HighTec I mean that it's a repeat slider, but you literally can't see the arrow on default skin. Sorry I was unclear on that
Thanks for the mod!Nuolong wrote:
#modreqs
- 00:00:630 (1,2,1,2,3,4,5,6,7,8,1,2,1,2,1,2,3,4,5,6,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1) - I think you should decrease the volume on hitsounds with this whole part, I can't hear the music Are the hitsounds on my diff included in this? I did my own and don't think they're too overpowering ^^ May just be me though
Jako's Extra
- 00:36:780 (1,2,3) - For this maybe you can do something like in the image. The only problem I have with it currently is that it doesn't look too nice aesthetically, and I think what I've suggested looks better. Up to you, though~ I agree it definitely needs improvement, but your suggestion goes against the circular pattern by being straight D: I hopefully made it better though!
thanks for modding!Nuolong wrote:
#modreqsuhh i find it actually pretty fine, not really eager to change d;
- 00:00:630 (1,2,1,2,3,4,5,6,7,8,1,2,1,2,1,2,3,4,5,6,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1) - I think you should decrease the volume on hitsounds with this whole part, I can't hear the music
Dan Dan Calamity
- 00:01:830 (4,5,6,7,8,1) - The spacing between these notes is tricky. First 00:01:830 (4,5) - is 1/2 spaced apart. Then 00:02:055 (6,7) - is 1/4 but is spaced further apart. Then between 00:02:280 (8,1) - , there is 1/2 and it's spaced like that. To fix this, I would do something like this (see image)
eh actually if you play 1/4th kickslider as circle (which most of players would do here), that pattern is good spacing-wise and that was my idea for that pattern- 00:23:130 (3) - You can try ctrl+h and ctrl+j this to increase the difficulty just a little bit, and to me it has more elegant flow this way (of course, you need to readjust where to place it. // Also 00:24:330 (3) - cool idea, i will try to play a bit with it and change if i'll make good pattern
- 00:26:430 (1) - More exciting to make this a triple would be ok, but i find making pause here with repeat plays better after such strain part
This was fun to watch~Hi-Speed Extra
- Nothing wrong found here~ besides some recycled parts maybe, but I personally don't have any problems with that. patterns are repeating to make rhythms/reading easier to follow with fast sliders, i think it's not that bad at such short track
Extra
- 00:01:830 (3) - I think you should place this onto the head of 00:01:980 (4) - , then remove 00:01:980 (4) - and stack two circles on 00:02:130 (5) - instead. yeah i guess that plays better, fixed, kinda moved 3 around there
Insane
- 00:08:130 (1) - You should make it a repeating reverse slider until 00:08:392 - to go along with the music well. this slider repeats in every mod and i think its enough "repeat" that i want to see related to it - more seriously: short kickslider is my idea for that sound and i consider buzz here bad, no change. period.
- 00:34:830 (1,2,3) - It would be more preferable to keep the rhythm consistent with what you previously used 00:32:430 (1,2,3,1,2,3) - song changes and gets more intense, i think it's pretty clear
Light Insane
- 00:08:130 (1) - Same as mentioned in the Insane difficulty. Not really imperative here, though, because it's an easier difficulty and I would say it would be okay to simplify the sounds a bit from here. same as above
- 00:31:230 (1,2,3,4) - I don't think it would hurt to incorporate some reverse sliders here. ive already simplified it from 1/4 here, it's not that hard compared to kiai
Hard
- 00:12:780 (4) - Adjust this upwards a little bit, so that the guiding arrows line up between 00:12:180 (2,3,4) - ya fixed that pattern, i don't know why i haven't fixed ds here
- 00:13:980 (3) - Adjust this accordingly if you fixed this ^ fixed
- 00:30:030 (1) - You can possibly make this a fancier slider, with a red anchor in it on the white tick.i'm terribly bad at sliderarting and it doesn't look thaaat bad so i'll just let it go ;-;
Advanced
- 00:27:630 (1) - Just a little tiny bit, move the red anchor a little bit so that it is at the red tick. // Also 00:30:030 (1) - // 00:33:630 (1) - fixed all
Normal
- Everything looks fine!
Hope this mod helped!
Really well done mapset, good enough for rank already, imo! The harder diffs are absolutely nuts xD
Good Luck!
