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Frank Schindel - Dein Traum wird wahr

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Topic Starter
Endaris
Hi, thanks for your mod! I think pudingkokoro already messaged you with additional questions.

Regarding the metadata: I'm not quite sure about this because there isn't really an official page or anything for the german adaption. Wikipedia lists the german title of the series as the one I use. Also check here for the CD this title was taken from:
https://www.amazon.de/Digimon-Digital-M ... 062&sr=8-2
As you can see the "adventure" is generally omitted everywhere in the german version: logo, title etc.
In the series itself it is played during ep 38 if anyone cares.

The japanese version is called Minna No Christmas. It is longer and obviously japanese and by a different singer. I think that using the japanese source might not be the appropriate choice similar to how you would not use IIDX as the source of a song when you used an altered version of it from BMS.
As far as I'm informed this song doesn't even exist in the english adaption of Digimon (they changed a lot of songs there) which is why it would be entirely nonsense to use the english source.

I will add the japanese title of the song to the tags in the next update but I'm really unsure about the source and Digimon 02 >might< actually be correct. I will leave it that way for now in order to hopefully trigger more comments on it.

I am also very glad that you found my guide helpful as I got barely any feedback on it so far and also some flak because I'm more or less still an inexperienced mapper that thinks he's able to write guides. That really means a lot to me.Thanks :)
Kami-senpai
Finally got some time to do this mod >.>

Sorry about the lateness

Easy
Check AI mod for snap issues
00:23:313 (1) - Should end at 00:24:478
00:32:051 (4,1) - Blanket slightly off
00:36:711 (4) - Move this to about x:192 y:88 so the slider points directly at it
00:44:284 (3) - Make this less curvy so the blanket looks better
00:48:944 (3,4) - Distance is too far
00:53:022 (2,3) - ^
00:53:605 (3) - You could use more slider shape variation. Maybe use some straight ones, some angled ones, etc
01:09:915 (1,2) - Maybe try something like this? https://osu.ppy.sh/ss/6556790
01:14:575 (1) - Change shape so its not the same as 01:13:119 (2) - . They are completely different sounds after all
01:27:391 (1,2,3) - Maybe like this? https://osu.ppy.sh/ss/6556801 It'll fit the sound more
01:32:342 (1,2) - Two 1/2 single taps are weird for easy. Make it a slider
01:37:294 (1,2) - ^
01:50:983 (1,2) - ^
01:51:857 (3,4) - Fix blanket
Didn't notice this earlier, but don't change SV for easy difficulty. Newbies aren't used to it so keep all slider speed the same

Normal
00:27:391 (1) - NC off
00:28:847 (2) - Uncurve this a bit so the blanket looks better
00:33:507 (2,3) - Too far apart
00:35:838 (4,5) - ^
00:36:420 (5,6) - ^
Check AI mod for distance snap issues. Normal should all be the same distance snap
00:37:294 (1) - Make this heart shape a little neater: https://osu.ppy.sh/ss/6556823
I'm no good at sliderart, but you get the idea
00:44:284 (4) - Change shape/direction maybe? Since it's the start of a new musical sentence
00:45:158 (5,6) - Blanket just ever so slightly off
00:50:692 (7,1) - ^
00:55:935 (1) - It's supposed to be half a star, but it doesn't look good. Maybe change to something else
00:58:265 (2,3) - Bad flow. Make 2 point towards 3 and have 3 follow in the direction 2 is pointing
01:00:595 (1) - Change direction
01:02:925 (4) - ^
01:07:003 (3) - Uncurl just a tad
01:26:226 (5,6) - Don't suddenly stack if you haven't before
01:32:342 (3,4) - This spacing issue is way too obvious
01:44:867 (5,6) - No stack
01:50:983 (1,2) - ^
02:09:915 (3,1) - Blanket
02:11:372 (2,3) - ^
As in easy, all the SV should be the same at 1.00x. Normal is almost the exact same as easy but with more note density, so the same principles apply

puddingkokoro's Hard
00:15:740 (7,8,1) - Make flow a bit better. Make it so the first slider, the circle, and the second slider make a single curve
00:28:847 (3,1) - Stacks like these are hard to read for Hard. Try separating
00:34:381 (6,3) - Blanket 6 with 3
00:35:838 (5,6) - Fix blanket
00:42:536 (2,3) - ^
00:47:488 (8,9) - ^
01:00:449 (1) - NC off
01:00:595 (2) - NC on
01:08:167 (2) - Move this up to x:352 y:92
01:16:032 (1,2,3,4) - Don't increase spacing so much here. If you want to increase spacing for emphasis, increase it between 01:16:906 (4,1) -
01:18:945 (1) - NC off
01:19:236 (3) - NC on
01:23:313 (7,1) - Blanket a bit better
01:26:226 (3,4,5,6,7) - Spacing is wayyyy to big compared to the beginning
01:33:216 (9) - NC
01:41:954 (7,1) - Blanket
01:49:527 (1,2) - Since the spacing between these types of notes was always much smaller before, this would confuse some players
01:51:857 (8) - NC
01:56:226 (4,5,6) - Spacing too high
Check AI mod for snap issues
Also check it for spacing issues. In Hard difficulties, there's a bit more leniency in terms of spacing, but some changes are way too drastic

Good luck! :D
Topic Starter
Endaris

Kami-senpai wrote:

Finally got some time to do this mod >.>

Sorry about the lateness
Yay.
Sorry if I appeared a bit penetrant by reminding you so often but I want to avoid stacking mods without replies at all costs (Personally I hate when that happens and I'm the modder) so I couldn't request other mods while waiting for yours.


Easy
Check AI mod for snap issues aaa...I'll look to edit that out after we discussed the open points. It's a real hassle because it always jumps back once I change these sliders in editor.
00:23:313 (1) - Should end at 00:24:478
I suppose you're referring to the vocal here? It is kind of blurry here but I generally avoided going for the vocalist in the verses because he is singing a lot on blue ticks which is not really feasible to keep up with in an Easy diff. Moreso, I wanted to keep the pattern consistent within 00:23:313 (1,3,1,3) - following the guitar.

00:32:051 (4,1) - Blanket slightly off Fixed
00:36:711 (4) - Move this to about x:192 y:88 so the slider points directly at it
x:192 y:88 doesn't fit the DS and also seems to be a bit too far for me but you're correct that I should move it to the right by a good amount which I ended up doing.
00:44:284 (3) - Make this less curvy so the blanket looks better done
00:48:944 (3,4) - Distance is too far
00:53:022 (2,3) - ^
wow, what happened here?! fixed both
00:53:605 (3) - You could use more slider shape variation. Maybe use some straight ones, some angled ones, etc
Hm, Looking at the entire diff I think this is an overall valid suggestion but it doesn't apply to this particular spot in my opinion. Since the mentioned slider mirrors the exact rhythm and melody of 00:51:274 (1) - I really do think that they should use the same shape. Following up on that rule of similarity, I removed the blanket in favor of some y-axis symmetry.
01:09:915 (1,2) - Maybe try something like this? https://osu.ppy.sh/ss/6556790
Hm, I don't like how the flow would be literally one huge curve if I did that because the rhythm is actually quite accentuated here with 1 and 2+. I changed this in the opposite way to give more emphasis to the 2+. There was also another snapping error that AImod didn't catch for whatever reason.
01:14:575 (1) - Change shape so its not the same as 01:13:119 (2) - . They are completely different sounds after all
yep, perfectly valid reason here, changed to a wave
01:37:294 (1,2) - ^
Here the 1/2 works fine so I changed it
01:51:857 (3,4) - Fix blanket should be fixed
Didn't notice this earlier, but don't change SV for easy difficulty. Newbies aren't used to it so keep all slider speed the same
I only changed the sliderspeed for the last two sliders here. I agree that sudden changes in sliderspeeds are confusing for new players. In this case the section with the slowed SV is clearly separated from the other by a spinner+recovery time and the change is also not massive enough to provoke a combobreak (only x0.8) while nicely resembling the fade out. That is why I think that the SV-change is warranted here.

please note that not all changes are already applied for the Normal because I don't have time to finish the ones of bigger scope this evening

Normal
00:27:391 (1) - NC off fixed
00:28:847 (2) - Uncurve this a bit so the blanket looks better fixed
00:33:507 (2,3) - Too far apart
I assume you mean they're too close together because DS is 0.1 lower than the rest -> adjusted to 1.3
00:35:838 (4,5) - ^ same
00:36:420 (5,6) - ^ same
Check AI mod for distance snap issues. Normal should all be the same distance snap
00:37:294 (1) - Make this heart shape a little neater: https://osu.ppy.sh/ss/6556823
I'm no good at sliderart, but you get the idea
>.> I think it looks fairly decent. It's not fully symmetrical but that's nigh impossible to do. I will look into redoing it from scratch later on because I can't make it any better from its current state
-> redone

