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Kanae Asaba - Endless Starlight ~Inochi no Kirameki~ (OP ver

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allein
oops, i dropped a star D:

did you see it ;w;
Topic Starter
Bearizm
no
allein
damn
_DT3

InternalLight wrote:

damn
Arusamour
oops, i dropped a star D:

did you see it ;w;
Topic Starter
Bearizm
no, maybe u guys should drop more so i can see em
pkhg
dat diffname tho
allein

Arusamour wrote:

oops, i dropped a star D:

did you see it ;w;
it's my meme go away D:
Natteke desu
league is satan toy
Topic Starter
Bearizm
I am satan
allein
yes
pishifat
elvis's master*
Topic Starter
Bearizm
agre

for mother russia
Natteke desu
there is no need in fixes i'm handsome
alkalde


ssg will win worlds
Topic Starter
Bearizm
triggered
Kibbleru
leme in on this train ples
Topic Starter
Bearizm

Kibbleru wrote:

leme in on this train ples
If an insane, sure.

ask Lama Poluna
Lama Poluna

Bearizm wrote:

Kibbleru wrote:

leme in on this train ples
If an insane, sure.

ask Lama Poluna
I have already done
:<
http://puu.sh/rE90D.osu
Izzywing
cloud 9 will win worlds
Topic Starter
Bearizm

Hobbes2 wrote:

cloud 9 will win worlds
OUR ONLY HOPE

thank you for the stars from everybody :o
Vivyanne
@Lama Poluna can you please reduce the spacing on 00:55:896 (3,4,5) - a bit? it currently reads more like a double than a triple uwu

@Bearizm call me when mapset's done~~
Lami


true?
Topic Starter
Bearizm
Challenger is made by BD but he hasn't given me anything yet lmao

i'm making challenger

pushifat
Ringating
ur bg sucks, here
Topic Starter
Bearizm
thank mr ringating. updated
ferret irl
pushifat is a bad anime mapper

pishi's challenger v2 comgin soon (by chwey-sam-)






also pus hi fat si bad anime ampper!!!!
Akiyama Mizuki
handsome's Master
pkk
pk's wood division 5
Topic Starter
Bearizm

pkk wrote:

pk's wood division 5
Mazzerin
mazzerin's 2nd last place at worlds
Topic Starter
Bearizm

Mazzerin wrote:

mazzerin's 2nd last place at worlds
LMAO
FeelsBadMan
Lama Poluna
Topic Starter
Bearizm
@LP I fixed your unrankable star in the end, added preview point and fixed several hitsounds. I updated the whole set. please UPDATE your difficulty before making changes.
HootOwlStar
too many pro
[bronze]
  1. 01:24:404 (3) - imo 01:25:233 - should be clickable since vocals are back again + the more notes to be emphasized, the better and in this case, snare beat at 01:24:901 - . so suggested timeline = https://osu.ppy.sh/ss/6311474
  2. 01:38:989 (6) - do you want to change the motion direction by moving the note a little upwards // merge the former two circles into a 1/1 slider or something to represent the epic ending stringz + do you want to nc for consistency throughout all diffs + do you want to build a snowman
[silver]
  1. there are a few ds prob and are already detected w/ AiMod anyway so please fix them up.
  2. 00:19:929 (2,3) - 01:31:862 (2,3) - don't really agree with the flow, since they are like destructing and opposing the motion provided by the former sliders. couldn't make suggestions due to distance snap issues so yeah
  3. 00:33:686 (3,4,5) - the only triple stack btw. and it's really confusing to be interpreted tbh so consider to merge the circles into 1/2 slider or something else
  4. 01:20:426 (1,2,3,4) - make it a better square pattern tho
[gold]
  1. 00:38:658 (3,4) - circle is hard to read anyway. suggestion https://osu.ppy.sh/ss/6311629
  2. 01:32:360 (1,2) - aaaaa minor aesthetic suggestion but consider to make slider (1) lean closer to (2) like https://osu.ppy.sh/ss/6312349
  3. 01:38:989 (3) - nc thingz as in bronze
[platinum]
  1. 00:30:868 (3,4) - idk tbh if it isn't confusing then just keep scrolling on
  2. 00:55:896 - you could definitely make this 1/2 slider bcos the hi-hat is open and different than previous two notes + making 1/2 will make the distance-snap concept applied to be better
ok good luck
Topic Starter
Bearizm

HootOwlStar wrote:

too many pro
[bronze]
  1. 01:24:404 (3) - imo 01:25:233 - should be clickable since vocals are back again + the more notes to be emphasized, the better and in this case, snare beat at 01:24:901 - . so suggested timeline = https://osu.ppy.sh/ss/6311474 fixed
  2. 01:38:989 (6) - do you want to change the motion direction by moving the note a little upwards // merge the former two circles into a 1/1 slider or something to represent the epic ending stringz + do you want to nc for consistency throughout all diffs + do you want to build a snowman snowman thx
[gold]
  1. 00:38:658 (3,4) - circle is hard to read anyway. suggestion https://osu.ppy.sh/ss/6311629 ok, only moved the circle tho
  2. 01:32:360 (1,2) - aaaaa minor aesthetic suggestion but consider to make slider (1) lean closer to (2) like https://osu.ppy.sh/ss/6312349 nope, refer to the triangle made by 01:31:862 (3,4,1) - and why i chose to make it diagonal.
  3. 01:38:989 (3) - nc thingz as in bronze good call
[platinum]
  1. 00:30:868 (3,4) - idk tbh if it isn't confusing then just keep scrolling on that's 100% fine.
  2. 00:55:896 - you could definitely make this 1/2 slider bcos the hi-hat is open and different than previous two notes + making 1/2 will make the distance-snap concept applied to be better nah, vocals are too strong to ignore.
ok good luck
u da mvp on all my maps tbh tyvm
Truzon
Where is Cardboard division?
Vivyanne

