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Hotaru Murasaki - Re:TrymenT [Osu|CatchTheBeat]

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JeZag
edit: heyguysimfrom[ Lilu ]'squeuehere'syourNM

normal
00:18:044 (3,4) - this can be condensed to a slider for less density in the normal diff
01:07:623 (1,2,3,4) - to cut down density, i recommend makeing 01:07:623 (1,3) into 3/2 sliders instead.
nothing much else to say. this diff does its job well

hard
00:01:939 (1,2) - You can make this "smoother" by dragging 00:01:939 (1) down-left a bit.
00:06:991 (1) - consider curving this the other way. looks better with 00:06:675 (3)
00:10:781 (1,2,3) - Consider making the ds more consistent. doesnt really matter in hard, but do it just cause
00:12:991 (4) - too curvy for my taste xd
00:13:307 (1,2) - standardize these curves
00:17:570 (2) - I dont see the need to tuck this in. no need for super fancy slider
00:17:096 (1) - I would just stick to 1.5 ds, cause 1.8 ds is too little change to make a jump but just enough to make it sorta an annoyance.
00:18:202 (3,1) - i would prefer no stack because the music is "flowing". i would snap if you had a jump, but with no jump there's just no point.
00:20:096 (2,3) - not very pretty
00:20:728 perhaps something here to represent the cascading notes from the piano
00:22:781 (2) - I would only recommend toying with bizarre sliders as such if you want your map to be extremely pretty (which doesnt seem to be the case here) or has bizarre music (which isnt the case here either)
00:36:044 (4,5) - not very pretty
00:39:833 (1,3) - could you possibly remove that overlap?
00:55:939 (7,1) - pls no stack, i would expect a jump here instead
00:58:623 (4) - consider making this into a mirror of 00:57:991 (2) for a e s t h e t i c s
01:00:991 (3,4) - dont stack unless larger jump imo
01:10:781 (3,4) - meh
01:15:202 (1,2,3,4,5,6) - please use spacing to group this better (egs 01:15:202 (1,2) separate a bit from 01:15:675 (3,4) etc)
01:22:149 (2) - too curvy
01:24:991 (3) - too curvy
01:27:833 (2) - the quiet is too much imo
01:30:360 (1) - it doesnt end like this! please split this into 2 so that 01:31:623 is clicked

insane
00:17:096 (1) - this is insane, you can afford to make this no repeat and a hitcircle + jump at 00:17:412. this beat is pretty big
00:19:623 (1,2,1,2) - too much meh. even if its stylistic, it just really doesnt fit cause 00:20:254 (1) slider velocity is too fast. its like you tone down but forgot to do so for the slider.
00:27:833 (3) - doesnt look terrific especially cause it comes from 00:27:833 (3) straight but has a curve in beginning.
00:42:360 (1,2) - not pretty
00:45:202 (2,3) - can afford more jump
00:46:781 (2,3) - this sounds like it should be hitcircles, not sliders
00:48:833 (5,6,7) - ok if you make this jumps, up there should be jumps too.
00:50:886 (3,4,5) - make this more pretty
00:51:517 (1) - derp. not pretty
00:54:044 (4,5) - larger jump if possible
01:02:254 (7,1,2) - a bit uncomfortable
01:02:886 (3,4,5,6,1) - uncomfortable
01:04:781 (4,1) - too close
01:15:991 (4) - i think this would be better as hitcircles and jumps. the sounds are too important and diverse for a slider.
01:30:360 (1) - i dont agree with one slider, just like before.

flower
00:18:202 (6,7,1) - i think this would play better if the triplet were spaced, not stacked.
00:51:202 (1) - I think the hold would be better on 00:51:044 cause right now the head doesnt have an important beat. i believe the note you want to represent (the strings) actually even comes in a bit before.
00:52:781 (2,3,4,5,6,1,2,3,4,5,6,7,1) - this part is a bit stale because no jumps and pretty much consistent ds
01:05:096 (1,2) - Idea: make 01:05:412 (2) a sustain slider and make the following things a cool thing where slider velocity starts slow and gets faster and faster for each repetition.
01:17:412 (1,2) - i think this is too close for kickslider

good luck ranking!
[ Lilu ]

JeZag wrote:

edit: heyguysimfrom[ Lilu ]'squeuehere'syourNM

normal
00:18:044 (3,4) - this can be condensed to a slider for less density in the normal diff
01:07:623 (1,2,3,4) - to cut down density, i recommend makeing 01:07:623 (1,3) into 3/2 sliders instead.
nothing much else to say. this diff does its job well

hard
00:01:939 (1,2) - You can make this "smoother" by dragging 00:01:939 (1) down-left a bit.
00:06:991 (1) - consider curving this the other way. looks better with 00:06:675 (3)
00:10:781 (1,2,3) - Consider making the ds more consistent. doesnt really matter in hard, but do it just cause
00:12:991 (4) - too curvy for my taste xd
00:13:307 (1,2) - standardize these curves
00:17:570 (2) - I dont see the need to tuck this in. no need for super fancy slider
00:17:096 (1) - I would just stick to 1.5 ds, cause 1.8 ds is too little change to make a jump but just enough to make it sorta an annoyance.
00:18:202 (3,1) - i would prefer no stack because the music is "flowing". i would snap if you had a jump, but with no jump there's just no point.
00:20:096 (2,3) - not very pretty
00:20:728 perhaps something here to represent the cascading notes from the piano
00:22:781 (2) - I would only recommend toying with bizarre sliders as such if you want your map to be extremely pretty (which doesnt seem to be the case here) or has bizarre music (which isnt the case here either)
00:36:044 (4,5) - not very pretty
00:39:833 (1,3) - could you possibly remove that overlap?
00:55:939 (7,1) - pls no stack, i would expect a jump here instead
00:58:623 (4) - consider making this into a mirror of 00:57:991 (2) for a e s t h e t i c s
01:00:991 (3,4) - dont stack unless larger jump imo
01:10:781 (3,4) - meh
01:15:202 (1,2,3,4,5,6) - please use spacing to group this better (egs 01:15:202 (1,2) separate a bit from 01:15:675 (3,4) etc)
01:22:149 (2) - too curvy
01:24:991 (3) - too curvy
01:27:833 (2) - the quiet is too much imo
01:30:360 (1) - it doesnt end like this! please split this into 2 so that 01:31:623 is clicked

insane
00:17:096 (1) - this is insane, you can afford to make this no repeat and a hitcircle + jump at 00:17:412. this beat is pretty big
00:19:623 (1,2,1,2) - too much meh. even if its stylistic, it just really doesnt fit cause 00:20:254 (1) slider velocity is too fast. its like you tone down but forgot to do so for the slider.
00:27:833 (3) - doesnt look terrific especially cause it comes from 00:27:833 (3) straight but has a curve in beginning.
00:42:360 (1,2) - not pretty
00:45:202 (2,3) - can afford more jump
00:46:781 (2,3) - this sounds like it should be hitcircles, not sliders
00:48:833 (5,6,7) - ok if you make this jumps, up there should be jumps too.
00:50:886 (3,4,5) - make this more pretty
00:51:517 (1) - derp. not pretty
00:54:044 (4,5) - larger jump if possible
01:02:254 (7,1,2) - a bit uncomfortable
01:02:886 (3,4,5,6,1) - uncomfortable
01:04:781 (4,1) - too close
01:15:991 (4) - i think this would be better as hitcircles and jumps. the sounds are too important and diverse for a slider.
01:30:360 (1) - i dont agree with one slider, just like before.

flower
00:18:202 (6,7,1) - i think this would play better if the triplet were spaced, not stacked.
00:51:202 (1) - I think the hold would be better on 00:51:044 cause right now the head doesnt have an important beat. i believe the note you want to represent (the strings) actually even comes in a bit before.
00:52:781 (2,3,4,5,6,1,2,3,4,5,6,7,1) - this part is a bit stale because no jumps and pretty much consistent ds
01:05:096 (1,2) - Idea: make 01:05:412 (2) a sustain slider and make the following things a cool thing where slider velocity starts slow and gets faster and faster for each repetition.
01:17:412 (1,2) - i think this is too close for kickslider

good luck ranking!
Ahhh! Thanks so much JeZag for helping me out with my overflow of requests! :D

Sorry i couldn't do it myself _Meep_, i accidentally left me modding queue open and i got so many requests! i was going to do them myself but Jezag offered to help me <3 He's a better mapper than myself anyway so you probably got lucky :P
Topic Starter
_Meep_
Its fine lilu, no need to fret <3 and thanks JeZag ;d
619

Underdogs wrote:

Normal
00:21:517 Mapping Normal, I think a beat here won't hurt - ok

JeZag wrote:

normal
00:18:044 (3,4) - this can be condensed to a slider for less density in the normal diff - maybe
01:07:623 (1,2,3,4) - to cut down density, i recommend makeing 01:07:623 (1,3) into 3/2 sliders instead. - no, then it will be the only such slider in the whole diff
nothing much else to say. this diff does its job well
Thanks for mods!

upd
121
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:619's Normal
Source:Re:LieF ~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
BeatmapID:1104520
BeatmapSetID:518004

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Nowaie

JeZag wrote:

flower
00:18:202 (6,7,1) - i think this would play better if the triplet were spaced, not stacked. It shouldn't matter that much honestly. Though the reason it's like that is to mantain the double blanket here 00:17:570 (3,1) - and i don't really know how would i change it from there. The pattern looks and imo works really well right now
00:51:202 (1) - I think the hold would be better on 00:51:044 cause right now the head doesnt have an important beat. i believe the note you want to represent (the strings) actually even comes in a bit before. There is the tick sound it kinda follows. It may be little bit earlier though the initial hit there is on the point of the sliderhead to a normal human ear (You can try repeatedly listening to the point of sliderhead)
00:52:781 (2,3,4,5,6,1,2,3,4,5,6,7,1) - this part is a bit stale because no jumps and pretty much consistent ds Yeah it's kinda intended. The part in the song is stale aswell, there aren't any significant changes like here 00:46:623 - when compared to this 00:42:360 - 00:43:307 - .
01:05:096 (1,2) - Idea: make 01:05:412 (2) a sustain slider and make the following things a cool thing where slider velocity starts slow and gets faster and faster for each repetition. It could work. Though the SV can theoretically be unjustified as all of the sliders follow melody that has same intensity so idk lol
01:17:412 (1,2) - i think this is too close for kickslider Yeah it's bit too close
Ty for mod


Updated
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Nowa's Flower
Source:Re:LieF ~親愛なるあなたへ~
Tags:Eroge DTM9 Nowa 619 Opening Rask op Re:LieF~DeaR YoU~
BeatmapID:1101073
BeatmapSetID:518004

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8.7
ApproachRate:9.3
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Tryment.jpg",0,0
Video,-1310,"ReTrymenT.avi"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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203,129,41886,1,2,0:0:0:0:
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383,359,42675,1,0,0:0:0:0:
270,281,42833,1,0,0:0:0:0:
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210,229,43623,1,0,0:0:0:0:
286,44,43781,5,8,3:1:0:0:
255,144,43939,1,0,0:0:0:0:
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115,134,44886,6,0,P|59:121|10:134,1,105,12|0,0:0|0:0,0:0:0:0:
117,238,45202,1,8,0:0:0:0:
180,65,45360,1,0,0:0:0:0:
302,132,45517,2,0,B|381:123|435:72|435:72|414:99|420:144,1,210,8|8,0:0|3:1,0:0:0:0:
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262,180,47096,1,2,3:1:0:0:
473,276,47254,1,10,3:1:0:0:
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363,125,49307,5,10,0:1:0:0:
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509,66,49781,1,2,3:1:0:0:
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212,123,61149,1,0,0:1:0:0:
459,149,61307,6,0,P|401:150|351:177,1,115.50000352478,0|0,0:1|0:1,0:1:0:0:
259,353,61623,1,10,0:1:0:0:
219,155,61781,1,0,0:1:0:0:
334,281,61939,1,2,0:1:0:0:
167,318,62096,1,0,0:1:0:0:
355,198,62254,2,0,P|414:256|396:337,1,173.250005287171,10|0,0:1|0:1,0:1:0:0:
312,374,62570,6,0,P|277:327|301:257,1,115.50000352478,0|0,0:1|0:1,0:1:0:0:
166,135,62886,2,0,P|199:179|190:235,1,115.50000352478,8|0,0:1|0:1,0:1:0:0:
174,260,63123,1,0,0:1:0:0:
153,280,63202,1,0,0:1:0:0:
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503,37,65412,1,8,0:1:0:0:
382,298,65728,6,0,P|321:283|278:244,1,115.50000352478,6|0,3:1|0:1,0:1:0:0:
471,181,66044,1,8,0:1:0:0:
252,367,66360,6,0,P|206:332|182:280,1,115.50000352478,6|0,3:1|0:1,0:1:0:0:
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251,355,73307,5,10,0:1:0:0:
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441,187,74096,1,0,0:1:0:0:
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440,195,75991,1,0,0:1:0:0:
315,268,76149,1,2,0:1:0:0:
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447,63,76623,1,2,0:1:0:0:
506,286,76781,5,10,0:1:0:0:
472,302,76860,1,0,0:1:0:0:
436,306,76939,1,2,0:1:0:0:
399,299,77017,1,0,0:1:0:0:
364,284,77096,5,10,0:1:0:0:
311,268,77175,1,0,0:1:0:0:
255,271,77254,1,2,0:1:0:0:
203,290,77333,1,0,0:1:0:0:
130,317,77412,6,0,P|99:320|73:316,1,57.7500017623902,8|0,0:1|0:1,0:1:0:0:
36,212,77570,2,0,P|64:207|93:212,1,57.7500017623902,0|0,0:1|0:1,0:1:0:0:
211,246,77728,6,0,L|219:88,1,157.500006008148,6|2,0:0|0:0,0:0:0:0:
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146,91,78833,1,2,0:0:0:0:
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453,78,79465,1,2,0:0:0:0:
483,262,79623,1,2,0:0:0:0:
264,199,79939,2,0,P|254:161|264:123,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
335,164,80254,6,0,P|331:240|266:278,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
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157,236,81517,6,0,P|232:255|308:239,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
408,174,81991,1,2,0:0:0:0:
421,291,82149,2,0,L|431:371,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
320,324,82465,2,0,P|263:306|198:322,1,118.125004506111,2|0,0:0|0:0,0:0:0:0:
141,345,82781,6,0,P|92:355|48:343,1,78.7500030040742,2|2,0:0|0:0,0:0:0:0:
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46,212,83254,2,0,P|66:136|46:62,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
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139,169,84675,2,0,P|165:102|252:84,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
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329,246,85623,2,0,P|282:255|243:248,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
378,306,85939,2,0,P|335:326|296:330,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
456,274,86254,1,2,0:0:0:0:
449,350,86412,1,2,0:0:0:0:
466,198,86570,6,0,L|481:33,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
359,15,87044,1,2,0:0:0:0:
351,91,87202,2,0,L|336:247,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
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219,146,89096,5,2,0:0:0:0:
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133,107,90044,1,2,0:0:0:0:
133,107,90360,6,0,B|169:104|188:84|188:84|198:115|198:115|233:96|267:107|267:107|302:117|330:107|330:107|349:113|361:130|361:130|380:107|357:73|346:50|358:29|386:23|407:32|416:52|409:74|386:63,1,420,2|2,0:0|0:0,0:0:0:0:
483,257,92254,1,2,0:0:0:0:
408,331,92412,1,2,0:0:0:0:
310,293,92570,1,2,0:0:0:0:
213,333,92728,2,0,L|205:370,2,26.25,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,92965,12,6,95412,0:1:0:0:
Topic Starter
_Meep_

