple ppl mention it i made it clearer, i hate stacking properties
[Hard]
  1. Overall point here, decided whether you want the stacks to be 1/1 or 1/2, as having both in a hard can be somewhat confusing. Looking at the first bit, 00:08:655 (1,2) - is 1/1, 00:08:986 (2,3,4) - is 1/2, 00:12:136 (3,4) - then suddenly this is 1/2. I think that can be quite confusing when it varies a bit throughout the diff, so choose one way or the other and then normalize it. Solution for now it to move it to the corner for ds, but I'd like to know your opinion if I nc'd the first circle, making it clear that it behaviors differently than the usual 1/2 stacks
  2. 00:56:556 (1,2) - What even are blankets?
  3. 01:15:616 (2,3,1) - This isn't the only place thats like this but its one of the most evident - evening out the spacing between these (visually) would look so much better. Do it for your other parallels as well. tried my best 4 all the parallels

[I Got Lux When I Took the Star Guardian Quiz - What Did You Get?]
I got Janna lol
  1. Maybe change your stack leniency so that 1/1 is a perfect stack but 1/2 is not?
  2. 01:06:335 (2,3,4) - reads as a 1/2 because of places like 01:08:489 (1,2) - 01:11:141 (1,2) - 01:02:357 (3,4) - etc. Try to distinguish your 1/4 via 1/2 spacing in the kiai to be a little more blatant. 1/4s smaller now
  3. Other than that, it'll just be spacing suggestions like pkhg's.
Call me back in a week or more. k
pkhg

_DT3 wrote:

[pkhg's Insane]
  1. Hai pkhg o/ hii
  2. 00:21:252 (2,3,4,1) - Imo the visual flow is weird on this one because of this direction change which I find really unfitting breaking flow on 4,1 for emphasis
  3. 00:24:235 (4,5,6) - I find the fact that the drum clap is only on the red tick weird but can't really find any other solution xd
  4. 01:16:445 (1,2) - I'd Ctrl+G these individually so thst it is consistent with the flow here 01:13:793 (1,2) - which I find rather similar i wanted to emphasise vocals more cuz the end of the section
GL!
tyty
Rizen


Normal
  1. 00:40:644 (1,2,3,4) - perhaps try blanketing all the objects around the tail of slider 1?
  2. 00:43:296 (1,2,3) - same as before
  3. 00:49:926 (3) - looks kinda awkward like it's placed there so the object does not go offscreen, try moving it higher like this? It'll give the placement a bit more purpose
  4. 00:52:743 (3) - I think the slider tail here should be using the auto sampleset instead, drums are on red ticks at this point
  5. 00:51:417 (1,2,3,4) - rhythm suggestion since 1/1 slider spam is kinda bleh. This also follows the vocals better. Along with that, the beat at 00:52:578 - feels more important than 00:52:743 (3) - imo.
  6. 01:09:815 (1) - this slider just seems rather underwhelming in such a high tension chorus ;_; maybe a rhythm like this will capture the essence of the moment better:
Hard
  1. 00:15:948 (7) - over here you have used a slider to sustain the vocals (which are being held at this point) but not at the previous times at 00:12:799 (5) - and 00:10:147 (4) - . Perhaps you can map it so the vocals are sustained with a slider at these parts? e.g. 00:10:147 (4) - , 00:12:799 (5) -
  2. 00:31:859 (2) - perhaps make this slider horizontal? . It will make a zigzag-like pattern, which I think will play better
  3. 00:43:130 (4) - giving this so much spacing does not make much sense imo, the beat here isn't that strong compared to 00:43:296 (1) - which would be more appropriate to have its spacing increased. Could move 00:43:130 (4) - somewhere like the blanket of 00:42:799 (3) - like this
  4. 00:51:417 (1,2,3,4) - same thing I said in the normal diff (both the hitsounds and rhythm choice)
  5. 01:34:511 (3,1,2) - slight DS issue. same at 01:36:832 (2,3,4) - (although it is only a tiny amount [0.1x])
  6. 01:37:495 (4,1,2,3,1) - why no pretty circle? ;_;
pkhg-baka's Insane
  1. >missing video
  2. this difficultie's HP settings are higher than Star Guardian, is that intentional?
  3. 00:18:185 (3,1) - it may be my colour blindness but the red and yellow kinda blends and makes me misread ;_; Could try moving the NC to 00:18:434 (2) -
  4. 00:23:904 (3) - at 00:23:406 (1) - and 00:24:732 (1) - you are following the violin but not at that part? could try ctrl+g 00:23:904 (3,4) - so it's circle then slider. Similar to what you have done at 00:26:721 (3,4,5) -
  5. 01:38:986 (7) - perhaps NC this for consistency with other diffs
  6. totally a good diff!
Finales Funkeln Final Spark
  1. 00:15:948 (2) - same thing I said about sustained vocal sliders in Hard
  2. 00:27:881 (2,3,4,5,6,7,1) - if you are making a pretty star jump, perhaps try making it with the polygon tool?
  3. 00:36:169 (4,5) - perhaps make it a 1/2 repeat slider as you have done at 00:32:191 (4) - ?
  4. 00:37:329 (3,4) - perhaps ctrl+g the rhythm here so it's circle then 1/2 slider? I feel as though the vocals at 00:37:329 (3) - and 00:37:495 - should be clickable
  5. 00:45:285 (3,4) - this short spacing kinda stands out since the overall difficulty uses mostly high spacing. Try make it at least the same or more spacing as 00:38:655 (3,4) - imo.
  6. 00:53:075 (2) - no drum sound at this point so a normal sampleset isn't advised ;;
  7. 00:55:230 (1,2,3,4,1,2) - why all circles, there are three vocal starts so 3 1/2 sliders would fit better imo. Just seems rather excessive
  8. 01:38:986 (1) - perhaps move this higher so it's not mostly covered by the slider
Also, isn't 100% volume a bit too loud?

good luck!

(sorry for all the pictures)
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