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Feint - Fall Away

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Total Posts
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Topic Starter
Kujinn
This beatmap was submitted using in-game submission on 23 September 2017 at 18:00:15

Artist: Feint
Title: Fall Away
Tags: dnb drum n bass kergio akitoshi my angel kanan nextplay
BPM: 174
Filesize: 6415kb
Play Time: 01:52
Difficulties Available:
  1. Collab Normal (2.08 stars, 193 notes)
  2. Easy (1.58 stars, 121 notes)
  3. Insane (4.28 stars, 348 notes)
  4. Kergio's Hard (3.59 stars, 325 notes)
  5. Reach (5.34 stars, 436 notes)
Download: Feint - Fall Away
Information: Scores/Beatmap Listing
---------------


Easy - me
Normal - My Angel Kanan & Akitoshi
Hard - Kergio
Insane - me
Extra - me

Lasse
Lasse
Natsu

Check out IceBolt's awesome full version
Mir
First mod!~

Easy

Easy

  1. 00:08:359 (2) – Move this up so it’s more symmetrical?
  2. 00:26:290 (3) – Slider is slightly longer on the left side, try moving the anchor points more to the right.
  3. 00:27:669 (1) – Blanket! https://puu.sh/rCTor/acb34db60c.png
  4. 00:58:014 – I’d plop a hitcircle down here.
  5. 01:02:497 (1) – This spinner… I mean, it’s accurate but you can see the next note for a long time before the spinner ends. Idk, if other people complain about it, consider shortening it?
  6. 01:18:704 (1) - ^
  7. 01:29:738 (1) - ^ (There can be sliders) https://puu.sh/rCUEb/4eaa320824.png
  8. 01:31:117 (1,2) – Blanket is slightly off.
  9. 01:49:738 (3) – This note… it’s on the correct beat of the song as a whole, but the drum is actually on the blue tick before. Now if this were I slider I’d have no problem with it, but since we’re talking easy map for new players, this could throw some people off.

Normal

Normal

  1. 00:02:842 (1,2) – Blanket is off.
  2. 00:05:255 (3,5) – Stack?
  3. 00:18:704 (4,2) – Stack? 2 with 4’s end.
  4. 00:21:462 (4,1) – Blanket!
  5. 00:21:462 (4,2) – Stack these too? 2 with 4’s end.
  6. 00:26:979 (2,1) - Blanket seems off.
  7. 00:35:255 (2,1) - ^ too. 00:35:945 (1) honestly looks too curved.
  8. 00:43:531 (2,1) - ^
  9. Okay, i’ll stop mentioning blankets for now (unless they trigger me really badly) but I recommend going back and checking all of your blankets to make sure they look right to you.
  10. 00:45:255 (3,2) – Stack?

Hard

Hard

  1. If I modded this diff, all you’d see are blankets.
  2. 00:47:842 (2,3,4) – Try to make this curve smoother?
  3. 01:11:117 (5,1) – Stack?
  4. 01:15:083 (2,3,4,5) – Considering this is the only time in the map you do the rhythm this way, it plays weird and feels off.

Insane

Insane

  1. 00:14:910 (5,1) – triggered. Please blanket check this map too.
  2. 00:35:945 (1,4) – Stack? 4 with 1’s end.
  3. 00:38:531 (6,2) – Stack?
  4. 00:40:945 (4,6) – Space or stack, this jump doesn’t look very nice considering 00:40:600 (2,3,4).
  5. 01:15:600 (5,2) – Stack?
  6. 01:20:600 (3,1) – Stack? 1 with 3’s end.
  7. 01:41:807 (8,4) – Stack!
  8. 01:49:652 (5) – Move down slightly to make the triple straighter.

Extra

Extra

  1. No custom diff name?~
  2. Also, blanket check this diff as well.
  3. 00:18:359 (1,1) – Stack these ends somehow?
  4. 00:49:566 (9,2) – Stack?
  5. 00:55:083 (9,2) – Stack?
  6. 01:36:290 (6) – Why…? If you just made this a straight slider it would stack well with 01:35:773 (3,4) .

Mainly aesthetics. Nice maps!
ItashaS13
Hi from my useless q again

  • Extra
    00:08:359 (1) - move this up? the sounds more pitchy but the distance is not as a far as you used in other parts with sounds like this xd
    00:17:152 (2) - move a bit to the left http://prntscr.com/cs4ber
    00:33:186 (1) - with this shape you partially break the flow, Its okay because the music changes, but you didn't break it in the other parts like this so I recommend to mirror the shape (ctrl+j and move to its actual position)
    00:39:910 (5,1) - distance between these is too short, move the 5 to 200/293?
    00:44:910 (1,2,3,4,1) - > http://prntscr.com/cs4d6i it looks better imo, also the spacing between 00:45:428 (4,1) - was different from the other parts so this fixwes it, its on to you
    k I know youre not fan of stacking but you should stack 00:52:324 (9,2) - 00:48:014 (3,7,9,2) - these
    01:13:790 (3,4) - should move these closer to sliderend, actually it requires a very fast movement to catch up (not really FAST at all but it doesnt fit with the rest of the map, also I dont feel a big change in the music for a long movement such as you have to do here..)
    01:16:548 (3,4) - should move to 273/310 (there's not really a problem with this, for the movement, its linear down so its different than the other because the other partially breaks the flow/ the movement its faster to catch up)
    01:16:807 (5) - also rotate this hmm > http://prntscr.com/cs4gap
    01:21:807 (2,3,4) - same here, this breaks the flow, you haven't break the flow in the other parts like this, the first one partially breaks it, the 2d doesn't break it, but this one totally breaks it, should fix > suggestion http://prntscr.com/cs4hs6
    01:23:359 (3) - should move this further from 2
    01:24:566 (2,3) - move the 3 closer?
    01:38:531 (3,4,5) - here you should make something like you did 01:49:566 (6,7,8) - its more fun this way (or at least for me, but its on to you, if you don't want to change, don't do it xd)


    Insane
    http://prntscr.com/cs4j76 move this white anchor down, makes it looks better imo Before > http://prntscr.com/cs4jhw > After > http://prntscr.com/cs4jw3
    00:14:910 (5,1) - blanket :7?
    00:22:152 (3) - ^
    00:22:669 (4,5) - ^
    00:38:704 (1,3) - ^
    01:12:324 (3) - move this to 103/256 (or somewhere there, because the current spacing between this and the next slider is too short)

Gl gl hope this help.-.
Topic Starter
Kujinn
No comment means applied ~

Miryle wrote:

First mod!~

Won't be taking Mods from easy as I'm currently doing a little remapping

Easy

Easy

  1. 00:08:359 (2) – Move this up so it’s more symmetrical?
  2. 00:26:290 (3) – Slider is slightly longer on the left side, try moving the anchor points more to the right.
  3. 00:27:669 (1) – Blanket! https://puu.sh/rCTor/acb34db60c.png
  4. 00:58:014 – I’d plop a hitcircle down here.
  5. 01:02:497 (1) – This spinner… I mean, it’s accurate but you can see the next note for a long time before the spinner ends. Idk, if other people complain about it, consider shortening it?
  6. 01:18:704 (1) - ^
  7. 01:29:738 (1) - ^ (There can be sliders) https://puu.sh/rCUEb/4eaa320824.png
  8. 01:31:117 (1,2) – Blanket is slightly off.
  9. 01:49:738 (3) – This note… it’s on the correct beat of the song as a whole, but the drum is actually on the blue tick before. Now if this were I slider I’d have no problem with it, but since we’re talking easy map for new players, this could throw some people off.

Normal

Normal

  1. 00:02:842 (1,2) – Blanket is off. Nahh
  2. 00:05:255 (3,5) – Stack?
  3. 00:18:704 (4,2) – Stack? 2 with 4’s end.
  4. 00:21:462 (4,1) – Blanket! Looks fine to me
  5. 00:21:462 (4,2) – Stack these too? 2 with 4’s end.
  6. 00:26:979 (2,1) - Blanket seems off. Not to me
  7. 00:35:255 (2,1) - ^ too. 00:35:945 (1) honestly looks too curved. bruh, looks fine to me, fixed slightly tho
  8. 00:43:531 (2,1) - ^ ^
  9. Okay, i’ll stop mentioning blankets for now (unless they trigger me really badly) but I recommend going back and checking all of your blankets to make sure they look right to you.
  10. 00:45:255 (3,2) – Stack?

Hard

Hard

  1. If I modded this diff, all you’d see are blankets.
  2. 00:47:842 (2,3,4) – Try to make this curve smoother?
  3. 01:11:117 (5,1) – Stack?
  4. 01:15:083 (2,3,4,5) – Considering this is the only time in the map you do the rhythm this way, it plays weird and feels off. [color=#FF0000]Same thing was done here 01:28:876 (2,3,4) - , I don't see a problem with it as long as it follows rhythm.[/color]

Insane

Insane

  1. 00:14:910 (5,1) – triggered. Please blanket check this map too.
  2. 00:35:945 (1,4) – Stack? 4 with 1’s end.
  3. 00:38:531 (6,2) – Stack?
  4. 00:40:945 (4,6) – Space or stack, this jump doesn’t look very nice considering 00:40:600 (2,3,4). Looks fine imo
  5. 01:15:600 (5,2) – Stack? nope
  6. 01:20:600 (3,1) – Stack? 1 with 3’s end.
  7. 01:41:807 (8,4) – Stack!
  8. 01:49:652 (5) – Move down slightly to make the triple straighter. can't get any straighter than that

Extra

Extra

  1. No custom diff name?~ Nahhh
  2. Also, blanket check this diff as well.
  3. 00:18:359 (1,1) – Stack these ends somehow?
  4. 00:49:566 (9,2) – Stack?
  5. 00:55:083 (9,2) – Stack?
  6. 01:36:290 (6) – Why…? If you just made this a straight slider it would stack well with 01:35:773 (3,4) .

Mainly aesthetics. Nice maps!

(Maybe it depends on preference but from my experience its a lot easier to make changes if you mod from hardest diff downwards ^^)

Itasha_S13 wrote:

Hi from my useless q again

  • Extra
    00:08:359 (1) - move this up? the sounds more pitchy but the distance is not as a far as you used in other parts with sounds like this xd
    00:17:152 (2) - move a bit to the left http://prntscr.com/cs4ber Its quite irrelevant don't you think? plus it will break the blanket
    00:33:186 (1) - with this shape you partially break the flow, Its okay because the music changes, but you didn't break it in the other parts like this so I recommend to mirror the shape (ctrl+j and move to its actual position)Not making much sense to me but ctrl j did make it better I guess
    00:39:910 (5,1) - distance between these is too short, move the 5 to 200/293?
    00:44:910 (1,2,3,4,1) - > http://prntscr.com/cs4d6i it looks better imo, also the spacing between 00:45:428 (4,1) - was different from the other parts so this fixwes it, its on to you 2 would've broken blanket but 4 was changed
    k I know youre not fan of stacking but you should stack 00:52:324 (9,2) - 00:48:014 (3,7,9,2) - these
    01:13:790 (3,4) - should move these closer to sliderend, actually it requires a very fast movement to catch up (not really FAST at all but it doesnt fit with the rest of the map, also I dont feel a big change in the music for a long movement such as you have to do here..)There is no change in music to allow this massive jump, also take note that its a kickslider to kickslider jump rather than circle to circle, breaks are more likely to happen if I increase spacing
    01:16:548 (3,4) - should move to 273/310 (there's not really a problem with this, for the movement, its linear down so its different than the other because the other partially breaks the flow/ the movement its faster to catch up)
    01:16:807 (5) - also rotate this hmm > http://prntscr.com/cs4gap
    01:21:807 (2,3,4) - same here, this breaks the flow, you haven't break the flow in the other parts like this, the first one partially breaks it, the 2d doesn't break it, but this one totally breaks it, should fix > suggestion http://prntscr.com/cs4hs6
    01:23:359 (3) - should move this further from 2
    01:24:566 (2,3) - move the 3 closer?
    01:38:531 (3,4,5) - here you should make something like you did 01:49:566 (6,7,8) - its more fun this way (or at least for me, but its on to you, if you don't want to change, don't do it xd) its fine the way it is imo, made a few adjustments though

    I found this mod really helpful :)


    Insane
    http://prntscr.com/cs4j76 move this white anchor down, makes it looks better imo Before > http://prntscr.com/cs4jhw > After > http://prntscr.com/cs4jw3
    00:14:910 (5,1) - blanket :7?
    00:22:152 (3) - ^
    00:22:669 (4,5) - ^
    00:38:704 (1,3) - ^
    01:12:324 (3) - move this to 103/256 (or somewhere there, because the current spacing between this and the next slider is too short)

Gl gl hope this help.-.
Thanks for Mods!!!
Yamicchi
Hi :3 M4M from my Q
[General]

  • • I think there's a problem with the offset. Try to move the offset to 2824
    • Extra is the only diff that doesn't turn on Widescreen support. Are you gonna add an SB in?
    • Should have some cool combo colours xd
    • Try to use volume adjustment in your map. 100% all the time sometimes hurts my ear
[Easy]

  • • 00:05:600 (3) - Why is the last white anchor? It makes the curve part look bad.
    • 00:56:635 - well you should add a spinner here and ends at 00:58:014 - because :514 - is a strong beat. Leaving it blank somehow annoys me
    • 01:03:531 (1,1) - The recovery is not enough, this is Easy. There are some words about this in RC, try to read it. End it sooner pls (same goes to 01:29:738 (1,1) - 01:29:738 (1,1) - )
    • 01:43:186 (2,3) - this is the only time you used 1/1 slider here, which really makes the map inconsistent. If you really wanna keep the pattern then change 01:49:738 (3,4) - to a slider too
    • 01:52:842 (3) - Hmm, a 1/2 slider here would show the music better. It's not really hard for Easy, but try it
[Normal]

  • • 00:04:566 (2,3) - I'd Ctrl + G these 2, because 00:05:255 (3) - is not as strong as the other 2 on the slider, so... I think you understand it now? Same goes to 00:10:083 (4,5) -
    • 00:06:979 (5,1) - What's with the spacing here? Try to keep the spacing constant for every pair of objects.
    • 00:38:014 (2,1) - And the spacing here too? Well AiMod didn't catch up with these but you should take a look round your map and fix all the inconsistent spacing
    • 00:28:359 (2,1) - A bit ugly because of the overlap. Consider adjusting them a bit
    • 00:48:014 - Remove all the break, since you didn't add them in Easy, and I don't think the drain will be that much that needs a break
    • 01:06:290 (1,1) - Same issue as mentioned in Easy, and I'm not gonna mention this again, pls fix all of them
    • 01:10:945 (2,3) - 01:16:635 (2,3) - 01:22:152 (2,3) - 01:27:669 (2,3) - I think use this pattern instead -> http://puu.sh/rKLhv/81937891f2.jpg because there's a beat on 01:11:031 - but we can't use 1/4 in Normal, so I think making it a 1/2 slider would make much more sense, since 01:11:635 - don't really have anything special that needs to be mapped
[Hard]

