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Clarity - AngeLMegumin Fortune

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Osuology
HighTec I mean that it's a repeat slider, but you literally can't see the arrow on default skin. Sorry I was unclear on that
Topic Starter
Antares-
okay uploaded, you guys could send me like .osu file or something, copying takes my precious time ;-;
Vivyanne
Antares can u increase SV by 1.5 for that 1/8 repeat? Thanks !
[-obee58-]
WOAH WHAT WHEN DID THIS GET FULL SET?? NOW I HAVE TO FINISH MY MAP
Nuolong
#modreqs

  1. 00:00:630 (1,2,1,2,3,4,5,6,7,8,1,2,1,2,1,2,3,4,5,6,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1) - I think you should decrease the volume on hitsounds with this whole part, I can't hear the music
Dan Dan Calamity

  1. 00:01:830 (4,5,6,7,8,1) - The spacing between these notes is tricky. First 00:01:830 (4,5) - is 1/2 spaced apart. Then 00:02:055 (6,7) - is 1/4 but is spaced further apart. Then between 00:02:280 (8,1) - , there is 1/2 and it's spaced like that. To fix this, I would do something like this (see image)
  2. 00:23:130 (3) - You can try ctrl+h and ctrl+j this to increase the difficulty just a little bit, and to me it has more elegant flow this way (of course, you need to readjust where to place it. // Also 00:24:330 (3) -
  3. 00:26:430 (1) - More exciting to make this a triple

    This was fun to watch~

HighTec's Extra

  1. 00:12:780 (8,9,10) - I would curve this slider upwards and stack it on 00:12:030 (1) - . I think it looks nicer and has way better flow~ Look at picture below.
  2. 00:17:580 (4) - Overmapped note, it should be 00:17:655 - instead and stacked on 00:17:730 (5) - // Also 00:27:105 (3,4) -
  3. 00:22:530 (10) - Make this curve downwards and stack it so the tail of the slider stacks on 00:23:205 (4,5) - . See image
  4. 00:27:630 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,5) - For this whole part maybe you can elaborate your rhythm more to fit the rhythm of the song~

Jako's Extra

  1. 00:36:780 (1,2,3) - For this maybe you can do something like in the image. The only problem I have with it currently is that it doesn't look too nice aesthetically, and I think what I've suggested looks better. Up to you, though~

Hi-Speed Extra

  1. Nothing wrong found here~ besides some recycled parts maybe, but I personally don't have any problems with that.

Extra

  1. 00:01:830 (3) - I think you should place this onto the head of 00:01:980 (4) - , then remove 00:01:980 (4) - and stack two circles on 00:02:130 (5) - instead.

Insane

  1. 00:08:130 (1) - You should make it a repeating reverse slider until 00:08:392 - to go along with the music well.
  2. 00:34:830 (1,2,3) - It would be more preferable to keep the rhythm consistent with what you previously used 00:32:430 (1,2,3,1,2,3) -

Light Insane

  1. 00:08:130 (1) - Same as mentioned in the Insane difficulty. Not really imperative here, though, because it's an easier difficulty and I would say it would be okay to simplify the sounds a bit from here.
  2. 00:31:230 (1,2,3,4) - I don't think it would hurt to incorporate some reverse sliders here.

Hard

  1. 00:12:780 (4) - Adjust this upwards a little bit, so that the guiding arrows line up between 00:12:180 (2,3,4) -
  2. 00:13:980 (3) - Adjust this accordingly if you fixed this ^
  3. 00:30:030 (1) - You can possibly make this a fancier slider, with a red anchor in it on the white tick.

Advanced

  1. 00:27:630 (1) - Just a little tiny bit, move the red anchor a little bit so that it is at the red tick. // Also 00:30:030 (1) - // 00:33:630 (1) -

Normal

  1. Everything looks fine!

Failure's Easy

  1. Everything seems fine! I like the correspondence with your sliders and the music's rhythm like 00:26:430 (1) - and 00:16:830 (1) - ~

Hope this mod helped!
Really well done mapset, good enough for rank already, imo! The harder diffs are absolutely nuts xD
Good Luck!

edited because I wanted to change the difficulty icons xD Made a mistake when labeling insane/light insane
Jakomo73

Nuolong wrote:

#modreqs

  1. 00:00:630 (1,2,1,2,3,4,5,6,7,8,1,2,1,2,1,2,3,4,5,6,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1) - I think you should decrease the volume on hitsounds with this whole part, I can't hear the music Are the hitsounds on my diff included in this? I did my own and don't think they're too overpowering ^^ May just be me though :P
Jako's Extra

  1. 00:36:780 (1,2,3) - For this maybe you can do something like in the image. The only problem I have with it currently is that it doesn't look too nice aesthetically, and I think what I've suggested looks better. Up to you, though~ I agree it definitely needs improvement, but your suggestion goes against the circular pattern by being straight D: I hopefully made it better though!
Thanks for the mod!

Also for some reason the video seems to have messed up again, would u mind pm'ing me in - game about it antares? thanks :)

Update (In .osu format ;) )
https://puu.sh/stLtG/dc496c9aad.zip
Topic Starter
Antares-

Nuolong wrote:

#modreqs

  1. 00:00:630 (1,2,1,2,3,4,5,6,7,8,1,2,1,2,1,2,3,4,5,6,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1) - I think you should decrease the volume on hitsounds with this whole part, I can't hear the music
uhh i find it actually pretty fine, not really eager to change d;

Dan Dan Calamity

  1. 00:01:830 (4,5,6,7,8,1) - The spacing between these notes is tricky. First 00:01:830 (4,5) - is 1/2 spaced apart. Then 00:02:055 (6,7) - is 1/4 but is spaced further apart. Then between 00:02:280 (8,1) - , there is 1/2 and it's spaced like that. To fix this, I would do something like this (see image)
    eh actually if you play 1/4th kickslider as circle (which most of players would do here), that pattern is good spacing-wise and that was my idea for that pattern
  2. 00:23:130 (3) - You can try ctrl+h and ctrl+j this to increase the difficulty just a little bit, and to me it has more elegant flow this way (of course, you need to readjust where to place it. // Also 00:24:330 (3) - cool idea, i will try to play a bit with it and change if i'll make good pattern
  3. 00:26:430 (1) - More exciting to make this a triple would be ok, but i find making pause here with repeat plays better after such strain part

