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HoneyWorks meets Sphere - Ippun Ichibyou Kimi to Boku no

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[Hiiro Sakaki]
Hey from your modding queue ! M4M~

[Our 5 Minutes]

General :

- HP+1? (You're going easy on the player)
- Check for overlaps such as 00:45:012 (5,6,1) - x 00:46:551 (8,9,1) - , it'll make your map even prettier than it currently is

  1. 00:45:204 (1,2) - Feels kinda odd to play considering the curve of the slider, maybe if the slider was going north-west it'd feel better
  2. 01:06:166 (3,4,5) - Unexpected here, as there were streams all along before and there's a note on 01:06:454 - (Consider "overmapping" this part with a whole 1/4 rhythm, it's allowed by the rules)
  3. 01:09:820 - Spinner?
  4. 01:35:012 (1,2,3,1,2,3) - There's two stacked 1/1, then a 1/2 stacked, kinda misleading, maybe put 01:36:358 (3) - under 01:36:743 (1) - and that'd make a nice emphasize too
  5. 02:35:685 - Piano note here
  6. 02:48:858 (4,6) - Intended overlap?
  7. 03:15:204 (1,2,3,4) - Kinda odd to change the rotation on this pattern (it may have happened before)
  8. 04:10:012 (1,2) - It's the only triple you did that way, it feels odd among all the others
  9. 04:19:435 (2) - Slightly not stacked xD
  10. 04:23:281 (4,1) - In this section, there are 1/2 stacked, the 1/1 here breaks the consistency
  11. 04:32:897 - (Last chorus) You can increase the SV, it is clearly more intense that the other choruses (Already said in previous mods, but yeah, I feel this has to be done)
Good luck to rank it, it's really well done !
Seni
hot mod
2016-11-14 20:31 Seni: ACTION is editing [https://osu.ppy.sh/b/1100358 HoneyWorks meets Sphere - Ippun Ichibyou Kimi to Boku no [Our 5 Minutes]]
2016-11-14 20:31 Seni: 03:05:781 (1,2,3,4,5,6,1,2,3,4) -
2016-11-14 20:31 Seni: shouldn't you change addition and not sampleset
2016-11-14 20:31 Seni: since it changes the hit normal sound too
2016-11-14 20:32 LeeSinOrAfk: Hmm
2016-11-14 20:32 LeeSinOrAfk: I mean i don't know how to hitsound really well
2016-11-14 20:33 LeeSinOrAfk: Is it the way people usually handle these?
2016-11-14 20:34 Seni: idk
2016-11-14 20:35 Seni: I haven't seen anyone change the sampleset
2016-11-14 20:35 LeeSinOrAfk: o
2016-11-14 20:35 Seni: only the additions
2016-11-14 20:35 Seni: maybe people do that too don't take my word for it
2016-11-14 20:35 Seni: but 03:06:358 (1,2,3,4) - are low toms
2016-11-14 20:35 Seni: thats drum hitfinish
2016-11-14 20:36 LeeSinOrAfk: 03:06:166 (5,6) - and what are these
2016-11-14 20:36 Seni: lol
2016-11-14 20:36 Seni: those two
2016-11-14 20:36 Seni: I messed up the copy
2016-11-14 20:36 Seni: anyways just random thing I wanted to say
2016-11-14 20:36 Seni: not really a mod
2016-11-14 20:36 LeeSinOrAfk: yeah thanks ima try to find people who can help me with this
2016-11-14 20:36 Seni: I might be wrong though just you might want to ask someone more experienced if it's a good idea to change sampleset like that
2016-11-14 20:38 Seni: I only watched it play once but
2016-11-14 20:38 Seni: 01:28:858 (1,2) -
2016-11-14 20:38 Seni: stop like this
2016-11-14 20:38 Seni: is really nice
2016-11-14 20:38 Seni: 01:16:551 (1,2) -
2016-11-14 20:38 Seni: this is kinda closer tho
2016-11-14 20:38 Seni: idk about that
2016-11-14 20:38 Seni: 02:45:781 (1,2) -
2016-11-14 20:39 LeeSinOrAfk: oh yeah i see what you mean
2016-11-14 20:39 LeeSinOrAfk: both are like "i need a bigger playfield
2016-11-14 20:39 Seni: xd
2016-11-14 20:39 LeeSinOrAfk: k tried to fix the second one a bit
2016-11-14 20:39 Seni: ok xd
2016-11-14 20:39 Seni: last kiai tho
2016-11-14 20:39 Seni: it's opposite
2016-11-14 20:39 Seni: 04:36:551 (1,2) -
2016-11-14 20:39 Seni: this one is larger
2016-11-14 20:40 Seni: 04:48:858 (1,2) -
2016-11-14 20:40 Seni: this one really close
2016-11-14 20:40 LeeSinOrAfk: yeah second one used to be a circle
2016-11-14 20:40 LeeSinOrAfk: http://osu.ppy.sh/ss/6569826 is this better?
2016-11-14 20:41 Seni: xd heh you dont have to ask me
2016-11-14 20:41 Seni: it's your map
2016-11-14 20:41 Seni: I'm just suggesting
2016-11-14 20:41 Seni: you can use the suggestion however you want
2016-11-14 20:41 LeeSinOrAfk: well looks better to me so yeah
2016-11-14 20:41 Seni: alright
2016-11-14 20:41 LeeSinOrAfk: it's hard to keep consistency when it's for approval zzz
2016-11-14 20:42 Seni: ye
2016-11-14 20:42 Seni: long ass map xd
2016-11-14 20:42 LeeSinOrAfk: anything else?
2016-11-14 20:43 Seni: hm
2016-11-14 20:45 Seni: nothing really
2016-11-14 20:45 Seni: besides maybe increasing spacing here 04:32:897 (1,2,3) -
2016-11-14 20:46 Seni: third kiai starts out much stronger than the other two
2016-11-14 20:46 Seni: could be nice to emphasize it more idk
2016-11-14 20:46 LeeSinOrAfk: yeah, got you
Ora
Late m4m, :o

Well, I'm here now. I'm not going to lie, this was pretty tough to mod. You do really well with rhythm/flow and consistency. Have a

01:22:320 (2,3,4) - and 04:42:320 (2,3,4) - hitsounds are different here than at 02:51:551 (2,3,4) - . Looks like you just forgot a clap at 02:51:647 (3) -
01:35:012 (1) - NC here because its the same rhythm as 00:28:281 (1,2,3,4,5,6) -
01:59:627 (1) - Same^ Just make them consistent, they can go either way you have them
01:51:935 (3,4,5,6,7,1,2,3,4,5,1) - I would clean up this section if I were you. There are some unappealing overlaps, specifically 01:53:474 (4,1) - and maybe 01:52:512 (6,3) - . The only reason I suggest this is because throughout the map you are much cleaner with positioning as well as stacks (but I'm not saying you need to stack them.) 01:54:243 (1) - could be easily fixed by just moving it a bit to the left like this -> https://osu.ppy.sh/ss/6571237 and if you wanted to keep the same DS as before, just add a little more curve to it. after that you could also stack 01:55:397 (2,3,4) - to the slider end. This is just small stuff but I think it could make the map look cleaner.
01:44:435 (1) - NC
01:45:974 (5) - Remove NC (I noticed you do the same thing for all these rhythms in the map, but I'm not sure why)
04:05:204 (5) - NC
04:05:204 (5,6,7,8) - I personally feel like you can make this pattern better with directional flow.
You could either switch the timeline position of 04:05:588 (6,7) - like this -> https://puu.sh/sijO3/17665124f0.jpg
Or you can switch 04:05:974 (7,8) - like this -> https://puu.sh/sijQE/d05ed867d7.jpg (both of these give better circular flow in my opinion.)
04:48:281 (1,2,3,4,1) - I notice you change up the rhythm here from 04:36:551 (1,2,1) - but I dont have a problem with that since there is obviously a drump for the triple in this one. But for 04:48:858 (1) - I still think it's intense enough to space it out a bit more like you did for 04:36:551 (1) - because it's over 1.0 DS smaller. I would do at least 3.0 (3.0 seems to work the best at x145 y27)
05:00:589 (1) - not too sure about this slider. You do it consistently (01:40:589 (1) - 03:09:820 (1) - 05:00:589 (1) - , but I'm not hearing why it's mapped to the blue tick (explaination would be all you need, I don't see it as unrankable).
If you decide to keep it, I would make sure the DS is consistent for each of them. 01:40:589 (1) - has 2.53DS while the others are ~2.0 (also the later ones are probably more intense than the first one in the map). Should be an easy fix if you curve the slider down more towards 01:40:974 (2) -
05:04:435 (1) - remove NC
05:05:974 (1) - Add NC
Topic Starter
Hekireki

[Hiiro Sakaki] wrote:

Hey from your modding queue ! M4M~

[Our 5 Minutes]

General :

- HP+1? (You're going easy on the player) Approval maps usually use lower hp drain, also the slow part + hr would be almost unclearable so i think it's fine as it is
- Check for overlaps such as 00:45:012 (5,6,1) - x 00:46:551 (8,9,1) - , it'll make your map even prettier than it currently is This one is fine because the first set fades out before the second one appears, i know i got some in the rest of the map that are avoidable but pointing them out and giving suggestions would help