00:44:284 (4) - Change shape/direction maybe? Since it's the start of a new musical sentence
I get the idea but I didn't do it at 00:41:954 (1) - either so it would be inconsistent if I only did it there. I also feel that there would be too many uncomfortable angles in this part if I changed both of these spots like that because I already got the sharp turn for 00:46:032 (6) - and I would also run into problems with overlapping previous sliders if I want to keep my pattern of 00:41:954 (1,2,4,5) - curving into the opposite directions.
00:45:158 (5,6) - Blanket just ever so slightly off
I can't even identify it being off but I guess the curve was a bit too narrow
00:50:692 (7,1) - ^ fixed
00:55:935 (1) - It's supposed to be half a star, but it doesn't look good. Maybe change to something else
I'll try to think of something else when I'm redoing the heart because it looks a bit out of place indeed
00:58:265 (2,3) - Bad flow. Make 2 point towards 3 and have 3 follow in the direction 2 is pointing
Readjusted along with changing the sliderart.
01:00:595 (1) - Change direction
makes sense, see above
01:02:925 (4) - ^
makes sense, see above
01:07:003 (3) - Uncurl just a tad
done
01:26:226 (5,6) - Don't suddenly stack if you haven't before
Uhm, this is different from the one before because I didn't have the vocalist on the first occasion of the choir. For 01:20:692 (3,4,5) - it flows directly into the note that is isolated here because I'm giving the vocalist priority over the choir which couldn't happen before because he wasn't there yet. This is stacked to reset the momentum for the next phrase and (I'm not gonna lie about this one) it also helps the playability by giving the player time to recover from the sharp flow 01:24:770 (4,5) -
I think this could be done differently without stacking but you would have to provide me a specific suggestion then

01:44:867 (5,6) - No stack
see above
01:50:983 (1,2) - ^
I will definitely look into making it consistent with how I handle 01:30:886 (1,2,3,4) - -> not stacked anymore
02:09:915 (3,1) - Blanket
I'm really bad at these, right?
02:11:372 (2,3) - ^
As in easy, all the SV should be the same at 1.00x. Normal is almost the exact same as easy but with more note density, so the same principles apply
Same as for the Easy diff regarding the fadeout. Slightly increasing the SV for the Kiai is a common practice and goes well along with the song's intensity. As there's a rhythmic breakdown with the 3/4 drums before I think the transition into the increased SV is very natural for the player.

Good luck! :D
Thanks (:

Points I'd like to have further discussion on with you!
[Easy]

01:27:391 (1,2,3) - Maybe like this? https://osu.ppy.sh/ss/6556801 It'll fit the sound more
Uh, I'm not quite sure what you want me to tell here and why you changed it like you did on the screenshot. I'll try to catch you ingame so we can clarify this point.
Clarified: This was a suggestion of a directional approach following the vocalist's melody progression: singing low-high-low so that you would represent this by placing 2 further up and 1/3 further down. I did keep it as it is though because I don't feel like I have enough room in this diff to make that work or even being identified as such when it breaks the flow at the same time which isn't really desired.
01:32:342 (1,2) - Two 1/2 single taps are weird for easy. Make it a slider
I do see your point and it was already mentioned before...however...The emphasis is >clearly< on 01:32:634 - yet it would feel utterly wrong to make it a sliderend or omit 01:32:342 - to make it easier to play. For me the current solution is the most appropriate one. Since you're the second one to mention it within only 3 mods I came up with a different one that avoids the 1/2 singletaps:

Please give me feedback on whether you deem this as acceptable and better than the current one because I wholeheartedly disagree with just replacing the 1/2 singletaps with a 1/2 slider.

01:50:983 (1,2) - ^
see above
Agreed on as the best compromise

[Normal]
01:32:342 (3,4) - This spacing issue is way too obvious
I don't get this. I could understand if you would critisize the flow but the spacing is straight 1.3 all the way through here.
Clarified: AImod went nuts, there are still other DS inconsistencies to fix though

Thanks a lot for your mod, you made a lot of good points to consider. ;)
Tarrasky
yo, m4m

Easy

  1. 01:05:254 (1) - I'm feeling you're trying to follow the vocal (or at least is what you have done in this diff), and this slider 01:05:254 (1) - does not look like the previous pattern, because in the others moments you finish the slider in 1,5/4 timing (00:41:954 (1,2) - 00:23:313 (1,2) - etc), i know the same exactly moment of the music with this same situation is the spin 00:37:293 (1) -, but this moment have the same guitar song than i show before, so i recommend you finish this slider 01:05:254 (1) - in 01:06:129 - and add a circle in 01:07:003 -for consistency
  2. 01:17:197 (2) - reverse arrow repeated can be really confuse for beginners, the 1/4 timing isn't enought for a beginner look again the sliderarrow, maybe if you remap from two 1/4 sliders can be better
  3. 01:31:760 - this is the only moment you have added whistle hitsound in this beat moment in this kiai (others moments of this beat that you dont have added whistle: 01:22:439 - 01:27:100 - 01:41:080 - etc) I know that's the only moment that you start the momend hitting a circle, the others is just end of slider, but for easy difficulty i recommend you add whistle hitsounds in these moments too, looks more consistent and is a good beat for a whistle
  4. 01:31:760 (5,2) - looks a good moment for a blanket
  5. 02:10:498 (1) - maybe someone have talked about but this slider is a bit out of the screen, recommend you change the position

Normal

  1. 00:14:867 (2) - add whistle in the first circle of this slider for consistence
  2. 00:55:935 (1) - I recommend you add a whistle in ths first circle of this slider and a clap at the end for consistence
  3. 01:08:459 - whistle for consistence too
  4. 01:17:197 (1,1,1,1,1) - maybe some qats can disapprove these NC, i recommend you do something like (1,2,1,2,1), looks more rankeable and follow better the beats

pudingkokoro's Hard

  1. 00:39:624 (3) - Add NC for consistency (you're following the basic 1/1 NC standart)
  2. 00:54:478 (5) - This slider lacks aesthetics, looks really random and the moment isn't appropriate for this, like is in 00:55:935 (8) -, i recommend you remap for other kind of slider
  3. 01:00:595 (2) - Add Finish for consistence
  4. ok you forgot to add yours finish, starting 01:00:595 - and going until 01:14:575 -, You have added Finish hitsound in all 4/1 songs in the first moment of the song, like 00:18:653 - 00:20:983 -00:23:313 - 00:25:643 - etc, and you stop this standart in 01:00:595 (2) -, since there's no why you have done it, i really recommend you repeat your hitsongs in 01:00:595 - until 01:14:575 -
  5. 01:16:032 (1) - okay we have a problem starting here, your NC consistency was during the beginning the 4/1 repeat, following the basic 1/4 beats of the song, but you have added a new combo here 01:16:032 (1) - because of this star 01:16:032 (1,2,3,4) -, isn't wrong this idea if we think in a map made for experient players, with changes in the song (like extra star dubstep maps), but this christmas song with hard difficulty is quite strange to see this, i recommend you keep the 4/1 combos, for you do that you will need:
    01:16:032 (1) - Remove this new combo
    01:26:226 (3) - Add new combo here
    01:31:469 (2) - Add new combo here
    01:44:867 (3) - Add new combo here
  6. 01:27:973 (9) - This circle is too overlap with yourself for a unnecessary moment, I recommend you remap
  7. The kiai have a such horrible spacing, just looking this we can see that's all high spacing has no standart 01:54:187 (1,2,3,4,5,1,2,3,4,5,6) -, with some moments in 2,26x jump spacing 01:23:313 (7,1) -, with 2,0x circle jumps 01:37:003 (6,7) -, i know you tried follow the 1,7x spacing, but It has several irregularities, mainly with long pauses, for example here 01:43:410 (2,3) -, this moment have a full 1/1 timing between both objects, but looks like the jumps that have appears before (01:37:003 (6,7) - ), so some players can be confused, since it's just 1,17x spacing in a moment you follow the pattern 1,7x, anyway i recommend you re-check all spacing in the kiai
    Just remember, is accetable jumps in Hard difficulty, but you must need be consistent, a 2,92x jump spacing is never recommended 01:55:935 (3,4) -
subtitle:
Red: Unrankable
Orange: highly recommended
Blue: Some tips
Green: Nazi stuff
Bold: General

Good luck ^-^
Topic Starter
Endaris
Uh oh, another colorcode user. I will reply per timestamp mentioned below here so people don't die from trying to find through the colors.

[Easy]
01:05:254 (1) - Hm, I see your point. I think I did it that way because there he doesn't sing on the red tick here. Changed in the way you suggested

01:17:197 (2) - I think consecutive 3/4 sliders are just as confusing as the slider with the repeats because it's very difficult to tell them apart from 1/1 sliders at this SV and then you're out of rhythm as well when the first sliderend comes sooner than expected. While I considered your suggestion very seriously because I like how the 2 individual sliders put more emphasis on the stronger hits, I ended up not including it. The main reason is that the spot this happens is already very challenging on the tapping side (compared to the rest of the map at least) because I have 2 usages of 1/2 spaced taps here. If I use 2 separate sliders this becomes extremely dense for an easy which I would consider more unfair towards the player in comparison.
I also noticed that I didn't have any hitsounds here for whatever reason so I added some.

01:31:760 (5) - O. I changed this spot in the most recent mod and applied the whistle there but I forgot to make the pattern consistent at 01:49:527 (4,1,2) - Will do that now and add the whistle there.
For the other ones however, I won't add them. I have a drumnormal instead of the softnormal on both of these because I still wanted to highlight them a bit (maybe not enough) but I wanted to clearly separate it from the following single in order to bring out the vocalist more so I'm definitely not using a whistle on them. I will still look into making them slightly more fancy after finishing my part of the M4M.

