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Kanae Asaba - Endless Starlight ~Inochi no Kirameki~ (OP ver

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ferret irl
pushifat is a bad anime mapper

pishi's challenger v2 comgin soon (by chwey-sam-)






also pus hi fat si bad anime ampper!!!!
Akiyama Mizuki
handsome's Master
pkk
pk's wood division 5
Topic Starter
Bearizm

pkk wrote:

pk's wood division 5
Mazzerin
mazzerin's 2nd last place at worlds
Topic Starter
Bearizm

Mazzerin wrote:

mazzerin's 2nd last place at worlds
LMAO
FeelsBadMan
Lama Poluna
Topic Starter
Bearizm
@LP I fixed your unrankable star in the end, added preview point and fixed several hitsounds. I updated the whole set. please UPDATE your difficulty before making changes.
HootOwlStar
too many pro
[bronze]
  1. 01:24:404 (3) - imo 01:25:233 - should be clickable since vocals are back again + the more notes to be emphasized, the better and in this case, snare beat at 01:24:901 - . so suggested timeline = https://osu.ppy.sh/ss/6311474
  2. 01:38:989 (6) - do you want to change the motion direction by moving the note a little upwards // merge the former two circles into a 1/1 slider or something to represent the epic ending stringz + do you want to nc for consistency throughout all diffs + do you want to build a snowman
[silver]
  1. there are a few ds prob and are already detected w/ AiMod anyway so please fix them up.
  2. 00:19:929 (2,3) - 01:31:862 (2,3) - don't really agree with the flow, since they are like destructing and opposing the motion provided by the former sliders. couldn't make suggestions due to distance snap issues so yeah
  3. 00:33:686 (3,4,5) - the only triple stack btw. and it's really confusing to be interpreted tbh so consider to merge the circles into 1/2 slider or something else
  4. 01:20:426 (1,2,3,4) - make it a better square pattern tho
[gold]
  1. 00:38:658 (3,4) - circle is hard to read anyway. suggestion https://osu.ppy.sh/ss/6311629
  2. 01:32:360 (1,2) - aaaaa minor aesthetic suggestion but consider to make slider (1) lean closer to (2) like https://osu.ppy.sh/ss/6312349
  3. 01:38:989 (3) - nc thingz as in bronze
[platinum]
  1. 00:30:868 (3,4) - idk tbh if it isn't confusing then just keep scrolling on
  2. 00:55:896 - you could definitely make this 1/2 slider bcos the hi-hat is open and different than previous two notes + making 1/2 will make the distance-snap concept applied to be better
ok good luck
Topic Starter
Bearizm

HootOwlStar wrote:

too many pro
[bronze]
  1. 01:24:404 (3) - imo 01:25:233 - should be clickable since vocals are back again + the more notes to be emphasized, the better and in this case, snare beat at 01:24:901 - . so suggested timeline = https://osu.ppy.sh/ss/6311474 fixed
  2. 01:38:989 (6) - do you want to change the motion direction by moving the note a little upwards // merge the former two circles into a 1/1 slider or something to represent the epic ending stringz + do you want to nc for consistency throughout all diffs + do you want to build a snowman snowman thx
[gold]
  1. 00:38:658 (3,4) - circle is hard to read anyway. suggestion https://osu.ppy.sh/ss/6311629 ok, only moved the circle tho
  2. 01:32:360 (1,2) - aaaaa minor aesthetic suggestion but consider to make slider (1) lean closer to (2) like https://osu.ppy.sh/ss/6312349 nope, refer to the triangle made by 01:31:862 (3,4,1) - and why i chose to make it diagonal.
  3. 01:38:989 (3) - nc thingz as in bronze good call
[platinum]
  1. 00:30:868 (3,4) - idk tbh if it isn't confusing then just keep scrolling on that's 100% fine.
  2. 00:55:896 - you could definitely make this 1/2 slider bcos the hi-hat is open and different than previous two notes + making 1/2 will make the distance-snap concept applied to be better nah, vocals are too strong to ignore.
ok good luck
u da mvp on all my maps tbh tyvm
Truzon
Where is Cardboard division?
Vivyanne