  1. 00:45:204 (1,2) - Feels kinda odd to play considering the curve of the slider, maybe if the slider was going north-west it'd feel better Plays fine because of slider leniency, the slider basically plays like a circle
  2. 01:06:166 (3,4,5) - Unexpected here, as there were streams all along before and there's a note on 01:06:454 - (Consider "overmapping" this part with a whole 1/4 rhythm, it's allowed by the rules) This is fine lol, 01:00:589 (1,2,3,4,5,6,7) - this part is basically the same thing, the one you pointed out is even more different (in the song) so yeah having an "unexpected" rhythm is ok because it's the way it is in the song
  3. 01:09:820 - Spinner? I personally dislike spinners as a player and i wanted these two part inbetween to be more independent and not connected by a spinner
  4. 01:35:012 (1,2,3,1,2,3) - There's two stacked 1/1, then a 1/2 stacked, kinda misleading, maybe put 01:36:358 (3) - under 01:36:743 (1) - and that'd make a nice emphasize too The 1/2 stack here is just the repeat of 2 snares which feels right here, i NC'd before and this coupled to the high AR makes this completely readable
  5. 02:35:685 - Piano note here Yeah but here the drum take off because of 02:35:204 (2) - on the drum sample set so i wanted to follow drums here
  6. 02:48:858 (4,6) - Intended overlap? Yeah the pattern here is intended, decided to have a slight overlap here to make it more comfortable to read (also looks kinda cool imo)
  7. 03:15:204 (1,2,3,4) - Kinda odd to change the rotation on this pattern (it may have happened before) I changed the rotation in the one at the end of first chorus, changing rotations is fine because of the way i NCd
  8. 04:10:012 (1,2) - It's the only triple you did that way, it feels odd among all the others The rhythm structure here would've been A B B A if there wasn't a stream after 04:11:166 (9) - . Triple rhythms are pretty simple, i'm pretty sure i was free to do whatever i wanted here but i tried to have them structure in someway
  9. 04:19:435 (2) - Slightly not stacked xD Woops
  10. 04:23:281 (4,1) - In this section, there are 1/2 stacked, the 1/1 here breaks the consistency It's consistent with 04:20:204 (4,1) - , i wanted these to be stacked to keep a really close to each other visual distance because this is the quietest part of the song
  11. 04:32:897 - (Last chorus) You can increase the SV, it is clearly more intense that the other choruses (Already said in previous mods, but yeah, I feel this has to be done) Yeah this was pointed out before but i'm gonna have to give the same answer, also i'll add that 04:51:935 - this part is quieter than 03:01:166 - in the second chorus so it means i'd have to change it again for this one. I would have to use a different SV for like 10s in the map and i don't feel like it's necessary at all since it doesn't change anything during gameplay, sliders are boring because you can abuse slider leniency as much as you want and having 1.20x doesn't make it any different imo


Good luck to rank it, it's really well done !

Ora wrote:

Late m4m, :o

Well, I'm here now. I'm not going to lie, this was pretty tough to mod. You do really well with rhythm/flow and consistency. Have a Thanks

01:22:320 (2,3,4) - and 04:42:320 (2,3,4) - hitsounds are different here than at 02:51:551 (2,3,4) - . Looks like you just forgot a clap at 02:51:647 (3) - Woops, my bad yeah those triples are kinda overmapped but i think you can forgive me after seeing the other 100+ in the rest of the map so i chose to cover them up with hitsounds, added the missing clap
01:35:012 (1) - NC here because its the same rhythm as 00:28:281 (1,2,3,4,5,6) - You probably mixed the two but i got it, added
01:59:627 (1) - Same^ Just make them consistent, they can go either way you have them ^
01:51:935 (3,4,5,6,7,1,2,3,4,5,1) - I would clean up this section if I were you. There are some unappealing overlaps, specifically 01:53:474 (4,1) - and maybe 01:52:512 (6,3) - . The only reason I suggest this is because throughout the map you are much cleaner with positioning as well as stacks (but I'm not saying you need to stack them.) 01:54:243 (1) - could be easily fixed by just moving it a bit to the left like this -> https://osu.ppy.sh/ss/6571237 and if you wanted to keep the same DS as before, just add a little more curve to it. after that you could also stack 01:55:397 (2,3,4) - to the slider end. This is just small stuff but I think it could make the map look cleaner. Yeah cleaned up the whole section using your stack suggestion
01:44:435 (1) - NC Probably meant to remove it, i NC every 2 white ticks here to emphasize this part more since there are 1/2 snares (i could've spammed it 1 2 1 2 but i don't like it so 4 by 4 it is)
01:45:974 (5) - Remove NC (I noticed you do the same thing for all these rhythms in the map, but I'm not sure why) ^
04:05:204 (5) - NC Added
04:05:204 (5,6,7,8) - I personally feel like you can make this pattern better with directional flow.
You could either switch the timeline position of 04:05:588 (6,7) - like this -> https://puu.sh/sijO3/17665124f0.jpg
Or you can switch 04:05:974 (7,8) - like this -> https://puu.sh/sijQE/d05ed867d7.jpg (both of these give better circular flow in my opinion.) I'm fine with how it is right now and how you suggested so if someone else points this out i'll do it, mine is fine because mine abuses slider leniency to make the slider plays like circle that you hold
04:48:281 (1,2,3,4,1) - I notice you change up the rhythm here from 04:36:551 (1,2,1) - but I dont have a problem with that since there is obviously a drump for the triple in this one. But for 04:48:858 (1) - I still think it's intense enough to space it out a bit more like you did for 04:36:551 (1) - because it's over 1.0 DS smaller. I would do at least 3.0 (3.0 seems to work the best at x145 y27) Fixed this with Seni over irc
05:00:589 (1) - not too sure about this slider. You do it consistently (01:40:589 (1) - 03:09:820 (1) - 05:00:589 (1) - , but I'm not hearing why it's mapped to the blue tick (explaination would be all you need, I don't see it as unrankable). I use a 3/4 slider here to emphasize the vocal hold and give more impact the the following note since vocals get stronger and different
If you decide to keep it, I would make sure the DS is consistent for each of them. 01:40:589 (1) - has 2.53DS while the others are ~2.0 (also the later ones are probably more intense than the first one in the map). Should be an easy fix if you curve the slider down more towards 01:40:974 (2) - DS really isn't an issue, i mean the only way i could see it being an issue would be that auto plays them strictly from slider start to slider end but a player will use slider leniency and intuitively go in the direction of the next slider, they play perfectly fine, even if it were cross screen
05:04:435 (1) - remove NC See my reasonning above
05:05:974 (1) - Add NC Well it already is an NC, if you meant to remove it then ^
Thanks for the mods guys :)
Kynan
Play + mod gimme my kd batard https://www.twitch.tv/kynan383/v/101376137 :^)
Topic Starter
Hekireki
Not sure if i can give kd to Kynan, i saw kd given for a single NC while Kynan testplayed, helped me to fix the offset and briefly helped with stacks that were my mistake so yeah it's worth it to me (actual mod starts at 5:13 on the highlight)
Chihara Minori

LeeSinOrAfk wrote:

Not sure if i can give kd to Kynan, i saw kd given for a single NC while Kynan testplayed, helped me to fix the offset and briefly helped with stacks that were my mistake so yeah it's worth it to me (actual mod starts at 5:13 on the highlight)
https://osu.ppy.sh/wiki/Kudosu
rbby
Hi!

M4M From your queue

[Our 5 Minutes]
  • 00:21:354 (5) - My opinion but maybe curve this slider?
    00:22:123 (1,4) - Blanket these better? Like this http://puu.sh/sq74X/e60baf182b.jpg
    00:28:854 (4) - Remove NC, and 00:29:239 (1) - NC
    00:36:354 (3,4) - Curve these, like this http://puu.sh/sq7p7/2ccf27eb83.jpg
    00:42:508 (2,3) - Curve like this http://puu.sh/sq7tX/006ba257c7.jpg
    00:48:277 (1,6,1) - That's kinda an awkard overlap
    01:02:123 (1,2) - Fix blanket?
    01:03:662 (1,2) - Fix blanket just a bit
    01:11:354 (1,2,3,4,5,6,7) - I don't really get why the spacing here just decreases. You should have the same spacing for all of the notes because there's no intensity change, volume change, or pitch change at all. Maybe just do a simple start pattern.
    01:13:470 (4) - Curve this and stack the sliderend on 01:12:893 (1) -
    01:14:239 (1) - Maybe move this over to here http://puu.sh/sq7SJ/166b87adae.jpg
    01:15:970 (1,2,3,1) - This is a really harsh spacing change. Maybe space these objects down a little bit?
    01:17:316 (1) - ctrl+g, just flows much better
    01:28:277 (1,2,3,1) - This is much better in terms of spacing
    01:35:008 (4) - nc, and nc 01:35:393 (1) -
    01:40:970 (2) - ctrl+g, that is way to big of a jump without you doing that consistently
    01:40:970 (2,3,4) - Curve these three like this? http://puu.sh/sq8fS/3e149a61e9.jpg
    01:42:316 (2) - Stack this on 01:42:316 (2) -
    01:46:162 (2,3,4) - If you make these look like this http://puu.sh/sq8m3/a90d3bdce8.jpg it would look better imo
    01:50:393 (4,1) - Do this for these two http://puu.sh/sq8pn/d8498b5cd3.jpg
    01:59:623 (4) - nc and then nc 02:00:008 (1) -
    02:07:893 (4) - ctrl+g
    02:40:585 (1,2,3,4,5,6,7) - Same thing as before
    04:05:200 (1) - NC
    04:37:316 (1) - You were building up this cicular flow and kinda killed it by placing this here. Maybe move this somewhere like x:39 y:79 and stack 04:37:893 (2) - on 04:38:662 (8) -
    04:55:008 (5) - nc, nc 04:55:393 (1) -
    05:00:585 (1,2) - Kinda a big space
    05:00:585 (1,2) - ^
Overall, it's a pretty solid map. There are mainly structure issues, that I don't know what to suggest for. A common thing that happens in this map is broken flow. If you sort out those issues than I think this has the potential to be a great map. Good luck!
Topic Starter
Hekireki

Frostt wrote:

Hi!