JeZag wrote:

edit: heyguysimfrom[ Lilu ]'squeuehere'syourNM

hard
00:01:939 (1,2) - You can make this "smoother" by dragging 00:01:939 (1) down-left a bit. Fixed
00:06:991 (1) - consider curving this the other way. looks better with 00:06:675 (3) Fixed
00:10:781 (1,2,3) - Consider making the ds more consistent. doesnt really matter in hard, but do it just cause Fixed
00:12:991 (4) - too curvy for my taste xd Fixed
00:13:307 (1,2) - standardize these curves Fixed
00:17:570 (2) - I dont see the need to tuck this in. no need for super fancy slider Fixed
00:17:096 (1) - I would just stick to 1.5 ds, cause 1.8 ds is too little change to make a jump but just enough to make it sorta an annoyance. Fixed
00:18:202 (3,1) - i would prefer no stack because the music is "flowing". i would snap if you had a jump, but with no jump there's just no point. Fixed
00:20:096 (2,3) - not very pretty Fixed
00:20:728 perhaps something here to represent the cascading notes from the piano Fixed
00:22:781 (2) - I would only recommend toying with bizarre sliders as such if you want your map to be extremely pretty (which doesnt seem to be the case here) or has bizarre music (which isnt the case here either) Fixed
00:36:044 (4,5) - not very pretty Fixed
00:39:833 (1,3) - could you possibly remove that overlap? Fixed
00:55:939 (7,1) - pls no stack, i would expect a jump here instead Fixed
00:58:623 (4) - consider making this into a mirror of 00:57:991 (2) for a e s t h e t i c s Fixed
01:00:991 (3,4) - dont stack unless larger jump imo Fixed
01:10:781 (3,4) - meh yeh
01:15:202 (1,2,3,4,5,6) - please use spacing to group this better (egs 01:15:202 (1,2) separate a bit from 01:15:675 (3,4) etc) Fixed
01:22:149 (2) - too curvy Fixed
01:24:991 (3) - too curvy Fixed
01:27:833 (2) - the quiet is too much imo Fixed
01:30:360 (1) - it doesnt end like this! please split this into 2 so that 01:31:623 is clicked Look at the reason stated in insane

insane
00:17:096 (1) - this is insane, you can afford to make this no repeat and a hitcircle + jump at 00:17:412. this beat is pretty big Fixed
00:19:623 (1,2,1,2) - too much meh. even if its stylistic, it just really doesnt fit cause 00:20:254 (1) slider velocity is too fast. its like you tone down but forgot to do so for the slider. Fixed
00:27:833 (3) - doesnt look terrific especially cause it comes from 00:27:833 (3) straight but has a curve in beginning. Fixed positions
00:42:360 (1,2) - not pretty Fixed
00:45:202 (2,3) - can afford more jump Fixed
00:46:781 (2,3) - this sounds like it should be hitcircles, not sliders With the vocals in as well,it sounds like a really slow part,and if I were to start off that part with hitcircles,it'd feel too fast and won't fit the song imo,would like to have clarification on this.
00:48:833 (5,6,7) - ok if you make this jumps, up there should be jumps too. Agreed,Fixed
00:50:886 (3,4,5) - make this more pretty Hopefully fixed
00:51:517 (1) - derp. not pretty Fixed
00:54:044 (4,5) - larger jump if possible Fixed
01:02:254 (7,1,2) - a bit uncomfortable Fixed
01:02:886 (3,4,5,6,1) - uncomfortable Fixed this whole part according to the rhythm of nowa's difficulty,made new slider shapes and did other shiz too.
01:04:781 (4,1) - too close Moved 01:04:465 (3,4) - closer together to represent the piano notes that go lower and lower as well as to distance it away from (1)
01:15:991 (4) - i think this would be better as hitcircles and jumps. the sounds are too important and diverse for a slider. It doesn't exactly fit imo :/
01:30:360 (1) - i dont agree with one slider, just like before. Ok,here are I guess some of my arguments towards this.
1. I don't exactly like the idea of putting it on the white tick, it feels too sudden to add it there,considering I can't hear any loud sound other than the piano notes. 2. I already made it so that the slider actually changes direction at the same time the piano note is played,in both difficulties,so I don't see it as a problem
3. Making that be clickable on the white tick really ruins how well the vocals flow at that part imo,so ultimately,I won't change it.

good luck ranking!
Thanks for modding :o
Xayler
Hey, M4M from my queue.

General
What about better image resolution? Never hurts.

Yoshimaro's Easy
00:34:781 (1,3) - Avoid such overlaps where sliderhead gets overlapped. It may feel like it's a circle.

Hard
00:54:991 (1,2,3,4,5,6,7,1) - This pattern and the stacks are really bad to play imo, I'd stack all of them instead so it's a proper pattern and you can click them without any confusion.
01:05:096 (1,2,1,2,1,2) - Is this really allowed in hard difficulty since when I was playing hards I wouldn't understand it at all. For Insane it may work.

Insane
00:41:728 (6,7,8,9) - This seems really random to me but maybe that's just me. I see that they are directly on slider head and tail but they don't get emphasised at all like 00:41:570 (5,6) - this one.
00:43:307 (3,4) - That spacing is really random for me. That 1 piano sound really shouldn't have such high spacing.
00:43:623 - Why not put a circle here also? Keeps the tapping going and feels more natural to click the next notes.
00:44:096 (3,4) - Same as above.
00:47:096 (5,6,1) - That spacing should be the same as 00:46:465 (1,2,3,4) - these otherwise it sounds really off. I'd lower the spacing for the first part or tone up it later too.
01:35:412 (1) - Just my personal preference would be to place it here instead: https://osu.ppy.sh/ss/6599863

Nowa's Flower
00:37:307 (1,2) - I'd have higher spacing between these since 1 is normal as it is, but 2 has the same sound so it would be nice to emphasis it.
00:39:360 (3,1) - That overlap seems random.
00:40:781 (3,3) - Firstly they overlap. And for second I'd lower the spacing for it like this: https://osu.ppy.sh/ss/6599931 Since the sound gets louder later it isn't that good idea to have the same spacing for the 3 of them and emphasis only the last note, it felt weird.
00:43:939 (2) - What about placing it like this: https://osu.ppy.sh/ss/6599956 Since it feels better to play it like this and the sudden lowering in spacing feels really off.
01:17:333 (4,1) - Why the spacing between those is so damn high? The slider head acts like normal circle in the stream so it shouldn't be that spaced away.
01:17:333 (4,1) - I'd go max like 1,16x spacing here. (As all your streams have that 6 in) Like this: https://osu.ppy.sh/ss/6599989

Other than that the set is quite ready for the rank so good luck!
Nowaie

Xayler wrote:

Nowa's Flower
00:37:307 (1,2) - I'd have higher spacing between these since 1 is normal as it is, but 2 has the same sound so it would be nice to emphasis it. Sure, i'll give it a go
00:39:360 (3,1) - That overlap seems random. And this product will have 110% less overlaps like these from now on!
00:40:781 (3,3) - Firstly they overlap. And for second I'd lower the spacing for it like this: https://osu.ppy.sh/ss/6599931 Since the sound gets louder later it isn't that good idea to have the same spacing for the 3 of them and emphasis only the last note, it felt weird. Overlap is invisible and nearly unnotable when played. Though i moved the 4 little bit further than it currently is. This shoud fix the emphasis problem because i want these two 00:41:728 - 00:41:886 - to have the spacing emphasis because they have drum hits on top of the piano notes
00:43:939 (2) - What about placing it like this: https://osu.ppy.sh/ss/6599956 Since it feels better to play it like this and the sudden lowering in spacing feels really off. The sudden lowering is intentional to fit these 00:45:991 (1,2,1,2) - notes in the spacing which i will keep because imo the bell (?) sound 00:43:465 - forces the emphasis on itself. If someone can come up with a pattern that is better than the current one (most likely me when i'm not so tired) i will be more than happy to change the pattern style
01:17:333 (4,1) - Why the spacing between those is so damn high? The slider head acts like normal circle in the stream so it shouldn't be that spaced away.
01:17:333 (4,1) - I'd go max like 1,16x spacing here. (As all your streams have that 6 in) Like this: https://osu.ppy.sh/ss/6599989 I have already explained my point of view and my reasons multiple times. Take your time and check out some of the other responses if you want the accurate reason to why i will pretty much always deny this. I will tell this here, right now. I will change this under no circumstances UNLESS (as said originally) someone brings up something useful and reasons why is it for example unrankable. This is not "something useful" and "new"

Edit : on top of that i am fullly aware that the sliderhead acts as a normal hitcircle and it's mapped intentionally like that

Other than that the set is quite ready for the rank so good luck!
Thanks for moderino


Updated
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.25
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Nowa's Flower
Source:Re:LieF ~親愛なるあなたへ~
Tags:Eroge DTM9 Nowa 619 Opening Rask op Re:LieF~DeaR YoU~
BeatmapID:1101073
BeatmapSetID:518004

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8.7
ApproachRate:9.3
SliderMultiplier:2.1
SliderTickRate:1