    This was fun to watch~

Hi-Speed Extra

  1. Nothing wrong found here~ besides some recycled parts maybe, but I personally don't have any problems with that. patterns are repeating to make rhythms/reading easier to follow with fast sliders, i think it's not that bad at such short track

Extra

  1. 00:01:830 (3) - I think you should place this onto the head of 00:01:980 (4) - , then remove 00:01:980 (4) - and stack two circles on 00:02:130 (5) - instead. yeah i guess that plays better, fixed, kinda moved 3 around there

Insane

  1. 00:08:130 (1) - You should make it a repeating reverse slider until 00:08:392 - to go along with the music well. this slider repeats in every mod and i think its enough "repeat" that i want to see related to it - more seriously: short kickslider is my idea for that sound and i consider buzz here bad, no change. period.
  2. 00:34:830 (1,2,3) - It would be more preferable to keep the rhythm consistent with what you previously used 00:32:430 (1,2,3,1,2,3) - song changes and gets more intense, i think it's pretty clear

Light Insane

  1. 00:08:130 (1) - Same as mentioned in the Insane difficulty. Not really imperative here, though, because it's an easier difficulty and I would say it would be okay to simplify the sounds a bit from here. same as above
  2. 00:31:230 (1,2,3,4) - I don't think it would hurt to incorporate some reverse sliders here. ive already simplified it from 1/4 here, it's not that hard compared to kiai

Hard

  1. 00:12:780 (4) - Adjust this upwards a little bit, so that the guiding arrows line up between 00:12:180 (2,3,4) - ya fixed that pattern, i don't know why i haven't fixed ds here
  2. 00:13:980 (3) - Adjust this accordingly if you fixed this ^ fixed
  3. 00:30:030 (1) - You can possibly make this a fancier slider, with a red anchor in it on the white tick.i'm terribly bad at sliderarting and it doesn't look thaaat bad so i'll just let it go ;-;

Advanced

  1. 00:27:630 (1) - Just a little tiny bit, move the red anchor a little bit so that it is at the red tick. // Also 00:30:030 (1) - // 00:33:630 (1) - fixed all

Normal

  1. Everything looks fine!

Hope this mod helped!
Really well done mapset, good enough for rank already, imo! The harder diffs are absolutely nuts xD
Good Luck!
thanks for modding!

also jako's diff uploaded, removed finish from first note, because it was too loud for start ;-; (irc me if you're offended)
[-obee58-]
as osz: http://puu.sh/su8fD/acbdecc192.osz
as osu: http://puu.sh/su8fO/7923f162ee.osu

don't actually put this in the set because i'm sure its unrankable xddd
if you could just put in desc or something
you will need to change metadata
Vivyanne
@nuolong
changed first slider but not the second one as that would defeat the other stacking in the patterning that i did over there ):
as for the rhythm:

HighTec wrote:

seems like people don't understand the concept of consistent rythm usage and symplifying xd

Jean-Michel Jr wrote:

Hi, cool map you got there ! I just want to join CrestRising's point on HighTec's Extra :

00:17:580 (4) - I think this circle should be moved to the blue tick right after if you follow the angelic voice, and if it's more based on the instrumental, I think the red and the blue tick should have a circle :) Same thing for 00:27:180 (4) - what im doing here is creating a situation for the player that is similar to all other occations: 2x a double tap. if i were to do it differently this can cause confusion and a terrible playing experience since the player will not be expecting this. so therefore im simplifying the rythm so that it'll still be cool to play, and not because i am sharp on the song. for a similar situation of simplifying rythm pls look at the ending of the map i'll change this if it becomes a problem for ranking

Oh, and why is the part from 00:26:730 to 00:27:630 kiai time, and not the part from 00:17:130 to 00:18:030 ? someone didnt listen to the background noises

Anyway, good luck with the map, and have a good day !
have a good day too!

HighTec wrote:

A r M i N wrote:

Hello from #modreqs :D

[HighTec]
00:27:630 (1) - This sounds better imo http://puu.sh/s46fG/e7fa4cd010.jpg it does, however it does defeat my purpose to have an easier and simplified rythm here
thanks for modding!

https://gabepower.s-ul.eu/pRfYfx0l
lcfc
Mod thing
hightec m4m

General:
make sure to check aimod for countdown and tag conflicts

Failure's Easy:
well i cant mod easy diffs if I don't nazi them so ill just nazi them - if ever seen me memeing about blanket mods... i wasnt memeing :L
00:12:030 (1) - move to x131 y109 for perfect blanket with following slider
00:13:230 (1) - move to x204 y230 for same reason but with the previous slider
00:14:430 (2) - move to like x128 y295 and make the curve perfect I guess
00:16:830 (1) - move to x204 y230 for some nice blanket again lol
00:21:630 (1,2,1) - none of those blankets are act good so I'll just leave them here xd first two sliders gotta be fixed so they blanket with the ds
00:27:630 (1) - move the last gray point of the slider to like x447 y326
00:37:230 (1) - even though totally preference I would suggest an NC

Normal:

more nazi :d
00:06:030 (1,2) - sliderhead of slider 1 doesnt blanket with slider 2 xd i think this can be fixed by changing the actual slider curve
00:08:130 (4) - is there any reason behind this being a 1/2 slider? because i cant hear any sound that represents it taking into consideration you havent mapped it in your last diff
00:31:230 (1,2,3,4) - me thinks this will be confusing for beginner players. try using this rhythm? http://prnt.sc/dhyw6p
00:36:030 (1,2,3,4) - ^^

Advanced:

00:03:930 (2,4) - possibility of being confusing to players normally playing these kinds of diffs. not really seen often and stacks like this tend to be confusing to those players
00:08:430 (1) - perhaps move last gray point to x353 y80 for blankets
00:13:230 (1,2) - p noticeable blanket error x d
00:19:230 (1) - move to x242 y76 to blanket with following slider
00:27:630 (1) - why does it end on 1/8 ee
00:30:030 (1) - ^^
00:34:830 (1) - doesn't represent the main sound going on (the main sound is 3/4 not 1/2)