M4M From your queue

[Our 5 Minutes]
  • 00:21:354 (5) - My opinion but maybe curve this slider? 00:21:354 (5,6) - form a pair and 00:22:700 (4,5) - these two are curvy since first set is violin and second set is kick+guitar that would just break consistency with what i do during the rest of the map
    00:22:123 (1,4) - Blanket these better? Like this http://puu.sh/sq74X/e60baf182b.jpg Done
    00:28:854 (4) - Remove NC, and 00:29:239 (1) - NC This NC is here to emphasize this sound and to notify the rhythm change which changes back at 00:29:816 (1) - (which is also the downbeat)
    00:36:354 (3,4) - Curve these, like this http://puu.sh/sq7p7/2ccf27eb83.jpg I prefer having them straight and symmetric, that's just what i like
    00:42:508 (2,3) - Curve like this http://puu.sh/sq7tX/006ba257c7.jpg 00:42:123 (1,2) - is the same sound as 00:40:585 (1,2) - so having the same pattern for a sound that repeats make sense to me
    00:48:277 (1,6,1) - That's kinda an awkard overlap I think it's better now?
    01:02:123 (1,2) - Fix blanket? Yeah also made the distance 01:02:123 (1,2) - 01:02:123 (1,3) - more or less the same so it looks better
    01:03:662 (1,2) - Fix blanket just a bit Adjusted
    01:11:354 (1,2,3,4,5,6,7) - I don't really get why the spacing here just decreases. You should have the same spacing for all of the notes because there's no intensity change, volume change, or pitch change at all. Maybe just do a simple start pattern. I wanted this pattern to contrast with the larger DS when the chorus suddenly starts so decreasing DS felt appropriate
    01:13:470 (4) - Curve this and stack the sliderend on 01:12:893 (1) - Did something else, although what i did looks kinda huge DS wise, gonna play around this
    01:14:239 (1) - Maybe move this over to here http://puu.sh/sq7SJ/166b87adae.jpg ^
    01:15:970 (1,2,3,1) - This is a really harsh spacing change. Maybe space these objects down a little bit? Well yeah but it's supported i mean vocals+drums+guitar 1/2 and it feels to me like it build up some sort of a tension that gets released at 01:17:316 (1) - so i think spacing is fine
    01:17:316 (1) - ctrl+g, just flows much better Kinda irrelevant to talk about flow when it's 1/1 but ok
    01:28:277 (1,2,3,1) - This is much better in terms of spacing the DS is even larger here LOL
    01:35:008 (4) - nc, and nc 01:35:393 (1) - Same reasonning as before so consistency
    01:40:970 (2) - ctrl+g, that is way to big of a jump without you doing that consistently I want these to be independent as vocals are different (only one vocalist to four of them) and yeah it plays just fine because slider leniency is retarded
    01:40:970 (2,3,4) - Curve these three like this? http://puu.sh/sq8fS/3e149a61e9.jpg Well since i didn't do ^ it looks kinda awkward this way and i tend to prefer straight sliders in general, just a personal choice i mean they play the same way
    01:42:316 (2) - Stack this on 01:42:316 (2) - You linked the wrong objects but i got you and moved a bit the rest of the pattern too
    01:46:162 (2,3,4) - If you make these look like this http://puu.sh/sq8m3/a90d3bdce8.jpg it would look better imo Kinda subjective here but to me 01:46:547 (4,1) - work as a pair and what you suggest would make the downbeat lose a lot of emphasis (only visually tho since both of what you suggested and what i have play the same it's just that on your suggestion 4 leads too much to 1 imo)
    01:50:393 (4,1) - Do this for these two http://puu.sh/sq8pn/d8498b5cd3.jpg Done, also changed the pattern a bit
    01:59:623 (4) - nc and then nc 02:00:008 (1) - Same as before
    02:07:893 (4) - ctrl+g Leads too well with the downbeat again, flow isn't an issue here either because slider leniency
    02:40:585 (1,2,3,4,5,6,7) - Same thing as before Same as before, people here also complained about the last notes having strong piano sounds but i still think my intention emphasizes the start of the chorus better and makes more sense since chorus is a lot stronger than this pattern
    04:05:200 (1) - NC woops
    04:37:316 (1) - You were building up this cicular flow and kinda killed it by placing this here. Maybe move this somewhere like x:39 y:79 and stack 04:37:893 (2) - on 04:38:662 (8) - Yeah kinda irrelevant again here too but i like how what you suggested leads to next part also moved stuff around
    04:55:008 (5) - nc, nc 04:55:393 (1) - Same as before
    05:00:585 (1,2) - Kinda a big space Slider leniency and since it looks big i guess what i intended to do (same reasonning as above) works great
    05:00:585 (1,2) - ^ same objects
Overall, it's a pretty solid map. There are mainly structure issues, that I don't know what to suggest for. A common thing that happens in this map is broken flow. If you sort out those issues than I think this has the potential to be a great map. Good luck!
Yeah structure issues are getting adressed as much as i can, i try to fix visual distances a lot here and there but it takes a long time (I even did a lot of things while answering to this) and i'm not experienced enough to even find them sometimes so yeah i try but the map is getting better and better visually. I'll just disagree with what you call broken flow because 95% (not saying 100 because there are probably like 2 or 3 that weren't my intention i guess but it plays just fine lol) of the flowbreaks during the map are intentional or irrelevant because it's either to emphasize a certain sound or just sliders and sliders do not play the way the look because players abuse slider leniency.

Thanks for modding, i'll get to yours sometime during this afternoon/evening or tomorrow :)
PandaHero
Hello. M4m from #modreqs (map to mod here https://osu.ppy.sh/s/527014) :oops:

Our 5 Minutes
00:24:431 (1,2,3,4,5) - not really beautiful stream, it will be better if you make it in the same curve as this slider 00:23:470 (1) - and turn it 120 degrees clockwise. It looks like this - https://osu.ppy.sh/ss/6633890
Also I want to put note here >_< - 00:24:912
00:25:777 (4,5) - your placement choice a little bit strange here, not intuitive to play. This - https://osu.ppy.sh/ss/6633922 or this https://osu.ppy.sh/ss/6633932 wil be better imo.
00:27:123 (3,4,5,6) - too close, imo.
00:42:893 (3) - make this slider straight? o.o
00:58:277 (2,3,4,5,6,7,8,9) - I don't like how this stream looks, maybe will be better to make it more curve. Or just put nc here 00:58:662 (1) -
00:59:816 (2,3,4,5,6,7,8,9) - ^
01:05:970 (2,3,4,5) - maybe stream?
01:23:277 (7) - ctrl+h?
01:28:277 (1,2,3,1) - not really comfortable to play, as for me.
01:29:239 (2,1) - make blanket here?
01:36:835 - I want a note here :o
01:36:739 (1,2,3,4,5,6) - and more curve stream here~
01:40:970 (2) - nc here? o.o (stupid suggestion)
01:46:162 (2) - crtl+j for this and this 01:46:354 (3) - charming sliders.
01:47:893 (5) - I hear slider untill here - 01:48:662.
03:17:123 (6) - ^
01:50:970 (5) - nc?
01:52:508 (6,7,1) - make it as one line? (https://osu.ppy.sh/ss/6634128)
01:53:470 (4) - ctrl+j and ctrl+h?
01:53:854 (5) - ctrl+j?
It plays more comfortable, imo - https://osu.ppy.sh/ss/6634138
02:07:893 (4) - ctrl+h?
02:13:950 (4,5,6,7) - make it as a stream, not a stack?
02:20:200 (5,1) - make blanket here.
02:27:508 (2,3,4,5,6,7,8,9) - inaccurate stream, make it more curve. Something like this - https://osu.ppy.sh/ss/6634192 (oh, it looks like a heart :oops: )
02:29:047 (2,3,4,5,6,7,8,9) - ^
02:49:431 (6) - stack this note and the end of this slider 02:48:854 (4) - ?
03:02:700 (1,2,3,4,1,2,3,4,5,6,1) - I still don't like your streams.
03:03:854 (2) - crtl+j?
03:04:239 (3,4,5) - make blanket here, please.
03:05:777 (1,2,3,4,5,6,1,2,3,4) - still don't like your streams.
03:15:200 (1) - make this as a 1/8 slider too? o.o
03:16:547 (4) - ctrl+j?
03:20:393 (5,1) - hr players don't like pauses like this.
03:52:508 (7) - nc?
04:11:354 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3) - still don't like your streams.
04:27:893 (4) - I hear slider again.
04:31:354 (1,2,3,4,5,6,7) - maybe will be better to increase spacing here, because vocal's mood is changed.
05:00:585 (1,2) - make a blanket here, please.

Good luck with your map~
Shmiklak
#modreqs
nice map tbh

[Diff]
  1. quality of bg could be better. try to find one better.
  2. Current combo colours do not fit the BG. I suggest to use these:
    [Colours]
    Combo1 : 75,177,180
    Combo2 : 173,124,152
    Combo3 : 58,120,214
    Combo4 : 199,78,56
  3. Since between 01:36:739 (1) - and 01:36:931 (2) - much of piano sounds it is a bit confusing moment. I suggest to change 01:36:739 (1) - to 1/4 slider. It will fit piano better and make less confusing. Also I want to pay your attention that you distinguished simillar piano here 04:56:739 (7) -
  4. Kiai here 01:44:047 - feels weird. Star fountain here doesn't fit music or anything cool.
    I can say same about all kiai times.
  5. 01:54:816 (2,3,4,5,1) - stream here feels weird because all streams before were placed to drum sounds.
  6. 02:34:431 (1) - selfoverlaping seems weird. It's not important but I suggest you to avoid it.
best of luck
Topic Starter
Hekireki

PandaHero wrote:

Hello. M4m from #modreqs (map to mod here https://osu.ppy.sh/s/527014) :oops:

Our 5 Minutes
00:24:431 (1,2,3,4,5) - not really beautiful stream, it will be better if you make it in the same curve as this slider 00:23:470 (1) - and turn it 120 degrees clockwise. It looks like this - https://osu.ppy.sh/ss/6633890
Also I want to put note here >_< - 00:24:912 My intention with this was to create a symmetry with 00:25:008 (6,7,1) - which works well with my "style", i do that a lot and i won't add a note because i'm following drums and i'm also pretty sure the violin stops at the end of the burst aswell
00:25:777 (4,5) - your placement choice a little bit strange here, not intuitive to play. This - https://osu.ppy.sh/ss/6633922 or this https://osu.ppy.sh/ss/6633932 wil be better imo. Reworked the pattern my own way, more or less like your second suggestion
00:27:123 (3,4,5,6) - too close, imo. Kinda spread it a bit more when i did ^ but i don't want too much spacing on this to emphasize 00:28:277 (1,2,3,1) - more
00:42:893 (3) - make this slider straight? o.o Yeah, tried something here
00:58:277 (2,3,4,5,6,7,8,9) - I don't like how this stream looks, maybe will be better to make it more curve. Or just put nc here 00:58:662 (1) - I guess i'll NC then but i don't like how it makes it inconsistent with the rest of the streams just because of patterning, might change back
00:59:816 (2,3,4,5,6,7,8,9) - ^ ^
01:05:970 (2,3,4,5) - maybe stream? I go back to following drums because 01:05:970 (2) - is really loud so it makes more sense to me this way
01:23:277 (7) - ctrl+h? Eh well i tend to go with symmetry a lot it's true but vocals kinda repeat themselves so parallelism works fine here idk, i'll probably do it or add more parallel sliders in the rest of the map
01:28:277 (1,2,3,1) - not really comfortable to play, as for me. ? Triangle with consistent DS is probably the most comfortable thing to play
01:29:239 (2,1) - make blanket here? Kinda far away from each other but i did it
01:36:835 - I want a note here :o Following drums here because the pattern before does it too
01:36:739 (1,2,3,4,5,6) - and more curve stream here~ Having it straight contrasts better with 01:37:508 (1) - which is curved + downbeat imo
01:40:970 (2) - nc here? o.o (stupid suggestion) Yeah i would've done it if the previous note didn't need one for consistency but if i did it right now it would be too spammy imo
01:46:162 (2) - crtl+j for this and this 01:46:354 (3) - charming sliders. Both work but i prefer mine idk
01:47:893 (5) - I hear slider untill here - 01:48:662. Yeah but my intention was to give impact to the crash+snare and vocals so using a slider feels more appropriate, also the map is 5 minutes long and has only one break so giving a small pause here is good to let the player reposition their hands or w/e
03:17:123 (6) - ^ ^
01:50:970 (5) - nc? The beat isn't strong enough to warrant an NC that would break consistency here imo
01:52:508 (6,7,1) - make it as one line? (https://osu.ppy.sh/ss/6634128) Yeah i had struggle with that part to fix all the overlaps but your suggestion have me an idea so i did something for this pattern
01:53:470 (4) - ctrl+j and ctrl+h?
01:53:854 (5) - ctrl+j? These two got kinda irrelevant now but i don't like the way 4 is harder to hit than the rest, it's kinda awkward but the pattern completely changed
It plays more comfortable, imo - https://osu.ppy.sh/ss/6634138
02:07:893 (4) - ctrl+h? Ctrl+g'd, a previous mod pointed this out too, whatever
02:13:950 (4,5,6,7) - make it as a stream, not a stack? The stack here gives a lot more impact to 02:14:431 (1) - imo
02:20:200 (5,1) - make blanket here. Did something else
02:27:508 (2,3,4,5,6,7,8,9) - inaccurate stream, make it more curve. Something like this - https://osu.ppy.sh/ss/6634192 (oh, it looks like a heart :oops: ) Yeah nice, did it with 0.8 ds tho
02:29:047 (2,3,4,5,6,7,8,9) - ^ NC'd like the other ones
02:49:431 (6) - stack this note and the end of this slider 02:48:854 (4) - ? Slight overlap to make it more comfortable to read
03:02:700 (1,2,3,4,1,2,3,4,5,6,1) - I still don't like your streams. Well this one goes perfectly with what drums do
03:03:854 (2) - crtl+j? Ctrl+g'd
03:04:239 (3,4,5) - make blanket here, please. Hmm probably linked the wrong objects because i see no blanket opportunity here
03:05:777 (1,2,3,4,5,6,1,2,3,4) - still don't like your streams. I think it's better?
03:15:200 (1) - make this as a 1/8 slider too? o.o I guess you meant 1/4 but the 1/4s starts after this note
03:16:547 (4) - ctrl+j? Ctrl+h'd instead, also removed unnecessary overlaps
03:20:393 (5,1) - hr players don't like pauses like this. I don't like hr players :^)
03:52:508 (7) - nc? Yes
04:11:354 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3) - still don't like your streams. Uh but this one is the least worse imo D:
04:27:893 (4) - I hear slider again. Same as before
04:31:354 (1,2,3,4,5,6,7) - maybe will be better to increase spacing here, because vocal's mood is changed. Buffed it a little and tried to make it look slightly better
05:00:585 (1,2) - make a blanket here, please. Blanket with 2's sliderend already, but i did something with stacks

Good luck with your map~

Shmiklak wrote:

#modreqs
nice map tbh

[Diff]
  1. quality of bg could be better. try to find one better. Gonna try to find a better one
  2. Current combo colours do not fit the BG. I suggest to use these: Looks good, done
    [Colours]
    Combo1 : 75,177,180
    Combo2 : 173,124,152
    Combo3 : 58,120,214
    Combo4 : 199,78,56
  3. Since between 01:36:739 (1) - and 01:36:931 (2) - much of piano sounds it is a bit confusing moment. I suggest to change 01:36:739 (1) - to 1/4 slider. It will fit piano better and make less confusing. Also I want to pay your attention that you distinguished simillar piano here 04:56:739 (7) - Yeah but the piano sounds like 1/8 or 1/6 or even 1/12 idk to me following drums makes the rhythm more intuitive especially since i follow them with the previous pattern, also second one that you linked actually has a drum beat on the slider end
  4. Kiai here 01:44:047 - feels weird. Star fountain here doesn't fit music or anything cool. Eh i think they're fine because these parts are a lot more intense and disabling kiai for the 01:37:508 - makes it contrast even more so i'll ask around and see if i can/should do this and will put everything on kiai if i can't
    I can say same about all kiai times.
  5. 01:54:816 (2,3,4,5,1) - stream here feels weird because all streams before were placed to drum sounds. Violin gets prominent so i follow it, as simple as it can get
  6. 02:34:431 (1) - selfoverlaping seems weird. It's not important but I suggest you to avoid it. This is very VERY likely to change so whenever i get a suggestion of slidershape or i find a better one i'll keep this in mind
best of luck
Thanks for the mods guys :)
polka


[General:]
  • 2016: the year of no breaks.
[Insane:]
  • 00:24:239 (3,1,2,3,4,5) - Hard to play. Just do a triplet on your stream.
    [list:1337]00:56:547 (5,1,2,3,4,5,6,7,8) - However, it does work here.
01:09:623 (5) - Spinner would do wonders.
  • 02:38:854 (5) - ^
01:36:354 (3,1) - This gap is odd. Make (3) a 1/2 slider.
03:09:816 (1,2) - Hard to read. Make these closer.
  • 03:12:893 (1,2) - ^
    05:03:662 (1,2) - ^
03:34:431 (1) - I stronGLY suggest a break here.
04:27:700 (3,4) - x148 y296?[Afterword:]
  • I love your use of drum samples. Nicely done!
SeeKerZ
This map is fucking cancer only made for pp, please kys.
Topic Starter
Hekireki

PolkaMocha wrote:



[General:]
  • 2016: the year of no breaks. Yeah I tried as hard as i could to give small pauses for players for hand repositionning or to scratch their nose or whatever and there's also a 15s really slow part, but I have to keep it like this because of approval drain time
[Insane:]
  • 00:24:239 (3,1,2,3,4,5) - Hard to play. Just do a triplet on your stream. It's not hard to play both of these use a consistent rhythm regarding what i'm following. I used the kickslider for the violin (1st) and piano (2nd) and then made an actual stream when it goes back to drums, it's a pretty easy rhythm to hit and since i did it consistently i don't see any issue here
    [list:1337]00:56:547 (5,1,2,3,4,5,6,7,8) - However, it does work here.
01:09:623 (5) - Spinner would do wonders. I don't like spinners as a player and as i said in General i wanted to give small pauses for players
  • 02:38:854 (5) - ^ ^
01:36:354 (3,1) - This gap is odd. Make (3) a 1/2 slider. Going from stack to a lot larger DS makes enough sense to me, it wouldn't if i were to make 3 a 1/2 slider because 01:36:162 (2,3) - are both a straight repeat of a snare and since i used a circle for 2 using a circle for 3 feels logic to me
03:09:816 (1,2) - Hard to read. Make these closer. 03:10:200 (2,3) - If you compare the distance with this one i don't see how it's hard to read, the AR is really high and i will probably reject anyone suggestion about something being hard to read unless i actually fucked up something really bad because no, this isn't hard to read
  • 03:12:893 (1,2) - ^ ^
    05:03:662 (1,2) - ^ ^
03:34:431 (1) - I stronGLY suggest a break here. I can't, approval drain time but honestly this works as a break, if you really need you can even actually pause the game because there are some huge gaps here but i mean the bpm isn't ridiculously high and the map isn't really tiring
04:27:700 (3,4) - x148 y296? Yes[Afterword:]
  • I love your use of drum samples. Nicely done!
Thanks for modding :)
Kyle73
IRC for Leesin <3
18:02 Kyle73: Hmm
18:02 Kyle73: Here
18:02 Kyle73: I think maybe
18:02 Kyle73: Change up the streams play style
18:02 Kyle73: 'cause it's limiting your slider choices if you want that similar flow I think
18:02 LeeSinOrAfk: yeah i'll do that
18:02 Kyle73: you know what i mean
18:02 LeeSinOrAfk: it was just if you get an idea this way
18:02 LeeSinOrAfk: i don't mind changing it
18:02 Kyle73: yeye
18:02 Kyle73: well
18:03 Kyle73: I think the slider piece here
18:03 Kyle73: would be easier to justify
18:03 Kyle73: depending on the stream
18:11 Kyle73: you could make like a curve stream and have a curve slider play off of it if you really want to be basic
18:11 LeeSinOrAfk: i'm reworking the slider
18:11 LeeSinOrAfk: and then i'll rework the stream
18:11 LeeSinOrAfk: accordingly
18:11 LeeSinOrAfk: http://osu.ppy.sh/ss/6683634 this doesn't work right
18:11 LeeSinOrAfk: double waves
18:14 Kyle73: um
18:14 Kyle73: what sv did you use
18:14 Kyle73: for your streams
18:14 Kyle73: like
18:14 Kyle73: density
18:14 Kyle73: ?
18:14 LeeSinOrAfk: 0.8
18:14 Kyle73: kk ty
18:16 Kyle73: where do you want to put the shoe slider btw
18:16 Kyle73: so ik where to start the stream
18:16 Kyle73: or are all subjective to change
18:17 LeeSinOrAfk: 02:31:931 (2) - is stacked on the red anchor
18:17 LeeSinOrAfk: of the shoe
18:20 LeeSinOrAfk: https://osu.ppy.sh/ss/6683682 ?
18:20 Kyle73: hmm
18:20 Kyle73: could be a bit more clean i think but i guess
18:21 LeeSinOrAfk: self blankets bby
18:21 LeeSinOrAfk: it looks like a mirrored 6
18:22 LeeSinOrAfk: http://osu.ppy.sh/ss/6683695 cleaner?
18:24 Kyle73: ye
18:25 LeeSinOrAfk: do you have something better?
18:25 Kyle73: um
18:26 Kyle73: slider is like wip rn
18:26 Kyle73: https://osu.ppy.sh/ss/6683715
18:28 Kyle73: I would like to curve the 7891 doe
18:28 Kyle73: a bit more
18:29 Kyle73: for emphasis on the piano
18:29 Kyle73: but i'm bad at making streams
18:30 Kyle73: https://osu.ppy.sh/ss/6683742 now the bottom half
18:30 Kyle73: is too close
18:31 Kyle73: well
18:31 Kyle73: it doesn't matter since it's so far back i guess
18:31 LeeSinOrAfk: yeah it's ok dw
18:31 LeeSinOrAfk: i got the concept of the pattern i like it
18:31 LeeSinOrAfk: LOL
18:31 Kyle73: thnx
18:33 Kyle73: hmm
18:33 Kyle73: https://osu.ppy.sh/ss/6683754 Looks pretty rough but the idea is the flow of the slider after the stream with my stream concept
18:34 LeeSinOrAfk: wait
18:34 LeeSinOrAfk: i can use my slider shape
18:34 LeeSinOrAfk: and rotate it
18:34 LeeSinOrAfk: on your concept
18:34 Kyle73: which one
18:34 LeeSinOrAfk: the 6 mirrored
18:34 Kyle73: screen it
18:34 Kyle73: again
18:34 Kyle73: LOL
18:34 LeeSinOrAfk: https://osu.ppy.sh/ss/6683762
18:35 LeeSinOrAfk: rotated -90°
18:35 Kyle73: ahh ye
18:36 Kyle73: It's like the first one I made but fater
18:36 Kyle73: fatter
18:36 Kyle73: Remember
18:36 Kyle73: From
18:36 Kyle73: The first slider
18:36 LeeSinOrAfk: yeah
18:36 LeeSinOrAfk: LOL
18:37 LeeSinOrAfk: wait can you send ss of 02:32:893 (1,2,3,4,5,6,7,8,9) -
18:38 Kyle73: https://osu.ppy.sh/ss/6683783
18:38 Kyle73: It's a bit
18:38 Kyle73: cramped in that picture doe lol
18:39 LeeSinOrAfk: yeah
18:39 Kyle73: I'd play around with the spacing more
18:39 Kyle73: maybe
18:39 Kyle73: like
18:39 Kyle73: this
18:39 Kyle73: https://osu.ppy.sh/ss/6683794
18:42 LeeSinOrAfk: http://osu.ppy.sh/ss/6683807 02:34:431 (1,3) - these are stacked
18:42 LeeSinOrAfk: LOOOL
18:42 LeeSinOrAfk: i'll play around that
18:42 LeeSinOrAfk: but it looks like 10000000000000000000000000x better
18:53 Kyle73: 02:50:200 (3,4,5,6,2,3,4) - I think you can work around the spacing here tbh, around the 02:50:970 (8) -
18:53 Kyle73: Make it more equal, it will def make the map look prettier
18:53 Kyle73: In terms of visual spacing
18:54 Kyle73: 02:50:008 (2) - That too
18:54 Kyle73: The concept is done nicely here 01:20:393 (1,2,3,4,5,6) - so i think it's fair to justify the equal spacing
18:54 Kyle73: in the second kiai
18:54 LeeSinOrAfk: more equal https://osu.ppy.sh/ss/6683882 something likke this?
18:55 Kyle73: yes exactly like that
18:55 Kyle73: 01:34:047 (7,1) - Same issue as above, spacing fix please :D
18:55 Kyle73: little minor errors like this can really ugly up a map
18:55 Kyle73: 01:34:623 (2,3) - Can clearly see it equal here
18:56 Kyle73: 01:37:508 (1,5) - Same old same old
18:56 Kyle73: 01:38:277 (3,4) - is good
18:56 Kyle73: 01:38:085 (2) - is fine
18:56 Kyle73: 01:38:854 (6) - Is pretty much like 01:38:277 (3,4) -
18:56 LeeSinOrAfk: https://osu.ppy.sh/ss/6683894 second one you pointed out
18:56 LeeSinOrAfk: ?
18:56 Kyle73: ahh ye
18:57 Kyle73: the 2 and 3 could be a bit more closer
18:57 Kyle73: just a bit or you can space out the blanket a tiny bit
18:57 LeeSinOrAfk: k
18:58 Kyle73: sorry for going a bit backwards but like
18:58 Kyle73: we started in the middle of the map lol
18:58 LeeSinOrAfk: http://osu.ppy.sh/ss/6683902 third one?
18:58 Kyle73: ye
18:59 Kyle73: Not going to really point any more out
18:59 Kyle73: since it's fairly obvious to spot them
18:59 LeeSinOrAfk: https://osu.ppy.sh/ss/6683912 next one?
18:59 Kyle73: Once you have a few shown to you
18:59 LeeSinOrAfk: yeah thanks
19:02 Kyle73: yeah no problem dude
19:04 LeeSinOrAfk: 00:19:623 (4,5,1) - should i make a triangle with both slider ends and 5?
19:05 Kyle73: The triangle is already established there is it not?
19:05 Kyle73: Well you can polish it more
19:05 LeeSinOrAfk: made it more equal yeah
19:06 Kyle73: At the very start btw, why not https://osu.ppy.sh/ss/6683950
19:06 LeeSinOrAfk: wait let me update for now in case i screw something up really bad
19:06 Kyle73: See what I did here was make that criss cross pattern
19:06 LeeSinOrAfk: ah ok thanks i get it now
19:06 Kyle73: yeah no problem dude
Topic Starter
Hekireki

Kyle73 wrote:

This might be a double post 'cause I can't see it on my end but here it is again...