01:31:760 (5,2) - This was actually supposed a blanket but apparently the curve wasn't quite as it should be. Fixed! Or tried to at least.

02:10:498 (1) - Hm, since it goes downwards, the sliderball is at no point of time outside of the playfield. I moved it down a bit anyway, just to make sure.


[Normal]

00:14:867 (2) - good catch

00:55:935 (1) - I redid the slider on the last mod and forgot to reapply hitsounds :? Finish instead of whistle on the start though.

01:08:459 - added, as well as on 01:06:129 -

01:17:197 (1,1,1,1,1) - Mh, I NCd 01:17:634 (1) - in order to alert the player about the timing and then it wouldn't make sense to not NC the others. Each of them also stand out enough to deserve an NC on their own and as this is a rhythmic breakdown with no phrase flowing or similar I think the NCs are just fine here. Pairing them as 2 actually looks very weird to me because they're not paired like that in terms of music. Yes, the ones you put as 1 are louder than the others but the ones you put as 2 don't belong to the previous note more than to the one after. If someone else mentions this as well, I will rather change this to (1,2,3,4,5) instead.


Thanks a lot for your mod, it was really helpful.
I hope you'll be able to say that about my part of the M4M too :)
Euphi
Net0's New mapper mod answer

Net0 wrote:

This is what your playfield looks like if you select all objects
https://osu.ppy.sh/ss/6453041
A really good advice I can tell you is that whenever you’re mapping always consider using more and more of the playfield. Try to explore all of it not just the center.
I tried to use more of the playfield to get better flow and avoid narrow patterns in the same place again and I think there was improvement.
For direct comparison:

before

after

About the visual aspect of your map I must complement you about doing a fine job in slider designs and blanket usage. Now my suggestion is that you try to use more variety in your sliders. Take a look at this slider
http://puu.sh/s1ao7.jpg
This is the most simple slider design and the most commonly used. It’s correct to use it the most, but if you take a look in your map you will see that only a few sliders are actually different from this: 00:37:294 (1,5,1,7,3,8) –
So 6 sliders are actually different from each other out of 99. If you need help about thinking of other designs that are not risk I suggest you take a look at this thread:
t/37194
t/208596
I tried to go for more slider variety. Some did not come out that good in the end and I re-did it, but in the end I think there is improvement overall.
”I need every advice I can get, especially for pattern structure and spacing I think.”
About your map structure;
Whenever you’re mapping a music you need to prepare your mapping to fit into the song structure. This means you should pay attention to each specific part of it; Intro 00:04:673 - ~ 00:23:022 - /Verse 00:23:022 - ~ 01:18:799 - /Chorus 01:18:944 - ~ 01:56:663 -/Verse 2 02:05:255 - ~ 02:30:012 -

In each of this sections you need to make some sort of consitent identity, it could be visual, but I recommend mostly that the rhythm and combos are similar in every verse/chorus. It seems you know that, and my advice is about how you can actually introduce variation in each of this parts of the music.

This means that you can actually use differents ideas in the chorus compared to the verse, etc. This sort of variation is mostly advice to give more emphasis to specific parts of the music, which in most cases is required at the chorus. Here you’re doing a 2* difficulty that claims to be a hard. The ideas mostly accepted are very limited, but I believe that some flow variations at specific spots of the chorus, or even considering using a faster slider velocity in the chorus can improve your map a lot. Of course this is the mapper choice, it’s up to you to decide.
I experimented with slider velocity in the chorus and found a change that I like. I also tried to give each part of the song something unique and I think the new slider designs helped me with that.
Speaking of spacing I can tell you the most common guideline; in the easy-normal diff range it is really suggested that you keep distance snap all the time to make the game experience more intuitive and easier for new players. Hard difficulty range you can start working with small spacing variations. This concept however goes beyond star rating and it all depends on the difficulty spread and it’s mostly a case by case thing.
I mostly used distance snap throughout the map and tried to emphasis a few spots with slightly higher spacing. I also ended up re-doing the spacing in the kiai time, because it had too much inconsistencies.
Thank you a lot for your mod!
I was able to improve my weak points and it helped me to get further ideas to go on.

Kami-senpai's mod answer

Kami-senpai wrote:

00:15:740 (7,8,1) - Make flow a bit better. Make it so the first slider, the circle, and the second slider make a single curve yes
00:28:847 (3,1) - Stacks like these are hard to read for Hard. Try separating yes
00:34:381 (6,3) - Blanket 6 with 3 yes
00:35:838 (5,6) - Fix blanket it should be fixed
00:42:536 (2,3) - ^ ^
00:47:488 (8,9) - ^ i did not find a blanket there
01:00:449 (1) - NC off yes
01:00:595 (2) - NC on yes
01:08:167 (2) - Move this up to x:352 y:92 why, this would be a 4,0x jump? maybe I got something wrong
01:16:032 (1,2,3,4) - Don't increase spacing so much here. If you want to increase spacing for emphasis, increase it between 01:16:906 (4,1) - I decreased the spacing and tried to emphasis it between 4 and 1
01:18:945 (1) - NC off yes
01:19:236 (3) - NC on yes
01:23:313 (7,1) - Blanket a bit better I re-structured it
01:33:216 (9) - NC yes
01:41:954 (7,1) - Blanket yes
01:51:857 (8) - NC yes
Check AI mod for snap issues it says no problems detected

01:26:226 (3,4,5,6,7) - Spacing is wayyyy to big compared to the beginning
01:49:527 (1,2) - Since the spacing between these types of notes was always much smaller before, this would confuse some players
01:56:226 (4,5,6) - Spacing too high
Also check it for spacing issues. In Hard difficulties, there's a bit more leniency in terms of spacing, but some changes are way too drastic I tried to fix spacing throughout the whole kiai time


Good luck! :D Thanks!
Thank you for looking at my difficulty!

Tarrasky's mod answer

Tarrasky wrote:

00:39:624 (3) - Add NC for consistency (you're following the basic 1/1 NC standart) ok
00:54:478 (5) - This slider lacks aesthetics, looks really random and the moment isn't appropriate for this, like is in 00:55:935 (8) -, i recommend you remap for other kind of slider yes, I tried something new
01:00:595 (2) - Add Finish for consistence ok
ok you forgot to add yours finish, starting 01:00:595 - and going until 01:14:575 -, You have added Finish hitsound in all 4/1 songs in the first moment of the song, like 00:18:653 - 00:20:983 -00:23:313 - 00:25:643 - etc, and you stop this standart in 01:00:595 (2) -, since there's no why you have done it, i really recommend you repeat your hitsongs in 01:00:595 - until 01:14:575 - I added the missing hitsounds and tried to be more consistent with it throughout the whole song
01:16:032 (1) - okay we have a problem starting here, your NC consistency was during the beginning the 4/1 repeat, following the basic 1/4 beats of the song, but you have added a new combo here 01:16:032 (1) - because of this star 01:16:032 (1,2,3,4) -, isn't wrong this idea if we think in a map made for experient players, with changes in the song (like extra star dubstep maps), but this christmas song with hard difficulty is quite strange to see this, i recommend you keep the 4/1 combos, for you do that you will need:
01:16:032 (1) - Remove this new combo yes
01:26:226 (3) - Add new combo here yes
01:31:469 (2) - Add new combo here yes
01:44:867 (3) - Add new combo here yes
thanks for pointing this out!
01:27:973 (9) - This circle is too overlap with yourself for a unnecessary moment, I recommend you remap yes, I replaced it with a different slider
The kiai have a such horrible spacing, just looking this we can see that's all high spacing has no standart 01:54:187 (1,2,3,4,5,1,2,3,4,5,6) -, with some moments in 2,26x jump spacing 01:23:313 (7,1) -, with 2,0x circle jumps 01:37:003 (6,7) -, i know you tried follow the 1,7x spacing, but It has several irregularities, mainly with long pauses, for example here 01:43:410 (2,3) -, this moment have a full 1/1 timing between both objects, but looks like the jumps that have appears before (01:37:003 (6,7) - ), so some players can be confused, since it's just 1,17x spacing in a moment you follow the pattern 1,7x, anyway i recommend you re-check all spacing in the kiai
Just remember, is accetable jumps in Hard difficulty, but you must need be consistent, a 2,92x jump spacing is never recommended 01:55:935 (3,4) -
I tried to fix the spacing in the kiai time and be more consistent with it, please re-check as I am not sure if I did it good enough!
Thank you for looking at my difficulty!

additionally
I changed my mind about the spinner at the end, since I re-structured it. I see now that it can be a good ending too and I will keep it there
UndeadCapulet

pudingkokoro's Hard

I'll try to touch on basic visuals/editor stuff to save you a lot of grief from newer modders.