Hard:

won't nazi mod from this point on
00:00:330 (1) - kinda confusing on its own due to the low sound. perhaps have objects in 00:00:030 - as well?
00:00:780 (2) - doesn't really follow any sound (or atleast the main sound) as it's 3/4 again xd
00:17:580 (4) - there's a sound in the slider (3/4 again omg). a cool way to follow everything without playability problems is to make it a 1/4 reverse slider
00:27:180 (4) - ^^

Light Insane:

00:01:680 (2) - no sound going on here once again (as you've seen so far i really care about the rhythms one follows in their map. it's a rhythm game after all)
00:17:580 (4) - like mentioned in hard it'd be better if it was made a 1/4 reverse slider for the same reasons
00:21:330 (6) - id rather it was 1/2 slider + circle because the white tick at 00:21:630 - should be clicked for emphasis reasons
00:27:180 (4) - reverse slider etc

Insane:
00:04:380 (4) - no sound going on, recommended to make 00:04:230 (3,4) - a slider
nothing really wrong with this diff

Extra:
00:01:680 (2) - no sound going on once again
00:01:980 (4,5,6) - why triplet? i mean yeah there is a there is a tad 1/4 going on but it's generally not followed as much as I've seen of the map and the song itself so it feels kinda random
00:04:380 (4,6) - I understand most of these overmaps are kinda for sr purpose but ill just mention them
00:12:180 (1,1,1) - pitch of the voice gets lower but the sv of the sliders get bigger. that's bad emphasis wise and i would suggest the sv following the pitch. just do it backwards to this and all the following parts you've done the same thing
00:26:955 (2,1) - their spacing can be easily confused as only a 1/4 gap. suggestion to space out the following slider (with its circle before it ofc) more
00:32:130 (1,1) - ik i said i wouldnt nazi mod but this false blanket is easily noticeable :d

Hi-Speed Extra:
nothing really wrong with this diff. really fun to play in fact :>
00:04:380 (4,6) - gonna mention those missing sounds again. as this is a hi-speed extra 00:04:230 (3,4,5,6) - could turn into two fast sliders (each one starting from a 1/1 respectively
00:12:180 (1,1,1) - pitch emphasis stuff again like mentioned above. same goes for the following patterns that are the same with this

Jako's Extra:
00:13:380 (2,3) - i find 1/4 sliders in 3/4 sounds kinda confusing to play. id prefer it if everything was doubles but I guess that's preference
00:27:630 (1,2) - spacing can be easily confused for a 1/2 or even a 1/4 gap. either stack them completely or space them more (same goes for the patterns that follow)

HighTec's Extra:

finally someone who uses slightly curved sliders here yay (i love slightly curved sliders)
00:01:830 (5,6,7) - like mentioned in extra diff http://prnt.sc/dhz4d8
00:02:430 (1,2,3,4,5,1,2,3,4,5) - i have a high belief those are 1/8 and not 1/4. a cool way to do this if you wanna keep this pattern is to add 1/8 sliders that play as 1/4 or else just make them like jako's extra
00:06:030 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - no 1/4 sound going on xd
everything else plays pretty fine so

Dan Dan Calamity:

can't really mod 5* diffs but oh well
00:01:980 (5,6,7,8) - plays p weird. if I were you i'd follow rhythm like prntscr.com/dhz6hv
00:04:380 (4,6) - like mentioned in other diff(s) there's no sound here. there are many ways to cover that spot if you want to such as 1/8 reverse sliders with low volume or just 1/2 sliders
00:31:380 (1,2,1,2,1) - emphasis + sv stuff like mentioned in other diffs

1 out of 2 kudos is yours
Good luck with the mapset and have a good day :>
Jakomo73

LowComboFC wrote:

Jako's Extra:
00:13:380 (2,3) - i find 1/4 sliders in 3/4 sounds kinda confusing to play. id prefer it if everything was doubles but I guess that's preference No change sorry, i like the kickslider thing :s
00:27:630 (1,2) - spacing can be easily confused for a 1/2 or even a 1/4 gap. either stack them completely or space them more (same goes for the patterns that follow) For an extra, this is basically a 1/1 gap, so most players will not need intuitive spacing to differentiate the timeline gap. However NC'd every 2 slider in case players get confused
Thanks for the mod ^^
Also fixed a stacking error, kiai time error, and made stack leniency 3 instead of 2
Update
Vivyanne

LowComboFC wrote:

Mod thing
hightec m4m

HighTec's Extra:

finally someone who uses slightly curved sliders here yay (i love slightly curved sliders) my laziness is finally appreciated
00:01:830 (5,6,7) - like mentioned in extra diff http://prnt.sc/dhz4d8 made it a 5tap now to have more consistent rythm
00:02:430 (1,2,3,4,5,1,2,3,4,5) - i have a high belief those are 1/8 and not 1/4. a cool way to do this if you wanna keep this pattern is to add 1/8 sliders that play as 1/4 or else just make them like jako's extra gonna get some more opinions on dis becus im lazy ass + the whole diff is about simplified rythms so idk
00:06:030 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - no 1/4 sound going on xd there obvis lolz
everything else plays pretty fine so

1 out of 2 kudos is yours
Good luck with the mapset and have a good day :>
thanks, will be getting to ur map asap!
https://gabepower.s-ul.eu/yiOACGl7
Topic Starter
Antares-

LowComboFC wrote:

Mod thing
hightec m4m

General:
make sure to check aimod for countdown and tag conflicts just checked, everything is fine :o


Normal:

more nazi :d
00:06:030 (1,2) - sliderhead of slider 1 doesnt blanket with slider 2 xd i think this can be fixed by changing the actual slider curve i think i fixed a bit :D
00:08:130 (4) - is there any reason behind this being a 1/2 slider? because i cant hear any sound that represents it taking into consideration you havent mapped it in your last diff i'm following that sound in background, but its simplified to 1/2 because it's normal, i don't see an issue with it?
00:31:230 (1,2,3,4) - me thinks this will be confusing for beginner players. try using this rhythm? http://prnt.sc/dhyw6p uh i guess it can be a bit tricky, but don't wanna scrap that pattern... gonna ask around a bit for it
00:36:030 (1,2,3,4) - ^^