IRC for Leesin <3
18:02 Kyle73: Hmm
18:02 Kyle73: Here
18:02 Kyle73: I think maybe
18:02 Kyle73: Change up the streams play style
18:02 Kyle73: 'cause it's limiting your slider choices if you want that similar flow I think
18:02 LeeSinOrAfk: yeah i'll do that
18:02 Kyle73: you know what i mean
18:02 LeeSinOrAfk: it was just if you get an idea this way
18:02 LeeSinOrAfk: i don't mind changing it
18:02 Kyle73: yeye
18:02 Kyle73: well
18:03 Kyle73: I think the slider piece here
18:03 Kyle73: would be easier to justify
18:03 Kyle73: depending on the stream
18:11 Kyle73: you could make like a curve stream and have a curve slider play off of it if you really want to be basic
18:11 LeeSinOrAfk: i'm reworking the slider
18:11 LeeSinOrAfk: and then i'll rework the stream
18:11 LeeSinOrAfk: accordingly
18:11 LeeSinOrAfk: http://osu.ppy.sh/ss/6683634 this doesn't work right
18:11 LeeSinOrAfk: double waves
18:14 Kyle73: um
18:14 Kyle73: what sv did you use
18:14 Kyle73: for your streams
18:14 Kyle73: like
18:14 Kyle73: density
18:14 Kyle73: ?
18:14 LeeSinOrAfk: 0.8
18:14 Kyle73: kk ty
18:16 Kyle73: where do you want to put the shoe slider btw
18:16 Kyle73: so ik where to start the stream
18:16 Kyle73: or are all subjective to change
18:17 LeeSinOrAfk: 02:31:931 (2) - is stacked on the red anchor
18:17 LeeSinOrAfk: of the shoe
18:20 LeeSinOrAfk: https://osu.ppy.sh/ss/6683682 ?
18:20 Kyle73: hmm
18:20 Kyle73: could be a bit more clean i think but i guess
18:21 LeeSinOrAfk: self blankets bby
18:21 LeeSinOrAfk: it looks like a mirrored 6
18:22 LeeSinOrAfk: http://osu.ppy.sh/ss/6683695 cleaner?
18:24 Kyle73: ye
18:25 LeeSinOrAfk: do you have something better?
18:25 Kyle73: um
18:26 Kyle73: slider is like wip rn
18:26 Kyle73: https://osu.ppy.sh/ss/6683715
18:28 Kyle73: I would like to curve the 7891 doe
18:28 Kyle73: a bit more
18:29 Kyle73: for emphasis on the piano
18:29 Kyle73: but i'm bad at making streams
18:30 Kyle73: https://osu.ppy.sh/ss/6683742 now the bottom half
18:30 Kyle73: is too close
18:31 Kyle73: well
18:31 Kyle73: it doesn't matter since it's so far back i guess
18:31 LeeSinOrAfk: yeah it's ok dw
18:31 LeeSinOrAfk: i got the concept of the pattern i like it
18:31 LeeSinOrAfk: LOL
18:31 Kyle73: thnx
18:33 Kyle73: hmm
18:33 Kyle73: https://osu.ppy.sh/ss/6683754 Looks pretty rough but the idea is the flow of the slider after the stream with my stream concept
18:34 LeeSinOrAfk: wait
18:34 LeeSinOrAfk: i can use my slider shape
18:34 LeeSinOrAfk: and rotate it
18:34 LeeSinOrAfk: on your concept
18:34 Kyle73: which one
18:34 LeeSinOrAfk: the 6 mirrored
18:34 Kyle73: screen it
18:34 Kyle73: again
18:34 Kyle73: LOL
18:34 LeeSinOrAfk: https://osu.ppy.sh/ss/6683762
18:35 LeeSinOrAfk: rotated -90°
18:35 Kyle73: ahh ye
18:36 Kyle73: It's like the first one I made but fater
18:36 Kyle73: fatter
18:36 Kyle73: Remember
18:36 Kyle73: From
18:36 Kyle73: The first slider
18:36 LeeSinOrAfk: yeah
18:36 LeeSinOrAfk: LOL
18:37 LeeSinOrAfk: wait can you send ss of 02:32:893 (1,2,3,4,5,6,7,8,9) -
18:38 Kyle73: https://osu.ppy.sh/ss/6683783
18:38 Kyle73: It's a bit
18:38 Kyle73: cramped in that picture doe lol
18:39 LeeSinOrAfk: yeah
18:39 Kyle73: I'd play around with the spacing more
18:39 Kyle73: maybe
18:39 Kyle73: like
18:39 Kyle73: this
18:39 Kyle73: https://osu.ppy.sh/ss/6683794
18:42 LeeSinOrAfk: http://osu.ppy.sh/ss/6683807 02:34:431 (1,3) - these are stacked
18:42 LeeSinOrAfk: LOOOL
18:42 LeeSinOrAfk: i'll play around that
18:42 LeeSinOrAfk: but it looks like 10000000000000000000000000x better
18:53 Kyle73: 02:50:200 (3,4,5,6,2,3,4) - I think you can work around the spacing here tbh, around the 02:50:970 (8) -
18:53 Kyle73: Make it more equal, it will def make the map look prettier
18:53 Kyle73: In terms of visual spacing
18:54 Kyle73: 02:50:008 (2) - That too
18:54 Kyle73: The concept is done nicely here 01:20:393 (1,2,3,4,5,6) - so i think it's fair to justify the equal spacing
18:54 Kyle73: in the second kiai
18:54 LeeSinOrAfk: more equal https://osu.ppy.sh/ss/6683882 something likke this?
18:55 Kyle73: yes exactly like that
18:55 Kyle73: 01:34:047 (7,1) - Same issue as above, spacing fix please :D
18:55 Kyle73: little minor errors like this can really ugly up a map
18:55 Kyle73: 01:34:623 (2,3) - Can clearly see it equal here
18:56 Kyle73: 01:37:508 (1,5) - Same old same old
18:56 Kyle73: 01:38:277 (3,4) - is good
18:56 Kyle73: 01:38:085 (2) - is fine
18:56 Kyle73: 01:38:854 (6) - Is pretty much like 01:38:277 (3,4) -
18:56 LeeSinOrAfk: https://osu.ppy.sh/ss/6683894 second one you pointed out
18:56 LeeSinOrAfk: ?
18:56 Kyle73: ahh ye
18:57 Kyle73: the 2 and 3 could be a bit more closer
18:57 Kyle73: just a bit or you can space out the blanket a tiny bit
18:57 LeeSinOrAfk: k
18:58 Kyle73: sorry for going a bit backwards but like
18:58 Kyle73: we started in the middle of the map lol
18:58 LeeSinOrAfk: http://osu.ppy.sh/ss/6683902 third one?
18:58 Kyle73: ye
18:59 Kyle73: Not going to really point any more out
18:59 Kyle73: since it's fairly obvious to spot them
18:59 LeeSinOrAfk: https://osu.ppy.sh/ss/6683912 next one?
18:59 Kyle73: Once you have a few shown to you
18:59 LeeSinOrAfk: yeah thanks
19:02 Kyle73: yeah no problem dude
19:04 LeeSinOrAfk: 00:19:623 (4,5,1) - should i make a triangle with both slider ends and 5?
19:05 Kyle73: The triangle is already established there is it not?
19:05 Kyle73: Well you can polish it more
19:05 LeeSinOrAfk: made it more equal yeah
19:06 Kyle73: At the very start btw, why not https://osu.ppy.sh/ss/6683950
19:06 LeeSinOrAfk: wait let me update for now in case i screw something up really bad
19:06 Kyle73: See what I did here was make that criss cross pattern
19:06 LeeSinOrAfk: ah ok thanks i get it now
19:06 Kyle73: yeah no problem dude
Thanks sweetie <3

The mod is actually a looooooooooooooooooot bigger but the log is so ridiculously long and filled with nonsense if you want a proof i'm still doing stuff right now 2 hours after the end of the log, it's a mod attacking the whole structure of the map and i'm heavily reworking some patterns and polishing others.
MujouSekai
from #modreqs M4M :D

Our five minutes
00:28:854 (1) - I think NC should not be here, but actually on the next note.
00:29:816 (1) - Try to separate them not stacking them, feels awkward to play as normal players would not expect an overlap there.
00:40:200 (4,5,1) - blanket
00:49:431 (6,7,1) - ^ ( and for most of them, not really a large problem, but it will look better)
00:52:508 (6,7,8,1) - doesnt flow well imo
01:00:585 (1,2,3) - blanket
01:36:739 (1,2,3,4,5,6) - doesnt fit the melody well, better if u put a 1/8 repeating slider
01:40:585 (1,2) - overlapping, and also people might think it is 1/2 apart as the spacing is so large
01:59:623 (1,2) - same as 00:28:854 (1)
02:20:200 (5,1) - blanket
03:12:893 (1,2) - spacing too large for a 1/4
04:03:277 (3) - ctrl + h
04:45:777 (4,6) - kinda overlapping?
04:55:008 (1,2) - same as 00:28:854 (1)
05:03:662 (1,2) - spacing too large
05:18:470 (4) - NC
05:19:816 (1,2,3,4) - is this intentional?

Good map and song :)
Topic Starter
Hekireki

MujouSekai wrote:

from #modreqs M4M :D

Our five minutes
00:28:854 (1) - I think NC should not be here, but actually on the next note. NC'd that note to emphasize the strong sound + rhythm change going from 1/2 to 1/1
00:29:816 (1) - Try to separate them not stacking them, feels awkward to play as normal players would not expect an overlap there. I don't see how it wouldn't be expected since i just did it with 00:28:854 (1,2) - which makes the whole thing a pattern
00:40:200 (4,5,1) - blanket Different pattern from 00:39:623 (2,3,4) - because different measure so no blanket here
00:49:431 (6,7,1) - ^ ( and for most of them, not really a large problem, but it will look better) This isn't my favorite pattern of the map either but it works as is and i don't think a blanket would make it any better
00:52:508 (6,7,8,1) - doesnt flow well imo Ctrl g'd 00:52:316 (5,6) - so it emphasizes the downbeat more
01:00:585 (1,2,3) - blanket I don't see any potential blanket here
01:36:739 (1,2,3,4,5,6) - doesnt fit the melody well, better if u put a 1/8 repeating slider Followed drums with the previous pattern so following them here makes more sense to me and i prefer having an active rhythm instead of holding 3/2 long without getting any feedback
01:40:585 (1,2) - overlapping, and also people might think it is 1/2 apart as the spacing is so large Overlap is fine since i somewhat introduced it with 01:39:047 (1,4) - which looks like the same and AR is high enough+slider visual length for the player to understand that it's a 1/4 gap lol you can abuse slider leniency here
01:59:623 (1,2) - same as 00:28:854 (1) same
02:20:200 (5,1) - blanket Doesn't fit the song with what i had in mind, going down and up fitting vocals
03:12:893 (1,2) - spacing too large for a 1/4 No it's not, i even made it so the spacing here is more less half of the spacing 03:13:277 (2,3) - which is 1/2 so it makes the pattern pretty much time=distance which is probably the most intuitive thing there is in mapping (also it's the 2nd chorus using the exact same rhythm as the first one consistently so you can expect the player to know a 3/4 slider is coming)
04:03:277 (3) - ctrl + h Nope, i used that pattern quite a few times in the map so i think it's fine
04:45:777 (4,6) - kinda overlapping? Intended, making it more comfortable to read instead of a fully stack, did it during the second chorus too consistently
04:55:008 (1,2) - same as 00:28:854 (1) same
05:03:662 (1,2) - spacing too large No it's not, explained myself already about this
05:18:470 (4) - NC NC'd 3 instead
05:19:816 (1,2,3,4) - is this intentional? Yes, having a mimic here fits the song here to me also 05:19:047 (1,2,1) - forming a straight line is something i do a lot during the map

Good map and song :)

Thanks, i'll get to yours sometime tomorrow
Nowaie
Saw this in #modreqs so time to NM


Our 5 Minutes
00:24:239 (3,1) - It may be just me but when testplaying the transition from 3 to 1 felt little bit weird. I'll throw a wild suggestion to rotate the slider by 115 degrees CCW selection centre. It would make a similiar visual effect you have done between these 00:24:431 (1,2,3,4,5) - 00:25:008 (6,7,1) - and it would imo work better as a short slider that way. Though it should be fine like it's now

00:28:854 (1,2) - I already saw you denying the suggestion to NC the 2 instead of the 1 but because modding is about opinions i'll represent my own view of this. Personally the justification of the way you have NCd currently is just fine but i would do it the other way (NC 2 instead of 1) just to be consistant with this 00:29:431 (2,1) - also it would just make more sense overall to me. If you disagree with this may i ask a justification regarding this "NC'd that note to emphasize the strong sound + rhythm change going from 1/2 to 1/1" line. So you are talking about rhythm change and so on and emphasizing a strong sound so firstly why is this 00:29:431 (3) - not NCd because imo it is even stronger than this 00:28:854 (1) - note. And secondly you have technically represented the rhythm change two different ways in the same pattern ( 00:28:662 (3,1,2) - From 1/2 to 1/1 by NCing and 00:29:431 (3,1,2) - from 1/1 to 1/2 by NCing) which is the main thing that will come up to the players when you use stacks and NCs like this thus making the pattern kind hard to read overall. So my question for the second point is that what do you think about this? Similiar patterns later on so if you do something fix them aswell

00:43:662 (1,2,3) - Are you sure that this is the best possible way to execute this transition? The flow currently is really sharp without (atleast for me) a clearly visible reason to do so, like a pattern for example. For now it just seems really unusual overall atleast imo. I could suggest you to try overhauling it by a bit (For example like this https://osu.ppy.sh/ss/6713320 ) but if you don't want to change could you open your ideology behind this pattern so i and other modders in the future would understand this little bit better

00:57:315 (7,8,1) - You could move the 1 so the curve sort of continues instead of a super tight curve it currently has and optionally so the distance between the notes is the same

I would like to hear your reasons to few of the patterns

Firstly 01:04:431 (2,3,4,5,6,7,8,9) - . Usually you have divided the streams into two sections like here 00:59:816 (2,3,4,5) - 01:00:200 (1,2,3,4) - for example. So are there any specific reasons why is it like so? It shouldn't really matter if you keep the current way because the change would be so small but i'm just curious to know about your intentions

Secondly 01:06:450 - . I don't just fully understand you leaving this piano hit out. To me it just feels like there is something missing when you have used longer streams for similiar stylish parts in song ( 00:58:277 (2,3,4,5,1,2,3,4) - ). How do you justify this?