HighTec wrote:
seems like people don't understand the concept of consistent rythm usage and symplifying xdhave a good day too!Jean-Michel Jr wrote:
Hi, cool map you got there ! I just want to join CrestRising's point on HighTec's Extra :
00:17:580 (4) - I think this circle should be moved to the blue tick right after if you follow the angelic voice, and if it's more based on the instrumental, I think the red and the blue tick should have a circle Same thing for 00:27:180 (4) - what im doing here is creating a situation for the player that is similar to all other occations: 2x a double tap. if i were to do it differently this can cause confusion and a terrible playing experience since the player will not be expecting this. so therefore im simplifying the rythm so that it'll still be cool to play, and not because i am sharp on the song. for a similar situation of simplifying rythm pls look at the ending of the map i'll change this if it becomes a problem for ranking
Oh, and why is the part from 00:26:730 to 00:27:630 kiai time, and not the part from 00:17:130 to 00:18:030 ? someone didnt listen to the background noises
Anyway, good luck with the map, and have a good day !
thanks for modding!HighTec wrote:
A r M i N wrote:
Hello from #modreqs
[HighTec]
00:27:630 (1) - This sounds better imo http://puu.sh/s46fG/e7fa4cd010.jpg it does, however it does defeat my purpose to have an easier and simplified rythm here
Thanks for the mod ^^LowComboFC wrote:
Jako's Extra:
00:13:380 (2,3) - i find 1/4 sliders in 3/4 sounds kinda confusing to play. id prefer it if everything was doubles but I guess that's preference No change sorry, i like the kickslider thing :s
00:27:630 (1,2) - spacing can be easily confused for a 1/2 or even a 1/4 gap. either stack them completely or space them more (same goes for the patterns that follow) For an extra, this is basically a 1/1 gap, so most players will not need intuitive spacing to differentiate the timeline gap. However NC'd every 2 slider in case players get confused
thanks, will be getting to ur map asap!LowComboFC wrote:
Mod thing
hightec m4m
HighTec's Extra:
finally someone who uses slightly curved sliders here yay (i love slightly curved sliders) my laziness is finally appreciated
00:01:830 (5,6,7) - like mentioned in extra diff http://prnt.sc/dhz4d8 made it a 5tap now to have more consistent rythm
00:02:430 (1,2,3,4,5,1,2,3,4,5) - i have a high belief those are 1/8 and not 1/4. a cool way to do this if you wanna keep this pattern is to add 1/8 sliders that play as 1/4 or else just make them like jako's extra gonna get some more opinions on dis becus im lazy ass + the whole diff is about simplified rythms so idk
00:06:030 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - no 1/4 sound going on xd there obvis lolz
everything else plays pretty fine so
1 out of 2 kudos is yours
Good luck with the mapset and have a good day :>
also uploaded both diffsLowComboFC wrote:
Mod thing
hightec m4m
General:
make sure to check aimod for countdown and tag conflicts just checked, everything is fine
Normal:
more nazi :d
00:06:030 (1,2) - sliderhead of slider 1 doesnt blanket with slider 2 xd i think this can be fixed by changing the actual slider curve i think i fixed a bit
00:08:130 (4) - is there any reason behind this being a 1/2 slider? because i cant hear any sound that represents it taking into consideration you havent mapped it in your last diff i'm following that sound in background, but its simplified to 1/2 because it's normal, i don't see an issue with it?
00:31:230 (1,2,3,4) - me thinks this will be confusing for beginner players. try using this rhythm? http://prnt.sc/dhyw6p uh i guess it can be a bit tricky, but don't wanna scrap that pattern... gonna ask around a bit for it
00:36:030 (1,2,3,4) - ^^
Advanced:
00:03:930 (2,4) - possibility of being confusing to players normally playing these kinds of diffs. not really seen often and stacks like this tend to be confusing to those players yeah, i can see that, fixed to diamond shape, should be clearer
00:08:430 (1) - perhaps move last gray point to x353 y80 for blankets either i'm blind or it's correct already
00:13:230 (1,2) - p noticeable blanket error x d for me it wasn't that bad.. fixed
00:19:230 (1) - move to x242 y76 to blanket with following slider fixed, but changed 2 shape instead, because it was way too close blanket IMHO
00:27:630 (1) - why does it end on 1/8 ee OOPS
00:30:030 (1) - ^^ report antares
00:34:830 (1) - doesn't represent the main sound going on (the main sound is 3/4 not 1/2) in my opinion, my pattern expresses song pretty well when being quite simple
Hard:
won't nazi mod from this point on
00:00:330 (1) - kinda confusing on its own due to the low sound. perhaps have objects in 00:00:030 - as well? ya copied next 4 note rhythm for that part
00:00:780 (2) - doesn't really follow any sound (or atleast the main sound) as it's 3/4 again xd dropping 3/4 rhythms here on Hard wouldn't be okay IMO and actual pattern is pretty simple and follows rhythm fine, i don't see a reason to follow 3/4 here