Advanced:

00:03:930 (2,4) - possibility of being confusing to players normally playing these kinds of diffs. not really seen often and stacks like this tend to be confusing to those players yeah, i can see that, fixed to diamond shape, should be clearer
00:08:430 (1) - perhaps move last gray point to x353 y80 for blankets either i'm blind or it's correct already
00:13:230 (1,2) - p noticeable blanket error x d for me it wasn't that bad.. fixed
00:19:230 (1) - move to x242 y76 to blanket with following slider fixed, but changed 2 shape instead, because it was way too close blanket IMHO
00:27:630 (1) - why does it end on 1/8 ee OOPS :?
00:30:030 (1) - ^^ report antares
00:34:830 (1) - doesn't represent the main sound going on (the main sound is 3/4 not 1/2) in my opinion, my pattern expresses song pretty well when being quite simple

Hard:

won't nazi mod from this point on
00:00:330 (1) - kinda confusing on its own due to the low sound. perhaps have objects in 00:00:030 - as well? ya copied next 4 note rhythm for that part
00:00:780 (2) - doesn't really follow any sound (or atleast the main sound) as it's 3/4 again xd dropping 3/4 rhythms here on Hard wouldn't be okay IMO and actual pattern is pretty simple and follows rhythm fine, i don't see a reason to follow 3/4 here
00:17:580 (4) - there's a sound in the slider (3/4 again omg). a cool way to follow everything without playability problems is to make it a 1/4 reverse slider rhythm here is simplified for playability reasons and in-game it sounds pretty fine that way - i've tried using 1/4 reverse, but that makes hitting next object at that BPM/skilllevel too difficult in my opinion
00:27:180 (4) - ^^

Light Insane:

00:01:680 (2) - no sound going on here once again (as you've seen so far i really care about the rhythms one follows in their map. it's a rhythm game after all) even if song doesn't have strong beat here, player would expect object here and without it plays really weirdly, i don't see that much issue with that
00:17:580 (4) - like mentioned in hard it'd be better if it was made a 1/4 reverse slider for the same reasons uhh maybe will change but basically same as in Hard for now
00:21:330 (6) - id rather it was 1/2 slider + circle because the white tick at 00:21:630 - should be clicked for emphasis reasons yeah i guess you're right
00:27:180 (4) - reverse slider etc

Insane:
00:04:380 (4) - no sound going on, recommended to make 00:04:230 (3,4) - a slider after a bit of thought, i know this isn't strong beat, but it's still stronger than rest of noise on 1/4s and in-game it plays pretty fine, dont see a reason to change it here
nothing really wrong with this diff

Extra:
00:01:680 (2) - no sound going on once again same as light insane i guess
00:01:980 (4,5,6) - why triplet? i mean yeah there is a there is a tad 1/4 going on but it's generally not followed as much as I've seen of the map and the song itself so it feels kinda random following instrument, seems perfectly fine IMO
00:04:380 (4,6) - I understand most of these overmaps are kinda for sr purpose but ill just mention them ^
00:12:180 (1,1,1) - pitch of the voice gets lower but the sv of the sliders get bigger. that's bad emphasis wise and i would suggest the sv following the pitch. just do it backwards to this and all the following parts you've done the same thing okay so for me it's pretty fine? and also starting it from fastest one would be unintuitive for player (right now - accelerating difficulty/speed in intense part) + it would be easily misread as 1/2 repeat, so i'm keeping those
00:26:955 (2,1) - their spacing can be easily confused as only a 1/4 gap. suggestion to space out the following slider (with its circle before it ofc) more on testplays people were pretty fine with reading it, rhythm is same as previous one, so break here is expected + NC'd it, i think it's readable enough, especially when it's extra diff already
00:32:130 (1,1) - ik i said i wouldnt nazi mod but this false blanket is easily noticeable :d when you wanna make blankets but you suck at it

Hi-Speed Extra:
nothing really wrong with this diff. really fun to play in fact :>
00:04:380 (4,6) - gonna mention those missing sounds again. as this is a hi-speed extra 00:04:230 (3,4,5,6) - could turn into two fast sliders (each one starting from a 1/1 respectively done as sliders
00:12:180 (1,1,1) - pitch emphasis stuff again like mentioned above. same goes for the following patterns that are the same with this still same, i feel it's emphasised fine IMO


Dan Dan Calamity:

can't really mod 5* diffs but oh well
00:01:980 (5,6,7,8) - plays p weird. if I were you i'd follow rhythm like prntscr.com/dhz6hv plays as two doubles. intended and mapped as those, no issue here
00:04:380 (4,6) - like mentioned in other diff(s) there's no sound here. there are many ways to cover that spot if you want to such as 1/8 reverse sliders with low volume or just 1/2 sliders same as above
00:31:380 (1,2,1,2,1) - emphasis + sv stuff like mentioned in other diffs i feel emphasis is okay

1 out of 2 kudos is yours
Good luck with the mapset and have a good day :>
thanks a lot for modding :)
also uploaded both diffs
ConsumerOfBean
applied all from that one nazi mod
k
osu file format v14

[General]
AudioFilename: calamity.mp3
AudioLeadIn: 0
PreviewTime: 7980
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8500,18100,27700,36100,37300
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:AngeLMegumin Fortune
TitleUnicode:AngeLMegumin Fortune
Artist:Clarity
ArtistUnicode:Clarity
Creator:Antares-
Version:Failure's Easy
Source:
Tags:LeaF Calamity Angelsim FailureAtOsu HighTec Jakomo73
BeatmapID:1102573
BeatmapSetID:517651

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
30,300,4,1,1,100,1,0
930,-100,4,1,1,45,0,0
1230,-100,4,1,1,55,0,0
3030,-100,4,1,1,65,0,0
3630,-100,4,1,1,75,0,0
4830,-100,4,1,1,80,0,0
8430,-100,4,1,1,80,0,1
17130,-100,4,1,1,80,0,0
18030,-100,4,1,1,80,0,1
27630,-100,4,1,1,60,0,0
35130,-100,4,1,1,65,0,0
35430,-100,4,1,1,70,0,0
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36030,-100,4,1,1,80,0,0
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Nao Tomori
[calamity]
the entire song is a calamity
remap

ok intro hitsounds are 10 million times too loud find some quieter customs thx

00:01:530 (2,3,4) - this sounds like 2 sounds, on the white tick. why put 3 notes? just put a 1/2 slider here instead

00:02:055 (6) - this puts a kick on the slider end. make this a quint or make 00:01:980 (5) - the kickslider.