You really need to redo your hitsound job, because:
  1. I really don't recommend putting a soft-finish on every downbeat, that feels pretty noisy. I'd rely on soft-whistles or drum-finish or something along those lines, and use soft-finishes to separate the verses, in other words, every 4-8 downbeats.
  2. Once we reach 01:00:595 (1) - , your hitsounding gets really inconsistent, with lots of random whistles showing up. Rework the hitsounding in this section to be more consistent with where you place the whistles. Kiai is also missing a lot of hitsounds you would have used before like the finishes, figure something out there.
  3. Missing hitsounds: 00:30:886 (4) - , 00:36:711 (6) - , 00:48:362 (4) - , 00:55:935 (8) - , etc.
  4. Unintended hitsounds: 00:14:867 (5) - , 01:39:770 (8) - , etc.
It'll be a lot faster to redo the whole thing than fix the mistakes.

I'm assuming sliders like 00:34:964 (3) - are supposed to be blankets, but the spacing between the objects isn't uniform like you're aiming for. If you use the approach circles as a guide, you can get all the spacing even, and new modders won't yell at you.

You generally don't want to redesign every curve slider you place, such as sections like 01:41:372 (5,6) - , since it's seen as sloppy. When you have curve sliders near each other, just copy them (ctrl+c, ctrl+v) and then use the rotate hotkeys (you can find them all in the Edit tab).

  1. 00:37:294 (1) - and 01:28:556 (1) - are offscreen in 4:3 resolution, which is unrankable.
  2. 00:46:324 (5,1) - This ds change is strange in your ds-based mapping. If you did stuff like this throughout the map, that'd also be cool, but this seems more like an accident.
  3. 01:12:245 (5) - NC here, like you do for every other downbeat.
  4. 01:13:993 (1,3) - Swap NC for same as above.
  5. 01:43:410 (2) - This slider is pretty ugly, especially compared to the rest of your sliderart. I'm assuming you wanted this to be a smoother curve, like how you use wavesliders, adding more grey points helps fix that. Try to avoid forming angles with grey points, they look really weird.
  6. 01:49:527 (1) - Similar to above, curves forming angles end up looking bumpy and unpleasant, aim for stuff closer to this.
  7. 02:29:139 (1) - Lower the hitsound volume to 5% before you reach the end of this spinner. Spinnerends have hitsounds, but that doesn't fit if the song is fading out.
And for future maps, periodically hit ctrl+a to select every object you've placed, and see where you've been. If you do this for your map, you'll see you didn't fill out the corners of the screen very well. Your map's pretty short, so it's not such a big deal, but for longer and harder diffs, having your map be too focused in the centre of the screen feels really cramped.

Surprisingly, I didn't have to talk much about rhythming, you did a pretty good job following the song and staying consistent throughout the map :)

---

Normal

  1. 00:37:294 (1) - Congratulations on making the ugliest heart slider of all time, that's quite a feat!
  2. 00:55:935 (1) - I'm pretty sure this isn't supposed to look like anything, so here's my recommendation to avoid forming angles with grey points. If you're trying to form a curve, make sure the inside of the slider makes a smooth curve as well, otherwise your whole slider will look weird.
  3. 01:02:925 (4) - I think this is a hitsound error.
  4. 01:18:944 (1,1) - Fix the spacing to match the ds of your 1.0x sv section. You're using the ds of your 1.2x section right now, but this looks too close to the previous 3/4 gaps for inexperienced players. Save the ds increase until after they've played the faster slider speed.
  5. 02:26:808 (1) - Whistle on tail?
---

Easy

I don't think you should use any 3/4 rhythms in the 00:41:954 (1) - section. Save them for 00:51:274 (1) - like you do in the Normal, to emphasize the stronger vocals more.
  1. 01:02:925 (1) - Remove NC to fit the rest of your NC job. Same for 01:12:245 (1) - and 02:17:489 (1) - .
---
Good luck with your future mapping!
Topic Starter
Endaris

UndeadCapulet wrote:

Normal

  1. 00:37:294 (1) - Congratulations on making the ugliest heart slider of all time, that's quite a feat!
    I will review the slider. Meanwhile you can review your manners. :P
    If it's bad give me a direction how to improve it. Otherwise it's not helpful at all and I rather feel being looked down on.
  2. 00:55:935 (1) - I'm pretty sure this isn't supposed to look like anything, so here's my recommendation to avoid forming angles with grey points. If you're trying to form a curve, make sure the inside of the slider makes a smooth curve as well, otherwise your whole slider will look weird.
    fixed
  3. 01:02:925 (4) - I think this is a hitsound error. fixed
  4. 01:18:944 (1,1) - Fix the spacing to match the ds of your 1.0x sv section. You're using the ds of your 1.2x section right now, but this looks too close to the previous 3/4 gaps for inexperienced players. Save the ds increase until after they've played the faster slider speed.
    good point, I thought "next" was calculated from the selected circle. Will keep that in mind for the future.
  5. 02:26:808 (1) - Whistle on tail?
    Nah, unlike the previous occasions where I used 3 whistles on this kind of pattern there is no singer here and I really dislike using the same hitsound that often in succession when the song doesn't scream for it.
---

Easy

I don't think you should use any 3/4 rhythms in the 00:41:954 (1) - section. Save them for 00:51:274 (1) - like you do in the Normal, to emphasize the stronger vocals more.
Hm, I partially disagree with your reasoning but it was definitely inconsistent compared to how I mapped the first verse, so I ended up changing it as you suggested.
  1. 01:02:925 (1) - Remove NC to fit the rest of your NC job. Same for 01:12:245 (1) - and 02:17:489 (1) - .
Fixed the last one, the others ARE consistent with how I NC due to how 01:00:595 - till 01:16:906 - is a bridge between verse and refrain. Within that the NCs are perfectly consistent and follow the phrasing of the singer better than 2 measures per NC.

Good luck with your future mapping!
Thank you for your mod.
UndeadCapulet
aa sry, that dumb joke ended up coming off rude, real sorry about that, i need to stop trying to mod while tired >~<

i guess for reference check out blissfulyoshi maps, since he's been refining hearts since the early years (he even has a graved set that's just a collection of heartsliders)

i'd give pics but im on mobile orz
Euphi
UndeadCapulet's mod answer

UndeadCapulet wrote:

You really need to redo your hitsound job, because:

I really don't recommend putting a soft-finish on every downbeat, that feels pretty noisy. I'd rely on soft-whistles or drum-finish or something along those lines, and use soft-finishes to separate the verses, in other words, every 4-8 downbeats.
Once we reach 01:00:595 (1) - , your hitsounding gets really inconsistent, with lots of random whistles showing up. Rework the hitsounding in this section to be more consistent with where you place the whistles. Kiai is also missing a lot of hitsounds you would have used before like the finishes, figure something out there.

Missing hitsounds: 00:30:886 (4) - , 00:36:711 (6) - , 00:48:362 (4) - , 00:55:935 (8) - , etc. Unintended hitsounds: 00:14:867 (5) - , 01:39:770 (8) - , etc. Thanks for pointing this out!

It'll be a lot faster to redo the whole thing than fix the mistakes. I went through the whole map again and ended up fixing the mistakes I think.

I'm assuming sliders like 00:34:964 (3) - are supposed to be blankets, but the spacing between the objects isn't uniform like you're aiming for. If you use the approach circles as a guide, you can get all the spacing even, and new modders won't yell at you. I already used the approachcircles to measure the blankets, but didn't realize that I have to turn off grid snap to make them more accurate which I noticed while trying to apply your mod. So I went through all blankets again and tried to fix them.

You generally don't want to redesign every curve slider you place, such as sections like 01:41:372 (5,6) - , since it's seen as sloppy. When you have curve sliders near each other, just copy them (ctrl+c, ctrl+v) and then use the rotate hotkeys (you can find them all in the Edit tab). yes, I will do that! And I made 5 and 6 equal.

00:37:294 (1) - and 01:28:556 (1) - are offscreen in 4:3 resolution, which is unrankable. I replaced them so they are onscreen. I'm sorry.
00:46:324 (5,1) - This ds change is strange in your ds-based mapping. If you did stuff like this throughout the map, that'd also be cool, but this seems more like an accident. Yes, this was not supposed to be
01:12:245 (5) - NC here, like you do for every other downbeat. yes
01:13:993 (1,3) - Swap NC for same as above. yes
01:43:410 (2) - This slider is pretty ugly, especially compared to the rest of your sliderart. I'm assuming you wanted this to be a smoother curve, like how you use wavesliders, adding more grey points helps fix that. Try to avoid forming angles with grey points, they look really weird. I tried to make it a smoother curve. Your example helped a lot, thanks!
01:49:527 (1) - Similar to above, curves forming angles end up looking bumpy and unpleasant, aim for stuff closer to this. also, yes
02:29:139 (1) - Lower the hitsound volume to 5% before you reach the end of this spinner. Spinnerends have hitsounds, but that doesn't fit if the song is fading out. Good point.
Thank you for looking at my difficulty!
Wishkey
Yow M4M
also interesting song :D

General
I dunno if you use it but a hitsound copier might come in handy since there are some inconsistencies in terms of hitsounds across your easy and normal diff even tho they follow the same main rythm so having them different hitsounded while following the rythm and being the same mapper doesnt really make that much sense, here a link just in case for future maps https://osu.ppy.sh/forum/t/373405