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140,325,42991,2,0,B|112:334|101:353|101:353|109:311|89:273|89:273|71:237|88:195,1,210,8|8,0:0|3:1,0:0:0:0:
135,22,43465,5,10,3:1:0:0:
175,152,43623,1,0,0:0:0:0:
306,83,43781,5,8,3:1:0:0:
275,183,43939,1,0,0:0:0:0:
420,364,44254,6,0,P|418:310|435:262,1,105,8|0,0:0|0:0,0:0:0:0:
328,182,44570,2,0,P|248:192|162:166,1,157.5,8|0,0:0|0:0,0:0:0:0:
115,134,44886,6,0,P|59:121|10:134,1,105,12|0,0:0|0:0,0:0:0:0:
117,238,45202,1,8,0:0:0:0:
180,65,45360,1,0,0:0:0:0:
302,132,45517,2,0,B|381:123|435:72|435:72|414:99|420:144,1,210,8|8,0:0|3:1,0:0:0:0:
469,269,45991,5,8,3:1:0:0:
274,207,46149,1,0,0:0:0:0:
432,204,46307,5,8,3:1:0:0:
308,272,46465,1,0,0:0:0:0:
361,178,46623,5,10,0:0:0:0:
379,298,46781,1,10,0:1:0:0:
419,130,46939,1,8,0:0:0:0:
262,180,47096,1,2,3:1:0:0:
473,276,47254,1,10,3:1:0:0:
451,45,47412,5,12,0:0:0:0:
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219,80,48044,2,0,L|91:83,1,105,8|0,0:0|0:0,0:0:0:0:
57,258,48360,1,0,0:0:0:0:
29,130,48517,1,0,0:0:0:0:
107,336,48675,5,0,0:0:0:0:
135,208,48833,1,8,0:0:0:0:
232,296,48991,2,0,P|286:299|339:283,1,105
363,125,49307,5,10,0:1:0:0:
439,295,49465,1,10,0:0:0:0:
283,109,49623,1,2,3:1:0:0:
509,66,49781,1,2,3:1:0:0:
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196,215,51991,1,10,0:1:0:0:
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192,88,54675,1,2,0:0:0:0:
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190,119,55465,1,0,3:1:0:0:
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303,363,55781,1,0,3:1:0:0:
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461,333,57281,1,0,0:0:0:0:
419,333,57360,1,0,0:0:0:0:
378,324,57439,1,0,0:0:0:0:
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187,233,57991,2,0,P|198:175|185:106,1,115.50000352478,0|0,0:1|0:1,0:1:0:0:
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271,86,58465,1,8,0:1:0:0:
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66,227,60991,1,8,0:1:0:0:
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259,353,61623,1,10,0:1:0:0:
219,155,61781,1,0,0:1:0:0:
334,281,61939,1,2,0:1:0:0:
167,318,62096,1,0,0:1:0:0:
355,198,62254,2,0,P|414:256|396:337,1,173.250005287171,10|0,0:1|0:1,0:1:0:0:
312,374,62570,6,0,P|277:327|301:257,1,115.50000352478,0|0,0:1|0:1,0:1:0:0:
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153,280,63202,1,0,0:1:0:0:
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382,298,65728,6,0,P|321:283|278:244,1,115.50000352478,6|0,3:1|0:1,0:1:0:0:
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316,145,68254,2,0,P|371:130|426:147,1,115.50000352478,2|0,0:1|0:1,0:1:0:0:
430,352,68570,1,8,0:1:0:0:
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251,356,68886,6,0,P|194:369|138:358,1,115.50000352478,6|0,0:1|0:1,0:1:0:0:
104,141,69202,1,8,0:1:0:0:
194,251,69360,1,0,0:1:0:0:
54,274,69517,1,2,0:1:0:0:
244,118,69675,1,0,0:1:0:0:
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106,348,72360,2,0,P|50:340|6:303,1,115.50000352478,8|0,0:1|0:1,0:1:0:0:
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472,302,76860,1,0,0:1:0:0:
436,306,76939,1,2,0:1:0:0:
399,299,77017,1,0,0:1:0:0:
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311,268,77175,1,0,0:1:0:0:
255,271,77254,1,2,0:1:0:0:
203,290,77333,1,0,0:1:0:0:
129,317,77412,6,0,P|98:320|72:316,1,57.7500017623902,8|0,0:1|0:1,0:1:0:0:
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146,91,78833,1,2,0:0:0:0:
229,174,78991,6,0,P|311:192|387:167,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
453,78,79465,1,2,0:0:0:0:
483,262,79623,1,2,0:0:0:0:
264,199,79939,2,0,P|254:161|264:123,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
335,164,80254,6,0,P|331:240|266:278,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
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141,345,82781,6,0,P|92:355|48:343,1,78.7500030040742,2|2,0:0|0:0,0:0:0:0:
17,286,83096,1,2,0:0:0:0:
46,212,83254,2,0,P|66:136|46:62,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
157,11,83728,2,0,P|147:49|157:86,1,78.7500030040742,2|2,0:0|0:0,0:0:0:0:
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139,169,84675,2,0,P|165:102|252:84,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
297,175,85307,6,0,P|250:172|214:155,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
329,246,85623,2,0,P|282:255|243:248,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
378,306,85939,2,0,P|335:326|296:330,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
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Topic Starter
_Meep_
:lol:

Xayler wrote:

Hey, M4M from my queue.

General
What about better image resolution? Never hurts. This picture was cropped,not resized,cropped from the highest resolution BG I could find of this Re:LieF eroge. In the original BG there was a lil girl at the bottom right that was all alone, and I thought that this was kind of off,so I cropped it to only the two girls in the current background. As you can see,I focused in lots on the main girl cuz AI is bae <3 but yea. I cant find any other higher resolution BG and changing it would mean that many people would have to redownload it,so no xd

Hard
00:54:991 (1,2,3,4,5,6,7,1) - This pattern and the stacks are really bad to play imo, I'd stack all of them instead so it's a proper pattern and you can click them without any confusion. The stacks are for the buildup in tension and to the climax or the song. Stacking all of them would kill the buildup,and it's only 2 notes per stack ;/ whats so hard that they can't do. I understand that people have trouble,reading,but this isn't the only map with hard modes that actually have mini jumps and stacks.
01:05:096 (1,2,1,2,1,2) - Is this really allowed in hard difficulty since when I was playing hards I wouldn't understand it at all. For Insane it may work. Well,yes it is allowed in a hard difficulty, I have asked for hard mode testplays from ranks ranging 80k to 200k, and they could play it pretty well nonetheless regardless of rank. Therefore this is just something no one seems to use, thus making it pretty weird to see this pattern.

Insane
00:41:728 (6,7,8,9) - This seems really random to me but maybe that's just me. I see that they are directly on slider head and tail but they don't get emphasised at all like 00:41:570 (5,6) - this one. thats just u xd but I changed the pattern after seeing how much space I had on the right side of the grid.
00:43:307 (3,4) - That spacing is really random for me. That 1 piano sound really shouldn't have such high spacing. Fixed
00:43:623 - Why not put a circle here also? Keeps the tapping going and feels more natural to click the next notes. Trying to really map to the drums and loud instrumentals in the background. Putting a circle would make no sense,I'd rather tap to nothing than overmap xd
00:44:096 (3,4) - Same as above. ^
00:47:096 (5,6,1) - That spacing should be the same as 00:46:465 (1,2,3,4) - these otherwise it sounds really off. I'd lower the spacing for the first part or tone up it later too. Fixed
01:35:412 (1) - Just my personal preference would be to place it here instead: https://osu.ppy.sh/ss/6599863 People did complain that if I did what you did,the damn difficulty will be seeing millions of 1 misses,and that it would be very very very annoying to predict and know,considering the other difficulties don't end off with a note while mine does,thats why I placed a one tick gap. It sounds better,and it plays better in a way that no one will break and rage at me <3

Other than that the set is quite ready for the rank so good luck!
Thx 4 modding :D
Xayler
About the last Insane thing.
Can you at least move it down then? Doesn't matter if right or left (I'm right handed though so right would be more comfortable), but when it's above it really doesn't make sense to me that much as I feel that it gets a bit better emphasised while it's like here: https://osu.ppy.sh/ss/6607425

Oh also the spacing is way too high now 00:42:202 (9,1) - between these. Maybe form a triangle like this: https://osu.ppy.sh/ss/6607459 00:41:886 (7,8,9) - ?
Topic Starter
_Meep_

Xayler wrote:

About the last Insane thing.
Can you at least move it down then? Doesn't matter if right or left (I'm right handed though so right would be more comfortable), but when it's above it really doesn't make sense to me that much as I feel that it gets a bit better emphasised while it's like here: https://osu.ppy.sh/ss/6607425 It's synced in with the video. Take a look ;d

Oh also the spacing is way too high now 00:42:202 (9,1) - between these. Maybe form a triangle like this: https://osu.ppy.sh/ss/6607459 00:41:886 (7,8,9) - ? I changed the pattern and the few notes after that too,see how you like it
Lilyanna


m4m

General :

check aimod tags conflicts

easy :

00:19:623 (1) - recovery doesnt seem enough try 2 beats at specialy at high bpm
00:36:675 (4,1) - the overlap could have been lot cleaner 00:37:307 (1) - move this so this tail 00:36:675 (4) - in middle of the slider body
01:15:202 (1,2) - this the only 1/2 snap u did can be confusing for new players



Normal :

check aimod

00:18:044 (3,4,5) - maybe avoide this triple stack
00:15:991 (1) - remove nc to be consistent with nc
00:41:254 (1) - ^ also nc on red tick is better avoided
00:45:833 (2,3) - this over lap not appealing maybe stack on this slider tail 00:44:254 (5) -
01:30:360 (1,3) - this overlap dont look nice also its not simple for a normal difficulty maybe try this placements
http://puu.sh/snHL8/49b343d745.jpg
01:35:412 - the finish here doesnt fit imo the music is fading maybe make the volume fading from 15 to 5

Hard :

00:18:833 - u should have made the sv slower from here not here 00:19:623 - and u could have used less objects in slow music this pattern fit imo
http://puu.sh/snI9e/95c50dff3b.jpg
00:24:991 (1) - i dont see a reason for a nc here
00:27:517 (1) - ^
same for all
00:44:570 (1) - same here i dont get the nc
00:50:254 (2) - and u didnt do it here well imo its not needed to nc that
01:19:939 (3) - would be better if its same as 01:19:307 (1,2) - so then u can have a flow break here 01:20:254 (1) - to emphasize that downbeat
http://puu.sh/snIB9/3325a31672.jpg
01:35:412 - same as normal

Insane :

00:10:465 (3,1) - can improve blanket
00:31:939 (3,4) - the spacing between these should be increased as well imo its part of these jumps 00:31:307 (3,4,1,2,3,4) -
00:32:570 (2,5) - this overlap is triggering maybe move this 00:33:517 (5) - to x272 y58 and then u will have cool symmetry here 00:33:517 (5,6) -
00:42:044 (8,9) - awkward spacing the instrument felt same intencity between these 00:41:412 (4,5,6,7,8) - imo and u should have here a flow break 00:42:360 (1) -
also the jumps looks pretty random maybe try this (idk what im doing lol)
http://puu.sh/snJve/6775c18538.jpg
01:10:781 (1) - remove nc 01:13:307 (1) - ^
01:14:570 (1) - ^
01:23:886 (1) - give reason

I never intend to sound mean if i did im sorry I hope i helped good luck!

May map : https://osu.ppy.sh/s/529064

mod any diff to be fair same drain as i did
Xinnoh
irc mod from before, I'll get a full mod done later bc my November mod count is low