00:05:692 - why is this a jumpstream just put it together like a normal person theres nothing on the white ticks saying to put jumps there

00:07:830 - rip rhythm from 00:06:030 (1) - up to here =/ at least put some kicksliders or something

00:08:130 (1) - is this just so people that miss the jump lose double hp? just make this a 1/4 repeat slider, there is nothing in the song saying to put 1/8 there. even the squeeeee sound in the song is on the blue tick really

00:11:730 (8) - shouldnt this have more emphasis? since it's a high note?

00:12:180 (1) - why not triples here these play like ass imo

there isnt really anything that supports making these stars bigger other than wanting to make high sr map so its kind of annoying yea

00:23:205 - all the way till now you were only doing vocals and you suddenly decided to put in kicksliders?

[hitechxtra]
00:10:005 (4) - 00:13:980 (2) -
ugly wide angle jump here

00:13:380 (2,3) - ugly overlap here

after the kiai i think antares's rhythm is better cuz yours noticeably doesn't really hit the song perfectly imo. could be worth changing
edit:
woops i missed some other diffs

[jakomextra]

00:08:130 (1) - should b 3/4 slider imo but nice sv idea i like it

00:10:530 (7) - these r rly smol spacing compared to the giant ass stars you had earlier, i think it should be bigger, especially with this sv

00:35:430 - why is there a giant angle and increase in stream spacing

00:37:155 - extend ur slider to here

[hi-speed mistake]
00:06:030 - everyone knows these things are supposed to be idiotically fast 1/4 repeats tha t you have to move for, why lie to yourself and not map that?

00:28:530 (6) - shouldn all of these sliders have more spacing? cuz they have vocal on it and you followed that in the kiais and shit
also lower sv in the calm part at least plz

[other extra that nobody will play cuz theres like 30 fucking extras]

00:32:880 (3) - earlier these were farther away from the slider, why closer now?

00:37:080 (2) - this will fuck people over really hard cuz its smaller jump and its in the wrong direction, should ctrl g it at least imo

[insane]
00:27:630 (1) - this pattern seems really stagnant (obviously since its all based on one circle) but i think you should move it around more. even doing some thing like the next time it appears at 00:34:830 (1) - is good
also consider putting circle + slider inste ad of repeat on the stuff like this 00:33:180 (3) - too lazy t ogo back and find the first one w/e
cuz it has voice on the repeat so its kind of weird

00:36:930 (3) - should be 3/4 slider

[easy]
00:13:230 (1) - blanket off remap

00:16:830 (1) - ugly remap

00:22:830 (1) - blanket off remap

00:31:230 (4) - i think this is too close to 3, maybe flip it vertically isntead? https://osu.ppy.sh/ss/6823205

00:32:430 (1,2,3) -

k

i want to ide
Jakomo73

Nao Tomori wrote:

[jakomextra]

00:08:130 (1) - should b 3/4 slider imo but nice sv idea i like it Fixed

00:10:530 (7) - these r rly smol spacing compared to the giant ass stars you had earlier, i think it should be bigger, especially with this sv Smol spacing for all of these sliders to compliment the music

00:35:430 - why is there a giant angle and increase in stream spacing fixed

00:37:155 - extend ur slider to here done

k

i want to ide same
thanks for the mod, will edit this post once ive remapped that stream
Vivyanne

Nao Tomori wrote:

[hitechxtra]
00:10:005 (4) - 00:13:980 (2) -
ugly wide angle jump here should be fine as the stacking resets the cursor movement and the angle in that sense doesnt matter

00:13:380 (2,3) - ugly overlap here not visible ingame so im gonna be lazy

after the kiai i think antares's rhythm is better cuz yours noticeably doesn't really hit the song perfectly imo. could be worth changing it fits way better but yaknow simplified rythm theme xd

k

i want to ide
thansk!
Topic Starter
Antares-

Nao Tomori wrote:

[calamity]
the entire song is a calamity
remap sadly i can't remap song

ok intro hitsounds are 10 million times too loud find some quieter customs thx i've said it already i think - IMO they're fine? i'm only using whistle at start and it isn't loud one

00:01:530 (2,3,4) - this sounds like 2 sounds, on the white tick. why put 3 notes? just put a 1/2 slider here instead there are clearly 3 sounds, i can't see what did you mean

00:02:055 (6) - this puts a kick on the slider end. make this a quint or make 00:01:980 (5) - the kickslider. emphasis on melody/doubles

00:05:692 - why is this a jumpstream just put it together like a normal person theres nothing on the white ticks saying to put jumps there it's like i've ever put something like a normal person... white ticks seem stronger in my opinion, so they're emphasized. sounds more like you dislike jumpstreams than there is an actual issue in map

00:07:830 - rip rhythm from 00:06:030 (1) - up to here =/ at least put some kicksliders or something emphasis on white ticks

00:08:130 (1) - is this just so people that miss the jump lose double hp? just make this a 1/4 repeat slider, there is nothing in the song saying to put 1/8 there. even the squeeeee sound in the song is on the blue tick really slider is 1/8 because i dont want to follow entire sound but just emphasis it, in my opinion it plays good

00:11:730 (8) - shouldnt this have more emphasis? since it's a high note? i guess you're right, but actual pattern works fine and don't want to break star

00:12:180 (1) - why not triples here these play like ass imo learn to play

there isnt really anything that supports making these stars bigger other than wanting to make high sr map so its kind of annoying yea say that to monstrata on quaver

00:23:205 - all the way till now you were only doing vocals and you suddenly decided to put in kicksliders? yes, wanted to make it more straining as last section on kiai


[hi-speed mistake]
00:06:030 - everyone knows these things are supposed to be idiotically fast 1/4 repeats tha t you have to move for, why lie to yourself and not map that? same as calamity