  • • 01:00:773 (1,2) - inconsistent spacing with 01:01:807 (1,2) - and I think a small adjustment would do
    • 01:27:842 (4,5) - Ctrl + g this pattern? strong beat is on 01:28:014 - and I think it should be clickable
    • 01:16:807 (5,6) - 01:16:807 (5,6) - 01:29:221 (5,6) - Same here. I think you did it pretty good at 01:23:704 (3,4) -
    • 01:52:497 (6,7) - Keep the spacing between these 2 constant, then feel free to have a small increase in spacing for 01:53:014 (1) -
[Insane]

  • • Spacing in the whole first part (until 00:13:531 - ) is really confusing. Consider making them clearer by using the same spacing or the exact spacing for better pattern
    • 00:08:359 (1) - That overlap tho Dx can you move the slider head a bit to the left to avoid it?
    • There are a few parts where you NC-ed them all wrong, I mean not very suitable. 00:13:186 (1) - swap NC with 00:13:876 (3) - for example. Same goes to 00:15:601 (1,4) - 00:18:704 (1,3) - 00:21:462 (1,3) - and remove NC here 00:24:221 (1) -
    • 00:37:152 (5) - Why is the note with the highest pitch has the lowest spacing? Same goes 00:38:531 (6) - 00:44:048 (5) - 00:45:428 (5) -
    • 00:48:359 (1,2,3,4) - As I said in General, I think you should add a 5% volume to each slider ends.
    • 00:56:635 (1,2,3) - Spacing again
    • 01:05:945 (7,8,1) - Firstly, a linear pattern will be hard, especially between a jump and a stream. Secondly, It makes the jump less emphasized than it should be imo.
    • 01:09:892 (4,5) - Same issues in Hard and I think you know what to do. There's a few more afterward
    • 01:19:720 (4) - For an Insane, the spacing here is pretty ridiculous. Decrease it a bit
    • 01:31:099 (1) - ^
    • 01:29:720 (1,2,3,4) - Cool pattern but it doesn't look very clean. I'd suggest polishing it
    • 01:31:099 - From here, I think you should try to increase the spacing for every snare sound or at least most of them. The notes aren't very emphasized atm, which is kinda boring.
    • Well after having a closer look I can see that you increased spacing for those very soft notes such as 01:41:272 (5) - 01:42:824 (3) - 01:43:513 (2) - but not snare. This part seems to destroy the whole diff, which is why I think you should remap it.
Try to mod at least 4 diffs in return okay? xd GL on the set
shizukanoto
NM from my queue

[Extra]
  1. 00:26:635 (2) - move to (240, 108) to form a nicer angle with 00:26:290 (1) slider end
  2. 00:29:393 (2) - move up to somewhere around (400, 56) looks better
  3. 00:29:738 (3,6) - stack both of these down at (328, 300)?
  4. 00:30:428 (1) - flip horizontally to make it face right maybe, because you have too many left-facing sliders before this, starting from 00:17:669 (3)
  5. 00:31:462 (4) - move to (392, 132) to form a neater square with 2, 3, 5
  6. 00:32:152 (2) - move to (80, 32)
  7. 00:32:497 (3,5) - stack both of these at (292, 44); this turns the square into a triangle to make the pattern look less complicated
  8. 00:33:876 (2,3,4,5) - consider rearranging like this
  9. 00:38:359 (5,6) - i don't see why not stack these on top of 00:37:842 (2,3) for clarity
  10. 00:39:393 (2,5) - stack both at (128, 260) for a nicer triangle
  11. 00:40:083 (1) - ctrl+g this to create a wider jump, which emphasizes the strong beat in the music
  12. 00:40:600 (1) and 00:40:773 (2) - press Q on each
  13. 00:40:945 (2) - move to (112, 88)
  14. 00:58:014 (1,2,3,4) - would feel better with around 0.3 ds like this
  15. 01:00:083 (1) - stack on 00:59:566 (4) and then make triangle like this
  16. 01:00:773 (1,2,3,4) - do something similar to above, but vary it slightly
[Insane]
  1. 01:08:014 (1) - i see what you're trying to do with the rhythm here, but it feels out of place to me. it could just be the hitsound, idk
  2. 01:29:738 (1,2,3,4) - by this point, this pattern is overused. maybe ctrl+g 2 and 4, or rotate some sliders, etc. to add variety to the map
[Hard]
  1. 00:46:979 (1) - lesser curve here looks nicer (see pic in next point)
  2. 00:47:842 (2,3,4) - doesn't look so neat to me. try [url=https://osu.ppy.sh/ss/6343811]this[/irl]
  3. 00:50:600 (2,3,4) - play around with these as well
  4. 00:53:531 (3) - looks too far out, try this or this if you want to keep the zig-zag
  5. 01:04:566 (4,1) and 01:05:945 (3) - similarly, these look too far zig-zagged
  6. 01:16:548 (3,4) - curved too much, this looks better
Overall, I think you need to make neater shapes with your jumps. They're the biggest weakness of your maps IMO.
  1. condense some squares into triangles
  2. space jumps more evenly using geometric shapes (star, hexagon, etc.) so they feel less cramped and more free-flowing
  3. curve your patterns at more subtle angles
  4. make fewer overlaps
Here are a few things I enjoyed (Insane diff):
  1. 00:02:842 (1,1) - beautiful sliders, wow
  2. 00:51:117 (1,2,3,4,1) - i like these sliders
  3. 00:56:979 (2,3,4,1) - love this pattern
Good luck!
SolariS
Hello, from my queue

General
Didn't find too much, just pointed out some minor things.

Try to adjust and use different hit sound* volume levels throughout the song.
Ex: ~40% for the intro, 00:02:824 - 00:24:892
>50% after 00:24:892 (1)
~ 100% for chorus 01:09:030 - 01:30:755
Use your preference

Insane
00:41:272 (6) - I think this note should be more apart from 00:40:927 (4) (not touching) so its consistent like the other similar areas
01:13:168 (1,2,3,4,5,6,7,8) - Same for here too^

01:49:548 (4) - Seems slightly off? Maybe placed slightly higher like this?

Overall, I think some of the patterns can be placed better but they are okay the way it is now.

Good luck :)
Mir
Rechecking this map as I’ve already modded it before. To kudos or not to kudos. Up to you. Usually rechecks don't get kudos, but I found more to say than my previous mod. If you don't decide to give kudos, I hope that offer of M4M is still up for my mapas that would be nice. As you said before, I’ll be modding the harder diffs first.

Extra

Extra

  1. 00:05:582 (1,2,3) – All blanketed wrong.
  2. 00:28:686 (4,5,1) – Flows somewhat awkwardly as it’s a straight line. Not sure what to do with this tbh, but if you think so too, you can change it however you see fit.
  3. 00:44:203 (1,2) – Blanket.
  4. 01:00:065 (1,2,3) – These jumps are really big. Consider nerfing them? The following sections seem to be mapped to the same distance spacing despite being higher intensity than here. Same for 01:02:824 (1,2,3).
  5. 01:03:341 (5,6,1,7) – Possible stack. As well as 01:04:548 (7,5) if you did or didn’t stack the previously mentioned circles.
  6. 01:29:720 (1,1,1,1) – All blankets are off here.
  7. 01:34:030 (2,5) – Blanket opportunity? Take or leave? :P

Insane

Insane

  1. 00:02:824 – Hitsounds are REALLY loud here, consider lowering the volume to like 40% or something. You have it maxed out right now and it overpowers the music. You also mapped it in a calm manner so having someone softer hitsounds would reflect that better. Also consider raising the hitsound volume gradually with the music volume.
  2. Your combos seem very inconsistent. Why did you not NC 00:30:410 (5) if you did NC 00:33:168 (1)? Generally new combos should start on downbeats. You also disregard this for most of the map. I don’t like NC mods, so I won’t bother to mention the rest, but you can check them yourself and fix them, I hope.
  3. 00:38:341 (5,1,3) – Blanket is off.
  4. 00:42:824 (1,1) – Um. What? This is the only instance you’ve done a flow break here and I don’t really get why. It’s following the same melody as all notes before it, none of which had this flow break. 00:45:582 (1,2) here as well. I don’t see a reason for it as the music is quite fluid here.
  5. 00:47:824 (2,2) – Ew. Move 00:47:824 (2) – to stack with the slider head, it even makes 00:47:824 (2,3,4) a nice isosceles triangle. Same with 00:53:513 (3,2).
  6. 00:57:651 (4,1) – Blanket is off.
  7. 01:10:755 (2,3,4) – You never do this anywhere else in the kiai, so why did you do it here? I recommend keeping the flow consistent. Make these all four circles like you did in the other parts eg. 01:13:513 (2,3,4,5).
  8. 01:29:720 (1,2,3,4) – Check these blankets too. They’re all off.
  9. 01:34:203 (2,4) – Also fix this blanket.
  10. 01:52:996 (6) – Could probably space this more as it’s a pretty strong note.

Hard

Hard

  1. Again, wow, those hitsounds at the beginning are loud. See what I said for Insane.
  2. 00:38:359 (3,2,3) - :/ This overlap looks ugly in the editor and in-game. Consider fixing this. I actually wouldn’t have said anything otherwise because it looks like, in all maps, you’re using slight overlaps. I don’t personally like it, but I guess it works for the style you want. This instance though, is pushing it a bit.
  3. 01:15:428 (5,1) – Blanket.
  4. 01:29:738 (1) – Honestly, I think circles would work better here. All these sounds are totally clickable.
  5. 01:41:290 (4,5,6,1) – Another noteworthy overlap.
  6. 01:45:255 (2) – Consider moving this down more for a smoother curve.
  7. 01:46:290 (2,6) – Okay this overlap… just. Come on.

Normal

Normal

  1. Again with the hitsounds. See above.
  2. 00:03:531 – This curvey part of 00:02:842 (1) represents what exactly? Just curious, because I hear nothing noteworthy, and it does have gameplay impact, since you kinda have to slow your cursor.
  3. NC recheck is advised here too, same as I said in Insane.
  4. 00:25:600 (2,1) – Blanket.
  5. 00:52:497 (1) – Wouldn’t a shape like this be more fitting?: https://puu.sh/rNUiC/fe55c16327.png I mean if you aren’t going to make it a reverse slider… and you did it at 00:55:255 (1) too soooo...
  6. 01:04:738 (4) – What is this? https://puu.sh/rNUm1/c2f6f46b82.png? Perhaps this would look better?: https://puu.sh/rNUnt/fac32646cb.png
  7. 01:15:083 (2,3) – Move 01:15:600 (3) down a bit for a better curve.
  8. 01:31:117 – Everything starting from here seems to be very overmapped for a normal. Especially considering this part is after the kiai and even the kiai wasn’t this hard. Consider revising?

Easy

Easy

  1. Hitsounds. See above.
  2. 00:11:117 (4) – Move to the center of 00:08:359 (2)?
  3. NC revision would benefit here too.
  4. 01:18:704 (1) – What. No, remove this spinner, seriously. A pause here is fine, but this spinner will overwhelm the player, especially new ones, who can’t spin very well, because it’s super short, and the next notes appear RIGHT AS THE SPINNER IS ACTIVE. If you don’t remove it because of me, someone else will tell you to.
  5. 01:24:221 (3,2) – Eh. I don’t know. Overlap looks bad in editor but in game you really have to try to notice it. Up to you if you wanna change it or not.
  6. 01:31:117 (1,2) – Blanket.
  7. 01:52:842 (3) – Not sure about having the last note on a slider end. Up to you on this one.

The rest is up to you.~

Good luck! I really like the song so I modded more than I usually do.
Izzywing
Hello! I enjoy feint music so I'll try to mod a lot of this. We'll see.

[General]

Useful link - guide to sliders, including blankets. t/208596

You need hitsounds. In the time being, lower the volume lol

Timing is not consistent. The Insane and Extra are offset differently than the other diffs.

normal-hitclap.wav
normal-hitfinish.wav
soft-hitclap2.wav
soft-hitfinish2.wav
Do you use all of these hitsounds? If not, remove them. I can't find where you use them in the map :v

You should get some combo colors. Basically every ranked map nowadays has them.

[Easy]

00:07:669 (1,2) - It's best to place new combos on the downbeats to signify the start of a new measure, so move the NC to 00:08:359 (2) -

00:07:669 (1) - Fix DS (prev: 1.24 next: 1.10)

00:16:635 (4) - turn off grid snap and ctrl+up this twice so that it's level with 00:13:876 (2) -

00:13:876 (2) - As before, this should have the NC not the previous note. Please fix all of the combos in this map; place a new combo every 2 measures (every 2 downbeats)

00:26:290 (3,1) - Properly blanket these - https://osu.ppy.sh/ss/6357315

00:29:048 (3,2) - Overlaps like these aren't very good.

00:31:807 (3) - Goes a bit offscreen, which should usually be avoided. It's not terrible here so you don't have to change it, but keep that in mind for the future.

00:34:566 (3,1) - Blanket - https://osu.ppy.sh/ss/6357322

01:03:531 (1) - In an easy there needs be 4 beats of recovery after the spinner ends. End the spinner at01:07:669 - to do this.

01:18:704 (1) - This spinner is too short for an easy, and there isn't enough recovery time afterwards. Use sliders instead.

01:29:997 (1,2) - Not properly blanketed.
01:31:117 (1,2) - ^

[Normal]

00:06:979 (5) - As with the earlier diff, you need to fix your NC pattern so that the NCs fall on downbeats.

00:04:910 (3,5) - You could stack 5 on 3's tail.

00:11:117 (6) - NC here, remove the NC on 00:12:497 (1), etc. Won't point out more NC mistakes.

00:13:186 (3) - ctrl+J for better flow from 00:12:842 (2) -

00:39:393 (2) - Spacing is much smaller for this slider.

00:35:255 (2) - and 00:36:635 (2) - are awfully close together, it would be best to move them apart a little bit.
00:40:773 (2) - and 00:42:152 (2) - ^
00:43:531 (2) - and 00:44:910 (2) - as a general point, overlaps like these don't look good.

01:06:290 (1) - Normals require 2 beats of recovery after the end of a spinner. End this spinner on 01:08:014 -

01:18:359 (3,1) - Properly blanket these.

01:29:738 (1) - Don't use double reverses like this in a Normal, they aren't good because they're hard for the player to read.

01:51:117 (3,1) - You could have better flow here, maybe move 1 so that it's in a more natural path coming out of 3

[Hard]

00:16:635 (1,2) - Blanket
00:38:359 (3,1) - blanket

00:34:566 (1,1) - Might look nicer if these two had similar amounts of curve to them.

01:05:083 (2) - Moving this down and the left a bit like pictured is better flow - https://osu.ppy.sh/ss/6357357

01:08:704 (1) - Maybe give this less slider velocity than the kiai so that 01:09:048 (1) - feels more intense.

01:19:393 (2,1) - Avoid overlap here.

01:29:738 (1) - pls no double reverse slider :(

01:38:531 (4,5,6,1) - I don't really think this looks good, it's probably best to just move 01:39:393 (1) - over to the left so that the shape flows better from 7 and 8.