irc
2016-11-03 22:20 _Meep_: only now that i realised u were singaporean
2016-11-03 22:20 _Meep_: *facepalm*
2016-11-03 22:20 _Meep_: sinnoh
2016-11-03 22:20 Sinnoh: but you said that last time
2016-11-03 22:20 _Meep_: can help testplay my map
2016-11-03 22:20 _Meep_: ;w;
2016-11-03 22:20 _Meep_: wait did I approach you before?
2016-11-03 22:20 Sinnoh: no
2016-11-03 22:20 _Meep_: .-.
2016-11-03 22:20 Sinnoh: you said the exact same thing in modhelp
2016-11-03 22:20 _Meep_: Oh yea
2016-11-03 22:20 _Meep_: I do need a testplayer XD
2016-11-03 22:21 _Meep_: Can?
2016-11-03 22:21 _Meep_: ACTION is listening to [https://osu.ppy.sh/b/1101073 Hotaru Murasaki - Re:TrymenT]
2016-11-03 22:21 Sinnoh: sure, it's a bit late though
2016-11-03 22:21 _Meep_: leme update the insane
2016-11-03 22:21 _Meep_: cuz lasse modded and I fixed alot of shiz
2016-11-03 22:21 Sinnoh: by testplay are you asking for a mod or something
2016-11-03 22:21 _Meep_: No
2016-11-03 22:21 _Meep_: simply testplay
2016-11-03 22:22 _Meep_: well if u want mod,thats up to you
2016-11-03 22:22 _Meep_: But yea,I just need opinions+testplay
2016-11-03 22:22 _Meep_: and the results screen <3
2016-11-03 22:22 Sinnoh: k, need to get my tablet though
2016-11-03 22:22 _Meep_: oki
2016-11-03 22:22 Sinnoh: haven't touched it in a week though, need to warmup first
2016-11-03 22:22 _Meep_: lulu
2016-11-03 22:22 _Meep_: go ahead
2016-11-03 22:22 _Meep_: there,its updated,feel free to dl now
2016-11-03 22:23 _Meep_: dafuq why cant i spectate
2016-11-03 22:24 Sinnoh: cause i'm not playing rightn ow
2016-11-03 22:24 _Meep_: olol
2016-11-03 22:24 _Meep_: .-.
2016-11-03 22:24 Sinnoh: and it was the old version
2016-11-03 22:24 _Meep_: XD
2016-11-03 22:24 _Meep_: Yeah I changed BG+video
2016-11-03 22:24 _Meep_: +colours
2016-11-03 22:29 Sinnoh: ok
2016-11-03 22:29 Sinnoh: which diff?
2016-11-03 22:29 _Meep_: insane
2016-11-03 22:29 _Meep_: ;d
2016-11-03 22:30 Sinnoh: i thought that was a circle
2016-11-03 22:30 _Meep_: XD
2016-11-03 22:31 _Meep_: ow
2016-11-03 22:31 Sinnoh: nf added
2016-11-03 22:31 _Meep_: hitsounds still need to be fixed
2016-11-03 22:31 _Meep_: <3
2016-11-03 22:31 Sinnoh: again with that circle slider
2016-11-03 22:31 Sinnoh: it's like totally invisible
2016-11-03 22:33 _Meep_: lol
2016-11-03 22:33 Sinnoh: there was another like it that i somehow read
2016-11-03 22:35 _Meep_: lol XD
2016-11-03 22:35 Sinnoh: seems like the stream might be too close
2016-11-03 22:35 Sinnoh: maybe
2016-11-03 22:35 _Meep_: yey
2016-11-03 22:35 _Meep_: Which
2016-11-03 22:35 _Meep_: 1st or 2nd?
2016-11-03 22:35 Sinnoh: the big one
2016-11-03 22:35 _Meep_: the one that went down the screen?
2016-11-03 22:35 Sinnoh: yeah
2016-11-03 22:35 _Meep_: Any complaints?
2016-11-03 22:36 Sinnoh: there was one point where i had to tap after a slider, i'll point it out when I get to it
2016-11-03 22:36 _Meep_: Kk
2016-11-03 22:36 _Meep_: that? ;o
2016-11-03 22:36 _Meep_: the long one downwards,then a circle afterwards?
2016-11-03 22:36 Sinnoh: no, but that felt od
2016-11-03 22:37 Sinnoh: since it's all 1/2 but the stack implies a triple
2016-11-03 22:37 _Meep_: Odd, I see
2016-11-03 22:38 _Meep_: Oye XD
2016-11-03 22:38 Sinnoh: every time
2016-11-03 22:38 Sinnoh: big stream too close
2016-11-03 22:38 _Meep_: Kk,will see what I can do to it then
2016-11-03 22:40 Sinnoh: i also don't like 00:39:833 (1) - the blanket is fine, it's just too close
2016-11-03 22:40 _Meep_: Got it,will make it go around less then
2016-11-03 22:40 _Meep_: 00:42:202 (7,1) - Was this fine for you?
2016-11-03 22:41 _Meep_: the jump that is
2016-11-03 22:41 Sinnoh: sorry, afk for a sec
2016-11-03 22:41 Sinnoh: back now
2016-11-03 22:42 _Meep_: kk
2016-11-03 22:42 _Meep_: k
2016-11-03 22:42 Sinnoh: i could hit it just fine, it's just might have affected timing
2016-11-03 22:42 _Meep_: Okiee
2016-11-03 22:42 Sinnoh: i usually got 100s on that part, but i got 100s in a lot of places
2016-11-03 22:42 _Meep_: XD
2016-11-03 22:42 _Meep_: 01:16:781 (2,1) - though her
2016-11-03 22:42 _Meep_: here*
2016-11-03 22:42 _Meep_: you said it was too close
2016-11-03 22:43 Sinnoh: actually it's fine the (7)
2016-11-03 22:43 Sinnoh: ya
2016-11-03 22:43 _Meep_: I curve a bit more lor XD
2016-11-03 22:43 Sinnoh: move (1) somewhere between 2 and 3
2016-11-03 22:43 _Meep_: which 1?
2016-11-03 22:44 _Meep_: 01:16:781 (2,1) - ??
2016-11-03 22:44 Sinnoh: 01:17:096 (1,2) -
2016-11-03 22:44 Sinnoh: those ones
2016-11-03 22:45 Sinnoh: don't see much reason to NC at 01:17:411 (1) - either
2016-11-03 22:45 _Meep_: How to move somewhere between 2 and 3 O_O
2016-11-03 22:45 Sinnoh: move the whole stream
2016-11-03 22:45 _Meep_: I moved the whole stream
2016-11-03 22:45 _Meep_: sorry for skin https://osu.ppy.sh/ss/6479953
2016-11-03 22:45 _Meep_: is this fine?
2016-11-03 22:46 Sinnoh: should be fine, update and I'll see
2016-11-03 22:46 _Meep_: Though for the part u said that the circles implied triples
2016-11-03 22:46 _Meep_: should I stack them differently?
2016-11-03 22:46 _Meep_: Or just move them so that they don't touch each toher
2016-11-03 22:46 _Meep_: other8
2016-11-03 22:46 Sinnoh: it's readable after I play it once or twice
2016-11-03 22:46 _Meep_: other**
2016-11-03 22:46 Sinnoh: not that bad
2016-11-03 22:47 _Meep_: updated
2016-11-03 22:48 _Meep_: What do u think of this map overall?
2016-11-03 22:48 Sinnoh: is good
2016-11-03 22:48 _Meep_: can go a bit more in-depth than 'is good' XD
2016-11-03 22:48 _Meep_: if cannot then its ok
2016-11-03 22:48 _Meep_: <3
2016-11-03 22:49 Sinnoh: but that invisible slider is still cancer
2016-11-03 22:50 _Meep_: LOL
2016-11-03 22:50 _Meep_: 00:02:886 (3) - slider creation skills
2016-11-03 22:50 _Meep_: https://osu.ppy.sh/ss/6479980
2016-11-03 22:50 _Meep_: liddat can
2016-11-03 22:50 _Meep_: so it wont be so invisible
2016-11-03 22:50 _Meep_: But then the jump to 00:03:202 (4) - abit far leh :/
2016-11-03 22:50 Sinnoh: too far now
2016-11-03 22:51 Sinnoh: do you still have where it was originally?
2016-11-03 22:51 _Meep_: If I displace it all the others would have to be displaced
2016-11-03 22:51 _Meep_: yea
2016-11-03 22:51 _Meep_: I can ctrl+z anytime
2016-11-03 22:51 Sinnoh: what was the corodinates of the first note in the stream?
2016-11-03 22:52 _Meep_: Which stream
2016-11-03 22:52 Sinnoh: the big one
2016-11-03 22:52 _Meep_: 416 50
2016-11-03 22:52 Sinnoh: oh, I was referring to before the updated
2016-11-03 22:52 _Meep_: Oh XD
2016-11-03 22:53 _Meep_: I turned the whole stream by 20 degrees
2016-11-03 22:53 Sinnoh: what I meant was more to move the stream to around 364 69
2016-11-03 22:54 Sinnoh: but that's too far
2016-11-03 22:55 Sinnoh: 335 80 should be good
2016-11-03 22:55 _Meep_: 01:16:781 (2) - should I curve this more then?
2016-11-03 22:55 _Meep_: To allow better flow
2016-11-03 22:55 Sinnoh: could yeah
2016-11-03 22:56 Sinnoh: not too much, since current is somewhat fine
2016-11-03 22:56 _Meep_: oki done <3
2016-11-03 22:56 _Meep_: Thanks for helping out :D
2016-11-03 22:56 Sinnoh: the other issue is that none of the streams have the same distance spacing
2016-11-03 22:56 _Meep_: ??
2016-11-03 22:56 _Meep_: they dont?
2016-11-03 22:56 _Meep_: Well
2016-11-03 22:56 Sinnoh: like how fast the cursor moves during the stream
2016-11-03 22:56 _Meep_: Example? ;o
2016-11-03 22:56 Sinnoh: 01:14:886 (2) - no movement
2016-11-03 22:57 Sinnoh: 01:17:096 (1) - fly your hand down the screen
2016-11-03 22:57 _Meep_: truedat,hmm
2016-11-03 22:57 Sinnoh: 01:12:044 (1) - moderate amount
2016-11-03 22:57 _Meep_: 01:12:044 (1,2,3,4,5,6,7,8) - was bass emphasis
2016-11-03 22:57 _Meep_: It was kinda exaggerated,but ye
2016-11-03 22:58 Sinnoh: 01:12:675 (1) - could curve a bit more, since you're doing a circle pattern
2016-11-03 22:58 Sinnoh: with the current setup it's kind of a lolipop shape
2016-11-03 22:58 _Meep_: http://osu.ppy.sh/ss/6480043
2016-11-03 22:58 _Meep_: liddat can?
2016-11-03 22:59 _Meep_: ;o
2016-11-03 22:59 Sinnoh: wynaut
2016-11-03 22:59 _Meep_: yey
2016-11-03 22:59 _Meep_: oye when did u friend me ah o-o
2016-11-03 23:00 _Meep_: 01:12:596 (8,1) - if i curve this more people gona die
2016-11-03 23:00 _Meep_: lol
2016-11-03 23:00 Sinnoh: like 3-4 months ago
2016-11-03 23:00 _Meep_: o-o
2016-11-03 23:00 _Meep_: y never ask me to friend u back
2016-11-03 23:00 Sinnoh: afk for a bit
2016-11-03 23:00 _Meep_: XD
2016-11-03 23:00 _Meep_: k
2016-11-03 23:09 Sinnoh: no need to
2016-11-03 23:09 Sinnoh: sorry about that
2016-11-03 23:10 _Meep_: lol
2016-11-03 23:10 _Meep_: its kk
2016-11-03 23:10 _Meep_: i may ask u for a mod,but that may be a few days/weeks later I guess,if you're free
-NanoRIPE-
hey

[Easy]
00:06:991 (1) - if this wasnt supposed to be blanket maybe move this to (464,141) for better flow
00:15:202 (2,3,4,5) - this rhythm looks awkward for easy diff because its difficult to catch the rhythm for easy player,maybe just make 1/1 slider and make the circles on the red tick (its still get the rhythm)
00:23:412 (4,4) - i think 2/1 slider reverse better than 1/2 reverse slider here (for vocal)
00:55:623 (2,3) - just del the circle then make it into a slider for simply
01:08:254 (2,4,1,2,3) - too many stacks just make the player confused (im not really recommended use many stacks on easy diff)
01:15:202 (1,2) - same as 00:55:623 (2,3)
01:24:675 (3,3) - overlap

nice slider at the end

[Normal]
00:44:254 (5,2,3) - ugly overlap (why dont you just stacked them?)
00:56:096 (3,4) - ctrl g for better rhythm

good diff

[Hard]
00:14:570 (1) - unnecessary nc
00:20:570 (4,5,1) - make a triangle pattern here?
01:19:307 (1,2,3) - this pattern make me confused

gl ~
Topic Starter
_Meep_

-NanoRIPE- wrote:

hey

[Hard]
00:14:570 (1) - unnecessary nc Fixed
00:20:570 (4,5,1) - make a triangle pattern here? Nah,a smooth movement to (1) emphasizes the part better imo
01:19:307 (1,2,3) - this pattern make me confused the map is pretty confusing at times XD I'll see what I can do about it if others complain abt it

gl ~
Topic Starter
_Meep_

Lilyanna wrote:



m4m

General :

check aimod tags conflicts

Hard :

00:18:833 - u should have made the sv slower from here not here 00:19:623 - and u could have used less objects in slow music this pattern fit imo uh tbh i didn't even notice the 1.2x sv change,fixed.
http://puu.sh/snI9e/95c50dff3b.jpg
00:24:991 (1) - i dont see a reason for a nc here Fixed
00:27:517 (1) - ^ Fixed
same for all Fixed
00:44:570 (1) - same here i dont get the nc Fixed
00:50:254 (2) - and u didnt do it here well imo its not needed to nc that sorry ;w;
01:19:939 (3) - would be better if its same as 01:19:307 (1,2) - so then u can have a flow break here 01:20:254 (1) - to emphasize that downbeat I dont really know why you like flow breaks so much XD but I dont really like that tbh,so no ;w;
http://puu.sh/snIB9/3325a31672.jpg
01:35:412 - same as normal sounds at the end are pretty loud and prominent,so I dont exactly see why 5 is even an option

Insane :

00:10:465 (3,1) - can improve blanket It's fine imo
00:31:939 (3,4) - the spacing between these should be increased as well imo its part of these jumps 00:31:307 (3,4,1,2,3,4) - I don't think the spacing should change that drastically,so I made it a pattern where 1,2 would repeat once in the beginning and once in the end. It plays well so I don't see a reason why I need to space them
00:32:570 (2,5) - this overlap is triggering maybe move this 00:33:517 (5) - to x272 y58 and then u will have cool symmetry here 00:33:517 (5,6) - I dont really find it triggering,will consider though
00:42:044 (8,9) - awkward spacing the instrument felt same intencity between these 00:41:412 (4,5,6,7,8) - imo and u should have here a flow break 00:42:360 (1) - changed the 8,9 position and angle,but i dont like flow breaks lol
also the jumps looks pretty random maybe try this (idk what im doing lol)
http://puu.sh/snJve/6775c18538.jpg
01:10:781 (1) - remove nc 01:13:307 (1) - ^ Going for 1,2 1,2 pattern
01:14:570 (1) - ^ ^
01:23:886 (1) - give reason I really don't get what you mean here lol,it's pretty intuitive that the 'zuru' or 'chuzuru'(I think thats what she said) would be played with a slider

I never intend to sound mean if i did im sorry I hope i helped good luck!

May map : https://osu.ppy.sh/s/529064

mod any diff to be fair same drain as i did
Thanks for modding ;d
Underforest
place for m4m response
sorry for late
Topic Starter
_Meep_