00:17:580 (4) - there's a sound in the slider (3/4 again omg). a cool way to follow everything without playability problems is to make it a 1/4 reverse slider rhythm here is simplified for playability reasons and in-game it sounds pretty fine that way - i've tried using 1/4 reverse, but that makes hitting next object at that BPM/skilllevel too difficult in my opinion
00:27:180 (4) - ^^
Light Insane:
00:01:680 (2) - no sound going on here once again (as you've seen so far i really care about the rhythms one follows in their map. it's a rhythm game after all) even if song doesn't have strong beat here, player would expect object here and without it plays really weirdly, i don't see that much issue with that
00:17:580 (4) - like mentioned in hard it'd be better if it was made a 1/4 reverse slider for the same reasons uhh maybe will change but basically same as in Hard for now
00:21:330 (6) - id rather it was 1/2 slider + circle because the white tick at 00:21:630 - should be clicked for emphasis reasons yeah i guess you're right
00:27:180 (4) - reverse slider etc
Insane:
00:04:380 (4) - no sound going on, recommended to make 00:04:230 (3,4) - a slider after a bit of thought, i know this isn't strong beat, but it's still stronger than rest of noise on 1/4s and in-game it plays pretty fine, dont see a reason to change it here
nothing really wrong with this diff
Extra:
00:01:680 (2) - no sound going on once again same as light insane i guess
00:01:980 (4,5,6) - why triplet? i mean yeah there is a there is a tad 1/4 going on but it's generally not followed as much as I've seen of the map and the song itself so it feels kinda random following instrument, seems perfectly fine IMO
00:04:380 (4,6) - I understand most of these overmaps are kinda for sr purpose but ill just mention them ^
00:12:180 (1,1,1) - pitch of the voice gets lower but the sv of the sliders get bigger. that's bad emphasis wise and i would suggest the sv following the pitch. just do it backwards to this and all the following parts you've done the same thing okay so for me it's pretty fine? and also starting it from fastest one would be unintuitive for player (right now - accelerating difficulty/speed in intense part) + it would be easily misread as 1/2 repeat, so i'm keeping those
00:26:955 (2,1) - their spacing can be easily confused as only a 1/4 gap. suggestion to space out the following slider (with its circle before it ofc) more on testplays people were pretty fine with reading it, rhythm is same as previous one, so break here is expected + NC'd it, i think it's readable enough, especially when it's extra diff already
00:32:130 (1,1) - ik i said i wouldnt nazi mod but this false blanket is easily noticeable :d when you wanna make blankets but you suck at it
Hi-Speed Extra:
nothing really wrong with this diff. really fun to play in fact :>
00:04:380 (4,6) - gonna mention those missing sounds again. as this is a hi-speed extra 00:04:230 (3,4,5,6) - could turn into two fast sliders (each one starting from a 1/1 respectively done as sliders
00:12:180 (1,1,1) - pitch emphasis stuff again like mentioned above. same goes for the following patterns that are the same with this still same, i feel it's emphasised fine IMO
Dan Dan Calamity:
can't really mod 5* diffs but oh well
00:01:980 (5,6,7,8) - plays p weird. if I were you i'd follow rhythm like prntscr.com/dhz6hv plays as two doubles. intended and mapped as those, no issue here
00:04:380 (4,6) - like mentioned in other diff(s) there's no sound here. there are many ways to cover that spot if you want to such as 1/8 reverse sliders with low volume or just 1/2 sliders same as above
00:31:380 (1,2,1,2,1) - emphasis + sv stuff like mentioned in other diffs i feel emphasis is okay
1 out of 2 kudos is yours
Good luck with the mapset and have a good day :>
thanks a lot for modding
osu file format v14
[General]
AudioFilename: calamity.mp3
AudioLeadIn: 0
PreviewTime: 7980
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
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LetterboxInBreaks: 1
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[Editor]
Bookmarks: 8500,18100,27700,36100,37300
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 16
TimelineZoom: 1.6
[Metadata]
Title:AngeLMegumin Fortune
TitleUnicode:AngeLMegumin Fortune
Artist:Clarity
ArtistUnicode:Clarity
Creator:Antares-
Version:Failure's Easy
Source:
Tags:LeaF Calamity Angelsim FailureAtOsu HighTec Jakomo73
BeatmapID:1102573
BeatmapSetID:517651
[Difficulty]
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thanks for the mod, will edit this post once ive remapped that streamNao Tomori wrote:
[jakomextra]
00:08:130 (1) - should b 3/4 slider imo but nice sv idea i like it Fixed
00:10:530 (7) - these r rly smol spacing compared to the giant ass stars you had earlier, i think it should be bigger, especially with this sv Smol spacing for all of these sliders to compliment the music
00:35:430 - why is there a giant angle and increase in stream spacing fixed
00:37:155 - extend ur slider to here done
k
i want to ide same
thansk!Nao Tomori wrote:
[hitechxtra]
00:10:005 (4) - 00:13:980 (2) -