There is somewhat similiar stuff later on in the difficulty aswell

01:43:662 - Also here it would just make more sense (atleast to me) to start the kiai from here but w/e. Same here 03:12:893 -

01:47:893 (5) - Why is this not NCd? Even with your logic it should be because it's mapped on a major sound in the song

02:50:777 (7,8,1,2) - Tbh the visual flow here is really weird. Mostly because of the transition from the slider to the next circle (1) when compared to the placement of the last note (7). I would personally suggest you to move the 1 to the down-right side of the playfield because it would work overall visually and when playing with the snappy clockwise movement over the jump pattern ( 02:50:008 (2,3,4,5,6,7,8) - ) like this

03:02:700 (1,2,3,4,1,2,3,4,5,6,1) - So why is this like this? Imo this just feels out of place because your mapping has alot of potential pattern wise but this just seems like you did not even try .-. and that's why i would strongly suggest you to overhaul the stream shape. I would do something like this https://osu.ppy.sh/ss/6724984 but i hope you would come up with something by yourself because well it's your map after all and i'm 101% sure that you can make something amazing out of that

03:50:200 (1) - Imo this should get little bit more emphasis than it currently has. It's spacing is like 2 or 3 times lower to the DS you have used generally in the difficulty even though it's head is mapped on a cymbal+snare beat which is a really strong beat atleast in this case. Even though the spacing timeline wise is only 1/4 it can be moved away from the circular slider atleast so they do not overlap at all

04:08:277 - 04:12:797 - You can do whatever you want with your kiais but i personally do not feel like this part would be worthy to be kiai. Sure it can be justified to be a build up or something but i just don't feel like it would be enough to be a kiai section

04:11:739 (5) - This could be NCd because of the spacing change mid stream and to keep up with the theme of NCing every measure

04:56:739 - Any reasons why you have mapped this as a 1/4 slider? Earler in the map you mapped that as a single hitcircle ( 01:36:739 (1) - ) which is just rather weird imo maybe because i like consistancy or something but i just want to hear how do you justify this

Other than those few suggestions it should be fine atleast in my books. You have done really good job when making this so best of luck to you~
Topic Starter
Hekireki

DTM9 Nowa wrote:

Saw this in #modreqs so time to NM


Our 5 Minutes
00:24:239 (3,1) - It may be just me but when testplaying the transition from 3 to 1 felt little bit weird. I'll throw a wild suggestion to rotate the slider by 115 degrees CCW selection centre. It would make a similiar visual effect you have done between these 00:24:431 (1,2,3,4,5) - 00:25:008 (6,7,1) - and it would imo work better as a short slider that way. Though it should be fine like it's now Oh yeah i can see what you mean, that's a really good point. I think the problem with what i had was that i forced the player to make the complete slider motion with the angle i chose 00:24:047 (2,3) - here and what you suggested abuses slider leniency and makes the whole thing just play a lot more naturally (also i like that visual mimic)

00:28:854 (1,2) - I already saw you denying the suggestion to NC the 2 instead of the 1 but because modding is about opinions i'll represent my own view of this. Personally the justification of the way you have NCd currently is just fine but i would do it the other way (NC 2 instead of 1) just to be consistant with this 00:29:431 (2,1) - also it would just make more sense overall to me. If you disagree with this may i ask a justification regarding this "NC'd that note to emphasize the strong sound + rhythm change going from 1/2 to 1/1" line. So you are talking about rhythm change and so on and emphasizing a strong sound so firstly why is this 00:29:431 (3) - not NCd because imo it is even stronger than this 00:28:854 (1) - note. And secondly you have technically represented the rhythm change two different ways in the same pattern ( 00:28:662 (3,1,2) - From 1/2 to 1/1 by NCing and 00:29:431 (3,1,2) - from 1/1 to 1/2 by NCing) which is the main thing that will come up to the players when you use stacks and NCs like this thus making the pattern kind hard to read overall. So my question for the second point is that what do you think about this? Similiar patterns later on so if you do something fix them aswell Ok so, originally my reasonning about this at the moment i mapped this was "Well i had that guy with a ton of mapping and modding experience to tell me to do so in one of my previous maps so i'll do the same here" https://osu.ppy.sh/ss/6729772 here's the log:

12:44 MrSergio: and finally, 03:38:677 (4) - NC to avoid misreadings, since it may really look like a 1/2 jumps
12:45 MrSergio: actually
12:45 LeeSinOrAfk: woops
12:45 MrSergio: let me fix that up better
12:45 MrSergio: switch NC on 03:37:983 (1,3) - these and it should be fin
12:45 MrSergio: e
12:45 LeeSinOrAfk: oh i see
12:45 LeeSinOrAfk: done

It is true that i denied it previously but it didn't have such a reasonning to back it up, i think my way of NCing this kind of rhythm works but works better on a pattern that does not involve stacks while yours works better with them so i'll do that for this and all similar ones but i'll keep it for 01:15:970 (1,2,3,1,2) - because what i explained above + the log

00:43:662 (1,2,3) - Are you sure that this is the best possible way to execute this transition? The flow currently is really sharp without (atleast for me) a clearly visible reason to do so, like a pattern for example. For now it just seems really unusual overall atleast imo. I could suggest you to try overhauling it by a bit (For example like this https://osu.ppy.sh/ss/6713320 ) but if you don't want to change could you open your ideology behind this pattern so i and other modders in the future would understand this little bit better I think i understand what you meant, but i wouldn't personally call this sharp, the angle is visually really wide and thanks to slider leniency this would play like a semicircle at this point but it indeed makes the transition rather sloppy especially since i used a similar pattern for 00:44:431 (3,4,5,6,1) - which follows drums while the first part goes with vocals so what i did was moving 3 closer to 1 and 5, i stacked 2 on top of 3 to give more impact to the vocal hold and i kept my idea for drums of a visual even triangle which i think works a lot better now, espcially since now the spacing 4 5 6 is a lot weaker than 00:46:162 (6,7,8,9,1) - where the song actually picks back up

00:57:315 (7,8,1) - You could move the 1 so the curve sort of continues instead of a super tight curve it currently has and optionally so the distance between the notes is the same Very true, done (this slidershapes is likely to change, i don't really like it so i'll keep this in mind if i ever come up with a better one)

I would like to hear your reasons to few of the patterns

Firstly 01:04:431 (2,3,4,5,6,7,8,9) - . Usually you have divided the streams into two sections like here 00:59:816 (2,3,4,5) - 01:00:200 (1,2,3,4) - for example. So are there any specific reasons why is it like so? It shouldn't really matter if you keep the current way because the change would be so small but i'm just curious to know about your intentions Well actually there is literally no reason of why i did this, basically, if i didn't use differents patterns, every single stream would've been a simple curve and it would've ended up being a bit redundant both visually and regarding playability. That's just the lack of creativity because you didn't see how the map was originally but i struggle a lot with sliders and to make cleaner streams i use the slider to stream convert. So it's just something that's there, not a lot of reasonning behind it and that's something i'll try to do as hard as i can in my future maps because this feel like it's been done "just because" and i don't really like that either (Saying in the future because as you said, let's be real this is really minor)

Secondly 01:06:450 - . I don't just fully understand you leaving this piano hit out. To me it just feels like there is something missing when you have used longer streams for similiar stylish parts in song ( 00:58:277 (2,3,4,5,1,2,3,4) - ). How do you justify this? This is a mix of both me as a player and me as a mapper. As a player, i find it pretty hard and not very intuitive to stream on an instrument based on strings whether it's violin, piano or guitar, so that explains why i would've done that intuitively. As a mapper i tend to pay a lot of attention to vocals (not necessarily extended sliders to emphasize them but more like appropriate rhythms depending on the pitch, syllables etc etc), which explains why i would skip a 3/4 kick using 00:57:508 (1) - an extended slider. Vocals during the streams do not feel the same at all as this rhythm tho, there are 1/2 syllables but they don't feel like they need to be clicked and work well with a stream imo but when you compare to how they pronounce 01:06:162 (3,4,5,1) - this it just doesn't feel the same to me and i want them to be clickable because they feel like they need more "kick" i guess. It is true that you can argue that the piano might be still prominent here but it doesn't get stronger, the pitch just gets higher. So yeah following vocals, having drums doing 2 triples to emphasize that and made only a 1/2 clickable rhythm works exactly like what i had in mind for this. I hope this is clear, might feel a little confusing when rereading

There is somewhat similiar stuff later on in the difficulty aswell

01:43:662 - Also here it would just make more sense (atleast to me) to start the kiai from here but w/e. Same here 03:12:893 - Well with the rhythm i used i think it does but how the song actually is it doesn't imo, if you picture 01:43:662 (1,2) - these two as a 1/1 slider instead of 3/4 + circle (yes this is technically overmapping) it doesn't really make sense since the rest of the section uses a way more dense rhythm which is to me the definition of kiai

01:47:893 (5) - Why is this not NCd? Even with your logic it should be because it's mapped on a major sound in the song True, added on every kiais