Underforest wrote:

place for m4m response
sorry for late
its fine,take ur time xd
Chaos
part 2 of I didn't really care that much but was asked as to why I didn't post logs so here I am again because this is evidence that these things were talked about *shrugs* (Insane)
2016-11-20 14:09 _Meep_: do u still have time? or do u want to invest ur time into somethin else
2016-11-20 14:09 Chaos: mmm what did you want to ask me for?
2016-11-20 14:10 _Meep_: Another testplay,on my +71sp map .-.
2016-11-20 14:10 _Meep_: and I think it's becuz of me thats lagging back the bubbles,idk
2016-11-20 14:10 Chaos: yeah I can test
2016-11-20 14:10 _Meep_: ACTION is listening to [https://osu.ppy.sh/b/1101073 Hotaru Murasaki - Re:TrymenT]
2016-11-20 14:10 _Meep_: the insane please
2016-11-20 14:11 _Meep_: chaos,ur rank is so close to 6666
2016-11-20 14:11 _Meep_: lol
2016-11-20 14:11 Chaos: it was a little while ago lol
2016-11-20 14:11 _Meep_: LOL
2016-11-20 14:13 _Meep_: now u know why i dont put so many jumps lol,sliders ftw
2016-11-20 14:13 Chaos: I've definitely played this before
2016-11-20 14:14 _Meep_: I never approached u b4 tho
2016-11-20 14:14 _Meep_: ur not on the testplayers
2016-11-20 14:14 _Meep_: thats for sure
2016-11-20 14:14 _Meep_: now u are
2016-11-20 14:14 _Meep_: XD
2016-11-20 14:15 Chaos: 00:40:939 (3,7) - why no stack
2016-11-20 14:15 Chaos: I remember having played it b/c of 00:23:412 (1,2,3,4) -
2016-11-20 14:16 _Meep_: ;o
2016-11-20 14:16 _Meep_: but i nvr approached u,so i guess u just found it in #modhelp
2016-11-20 14:16 _Meep_: i did go there to ask for testplays alot
2016-11-20 14:16 Chaos: probably
2016-11-20 14:16 _Meep_: stacked it,it feels better tbh
2016-11-20 14:16 Chaos: I just randomly played it or something when you linked it or something
2016-11-20 14:16 _Meep_: XD
2016-11-20 14:16 _Meep_: can u tell me,what is the main problem ;w;
2016-11-20 14:17 Chaos: also, thoughts on rotating 00:42:044 (8,9) - about 15?
2016-11-20 14:17 Chaos: [https://chaos.s-ul.eu/fSeusFvL.jpg quick screenshot]
2016-11-20 14:17 _Meep_: I'll rotate it 10
2016-11-20 14:17 Chaos: and idk how you feel about 1,2 nc here
2016-11-20 14:17 Chaos: b/c it might just be that fact that I'm really bad at reading
2016-11-20 14:17 _Meep_: which nc?
2016-11-20 14:18 Chaos: but I had a little bit of a hard time reading it probably the first time
2016-11-20 14:18 Chaos: 00:41:412 (4,5,6,7,8,9) -
2016-11-20 14:18 _Meep_: 00:43:781 (1,2) - ?
2016-11-20 14:18 Chaos: to 1,2s
2016-11-20 14:18 _Meep_: o
2016-11-20 14:18 Chaos: it's okay if you say no
2016-11-20 14:18 Chaos: again, I might just be that bad at reading
2016-11-20 14:18 _Meep_: well,tbh,yea no,but i'll consider it
2016-11-20 14:18 _Meep_: because it was recently added
2016-11-20 14:18 Chaos: okay
2016-11-20 14:19 Chaos: 00:47:254 (6) - move a little to the right
2016-11-20 14:20 _Meep_: moved
2016-11-20 14:22 _Meep_: IDK WHATS WRONG THATS HINDERING THE BUBBLE(except for yoshi wanting to remap his diff
2016-11-20 14:22 Chaos: 00:49:307 (1,2,3,4,1) - visual spacing
2016-11-20 14:22 Chaos: 00:48:991 (6,7) - also maybe this as a part of it too
2016-11-20 14:23 _Meep_: u mean it looks bad?
2016-11-20 14:23 _Meep_: or?
2016-11-20 14:23 _Meep_: ;o
2016-11-20 14:23 Chaos: I would prefer 3,4 to be in between 1,2 and 00:49:939 (1) -
2016-11-20 14:23 Chaos: similar to [https://chaos.s-ul.eu/jqkCH5B7.jpg this]
2016-11-20 14:24 _Meep_: 00:49:939 (1) - the sound here is pretty loud
2016-11-20 14:24 _Meep_: so I distanced it way further
2016-11-20 14:24 Chaos: mmm
2016-11-20 14:24 Chaos: consider the musical phrase as a whole
2016-11-20 14:25 _Meep_: wut.
2016-11-20 14:25 _Meep_: lol
2016-11-20 14:25 Chaos: the only significance I find in 00:49:939 (1) - is that it's the end of the musical phrase and a new measure's first beat
2016-11-20 14:26 Chaos: if you really want to have the spacing from 4,1 be my guest
2016-11-20 14:26 Chaos: but it does look a little bit weird
2016-11-20 14:26 _Meep_: https://osu.ppy.sh/ss/6618052
2016-11-20 14:26 _Meep_: y not?
2016-11-20 14:26 _Meep_: or no XD
2016-11-20 14:26 Chaos: that's okay
2016-11-20 14:26 _Meep_: yey
2016-11-20 14:27 Chaos: I'd adjust the angle of 3,4 a bit probably
2016-11-20 14:27 Chaos: but I was going to say that change was something you could consider
2016-11-20 14:27 Chaos: if you wanted to keep the large spacing of 4,1
2016-11-20 14:28 _Meep_: I wanted to keep the large spacing of 4,1
2016-11-20 14:28 Chaos: 00:57:202 (1) - this is 1/4 .-.
2016-11-20 14:28 _Meep_: listen to it at 25%
2016-11-20 14:28 _Meep_: its 1/6
2016-11-20 14:28 _Meep_: but sounds alot like 1/4 for some unapparent reason
2016-11-20 14:28 _Meep_: LOL
2016-11-20 14:29 Chaos: well it really sounds like 1/4 at 25%
2016-11-20 14:29 _Meep_: to me its 1/4
2016-11-20 14:29 _Meep_: 1/6*
2016-11-20 14:29 _Meep_: lol
2016-11-20 14:29 _Meep_: uh,i guess this is kind of a debatable thing
2016-11-20 14:29 Chaos: well if someone else who matters doesn't point it out then baylife
2016-11-20 14:30 Chaos: personally I think it's fairly obvious that it's 1/4
2016-11-20 14:30 Chaos: but I'm not the person who that matters to
2016-11-20 14:30 _Meep_: BUT ITS 1/6, i keep telling everyone
2016-11-20 14:30 _Meep_: lol
2016-11-20 14:30 _Meep_: ah fk it,well i'll change it to 1/4 then
2016-11-20 14:30 _Meep_: LOL
2016-11-20 14:30 Chaos: everything else seems fine
2016-11-20 14:31 _Meep_: 01:12:675 (1,2,1,2,1,2,1) - nowa's diff has millions of jumps
2016-11-20 14:31 _Meep_: mine has sliders
2016-11-20 14:31 _Meep_: LOL
2016-11-20 14:31 Chaos: sliders are fine there
2016-11-20 14:32 _Meep_: Well i love sliders too much
2016-11-20 14:32 _Meep_: 01:30:360 (1) - this is rankable right?
2016-11-20 14:32 Chaos: yes
2016-11-20 14:32 Chaos: but someone might ask you to make it a little more obvious, the start and end
2016-11-20 14:33 _Meep_: its pretty obvious with the sliderstars that appear in the direction of the incoming sliderball
2016-11-20 14:33 _Meep_: so if they don't have that,tbh i just want to say 'suck it,blame ur skin'
2016-11-20 14:33 _Meep_: -.-
2016-11-20 14:33 Chaos: like I said, it is rankable
2016-11-20 14:34 Chaos: but somebody might advise you to make it a little more obvious
2016-11-20 14:34 Chaos: lol
2016-11-20 14:34 _Meep_: Well some people said it was too curvy
2016-11-20 14:34 _Meep_: but for me it was kind of following a flower shape
2016-11-20 14:35 Chaos: curvy how? lol
2016-11-20 14:35 Chaos: the shape itself looks perfectly fine to me
2016-11-20 14:35 _Meep_: idk LOL
2016-11-20 14:35 _Meep_: 01:35:412 (1) - this circle syncs with the video + 00:20:886 (1,1) - same location
2016-11-20 14:35 _Meep_: :DD
2016-11-20 14:35 _Meep_: mindfucks inbound
2016-11-20 14:36 Chaos: at least you're not putting in phantom circle
2016-11-20 14:36 _Meep_: LOL
Peuniak
Hey, M4M from my modding queue :)

Insane
00:01:939 (1,2) - blanket here is not made properly, it's a pity tbh but easily fixable as well
00:17:886 (4,5,6) - this spacing it's kinda strange imo, there are no changes in music, but the spacing is going crazy high, and then extremely low, I guess it's not a big misstatement, but I'd make it more stable
00:20:886 (1,2) - place it in the centre
00:22:781 (3) - this slider looks kinda weird and unnatural make it smoothier like this http://osu.ppy.sh/ss/6632633
00:23:728 (2) - this one shouldn't overlap 00:22:781 (3) like this, not a big deal, but fixable
00:39:833 (1,6) - overlap (with beginning of slider)
00:40:939 (3,7) - overlap (with ending of slider)
00:57:202 (1) - ctrl + g
01:02:570 (1) - this curve doesn't work in this map imo
01:06:833 (2,2) - this looks ugly for me, decrease stack leniency
01:20:728 (2) - same as 00:22:781 (3)
01:30:360 (1) - place it in the centre of map

Nowa's Flower
I like the overall aesthetics, lots of blankets that fit the song, I'm impressed :)
00:12:833 (4) - overlap this with 00:14:254 (4)
00:27:833 (3,1) - these aren't stacked properly
00:34:781 (1,2) - you use sometimes this 1/1 gap to emphasize the vocals, it would fit in places like this as well 00:37:307 (1,2,3) previously deleting 2 ofc (I know that there's a bass line sound, but it's very silent) it's up to you, but this kind of "breaks" will give this map a nice bit of flow
00:51:675 (2) - overlap with ending of 00:50:886 (4)
01:17:333 (4,1) - I don't feel like it's a good idea, I'm okay with high spacing on this stream but this is too high imo
Okay so this is kinda nothing, this is a high quality map, just some general thoughts.

Good luck with ranking it !!!
Liena
#modrequest

Easy
  1. 00:04:465 (1) - nice slider art but 00:05:728 - should be clickable
  2. 00:06:202 (3) - sliders on red tick can be confuse for easy players i also recommend fix it in rest of the map
  3. 00:42:360 (1,2,3,4) - too many 1/2 is much for a easy

Normal
  1. 00:01:939 (1,2,3) -really weird try http://i.imgur.com/P0m0Cfk.jpg should work better, same as 00:06:991 (1,2,3) -
  2. 00:15:991 (1,2,3,4,1,2,3,4,5,6) - too long rhythm i recommend simplify and 00:18:044 (3,4,5) - 3 stacks is not acceptable in normal i recommend fix it
  3. 01:27:833 (1) - I dont think that has to be quiet, you can increase volume a bit.

Hard

  1. 00:01:939 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2) - thats whistles on slider doenst fit imo, do as you did on the insane
  2. 00:13:307 (1,2) - flow a bit off https://osu.ppy.sh/ss/6634019
  3. 00:30:991 (3) - i dont see reason for ignore 00:31:307 - same 00:40:939 (3) -
  4. 00:43:781 (1) - nc?
  5. 00:46:781 (2) - this reverse looks out of place, 00:47:412 - its should be clickabe
  6. 00:50:886 (4) - please do not end sliders in downbeats this works in some cases but not here...
  7. 01:06:991 (1,2,3,4) - this pattern is very hard imo i recommend remove 01:07:465 (4) -
  8. 01:08:886 (5) - nc
Insane
  1. 00:10:781 (1,2) - inconfortable to play try flow better
  2. 00:20:254 (1) - why nc?
  3. 00:32:096 (4,5) - Idk about this stack you should give more emphasis for this notes and its confuse me when i play but yeah just my opinion
  4. 00:40:939 (3,7) - stack on tail
  5. 01:35:412 (1) - pretty unecessary, spinner end please...
Extra
  1. 00:57:202 (1,2,3,4,1) - how about move more to left? its almost out of screen also its inconfortable to play imo
Good luck o/
Topic Starter
_Meep_

Peuniak wrote:

Hey, M4M from my modding queue :)

Insane
00:01:939 (1,2) - blanket here is not made properly, it's a pity tbh but easily fixable as well Fixed >_>
00:17:886 (4,5,6) - this spacing it's kinda strange imo, there are no changes in music, but the spacing is going crazy high, and then extremely low, I guess it's not a big misstatement, but I'd make it more stable Fixed
00:20:886 (1,2) - place it in the centre No,because it syncs in with the last note of the map,which also syncs in with the video.
00:22:781 (3) - this slider looks kinda weird and unnatural make it smoothier like this http://osu.ppy.sh/ss/6632633 Nah,I like this slider and it plays the vocals fairly well
00:23:728 (2) - this one shouldn't overlap 00:22:781 (3) like this, not a big deal, but fixable uh thats intentional -.-
00:39:833 (1,6) - overlap (with beginning of slider) Fixed
00:40:939 (3,7) - overlap (with ending of slider) Fixed
00:57:202 (1) - ctrl + g For wut lol,it'll make it a lot more confusing and difficult if I do that
01:02:570 (1) - this curve doesn't work in this map imo reworked whole part
01:06:833 (2,2) - this looks ugly for me, decrease stack leniency Fixed
01:20:728 (2) - same as 00:22:781 (3) Reason stated above
01:30:360 (1) - place it in the centre of map Reason stated above

Good luck with ranking it !!!
thx 4 modding

Liena wrote:

#modrequest

Hard

  1. 00:01:939 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2) - thats whistles on slider doenst fit imo, do as you did on the insane I don't get what u mean ;w;
  2. 00:13:307 (1,2) - flow a bit off https://osu.ppy.sh/ss/6634019 Fixed
  3. 00:30:991 (3) - i dont see reason for ignore 00:31:307 - same 00:40:939 (3) - trying out patterns
  4. 00:43:781 (1) - nc? Fixed
  5. 00:46:781 (2) - this reverse looks out of place, 00:47:412 - its should be clickabe Fixed
  6. 00:50:886 (4) - please do not end sliders in downbeats this works in some cases but not here... Fixed
  7. 01:06:991 (1,2,3,4) - this pattern is very hard imo i recommend remove 01:07:465 (4) - removed
  8. 01:08:886 (5) - nc Fixed
Insane
  1. 00:10:781 (1,2) - inconfortable to play try flow better The sharp angle needed to jump from 1 to 2 emphasizes the loudass piano note,so I wont change this
  2. 00:20:254 (1) - why nc? Fixed
  3. 00:32:096 (4,5) - Idk about this stack you should give more emphasis for this notes and its confuse me when i play but yeah just my opinion Jump pattern starts AND ends as 2 notes stacked ontop one another
  4. 00:40:939 (3,7) - stack on tail Fixed
  5. 01:35:412 (1) - pretty unecessary, spinner end please... I'll change if others do complain,I wanted it to sync with the video cuz it looked nice
Good luck o/
thx 4 modding ;o
Yoshimaro
ok easy diff reuploaded open to mods again lol sorry guys (there were a lot of recurring complaints so i just removed those parts, should be good now idk have at it you guis)
Nowaie

Peuniak wrote:

Nowa's Flower
I like the overall aesthetics, lots of blankets that fit the song, I'm impressed :) Sankyu
00:12:833 (4) - overlap this with 00:14:254 (4) Honestly i don't see a reason to do so. They both follow their own patterns and aren't even visibly overlapped at any point
00:27:833 (3,1) - these aren't stacked properly Fixed
00:34:781 (1,2) - you use sometimes this 1/1 gap to emphasize the vocals, it would fit in places like this as well 00:37:307 (1,2,3) previously deleting 2 ofc (I know that there's a bass line sound, but it's very silent) it's up to you, but this kind of "breaks" will give this map a nice bit of flow It's mostly because of the feeling that you left something unmapped there which would be the case for the 2. For example here 00:34:939 - (And pretty much every other occasion) is nothing that can be mapped under a clickable
00:51:675 (2) - overlap with ending of 00:50:886 (4) This was the original intention but the spacing would be too low to emphasize the melody. Also the current overlap is barely visible so that should not matter
01:17:333 (4,1) - I don't feel like it's a good idea, I'm okay with high spacing on this stream but this is too high imo See nearly any other mod response
Okay so this is kinda nothing, this is a high quality map, just some general thoughts.

