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Intervals - The Self Surrendered

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KappaPraise
Sry for little delay, I suddenly was busy.

Forever
  1. 00:31:345 (10,1) - make sharper angle here for jump, pretty strong beat here 00:31:488 - but you used almost 90 degree here. For example stack this 00:31:488 (1,1) - feels better imo + may be place next notes closer
  2. 00:36:774 (2,3) - jump between them should be bigger than between them 00:37:060 (3,4) - because 00:37:060 - stronger than 00:37:202 -
  3. 00:37:202 (4,1) - too small spacing imo
  4. 00:44:060 (4) - may be ctrl+g and move 00:44:345 (5,6,7) - farther?
  5. 00:44:631 - I hear this part with this NCs, vocals emphasize new parts, I think you should rework a little and separate them in bew patterns
  6. 00:47:774 (4,5) - with this stack I really want move in opposite direction :c may be ctrl+g and restack somehow this slider? I afraid that you'll need fix next pattern because of that...
  7. 00:53:631 (7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - what about something like this pattern?
  8. 01:01:202 (1,2,3,4) - this might be just my own preference, because I dont like single taps xd I could ctrl+g 01:01:202 (1,2) - and ctrl+g 01:01:488 (3,4)
  9. 02:20:202 (7,8,9,1,2) - this feels pretty uncomfotable imo when you must jump - stop - jump - stop many times, I suggest you make more jumps or move them closer that could feels better. Spacing like this 02:13:774 (1,2,3,4) - fits more imo
  10. 02:31:631 (1) - why this slider looks like x2.0 SV for long guitar sound? xD
  11. 02:34:345 - I hear this like just click instead of holding, put there cirecle instead?
  12. 02:35:202 (9) - NC?
  13. 02:35:202 (9,10,11) - and 02:44:345 (9,1,2) - similar parts, but different NCs
  14. 03:32:631 (3) - reverse does not fit for this part and feels like overmapped imo, may be put there 1/1 slider too?
  15. 03:41:774 (3) - ^
  16. 04:30:631 (4,1) - rip flow, I could put it somewhere here
  17. 04:30:917 - I could use mostly circulation flow for whole slow part :c
  18. 05:30:917 (3) - hmm may be ctrl+g slider? plays good imo :o
  19. 05:44:631 (3) - ^
  20. 05:54:917 (4) - ^

Thats it from me.
Good luck! o/
Topic Starter
Dilectus

[ Pennek ] wrote:

02:40:774 (1) - You can make this slider blanket 02:41:345 (2,3,4) - fixed because i only blanket the last note in the triple, so i just adjusted to blanket the first one in the stack instead

WISPG_G wrote:

  1. 00:31:345 (10,1) - make sharper angle here for jump, pretty strong beat here 00:31:488 - but you used almost 90 degree here. For example stack this 00:31:488 (1,1) - feels better imo + may be place next notes closer the angles are already really sharp
  2. 00:44:060 (4) - may be ctrl+g and move 00:44:345 (5,6,7) - farther? emphasized guitar beat through spacing
  3. 00:44:631 - I hear this part with this NCs, vocals emphasize new parts, I think you should rework a little and separate them in bew patterns current nc is fine
  4. 00:47:774 (4,5) - with this stack I really want move in opposite direction :c may be ctrl+g and restack somehow this slider? I afraid that you'll need fix next pattern because of that... whats the issue again?
  5. 00:53:631 (7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - what about something like this pattern? current version looks better
  6. 01:01:202 (1,2,3,4) - this might be just my own preference, because I dont like single taps xd I could ctrl+g 01:01:202 (1,2) - and ctrl+g 01:01:488 (3,4) using 1/2 sliders wouldn't represent the music very well
  7. 02:20:202 (7,8,9,1,2) - this feels pretty uncomfotable imo when you must jump - stop - jump - stop many times, I suggest you make more jumps or move
    them closer that could feels better. Spacing like this 02:13:774 (1,2,3,4) - fits more imo i figured it'd be uncomfortable for a 5 didget. but thats not the target audience. i think it plays great
  8. 02:31:631 (1) - why this slider looks like x2.0 SV for long guitar sound? xD would look boring if i just made it straight, same goes for next part
  9. 02:34:345 - I hear this like just click instead of holding, put there cirecle instead? since youre not clicking the sliderend, it shouldnt be an issue
  10. 03:32:631 (3) - reverse does not fit for this part and feels like overmapped imo, may be put there 1/1 slider too? it keeps the rhythm going. and its meant to emphasize the long guitar note. since youre not clicking the the sliderend, i think its pretty good.
  11. 03:41:774 (3) - ^ same
  12. 04:30:917 - I could use mostly circulation flow for whole slow part :c would be too boring
  13. 05:30:917 (3) - hmm may be ctrl+g slider? plays good imo :o stacked for vocal purpose. ctrl+g sort of ruined flow
  14. 05:44:631 (3) - ^ ^
  15. 05:54:917 (4) - ^ ^
Thanks guys!
tzechi
poopi here from my mod queue <3

good map, and finally a metal song i think i can pass

Forever

SPOILER
00:22:345 (7) - why does the stream change direction here? the type of drum changes at 00:22:202 (5) instead
00:43:774 (2,5,6,7) - overlap
03:34:917 (1,2,3,4,5) - awkward to read n play?