ugly wide angle jump here should be fine as the stacking resets the cursor movement and the angle in that sense doesnt matter
00:13:380 (2,3) - ugly overlap here not visible ingame so im gonna be lazy
after the kiai i think antares's rhythm is better cuz yours noticeably doesn't really hit the song perfectly imo. could be worth changing it fits way better but yaknow simplified rythm theme xd
k
i want to ide
Nao Tomori wrote:
[calamity]
the entire song is a calamity
remap sadly i can't remap song
ok intro hitsounds are 10 million times too loud find some quieter customs thx i've said it already i think - IMO they're fine? i'm only using whistle at start and it isn't loud one
00:01:530 (2,3,4) - this sounds like 2 sounds, on the white tick. why put 3 notes? just put a 1/2 slider here instead there are clearly 3 sounds, i can't see what did you mean
00:02:055 (6) - this puts a kick on the slider end. make this a quint or make 00:01:980 (5) - the kickslider. emphasis on melody/doubles
00:05:692 - why is this a jumpstream just put it together like a normal person theres nothing on the white ticks saying to put jumps there it's like i've ever put something like a normal person... white ticks seem stronger in my opinion, so they're emphasized. sounds more like you dislike jumpstreams than there is an actual issue in map
00:07:830 - rip rhythm from 00:06:030 (1) - up to here =/ at least put some kicksliders or something emphasis on white ticks
00:08:130 (1) - is this just so people that miss the jump lose double hp? just make this a 1/4 repeat slider, there is nothing in the song saying to put 1/8 there. even the squeeeee sound in the song is on the blue tick really slider is 1/8 because i dont want to follow entire sound but just emphasis it, in my opinion it plays good
00:11:730 (8) - shouldnt this have more emphasis? since it's a high note? i guess you're right, but actual pattern works fine and don't want to break star
00:12:180 (1) - why not triples here these play like ass imo learn to play
there isnt really anything that supports making these stars bigger other than wanting to make high sr map so its kind of annoying yea say that to monstrata on quaver
00:23:205 - all the way till now you were only doing vocals and you suddenly decided to put in kicksliders? yes, wanted to make it more straining as last section on kiai
[hi-speed mistake]
00:06:030 - everyone knows these things are supposed to be idiotically fast 1/4 repeats tha t you have to move for, why lie to yourself and not map that? same as calamity
00:28:530 (6) - shouldn all of these sliders have more spacing? cuz they have vocal on it and you followed that in the kiais and shit nah, i find it weaker than previous notes, so it's more passive
also lower sv in the calm part at least plz lul no
[other extra that nobody will play cuz theres like 30 fucking extras]
00:32:880 (3) - earlier these were farther away from the slider, why closer now? actually i've changed previous ones and forgot about next ones, fixed
00:37:080 (2) - this will fuck people over really hard cuz its smaller jump and its in the wrong direction, should ctrl g it at least imo i can imagine that, but intended it as linear flow from bottom to top, i think it's clearly readable because slider isn't overlapped and on other side of pattern
[insane]
00:27:630 (1) - this pattern seems really stagnant (obviously since its all based on one circle) but i think you should move it around more. even doing some thing like the next time it appears at 00:34:830 (1) - is goodi find it as calming part after entire straining kiai, not really eager to change
also consider putting circle + slider inste ad of repeat on the stuff like this 00:33:180 (3) - too lazy t ogo back and find the first one w/e
cuz it has voice on the repeat so its kind of weird after thought i like that idea more, remapped that part
00:36:930 (3) - should be 3/4 slider totally clueless why
k
i want to ide honestly same
osu file format v14
[General]
AudioFilename: calamity.mp3
AudioLeadIn: 0
PreviewTime: 7980
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0
[Editor]
Bookmarks: 8500,18100,27700,36100,37300
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.6
[Metadata]
Title:AngeLMegumin Fortune
TitleUnicode:AngeLMegumin Fortune
Artist:Clarity
ArtistUnicode:Clarity
Creator:Antares-
Version:Failure's Easy
Source:
Tags:LeaF Calamity Angelsim FailureAtOsu HighTec Jakomo73
BeatmapID:1102573
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https://gabepower.s-ul.eu/VeFBFliU3312 wrote:
meri crismes
[lowtec]
00:36:930 (10) - should prob head down to 00:37:230 (1) - so the slider isnt just some kind of filler x d meh negative flow brings emphas(t)i(t)s here :>
00:13:830 (1,2,3,4) - spacing is kinda bigger than 00:15:030 (1,2,3,4) - idk make 00:15:030 (1,2,3,4) - bigger or make that one smaller idek made 00:15:030 (1,2,3,4) - bigger as it was the smallest pattern xd
00:26:430 (1,2,3,4) - should put this abit higher so it fwwls better to aim the twister jumps me2dan dan kikoeruDandan kikoeru
dareka ga Tan-Tan Ta Tan-Tan
kaidan wo nobotte kuru no sore wa... daare?