Good luck with ranking it !!!

Liena wrote:

Extra
  1. 00:57:202 (1,2,3,4,1) - how about move more to left? its almost out of screen also its inconfortable to play imo What specifically makes it uncomfortable? I can't fix anything without reasoning out stuff like that. Though some patterns aren't made to be comfortable and i don't really notice anything out of ordinary for this pattern atleast in the comfortability. The stream is 1/1 off the slider so there is no hurry for it and this pattern 00:57:202 (1,2,3,4,1,2,3,4,5,6,1) - works right now really well imo
Good luck o/
Thanks for the mods

Updated
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.25
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Nowa's Flower
Source:Re:LieF ~親愛なるあなたへ~
Tags:Eroge DTM9 Nowa 619 Opening Rask op Re:LieF~DeaR YoU~
BeatmapID:1101073
BeatmapSetID:518004

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HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8.7
ApproachRate:9.3
SliderMultiplier:2.1
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256,192,92965,12,6,95412,0:1:0:0:
smau5
hey M4M

Easy:
  1. 01:09:517 (5) - maybe separate it into 2 circles? like this http://i.imgur.com/HkpU37I.png
  2. 01:12:675 (1,2,3) - make this rhythm similar to this one 01:13:939 (1,2,3) -
  3. 01:15:202 (1) - ctrl + g
  4. 01:16:781 (1,2) - slider into two circles http://i.imgur.com/2CnfKJY.png
619's Normal:
  1. 01:02:412 (6) - i feel like you should take this out or add a circle at the beginning of the chrous like this http://i.imgur.com/LhGccKd.png idk how to explain it well but something with the rhythm (?)
  2. 01:06:991 (4) - add finish sound
  3. 01:11:412 (3) - 01:12:675 (1) - 01:13:939 (4) - 01:15:202 (1) - 01:15:675 (2) - 01:16:307 (4) - add finish to the sliderheads to add hype to the build up
Hard:
  1. 01:13:939 (1,2,3,4) - change this part to something like this http://i.imgur.com/Ini1RlY.png http://i.imgur.com/7zFeDmJ.png seems cooler, but you will have to change the next pattern to something like this http://i.imgur.com/6hVjg1t.png

Insane:
  1. 00:18:044 (5,1) - why this big gap? isn't better to move the #5 a little bit up?
Nowa's Flower:
  1. 01:05:096 (1,2,1,2) - maybe try something like this? https://www.youtube.com/watch?v=2MXEvKy2YDM i think it flow better LUL the video Quality
personally i would put the finish sound every 8 beats on the chorus on all diff except easy :p
nothing else to say that's all my suggestions :)
Topic Starter
_Meep_

smau5 wrote:

hey M4M

Hard:
  1. 01:13:939 (1,2,3,4) - change this part to something like this http://i.imgur.com/Ini1RlY.png http://i.imgur.com/7zFeDmJ.png seems cooler, but you will have to change the next pattern to something like this http://i.imgur.com/6hVjg1t.png Having the same slider shape for like 8 seconds feels so boring lol

Insane:
  1. 00:18:044 (5,1) - why this big gap? isn't better to move the #5 a little bit up? Spacing is to emphasize the piano notes played 00:18:202 -
Npersonally i would put the finish sound every 8 beats on the chorus on all diff except easy :p
nothing else to say that's all my suggestions :)
thx 4 modding xd
smau5

_Meep_ wrote:

smau5 wrote:

hey M4M

Hard:
  1. 01:13:939 (1,2,3,4) - change this part to something like this http://i.imgur.com/Ini1RlY.png http://i.imgur.com/7zFeDmJ.png seems cooler, but you will have to change the next pattern to something like this http://i.imgur.com/6hVjg1t.png Having the same slider shape for like 8 seconds feels so boring lol

Insane:
  1. 00:18:044 (5,1) - why this big gap? isn't better to move the #5 a little bit up? Spacing is to emphasize the piano notes played 00:18:202 -
Npersonally i would put the finish sound every 8 beats on the chorus on all diff except easy :p
nothing else to say that's all my suggestions :)
thx 4 modding xd
sorry for short mod i couldn't find more xd
Topic Starter
_Meep_
its ok xd
Mir
recheck mod thing
19:25 _Meep_: mirmirmrirr
19:26 _Meep_: herp me
19:26 Mir: yeshu
19:26 Mir: whatsup
19:26 *_Meep_ is editing [https://osu.ppy.sh/b/1100513 Hotaru Murasaki - Re:TrymenT [Hard]]
19:26 _Meep_: gay diff needs modding
19:26 _Meep_: help
19:26 Mir: 00:02:886 (3,3) -
19:26 Mir: why space differently
19:27 Mir: 00:02:886 (3,1) - space it like this or like 00:04:149 (3,1) -
19:27 Mir: choose one
19:27 Mir: 00:08:886 (2,1) - meh overlap but it's up to you
19:28 _Meep_: fixed
19:28 _Meep_: I wanted to overlap them
19:28 Mir: k
19:28 Mir: 00:20:254 (3) - slider would be easier to play here
19:28 Mir: would also get the soft piano tick on the red
19:28 Mir: it's really soft
19:28 Mir: like SUPER soft
19:28 Mir: so i get if you don't wanna do it
19:28 _Meep_: nah
19:28 _Meep_: no slider here XD
19:28 Mir: 00:23:412 (4,5) - fix blanket
19:29 _Meep_: off by 1 pixel idgaf'
19:29 _Meep_: lol
19:29 Mir: 00:30:991 (3) - you skip a really strong piano beat on the white before the tail
19:29 _Meep_: If i map the piano notes
19:29 _Meep_: I'd have to do it for all of them
19:30 Mir: which would probably play better
19:30 Mir: if you did it for all of them
19:30 _Meep_: and its pretty intense,alot of notes
19:30 Mir: 00:34:149 (6,7,1) - ds
19:30 Mir: 00:36:044 (5,6) - symmetry dying
19:30 Mir: also your point about mapping piano basically doesn't matter because you did it here 00:41:412 (4,5,6) -
19:31 Mir: 00:45:991 (1) - also what is this slider xD
19:32 Mir: 01:03:517 (3,6) - meh
19:32 _Meep_: uh
19:32 _Meep_: fixed all except that 1 slider
19:32 _Meep_: lul
19:32 Mir: okay lol
19:33 Mir: 01:10:149 (1,2) -
19:33 Mir: screams symmetrical pattern
19:33 _Meep_: nu
19:33 Mir: like https://puu.sh/ss51A/e2856eed40.png
19:33 Mir: for example
19:33 Mir: but ok
19:34 Mir: 01:19:939 (3) - ?
19:34 Mir: why isn't it pointing the other way
19:34 _Meep_: uh ok
19:34 Mir: 01:21:833 (1,2,3) - and couldn't you do the same pattern or something similar for these notes?
19:35 Mir: 01:29:096 (1) - are you following vocals or the piano
19:35 Mir: if you're following vocals move slider to the red before
19:36 _Meep_: fixing fixing
19:36 _Meep_: 01:29:096 (1) - piano
19:36 Mir: k
19:36 Mir: 01:30:360 (1) -
19:36 Mir: i don't usually pick on slider shapes
19:36 Mir: but that little nub at the end
19:36 Mir: looks weird
19:36 Mir: https://puu.sh/ss5dD/ccb0d37670.png
19:37 _Meep_: okok
19:37 _Meep_: fix
19:37 _Meep_: lol
19:37 _Meep_: nub at the end?
19:37 Mir: stub
19:37 Mir: thing
19:37 Mir: LOL
19:37 _Meep_: nah i like that
19:37 _Meep_: XD
19:37 Mir: alright up to you
19:37 _Meep_: updating
19:37 _Meep_: see how u like the last part
19:38 Mir: alright
19:39 Mir: 01:26:412 (3,1,2) -
19:39 Mir: you are
19:39 Mir: legit
19:39 Mir: killing me
19:39 _Meep_: lol
19:39 Mir: could you like
19:39 Mir: not overlap that somehow
19:40 _Meep_: ye
19:40 _Meep_: i can
19:41 Mir: 00:31:939 (7) -
19:42 Mir: wouldn't have that strong bass boom on the slider end
19:42 Mir: just pointing it out
19:42 _Meep_: pianooooooo
19:42 Mir: yeah but
19:42 Mir: that boom
19:42 Mir: is pretty noticeable
19:42 Mir: it's even louder than the piano
19:42 Mir: i think it deserves an active note
19:43 _Meep_: fine added note
19:43 _Meep_: lol
19:43 Mir: 00:57:202 (1) - also
19:43 Mir: why is there a greenpoint
19:43 Mir: in the middle of this slider
19:43 _Meep_: idk
19:43 _Meep_: lol
19:43 _Meep_: ima remove ltr
19:44 Mir: get rid of it lol
19:44 _Meep_: i gtg now
19:44 Mir: okay
19:44 _Meep_: post da mod in the thread pls xd
19:44 Mir: okokok

dunno if kds
Nowaie

smau5 wrote:

Nowa's Flower:
  1. 01:05:096 (1,2,1,2) - maybe try something like this? https://www.youtube.com/watch?v=2MXEvKy2YDM i think it flow better LUL the video Quality
Hi http://puu.sh/ssH54/b453319cb9.png
smau5

DTM9 Nowa wrote:

smau5 wrote:

Nowa's Flower:
  1. 01:05:096 (1,2,1,2) - maybe try something like this? https://www.youtube.com/watch?v=2MXEvKy2YDM i think it flow better LUL the video Quality
Hi http://puu.sh/ssH54/b453319cb9.png
i'm actually retarded LUL https://www.youtube.com/watch?v=2MXEvKy2YDM
Nowaie

smau5 wrote:

i'm actually retarded LUL https://www.youtube.com/watch?v=2MXEvKy2YDM
Adding the notes : Many modders have suggested adding notes there but i have denied all of them because i can't hear anything on the red tick after the other hitcircle that would be worthy to be clickable. I will be more than happy to add them if someone tells me how are they justified and not straight up overmapped just so it flows

Placement : I may look into that aspect of it but it does create somewhat ellipse flow because of the shape of the slider
Yoshimaro
hi im modder right now

hard ECKS DEE
00:01:939 (1,2,3,1,2,3,1,2,3) - llol nice square

00:20:254 (3,4,5,1) - this flow is awkwardly circular, consider breaking up the flow on 00:20:570 (4,5,1) - , or just making it more linear at a perpendicular angle from 00:19:623 (1,2,3) - (not against circle flow but it felt strange tbhaych)

00:43:781 (1,2) - start with a circle, follow into a slider on the on beat 00:43:939 - and end with a circle on 00:44:254 - ? rhythm choice

01:17:096 (8,9,1) - if this was supposed to be straight then double check because to my eyes its a bit crooked

01:26:412 (3) - careful for slider breaks lol

01:30:360 (1) - the tic on 01:31:623 - is off

hi im mapper right now

smau5 wrote:

Easy:
  1. 01:09:517 (5) - maybe separate it into 2 circles? like this http://i.imgur.com/HkpU37I.png thats how i had it before, but as it is right now i think the object density is appropriate for this section already, no need to inflate difficulty in an easy map
  2. 01:12:675 (1,2,3) - make this rhythm similar to this one 01:13:939 (1,2,3) - the sliders 01:12:991 (2,1) - are mapped to soft held syllables, the circles are on the more stressed vocal syllables
  3. 01:15:202 (1) - ctrl + g i want the flow to be emphasized by a direction change since im not allowed to emphasize it in a spacing change due to easy diff, if i ctrl g then it makes the flow of 01:14:570 (2,3,1) - too linear to allow 01:15:202 (1) - to be unique in its own right
  4. 01:16:781 (1,2) - slider into two circles http://i.imgur.com/2CnfKJY.png blanketing 01:15:202 (1) - as well as no need to inflate object density here if the rhythm fits
thank modder smau5 c:
Topic Starter
_Meep_