I think I'll stop here. Remember to fix the timing, and NC 01:52:996 (6) - in the Insane because you NC the final note in all the other diffs ;)

Good luck!
Grrum
Hi. Here for M4M from your queue. Hope this helps (will finish the rest tomorrow)

[Easy]

00:08:359 (2) – This isn't symmetrical with itself. Start with the symmetry first, then do the rotation: http://puu.sh/rO18c/1c9eb3b376.png

00:11:117 (4,2) – This overlap doesn't look great. Can you set this up to avoid it?
00:19:393 (2,4) - ^
00:29:048 (3,2) - ^

00:13:876 (2,3,4) – Symmetry across the y-axis would be nice

00:26:290 (3,1) – Blanket this better

Wiki wrote:

Spinners should be used sparingly in Easy difficulties - generally ends of mapped parts before a break and the entire song. When using a spinner, make sure the length is fairly long. 2-4 measures is a good guide.
The reasoning is because most new players are going to react slowly to a spinner, so there's a delay in starting them. Then they will also spin wildly, usually drawing along the perimeter of the screen. Once the spinner is complete, they will be most probably disoriented and wondering where their cursor is. This is the reason why if you have a spinner in the middle of a mapped phrase, you should allow for as much time as possible for recovery. A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM. Mappers are also encouraged to place notes/sliders within the center of the play field once a spinner has ended.
01:03:531 (1) – This spinner doesn't have enough recovery time. Try ending the spinner at 01:07:669 -

00:56:635 (1) – I don't like having a spinner → break here. Try deleting the spinner and fill this in with objects starting at 00:58:014 (1) - . If you'd like a suggestion http://puu.sh/rO1CW/a864df08bd.jpg

01:18:704 (1) – Delete this and fill in with objects (and probably a pause)

01:24:221 (3,2) – To avoid this overlap, make the DS between these 1.10x: http://puu.sh/rO1KX/8b7fa52366.jpg

[Normal]

00:14:910 (2,3) – I'm biased towards the melody, but I think you should try this rhythm to go with it: http://puu.sh/rOfNL/ff2a14caeb.png
00:17:669 (2,3) - ^

00:21:462 (4,1) – This kind of flow seems more natural to me: http://puu.sh/rOfPE/04c4b0c272.png

00:40:773 (2,2) – This overlap isn't strong enough, so it looks odd, so it might be better to avoid it.
00:43:531 (2,2) - ^

00:55:255 (1) – Not that this is in anyway helpful or harmful, but when I first played this, I thought this was going to a horizontally flipped version of 00:52:497 (1) - .

01:08:704 (1) – Delete this. Having more recovery time after the spinner will do a better job of reflecting the music anyway.

01:29:393 (3,1) – blanket better (rotate (1) by selection center is a pretty easy way to do this)

01:32:497 (1,2,3,4) – Speaking for this last section as a whole, but you've suddenly decided to give rhythm to every note in the music which doesn't fit with the decisions you've made in the rest of the map. It makes this last part feel a little too intense. Try to think of ways to keep your intentions while decreasing the note density. For instance here, consider deleting (4) and making (3) a reverse slider.
01:36:462 (5) – delete this for reasons above, and I'll leave the rest to you

01:45:600 (3,1) – blanket?

[Hard]

Fix your blankets

00:29:738 (2,1) – make this DS 1.50x. After you fix the (2,3) blanket, this should form a triangle: http://puu.sh/rOgvk/c62a39790c.png . Alternatively, you could do a trapezoidal version like this (which these red parallel lines give it structure): http://puu.sh/rOgCe/ccb906e4c1.jpg

00:43:876 (3,1) – The (3) end is a little close to the (1) sliderbody. It might be nice to give these a little more space using a small rotation: http://puu.sh/rOgI4/f655334c79.png
01:19:393 (2,1) - ^ similar

01:03:186 (2,3,1) – Try using a DS of .50x here to better indicate the shift to ¼ rhythm and to stay consistent with 01:24:566 (2,3,4) -

[Insane]

Fix your blankets

00:17:134 (5,6) – This is what you have: http://puu.sh/rOgYc/9f20825053.png . This is what you want: http://puu.sh/rOh9I/c4c802f46b.png . Curvature matters for blankets.

01:17:306 (1,3,4,5) – Just letting you know you don't have to blanket things, you just can't make it look like they should be blanketed. What I mean is, you could do this instead of blanketing: http://puu.sh/rOhsN/7023e4fbe2.png

01:23:168 (2,6) – This is a strong overlap. Overlapping in this way is clear, recognizable, and makes sense. 01:23:686 (6,8) – This is a weak overlap. This doesn't fit with the strong overlap before it, and generally looks a bit less neat than strong overlaps. I'd rather see a strong overlap here like this http://puu.sh/rOhyl/b4b47b7ddb.png

01:48:168 (4,5,6,1) – I think this looks better because it avoids the weak overlap and stays structured by having (1)'s be equidistant between (4) and (5): http://puu.sh/rOhDM/0ea55d26ef.png

01:52:996 (6) – Try having this at ~100, 308. The reason behind this is that 01:52:824 (5,6) – is distinctly different in the music than 01:52:306 (1,2,3,4) - , so using a different flow will help reflect that.

[Extra]

00:03:858 (4,1) – Try making this a bit smoother: http://puu.sh/rO01e/9554927c02.png

00:05:582 (1,2) – and 00:06:099 (2,3) - , why aren't these blanketed? If you don't like a certain DS, you can change the curvature of the slider to get what you want.
00:16:617 (1,2) – found it here too, I'm guessing this is intentional across the beginning of the map so I won't bring it up again.

00:28:686 (4,5,1) – Linear flow doesn't do a great job of expressing the downbeat imo.
00:25:927 (4,5,1) – Looking back, same thing can be said here

00:37:134 (5,1) – vs 00:38:513 (6,1) – There's an inconsistency with how you emphasize these downbeats. What's the intention behind this? It doesn't feel great to me to have two seemingly different perspectives be given for similar music (though not all these downbeats are exactly the same), so it'd be nice if these DS's weren't so different. Applies to the other downbeats until 00:45:410 (4,1) -

01:19:375 (1,2,3) – (2) feels like a stronger note in the music than (3), but it's mapped a lot weaker. Consider changing into something that emphasizes (2). If you want a suggestion: http://puu.sh/rO0JP/54dd86fe51.jpg

01:31:099 (1,2,3,4,5) – This really applies to this whole final section, but why choose to make the spacing this high? I think the kiai sections are where the strong parts of the song are, so that should be the strong part of the map. Having all these big jumps takes away from this and doesn't reflect this calmer resolution. Yeah, modding assistant shows that this final section has on average stronger jumps than the kiai: http://puu.sh/rO0RT/c9258c87e3.png

Good luck!
jeanbernard8865
Hey there

Easy
I’m not an expert with easies but isn’t OD3 a bit harsh ?

00:06:635 - make the slider change direction since there’s an obvious note there

00:11:635 - same

00:12:152 - ^

00:08:359 (2) - Asymmetrical, ew

00:13:876 (2) - Same. Plus, direction change on note

00:16:635 (4) - also asymmetrical, last segment is a bit shorter than first one

00:17:669 - the direction change here is slightly too late

00:19:910 - same. Not gonna mention this anymore but you should keep an eye on this

00:22:152 (4) - last segment is shorter than first one here too

00:24:910 (1) - the way the flow leads into this is kinda weird cause the shape makes the cursor do a slight ‘ turnaround ‘, and it also looks ugly. Would suggest rotating it a bit clockwise

00:26:290 (3) - asymmetrical

00:27:669 (1) - blanket around 00:26:290 (3) sliderend

00:28:704 (2) - Flows weirdly ; the slider shape of 00:27:669 (1) - doesn’t lead naturally into 00:28:704 (2)

00:34:566 (3) - same as 00:24:910 (1)

00:37:324 (2) - ^

00:46:979 (1) - why 1/4 ? make it 1/2

00:49:738 (1) - ^

00:52:497 (1) - ^

00:55:255 (1) - ^

01:17:324 (1) - ugly

01:18:704 (1) - I feel like putting a spinner there leaves really few time for the player to ‘ recover ‘

01:23:876 (2) - same as 00:24:910 (1)

01:24:221 (3) - asymmetrical

01:33:876 (1) - why the sudden slidershape change ? Aesthetics should be consistent as well

01:37:669 (2) - ugly

01:39:393 (1) - same as 00:24:910 (1)

01:42:152 (1,2,3) - why this pattern in the middle of different ones, where the song didn’t change ? I get why you changed at 01:47:669 (1,2,3), because it’s after 4 beats, but here it’s just random.

Overall the same mistakes are being repeated a lot, and the aesthetics are a bit inconsistent ( if the song doesn’t change, there is no point in changing the slider shapes either ), so I’d suggest working on that.

Normal
00:06:979 (5,1) - First, NC should be at 00:06:979 (5) since it’s a downbeat and thus really important for the rhythm. Then, by making this a circle into a slider you make the same note 2 times clickable ( at 00:06:979 and 00:07:324 ), which has no reason to be emphasised, as well as making 00:07:669 not clickable while it should be emphasised. So, I’d suggest making this a slider into a circle instead of circle into slider.

00:08:359 (3) - there’s something wrong with the way this slider looks

00:10:083 (4,5) - same mistakes as in the Easy with the slidershape rotation

00:11:117 (6) - why did you put a straight slider while 00:05:600 (4) is a curved slider ? The song doesn’t change, so the aesthetics shouldn’t change either.

00:12:497 (1,2,3) - why do circle/circle/slider while at 00:06:979 (5,1) you did something different ? Be consistent.

00:13:186 (3) - ctrl+j for better flow

00:13:876 (1) - that slidershape doesn’t lead naturally into 00:14:910 (2) , I’d soften the curve

00:15:255 (3,4) - this flows weirdly for a part of the song that doesn’t need emphasis ( unlike 00:15:945 (4,1) )

00:18:704 (4) - this needs emphasis so I’d suggest putting 2 circles instead of slider.

00:19:393 (1) - ugly cause it’s asymmetrical

00:20:773 (2,3) - this is where you need a slider because you need less emphasis there

00:21:462 (4) - same as 00:18:704 (4)

00:22:152 (1) - same thing about aesthetics and consistency : there’s no reason to change slider shape ( compared to 00:19:393 (1) ) where the music doesn’t change

00:24:221 (4) - circles there

00:24:910 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - be consistent with your aesthetics

00:29:048 (1,2) - flows a bit awkwardly ; would suggest moving 00:29:048 (1) downwards a bit so that its sliderend is below 00:29:738 (2) ‘s sliderhead

00:38:014 (2) - why slider here while 00:36:635 (2,3) are 2 short sliders ? I hear as much notes so there shouldn’t be a change

00:40:773 (2) - same as 00:38:014 (2) , plus it’s ugly and inconsistent with aesthetics

00:43:531 (2) - blah blah circles

00:46:979 (1,1,1,1) - make those 1/1 and leaving those big spaces as breaks feels lazy

00:49:738 (1) - asymmetrical and inconsistent

00:52:497 (1) - inconsistent

00:55:255 (1) - If you really wanna keep 2/1 sliders, then at least make them change direction at the beat like this one does

01:03:531 (1,3,5,7) - inconsistent slider shapes

01:06:290 (1) - why end here ? end at 01:08:014 or even 01:07:669

01:09:048 - why keep soft sampleset ? It’s a kiai so emphasis through normal SS is welcome

01:09:048 (1,2) - you probably know what I’m pointing out at this rate

01:10:255 - why would you leave that out ? It’s a kiai so it would make more sense to fill it in

01:15:083 (2) - should technically be a red slider point like 01:09:566 (2,2)

01:20:083 (1,2) - flow

01:10:428 (1,1) - inconsistency in slider shapes strikes again

01:26:117 (2,3) - flow ; also 01:26:117 (2) is ugly

01:23:359 (2) - ew

01:23:876 (3) - flow

01:24:221 (1) - ew

01:27:497 (2) - why is this curvy all of a sudden and not straight like all the others ?

01:31:117 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1) - so this whole section is basically harder than the kiai ? Nerf it. Also, this flows like a big stream ; you should reverse it at some points ( when it makes sense ofc ) so that it’s a bit less monotonous

01:31:117 (1,2) - why is 01:31:117 (1) curvy and 01:31:462 (2) straight ?

01:35:255 (1) - ewwgly ; not mentioning that in the future but keep an eye on it

01:37:324 (3) - inconsistent ; should be curvy

01:38:014 (1) - this shouldn’t be curvy

01:40:083 (3) - should be

01:40:773 (1) - shouldn’t ; this is repeated throughout the section so not gonna mention it anymore

01:44:910 (1,2) - same as 01:31:117 (1,2)

Hard
00:02:842 (1,2) - meh flow

00:04:910 (4,1) - the emphasis here is a bit weird, 00:04:910 (4) is emphasised through flow while 00:05:600 (1) - isn’t. Also 00:05:600 (1) is ugly

00:08:359 (1,2,3) - inconsistent with 00:02:842 (1,2,3,4)

00:11:117 (1) - ew. I’d suggest keeping the same slider as 00:05:600 (1) ( after fixing its looks ) for consistency reasons

00:12:497 (2,3) - inconsistent. Here you do 2 curved sliders while at 00:06:979 (2,3) you do straight-curved

00:15:945 (3) - why straight slider ?

00:19:393 (1) - you probably know what this is about at that point

00:27:324 (3) - inconsistent with 00:25:945 (3)

00:30:083 (3) - ^

00:30:428 (1) - ew

00:31:117 (2,3,2,3) - Inconsistent. Plus I don’t get why you’re switching to curvier sliders there ; curvy sliders feel less harsh so if anything they should be earlier in the buildup

00:34:566 (1) - inconsistent ; make it straight

00:35:600 (3) - ^

00:40:083 (1,1) - why a red point ? Keep it curvy

00:53:876 (5,6) - straight there for consistency

00:55:255 (1) - curvy ~~

00:56:635 (1) - straight

01:02:842 (1,2,3,1,2,3,4,1,2,3,1,2,3) - This moves only in circle motion and can get boring for the player, move around more

01:08:704 (1) - 01:08:876 feels just as important as 01:08:704 so I’d suggest making 2 circles here instead of slider

01:09:048 - same thing about the sampleset

01:09:738 (5,6,5,6) - straight-curved then curved-straight ?

01:11:807 (1,1,1) - I don’t get why you did a longer slider while 01:09:048 (1,2) was a shorter one ?

01:12:497 (4,5,5,6) - double curved into double straight, that’s inconsistent. Also 01:12:497 (4,5) has meh flow

01:14:566 (1) - this slider shape is inconsistent with 01:11:807 (1)

01:15:428 (5) - ?

01:16:290 (2,3,4) - ??

01:17:842 (2) - ???