star guardian
00:12:967 - it'd be cool if u could change the star a bit so that this can get emphasised too, just leaving it empty is so not cool imo ;w;
00:25:896 (6,3) - when your stack is 1 pixel off
00:28:216 (1) - meh i dont feel like the NC is needed here, it doesn't emphasise anything in the song rly
00:29:542 (2,3,4) - maybe a pattern that reduces in spacing would be better for the song, since the pitch is getting lower consistently
00:48:603 - why kiai lul i dont see its purpose
01:16:945 (2,4) - and 01:17:277 (3,4) - "fix blanket kd pls"
01:23:078 (1,2,1,2,1,2) - maybe it'd be nice to have this a little more intense like 01:20:426 (1,2,3,1,2,3,1,2,3) - to have that epic buildup to the final jumpss
01:28:298 (5,1) - rip pp

pishi's linearity
00:49:266 (1,2) - why are you using another rythm here than on 00:48:603 (1,2,3,1,2,3) - ? makes it look inconsistent without a real reason in the song yhea
01:04:017 (4,5,6,1) - maybe align (1) with (4,5,6) becus then it looks just a little better
01:11:144 (1,2,3,4) - i generally don't agree with this due to the insane decrease in spacing, which feels a little awkward imo. ples up the spacing a bit ;w;
01:31:862 (3,4,5) - cant this all be in a line too?
this map is so much harder than the SR says uwu

handsome's pentagons
00:12:967 - it'd be cool if u could change the star a bit so that this can get emphasised too, just leaving it empty is so not cool imo ;w;
00:28:548 (1,2) - feeling like this could be more unique due to them being p hard notes yea
00:51:420 (4) - consider NC? song has a p big change happening
01:00:536 (1,2,3,4,5) - nah i dont agree with this being spaced this much yea, i think it should be even smaller since almost all instruments are dead at this point
01:12:387 (10,1) - bigger spacing for better emphasis mayb ?

lp's typical anime opening diff
00:12:967 - it'd be cool if u could change the star a bit so that this can get emphasised too, just leaving it empty is so not cool imo ;w;
00:20:426 (4) - ctrl+h works better imo, catches the circular movement better overall
00:33:851 (3,4) - "fix blanket kd pls" if this is an unintentional blanket pls make it a little more obvious
00:37:829 (5) - can be NCd since the rythm changes here yea

HighTec wrote:

@Lama Poluna can you please reduce the spacing on 00:55:896 (3,4,5) - a bit? it currently reads more like a double than a triple uwu
01:01:531 - should be tapable imo due to the intense part starting hereee
01:19:928 (6,7,8,1) - consider making this a perfect squarrre

red crayons incoming becus shitmod


gl with set~
Topic Starter
Bearizm

HighTec wrote:


star guardian
00:12:967 - it'd be cool if u could change the star a bit so that this can get emphasised too, just leaving it empty is so not cool imo ;w; nuuuuuhhhh
00:25:896 (6,3) - when your stack is 1 pixel off when ur write
00:28:216 (1) - meh i dont feel like the NC is needed here, it doesn't emphasise anything in the song rly it's just for patterns
00:29:542 (2,3,4) - maybe a pattern that reduces in spacing would be better for the song, since the pitch is getting lower consistently but 00:29:708 (3,4) - has drum sounds lol
00:48:603 - why kiai lul i dont see its purpose agreed lol
01:16:945 (2,4) - and 01:17:277 (3,4) - "fix blanket kd pls" either i'm going blind or there's nothing wrong with that *~* i think that blanket is ok? my vision isn't the best tbh idk
01:23:078 (1,2,1,2,1,2) - maybe it'd be nice to have this a little more intense like 01:20:426 (1,2,3,1,2,3,1,2,3) - to have that epic buildup to the final jumpss I agree but the vocals seems to be more... dominant for me in this part for some odd reason. i don't know why, but it feels stronger and using sliders kind of just prevents the whole build up to be completely repetitive i guess.
01:28:298 (5,1) - rip pp i nerfed the 1-2 jumps anyways lol.. It was slightly overdone but i'd like to keep the spaced stream jump. I think it's ok cuz slider leniency is very forgiving.

red crayons incoming becus shitmod


gl with set~

thank you for modding <3

Truzon wrote:

Where is Cardboard division?
only for u maybe Kappa or InternalLight's Blitzcrank LOOOOOOL i'm not sorry
pishifat
pishi's linearity
00:49:266 (1,2) - why are you using another rythm here than on 00:48:603 (1,2,3,1,2,3) - ? makes it look inconsistent without a real reason in the song yhea changed one of the 3/4 sldiers
01:04:017 (4,5,6,1) - maybe align (1) with (4,5,6) becus then it looks just a little better yes
01:11:144 (1,2,3,4) - i generally don't agree with this due to the insane decrease in spacing, which feels a little awkward imo. ples up the spacing a bit ;w; contrast tho
01:31:862 (3,4,5) - cant this all be in a line too? did
this map is so much harder than the SR says uwu
https://dl.dropboxusercontent.com/u/751 ... ger%5D.osu
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