wow this is actually all i could spot when i expected more

good job
Topic Starter
Dilectus

Pencil-kun wrote:

00:22:345 (7) - why does the stream change direction here? the type of drum changes at 00:22:202 (5) instead tbh, i never thought of that when mapping it. if i can figure out a way to maybe include that in the stream, ill do that. but for now im gonna keep it as it is.
00:43:774 (2,5,6,7) - overlap fixed
03:34:917 (1,2,3,4,5) - awkward to read n play? imo it flows pretty good
Thanks!
fieryrage
this sounds like disturbed to me for whatever reason when are we getting stricken on osu

diff
  • od 9 maybe?

    00:12:202 (1,2,3,4) - right off the bat this pattern is pretty awkward to play, would space out 00:12:345 (2,3) - these two a bit more and that'd fix a lot of the angling issues with this jump
    00:16:774 (1,2,3,4,5) - pretty spaced out for a calm part in the song (or relatively, at least), reduce a bit? spacing is reduced later on so it kinda makes sense here too
    00:41:917 (4,5) - i get the rhythm choice but it's still pretty awkward to hit this, was expecting more emphasis
    00:46:060 (2,3) - wasn't expecting a stack here lul
    00:50:345 (1,2) - this is the only 1/1 gap you do here, maybe add a note on the red tick with a slider or smth?
    01:01:202 (1,2,3,4) - pls dont do this after a jump or ill hate u forever just make this a reduced spacing jump or something
    01:08:060 (3) - move end a bit to the left?
    01:50:916 (1) - literally the only time u nc something like this in a stream, id just move nc to 01:51:774 (2) - here
    02:32:631 (6,7,8,9,10,11) - would personally make these triples repeat sliders since they're less intensified than 02:32:202 (2,3,4) - this one, goes for the triples like this in this section
    04:27:489 (5,6) - space this out more from the previous stack and nc?

    personally not a fan of the stacks in last kiai but they're fine so yea
Topic Starter
Dilectus

fieryrage wrote:

this sounds like disturbed to me for whatever reason when are we getting stricken on osu if i were a faster mapper id actually do that song. that solo would be so fun to map

diff
  • od 9 maybe? gonna ask around to see what people think

    00:12:202 (1,2,3,4) - right off the bat this pattern is pretty awkward to play, would space out 00:12:345 (2,3) - these two a bit more and that'd fix a lot of the angling issues with this jump
    00:16:774 (1,2,3,4,5) - pretty spaced out for a calm part in the song (or relatively, at least), reduce a bit? spacing is reduced later on so it kinda makes sense here too
    00:41:917 (4,5) - i get the rhythm choice but it's still pretty awkward to hit this, was expecting more emphasis i think it plays well, it's not like you're losing momentum anyways
    00:46:060 (2,3) - wasn't expecting a stack here lul
    00:50:345 (1,2) - this is the only 1/1 gap you do here, maybe add a note on the red tick with a slider or smth?
    01:01:202 (1,2,3,4) - pls dont do this after a jump or ill hate u forever just make this a reduced spacing jump or something
    01:08:060 (3) - move end a bit to the left? flow is good enough
    01:50:916 (1) - literally the only time u nc something like this in a stream, id just move nc to 01:51:774 (2) - here
    02:32:631 (6,7,8,9,10,11) - would personally make these triples repeat sliders since they're less intensified than 02:32:202 (2,3,4) - this one, goes for the triples like this in this section they're all the same sound anyways, its just that 02:32:631 (6,7,8) - is played in your left ear and 02:32:917 (9,10,11) - in your right ear. idk, i can maybe consider but i think its good already
    04:27:489 (5,6) - space this out more from the previous stack and nc?

    personally not a fan of the stacks in last kiai but they're fine so yea yeah i did polish those stacks a bit now since people have been bugging me about it
Thanks alot fiery!

also a change buffed the difficulty to 5.8 :thinking:
sahuang
Need meta confirmation ofc
I don't see a SB..why's there widescreen+epilepsy warning??