01:17:324 (1) - ctrl + j for better flow

01:20:083 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - basically the same types of mistakes as above, inconsistency with patterns and slider shapes

01:33:876 (1,2) - same thing about inconsistency

01:36:290 (7,1) - flow should reset at 01:36:635 (1) since it’s where NC is

01:48:704 (1,2) - consistency

Insane
Like with the other diffs, the inconsistencies aesthetics and patterns are fairly frequent so I didn’t mention all of them but keep it in mind

00:06:961 - Why are you skipping the downbeat here ? it just feels wrong, end it there

00:10:065 (2) - ugly flow

00:15:927 (2,3,4) - I get a slight increase in DS but this is too big

00:18:686 (1,2,3) - same

00:31:789 (1) - aesthetics

00:34:548 (1) - ^

00:35:927 (1) - this need way more emphasis. I’d go for a higher DS here since there’s a ( pretty big ) beat going on here

00:37:306 (1,2) - this plays horribly because of the 3/4 gap between those 2, it’s confusing

00:37:996 (3,1) - nasty overlap

00:40:927 (4,6) - ^

00:41:444 (1) - slightly asymmetrical

00:42:134 (2,3,4,5) - why did the spacing suddenly get lower ?

00:42:479 (4) - ugly overlap

00:43:686 (3) - ^

00:45:237 (4) - ^

00:45:410 (5) - ^

00:56:617 (1,2,3,4,1) - keep a back-and-forth flow like before for consistency

00:57:306 (3) - stack head on top of 00:55:237 (1) ‘s repeat

01:02:824 (1) - would do 3 circles here since unlike at 01:00:065 (1) 01:02:996 is just as important for the song so it needs the same emphasis

01:06:272 (1,2,3,4,5,6,7,8,1) - ugly stream curve

01:10:065 - needs to be clickable

01:10:410 (1) - bruh where’s the emphasis ?

01:10:755 (2,3,4,2,3,4,5) - inconsistent

01:12:824 - make this clickable as well

01:16:444 (3,4,5) - inconsistent

01:17:651 (2,6,1) - random overlap

01:19:720 (4,5) - the only thing that needs emphasis here is from 01:19:892 (5) to 01:20:065 (1) so I’d suggest lowering those 2’s DS but keep (5) to (1) high

01:25:237 (5) - why that random shape ? Keep it curvy like the rest. Also it’s asymmetrical

01:37:306 (4) - stack on 01:36:617 (1) ‘s end

01:37:479 (5) - ewwverlap

01:37:651 (1) - needs more emphasis

01:41:099 (4,5,6,7) - if anything here needs emphasis through spacing, it’s 01:41:099 (4) not 01:41:272 (5,6,7) since the beat is at 01:41:099 (4) so reduce that spacing ( for example something like that to put emphasis on (4) )

01:44:375 (8,1) - overlap

01:46:272 (2) - meh placement, rather stack it on 01:45:755 (6)

01:47:824 (2,6) - overlap

01:50:755 (3) - stack on 01:49:720 (6) head

01:51:099 (5) - such a high spacing is unnecessary

01:51:272 (6,1) - such a low spacing is underwhelming

01:52:824 (5) - NC for emphasis

01:52:996 (6) - NC and high spacing for emphasis

Extra
00:02:824 - the SV on this part is really high ( as high as 00:35:927 and the buildup section ) for the part where the intensity is the lowest, tone it down a bit

00:05:582 (1,2) - why aren’t those 2 sliders the same ? It makes making a clean pattern a lot harder. Also this should be blanketed

00:06:961 (1,2,3,4) - this isn’t really a mistake in itself if you can justify it but why 4 circles instead of 2 sliders like 00:04:892 (3,4) ?

00:08:858 (2,3) - consistency mistake ; you didn’t stack at 00:03:341 (2,3) so you shouldn’t be doing it here

00:09:030 (3,4) - consistency ; y u put curvy sliders while at 00:03:513 (3,4) you did straight

00:10:237 (2,3) - same thing about stacking

00:11:099 (1,2) - blanket this

00:13:168 (5,6) - curvy while 00:07:651 (5,6) is straight

00:13:858 (1) - ugly cause the direction change isn’t at the middle but slightly above

00:14:375 (2) - fix that blanket

00:15:927 (2,3) - why is the spacing higher here than 00:15:582 (1,2) ? I see no reason to emphasise it

00:16:617 (1,2) - why aren’t those the same ? + failed blanket

00:17:651 (3) - 00:17:134 (2,3) - flows weirdly cause 00:17:134 (2) doesn’t lead naturally into 00:17:651 (3) ‘s direction

00:18:341 (1,2,3) - where are the circles from before ?

00:20:410 (3) - move this slightly to the left for better flow

00:20:410 (3,4,5) - ugly overlap

00:22:134 (1,2) - make those the same

00:24:892 (1) - ewwgly

00:27:651 (1) - my eyes. Plus make this further to emphasise NC

00:30:410 (1) - further for emphasis. Also this should have a red anchor for consistency reasons

00:32:134 (2) - a curvy slider is a bit underwhelming since before ( where the intensity was slightly lower ) you used straight sliders

00:33:168 (1) - red anchor

00:33:168 (1,2) - flows awkwardly, ctrl + j 00:33:168 (1) for emphasis on NC + fixing flow

00:34:548 (1) - the low angle here is fine, however the spacing is a bit small for a NC so I’d suggest moving it upwards and to the right to keep the low angle and get rid of the ugly overlap with 00:34:892 (2)

00:35:927 (1) - asymmetrical

00:35:927 (1,2,3,4,5) - reduce that spacing

00:37:306 (1) - this slider’s first section isn’t going in the direction as the last one and it looks ugly

00:37:306 (1,2) - again, this plays really badly because of the gap. You had a nice idea with 00:26:272 (1,2) , so why not keep it ?

00:38:686 (1) - move this a bit the right for emphasis. Also there should be a red anchor for consistency

00:40:582 (1,2,3,4,5) - again, that spacing feels really forced

00:41:444 (1) - red anchor there

00:42:824 (1) - there too

00:44:203 (1) - ^

00:45:582 (1) - this should be further for emphasis

00:46:961 (1,4) - stack

00:46:099 (2,6) - ^

00:48:341 (5) - NC to go with the emphasis you put on there through spacing. Also maybe stack on 00:47:824 (2) to get rid of the overlap with 00:48:686 (2) ?

00:48:686 (6,7) - why red anchor then curve ?

00:49:720 (1) - asymmetrical

00:51:099 (5,6) - fix that overlap

00:50:927 (4,5) - this spacing is slightly too high

00:51:444 (6,7) - again with that pattern

00:52:479 (1) - Needs more emphasis. Plus it’s ugly

00:53:686 (4,5) - bruh

00:53:858 (5,6) - overlap

00:54:203 (6,7) - slider shapes are inconsistent with the rest

00:57:306 (7,8) - ^

00:56:617 (5) - this should be curvy

01:06:961 (1) - no reason to emphasise that through direction change + NC, nothing really changes in the music

01:07:996 (1) - why buzzslider there ? just keep the stream going

01:09:720 (4,6) - overlap

01:11:444 (6) - ew

01:12:824 (7,8) - stack 01:12:824 (7) on 01:12:134 (2) and move 01:12:996 (8) slightly to keep that spacing reasonable

01:12:651 (6,1) - overlap

01:16:272 (2,3,4) - consistency mistake ; this should look like 01:10:755 (2,3,4) with the triple being distance-snapped

01:18:686 (1,1,1) - mute those sliderends

01:20:755 (4,6) - overlap

01:20:582 (3,4) - this spacing is a bit underwhelming

01:22:479 (6) - this needs more emphasis

01:23:341 (3,4) - this should be a triple like in previous kiai

01:26:099 (3,4,5) - inconsistent ; needs to be kick into circle like 01:20:582 (3,4)

01:26:789 (8,1) - awkwardly high spacing

01:27:306 (2) - same

01:27:824 (5,1) - ugly overlap

01:29:720 (1,1,1,1) - mute ends

01:31:099 (1,2,3,4,5) - why is the SV higher than in the kiais ( where the song’s intensity is supposed to be at its highest ) ? Same thing with the spacing

01:33:858 (1,2,3,4,5) - bruh

01:34:892 (1,2,3,4,5) - bruh ?

01:36:272 (5) - inconsistent shape with 01:33:513 (5)

01:37:306 (5) - same

01:37:651 (1,2,3,4,5) - etc, basically nerf those patterns

01:42:134 (1) - needs more emphasis

01:46:961 (3,4,5) - why suddenly red anchors ?

01:49:548 (1,2,3,4,5) - flows awkwardly

01:52:824 (1) - NC for emphasis

Overall a lot of emphasis and consistency mistakes, so keep an eye on that.

If you have any questions, feel free to poke me, i'll answer if I'm here ~

Good luck with ranking this :3
Yauxo
Hey, sorry for the heavy delay

[Extra]
■ 00:16:272 (3) - Could probably rotate this a bit to act like 00:19:030 (3) - does in its combo. Maybe like this? Rotated by 30° and placed around 208/228.
■ 00:31:444 (4,5,1) - 00:34:203 (4,5,1) - Make sure to keep the spacing between these kinds of low-angle patterns. Having speedups or slowdowns on angles that you usually dont snap on can be difficult or awkward to play.
■ 00:32:996 (6,1) - Not a low angle, but still, try to keep the spacing equal.
■ 00:33:858 (2,3,4,5,1) - Aesthetically, not pleasing at all. Might want to move 2, 4 and 3, 5 further apart or maybe stick to the triangle/starpatterns like before
■ 00:36:617 (2,4) - Either make them overlap more, or not overlap at all. Having them touch by a few pixels only is pretty ugly.
01:08:686 (1) - How about 296/80 for this one? Doesnt need to be as spaced, since the gap between Slider and Circle is only 1/8th. Could also place 01:08:858 (2) - on 400/228ish then so that 01:09:030 (1) - has more impact.
■ 01:09:720 (4,6) - same touch thing as above
■ 01:19:030 (1,1) - You dont necessarily need to NC these. The change is already maked with 01:18:686 (1) -
■ 01:30:065 (1,1) - ^
■ 01:33:858 (1) - 136/34 for straight alignment with 01:33:513 (5) - (and less ugly overlapping)
■ 01:42:306 (2,4) - same touch thing
■ 01:52:306 (6,7,8) - Automatic stacking will make these also have the touchy thing that doesnt look good. Might want to move a bit.

[Insane]
Same object touch thing applies for this map too. (as for example, 00:37:996 (3,5) - )

■ 00:48:341 (1,2,3,4) - 00:51:099 (1,2,3,4) - 00:53:858 (1,2,3,4) - 00:56:617 (1,2,3,4) - You could silence each Sliderend of these to avoid the hitsound on an empty beat (put 5% soft greenline at the Sliderend and a normal one at the Sliderhead)
■ 01:06:099 (8,1) - I'd say that a sharper angle would work better here. I generally dont think that jumps like these (high spacing in a straight line with no way to snap) arent a good thing, especially when there's a speedup involved. Could either move the previous combos a bit or the stream to start on another side.
■ 01:07:996 (1) - Since this is an Insane, I think that you could take away one repeat for the sake of not having people combobreak.
■ 01:29:720 (1,2,3,4) - I think this should be NC'd like in Extra - or the other way around - so that it's consistent throughout the diffs. (Can also silence the Sliderends here)

[Hard]
Looks fine. Generally, there are one or two things where you could polish the map to be less overlappy (like 01:46:290 (2,6) - or 01:38:704 (6,1) -) but that's not too important gameplay wise. I mean, it's a simple song, not much to do wrong here.

[Normal]
■ 00:39:393 (2) - Spacing is less than usual here, derped maybe.

The ending is pretty intense with all of the Circles, but I think it should be fine since you also have an Easy in the set.

[Normal]
■ 01:03:531 (1) - According to https://new.ppy.sh/forum/t/241019 , this needs more recovery time. A full measure, that is.
■ 01:18:704 (1) - same, this one surely wont work at all, so a Silder fits in better here.
■ 01:52:497 (3) - Add a Circle here so that new players are less confused about the following Slider
Topic Starter
Kujinn
Sorry this mod is late, Original one was in a notepad until windows decided to restart itself to because of updates -__-, I didn't apply mods because of how annoyed I was.

Anyway, this is only half of them, I'll do the rest & return mods tonight.

No Comment means applied btw

Yamicchi wrote:

Hi :3 M4M from my Q
[General]

  • • I think there's a problem with the offset. Try to move the offset to 2824 Aye
    • Extra is the only diff that doesn't turn on Widescreen support. Are you gonna add an SB in? Aye
    • Should have some cool combo colours xd Aye
    • Try to use volume adjustment in your map. 100% all the time sometimes hurts my ear Aye
[Easy]

  • • 00:05:600 (3) - Why is the last white anchor? It makes the curve part look bad.
    • 00:56:635 - well you should add a spinner here and ends at 00:58:014 - because :514 - is a strong beat. Leaving it blank somehow annoys me
    • 01:03:531 (1,1) - The recovery is not enough, this is Easy. There are some words about this in RC, try to read it. End it sooner pls (same goes to 01:29:738 (1,1) - 01:29:738 (1,1) - )
    • 01:43:186 (2,3) - this is the only time you used 1/1 slider here, which really makes the map inconsistent. If you really wanna keep the pattern then change 01:49:738 (3,4) - to a slider too
    • 01:52:842 (3) - Hmm, a 1/2 slider here would show the music better. It's not really hard for Easy, but try it
[Normal]

  • • 00:04:566 (2,3) - I'd Ctrl + G these 2, because 00:05:255 (3) - is not as strong as the other 2 on the slider, so... I think you understand it now? Same goes to 00:10:083 (4,5) -
    • 00:06:979 (5,1) - What's with the spacing here? Try to keep the spacing constant for every pair of objects.
    • 00:38:014 (2,1) - And the spacing here too? Well AiMod didn't catch up with these but you should take a look round your map and fix all the inconsistent spacing Adjusted slightly but it didn't do much, position pretty much the same using the right DS
    • 00:28:359 (2,1) - A bit ugly because of the overlap. Consider adjusting them a bit
    • 00:48:014 - Remove all the break, since you didn't add them in Easy, and I don't think the drain will be that much that needs a break Easy didn't allow it because of the approach rate, I think it fits fine here.
    • 01:06:290 (1,1) - Same issue as mentioned in Easy, and I'm not gonna mention this again, pls fix all of them
    • 01:10:945 (2,3) - 01:16:635 (2,3) - 01:22:152 (2,3) - 01:27:669 (2,3) - I think use this pattern instead -> http://puu.sh/rKLhv/81937891f2.jpg because there's a beat on 01:11:031 - but we can't use 1/4 in Normal, so I think making it a 1/2 slider would make much more sense, since 01:11:635 - don't really have anything special that needs to be mapped This is actually perfect ^^
[Hard]

  • • 01:00:773 (1,2) - inconsistent spacing with 01:01:807 (1,2) - and I think a small adjustment would do
    • 01:27:842 (4,5) - Ctrl + g this pattern? strong beat is on 01:28:014 - and I think it should be clickable
    • 01:16:807 (5,6) - 01:16:807 (5,6) - 01:29:221 (5,6) - Same here. I think you did it pretty good at 01:23:704 (3,4) -
    • 01:52:497 (6,7) - Keep the spacing between these 2 constant, then feel free to have a small increase in spacing for 01:53:014 (1) -
[Insane]