Easy
  1. Rythm seems alright so largely some suggestions on consistency and estatics
  2. 00:13:993 (1) - something you can do with this diff in term of sliderticks is that you can put a custom slidertick here with the same sound as your drum hitnormal to put on the the first slidertick in sliders like this could give an aditional feedback since theres that pretty strong beat in the song at the first tick
  3. 00:23:313 (1,3,1,3) - some slidershape consistency would be nice here since its an easy diff, like having both the (1)s and the same shape and both the (3)s since this segment is similar in the music with the high vocals on (3) it'll make it look a bit more structured imo and you do this later on aswell
  4. 00:37:293 (1) - a whisle on the tail like in normal diff would be good
  5. 00:41:954 (1) - missing finish on head here
  6. 00:41:954 (1,2,3,4,1,2,3,4) - actually the whisles are kinda missing and inconsistent here to have only wishles on the tail and head of 00:48:944 (3) - yet this sounds identical in the music to before the spinner section where you put whistles on all mostly, would check if its intentional
  7. 00:55:935 (1) - whisle here
  8. 01:05:255 (1,2) - the tails here have the same sound in the music so having similar hitsounds would be better here imo (that drum hitnormal kinda comes out of nowhere to me tho)
  9. 01:07:003 (1) - unNC here
  10. 01:10:789 (2) - would move this a bit up, easier to play for newbies since its a bit cluttered now with the hitburst covering up quite a bit and the sliderbody from the prev note
  11. 01:17:197 (2) - should really avoid double return in the easiest diff especially for a 1.1x easy its too hard, I'd change 01:17:197 (2,3) - into a single return and slider instead
  12. 01:19:236 (1,3) - same hitsounds on the tail here or atleast no drum sample on 01:21:566 (3) - sounds off since the drum is on the skipped white tick same for 01:37:876 (1,3) - (also bit inconsistent with normal diff hitsounding wise for a similar rythm)
  13. 01:56:517 (3) - hitcircle glow and the hitburst is a tiny bit offscreen here so move a bit up to avoid issues
  14. 02:15:158 (1) - the return arrow border goes a bit offscreen, needs to move a bit up
  15. 02:19:818 (1) - whistle on end (dunno why you put whisle on the very last spinner but here when these are all landign on a stronger jingle sound when the last spinner just kinda fades)
  16. 02:24:478 (1,2) - increase ds here, its alright to play with sv in easy but the visual distance still needs to be the same so to match the rest of the map prob 1.4ish ds would be good here

Normal
  1. 00:23:313 (1,2,1) - would be better to have this be the same rythm, some repetion here would play better and its in the same music segment still
  2. 00:34:964 (3,4,5,6) - this rythm here played really weird here with the song and the current rythm you have been using up until now, felt kinda out of place, maybe a suggestion here to still have a buildup but that fits a bit better
  3. 00:54:478 (4,5) - bit inconsistent with what you previously had with ^ but that rythm gap here doesnt play that nice, too many strong sounds skipped compared to the rest of the song, a slider to catch the missing beats would be better here then that gap and a bit more consistent rythm density
  4. 01:07:585 (4) - missing whistle on tail? would sound a lot better with 01:05:255 (1) -
  5. 01:17:197 (1,1,1,1,1) - no need to spam NC's here, you already introduced 3/4 earlier so people should be familiar with the spacing and this is all consistent 3/4 so its less confusing if it wasnt NC'd every note since you have follow points for example
  6. 01:22:148 (6,1,2) - so this pattern of 3 is kinda weird with how the music changes pretty hard on (1) I think you can represent that change more by making the slider shapes from (1,2) different from (6), same for 01:26:808 (6,1,2) -
  7. 01:37:294 (1) - and for easy diff suggestion, since you lowered the volume here aswell why not disable kiai for that short slider aswell? It'll give 01:37:876 (1) - back the start of those fountains which fits nice with the song as its the second verse
  8. 01:48:071 (4) - slider border goes offscreen a bit on low res, lower it a bit
  9. 02:24:478 (1,1) - snap it to the same note here either both blue or white
  10. 02:24:478 (1,2,3,1,2,3) - adjust ds here a bit so it matches the rest of the song aside from kiai more, that overlap with (1,2) will throw people off since theres noting like it in the song before, so prob 1.7ish ds here instead of 1.3 bc of the sv decrease
hard
  1. 00:13:993 (1) - NC would be good here since this is the main start of the song also bit more consistent in combo lenghts with your downbeats pattern
  2. 00:14:867 (3) - would make this a straight slider instead of a curved one, fits better into this intro pattern like you did for these 2 00:19:527 (3,3) -
  3. 00:17:197 (2,3,4) - so basicly your intro in the song consists of 4 downbeat sections here, right now you have 3 with similar rythm and this one is different here then the other 3 yet theres nothing in the song thats really different here. So its better to have something more consistent rythm for the intro like all 4 the same or 2/2 paired. An example would be to make 00:21:857 (3,4) - into a slider (2/2 way)
  4. 00:23:022 (1,3) - start NC on 3 instead of 1 here similar reason above, downbeat pattern and song changing
  5. 00:30:012 (1,2) - swap NC
  6. 00:30:304 (2,3,4) - kinda same like 00:17:197 (2,3,4) - this one of the 4 is different for no reason then the other 3 so either all for the same or 2/2 would be better here
  7. 00:32:634 (3,3) - start the NCs here
  8. 00:40:498 (3,4,5) - would change into a 1/1 slider and 2 circles instead to emphasize those 2 claps since its pretty unique in the song so it'd be better if they were both clickable
  9. 00:48:944 (1,2,3) - same as 00:30:304 (2,3,4)
  10. 00:54:478 (5) - a bit strange here to use a different rythm for this slider compared to 00:35:838 (5) - while keeping all the rest the same rythm during these sections, I liked the slider more since the song emphasizes the vocal during this part so would consider changing that return on 00:35:838 (5) - into a similar slider
  11. 00:55:935 (8) - NC this one like the prev slider art since it starts on a downbeat aswell
  12. 00:59:139 (3) - slider shape here comes a bit out of nowhere, would just keep it a simple curved one for conistency
  13. 01:16:906 (7) - could use more of a drum sample since it has that heavy drum here, that soft whisle doesnt really with the song here
  14. 01:12:245 (1) - I kinda see this on a lot of extended sliders, it might be leftovers from prev hitsounds, but the drum addition does nothing atm and can be just be changed to auto its not unrankable tho so you can just leave it, but if you wanted to do like normal diff did with the drum sound than you need to change the sample set to drum. Additions only change the whisle/clap/finishes sound
  15. 01:21:566 - dont skip the downbeat here, strong note and you feel when playing that you want to click something here, I'd add a note there and replace 01:20:983 (5,6) - with a sldier instead
  16. 01:33:362 (1) - could hitsound the end here since the spinner lands an a pretty strong note that fits your hitsound pattern
  17. 01:37:294 (7) - one of the most powerfull cymbals in the song, could really use a addition finish here
  18. 01:37:876 (3) - NC here instead of the current (1)
  19. 01:43:410 (2) - slider shape can be improved here imo by making the turn angle more rounder, that sharp turn doesnt look that nice
  20. 02:19:818 (8) - NC
  21. I feel like this diff would be look better with some more consistent slider shapes for similar segments in the song, aside from the slider arts, it felt a bit like you wanted to force a lot of variety in the shapes while just simple ones for a song like this would do just fine, if the music doesnt have that much of change then you don't need that much shapes, It'll make this diff look more consistent and clean imo, also might wanna check your NC's I'd stick to every downbeat segment
gl guys!
Euphi
Wishkey's mod answer

Wishkey wrote:

hard

00:13:993 (1) - NC would be good here since this is the main start of the song also bit more consistent in combo lenghts with your downbeats pattern yes
00:14:867 (3) - would make this a straight slider instead of a curved one, fits better into this intro pattern like you did for these 2 00:19:527 (3,3) - yes
00:17:197 (2,3,4) - so basicly your intro in the song consists of 4 downbeat sections here, right now you have 3 with similar rythm and this one is different here then the other 3 yet theres nothing in the song thats really different here. So its better to have something more consistent rythm for the intro like all 4 the same or 2/2 paired. An example would be to make 00:21:857 (3,4) - into a slider (2/2 way) yes, I changed it like in your example
00:23:022 (1,3) - start NC on 3 instead of 1 here similar reason above, downbeat pattern and song changing yes
00:30:012 (1,2) - swap NC yes
00:30:304 (2,3,4) - kinda same like 00:17:197 (2,3,4) - this one of the 4 is different for no reason then the other 3 so either all for the same or 2/2 would be better here I wanted to take the 2/2 solution as in the other Verse that I changed according to your mod, so I would have to change 00:25:643. But unlike the other parts, I think that it fits the vocals much better as it is, so I am keeping it
00:32:634 (3,3) - start the NCs here yes
00:40:498 (3,4,5) - would change into a 1/1 slider and 2 circles instead to emphasize those 2 claps since its pretty unique in the song so it'd be better if they were both clickable yes
00:48:944 (1,2,3) - same as 00:30:304 (2,3,4) I decided to make it 2/2 and changed 00:44:284
00:54:478 (5) - a bit strange here to use a different rythm for this slider compared to 00:35:838 (5) - while keeping all the rest the same rythm during these sections, I liked the slider more since the song emphasizes the vocal during this part so would consider changing that return on 00:35:838 (5) - into a similar slider 00:35:838 (5) - was a repeatslider at first but I decided to change it because of the vocalist being more present here than in the part before, with a different emphasis and I think I will keep it differently for that reason.
00:55:935 (8) - NC this one like the prev slider art since it starts on a downbeat aswell yes
00:59:139 (3) - slider shape here comes a bit out of nowhere, would just keep it a simple curved one for conistency yes
01:16:906 (7) - could use more of a drum sample since it has that heavy drum here, that soft whisle doesnt really with the song here I added it
01:12:245 (1) - I kinda see this on a lot of extended sliders, it might be leftovers from prev hitsounds, but the drum addition does nothing atm and can be just be changed to auto its not unrankable tho so you can just leave it, but if you wanted to do like normal diff did with the drum sound than you need to change the sample set to drum. Additions only change the whisle/clap/finishes sound I think I missclicked on the slidertail instead of the sliderhead, when I first worked with hitsounds and didn't figure it because of my inexperience. Those should have been fixed however and I think I just overlooked them, so thanks for pointing it out! I will keep my eyes open for them.
01:21:566 - dont skip the downbeat here, strong note and you feel when playing that you want to click something here, I'd add a note there and replace 01:20:983 (5,6) - with a sldier instead I don't know what you mean by skipping, because there was a note already, but I turned 5 and 6 into a slider
01:33:362 (1) - could hitsound the end here since the spinner lands an a pretty strong note that fits your hitsound pattern yes
01:37:294 (7) - one of the most powerfull cymbals in the song, could really use a addition finish here added
01:37:876 (3) - NC here instead of the current (1) yes
01:43:410 (2) - slider shape can be improved here imo by making the turn angle more rounder, that sharp turn doesnt look that nice I improved it
02:19:818 (8) - NC yes
I feel like this diff would be look better with some more consistent slider shapes for similar segments in the song, aside from the slider arts, it felt a bit like you wanted to force a lot of variety in the shapes while just simple ones for a song like this would do just fine, if the music doesnt have that much of change then you don't need that much shapes, It'll make this diff look more consistent and clean imo, also might wanna check your NC's I'd stick to every downbeat segment
While applying your mod, I already replaced some sliders so they are the identical for similar parts of the song. I was told earlier that slidervariety wouldn't hurt and I don't think that I overdid it but I will keep on looking for where I can make improvements.

gl guys! Thanks!
Thank you for looking at my difficulty!
Topic Starter
Endaris

Wishkey wrote:

Yow M4M
also interesting song :D

General
I dunno if you use it but a hitsound copier might come in handy since there are some inconsistencies in terms of hitsounds across your easy and normal diff even tho they follow the same main rythm so having them different hitsounded while following the rythm and being the same mapper doesnt really make that much sense, here a link just in case for future maps https://osu.ppy.sh/forum/t/373405
I consciously decided to hitsound each diff individually. While the overall rhythm is the same I don't think that just copying hitsounds is always good idea due to how notes and hitsounds correlate with each other.
For example 00:37:293 (1) - has no context right after so I don't feel like it would be appropriate to give it a whistle when I placed the whistle in the Normal just because I'm picking up the pattern from the intro again - doesn't happen in the Easy where the spinner is just supposed to represent the vocalist.
There are however some hitsounds that I forgot reapplying after redesigning the section here 00:41:954 (1,2,3,4,1,2,3,4) - which I fixed up.
And there were also some inconsistencies in both diffs which I fixed up. Maybe I'll try a hitsound copier next time.


Easy
  1. Rythm seems alright so largely some suggestions on consistency and estatics
  2. 00:13:993 (1) - something you can do with this diff in term of sliderticks is that you can put a custom slidertick here with the same sound as your drum hitnormal to put on the the first slidertick in sliders like this could give an aditional feedback since theres that pretty strong beat in the song at the first tick
    I see what you mean but as this is a passive hitsound I don't think it will really add anything to the playing experience if I put a hitsound on it that will be played everytime anyway. The tick is so close to the repeat that it is very unlikely that a player would ever benefit from this additional feedback.
  3. 00:23:313 (1,3,1,3) - some slidershape consistency would be nice here since its an easy diff, like having both the (1)s and the same shape and both the (3)s since this segment is similar in the music with the high vocals on (3) it'll make it look a bit more structured imo and you do this later on aswell
    changed
  4. 00:37:293 (1) - a whisle on the tail like in normal diff would be good
    explained this in my general statement on hitsounds already
  5. 00:41:954 (1) - missing finish on head here
  6. 00:41:954 (1,2,3,4,1,2,3,4) - actually the whisles are kinda missing and inconsistent here to have only wishles on the tail and head of 00:48:944 (3) - yet this sounds identical in the music to before the spinner section where you put whistles on all mostly, would check if its intentional
    yes, this wasn't intentional, forgot to reapply after redoing it
  7. 00:55:935 (1) - whisle here
    same as previously
  8. 01:05:255 (1,2) - the tails here have the same sound in the music so having similar hitsounds would be better here imo (that drum hitnormal kinda comes out of nowhere to me tho)
    True, removed it
  9. 01:07:003 (1) - unNC here
    I don't know if I unconsciously fixed this while going over the hitsounds after your general critic about them but there's no NC here for me
  10. 01:10:789 (2) - would move this a bit up, easier to play for newbies since its a bit cluttered now with the hitburst covering up quite a bit and the sliderbody from the prev note
    the coverage by the hitburst always has the same size due to distance snap so that is hardly an argument. I moved it up by 8 osupixels as any more would ruin the visuals imo
  11. 01:17:197 (2) - should really avoid double return in the easiest diff especially for a 1.1x easy its too hard, I'd change 01:17:197 (2,3) - into a single return and slider instead
    done
  12. 01:19:236 (1,3) - same hitsounds on the tail here or atleast no drum sample on 01:21:566 (3) - sounds off since the drum is on the skipped white tick same for 01:37:876 (1,3) - (also bit inconsistent with normal diff hitsounding wise for a similar rythm)
    Hm, I'm not satisfied with just removing it. The reason why I placed a drum hitnormal there opposed to the soft whistle on the previous sliderend is that I do want to highlight the choir in a way but I also want to clearly separate between choir and vocalist and highlight the vocalist above the choir. With 01:41:372 (1) - I have the vocalist right after the sliderend so in order to separate them I really did not want to put another whistle here and instead opted for a drum hitnormal as I found that the difference in pitch between the drumhitnormal and the soft hitwhistle would separate the layers quite well.
    Therefore I don't really want to change it in the way you suggested it but if you have a better solution with these thoughts in mind, please let me know!
  13. 01:56:517 (3) - hitcircle glow and the hitburst is a tiny bit offscreen here so move a bit up to avoid issues
    moved up
  14. 02:15:158 (1) - the return arrow border goes a bit offscreen, needs to move a bit up
    moved the entire pattern a bit up
  15. 02:19:818 (1) - whistle on end (dunno why you put whisle on the very last spinner but here when these are all landign on a stronger jingle sound when the last spinner just kinda fades)
    Removed the whistle on the final spinner instead as that rather fits my thought process.
  16. 02:24:478 (1,2) - increase ds here, its alright to play with sv in easy but the visual distance still needs to be the same so to match the rest of the map prob 1.4ish ds would be good here
    okay
I'm really sorry about the late reply, will check the mod for the Normal tomorrow.
You've been a great help so far. :oops:
Lazer
hard desu

00:14:867 (3) - should use nice curvy shape and blanket 00:14:575 (2) -
00:16:177 (6) - spacing slightly inconsistant by 0,04x
00:20:838 (6) - same here because it was copypaste
00:22:731 (4) - this one also has slightly inconsistant spacing - remember to turn View > Stacking on in the editor!
00:25:060 (4) - again, try to make same spacing
00:27:391 (4,5) - make them curvy like in picture v : it will look nicer !
00:29:721 (4,5) - nicer pattern i think !
00:32:051 (5) - make spacing 1,20x on next and prev
00:32:342 (6,7) - also should stack these two directly on 00:32:634 (1) - (dont forget to still make last one 1,20x prev and next after changing this)
00:33:507 (3) - can be improved to blanket 00:34:381 (4) - 100%
00:35:838 (3) - blanket error!
00:36:711 (4) - blanket over 00:35:838 (3) - and keep spacing the same to flow right into star
00:39:333 - i think there should be a triple here, as you can listen to beat it will sound dududu
00:53:022 (4) - very off spacing, should be around the same next / prev
00:55:352 (4,5,1) - should remap this, or put (5) at y:120, slider needs improvement though!
00:59:139 (3) - proper blanket is need
01:00:012 (5) - same here ^
01:00:449 (6) - spacing not consistant between the two sliders
01:07:439 (6) - ^
01:17:197 (1,2,3,4) - idk if this is allowed in a hard difficulty, other wise is fine
01:54:187 (1,2,3,4,5,1,2,3,4,5,6) - should have a more structured thingy going on, like with slideries and such- how you want to do it is up to you !
01:27:973 (7) - im p sure this one look a lil off, so i think you can probably give a nice lil twirl and make it look like this !
02:15:013 (8) - i think you should remove this circle
02:19:818 (1) - lolol improvable heartie!
Good map! all you need is a better structure, that would flow from combo in to combo- but im sure mods can help you get that result!