00:28:530 (6) - shouldn all of these sliders have more spacing? cuz they have vocal on it and you followed that in the kiais and shit nah, i find it weaker than previous notes, so it's more passive
also lower sv in the calm part at least plz lul no

[other extra that nobody will play cuz theres like 30 fucking extras]

00:32:880 (3) - earlier these were farther away from the slider, why closer now? actually i've changed previous ones and forgot about next ones, fixed

00:37:080 (2) - this will fuck people over really hard cuz its smaller jump and its in the wrong direction, should ctrl g it at least imo i can imagine that, but intended it as linear flow from bottom to top, i think it's clearly readable because slider isn't overlapped and on other side of pattern

[insane]
00:27:630 (1) - this pattern seems really stagnant (obviously since its all based on one circle) but i think you should move it around more. even doing some thing like the next time it appears at 00:34:830 (1) - is good i find it as calming part after entire straining kiai, not really eager to change
also consider putting circle + slider inste ad of repeat on the stuff like this 00:33:180 (3) - too lazy t ogo back and find the first one w/e
cuz it has voice on the repeat so its kind of weird after thought i like that idea more, remapped that part

00:36:930 (3) - should be 3/4 slider totally clueless why


k

i want to ide honestly same
ConsumerOfBean
SPOILER
osu file format v14

[General]
AudioFilename: calamity.mp3
AudioLeadIn: 0
PreviewTime: 7980
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

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Bookmarks: 8500,18100,27700,36100,37300
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:AngeLMegumin Fortune
TitleUnicode:AngeLMegumin Fortune
Artist:Clarity
ArtistUnicode:Clarity
Creator:Antares-
Version:Failure's Easy
Source:
Tags:LeaF Calamity Angelsim FailureAtOsu HighTec Jakomo73
BeatmapID:1102573
BeatmapSetID:517651

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.999999999999999
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im not even going to properly respond aynmore cuz lazy but yeah i did some things!!!!!
Vivyanne
after having talked with a few people i changed the ending rythm to what it was supposed to be so no more complains okthanks

2x double-single on 00:17:280 (1,2,3,4,5) - will still be kept for as long as i can as i think the playability of the map is more important than actual song feedback, and this still feels like it emphasises the song properly to me!
3312
meri crismes

[SUCCess' easy]
00:28:830 (2) - whats with the 1 red point slider here,i mean the other blue sliders are curved because its the same sound or smth ;/
and yea your diff is p consistent except for that 1 part l o

[Advanced]
00:29:580 (2) - imo you should pro ctrl+g this one for better flo w

[Hard]
00:07:980 - you should probably fill this with a circle/ a slider idk since some ppl will thought you click that 1/4 slider here : /
00:12:780 (4,5,6,1) - and 00:22:380 (4,5,6,1) - spacing is inconsistent
00:37:230 (1) - imo should be put more to the left since you put the 1/4 sliders to the left like this idk
00:30:030 (1,2,1) - the spacing from 00:30:030 (1,2) - and 00:30:780 (2,1) - is kinda inconsistent : /

[light insane]
00:08:130 (1) - mayb add something like 1/4 triplets from 00:08:130 (1) - ? kinda xpecting something new in here but idk ; /
00:26:130 (4,5) - imo this should be a 1/2 slider so its consistent with the same sound like 00:20:880 (3,4,5,6) -
00:37:230 (1) - put this to the right a bit so it follows the circular flow idke

[heavy insane]
00:05:130 (1,2,3,1,2,3,1,2,3) - imo not rlly sure tht insane players can do this pattern : /

[An o th er]
00:18:030 (1,2,3,4,5,6,7) - idk the reason you'd overlap (7) on this one but not 00:19:230 (1,2,3,4,5,6,7) - l o
00:26:130 (8,9) - looks kinda wonky tb h,i suggest you move (8) a bit to the left
00:31:980 (1,1) - this seriously feels too sudden tbh,especially when you tihnk its a repeat slider
00:32:430 (1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2,1) - wth? why did you map this like hi-speed extra?? this speed doesnt really suit the diff tbh

[Hi tec speed extra]
00:26:430 (1) - sliderend should be moved a bit so its feels more comfortable aiming this and then going to 00:26:580 (2) -

[Jako]
00:13:380 (2,3) - spacing is bigger than others like 00:14:580 (2,3) - n 00:15:780 (2,3) -
00:37:230 (1) - feels better to play like this i mo

[lowtec]
00:36:930 (10) - should prob head down to 00:37:230 (1) - so the slider isnt just some kind of filler x d
00:13:830 (1,2,3,4) - spacing is kinda bigger than 00:15:030 (1,2,3,4) - idk make 00:15:030 (1,2,3,4) - bigger or make that one smaller idek
00:26:430 (1,2,3,4) - should put this abit higher so it fwwls better to aim the twister jumps

[dan dan kikoeru]
00:03:630 (1) - ctrl g for better flow
00:16:530 (8) - this spacing from 00:15:630 (1) - is bigger than the one on 00:15:780 (2,3) - to 00:16:680 (9) -
00:21:180 (7,8,9) - weird triangle
00:32:130 (1) - should prob curve this so it blankets 00:31:980 (1,1) -

dan dan kikoeru
Dandan kikoeru
dareka ga Tan-Tan Ta Tan-Tan
kaidan wo nobotte kuru no sore wa... daare?

Dandan dandan chikaku ni dandan dandan kuru mitai
dondon dondon chikazuku dareka ga kuru mitai?
dandan dandan chikaku ni dandan dandan kuru mitai
dondon dondon chikazuku shiawase kuru mitai?

Okkiku natteru yo
mune no kodou ga ironna merodii ni kawaru kara
tokimeki "THE tokimeki!" haridashite
shinsaku to menyuu ni kakitai na dou?

Tsumetai ichigo to hoippu moka aisu
ten kara furu choko shiroppu kanpeki ppu
namae wo tsukeru made yume kamo hoppe tsuneru... itakatta!

Dandan kikoeru ki no sei Tan-Tan Ta Tan-Tan
ashioto uta ni natteru yo
mimi sumashite
dandan kikoeru dareka ga Tan-Tan Ta Tan-Tan
kaidan wo nobotte kuru no sore wa... daare?