  • • Spacing in the whole first part (until 00:13:531 - ) is really confusing. Consider making them clearer by using the same spacing or the exact spacing for better pattern
    • 00:08:359 (1) - That overlap tho Dx can you move the slider head a bit to the left to avoid it?
    • There are a few parts where you NC-ed them all wrong, I mean not very suitable. 00:13:186 (1) - swap NC with 00:13:876 (3) - for example. Same goes to 00:15:601 (1,4) - 00:18:704 (1,3) - 00:21:462 (1,3) - and remove NC here 00:24:221 (1) -
    • 00:37:152 (5) - Why is the note with the highest pitch has the lowest spacing? Same goes 00:38:531 (6) - 00:44:048 (5) - 00:45:428 (5) - imo I spaced them evenly accordingly to the music 00:38:513 (6) - & 00:44:030 (6) - it only makes sense for these to have less spacing because the last note for each of these isn't high pitched
    • 00:48:359 (1,2,3,4) - As I said in General, I think you should add a 5% volume to each slider ends.
    • 00:56:635 (1,2,3) - Spacing again looks fine to me
    • 01:05:945 (7,8,1) - Firstly, a linear pattern will be hard, especially between a jump and a stream. Secondly, It makes the jump less emphasized than it should be imo.
    • 01:09:892 (4,5) - Same issues in Hard and I think you know what to do. There's a few more afterward
    • 01:19:720 (4) - For an Insane, the spacing here is pretty ridiculous. Decrease it a bit
    • 01:31:099 (1) - ^
    • 01:29:720 (1,2,3,4) - Cool pattern but it doesn't look very clean. I'd suggest polishing it
    • 01:31:099 - From here, I think you should try to increase the spacing for every snare sound or at least most of them. The notes aren't very emphasized atm, which is kinda boring.
    • Well after having a closer look I can see that you increased spacing for those very soft notes such as 01:41:272 (5) - 01:42:824 (3) - 01:43:513 (2) - but not snare. This part seems to destroy the whole diff, which is why I think you should remap it. Made a few changes to this section but I think with a little fixing it'll be fine, don't think I'll remap it.
Try to mod at least 4 diffs in return okay? xd GL on the set

samcircus wrote:

NM from my queue

[Extra]
  1. 00:26:635 (2) - move to (240, 108) to form a nicer angle with 00:26:290 (1) slider end
  2. 00:29:393 (2) - move up to somewhere around (400, 56) looks better not really :S
  3. 00:29:738 (3,6) - stack both of these down at (328, 300)?
  4. 00:30:428 (1) - flip horizontally to make it face right maybe, because you have too many left-facing sliders before this, starting from 00:17:669 (3) Don't really wanna mess up the pattern so its fine
  5. 00:31:462 (4) - move to (392, 132) to form a neater square with 2, 3, 5 ruins blanket with 00:30:410 (1) -
  6. 00:32:152 (2) - move to (80, 32)
  7. 00:32:497 (3,5) - stack both of these at (292, 44); this turns the square into a triangle to make the pattern look less complicated
  8. 00:33:876 (2,3,4,5) - consider rearranging like this I think its fine the way it is
  9. 00:38:359 (5,6) - i don't see why not stack these on top of 00:37:842 (2,3) for clarity nah, i think the spacing in these notes is fine, staking makes it kinda boring and those who play extra diffs should have no problem hitting those
  10. 00:39:393 (2,5) - stack both at (128, 260) for a nicer triangle
  11. 00:40:083 (1) - ctrl+g this to create a wider jump, which emphasizes the strong beat in the music
  12. 00:40:600 (1) and 00:40:773 (2) - press Q on each
  13. 00:40:945 (2) - move to (112, 88) changed to a better pattern, this would just ruin it
  14. 00:58:014 (1,2,3,4) - would feel better with around 0.3 ds like this I think the current ds is fine
  15. 01:00:083 (1) - stack on 00:59:566 (4) and then make triangle like this I prefer the way I have it done.
  16. 01:00:773 (1,2,3,4) - do something similar to above, but vary it slightly
^

[Insane]
  1. 01:08:014 (1) - i see what you're trying to do with the rhythm here, but it feels out of place to me. it could just be the hitsound, idk if this problem appears in the next few mods I'll make the changes
  2. 01:29:738 (1,2,3,4) - by this point, this pattern is overused. maybe ctrl+g 2 and 4, or rotate some sliders, etc. to add variety to the mapdoesn't seem very rankable to have it this way but applied anyway
[Hard]
  1. 00:46:979 (1) - lesser curve here looks nicer (see pic in next point)
  2. 00:47:842 (2,3,4) - doesn't look so neat to me. try [url=https://osu.ppy.sh/ss/6343811]this[/irl]
  3. 00:50:600 (2,3,4) - play around with these as well i think its fine the way it is
  4. 00:53:531 (3) - looks too far out, try this or this if you want to keep the zig-zag both would break fixed ds so I rather not
  5. 01:04:566 (4,1) and 01:05:945 (3) - similarly, these look too far zig-zagged remapped this part
  6. 01:16:548 (3,4) - curved too much, this looks better I think the way I have it mapped works better flow wise
Overall, I think you need to make neater shapes with your jumps. They're the biggest weakness of your maps IMO. I'll try
  1. condense some squares into triangles
  2. space jumps more evenly using geometric shapes (star, hexagon, etc.) so they feel less cramped and more free-flowing
  3. curve your patterns at more subtle angles
  4. make fewer overlaps
Here are a few things I enjoyed (Insane diff):
  1. 00:02:842 (1,1) - beautiful sliders, wow
  2. 00:51:117 (1,2,3,4,1) - i like these sliders
  3. 00:56:979 (2,3,4,1) - love this pattern
Good luck!

SolariS wrote:

Hello, from my queue

General
Didn't find too much, just pointed out some minor things.

Try to adjust and use different hit sound* volume levels throughout the song.
Ex: ~40% for the intro, 00:02:824 - 00:24:892
>50% after 00:24:892 (1)
~ 100% for chorus 01:09:030 - 01:30:755
Use your preference

Insane
00:41:272 (6) - I think this note should be more apart from 00:40:927 (4) (not touching) so its consistent like the other similar areas
01:13:168 (1,2,3,4,5,6,7,8) - Same for here too^ stacked them instead

01:49:548 (4) - Seems slightly off? Maybe placed slightly higher like this?

Overall, I think some of the patterns can be placed better but they are okay the way it is now.

Good luck :)

Miryle wrote:

Rechecking this map as I’ve already modded it before. To kudos or not to kudos. Up to you. Usually rechecks don't get kudos, but I found more to say than my previous mod. If you don't decide to give kudos, I hope that offer of M4M is still up for my mapas that would be nice. As you said before, I’ll be modding the harder diffs first.

Extra

Extra

  1. 00:05:582 (1,2,3) – All blanketed wrong.
  2. 00:28:686 (4,5,1) – Flows somewhat awkwardly as it’s a straight line. Not sure what to do with this tbh, but if you think so too, you can change it however you see fit.
  3. 00:44:203 (1,2) – Blanket.
  4. 01:00:065 (1,2,3) – These jumps are really big. Consider nerfing them? The following sections seem to be mapped to the same distance spacing despite being higher intensity than here. Same for 01:02:824 (1,2,3).
  5. 01:03:341 (5,6,1,7) – Possible stack. As well as 01:04:548 (7,5) if you did or didn’t stack the previously mentioned circles.
  6. 01:29:720 (1,1,1,1) – All blankets are off here.
  7. 01:34:030 (2,5) – Blanket opportunity? Take or leave? :P

Insane

Insane

  1. 00:02:824 – Hitsounds are REALLY loud here, consider lowering the volume to like 40% or something. You have it maxed out right now and it overpowers the music. You also mapped it in a calm manner so having someone softer hitsounds would reflect that better. Also consider raising the hitsound volume gradually with the music volume.
  2. Your combos seem very inconsistent. Why did you not NC 00:30:410 (5) if you did NC 00:33:168 (1)? Generally new combos should start on downbeats. You also disregard this for most of the map. I don’t like NC mods, so I won’t bother to mention the rest, but you can check them yourself and fix them, I hope.
  3. 00:38:341 (5,1,3) – Blanket is off.
  4. 00:42:824 (1,1) – Um. What? This is the only instance you’ve done a flow break here and I don’t really get why. It’s following the same melody as all notes before it, none of which had this flow break. 00:45:582 (1,2) here as well. I don’t see a reason for it as the music is quite fluid here.
  5. 00:47:824 (2,2) – Ew. Move 00:47:824 (2) – to stack with the slider head, it even makes 00:47:824 (2,3,4) a nice isosceles triangle. Same with 00:53:513 (3,2).
  6. 00:57:651 (4,1) – Blanket is off.
  7. 01:10:755 (2,3,4) – You never do this anywhere else in the kiai, so why did you do it here? I recommend keeping the flow consistent. Make these all four circles like you did in the other parts eg. 01:13:513 (2,3,4,5).
  8. 01:29:720 (1,2,3,4) – Check these blankets too. They’re all off.
  9. 01:34:203 (2,4) – Also fix this blanket.
  10. 01:52:996 (6) – Could probably space this more as it’s a pretty strong note.

Hard

Hard

  1. Again, wow, those hitsounds at the beginning are loud. See what I said for Insane.
  2. 00:38:359 (3,2,3) - :/ This overlap looks ugly in the editor and in-game. Consider fixing this. I actually wouldn’t have said anything otherwise because it looks like, in all maps, you’re using slight overlaps. I don’t personally like it, but I guess it works for the style you want. This instance though, is pushing it a bit.
  3. 01:15:428 (5,1) – Blanket.
  4. 01:29:738 (1) – Honestly, I think circles would work better here. All these sounds are totally clickable.
  5. 01:41:290 (4,5,6,1) – Another noteworthy overlap.
  6. 01:45:255 (2) – Consider moving this down more for a smoother curve.
  7. 01:46:290 (2,6) – Okay this overlap… just. Come on.

Normal

Normal

  1. Again with the hitsounds. See above.
  2. 00:03:531 – This curvey part of 00:02:842 (1) represents what exactly? Just curious, because I hear nothing noteworthy, and it does have gameplay impact, since you kinda have to slow your cursor.
  3. NC recheck is advised here too, same as I said in Insane.
  4. 00:25:600 (2,1) – Blanket.
  5. 00:52:497 (1) – Wouldn’t a shape like this be more fitting?: https://puu.sh/rNUiC/fe55c16327.png I mean if you aren’t going to make it a reverse slider… and you did it at 00:55:255 (1) too soooo...
  6. 01:04:738 (4) – What is this? https://puu.sh/rNUm1/c2f6f46b82.png? Perhaps this would look better?: https://puu.sh/rNUnt/fac32646cb.png
  7. 01:15:083 (2,3) – Move 01:15:600 (3) down a bit for a better curve.
  8. 01:31:117 – Everything starting from here seems to be very overmapped for a normal. Especially considering this part is after the kiai and even the kiai wasn’t this hard. Consider revising?

Easy

Easy

  1. Hitsounds. See above.
  2. 00:11:117 (4) – Move to the center of 00:08:359 (2)?
  3. NC revision would benefit here too.
  4. 01:18:704 (1) – What. No, remove this spinner, seriously. A pause here is fine, but this spinner will overwhelm the player, especially new ones, who can’t spin very well, because it’s super short, and the next notes appear RIGHT AS THE SPINNER IS ACTIVE. If you don’t remove it because of me, someone else will tell you to.
  5. 01:24:221 (3,2) – Eh. I don’t know. Overlap looks bad in editor but in game you really have to try to notice it. Up to you if you wanna change it or not.
  6. 01:31:117 (1,2) – Blanket.
  7. 01:52:842 (3) – Not sure about having the last note on a slider end. Up to you on this one.

The rest is up to you.~

Good luck! I really like the song so I modded more than I usually do.
LGV894
QUICK CHECK FROM my queue

General:
- Combo colours, where?

Hard
- Plays fun!
- 00:47:824 (2,3,4,5) - 00:50:582 (2,3,4,1) - Could you please polish these more? Make their angles consistent and make a circle-like pattern. It'd look and feel awesome that way!
- 00:56:617 (1,2) - https://osu.ppy.sh/ss/6622707 I personally thing you could do it this way better.
- 01:03:168 (2,3,1) - Lower Distance Snap (DS) to 0.6 or smth. It's much better that way for any diff.
- 01:08:686 (1,1) - Feels a bit too unemphasized for such a strong beat... I could use a bit more DS or SV, idk.
- 01:19:892 (3,1) - Too close.
- 01:46:272 (1,5) - Ugly overlap.

Insane
- 00:13:858 (1,3) - Could use some blanket.
- 00:46:961 (1,4) - Ugly overlap.
- 00:49:720 (1,4) - Too close. Try to have them spaced equally far from each other on the playfield. (Distance snap =/= Object spacing)
- 01:03:513 (1,1,1,1) - Sliders seems weird... Overall, the whole jump pattern thingy seems to move randomly on the playfield... Could use a remap or smth, map with better shapes.
- 01:09:030 - Most jumps felt plain and just plain. It feels like nothing is emphasized. Everything is mapped equally no matter how unique the beats were... :( Try to map 'snares' and 'crashes' (e.g. 01:10:065 - 01:10:410 - 01:12:824 - )
- 01:19:030 - 01:19:375 - This part felt too empty... I could use some 3/4 sliderart thingy...
- 01:32:134 (6) - 01:45:927 (6) - These sliders just felt contradictory to the flow and full of 'drag'... They felt forced. Try to remap them.
- 01:38:341 (2) - Ugly overlap, you could place this almost directly on top of (6)'s slider head. It'd look a ton better.
- 01:40:065 (5,6) - DS too low?
- 01:48:341 (5,6,1) - This pattern seems weird...
- Nice mappu.

Descent
- 00:05:237 (4,1) - Why low DS?
- 00:13:858 (1,2) - Blanket.
- 00:25:927 (4,5,1) - Wide angle flow doesn't seem fitting with a strong beat...
- 00:32:996 (6,1) - Again, angle is a bit too wide, with retained flow pattern, doesn't feel emphasized at all.
- 00:36:617 (2,4) - Ugly overlap, try to place them closer or just place them further away to avoid overlap or almost totally overlap. Don't do slight overlaps because they're ugly.
- 00:55:065 (9,1) - Wide angle and retained flow doesn't give any emphasis to it.
- 01:02:306 (4,1) - The previous overlap was a ton better...
- 01:06:272 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - Since the sound is gradually getting louder, you could map the first 8 or 4 circles with 0.6x DS, then the next ones with 0.8x DS, and so on. It would be more interesting that way.
- 01:07:996 (5,1) - 1/8 release is a bit sliderbreak provoking... Try to have a 1/4 space between them in the timeline.
- 01:10:410 (1) - Same emphasis issues like that of Insane. Try to pay attention to the DS of the patterns... When everything is mapped with high DS, nothing feels emphasized. (Won't be pointing out the next ones.)
- 01:27:824 (6,1) - Overlap CLOSER. be CONFIDENT with overlaps. Don't hesitate to cover 80% of the note under it. If anything, it's better that way.
- 01:33:858 (1,2,3,4,5,6,7,8) - lol your pattern could use some more polishing - https://osu.ppy.sh/ss/6622826
- Your 8 object jumps seems random... Try to add some interesting shapes and grid-like patterns - https://osu.ppy.sh/ss/6622840 - like this simple overlap constellation group.
- That's all. Good luck.
LGV894
omfg I love the Descent update

still waiting for custom combo colours

Try to use dark blue and dark grey for the first part, lighter cyanish-blue and blue for kiai, then idk what you should use at the end.
Topic Starter
Kujinn

LGV894 wrote:

omfg I love the Descent update

still waiting for custom combo colours

Try to use dark blue and dark grey for the first part, lighter cyanish-blue and blue for kiai, then idk what you should use at the end.
OMG thanks!!