Lazer
oh also for the owner of the beatmap, here is a fixed background with correct resolutions !

http://imgur.com/S0jDAqb
Topic Starter
Endaris

Lazer wrote:

oh also for the owner of the beatmap, here is a fixed background with correct resolutions !

http://imgur.com/S0jDAqb
Thanks for your effort but 1366x768 offers absolutely no additional experience as it is literally just more white space on the sides.
1024x768 was one of the ratios requested by RC when this was uploaded - as it's 4:3 and many people still play with 4:3 I will just keep it.

Wishkey wrote:

Normal
  1. 00:23:313 (1,2,1) - would be better to have this be the same rythm, some repetion here would play better and its in the same music segment still
    Mh, I wanted to have a change of pace as the vocalist starts to kick in here. You're certainly right though. I ended up connecting the singles to a slider. To compensate I put another circle at 00:23:022 - so the sliderhead gets more emphasis compared to the others around it.
  2. 00:34:964 (3,4,5,6) - this rythm here played really weird here with the song and the current rythm you have been using up until now, felt kinda out of place, maybe a suggestion here to still have a buildup but that fits a bit better
    I really don't think that's a good idea. As I'm focusing on the vocalist I really want 00:36:711 - to stay as it is. On the opposite he's skipping the white beat before, hence I'm mapping it differently. I see how it differs too much though, so I connected the two singles to a slider so it feels a bit closer to the previous one and I also added a single on the vocal redtick that was empty so far.
  3. 00:54:478 (4,5) - bit inconsistent with what you previously had with ^ but that rythm gap here doesnt play that nice, too many strong sounds skipped compared to the rest of the song, a slider to catch the missing beats would be better here then that gap and a bit more consistent rythm density
    ^ changed accordingly to the above
  4. 01:07:585 (4) - missing whistle on tail? would sound a lot better with 01:05:255 (1) -
    yep
  5. 01:17:197 (1,1,1,1,1) - no need to spam NC's here, you already introduced 3/4 earlier so people should be familiar with the spacing and this is all consistent 3/4 so its less confusing if it wasnt NC'd every note since you have follow points for example
    I don't see how follow points make this less confusing. Personally I do hear and read them as separate from each other and not as a whole. While they could be grouped like this I really think that NCing every burst on its own represents the music slightly better. For the reason I didn't arrange them into a visual pattern.
    Also, even though I introduced 3/4 before, it was always passive 3/4 - it's a whole different story to hear it on a repeat slider or slider end and to do it on the active taps.
  6. 01:22:148 (6,1,2) - so this pattern of 3 is kinda weird with how the music changes pretty hard on (1) I think you can represent that change more by making the slider shapes from (1,2) different from (6), same for 01:26:808 (6,1,2) -
    I tried some shapes but all others look really bad in the context. Personally I think the change of direction and the NC as used in 01:26:808 (6,1,2) - separate it sufficiently from the actual vocalist-pattern. I changed the first one accordingly.
  7. 01:37:294 (1) - and for easy diff suggestion, since you lowered the volume here aswell why not disable kiai for that short slider aswell? It'll give 01:37:876 (1) - back the start of those fountains which fits nice with the song as its the second verse
    mh. okay. I actually just lowered the volume because the drums suggest finishusage but I wanted the finish on the downbeat to be louder.
  8. 01:48:071 (4) - slider border goes offscreen a bit on low res, lower it a bit
    Changed during reflowing stuff after applying the previous point.
  9. 02:24:478 (1,1) - snap it to the same note here either both blue or white
    oh yeah, must have accidently dragged that at some point. Fixed!
  10. 02:24:478 (1,2,3,1,2,3) - adjust ds here a bit so it matches the rest of the song aside from kiai more, that overlap with (1,2) will throw people off since theres noting like it in the song before, so prob 1.7ish ds here instead of 1.3 bc of the sv decrease
    as I changed the snapping of the sliderend to the blue tick there's no longer an overlap here so it should be fine. As the SV is only slightly lower I think the slowdown representing the fadeout wouldn't be noticed if I increased the DS so I'm keeping it as it is.
gl guys!
Thanks a lot.
Lazer

Endaris wrote:

Lazer wrote:

oh also for the owner of the beatmap, here is a fixed background with correct resolutions !

http://imgur.com/S0jDAqb
Thanks for your effort but 1366x768 offers absolutely no additional experience as it is literally just more white space on the sides.
1024x768 was one of the ratios requested by RC when this was uploaded - as it's 4:3 and many people still play with 4:3 I will just keep it.
I've actually increased the size of the picture aswell, there isn't just more whitespace- so i'd still consider it, but! your call desu
Euphi
Lazer's mod answer

Lazer wrote:

hard desu

00:14:867 (3) - should use nice curvy shape and blanket 00:14:575 (2) - That's how it was before, but it was changed due to previous mods
00:16:177 (6) - spacing slightly inconsistant by 0,04x fixed
00:20:838 (6) - same here because it was copypaste fixed
00:22:731 (4) - this one also has slightly inconsistant spacing - remember to turn View > Stacking on in the editor! fixed, thanks!
00:25:060 (4) - again, try to make same spacing fixed, hopefully
00:27:391 (4,5) - make them curvy like in picture v : it will look nicer ! yes

00:29:721 (4,5) - nicer pattern i think ! looks nice

00:32:051 (5) - make spacing 1,20x on next and prev yes
00:32:342 (6,7) - also should stack these two directly on 00:32:634 (1) - (dont forget to still make last one 1,20x prev and next after changing this) yes
00:33:507 (3) - can be improved to blanket 00:34:381 (4) - 100% tried to improve
00:35:838 (3) - blanket error! fixed
00:36:711 (4) - blanket over 00:35:838 (3) - and keep spacing the same to flow right into star yes
00:39:333 - i think there should be a triple here, as you can listen to beat it will sound dududu I tried it and was not satisfied with it, I think it's too unrecognisable. Maybe I get more opinions on this
00:53:022 (4) - very off spacing, should be around the same next / prev fixed
00:55:352 (4,5,1) - should remap this, or put (5) at y:120, slider needs improvement though! put (5) at y:120 and tried to make the slider a little neater
00:59:139 (3) - proper blanket is need fixed
01:00:012 (5) - same here ^ fixed
01:00:449 (6) - spacing not consistant between the two sliders fixed
01:07:439 (6) - ^ fixed
01:54:187 (1,2,3,4,5,1,2,3,4,5,6) - should have a more structured thingy going on, like with slideries and such- how you want to do it is up to you ! changed 1,2 into a slider and tried to improve the pattern
01:27:973 (7) - im p sure this one look a lil off, so i think you can probably give a nice lil twirl and make it look like this ! good idea

02:15:013 (8) - i think you should remove this circle good point
02:19:818 (1) - lolol improvable heartie! I actually like it as it is, but I am open for alternatives if you show me an example of how it can be improved


Good map! all you need is a better structure, that would flow from combo in to combo- but im sure mods can help you get that result!
Thank you for looking at my difficulty!
N0thingSpecial
hard
wow major improvement from the first version
00:30:304 (1) - completely vertical sliders doesn't seem be fit with the freestyle mapping you have here, rotate it maybe

00:35:838 (3,4,3,5) - at some point I thought your blankets becomes less and less tidy compare to the start, it doesn't need to be perfect but at least don't make it so obvious, have some consistency

01:02:925 (1) - same with the first point, maybe rotate it

01:16:032 (4,5,6,1,1) - the overlaps are questionable, preferably space it even more

01:17:197 (1,2,3,4) - these could honestly have a bit more obvious pattern to it, try fanning it, maybe continue with the star pattern you have before this

01:17:197 (1) - is this NC needed?

01:24:770 (2) - this S shape really triggers me, so firstly try this, cause 1) your curve curves unnaturally, 2)it fits the curve with 01:23:896 (1) - better since they curve in a similar way

01:27:391 (6,7) - suggestion: make them the same shape, just feels inconsistent

01:31:760 (3) - same thing with the S curve but this is more tolerable, could be better though, also if you make it better the blanket here 01:31:760 (3,1) - would make more sense (if that was what you're going for

01:43:410 (2) - I'm just going to say use blankets as guides, cause I'm not sure what is the intention here.

01:46:032 (6,7) - same shape could be better

02:12:828 (1) - same thing with the vertical sliders at the start

02:19:818 (1) - I'm on edge about this but could you pick another shape, this looks really cluttered, despite knowing what you're going for

normal
00:37:294 (1) - this honestly feels forced, considering the CS it would just feel cluttered, keep it if you want. I would do heart shape like this , use it if you think it's better

00:55:935 (1) - I'm getting 2008 maps deja vu, again not a big problem, it's a preference in slider art I guess, I would make it rounder.

01:41:372 (1,2) - compared to 01:27:391 (1,2) - I think it's less noticeable in patterning that you're following the vocals. 01:40:789 (6,1) - these two link together like their in the same pattern, being aesthetically relatable is doesn't help emphasizing the vocals which is wat you're going I assume in 01:26:808 (6,1,2) -. if you don't understand I can PM for a more detailed explanation.

I find nothing in easy, this map is good to go if the quality goes up a bit more
Topic Starter
Endaris
Do you happen to still have these sliders?
Could you send me the lines for them?
Especially the heart because I will have a difficult time replicating that.