[you are here forever]
  1. 00:13:774 - add a break?seems a big interval lol
  2. 00:59:917 (4,5,6,7,8,9) - ds is kinda random plus bad aesthetics imo
  3. 02:17:488 (3) - to around 176|98 will create a better spacing+flow
  4. 02:40:774 (1,2) - i know its hard but improve blanket again xd
  5. 03:12:488 (2,4,6) - can do sth to make aesthetics better
  6. 03:43:917 (5,1) - reduce spacing a bit
  7. 04:22:060 (2) - would be good if u stack on slider end
    Nice map
Topic Starter
Dilectus
Fixed all including some random polishing on
02:40:345 (8,1,2) -
02:43:488 (7) -
03:14:345 (3,5) -
03:16:917 (3) -
04:12:060 (5,1,2,3) -

https://intervalsmusic.bandcamp.com/tra ... urrendered
https://itunes.apple.com/us/album/a-voi ... d806210372

Should be good? Got the links from their main site at the "digital copies available now at" section.
sahuang
why epilepsy warning
else fine


guess its client issue, anyway bubble #1
Topic Starter
Dilectus
are we looking at the same map? cause it should be off in the latest update :(

certainly odd

thanks again for the mod!
Rizia

Ranking Criteria wrote:

  1. Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
drum-hitclap.wav, drum-hitfinish.wav, drum-hitnormal.wav, normal-hitfinish.wav, normal-hitfinish2.wav, normal-hitfinish3.wav, normal-hitnormal.wav, normal-hitnormal3.wav, normal-hitwhistle2.wav are delayed over 5ms, according to Ranking Criteria which is should be unrankable.

some of the delayed hitsound below:




it should be big influence if delayed almost 50ms

on the other hand, the map are very great, nothing issue want to point out

-
Topic Starter
Dilectus
got rid of the dead time (5 ms in the beginning) in all of those files you mentioned. double checked the other files and they are fine

dont forget to redl ;)

holymoly grats on 2,5k posts
Rizia

uhc wrote:

Found unused .wav files:
- normal-hitfinish2l.wav
there should be wrong naming.
call me back after checked it
Topic Starter
Dilectus

Rizia wrote:

uhc wrote:

Found unused .wav files:
- normal-hitfinish2l.wav
there should be wrong naming.
call me back after checked it
it probably got mixed up with the new hitsound files while importing