I took into consideration what you said about the jumps so I made a few changes. But I've yet to update the combo colors and apply mods to other diffs. (I'll edit this post in the morning with the replies)
beaw
[General]

Your NC's are a bit inconsistent ;w; Also check AIMod for all difficulties because there's a spacing issue in the Normal.

[Easy]
00:08:341 - NC this and not 00:07:651 (1) -.
00:13:168 (1,2) - Same thing here and everywhere else. Put the NC on the beginning of the 4-measure phrase.
00:26:272 (3,1) - Uh.. blanket this better by loosening the curve.
00:45:582 (1) - Why is this NC?
00:56:617 - In my opinion, I think this spinner is a bit too short for an Easy ;w;.
01:18:686 (1) - This isn't acceptable for an Easy diff. There's not enough time for the player to recover.

[Hard]
00:16:617 (1,2) - Bring 2 down to have 1 blanket it better.
00:38:341 (3,1) - Fix this blanket.

[Insane]
00:34:548 (1) - Loosen this curve to blanket 2 better.

;w; posting bc school
Topic Starter
Kujinn

Stingy wrote:

[General]

Your NC's are a bit inconsistent ;w; Also check AIMod for all difficulties because there's a spacing issue in the Normal.

[Easy]
00:08:341 - NC this and not 00:07:651 (1) -.
00:13:168 (1,2) - Same thing here and everywhere else. Put the NC on the beginning of the 4-measure phrase.
00:26:272 (3,1) - Uh.. blanket this better by loosening the curve.
00:45:582 (1) - Why is this NC?
00:56:617 - In my opinion, I think this spinner is a bit too short for an Easy ;w;. Extending it will also be a problem because there needs to be more than a 1/1 spacing before the spinner. Might get rid of it all together
01:18:686 (1) - This isn't acceptable for an Easy diff. There's not enough time for the player to recover. Removed

[Hard]
00:16:617 (1,2) - Bring 2 down to have 1 blanket it better.
00:38:341 (3,1) - Fix this blanket.

[Insane]
00:34:548 (1) - Loosen this curve to blanket 2 better.

;w; posting bc school

LGV894 wrote:

QUICK CHECK FROM my queue

General:
- Combo colours, where?

Hard
- Plays fun!
- 00:47:824 (2,3,4,5) - 00:50:582 (2,3,4,1) - Could you please polish these more? Make their angles consistent and make a circle-like pattern. It'd look and feel awesome that way! Dunno what more I can do other than move them slightly.
- 00:56:617 (1,2) - https://osu.ppy.sh/ss/6622707 I personally thing you could do it this way better.
- 01:03:168 (2,3,1) - Lower Distance Snap (DS) to 0.6 or smth. It's much better that way for any diff.
- 01:08:686 (1,1) - Feels a bit too unemphasized for such a strong beat... I could use a bit more DS or SV, idk. Increased DS
- 01:19:892 (3,1) - Too close.
- 01:46:272 (1,5) - Ugly overlap.

Haven't fully applied all Insane and Descent Mods so I'll post reply once I do. Thanks!!
PyroBear
Feint songs are so good <3
[Easy]
  1. 01:52:824 NC. As Stingy said the NC's are a bit inconsistent, there's a NC on the last combo on this note on every diff but Easy and Insane, might want to check it.
[Normal]
  1. The climb from Easy to Normal seems a bit too steep but that might be just me :?
[Hard]
  1. Nothing I can notice
[Insane]
  1. 01:06:272 The spinner makes it anticlimactic(?) something like this will build the hype and give enough relax time.
  2. 01:52:996 Same point on Easy, NC here to make it consistent with other diffs
Can't mod Descent since I can't pass it :o .
niyuji
Hi. o/ :) From m4m. I hope my mod will help you.
My map: Camellia - Dans la mer de son
Descent
00:06:099 (2) - i would move to 128 214 for better blanket
00:11:099 (1,2) - fix blanket
00:15:582 (1) - maybe stack with 00:14:375 (2) - end
00:17:134 (2) - then stack with 00:15:582 (1) - start
00:16:617 (1) - then fix blanket like https://osu.ppy.sh/ss/6718719
00:18:341 (1,1) - check stacking
00:25:582 (2) - stack with 00:24:548 (6) - end
00:28:858 (5) - check stack with 00:28:341 (2) -
00:26:272 (1,2) - consider using same spacing in other parts like: 00:29:030 (1,2) - 00:31:789 (1,2) - ,etc.
00:40:582 (2,3,4,6) - make spacing equal like
00:41:444 (1,3) - blanket
00:44:203 (1,2) - ^
00:44:892 (1) - remove nc
01:05:927 (7) - stack with 01:06:703 (6) -
01:07:996 (5) - not sure if this fits
01:10:755 (2) - stack with 01:09:720 (4) -
01:13:168 (1) - move down right a little like https://osu.ppy.sh/ss/6720329
01:19:030 (2) - move to 389 60 for equal spacing between sliders
01:19:892 (2) - stack with 01:19:030 (2) - end
01:31:099 (1,2,3,4,5,6,7,8) - better make here a perfect star shape
Insane
00:04:548 (2,3) - blanket
00:12:134 (5,6) - ^
00:22:134 (3,4) - ^
00:22:651 (4,5) - ^
00:27:306 (7,8) - i would move to the right to create straight line like https://osu.ppy.sh/ss/6720443
00:38:341 (5,1) - blanket
00:44:892 (2,5) - stack (optional) https://osu.ppy.sh/ss/6720462
00:46:272 (3,4) - move to 231 297 like https://osu.ppy.sh/ss/6720489
00:48:341 (1,2) - blanket?
00:54:203 (2,3) - ^
00:54:548 (3,4) - ^
00:57:651 (4,1) - ^
01:03:513 (4) - nc?
01:42:479 (3) - stack with 01:43:168 (6) - end
01:46:617 (2) - stack with 01:45:927 (6) -
01:47:306 (7) - stack with 01:45:927 (6) - end
01:49:892 (6) - stack with 01:49:030 (1) -

Good luck :)
Topic Starter
Kujinn

PyroBear wrote:

Feint songs are so good <3
[Easy]
  1. 01:52:824 NC. As Stingy said the NC's are a bit inconsistent, there's a NC on the last combo on this note on every diff but Easy and Insane, might want to check it. Fixed

[Normal]
  1. The climb from Easy to Normal seems a bit too steep but that might be just me :? I think it's fine, 1.4 to 2.1 isn't that bad.
[Hard]
  1. Nothing I can notice

[Insane]
  1. 01:06:272 The spinner makes it anticlimactic(?) something like this will build the hype and give enough relax time. Remapped this section to make jumps and Repeat sliders. Should be fine now.
  2. 01:52:996 Same point on Easy, NC here to make it consistent with other diffs
Can't mod Descent since I can't pass it :o .
Insane was remapped mostly so I can't apply of those mods.
Only going to apply what hasn't been remapped in Descent

_Kise wrote:

Hi. o/ :) From m4m. I hope my mod will help you.
My map: Camellia - Dans la mer de son
Descent
00:06:099 (2) - i would move to 128 214 for better blanket
00:11:099 (1,2) - fix blanket
00:15:582 (1) - maybe stack with 00:14:375 (2) - end
00:17:134 (2) - then stack with 00:15:582 (1) - start
00:16:617 (1) - then fix blanket like https://osu.ppy.sh/ss/6718719
00:18:341 (1,1) - check stacking
00:25:582 (2) - stack with 00:24:548 (6) - end
00:28:858 (5) - check stack with 00:28:341 (2) -
00:26:272 (1,2) - consider using same spacing in other parts like: 00:29:030 (1,2) - 00:31:789 (1,2) - ,etc.
00:40:582 (2,3,4,6) - make spacing equal like
00:41:444 (1,3) - blanket
00:44:203 (1,2) - ^
00:44:892 (1) - remove nc
01:05:927 (7) - stack with 01:06:703 (6) - done
01:07:996 (5) - not sure if this fits Why not? If you listen to the music. You can hear is speed up for a short time. Which is why I placed that 1/8 repeat slider there. /color]
01:10:755 (2) - stack with 01:09:720 (4) -
01:13:168 (1) - move down right a little like https://osu.ppy.sh/ss/6720329 Yup
01:19:030 (2) - move to 389 60 for equal spacing between sliders Yup
01:19:892 (2) - stack with 01:19:030 (2) - end
01:31:099 (1,2,3,4,5,6,7,8) - better make here a perfect star shape Oh, wasn't meant to look like a star. Might remap that.

Good luck :)
Thanks for mods! Sorry for late reply.
GenDoNL
M4Mish I guess? :')

[General]
  1. Unused hitsounds:
    soft-hitclap2.wav
  2. Almost every difficulty has a green line at the start with different volume values than the red line!
[Insane]
  1. 00:02:824 (1,2) - Could create a better blanket.
  2. 00:06:617 (5) - Feels a bit random, maybe blanket 6 into 5 to make it a bit less random?
  3. 00:13:168 (6) - Blanket is off.
  4. 00:39:892 (5,1) - Not sure about this sudden increase in spacing.
  5. 00:47:824 (2) - Fix this blanket, the 00:46:617 (5) before is fine, could just stack it on top of it?
  6. 01:32:479 (1) - Really not a big fan of this overlap. Consider lowering it a bit so it doesn't overlap.
  7. 01:37:134 (3) - Should probably replace this slider with 2 circles instead. Feels a bit awkward to play right now since there is no strong sound at the start of the slider.
  8. 01:46:789 (3,4,5) - Blanket is off with stacking enabled.
  9. 01:52:306 (3,4,5) - ^
[Descent]
  1. 00:05:582 (1,2) - Same sound, completely different slider. I'd advice to make them more similar.
  2. 00:36:617 (2,5) - Don't like this almost overlap.
  3. 00:49:030 (3) - Impossible to see that this is a 1/4 jump. Especially since the 4 right after has almost the same spacing!
  4. 00:54:548 (3) - If you decide to keep the 1/4 like this, you should probably still lower this one to around x:20, y:80. Would look a bit cleaner.
  5. 00:55:237 (1,2) - Could blanket these better.
  6. 01:00:065 (1,2,3) - Looks a bit messy, consider a triangle with equal DS instead.
  7. 01:03:858 (3,4,5,6) - Awkward flow, especially since 5-6 has a much lower DS. I'd suggest putting 5 a bit more to the bottom left.
  8. 01:20:927 (6,7) - Straighten those up a bit, 7 is a bit too far to the right.
  9. 01:34:892 (7,8,1) - 8-1 has some really akward aim, I'd consider putting 8 a little bit more to the bottom left to reduce the DS between 8 and 1 and increase the DS between 7 and 8.
  10. 01:36:272 (7,1,2) - I don't really like the flow you're creating here. It's pretty akward to aim 1, and then you have to speed up to hit 2 again. I think it's best to increase the DS between 7 and 1 and decrease the DS between 1 and 2.
  11. 01:51:099 (5,6,7,8,1,2,3,4,5,6,7,8,1) - I like the flow in this end jump, but imo it's way more difficult than anything else in your map while the music stays the same. I'd consider reducing this or increasing the DS in the rest of your map.
Lots of suggestion you might not agree with, so feel free to deny anything.

GL with ranking, love this song.
Topic Starter
Kujinn
No comment means applied ~

GenDoNL wrote:

M4Mish I guess? :')

[General]
  1. Unused hitsounds:
    soft-hitclap2.wav Will get rid of it
  2. Almost every difficulty has a green line at the start with different volume values than the red line! What's the problem? Once a note has been hit slider velocity, volume, hitsound, it's all on that green line.
[Insane]
  1. 00:02:824 (1,2) - Could create a better blanket.
  2. 00:06:617 (5) - Feels a bit random, maybe blanket 6 into 5 to make it a bit less random? Remapped, that part was terrible.
  3. 00:13:168 (6) - Blanket is off.
  4. 00:39:892 (5,1) - Not sure about this sudden increase in spacing. Fits with change in music so why not?
  5. 00:47:824 (2) - Fix this blanket, the 00:46:617 (5) before is fine, could just stack it on top of it?
  6. 01:32:479 (1) - Really not a big fan of this overlap. Consider lowering it a bit so it doesn't overlap.
  7. 01:37:134 (3) - Should probably replace this slider with 2 circles instead. Feels a bit awkward to play right now since there is no strong sound at the start of the slider. Don't get what you mean but 01:50:927 (3) - is exactly the same. If there are more mods with about this I'll make the change.
  8. 01:46:789 (3,4,5) - Blanket is off with stacking enabled.
  9. 01:52:306 (3,4,5) - ^
[Descent]
  1. 00:05:582 (1,2) - Same sound, completely different slider. I'd advice to make them more similar. I don't really find this an issue at all.
  2. 00:36:617 (2,5) - Don't like this almost overlap.
  3. 00:49:030 (3) - Impossible to see that this is a 1/4 jump. Especially since the 4 right after has almost the same spacing! 4 or 3 because distance between 3 and 4 is larger than 1 and 2's 1/4 jump.
  4. 00:54:548 (3) - If you decide to keep the 1/4 like this, you should probably still lower this one to around x:20, y:80. Would look a bit cleaner.
  5. 00:55:237 (1,2) - Could blanket these better.
  6. 01:00:065 (1,2,3) - Looks a bit messy, consider a triangle with equal DS instead.
  7. 01:03:858 (3,4,5,6) - Awkward flow, especially since 5-6 has a much lower DS. I'd suggest putting 5 a bit more to the bottom left.
  8. 01:20:927 (6,7) - Straighten those up a bit, 7 is a bit too far to the right.
  9. 01:34:892 (7,8,1) - 8-1 has some really akward aim, I'd consider putting 8 a little bit more to the bottom left to reduce the DS between 8 and 1 and increase the DS between 7 and 8.
  10. 01:36:272 (7,1,2) - I don't really like the flow you're creating here. It's pretty akward to aim 1, and then you have to speed up to hit 2 again. I think it's best to increase the DS between 7 and 1 and decrease the DS between 1 and 2.
  11. 01:51:099 (5,6,7,8,1,2,3,4,5,6,7,8,1) - I like the flow in this end jump, but imo it's way more difficult than anything else in your map while the music stays the same. I'd consider reducing this or increasing the DS in the rest of your map. I dunno, I'll try to reduce ds but I don't want star rating to reduce to an Insane. I'll see what I can do.
Lots of suggestion you might not agree with, so feel free to deny anything.

GL with ranking, love this song.
Thanks for the mod!!!
[ Lilu ]
Hey! It's me from my queue :P

Ill mod 3 difficulties (should equal the drain time of my map.)