star guardian
00:12:967 - it'd be cool if u could change the star a bit so that this can get emphasised too, just leaving it empty is so not cool imo ;w;
00:25:896 (6,3) - when your stack is 1 pixel off
00:28:216 (1) - meh i dont feel like the NC is needed here, it doesn't emphasise anything in the song rly
00:29:542 (2,3,4) - maybe a pattern that reduces in spacing would be better for the song, since the pitch is getting lower consistently
00:48:603 - why kiai lul i dont see its purpose
01:16:945 (2,4) - and 01:17:277 (3,4) - "fix blanket kd pls"
01:23:078 (1,2,1,2,1,2) - maybe it'd be nice to have this a little more intense like 01:20:426 (1,2,3,1,2,3,1,2,3) - to have that epic buildup to the final jumpss
01:28:298 (5,1) - rip pp

pishi's linearity
00:49:266 (1,2) - why are you using another rythm here than on 00:48:603 (1,2,3,1,2,3) - ? makes it look inconsistent without a real reason in the song yhea
01:04:017 (4,5,6,1) - maybe align (1) with (4,5,6) becus then it looks just a little better
01:11:144 (1,2,3,4) - i generally don't agree with this due to the insane decrease in spacing, which feels a little awkward imo. ples up the spacing a bit ;w;
01:31:862 (3,4,5) - cant this all be in a line too?
this map is so much harder than the SR says uwu

handsome's pentagons
00:12:967 - it'd be cool if u could change the star a bit so that this can get emphasised too, just leaving it empty is so not cool imo ;w;
00:28:548 (1,2) - feeling like this could be more unique due to them being p hard notes yea
00:51:420 (4) - consider NC? song has a p big change happening
01:00:536 (1,2,3,4,5) - nah i dont agree with this being spaced this much yea, i think it should be even smaller since almost all instruments are dead at this point
01:12:387 (10,1) - bigger spacing for better emphasis mayb ?

lp's typical anime opening diff
00:12:967 - it'd be cool if u could change the star a bit so that this can get emphasised too, just leaving it empty is so not cool imo ;w;
00:20:426 (4) - ctrl+h works better imo, catches the circular movement better overall
00:33:851 (3,4) - "fix blanket kd pls" if this is an unintentional blanket pls make it a little more obvious
00:37:829 (5) - can be NCd since the rythm changes here yea

HighTec wrote:

@Lama Poluna can you please reduce the spacing on 00:55:896 (3,4,5) - a bit? it currently reads more like a double than a triple uwu
01:01:531 - should be tapable imo due to the intense part starting hereee
01:19:928 (6,7,8,1) - consider making this a perfect squarrre

red crayons incoming becus shitmod


gl with set~
Topic Starter
Bearizm

HighTec wrote:


star guardian
00:12:967 - it'd be cool if u could change the star a bit so that this can get emphasised too, just leaving it empty is so not cool imo ;w; nuuuuuhhhh
00:25:896 (6,3) - when your stack is 1 pixel off when ur write
00:28:216 (1) - meh i dont feel like the NC is needed here, it doesn't emphasise anything in the song rly it's just for patterns
00:29:542 (2,3,4) - maybe a pattern that reduces in spacing would be better for the song, since the pitch is getting lower consistently but 00:29:708 (3,4) - has drum sounds lol
00:48:603 - why kiai lul i dont see its purpose agreed lol
01:16:945 (2,4) - and 01:17:277 (3,4) - "fix blanket kd pls" either i'm going blind or there's nothing wrong with that *~* i think that blanket is ok? my vision isn't the best tbh idk
01:23:078 (1,2,1,2,1,2) - maybe it'd be nice to have this a little more intense like 01:20:426 (1,2,3,1,2,3,1,2,3) - to have that epic buildup to the final jumpss I agree but the vocals seems to be more... dominant for me in this part for some odd reason. i don't know why, but it feels stronger and using sliders kind of just prevents the whole build up to be completely repetitive i guess.
01:28:298 (5,1) - rip pp i nerfed the 1-2 jumps anyways lol.. It was slightly overdone but i'd like to keep the spaced stream jump. I think it's ok cuz slider leniency is very forgiving.

red crayons incoming becus shitmod


gl with set~

thank you for modding <3

Truzon wrote:

Where is Cardboard division?
only for u maybe Kappa or InternalLight's Blitzcrank LOOOOOOL i'm not sorry
pishifat
pishi's linearity
00:49:266 (1,2) - why are you using another rythm here than on 00:48:603 (1,2,3,1,2,3) - ? makes it look inconsistent without a real reason in the song yhea changed one of the 3/4 sldiers
01:04:017 (4,5,6,1) - maybe align (1) with (4,5,6) becus then it looks just a little better yes
01:11:144 (1,2,3,4) - i generally don't agree with this due to the insane decrease in spacing, which feels a little awkward imo. ples up the spacing a bit ;w; contrast tho
01:31:862 (3,4,5) - cant this all be in a line too? did
this map is so much harder than the SR says uwu
https://dl.dropboxusercontent.com/u/751 ... ger%5D.osu
Lama Poluna

HighTec wrote:

00:12:967 - it'd be cool if u could change the star a bit so that this can get emphasised too, just leaving it empty is so not cool imo ;w; +
00:20:426 (4) - ctrl+h works better imo, catches the circular movement better overall -
00:33:851 (3,4) - "fix blanket kd pls" if this is an unintentional blanket pls make it a little more obvious +
00:37:829 (5) - can be NCd since the rythm changes here yea +

HighTec wrote:

@Lama Poluna can you please reduce the spacing on 00:55:896 (3,4,5) - a bit? it currently reads more like a double than a triple uwu
+
01:01:531 - should be tapable imo due to the intense part starting hereee +
01:19:928 (6,7,8,1) - consider making this a perfect squarrre +

red crayons incoming becus shitmod


gl with set~
http://puu.sh/rLQRh.osu <3 (new)
allein

Bearizm wrote:

or InternalLight's Blitzcrank LOOOOOOL i'm not sorry
fuck you

ew
hehe

HighTec wrote:

handsome's pentagons
00:12:967 - it'd be cool if u could change the star a bit so that this can get emphasised too, just leaving it empty is so not cool imo ;w; nah, i prefer focusing on stars more when the song starts
00:28:548 (1,2) - feeling like this could be more unique due to them being p hard notes yea agree
00:51:420 (4) - consider NC? song has a p big change happening nc the one after isntead
01:00:536 (1,2,3,4,5) - nah i dont agree with this being spaced this much yea, i think it should be even smaller since almost all instruments are dead at this point ok
01:12:387 (10,1) - bigger spacing for better emphasis mayb ? lowspacing is a form of emphasis and fits better to me
http://puu.sh/rOapd/3c52a3736a.osu
Shad0w1and
where did you find OP video without credits?
(and if you need I could make a smaller one or a better one xdd
Topic Starter
Bearizm

Shad0w1and wrote:

where did you find OP video without credits?
(and if you need I could make a smaller one or a better one xdd
if smaller one means a smaller video file size then yes please! It would be greatly appreciated. I got the video from Lanturn.
Shad0w1and

Bearizm wrote:

Shad0w1and wrote:

where did you find OP video without credits?
(and if you need I could make a smaller one or a better one xdd
if smaller one means a smaller video file size then yes please! It would be greatly appreciated. I got the video from Lanturn.
this one has lyric.
http://puu.sh/rP7kR/b6cd3c487a.flv
Topic Starter
Bearizm
Sorry if this is too much to ask, but uhm, is it possible to slightly compress the video that i'm currently using instead? I think I'd prefer the one with no lyrics eheh
Shad0w1and

Bearizm wrote:

Sorry if this is too much to ask, but uhm, is it possible to slightly compress the video that i'm currently using instead? I think I'd prefer the one with no lyrics eheh
No xd
Need original video to encode xd
Lanturn
The video to use is the english version.

https://www.youtube.com/watch?v=oorajmbSJUM

It's the same as the Japanese one.
Shad0w1and

Lanturn wrote:

The video to use is the english version.

https://www.youtube.com/watch?v=oorajmbSJUM

It's the same as the Japanese one.
wtf⋯⋯I did not realize that when I watch English ver lol
Topic Starter
Bearizm

Lanturn wrote:

The video to use is the english version.