02:50:777 (7,8,1,2) - Tbh the visual flow here is really weird. Mostly because of the transition from the slider to the next circle (1) when compared to the placement of the last note (7). I would personally suggest you to move the 1 to the down-right side of the playfield because it would work overall visually and when playing with the snappy clockwise movement over the jump pattern ( 02:50:008 (2,3,4,5,6,7,8) - ) like this Yes it plays better, no it doesn't fit the song or the structure of the map, that's actually something that was really bad when i first finished the map and it was the emphasis on downbeats and the usage of actual patterns. I tried as much as i can to have downbeats independent from the previous measure using visual spacing, flow breaks or slider directions and i think this does it pretty well, like if you take 02:48:277 (1,2,3,4,5,6,1) - for example, 1 goes perfectly with the previous pattern and that's not something i would do if i were to map it right now but i think it's ok as it is before 1 introduces a completely different pattern. So that's something i'm justifying by something i didn't do really well during the whole map but i do work on this and try to come up with things that keep my first idea about every pattern although sometimes i just change the whole pattern completely

03:02:700 (1,2,3,4,1,2,3,4,5,6,1) - So why is this like this? Imo this just feels out of place because your mapping has alot of potential pattern wise but this just seems like you did not even try .-. and that's why i would strongly suggest you to overhaul the stream shape. I would do something like this https://osu.ppy.sh/ss/6724984 but i hope you would come up with something by yourself because well it's your map after all and i'm 101% sure that you can make something amazing out of that You're kinda overestimating me as a mapper LOL, yeah i had it like that because that's just a really really simple pattern that goes with how the drums go drum sample set to snare. That's something i did because i got stuck while mapping this and couldn't come up with something more interesting at that time so i just did this so i could keep on going with the rest of the map, i used your suggestion but i did a curve instead of a wave for the snare part of the stream because that's something i felt was more appropriate

03:50:200 (1) - Imo this should get little bit more emphasis than it currently has. It's spacing is like 2 or 3 times lower to the DS you have used generally in the difficulty even though it's head is mapped on a cymbal+snare beat which is a really strong beat atleast in this case. Even though the spacing timeline wise is only 1/4 it can be moved away from the circular slider atleast so they do not overlap at all Yeah good point, i tried something around this using ctrl h and rotations but i'll do some further adjustments with this and will try to come up with something better

04:08:277 - 04:12:797 - You can do whatever you want with your kiais but i personally do not feel like this part would be worthy to be kiai. Sure it can be justified to be a build up or something but i just don't feel like it would be enough to be a kiai section I can see your point, I think the section on its own might not be enough to warrant a kiai but i did it here because of the way it's placed in the song, this part of the song feels like a giant slow part to me 03:19:047 - going down 03:26:547 - up 03:34:431 - really down then 03:50:200 - which i probably would've kiai'd if there were vocals here because it feels a lot more highlighted with the slowpart before 04:02:123 - transition 04:08:277 - really drum heavy + vocals and piano and then you finally have the 04:17:508 - really slow part here only vocals and acoustic guitar. So my reasonning here was that this part was the highlight of this whole section of the song and to me it warrants the kiai usage

04:11:739 (5) - This could be NCd because of the spacing change mid stream and to keep up with the theme of NCing every measure Oh yeah i also did it for every vocal syllable on 1/1

04:56:739 - Any reasons why you have mapped this as a 1/4 slider? Earler in the map you mapped that as a single hitcircle ( 01:36:739 (1) - ) which is just rather weird imo maybe because i like consistancy or something but i just want to hear how do you justify this Well i followed drums for both of them, there actually is a snare hit on 04:56:835 - which there isn't on the other one, i mapped that one particularly as a 1/4 slider for the transition from snare to drum sample set

Other than those few suggestions it should be fine atleast in my books. You have done really good job when making this so best of luck to you~
Wow, thanks a lot for this. I really like the way you question things backing up with an actual reasonning of why you think it's an issue and give suggestions while trying to keep the structure of the map, makes things really to change and i'll take example from your mod for my future mods, really thanks a lot.

Let me know if at some point i didn't make myself really clear
Nowaie

LeeSinOrAfk wrote:

Wow, thanks a lot for this. I really like the way you question things backing up with an actual reasonning of why you think it's an issue and give suggestions while trying to keep the structure of the map, makes things really to change and i'll take example from your mod for my future mods, really thanks a lot.

Let me know if at some point i didn't make myself really clear
Great to hear something i did atleast inspired someone in some level :)

Anyway your views on the points you disagreed on with me seem to be valid atleast to me so gl again

Seijiro
It's nice to see some valid reasoning and explanation once in a while (on both sides) :)
Topic Starter
Hekireki
Treat others how you want to be treated, i hate it when people answer "no" or "i saw that in X's map so it's fine" because to me that's just excuses and that's not something that will make the modding community go further, providing reasonning when you mod means that you care about the map itself getting better and expect a reasonning provided when the suggestion is denied so to me it's just normal, equal effort for mod and reply
kanor
random mod for the song from the #modreqs
[Genal]
*i deeply advice you to use another tom tom drums not Snare drums , of course it sounds fit the song but it can be better if you use a high quality of mp3 ; w ;
*and the volume 20% off should be better, 45-55% is a little noisy
*from 00:32:893 (1) - to next part, if you reduce the sv of sliders, i also recommend to reduce the DS, acutally it does give me a sense of ' it become slower!'
*close stack effect will make the stack more comfortable,like 02:48:854 (4,6) -
[Our 5 minites]
00:51:931 (2,3,4) - if you dont mean to make a interesting pattern or make the flow looks more fluent, stack it is well imo, so does others
00:35:970 (1,2,3,4) - ctrl+G will give us a better ryhthum
00:45:200 (1) - ctrl+j will get a better flow
01:02:123 (1,2) - if you want to blanket it , we can better it.

01:12:893 (1,4) - ^
01:28:854 (1,2) - if i were you , i would reduce the ds of 1 and 2 instead of enlarge
01:40:585 (1,2) - not well pattern
02:06:162 (4,1) - better blanket
02:12:123 (3,4,1) - because the three sliders are under the same ryhthm, i recoommend you to make it loos similar, 1 looks too far away from other two sliders
02:31:354 (1,2,3) - you cut flow here without any reason i can find imo......
02:37:700 (1,2,3,4,5) - if you want to make a pentagram, make full use of ctrl+shift+D
03:49:816 (1,1) - tough flow , ctrl+G the first one seems better flow

that's all >< GL~ l love the song :)
Topic Starter
Hekireki

kanor wrote:

random mod for the song from the #modreqs
[Genal]
*i deeply advice you to use another tom tom drums not Snare drums , of course it sounds fit the song but it can be better if you use a high quality of mp3 ; w ; This was my second time hitsounding a map of my own so i'm not really familiar with all of the custom sets avaiable, I will take a look at them and if i find something i like better i'll change it
*and the volume 20% off should be better, 45-55% is a little noisy Gonna get some more opinion about that, i don't like most recent maps usage of volume because you don't get proper feedback, i think gave all of them a 10% boost a month ago so i might go back to what it was
*from 00:32:893 (1) - to next part, if you reduce the sv of sliders, i also recommend to reduce the DS, acutally it does give me a sense of ' it become slower!' Hmm, kind of agree if i do that i'm gonna need to take a lot of time to nerf the whole thing and keep aesthetics how i want them to be so i think during this week i'll do that little by little
*close stack effect will make the stack more comfortable,like 02:48:854 (4,6) - Intended, didn't want a full stack here to make it more comfortable to read
[Our 5 minites]
00:51:931 (2,3,4) - if you dont mean to make a interesting pattern or make the flow looks more fluent, stack it is well imo, so does others Yeah, this was pointed out in one of the previous mods, i tried to add some during the whole map but i couldn't find appropriate places to do so. I'll just stack them
00:35:970 (1,2,3,4) - ctrl+G will give us a better ryhthum I think i got what you meant, i made 1 and 2 a 1/2 slider instead
00:45:200 (1) - ctrl+j will get a better flow Ctrl j here would mislead the player into doing the full slider motion while having it like i have it right now doesn't as he will intuitively abuse slider leniency
01:02:123 (1,2) - if you want to blanket it , we can better it. Well on its own the blanket would indeed look better but i don't curve my sliders that much in general. I made them all slightly curved and more or less vertical and horizontal for them to have a visual structure because that's not something i'm really comfortable with right now. If i ever have an idea about them i'll do it but as for now this fits my structure

01:12:893 (1,4) - ^ Adjusted this one
01:28:854 (1,2) - if i were you , i would reduce the ds of 1 and 2 instead of enlarge Hmm i think this is fine because the 2 vocals syllables are really distinct and independent so to me having a really large DS here fits them, also makes the 1/1 gap more obvious
01:40:585 (1,2) - not well pattern Kinda harsh to say that and not provide an explanation or a solution, i think this works as it is because players would expect 2 to be ctrl g'd but having it like that makes the vocals 01:40:970 (2,3,4) - different from 01:40:585 (1) - which is what i intended because that's just how i feel they are in the song at that moment. Also 2's end 3 and 4 form a triangle which is a pattern that i use a lot during the whole map, using visual distances in general
02:06:162 (4,1) - better blanket Really don't want to curve this one more, doesn't feel appropriate during a slow part like this. The blanket is already obvious enough imo
02:12:123 (3,4,1) - because the three sliders are under the same ryhthm, i recoommend you to make it loos similar, 1 looks too far away from other two sliders I disagree, 1 is a longer and stronger vocal hold compared to 3 and 4, and it is also the downbeat, having it look more independent makes more sense to me
02:31:354 (1,2,3) - you cut flow here without any reason i can find imo...... The distance here is so small it doesn't really matter, you can abuse slider leniency and hit 2 super easily and 3 is then a lot easier to hit, it's a snappier motion yes but it works just fine (also looks cool and i need aesthetics points)
02:37:700 (1,2,3,4,5) - if you want to make a pentagram, make full use of ctrl+shift+D I don't think that was my intention at all but now that you say it it does look unpolished, done
03:49:816 (1,1) - tough flow , ctrl+G the first one seems better flow I want to say it's intended because the second is a lot stronger and needs emphasis but this was done recently so i'll play around it some more, ctrl g would work but that's not what i have in mind for what i want to do with this

that's all >< GL~ l love the song :)
Thanks for modding :) I'll update later today because i want to get some more stuff done

Edit: updated, changed some rhythms, patterns and polished slidershapes
Kynan
Take all my stars you PP shitmapper <3
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