It's a Box
Descent

00:43:341 (2,3,4,5,6) - this jump section has a bunch of messy looking triangle in it, maybe just adjust the angles so they all look neater. https://puu.sh/t5ow0/3f59bb5b52.jpg

01:07:996 (5,1) - align the 1 so its perpendicular to the slider (did i use that word correctly??)

01:10:410 (1,2) - this doesnt flow all that well. maybe just flip it vertically.

01:50:755 (3,4,5,6) - that way you force the player to change their motion from clockwise to anticlockwise in this back and forth jump seems a bit counter-intuitive to me, wouldnt it be better to just continue the counter clockwise motion you create from 01:50:410 (1,2,3) - these three notes?


Insane

00:20:410 (5,1) - align these notes so they are perpendicular (i use this word a lot but dont really know exactly what it means.)

00:46:099 (2,3,4,5) - the way which these 3 jumps vary in distance spacing though not emphasising anything is a bit confusing. maybe just rework the jumps a bit. https://puu.sh/t5pmW/a0ab058247.jpg


Hard

00:30:065 (3) - bit too curved imo

01:17:824 (2) - face this towards the previous or next note?

01:23:341 (2) - same here

01:27:479 (3) - and here, this is becoming a trend...

01:38:686 (5,1) - overlap, is it intentional?


(modding more since i feel like the 3 prior difficulties mods' are lacking, and my map is a pile of shit)
Normal

00:13:858 (1,2) - im using that word again. but make these perpendicular?


Easy

nevermind, it was fine :P


Ahh, nice mapset!
Sorry my mod was pretty short and bad, everything seems pretty in check and ready to go!
Good luck with rank :D
aetwuns
Hi from modreqs

Insane

00:35:927 to 00:46:961 - Big difficulty spike here, honestly feels a little forced, i would tone these jumps way down, especially since you're using hp7

01:03:341 (2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Same as above

01:03:341 (2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i would space these a little further apart

01:18:686 (1,2,3) - Hitsounds sound a too quiet here

Overall i feel like the hp is too unforgiving given the difficulty spikes with the jumps, i would either turn the jumps down, turn the hp down, or a combination of both

Descent

No complaints here aside from the same quiet hitsounding on the sliders at 01:18:686 (1,2,3)

Good luck with ranking :)
_Yiiiii
Hi, NM from my queue


Descent

00:28:341 (2,3) - Make a bigger distance, you always have a big distance for this music sound like this 00:25:582 (2,3) - and small distance for the next two sliders like this 00:26:961 (3,4) -

00:35:927 (1,2) - 00:38:686 (1,2) - The circle (2) should be emphasised as same as the others after it, so make the distance bigger. You can choose to NC the circles, that will be ok too.

00:48:686 (2,3) - Ctrl+G the slider and move the circle to some where else near the sliderendcircle, two sliders have 1/4 beat time space and face to each other actually won't emphasise the beat at the second slider head and will form a awful sense. If you want to apply this advice, please do the same to the same patterns later.

00:49:375 (5,1) - Need bigger distance.

01:04:030 (4,5,6) - A strange wide angle jump comes out unreasonably, fix it.

01:09:030 (1) - There is a quite strong beat at the end of the slider, to emphasise it, shorten the slider and place a circle at 01:09:375 , it is weird now.

01:09:634 (3) - Since this circle follows a strong beat, move it a bit away from the slider head, or it makes no sense.

01:09:720 (5,6,7,1) - They should have the same DS, since the sound of drum changed a lot, these two objects should be emphasised.

Don't want to say more about kiai section and the later section, just pay more attention to the various drum sound and improve DS


Insane

00:11:617 (4,5) - The head of (4) is too close to the body of (5), move them apart.

00:15:927 (2,3) - Ctrl+G? I personally think it will be better if you do so.

00:35:582 (3) - Ctrl+G, you started using big distance since these two 00:29:720 (2,3) -

00:35:927 (1,2) - Same thing as the highest diff.

00:51:099 (1,2) - Why spaced?

Same thing to kiai section and the later one as the highest diff, Insane don't need much reading challenge so just make it simple and don't do some thing like <01:09:634 (3) - Since this circle follows a strong beat, move it a bit away from the slider head, or it makes no sense.>

Fix the blankets 00:06:617 (5,6) - 00:12:134 (5,6) - 00:14:375 (2,3) - 00:17:134 (5,6) -

Good luck~
My Angel RangE
Hello~ M4M

All DiF same, 'Enble countdown' cheek remove,
used storyboard?
preview time insnap

[Easy]


00:05:582 (3,4) - DS error
00:27:651 (1,2) - ^ too
00:35:927 (1) - basket


[Normal]


00:27:651 (1) - Basket
00:38:686 (1) - ^?
00:38:686 (1,2) - DS error
01:06:272 (1) - this end 01:08:686 (1) Close to this head
01:29:720 (1) - Basket?

good luck~
Topic Starter
Kujinn
No Reply means Applied :3

[ Lilu ] wrote:

Hey! It's me from my queue :P

Ill mod 3 difficulties (should equal the drain time of my map.)


It's a Box
Descent

00:43:341 (2,3,4,5,6) - this jump section has a bunch of messy looking triangle in it, maybe just adjust the angles so they all look neater. https://puu.sh/t5ow0/3f59bb5b52.jpg

01:07:996 (5,1) - align the 1 so its perpendicular to the slider (did i use that word correctly??)

01:10:410 (1,2) - this doesnt flow all that well. maybe just flip it vertically. I think it's fine the way it is but I'll try anyway.

01:50:755 (3,4,5,6) - that way you force the player to change their motion from clockwise to anticlockwise in this back and forth jump seems a bit counter-intuitive to me, wouldnt it be better to just continue the counter clockwise motion you create from 01:50:410 (1,2,3) - these three notes? Maybe I could stack 01:50:927 (4,6) - Cause I thought a back and forth jump would be a good indicator of changing in rotation. Maybe its just me.


Insane

00:20:410 (5,1) - align these notes so they are perpendicular (i use this word a lot but dont really know exactly what it means.)

00:46:099 (2,3,4,5) - the way which these 3 jumps vary in distance spacing though not emphasising anything is a bit confusing. maybe just rework the jumps a bit. https://puu.sh/t5pmW/a0ab058247.jpg I dunno if this will work, 00:46:961 (1) - doesn't have much emphasis this way. But the jumps are better so I'll keep it.

Hard

00:30:065 (3) - bit too curved imo

01:17:824 (2) - face this towards the previous or next note?

01:23:341 (2) - same here

01:27:479 (3) - and here, this is becoming a trend...

01:38:686 (5,1) - overlap, is it intentional?


(modding more since i feel like the 3 prior difficulties mods' are lacking, and my map is a pile of shit)
Normal

00:13:858 (1,2) - im using that word again. but make these perpendicular?


Easy

nevermind, it was fine :P


Ahh, nice mapset!
Sorry my mod was pretty short and bad, everything seems pretty in check and ready to go!
Good luck with rank :D

Smolboi wrote:

Hi from modreqs

Insane

00:35:927 to 00:46:961 - Big difficulty spike here, honestly feels a little forced, i would tone these jumps way down, especially since you're using hp7

01:03:341 (2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Same as above

01:03:341 (2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i would space these a little further apart

01:18:686 (1,2,3) - Hitsounds sound a too quiet here I'll increase the sound slightly but I think it's quite alright.

Overall i feel like the hp is too unforgiving given the difficulty spikes with the jumps, i would either turn the jumps down, turn the hp down, or a combination of both Decreased to 6

Descent

No complaints here aside from the same quiet hitsounding on the sliders at 01:18:686 (1,2,3)

Good luck with ranking :)

_Yiiiii wrote:

Hi, NM from my queue


Descent

00:28:341 (2,3) - Make a bigger distance, you always have a big distance for this music sound like this 00:25:582 (2,3) - and small distance for the next two sliders like this 00:26:961 (3,4) -

00:35:927 (1,2) - 00:38:686 (1,2) - The circle (2) should be emphasised as same as the others after it, so make the distance bigger. You can choose to NC the circles, that will be ok too.

00:48:686 (2,3) - Ctrl+G the slider and move the circle to some where else near the sliderendcircle, two sliders have 1/4 beat time space and face to each other actually won't emphasise the beat at the second slider head and will form a awful sense. If you want to apply this advice, please do the same to the same patterns later. Section remapped I understand what you meant but if I applied these changes to the way it was, it would be really off, so I decided to remap it to a way that works.

00:49:375 (5,1) - Need bigger distance.

01:04:030 (4,5,6) - A strange wide angle jump comes out unreasonably, fix it. Don't think there is anything wrong with this jump tbh

01:09:030 (1) - There is a quite strong beat at the end of the slider, to emphasise it, shorten the slider and place a circle at 01:09:375 , it is weird now.

01:09:634 (3) - Since this circle follows a strong beat, move it a bit away from the slider head, or it makes no sense. what you said didn't make sense, this note is stacked within a triple, I don't see why it would have emphasis.

01:09:720 (5,6,7,1) - They should have the same DS, since the sound of drum changed a lot, these two objects should be emphasised. Nah, I think its fine the way it is, and 01:11:789 (1) - was placed further for more emphasis.

Don't want to say more about kiai section and the later section, just pay more attention to the various drum sound and improve DS


Insane

00:11:617 (4,5) - The head of (4) is too close to the body of (5), move them apart.

00:15:927 (2,3) - Ctrl+G? I personally think it will be better if you do so.

00:35:582 (3) - Ctrl+G, you started using big distance since these two 00:29:720 (2,3) -

00:35:927 (1,2) - Same thing as the highest diff.

00:51:099 (1,2) - Why spaced? what do you mean, why spaced?

Same thing to kiai section and the later one as the highest diff, Insane don't need much reading challenge so just make it simple and don't do some thing like <01:09:634 (3) - Since this circle follows a strong beat, move it a bit away from the slider head, or it makes no sense.> Similar to what I said earlier

Fix the blankets 00:06:617 (5,6) - 00:12:134 (5,6) - 00:14:375 (2,3) - 00:17:134 (5,6) -

Good luck~

My Angel RangE wrote:

Hello~ M4M

All DiF same, 'Enble countdown' cheek remove,
used storyboard?
preview time insnap

[Easy]


00:05:582 (3,4) - DS error
00:27:651 (1,2) - ^ too
00:35:927 (1) - basket What's a basket?


[Normal]


00:27:651 (1) - Basket Again, What's a basket?
00:38:686 (1) - ^?
00:38:686 (1,2) - DS error
01:06:272 (1) - this end 01:08:686 (1) Close to this head It's meant to be close to the end
01:29:720 (1) - Basket? -__-

good luck~
Thanks for mods lads! I'm return m4m asap
Arusamour
Descent (5.26 stars, 462 notes)

  1. 00:39:375 (1,2,3,4) - combo (1) space further x:250 y:304 (around 2.00x ds). but that alone doesn't feel 100% cool with me so i rotated the whole pattern -12° so (4) could jump to 00:40:065 (1) on consistent spacing. should look like this
  2. 00:46:961 (1) - slider coudl use more emphasis in shape. like this?
  3. 00:49:720 (1,1,1) - all of these slider should either be the same or follow a pattern of getting more rigid and rigid.
  4. 01:29:720 (1,3) - (1) preferabley move red sider anchor closer to the head and stack this on the slider end of 01:30:755 (4). move note to blanket (1)

    doesn't affect the gameplay, it's just to clean things upp to look nicer.

    this difficulty is fantastic!
Insane (4.43 stars, 372 notes)

  1. 00:13:858 (1,2,3) - i would just blanket eachother like so
  2. 00:57:306 (3) - use same raw spacing as 00:56:961 (2)
  3. 01:03:858 (5,6,7,8,1,2,3,4,5,6,7,8) - you can either have all circles or sliders (which i prefer) in between. 01:03:858 (5) this note here doesn't suite this drum at all but instead 2 circles would. 01:04:548 (9) if you are leaving this a a slider, then add a slider 01:05:927 (7) or else there is not point in (9).
Ryuusei Aika
from queue

General
Countdown and widescreen support

Easy
00:29:030 (3,2) - here is a tiny overlap, looks not quite well. how about move 00:29:030 (3) - a little bit up?
01:18:686 - 01:19:720 - i think here deserves a 3/1 slider(or 1/1 reverse) and a note
01:24:203 (3) - how about make it symmetry? in fact this advice is for many of your v shape sliders lol
01:42:134 (1,2) - how about a blanket?

Hard
01:41:444 (5,1) - the tiny overlap

Insane
00:49:030 (3,1) - how about stack them?
01:52:996 (8) - as you have done in the other diff, it would be better if here is a nc

Descent
01:09:030 (3) - nc
01:34:892 (7,8,1) - flow here is quite weird, maybe you need to put 01:35:237 (1) - upper then 01:34:203 (3,5) - (something like the pic below)

01:49:030 (1) - how about stack with something around it

gl for rank
Topic Starter
Kujinn
- no comment means applied
-I'll only apply mods to Descent, I'm remapping the rest of the set.

Arusamour wrote:

[notice] Descent (5.26 stars, 462 notes)

[list]
[*]00:39:375 (1,2,3,4) - combo (1) space further x:250 y:304 (around 2.00x ds). but that alone doesn't feel 100% cool with me so i rotated the whole pattern -12° so (4) could jump to 00:40:065 (1) on consistent spacing. should look like this
[*]00:46:961 (1) - slider coudl use more emphasis in shape. like this?
[*]00:49:720 (1,1,1) - all of these slider should either be the same or follow a pattern of getting more rigid and rigid.
[*]01:29:720 (1,3) - (1) preferabley move red sider anchor closer to the head and stack this on the slider end of 01:30:755 (4). move note to blanket (1)

doesn't affect the gameplay, it's just to clean things upp to look nicer.

this difficulty is fantastic!

Applied all and Thanks :D

Neanmoins wrote:

from queue

General
Countdown and widescreen support Aye ~

Descent
01:09:030 (3) - nc
01:34:892 (7,8,1) - flow here is quite weird, maybe you need to put 01:35:237 (1) - upper then 01:34:203 (3,5) - (something like the pic below)
I like the way it is, having it this way would also break flow cause 01:35:065 (8,1) - would be too linear.
01:49:030 (1) - how about stack with something around it

gl for rank
Thanks for mods !
_sponez
Hello! I am from mod queue.

[Normal]
It's very good. I couldn't find anything.

[Advanced]
Maybe better if this slider 00:10:065 (2) will look at this circle 00:10:755 (3)? Like this 00:15:237 (2,3).
00:42:134 (2,1) - The distance between them is slightly smaller than that between the other elements.

[Hard]
00:04:203 (3,4) - As well as the first in advanxed.
The end of this slider 00:31:444 (3) and the start of this 00:32:479 (2) isn't aligned.

[Insane]
00:40:065 (1,2) - Not aligned.
01:10:410 (1,2) - As well as the first in advanxed.
01:14:203 (7,1) - I think it is better the end of the slider to align with the circle.

[Descent]
I couldn't find anything.

Really high-quality map. I hope you rank it. Good luck!
Topic Starter
Kujinn

Dron4ik_G wrote:

Hello! I am from mod queue.