Dandan dandan chikaku ni dandan dandan kuru mitai
dondon dondon chikazuku shiawase kuru mitai?

Chissana kikkake ga
wari to suki de sonna ni tokubetsu nozonde nai nai
hirameki "THE hirameki!" otozureru
shunkan ga tama ni areba ii na haai!

Yoake no koohii? nani, sore naani?
otona neta wa wakaranai tte tsumaranai tte
kodomo tte itsumade wo sasun daro kangaeru... maa ii ya!

Kantan na houhou erabou Pan-Pan Pa Pan-Pan
hakushu de mukaeraretara
ureshii
kantan na houhou sore nara Pan-Pan Pa Pan-Pan
minna ga tanoshii hou ni shiyou
te wo agete te oroshite te wo agete te oroshite

Amasa to nigasa wa totemo nakayoshi hantai dakeredo kitto daijoubu
atsusa to samusa mo izure nakayoshi koohii nondara kitto daijoubu

Kantan na houhou erabou Pan-Pan Pa Pan-Pan
hakushu de mukaeraretara
ureshii hazu da shi
dandan kikoeru dareka ga Tan-Tan Ta Tan-Tan
kaidan wo nobotte kuru no sore wa... daare?

Dandan dandan chikaku ni dandan dandan kuru mitai
dondon dondon chikazuku dareka ga kuru mitai?
dandan dandan chikaku ni dandan dandan kuru mitai
dondon dondon chikazuku shiawase kuru mitai?
Vivyanne

3312 wrote:

meri crismes

[lowtec]
00:36:930 (10) - should prob head down to 00:37:230 (1) - so the slider isnt just some kind of filler x d meh negative flow brings emphas(t)i(t)s here :>
00:13:830 (1,2,3,4) - spacing is kinda bigger than 00:15:030 (1,2,3,4) - idk make 00:15:030 (1,2,3,4) - bigger or make that one smaller idek made 00:15:030 (1,2,3,4) - bigger as it was the smallest pattern xd
00:26:430 (1,2,3,4) - should put this abit higher so it fwwls better to aim the twister jumps me2

dan dan kikoeru
Dandan kikoeru
dareka ga Tan-Tan Ta Tan-Tan
kaidan wo nobotte kuru no sore wa... daare?

Dandan dandan chikaku ni dandan dandan kuru mitai
dondon dondon chikazuku dareka ga kuru mitai?
dandan dandan chikaku ni dandan dandan kuru mitai
dondon dondon chikazuku shiawase kuru mitai?

Okkiku natteru yo
mune no kodou ga ironna merodii ni kawaru kara
tokimeki "THE tokimeki!" haridashite
shinsaku to menyuu ni kakitai na dou?

Tsumetai ichigo to hoippu moka aisu
ten kara furu choko shiroppu kanpeki ppu
namae wo tsukeru made yume kamo hoppe tsuneru... itakatta!

Dandan kikoeru ki no sei Tan-Tan Ta Tan-Tan
ashioto uta ni natteru yo
mimi sumashite
dandan kikoeru dareka ga Tan-Tan Ta Tan-Tan
kaidan wo nobotte kuru no sore wa... daare?

Dandan dandan chikaku ni dandan dandan kuru mitai
dondon dondon chikazuku shiawase kuru mitai?

Chissana kikkake ga
wari to suki de sonna ni tokubetsu nozonde nai nai
hirameki "THE hirameki!" otozureru
shunkan ga tama ni areba ii na haai!

Yoake no koohii? nani, sore naani?
otona neta wa wakaranai tte tsumaranai tte
kodomo tte itsumade wo sasun daro kangaeru... maa ii ya!

Kantan na houhou erabou Pan-Pan Pa Pan-Pan
hakushu de mukaeraretara
ureshii
kantan na houhou sore nara Pan-Pan Pa Pan-Pan
minna ga tanoshii hou ni shiyou
te wo agete te oroshite te wo agete te oroshite

Amasa to nigasa wa totemo nakayoshi hantai dakeredo kitto daijoubu
atsusa to samusa mo izure nakayoshi koohii nondara kitto daijoubu

Kantan na houhou erabou Pan-Pan Pa Pan-Pan
hakushu de mukaeraretara
ureshii hazu da shi
dandan kikoeru dareka ga Tan-Tan Ta Tan-Tan
kaidan wo nobotte kuru no sore wa... daare?

Dandan dandan chikaku ni dandan dandan kuru mitai
dondon dondon chikazuku dareka ga kuru mitai?
dandan dandan chikaku ni dandan dandan kuru mitai
dondon dondon chikazuku shiawase kuru mitai?
https://gabepower.s-ul.eu/VeFBFliU
ConsumerOfBean
applied the one thing
failure's gay
osu file format v14

[General]
AudioFilename: calamity.mp3
AudioLeadIn: 0
PreviewTime: 7980
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8500,18100,27700,36100,37300
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:AngeLMegumin Fortune
TitleUnicode:AngeLMegumin Fortune
Artist:Clarity
ArtistUnicode:Clarity
Creator:Antares-
Version:Failure's Easy
Source:
Tags:LeaF Calamity Angelsim FailureAtOsu HighTec Jakomo73
BeatmapID:1102573
BeatmapSetID:517651

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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930,-100,4,1,1,45,0,0
1230,-100,4,1,1,55,0,0
3030,-100,4,1,1,65,0,0
3630,-100,4,1,1,75,0,0
4830,-100,4,1,1,80,0,0
8430,-100,4,1,1,80,0,1
17130,-100,4,1,1,80,0,0
18030,-100,4,1,1,80,0,1
27630,-100,4,1,1,60,0,0
35130,-100,4,1,1,65,0,0
35430,-100,4,1,1,70,0,0
35730,-100,4,1,1,75,0,0
36030,-100,4,1,1,80,0,0
36630,-100,4,1,1,85,0,0
36930,-100,4,1,1,90,0,0
37830,-100,4,1,1,80,0,0
38430,-100,4,1,1,65,0,0
39030,-100,4,1,1,50,0,0
39630,-100,4,1,1,35,0,0
40230,-100,4,1,1,20,0,0
40830,-100,4,1,1,5,0,0