updated
Rizia
rebubbled #1
Nao Tomori
#2

we irc'd

SPOILER
10:44 *Nao Tomori is editing [https://osu.ppy.sh/b/1100265 Intervals - The Self Surrendered [Forever]]
10:44 Nao Tomori: did you change mp3
10:44 DavidEd: probably
10:44 DavidEd: rip
10:44 DavidEd: when did you last download the map?
10:44 Nao Tomori: duno
10:44 Nao Tomori: ill just redl
10:45 DavidEd: because i changed it loooong ago
10:45 Nao Tomori: really
10:45 Nao Tomori: a miku bg
10:46 DavidEd: LOL
10:46 Nao Tomori: you couldn't think of something better than a miku bg
10:46 Nao Tomori: -______-
10:46 Nao Tomori: popped
10:46 *Nao Tomori runss
10:46 DavidEd: rip
10:46 Nao Tomori: ok
10:46 Nao Tomori: so my issue with the intro
10:46 Nao Tomori: is like
10:46 Nao Tomori: the sliders feel really randomly placed
10:46 Nao Tomori: like i missed the reason they're sliders and not circles
10:48 DavidEd: you mean up til the vocals come in?
10:48 Nao Tomori: yea
10:48 Nao Tomori: 00:18:917 -
10:48 Nao Tomori: like this one
10:48 Nao Tomori: to me it sounds like there's a new guitar part starting on the slider end
10:49 DavidEd: yeah, but it's not very noticable
10:49 Nao Tomori: hm
10:50 Nao Tomori: but like
10:50 Nao Tomori: it feels as if you randomly decided between slider or circle
10:51 Nao Tomori: 00:27:488 -
10:51 Nao Tomori: like in this combo it's pretty clear
10:52 DavidEd: 00:19:345 (1) - this one i can understand
10:55 Nao Tomori: like 00:24:345 (2) -
10:55 Nao Tomori: this one is kind weird
10:55 Nao Tomori: cuz the high note is on the slider en
10:56 Nao Tomori: or like
10:56 Nao Tomori: 00:26:631 (2) -
10:56 Nao Tomori: this one has nothing under the head lol
10:56 DavidEd: yeah, idk why i decided to make that part consistent
10:57 Nao Tomori: mm
10:57 Nao Tomori: well
10:57 DavidEd: its better to have a slider on 00:24:631 (3) - then
10:57 Nao Tomori: aside from the intro there is not much
10:58 Nao Tomori: yea
10:58 Nao Tomori: wat
10:58 Nao Tomori: yeah
10:58 Nao Tomori: wrong chat
10:58 Nao Tomori: wtf
10:58 Nao Tomori: ok
10:58 DavidEd: xD
10:58 Nao Tomori: yeah a slider there works well
10:58 Nao Tomori: i think you could just go over it once and pick out the odd sounding ones
10:59 Nao Tomori: 00:33:488 (2) -
10:59 DavidEd: yeah, just gonna polish the rhythm a bit
10:59 Nao Tomori: 00:50:917 (3) -
11:00 DavidEd: 00:50:917 (3) - vocal emphasize
11:00 Nao Tomori: but you're like
11:00 Nao Tomori: following guitar and drums for the entire other part
11:00 Nao Tomori: for a long time
11:01 Nao Tomori: hm
11:01 Nao Tomori: i guess it's ok
11:02 DavidEd: 00:46:345 (4,5) - and consistency i guess
11:02 Nao Tomori: ah yea
11:02 Nao Tomori: 01:53:202 (1,2,3,4) -
11:02 Nao Tomori: ctrl g on 12 and 34 seems better here
11:03 Nao Tomori: especially cuz u repeat that rhythm a lot
11:04 DavidEd: yeah, i put a slider first for a smooth transition into the next part
11:04 Nao Tomori: hm
11:05 Nao Tomori: but you repeat the circle+1/2 slider thing for the next minute
11:05 Nao Tomori: doesn't make sense to not do it the first time it happens imo
11:06 DavidEd: makes sense
11:07 Nao Tomori: 02:20:774 -
11:07 Nao Tomori: only time it's 1/1 slider
11:07 Nao Tomori: 02:31:631 (2) - wth are these sliders
11:08 Nao Tomori: there's nothing there D=
11:09 DavidEd: a e s t e t i c s b o i s
11:10 Nao Tomori: -_
11:10 Nao Tomori: colin hou level
11:10 Nao Tomori: can u at least mute the end
11:10 DavidEd: but ur right, a straight slider would represent the silence better
11:11 Nao Tomori: ..
11:11 DavidEd: would silence if there wasnt a crash symbal in the way :)
11:11 Nao Tomori: a *circle* would reflect the slience better
11:11 Nao Tomori: 05:13:488 (5,6) -
11:11 Nao Tomori: maybe space these more
11:11 Nao Tomori: cuz harder drums?
11:13 DavidEd: sure
11:13 Nao Tomori: mk thats about it
11:13 Nao Tomori: updoot when ur finished
11:14 DavidEd: btw, 02:31:631 (2) - the slider is there cause the cymbal kinda rings out
11:14 DavidEd: so theres not absolute silence
11:14 Nao Tomori: mm
11:14 Nao Tomori: personally thing a circle and then space lets you appreciate the cymbal more but like
11:15 Nao Tomori: thats pure style thing so w/e
11:15 DavidEd: but ill change the aestetics of it so that it represents that better
11:15 Nao Tomori: slightly curved meme
11:15 DavidEd: lel
12:04 DavidEd: aight [https://puu.sh/uTgKo/090f44bd76.txt this] is what i changed + did some nc and hitsound polishing on some parts
12:14 Nao Tomori: kk
12:14 Nao Tomori: gimme a sec
12:14 Nao Tomori: making a map pool
12:17 DavidEd: okidoki ^^
12:17 Nao Tomori: ok done
12:17 Nao Tomori: i put carrion insane as a dt pick
12:18 DavidEd: map pool for?
12:18 Nao Tomori: osu balkan tournament
12:18 DavidEd: ah nice
12:20 DavidEd: oh and there IS an explanation of the bg choise
12:20 DavidEd: but its just my subjective interpretation of the lyrics
12:21 DavidEd: tldr, i think its about the downside of being celebrity
12:21 Nao Tomori: ok
12:22 Nao Tomori: yeah i could hear the lyrics
12:22 Nao Tomori: just kinda funny to use miku bg on english song
12:22 DavidEd: yeah. seems a bit out of place xD
12:23 Nao Tomori: ok
12:23 Nao Tomori: looks fine
12:23 Nao Tomori: good shit
12:24 DavidEd: thats some good shit right thur if i do say so myself

i ignore basic concepts
sahuang
flame
Topic Starter
Dilectus
Special thanks to all the modders!
C00L
ayy huge congrats
Bergy
mega hype
Danii
I'm so sorry that didn't mod your map and didn't reply on your request, i just think that your map is too good for me ;_;
So gratz with rank, osu needs more metal!
TommyB
quality mapping. good work my dude :__()
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