[Normal]
It's very good. I couldn't find anything.

[Advanced]
Maybe better if this slider 00:10:065 (2) will look at this circle 00:10:755 (3)? Like this 00:15:237 (2,3). I don't agree, linear notes are kind of boring, and wouldn't flow nicely with 00:11:099 (1) -
00:42:134 (2,1) - The distance between them is slightly smaller than that between the other elements. I don't see why that matters, since those notes don't follow each other at all 00:42:134 (2,3) -

[Hard]
00:04:203 (3,4) - As well as the first in advanxed. Disagree
The end of this slider 00:31:444 (3) and the start of this 00:32:479 (2) isn't aligned.

[Insane]
00:40:065 (1,2) - Not aligned.
01:10:410 (1,2) - As well as the first in advanxed. Disagree
01:14:203 (7,1) - I think it is better the end of the slider to align with the circle.

[Descent]
I couldn't find anything.

Really high-quality map. I hope you rank it. Good luck!
Thanks! Changed last diff name to Falling. (Descent doesn't make sense).
Vovan
M4M from my queue

[
Normal
]

  1. 00:15:237 (2,3) - Maybe you could do something better with this flow (Blanket ?)
  2. 00:15:927 (3,1) - Fix blanket
  3. 00:20:755 (2,2) - Stacking these two notes will make look them better, and if you disagree with this, at least avoid this overlap → 00:21:444 (3,2) -
  4. 00:29:548 (3,1) - Blanket problem or weird flow ? I don't know.
  5. 00:29:548 (3,2) - Stack these notes
  6. 00:38:686 (1,2) - Same : Blanket problem or weird flow ?
  7. 00:49:720 (2,3,4) - Add NCs ?
  8. 01:20:065 (1,2) - Fix blanket
  9. 01:37:651 (3,1) - Overlap : To give it a greater look, make it a bit bigger or if it was not ntentional, just avoid it.
  10. 01:42:134 (1,2) - This blanket is a bit off, help yourself with the hitcircle of (2) to fix it.
[
Advanced
]

  1. 00:02:824 (1,2) - Blanket
  2. 00:24:203 (3,2) - This overlap... meh. ;w;
  3. 00:26:272 (1,2) - These notes could be improved, there isn't the same distance enter the 2 blankets make it a bit weird.
  4. 00:30:410 (1,2) -
  5. 00:42:134 (2,3,2) - The overlap enter (2) and (3) don't disturb me but the one enter (2) and (2) ... :c
  6. 01:09:030 (1,2) - Aaaaa what is this blanket ._.
  7. 01:17:824 (2,3) - Blanket
[
Hard
]

  1. 00:09:720 (3,1,3) - (Almost) Touching
  2. 00:27:651 (1,2) - Blanket
  3. 00:38:686 (1,2) -
  4. 00:39:720 (3,2,3) - Looks really weird. Why not stack them ? :v
  5. 00:43:858 (4,2) - Stack ?
  6. 01:07:651 (1) - In my opinion, this could really disappoint the player. If that was me, I would cut this into 3 parts.
  7. 01:13:686 (3,4,5,2,3,4) - Looks really weird.
  8. 01:48:686 (5,2) - Almost touching.
Feint4Ever
Aeril
You asked for an M4M in PM so her u go
General
  1. Either rename the Advanced to Medium or Hard to Hyper because of t/178700 It's really up to you but it's an okay guide to difficulty naming.
  2. Also found it kinda odd that you reduced the cs in Descent from Insane. Nothing bad just odd.
  3. You also need to remove the countdown in all difficulties.
Hitsounding
  1. 00:49:720 - 00:52:479 - 00:55:237 - In my opinion these sounds should have a stronger hit than just a hit soft
Normal
  1. You could probably go around and fix almost all of the blankets to make the map look alot neater.
  2. 00:13:168 (5,6,1) - I suggest changing all the 2 hit circles like these into a slider to provide more contrast with rhythm density between this and the kiai.
  3. 00:46:961 (1,2,3,4) - You could make a neat 4 sides pattern with a 1/1 slider on each side of the playing field instead random like this.
  4. 01:18:686 (2) - More than 1 repeat my be a bit confusing for new players. Up to you but I would just change it into 1 repeat and 1 hit circle.
  5. 01:29:720 (2) - ^
  6. 01:31:099 - Is there a reason you doubled NC frequency in this section of the map?
  7. 01:37:651 (3,1) - Pretty ugly overlap here. Maybe move it off.
Advanced
  1. 00:12:479 (2,3,1) - Bad flow. The change from flowing in one direction to a sudden need to go back is not appropriate here.
  2. 00:15:237 (2,3) - This is odd, would be better as a hit circle then slider with reverse as then they all cover the same notes.
  3. 00:18:686 (3) - In your normal this was 2 hit circles instead of slider. As a slider, the slider end removes emphasis that would be better placed as 2 hit circles.
  4. 00:20:755 (2,3,4) - Pattern should be slider then hit circles because hit circles give more emphasis than a slider end.
  5. 00:24:203 (3) - Same as before, 2 hit circles instead of slider.
  6. 00:43:858 (3) - This would do better as 2 hit circles instead of 00:41:099 (3,4) - because of the change in notes.
  7. 01:32:996 (2,3,4) - Find it odd you include triples like these after the hype section of the map. Any reason why?
  8. 01:31:789 (3,4,5) - In my opinion, these would do better as a 1/2 slider then 2 hit circles because the 2 hit circles give better emphasis to the change in pitch. If you decide to change it, it happens multiple times throughout so keep that in mind.
Hard
  1. 00:37:996 (2,3) - Stack these two to emphasize the change in pitch on 00:38:341 (4,5) - these two.
  2. 00:43:513 (2,3,4,5) - ^
  3. 00:47:824 (2,3,4) - Different from rest of the section for no apparent reason. Would do better as a hit circle then a slider like you do later to decrease rhythm density.
  4. 00:57:996 (1,2,3,4,1) - In my opinion, this would do better as 2 sliders covering the first two notes and have three hit circles for the last note because it would match the intensity of the hitsounds.
Insane
  1. 00:02:824 (1) - Find it odd you suddenly decrease rhythm density in a harder difficulty.
  2. 00:07:306 (1,2,3) - You're very inconsistent with mapping these as compared to 00:15:582 (1,2,3) - They don't sound very different but one is very different from the other.
  3. 00:27:306 (4,5) - Change spacing on these two so that you can account for the pitch change?
  4. 00:32:824 (4,5) - ^
  5. 00:37:996 (3,4) - Spacing is bigger on these two with no change while smaller on these two with ascending pitch? It would be better switched around.
  6. 00:39:375 (2,3) - These would do better as hit circles rather than 00:40:582 (2,3,4,5,6) - because the second is on one pitch while the first has a descending pitch.
  7. Same goes for the repeat of this
  8. 01:07:651 (1) - Would do better if you fit it into the green line section right 01:07:996 - here and just added another double repeat slider because it matches the hitsounds better.
Descent
  1. 00:06:961 (1,2,3,4,5,6,7,8) - Any reason for the change from all sliders to all hit circles? Song doesn't seem to have changed at all.
  2. 00:12:479 (1,2,3,4,5,6,7,8) - Like you seem to do it everytime.
  3. 00:17:996 (1,2,3,4,5,6,7,8) - But it still doesn't make sense to me.
  4. 00:27:306 (4) - Change to hit circles because of the changing pitch value?
  5. 00:32:824 (4) - ^
  6. 01:45:927 (7,8,1) - Really sharp angle in contrast to most of your previous jumps. I think it would do better if it was CTRL+G.
TequilaWolf
mod
Descent-

I had to play with +5ms to get a nice hit error

00:57:996 (1,2,1,2) - I really feel this part is undermapped, maybe you can consider a rhythm like this http://puu.sh/ua2Zq/2c10d6f904.jpg
01:00:065 (1,2,3) - feels a little too big
01:00:755 (1,2,1,2) - same as above one would be good, both of them build up nicely into the intense part/streams later
01:04:720 (8,1) - consider making a triple stack just like 01:03:341 (4,5,1) - to match it
01:09:030 (1) - maybe ctrl+g? this one 01:10:410 (1) - is a good direction because both of them are like fresh sounds

don't really have anything to say about the start and end. good luck
#
Topic Starter
Kujinn
Thanks for all the mods. But I've decided to take a break from this mapset. I just feel like there are way too many unrankable elements in each diff. I will come back and remap the set in the near future.
Topic Starter
Kujinn
Not Graveyarded?

Anyway, remapping set, Again. I might just ask for GD's this time.
LGV894
Can I GD? Insane?
Topic Starter
Kujinn

LGV894 wrote:

Can I GD? Insane?
Sure!
LGV894

Kujinn wrote:

LGV894 wrote:

Can I GD? Insane?
Sure!
yay! I'll start mapping later
nextplay
Can I do Normal? (If you find that my Quality is bad then feel free to declined)
Topic Starter
Kujinn

nextplay wrote:

Can I do Normal? (If you find that my Quality is bad then feel free to declined)
Sure! Your maps are decent, any faults can be fixed with mods I guess.
LGV894
Nextplay, I think you should try to get some inspiration on my GD on the intro of the song. It's so suitable for a normal diff.

Also, Kujinn, please check my GD again.

LGV's Gravity
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68704
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 46979
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Fall Away
TitleUnicode:Fall Away
Artist:Feint
ArtistUnicode:Feint
Creator:Kujinn
Version:LGV's Gravity
Source:
Tags:dnb drum n bass cut version
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.8
CircleSize:4
OverallDifficulty:8.4
ApproachRate:8.8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kurohal422.full.1466307.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2824,344.827586206897,4,2,1,100,1,0
2824,-250,4,2,1,100,0,0
24892,-166.666666666667,4,2,1,100,0,0
35927,-125,4,2,1,100,0,0
46961,-100,4,2,1,100,0,0
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63513,-111.111111111111,4,2,1,100,0,0
64203,-100,4,2,1,100,0,0
64892,-90.9090909090909,4,2,1,100,0,0
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68686,-125,4,2,1,100,0,0
69030,-62.5,4,2,1,100,0,1
89720,-125,4,2,1,100,0,0
91099,-71.4285714285714,4,2,1,100,0,0
113168,-300.666666666667,4,2,1,100,0,0


[Colours]
Combo1 : 111,222,255
Combo2 : 178,178,178
Combo3 : 50,90,228
Combo4 : 102,102,102
Combo5 : 20,49,248
Combo6 : 67,68,69

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342,121,4548,2,0,P|336:85|337:49,2,72
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Topic Starter
Kujinn

LGV894 wrote:

Nextplay, I think you should try to get some inspiration on my GD on the intro of the song. It's so suitable for a normal diff.

Also, Kujinn, please check my GD again.

LGV's Gravity
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68704
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 46979
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Fall Away
TitleUnicode:Fall Away
Artist:Feint
ArtistUnicode:Feint
Creator:Kujinn
Version:LGV's Gravity
Source:
Tags:dnb drum n bass cut version
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.8
CircleSize:4
OverallDifficulty:8.4
ApproachRate:8.8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
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looking good! Just wondering, is this intentional? 01:04:203 (1,2) - because after these two are pretty much the same. Other than that all is good.
LGV894
Nice difficulty! I'll mod it and we'll polish it up once I'm done with my difficulty.

inb4 that one was intentional

btw I did something interesting in my diff EDIT: nvm I saw u did it, too



loved that you copied over some concepts from my diff. Definitely helps keep consistency across mapset
Topic Starter
Kujinn

LGV894 wrote:

Nice difficulty! I'll mod it and we'll polish it up once I'm done with my difficulty.

inb4 that one was intentional

btw I did something interesting in my diff EDIT: nvm I saw u did it, too



loved that you copied over some concepts from my diff. Definitely helps keep consistency across mapset
At first I had a 1/8 long ass repeat slider, I like the kickslider concept you used so I applied it in a different way.
LGV894
kk diff done but needs polishing. I'm modding your Extra diff tomorrow.

LGV's Gravity
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68704
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 46979
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Fall Away
TitleUnicode:Fall Away
Artist:Feint
ArtistUnicode:Feint
Creator:Kujinn
Version:LGV's Gravity
Source:
Tags:dnb drum n bass cut version
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.8
CircleSize:4
OverallDifficulty:8.4
ApproachRate:8.8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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[code][/code]
Topic Starter
Kujinn

LGV894 wrote:

kk diff done but needs polishing. I'm modding your Extra diff tomorrow.

LGV's Gravity
osu file format v14

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Title:Fall Away
TitleUnicode:Fall Away
Artist:Feint
ArtistUnicode:Feint
Creator:Kujinn
Version:LGV's Gravity
Source:
Tags:dnb drum n bass cut version
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[code][/code]
Awesome, I'll upload it when I get home ~
Kergio
Hope it's good enough \:D/
Kergio's hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68704
Countdown: 1
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[Editor]
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[Metadata]
Title:Fall Away
TitleUnicode:Fall Away
Artist:Feint
ArtistUnicode:Feint
Creator:Kujinn
Version:Kergio's Hard
Source:
Tags:dnb drum n bass cut version
BeatmapID:0
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Kergio's hard 7/27
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68704
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Fall Away
TitleUnicode:Fall Away
Artist:Feint
ArtistUnicode:Feint
Creator:Kujinn
Version:Kergio's Hard
Source:
Tags:dnb drum n bass cut version
BeatmapID:1264137
BeatmapSetID:517678

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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212,176,104202,2,0,L|176:248,1,70
104,168,104547,2,0,L|135:105,1,70
184,236,104892,6,0,P|256:264|320:240,1,140
396,308,105409,1,0,0:0:0:0:
456,220,105582,2,0,L|452:140,1,70
360,96,105927,2,0,L|363:165,1,70
316,244,106271,5,0,0:0:0:0:
300,348,106444,1,0,0:0:0:0:
216,284,106616,2,0,L|136:280,1,70
112,292,106875,5,0,0:0:0:0:
112,292,106961,1,0,0:0:0:0:
160,196,107133,1,0,0:0:0:0:
56,192,107306,2,0,L|52:104,1,70
128,48,107651,6,0,B|196:80|196:80|276:52,1,140
260,148,108168,1,0,0:0:0:0:
348,188,108340,2,0,P|356:152|348:112,1,70
268,240,108685,2,0,L|192:244,1,70
116,308,109030,6,0,L|112:232,1,70
204,336,109375,2,0,L|273:332,1,70
308,344,109633,1,0,0:0:0:0:
308,344,109720,1,0,0:0:0:0:
412,340,109892,1,0,0:0:0:0:
352,252,110065,2,0,P|332:184|360:112,1,140
324,20,110582,5,0,0:0:0:0:
236,76,110754,2,0,L|152:80,1,70
196,228,111099,2,0,P|204:192|196:152,1,70
96,188,111444,2,0,L|92:268,1,70
168,328,111789,6,0,P|240:352|308:328,1,140
384,268,112306,1,0,0:0:0:0:
384,268,112392,1,0,0:0:0:0:
384,268,112478,2,0,L|392:344,1,70
236,244,112823,1,0,0:0:0:0:
316,176,112996,1,0,0:0:0:0:
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