Regarding the other thing, yes, you're right. I will look into making that visually consistent and update the difficulty tomorrow!

Thanks for your mod :>
Euphi

N0thingSpecial wrote:

hard
wow major improvement from the first version Thank you! This means a lot
00:30:304 (1) - completely vertical sliders doesn't seem be fit with the freestyle mapping you have here, rotate it maybe looks a little nicer

00:35:838 (3,4,3,5) - at some point I thought your blankets becomes less and less tidy compare to the start, it doesn't need to be perfect but at least don't make it so obvious, have some consistency this was really off, due to a change I made with the last update and went kind of unnoticed. I'm sorry for that.

01:02:925 (1) - same with the first point, maybe rotate it ok, too

01:16:032 (4,5,6,1,1) - the overlaps are questionable, preferably space it even more I rotated the whole star and individual circles to make it less overlappy

01:17:197 (1,2,3,4) - these could honestly have a bit more obvious pattern to it, try fanning it, maybe continue with the star pattern you have before this I tried to make it a better pattern

01:17:197 (1) - is this NC needed? I think not

01:24:770 (2) - this S shape really triggers me, so firstly try this, cause 1) your curve curves unnaturally, 2)it fits the curve with 01:23:896 (1) - better since they curve in a similar way I tried to replicate your slider in this place

01:27:391 (6,7) - suggestion: make them the same shape, just feels inconsistent
01:46:032 (6,7) - same shape could be better
I am not sure about this. I made 01:27:973 (7) - and 01:46:614 (7) - have a unique shape because there is a unique sound that is different from the slider before

01:31:760 (3) - same thing with the S curve but this is more tolerable, could be better though, also if you make it better the blanket here 01:31:760 (3,1) - would make more sense (if that was what you're going for I tried to make a S curve like in your first example and the blanket came out nicer

01:43:410 (2) - I'm just going to say use blankets as guides, cause I'm not sure what is the intention here. re-structered

02:12:828 (1) - same thing with the vertical sliders at the start tilted

02:19:818 (1) - I'm on edge about this but could you pick another shape, this looks really cluttered, despite knowing what you're going for re-structered and changed the slider shape a little to try to make it less cluttered

I find nothing in easy, this map is good to go if the quality goes up a bit more Thanks for the help!
Thank you for looking at my difficulty!

for Mr Endaris
osu file format v14

[General]
AudioFilename: dein traum wird wahr.mp3
AudioLeadIn: 0
PreviewTime: 97148
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16323
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8999999

[Metadata]
Title:Dein Traum wird wahr
TitleUnicode:Dein Traum wird wahr
Artist:Frank Schindel
ArtistUnicode:Frank Schindel
Creator:Endaris
Version:pudingkokoro's Hard
Source:Digimon 02
Tags:minna no christmas wada kouji digital monsters marziale pudingkokoro toei
BeatmapID:1100379
BeatmapSetID:517926

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.60000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dein traum wird wahr background.jpg",0,0
//Break Periods
2,116718,124214
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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4673,582.52427184466,4,2,0,67,1,0
78799,-90.9090909090909,4,2,0,67,0,1
116663,-100,4,2,0,67,0,0
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147682,-181.818181818182,4,2,0,45,0,0
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Topic Starter
Endaris
updated
Ashton
[hard]
00:14:575 (2,3) - Make the slider a curve so they both blanket and it's consistent with 00:15:740 (5) - this slider.
00:33:215 (2,3) - This is just a straight linear movement, making it circular like this wood flow a lot better than it currently is. It won't also hurt to 00:33:507 (3) - add slightly more curve to the S shape.
00:39:333 (2) - This note looks weirdly placed after the big star.
00:40:206 (2,3) - Simmilar to the point above, it does not feel good to force the player to go in a straight linear line when there is not jump. Linear/Straight movement generally does not feel good unless the notes are spaced away far apart.
00:52:148 (3) - Add slightly more curve, like above!
00:55:935 (6) - Hmm... Did you fail at making the star slider?
01:00:595 (1) - I feel like this should have some spacing emphasis, 01:00:012 (5,6,1,2) - because this whole pattern as a whole feels very boring, it's all going in one curve. Even just making 01:00:595 (1) - this slider curve in a different way would feel better.
01:07:003 (5) - ctrl + g this, and fix the notes. It flow way better. It isn't comfortable to play notes positioned like 01:06:129 (3,5) - this and have them both go the same way.
01:17:488 - There's a pretty prominent beat here.
01:24:770 (2) - This slider looks so out of place, I would suggest making it a tighter curve, something like this would look pretty
01:41:372 (5,6) - These notes are breaking the circular flow, making them like this works 100% times better
01:43:410 (2) - Like before, this note seems very out of place, and would suggest making it a tightly curved slider.
02:11:663 - Why miss this very prominent beat?
02:23:022 (5) - Put this note higher up so it isn't that linear with 02:22:731 (4) - this one


[normal]

00:23:313 (1,2,3) - This is one big boring movement for 3 notes, add some angles into here. 00:25:643 (4,5) - Something like this feels comfortable to play.
00:39:624 (8,9) - Why aren't these the same shapes?
00:44:284 (4,5) - Same thing, this map fails to keep the sliders consistent. If your going to curve one slider more than the other just for a blanket, make them both the same amount of curve. If you can't make them exact, copy paste. Copy pasting is good for efficient mapping and makes your maps look way better.
01:03:799 (5) - Make this a 2/1 slider to better follow the vocals
01:26:226 (5,6) - Don't stack in normal.
01:43:410 (4) - Please add more curve on this slider, right now it's barely curved at all :/
01:44:867 (5,6) - nono stack

I am lazy to mod easy diff owo
Euphi

Canadian Baka wrote:

Canadian Baka's mod answer
[hard]
00:14:575 (2,3) - Make the slider a curve so they both blanket and it's consistent with 00:15:740 (5) - this slider.
00:33:215 (2,3) - This is just a straight linear movement, making it circular like this wood flow a lot better than it currently is. It won't also hurt to 00:33:507 (3) - add slightly more curve to the S shape.
00:39:333 (2) - This note looks weirdly placed after the big star. placed it more appropriate
00:40:206 (2,3) - Simmilar to the point above, it does not feel good to force the player to go in a straight linear line when there is not jump. Linear/Straight movement generally does not feel good unless the notes are spaced away far apart.
00:52:148 (3) - Add slightly more curve, like above!
00:55:935 (6) - Hmm... Did you fail at making the star slider? it's a bell
01:00:595 (1) - I feel like this should have some spacing emphasis, 01:00:012 (5,6,1,2) - because this whole pattern as a whole feels very boring, it's all going in one curve. Even just making 01:00:595 (1) - this slider curve in a different way would feel better.
01:07:003 (5) - ctrl + g this, and fix the notes. It flow way better. It isn't comfortable to play notes positioned like 01:06:129 (3,5) - this and have them both go the same way.
01:17:488 - There's a pretty prominent beat here.
01:24:770 (2) - This slider looks so out of place, I would suggest making it a tighter curve, something like this would look pretty
01:41:372 (5,6) - These notes are breaking the circular flow, making them like this works 100% times better good point, tried another solution
01:43:410 (2) - Like before, this note seems very out of place, and would suggest making it a tightly curved slider.
02:11:663 - Why miss this very prominent beat?
02:23:022 (5) - Put this note higher up so it isn't that linear with 02:22:731 (4) - this one
Thank you for looking at my difficulty!

for Mr Endaris
osu file format v14

[General]
AudioFilename: dein traum wird wahr.mp3
AudioLeadIn: 0
PreviewTime: 97148
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 29139,40498,41663,62051
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8999999

[Metadata]
Title:Dein Traum wird wahr
TitleUnicode:Dein Traum wird wahr
Artist:Frank Schindel
ArtistUnicode:Frank Schindel
Creator:Endaris
Version:pudingkokoro's Hard
Source:Digimon 02
Tags:minna no christmas wada kouji digital monsters marziale pudingkokoro toei
BeatmapID:1100379
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.60000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dein traum wird wahr background.jpg",0,0
//Break Periods
2,116718,124214
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4673,582.52427184466,4,2,0,67,1,0
78799,-90.9090909090909,4,2,0,67,0,1
116663,-100,4,2,0,67,0,0
142012,-125,4,2,0,67,0,0
143022,-133.333333333333,4,2,0,67,0,0
144478,-142.857142857143,4,2,0,67,0,0
145352,-153.846153846154,4,2,0,67,0,0
146808,-166.666666666667,4,2,0,56,0,0
147682,-181.818181818182,4,2,0,45,0,0
149139,-200,4,2,0,5,0,0


[Colours]
Combo1 : 221,0,0
Combo2 : 0,113,0

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227,43,145061,1,2,3:3:0:0:
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272,280,146517,5,0,0:0:0:0:
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272,280,146808,2,0,P|298:277|338:253,1,71.9999980709551,2|0,0:0|0:0,0:0:0:0:
363,224,147391,1,2,3:0:0:0:
382,151,147682,2,0,P|382:108|358:72,1,88.0000030133723
308,130,148556,1,2,3:0:0:0:
256,192,149139,12,0,151469,0:0:0:0:
Bargeld
Er lebt! Frohe Weihnachten!
Ashton
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BanchoBot
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