https://www.youtube.com/watch?v=oorajmbSJUM

It's the same as the Japanese one.
oh btw, sorry for not telling you, Lanturn. I thought you're not going to reply the mods since you seem inactive.. and I wanted to rank this asap lol

starting to feel sick of this game.
Shad0w1and
Topic Starter
Bearizm
I'll update once I get my internet fixed. Thank you.
Stjpa
[General]
  1. Who's "LP"? Tags don't say who mapped the diff.
  2. Mind explaining why you use STR2 on Gold and upwards? It's not needed at all.
[Bronze]
  1. 01:00:371 (3,4) - Would be cooler if (3) was a slider so all the strong kicks are clickable and you still cover the downbeat that isn't part of the build-up anymore.
[Silver]
  1. 01:35:675 (6) - Missing hitsound (might wanna copy the hitsounds from a diff that 100% has correct ones to every other diff before calling me back).
[Gold]
  1. 00:23:907 (2,3) - Little weird that those are stacked when they weren't stacked before and afterwards tbh.
  2. 01:08:161 (4,1) - What exactly is this jump for? There's no build-up or anything like that that would make it consistent. At least I can't figure it out.
[Platinum]
  1. 00:28:548 (1,2) - These are so much stronger than the previous two circles but yet the spacing is the same? That's so counter-intuitive. :<
  2. 01:01:531 (1,1) - Personally I'd love to see them closer to each other, but I can't really explain why tbh. I feel like it can make people panic a little because of the amount of 1/8 repeats.
  3. 01:26:227 (1,2,3,4,5,1,2,3,4) - Isn't it counter-intuitive when the second part of a build-up is way less intense than the first one? Circle spam would feel a lot better on the second part because of actual vocals.
  4. 01:33:023 (3) - Shouldn't it be NC'd for consistency?
[Diamond]
  1. 00:18:271 (4) - Mind using NC because of different SV?
  2. 00:49:266 (3,4,3,4) - They completely ignore the music and don't fit rhythm-wise at all. Why not just using a 1/1 slider like everywhere else? Or at least make the spacing consistent here. It's really weird when an object that has less intense music on it got more emphasis than the previous object with actually a more intense music.
  3. 00:56:310 (4,5) - I can feel a crippling depression inside my body because of their ugliness. For some reason you made the double after a slider harder in this calm part than everywhere else where the music is more intense.
  4. 01:07:664 (2,3) - Pretty similar, perma intense 1/2 vocals and same patterning & spacing than before where it was way calmer.
  5. 01:25:730 (1) - Not a big deal, but is it possible to make the loop more centered?
[Master]
  1. Do you mind using the same volumes as the other diffs? At least in the kiai because there they are really quiet imo.
  2. 01:26:227 (1,2,1,2) - Compared to all the other patterns in the diff this feels extremely overdone. Of course sliders are more lenient, but it's still pretty harsh here. Else the diff is pretty cool.
[Challenger]
  1. Any reason why you only use two combocolours instead of 4? Ofc they are not needed but I'd like at least three different ones.
thats it
pishifat
bearizm change my colors pls :(
toybot

Stjpa wrote:

[General]
  1. Who's "LP"? Tags don't say who mapped the diff.
Lama Poluna
Topic Starter
Bearizm

Stjpa wrote:

[General]
  1. Who's "LP"? Tags don't say who mapped the diff. there's Lama Poluna in the tags. I'll make a better map description later, my internet isn't stable as i'm using my phone's mobile data.
  2. Mind explaining why you use STR2 on Gold and upwards? It's not needed at all. all changed to 1
[Bronze]
  1. 01:00:371 (3,4) - Would be cooler if (3) was a slider so all the strong kicks are clickable and you still cover the downbeat that isn't part of the build-up anymore. I kinda like the tap rhythm as how it currently is right now, all the drum sounds are clickable already so yea lol
[Silver]
  1. 01:35:675 (6) - Missing hitsound (might wanna copy the hitsounds from a diff that 100% has correct ones to every other diff before calling me back). I did copy the hitsounds, but higher difficulties don't really use a lot of whistles. so I'll add whistles to this, same with the earlier part.
[Gold]
  1. 00:23:907 (2,3) - Little weird that those are stacked when they weren't stacked before and afterwards tbh. fixed
  2. 01:08:161 (4,1) - What exactly is this jump for? There's no build-up or anything like that that would make it consistent. At least I can't figure it out. it's the vocals, but I don't think that's a jump because the heads between 4 and 1 isn't that far, the since the SV of this difficulty is fairly low, i'd say it'd feel natural to hit as it currently is atm. 01:19:597 (2,3) - this is what I would consider a jump because your cursor has to move further away from the first object's head.
[Platinum]
  1. 00:28:548 (1,2) - These are so much stronger than the previous two circles but yet the spacing is the same? That's so counter-intuitive. :< Yep, it may seem like it but I see it kind of differently. Maybe it's just me but 00:28:548 (1) - is a drum snare and that background sound idk what it is, but the pitch is really high. Then at 00:28:713 (2) - the pitch drops and the drum is a kick instead of a snare so I'd like to keep this one, for the sake of symmetry as well tbh X)
  2. 01:01:531 (1,1) - Personally I'd love to see them closer to each other, but I can't really explain why tbh. I feel like it can make people panic a little because of the amount of 1/8 repeats. hmmmm... i'll just change this into a 1/2 slider actually so that it follows the vocals instead of a 1/8 repeat. seems a bit random in this diff i guess.
  3. 01:26:227 (1,2,3,4,5,1,2,3,4) - Isn't it counter-intuitive when the second part of a build-up is way less intense than the first one? Circle spam would feel a lot better on the second part because of actual vocals. the circles was placed in the beginning because of the drums, and the absence of vocals. The sliders are in the second part because of the presence of vocals. Yes it seems counter-intuitive but I was just following what the strong sounds are at different stages of the song :D if both parts were to have circles then it would be insanely difficult for what this difficulty is trying to be. If the first parts were to be sliders and the second part were to be circles, then it would also be counter intuitive because the vocals are really strong at the second part. sorry for a long explanation!
  4. 01:33:023 (3) - Shouldn't it be NC'd for consistency? yep, changed.
[Challenger]
  1. Any reason why you only use two combocolours instead of 4? Ofc they are not needed but I'd like at least three different ones. changed already.
thats it
Thanks! I'll update everything once handsome and lama posts their update on this.

I also made some slight positional changes on Star Guardian difficulty. Just cleaning things up, is all. :) just in case if you're wondering what i changed there.
Lama Poluna
[Diamond]
  1. 00:18:271 (4) - Mind using NC because of different SV? +
  2. 00:49:266 (3,4,3,4) - They completely ignore the music and don't fit rhythm-wise at all. Why not just using a 1/1 slider like everywhere else? Or at least make the spacing consistent here. It's really weird when an object that has less intense music on it got more emphasis than the previous object with actually a more intense music.+
  3. 00:56:310 (4,5) - I can feel a crippling depression inside my body because of their ugliness. For some reason you made the double after a slider harder in this calm part than everywhere else where the music is more intense. +
  4. 01:07:664 (2,3) - Pretty similar, perma intense 1/2 vocals and same patterning & spacing than before where it was way calmer. +
  5. 01:25:730 (1) - Not a big deal, but is it possible to make the loop more centered? Don't understand
thaaaaanks <3

http://puu.sh/rVTg5.osu <3
hehe
the sliders arent hard at all
volumes changed

http://puu.sh/rW1dr/f24d1a2d86.osu
Topic Starter
Bearizm
OK Updates:

Applied Mods
Changed Video File
Changed pishi's Combo Colors
Applied handsome's and LP's changes.
Adjusted some spacing errors in Star Guardian:
01:27:222 (1) - DS Changed to 4.25 instead of 4.00 to go along with the song and the rest of the upcoming jumps.
01:27:885 (1) - Stacked with ^ instead of overlapped.
01:28:382 (1) - Fixed symmetry.
Stjpa
when checking tags i forgot that the beatmap page starts cutting tags when there are too many xd

(handsome 4 elite mapper pls)
Topic Starter
Bearizm

Stjpa wrote:

(handsome 4 elite mapper pls)
burnt rice
Topic Starter
Bearizm
New minor update:

Spinner in the beginning is changed to a circle for better consistency. [Bronze]

Hitsound adjustments throughout most difficulties. Mostly very tiny fixes (whistles).
Stjpa
Re-bub almost w
Spaghetti
!e621 gnar teemo male/male
Topic Starter
Bearizm
am i free now
show more
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