- Yoshimaro - wrote:

hi im modder right now

hard ECKS DEE
00:01:939 (1,2,3,1,2,3,1,2,3) - llol nice square ;d

00:20:254 (3,4,5,1) - this flow is awkwardly circular, consider breaking up the flow on 00:20:570 (4,5,1) - , or just making it more linear at a perpendicular angle from 00:19:623 (1,2,3) - (not against circle flow but it felt strange tbhaych) I guess I fixed it lol

00:43:781 (1,2) - start with a circle, follow into a slider on the on beat 00:43:939 - and end with a circle on 00:44:254 - ? rhythm choice Fixed

01:17:096 (8,9,1) - if this was supposed to be straight then double check because to my eyes its a bit crooked
Fixed

01:26:412 (3) - careful for slider breaks lol Uh made it easier to play

01:30:360 (1) - the tic on 01:31:623 - is off that shit is annoying to fix so no lul
thanks dad
Sakurauchi Riko
hi, i see what i can find :D

Hard
00:08:254 (1,2) - blanket them (oh yes btw i try to polish ur map too)
00:12:360 (2,3,4) - make equilateral triangle http://puu.sh/stbaS/2048576e42.jpg (i made 00:12:044 (1,2) - not straight lined up since 00:12:360 (2,4) - would look bad together)
01:08:254 (3,4,1) - ^
00:14:886 (1,2) - swap NC's maybe? I think its better to seperate the 1/1 rhythm on red tickes with a NC. And add NC 00:14:570 (4) - here so the 1/1 rhythm is seperated here too. im not sure about this but it makes more sense to me
00:18:202 (4,1) - im not sure why u stacked them, 00:18:360 - is a strong sound (its stronger than the others) so it deserves more attention than just being stacked under a circle... but idk maybe u thought smth by doing that.
00:20:254 (3) - same as above i would let the player know that a rhythm change is coming up (1/2 -> 1/1 siuch as above) with a NC
00:22:781 (2,3,4,5) - this whole pattern looks really messy imo. and the flow at 00:23:254 (3,4) - and 00:23:412 (4,5) - is really awkward. i barely changed the pattern http://puu.sh/stbBj/9890dfd426.jpg but it flows better that way and is cleaner. Or if u want it a bit more like before make it like http://puu.sh/stbF7/bcfea5d85e.jpg just be sure you blanket your objects and let them flow
00:24:675 (1,2) - =/= 00:25:781 (4,5) - rhythm-wise. The first is 1/1 the second is 1/2 and you use the same pattern, i do not recommend that. i suggest you to unstack 00:25:781 (4,5). Therefore you used for so many 1/1 rhythms your stacking pattern, so why not make it just for them
00:34:781 (1,2,3,4) - same here, maybe you dont wanna change because u intended smth i cant see rn xD
00:41:570 (5,6) - not the best flow, maybe you wanna ctrl + j the slider and do smth with that
01:05:096 (1,2,1,2,1,2) - this is actually pretty hard to read for a Hard difficulty
01:10:149 (1,2) - i would make the blanket with the same space in between like 01:09:991 (5,1) - . it looks aesthetically better imo
01:14:886 (4,1) - add more spacing. Either 1.9x like u did at 01:15:360 (2,3) - or maybe even a bit more like 2.1x to emphasize the new section
01:15:833 (4,5,6) - wrong spacing: DS increase should be in between 01:16:149 (5,6) - because 01:16:307 - should get emphasized and not 01:16:149 -
01:23:886 (4,6) - bad overlap. 3 possibilities 1) avoid it 2) make just a slight overlap or 3) stack the slidertail on the sliderpath

Insane
00:02:412 (2,3) - the DS between those is pretty small, they also look good with a slight overlap like this way http://puu.sh/stcwP/210e8e950b.jpg . i recommend you that for all similar spots
01:19:939 (3,1) - those are fine because theres no DS issue :) although 01:20:254 (1) - could have more DS because strong sound
00:32:254 (5,1) - swap NC
01:15:202 (1) - add a slight curve topside for better flow

This difficulty is well polished compared to the hard. Maybe you should try to make your Hard looks more clean. Insane has also better sliderarts and patterns, try to apply things you did in Hard aswell and you are good to go! :D

Thats it for me, I hope i could help ypu at least a tiny bit c:
GL for a pleasant ranking process and happy mapping! (:
Topic Starter
_Meep_

Phyloukz wrote:

hi, i see what i can find :D

Hard
00:08:254 (1,2) - blanket them (oh yes btw i try to polish ur map too) Fixed
00:12:360 (2,3,4) - make equilateral triangle http://puu.sh/stbaS/2048576e42.jpg (i made 00:12:044 (1,2) - not straight lined up since 00:12:360 (2,4) - would look bad together) Fixed
01:08:254 (3,4,1) - ^ Fixed
00:14:886 (1,2) - swap NC's maybe? I think its better to seperate the 1/1 rhythm on red tickes with a NC. And add NC 00:14:570 (4) - here so the 1/1 rhythm is seperated here too. im not sure about this but it makes more sense to me Fixed
00:18:202 (4,1) - im not sure why u stacked them, 00:18:360 - is a strong sound (its stronger than the others) so it deserves more attention than just being stacked under a circle... but idk maybe u thought smth by doing that. remapped
00:20:254 (3) - same as above i would let the player know that a rhythm change is coming up (1/2 -> 1/1 siuch as above) with a NC Fixed
00:22:781 (2,3,4,5) - this whole pattern looks really messy imo. and the flow at 00:23:254 (3,4) - and 00:23:412 (4,5) - is really awkward. i barely changed the pattern http://puu.sh/stbBj/9890dfd426.jpg but it flows better that way and is cleaner. Or if u want it a bit more like before make it like http://puu.sh/stbF7/bcfea5d85e.jpg just be sure you blanket your objects and let them flow remapped
00:24:675 (1,2) - =/= 00:25:781 (4,5) - rhythm-wise. The first is 1/1 the second is 1/2 and you use the same pattern, i do not recommend that. i suggest you to unstack 00:25:781 (4,5). Therefore you used for so many 1/1 rhythms your stacking pattern, so why not make it just for them fixed i think
00:34:781 (1,2,3,4) - same here, maybe you dont wanna change because u intended smth i cant see rn xD I dont feel like changing that
00:41:570 (5,6) - not the best flow, maybe you wanna ctrl + j the slider and do smth with that Fixed
01:05:096 (1,2,1,2,1,2) - this is actually pretty hard to read for a Hard difficulty It's pretty challenging and gives hard players a hard time *puns*
01:10:149 (1,2) - i would make the blanket with the same space in between like 01:09:991 (5,1) - . it looks aesthetically better imo Uh,it is already,isn't it? o-o
01:14:886 (4,1) - add more spacing. Either 1.9x like u did at 01:15:360 (2,3) - or maybe even a bit more like 2.1x to emphasize the new section
01:15:833 (4,5,6) - wrong spacing: DS increase should be in between 01:16:149 (5,6) - because 01:16:307 - should get emphasized and not 01:16:149 -
01:23:886 (4,6) - bad overlap. 3 possibilities 1) avoid it 2) make just a slight overlap or 3) stack the slidertail on the sliderpath

Insane
00:02:412 (2,3) - the DS between those is pretty small, they also look good with a slight overlap like this way http://puu.sh/stcwP/210e8e950b.jpg . i recommend you that for all similar spots Fixed
01:19:939 (3,1) - those are fine because theres no DS issue :) although 01:20:254 (1) - could have more DS because strong sound Meh,I won't touch that xd
00:32:254 (5,1) - swap NC Kind of looks aesthetically weird,because ending with a random combo+an NC stacked upon each other feels weird to me,may consider this
01:15:202 (1) - add a slight curve topside for better flow Fixed

This difficulty is well polished compared to the hard. Maybe you should try to make your Hard looks more clean. Insane has also better sliderarts and patterns, try to apply things you did in Hard aswell and you are good to go! :D

Thats it for me, I hope i could help ypu at least a tiny bit c:
GL for a pleasant ranking process and happy mapping! (:
Thanks dood, i remapped a bit of the hard,take a look ;d
Laurakko
ok _Meep_, here's your mod as requested
hard
00:09:991 (2) - blanket appears to be off
00:45:991 (1) - move right 1px
00:57:202 (1) - would move this right 1px
00:57:517 (1) - move down 1px
01:16:781 (2) - ^^
01:18:202 (2) - up 1px
insane
00:30:202 (2) - move down 1px to fix blanket
00:27:833 (3) - move 1px right to fix blanket
00:49:149 (7) - move up 1px to fix blanket
01:00:044 (1) - move down and right both 1px to fix blanket
01:03:360 (5) - move down 1px to fix blanket
01:07:939 (2) - move down 2px to fix blanket
noob blanket mod pls no hurt
Topic Starter
_Meep_

Lassikko wrote:

ok _Meep_, here's your mod as requested
hard
00:09:991 (2) - blanket appears to be off Fixed
00:45:991 (1) - move right 1px nu
00:57:202 (1) - would move this right 1px Fixed
00:57:517 (1) - move down 1px Fixed
01:16:781 (2) - ^^ Fixed
01:18:202 (2) - up 1px Fixed
insane
00:30:202 (2) - move down 1px to fix blanket nu
00:27:833 (3) - move 1px right to fix blanket nu
00:49:149 (7) - move up 1px to fix blanket Fixed
01:00:044 (1) - move down and right both 1px to fix blanket nu
01:03:360 (5) - move down 1px to fix blanketnu
01:07:939 (2) - move down 2px to fix blanketFixed
noob blanket mod pls no hurt
thx4moddingxd
Battle
log
2016-11-25 02:40 _Meep_: battle,r u busy
2016-11-25 02:40 Battle: not really
2016-11-25 02:40 Battle: just sleepy lol
2016-11-25 02:41 _Meep_: D:
2016-11-25 02:41 _Meep_: wanted to ask for testplay
2016-11-25 02:41 Battle: i can do it probs
2016-11-25 02:41 _Meep_: 4.7* can?
2016-11-25 02:41 Battle: ya
2016-11-25 02:41 _Meep_: ACTION is listening to [https://osu.ppy.sh/b/1101073 Hotaru Murasaki - Re:TrymenT]
2016-11-25 02:43 _Meep_: opinions? ;o
2016-11-25 02:43 Battle: mmm
2016-11-25 02:44 Battle: tbh when you started the map off it was pretty intuitive but like
2016-11-25 02:44 _Meep_: but? ;o
2016-11-25 02:44 Battle: it kinda died at 00:12:044 - lol
2016-11-25 02:45 _Meep_: Hmm,Im trying to understand what you mean by intuitive and not intuitive
2016-11-25 02:45 Battle: I dunno the patterns at the slow part
2016-11-25 02:45 Battle: felt so unique and nice
2016-11-25 02:45 Battle: but then it kinda got really bland when the song picked up
2016-11-25 02:45 _Meep_: then suddenly bam gay patterns
2016-11-25 02:45 _Meep_: amirite
2016-11-25 02:45 _Meep_: Hmm,so
2016-11-25 02:45 Battle: I wouldn't call it that it's more like just generic af kinda lmao
2016-11-25 02:46 _Meep_: Hmm,I'll take that into consideration,probs a remap would do it
2016-11-25 02:46 _Meep_: of the part that is
2016-11-25 02:46 Battle: mhm
2016-11-25 02:46 Battle: also 00:54:991 (1,2,3,4,5,6,7,1) - felt kinda awkward
2016-11-25 02:46 _Meep_: y '
2016-11-25 02:46 _Meep_: ;o
2016-11-25 02:46 Battle: cuz the intensity gets p high
2016-11-25 02:46 _Meep_: yea
2016-11-25 02:46 Battle: so it's a bit hard to keep up with
2016-11-25 02:46 _Meep_: the drums get fakin loud
2016-11-25 02:46 Battle: and then the slider kinda just throws me off
2016-11-25 02:46 _Meep_: Well it's kind of just triangle jumps
2016-11-25 02:46 _Meep_: yea
2016-11-25 02:46 _Meep_: that slider uh
2016-11-25 02:46 _Meep_: was made by rumia
2016-11-25 02:46 Battle: it just feels extremely unexpected
2016-11-25 02:47 Battle: especially with the slider velocity
2016-11-25 02:47 Battle: the wiggle makes up for it
2016-11-25 02:47 _Meep_: he said that with higher SV it'd be easier to play
2016-11-25 02:47 Battle: he's not wrong
2016-11-25 02:47 Battle: but it's just very surprising
2016-11-25 02:47 _Meep_: yea
2016-11-25 02:47 Battle: it's kinda just
2016-11-25 02:47 _Meep_: I agree with that
2016-11-25 02:47 Battle: there
2016-11-25 02:47 Battle: it's mostly cuz
2016-11-25 02:47 Battle: the slider ball goes unexpectedly fast
2016-11-25 02:48 Battle: compared to every other slider in the map
2016-11-25 02:48 _Meep_: Hmm,agreed
2016-11-25 02:48 Battle: 00:59:096 (5,6) - piano feels underemphasized here tbh
2016-11-25 02:48 _Meep_: Hmm
2016-11-25 02:48 Battle: 01:01:623 (1,2) - felt more emphasized since it was a lot more effort to get to 2
2016-11-25 02:48 _Meep_: U want me to make it 1.25SV?
2016-11-25 02:48 Battle: which is expected
2016-11-25 02:49 _Meep_: the fast slider
2016-11-25 02:49 Battle: well I don't really know
2016-11-25 02:49 Battle: changing sv ruins shape
2016-11-25 02:49 _Meep_: I mean,it still stays nearly the same shape
2016-11-25 02:49 _Meep_: https://osu.ppy.sh/ss/6652009
2016-11-25 02:50 Battle: I think just bumping it to 1.4 would do
2016-11-25 02:50 _Meep_: o
2016-11-25 02:50 _Meep_: ok
2016-11-25 02:50 _Meep_: done
2016-11-25 02:51 _Meep_: 00:59:096 (5,6) - I mean,the piano sounds loud,but
2016-11-25 02:51 _Meep_: its somewhat felt like it was undermining the main vocals
2016-11-25 02:51 _Meep_: so I didn't feel like emphasizing it much
2016-11-25 02:51 Battle: well why did you choose to emphasize the other ones then?
2016-11-25 02:52 Battle: the vocals are still being held like this
2016-11-25 02:52 _Meep_: 00:59:412 (6,7) - Should I ctrl+G this then?
2016-11-25 02:52 Battle: could do a pattern like http://puu.sh/stSA5/2484ea0089.jpg
2016-11-25 02:52 Battle: so that 7 maintains emphasis and 6 gains it
2016-11-25 02:53 _Meep_: 120 degrees for all i see
2016-11-25 02:54 _Meep_: http://osu.ppy.sh/ss/6652023 sliderball at 6,highlighted is 5
2016-11-25 02:54 Battle: yeah that works
2016-11-25 02:55 _Meep_: kk
2016-11-25 02:55 _Meep_: 00:59:412 (6,1) - I blanket these too
2016-11-25 02:55 Battle: mk
2016-11-25 02:55 _Meep_: Actually
2016-11-25 02:55 Battle: 01:00:202 (2,3) - rhythm is kinda counter intuitive here since slider end of 2 falls on vocals while 3 goes along with vocals
2016-11-25 02:56 _Meep_: Why not have it go http://osu.ppy.sh/ss/6652034 sliderball at 5,highlighted is 7
2016-11-25 02:56 _Meep_: 00:58:465 (3,5) - overlaps nicely and the flow is better
2016-11-25 02:56 Battle: that works
2016-11-25 02:56 _Meep_: kk
2016-11-25 02:56 Battle: it's kinda all up to you lol
2016-11-25 02:57 _Meep_: Well,I couldn't really find a good 1/1 slider that could fit 01:00:044 (1,2) -
2016-11-25 02:57 _Meep_: My friend suggested this
2016-11-25 02:57 _Meep_: so I used it
2016-11-25 02:58 Battle: [http://puu.sh/stSKE/6f084452eb.jpg mayb something like this?]
2016-11-25 02:58 Battle: it's mostly the rhythm that matters here tbh
2016-11-25 02:59 Battle: 01:17:096 (1,2,3,4,5,6,7,8,1) - spacing on this stream is just really surprising given the rest of the kiai n stuff
2016-11-25 02:59 Battle: better to tone it down
2016-11-25 03:00 _Meep_: it is?
2016-11-25 03:00 _Meep_: o-o
2016-11-25 03:00 Battle: yeah
2016-11-25 03:00 _Meep_: I mean, 01:16:781 (2,1,2,3,4,5,6,7,8,1) - is a straight clockwise direction
2016-11-25 03:01 _Meep_: they can't really miss the stream unless they misstap
2016-11-25 03:01 Battle: I mean it's kinda like
2016-11-25 03:01 Battle: streams like 01:12:044 (1,2,3,4,5,6,7,8,1) - is a lot more like
2016-11-25 03:01 Battle: how do I put it
2016-11-25 03:01 Battle: it doesn't feels like it's that spaced down
2016-11-25 03:01 Battle: because the ds is still the same but the movement remains in the same area
2016-11-25 03:01 _Meep_: yea
2016-11-25 03:02 Battle: 01:17:096 (1,2,3,4,5,6,7,8,1) - has a lot of movement (basically from the top to the bottom of the playfield)
2016-11-25 03:02 Battle: so it's a lot more surprising given that everything in the kiai in regard of 1/4
2016-11-25 03:02 _Meep_: I mean,the movement straight down and having a 1/1 pause for the stream 01:17:096 (1,2,3,4,5,6,7,8,1) - gives the player a sense of relief that the kiai/chorus is over
2016-11-25 03:02 Battle: has generally remained in the same area
2016-11-25 03:02 _Meep_: and that sense of relief kinds of leads into the slow part nicely
2016-11-25 03:02 _Meep_: thats how I feel
2016-11-25 03:02 Battle: hm
2016-11-25 03:03 Battle: I wouldn't really say it's too much of a relief tbh
2016-11-25 03:03 Battle: the kiai itself is relatively easy
2016-11-25 03:03 _Meep_: I know that the movement from top to bottom may seem suprising
2016-11-25 03:03 _Meep_: relatively easy
2016-11-25 03:03 _Meep_: wut.
2016-11-25 03:03 _Meep_: streams2pro
2016-11-25 03:03 Battle: like if you look at the kiai
2016-11-25 03:03 Battle: most of the notes are relatively close to each other
2016-11-25 03:03 _Meep_: Quite close
2016-11-25 03:03 _Meep_: none of them are grids apart
2016-11-25 03:04 Battle: yeah they aren't
2016-11-25 03:04 Battle: well I suppose its your choice in the end lol
2016-11-25 03:04 Battle: 01:27:833 - fix your volume btw
2016-11-25 03:05 _Meep_: its still hearable on my end
2016-11-25 03:05 _Meep_: ;o
2016-11-25 03:05 Battle: hearable in editor
2016-11-25 03:05 _Meep_: I'll put 20% then
2016-11-25 03:05 Battle: barely audible in gameplay
2016-11-25 03:05 Battle: it makes no sense to have it really low though
2016-11-25 03:05 Battle: all the rest is 40%
2016-11-25 03:06 _Meep_: I mean,that part just focused A LOT on the vocals
2016-11-25 03:06 _Meep_: that one slider
2016-11-25 03:06 _Meep_: so we tuned it down
2016-11-25 03:06 Battle: tuning it down by 20%
2016-11-25 03:06 Battle: only to come back to 40%
2016-11-25 03:07 Battle: is pretty counter-intuitive
2016-11-25 03:07 Battle: it'll leave players confused imo
2016-11-25 03:07 Battle: since it just randomly drops
2016-11-25 03:07 _Meep_: ;w;
2016-11-25 03:07 Battle: then goes back to normal volume lmao
2016-11-25 03:07 _Meep_: im confused on how to fix this lul
2016-11-25 03:07 _Meep_: i feel like keeping the 20%
2016-11-25 03:07 _Meep_: XD
2016-11-25 03:07 Battle: bring it to 30 or 35% lmao
2016-11-25 03:08 _Meep_: ok
2016-11-25 03:08 _Meep_: 01:30:360 (1) - dank sliders 4 days
2016-11-25 03:08 Battle: lol
2016-11-25 03:08 Battle: any other complaints are kinda just petty aesthetic stuff so yeah
Cloudchaser
M4M as we accorded :3
Gonna focus on Hard and Easy as you told me.

General
  1. Everything seems ok!
Hard
IRC
10:43 _Meep_: i c u stalking my map
10:43 Cloudchaser: im modding it
10:43 _Meep_: u can irc if u want
10:43 _Meep_: xd
10:43 Cloudchaser: oh
10:43 Cloudchaser: kay
10:44 *Cloudchaser is editing [https://osu.ppy.sh/b/1100513 Hotaru Murasaki - Re:TrymenT [Hard]]
10:44 *_Meep_ is editing [https://osu.ppy.sh/b/1100513 Hotaru Murasaki - Re:TrymenT [Hard]]
10:45 Cloudchaser: 00:31:544 (2) -
10:45 Cloudchaser: move to x:164 y:264
10:45 Cloudchaser: it gives more space between 00:30:675 (3,2) -
10:45 _Meep_: wut.
10:45 _Meep_: wait y
10:45 _Meep_: https://osu.ppy.sh/ss/6652811 wat.
10:45 _Meep_: o-o
10:46 Cloudchaser: wat?
10:46 Cloudchaser: 00:30:675 (3,2) -
10:46 Cloudchaser: ups
10:46 Cloudchaser: https://osu.ppy.sh/ss/6652820
10:46 _Meep_: As in
10:46 _Meep_: Wait
10:47 _Meep_: Can u gime the timeframe of the note
10:47 _Meep_: rather than the note itself
10:47 _Meep_: i think its glitching
10:47 Cloudchaser: 00:31:465 (2) -
10:48 _Meep_: o
10:48 _Meep_: i thot u meant 00:31:781 (3) -
10:48 _Meep_: it kept directing me to that note
10:48 _Meep_: .-.
10:48 Cloudchaser: durp
10:50 Cloudchaser: 00:39:202 (5,6) -
10:50 Cloudchaser: this is optional but I was thinking in something like t his https://osu.ppy.sh/ss/6652842
10:51 _Meep_: Ima go with your idea
10:51 _Meep_: looks nice
10:51 Cloudchaser: it goes well with vocal
10:51 Cloudchaser: it's a 1/1 jump so it's fine
10:51 _Meep_: yea
10:51 Cloudchaser: better flow and stuff
10:51 Cloudchaser: 00:42:991 (3) - this slider sounds a bit off
10:51 Cloudchaser: I would put 2 sliders of 1/2
10:52 Cloudchaser: or
10:52 Cloudchaser: https://imgur-archive.ppy.sh/EWHHy8w.png
10:53 Cloudchaser: https://imgur-archive.ppy.sh/ZW3kAJS.png
10:54 _Meep_: where dafuq was the 4 in the first pic
10:54 _Meep_: LOL
10:54 Cloudchaser: i prefer the second one
10:54 Cloudchaser: cuz it is consistent with your next patterns
10:54 Cloudchaser: 00:44:886 (1,2,3,1) - like these
10:55 Cloudchaser: 00:46:781 (2) - replace this slider with two sliders of 1/2
10:55 Cloudchaser: 00:48:991 (3,4,5) - you did here
10:55 _Meep_: ;o
10:55 _Meep_: trying to find a good placement for it
10:56 Cloudchaser: 01:12:360 (4,2) - stack (2) on (4)
10:58 _Meep_: butbut
10:58 _Meep_: then the square.. ;w;
10:58 Cloudchaser: then don't
10:58 Cloudchaser: :3
10:58 Cloudchaser: u have the last word
10:59 _Meep_: olol
10:59 Cloudchaser: hard is fine
10:59 _Meep_: i can use 1.4ds anyway
10:59 _Meep_: lul
10:59 Cloudchaser: rhythm is polished
11:01 Cloudchaser: the lst thing I think
11:01 Cloudchaser: 01:20:254 (1) -
11:01 Cloudchaser: you could give it a bit more of spacing
11:01 Cloudchaser: trying to make a small jump like you did here01:22:781 (1) -
11:01 Cloudchaser: mostly because it's a downbeat
11:01 _Meep_: ?
11:02 Cloudchaser: https://osu.ppy.sh/ss/6652923
11:02 _Meep_: fixed
11:02 Cloudchaser: hard is gud
11:03 _Meep_: yey
11:03 _Meep_: i got nothing much to change on the insane lol
11:04 Cloudchaser: 00:19:623 (1,2,1,2,3) -
11:04 *Cloudchaser is editing [https://osu.ppy.sh/b/1100514 Hotaru Murasaki - Re:TrymenT [Insane]]
11:04 Cloudchaser: I'm sad you didn't continue with the 1/2 patterns
11:04 _Meep_: ye
11:04 Cloudchaser: but it's fine
11:04 _Meep_: XD
11:06 Cloudchaser: Yeah, i can't find nothing
11:07 _Meep_: means u found something? or grammar error xd
11:07 _Meep_: i can not find nothing = i can find something
11:07 Cloudchaser: I can find nothing
11:07 Cloudchaser: asd
11:07 Cloudchaser: bad habits
11:07 _Meep_: lele
11:07 _Meep_: its fine
11:07 Cloudchaser: I'm going to continue with the normakl

Easy
  1. 00:06:202 (2,1) - make a blanket between those two. Disable grid if it's needed http://i.imgur.com/ir9EfH3.png (and ofc, fix next patterns after apply)
  2. 00:14:570 (1,2,3) - you could make a better rhythm like this http://i.imgur.com/wI7qkic.png it's more legible than the current one for newbies
  3. 00:24:991 (1,2) - This look bad with different grid than 00:23:412 (3) - I highly suggest you to be consistent when it's about snapping, it makes the difference aesthetically. http://i.imgur.com/Kz1YwEs.png
  4. 00:25:939 (3) - Wrong spacing! move to x:400 y:240
  5. 00:48:991 (2) - move it some grids right to place it in the middle. Symmetry is beauty :3
  6. 00:51:517 (2,3) - As I said before, move some grids left trying to not touch both notes.
  7. 00:53:412 (2,3) - Improve this blanket, I know you can make a clean one.
  8. 01:05:096 (1) - ctrl+g for better flow with the next slider

    My opinion: This difficult needs a bit more of polishment in terms of aesthetics, I feel like the notes are too close sometimes and others that are too far from each note. So, I think it's important to work better in this case. Other thing I wanted to point was your rhythm pattern. I felt like playing a Normal sometimes, in the context that you've putted a lot of 1/2 notes when you could map more 1/1. For newbie players is a bit confusing to understand and read long patterns. Example:01:15:202 (1,2) - . I hope you don't understand that an Easy difficult means to map 1/1 all the way, right? I meant that you could play more with slider art more than circles in 1/2. Finishing this, I wanted to say that this has potential to get ranked soon, so keep ahead!

Good luck there.
I hope you can understand, anything just ask.
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