[Colours]
Combo1 : 255,190,94
Combo2 : 0,128,255
Combo3 : 255,121,121
Combo4 : 0,234,234

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[-obee58-]
oh you did add my diff lol

now i cant delete the copy i just uploaded :c
Topic Starter
Antares-
updated both, will apply mod soon

[-obee58-] wrote:

oh you did add my diff lol

now i cant delete the copy i just uploaded :c
rip obee :<

3312 wrote:

meri crismes

[Advanced]
00:29:580 (2) - imo you should pro ctrl+g this one for better flo w i think that rotated slider could be misread, gonna stay at my pattern

[Hard]
00:07:980 - you should probably fill this with a circle/ a slider idk since some ppl will thought you click that 1/4 slider here : / i guess it can be misread, but 1/1 gap is pretty visible i think and i'm not really eager to map circle here
00:12:780 (4,5,6,1) - and 00:22:380 (4,5,6,1) - spacing is inconsistent seemed fine for me, but fixed ds
00:37:230 (1) - imo should be put more to the left since you put the 1/4 sliders to the left like this idk i've put it at different direction to emphasis note and make 1/1 gap easily noticable, i think it's fine as last note of map
00:30:030 (1,2,1) - the spacing from 00:30:030 (1,2) - and 00:30:780 (2,1) - is kinda inconsistent : / moved 2 so fixed

[light insane]
00:08:130 (1) - mayb add something like 1/4 triplets from 00:08:130 (1) - ? kinda xpecting something new in here but idk ; / i feel like my pattern is fine right now
00:26:130 (4,5) - imo this should be a 1/2 slider so its consistent with the same sound like 00:20:880 (3,4,5,6) - slider would kill entire hype of that last section imho, so i'd keep taps
00:37:230 (1) - put this to the right a bit so it follows the circular flow idke moved a bit

[heavy insane]
00:05:130 (1,2,3,1,2,3,1,2,3) - imo not rlly sure tht insane players can do this pattern : / tbh it plays like triples so i don't see issue, but i will ask about it

[An o th er]
00:18:030 (1,2,3,4,5,6,7) - idk the reason you'd overlap (7) on this one but not 00:19:230 (1,2,3,4,5,6,7) - l o yaya fixed that mess a bit
00:26:130 (8,9) - looks kinda wonky tb h,i suggest you move (8) a bit to the left fixed here
00:31:980 (1,1) - this seriously feels too sudden tbh,especially when you tihnk its a repeat slider uhh i guess that can be ass to read, but it looks pretty cool ;/ gonna change when i'll find good replacement
00:32:430 (1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2,1) - wth? why did you map this like hi-speed extra?? this speed doesnt really suit the diff tbh i guess that was kinda overkilled, nerfed to 1.2x

[Hi tec speed extra]
00:26:430 (1) - sliderend should be moved a bit so its feels more comfortable aiming this and then going to 00:26:580 (2) - made it curved? idk should play better

[dan dan kikoeru]
00:03:630 (1) - ctrl g for better flow it would ruin circular flow for rest of pattern
00:16:530 (8) - this spacing from 00:15:630 (1) - is bigger than the one on 00:15:780 (2,3) - to 00:16:680 (9) - fixed to 0.19x for both
00:21:180 (7,8,9) - weird triangle fixed ds
00:32:130 (1) - should prob curve this so it blankets 00:31:980 (1,1) - seems cool, blanketed
thanks for modding! dandan
Jakomo73

3312 wrote:

meri crismes miryy crismaes
[Jako]
00:13:380 (2,3) - spacing is bigger than others like 00:14:580 (2,3) - n 00:15:780 (2,3) - Even tho its a kickslider, the player is intented to follow the slider path a bit, which results in similar spacing. Plus for an extra I think its okay to have the slight increase
00:37:230 (1) - feels better to play like this fixed ^^
thanks for the mod :D

[-obee58-]
ded set
Ashton

[-obee58-] wrote:

ded set
Metaku
Lazy mod

General

Idk maybe use soft set at start when there's barely no sound or lower hs volume?

Normal


00:30:030 (1) - This slider seems a bit random. All the other slides are curved but this is straight although it's the same sound anyway.

Advanced


00:27:630 (1,2,1,2,1,2) - These are all the same thing so why does the first one end on blue tick

Hard


00:16:830 (1,2,3,4,5) - Maybe this rhythm instead? Current one doesn't follow the song imo
00:26:430 (1,2,3,4,5) - same here

Light Insane

00:17:130 (2,3,4,5) - Same as hard
00:26:730 (2,3,4,5) -

Insane

00:02:430 (1,2) - Would look better if it was somwthing like this instead
00:28:530 (4) - maybe curve like other sliders instead of straight like 00:29:730 (4) - here and here 00:30:930 (4) -

Too many diffs so I'm done bye kds thx
Topic Starter
Antares-

Metaku wrote:

Lazy mod

General

Idk maybe use soft set at start when there's barely no sound or lower hs volume?

Normal


00:30:030 (1) - This slider seems a bit random. All the other slides are curved but this is straight although it's the same sound anyway.
in my opinion seems pretty fine, and flows good from previous slider; I don't see a reason not to use straight slider d;

Advanced


00:27:630 (1,2,1,2,1,2) - These are all the same thing so why does the first one end on blue tick
actually my bad lol how did i miss that

Hard


00:16:830 (1,2,3,4,5) - Maybe this rhythm instead? Current one doesn't follow the song imo
00:26:430 (1,2,3,4,5) - same here
for both above - i simplified rhythms here because didnt wanna use double pattern on hard diff

Light Insane

00:17:130 (2,3,4,5) - Same as hard
00:26:730 (2,3,4,5) -
same as above, i didnt use any double on that diff so avoided those here too

Insane

00:02:430 (1,2) - Would look better if it was somwthing like this instead
i fixed a bit should be more cleaner
00:28:530 (4) - maybe curve like other sliders instead of straight like 00:29:730 (4) - here and here 00:30:930 (4) -
hm done

Too many diffs so I'm done bye kds thx
thanks for modding!
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