Dandan dandan chikaku ni dandan dandan kuru mitai
dondon dondon chikazuku dareka ga kuru mitai?
dandan dandan chikaku ni dandan dandan kuru mitai
dondon dondon chikazuku shiawase kuru mitai?
Okkiku natteru yo
mune no kodou ga ironna merodii ni kawaru kara
tokimeki "THE tokimeki!" haridashite
shinsaku to menyuu ni kakitai na dou?
Tsumetai ichigo to hoippu moka aisu
ten kara furu choko shiroppu kanpeki ppu
namae wo tsukeru made yume kamo hoppe tsuneru... itakatta!
Dandan kikoeru ki no sei Tan-Tan Ta Tan-Tan
ashioto uta ni natteru yo
mimi sumashite
dandan kikoeru dareka ga Tan-Tan Ta Tan-Tan
kaidan wo nobotte kuru no sore wa... daare?
Dandan dandan chikaku ni dandan dandan kuru mitai
dondon dondon chikazuku shiawase kuru mitai?
Chissana kikkake ga
wari to suki de sonna ni tokubetsu nozonde nai nai
hirameki "THE hirameki!" otozureru
shunkan ga tama ni areba ii na haai!
Yoake no koohii? nani, sore naani?
otona neta wa wakaranai tte tsumaranai tte
kodomo tte itsumade wo sasun daro kangaeru... maa ii ya!
Kantan na houhou erabou Pan-Pan Pa Pan-Pan
hakushu de mukaeraretara
ureshii
kantan na houhou sore nara Pan-Pan Pa Pan-Pan
minna ga tanoshii hou ni shiyou
te wo agete te oroshite te wo agete te oroshite
Amasa to nigasa wa totemo nakayoshi hantai dakeredo kitto daijoubu
atsusa to samusa mo izure nakayoshi koohii nondara kitto daijoubu
Kantan na houhou erabou Pan-Pan Pa Pan-Pan
hakushu de mukaeraretara
ureshii hazu da shi
dandan kikoeru dareka ga Tan-Tan Ta Tan-Tan
kaidan wo nobotte kuru no sore wa... daare?
Dandan dandan chikaku ni dandan dandan kuru mitai
dondon dondon chikazuku dareka ga kuru mitai?
dandan dandan chikaku ni dandan dandan kuru mitai
dondon dondon chikazuku shiawase kuru mitai?
osu file format v14
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[Metadata]
Title:AngeLMegumin Fortune
TitleUnicode:AngeLMegumin Fortune
Artist:Clarity
ArtistUnicode:Clarity
Creator:Antares-
Version:Failure's Easy
Source:
Tags:LeaF Calamity Angelsim FailureAtOsu HighTec Jakomo73
BeatmapID:1102573
BeatmapSetID:517651
[Difficulty]
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rip obee :<[-obee58-] wrote:
oh you did add my diff lol
now i cant delete the copy i just uploaded :c
thanks for modding! dandan3312 wrote:
meri crismes
[Advanced]
00:29:580 (2) - imo you should pro ctrl+g this one for better flo w i think that rotated slider could be misread, gonna stay at my pattern
[Hard]
00:07:980 - you should probably fill this with a circle/ a slider idk since some ppl will thought you click that 1/4 slider here : / i guess it can be misread, but 1/1 gap is pretty visible i think and i'm not really eager to map circle here
00:12:780 (4,5,6,1) - and 00:22:380 (4,5,6,1) - spacing is inconsistent seemed fine for me, but fixed ds
00:37:230 (1) - imo should be put more to the left since you put the 1/4 sliders to the left like this idk i've put it at different direction to emphasis note and make 1/1 gap easily noticable, i think it's fine as last note of map
00:30:030 (1,2,1) - the spacing from 00:30:030 (1,2) - and 00:30:780 (2,1) - is kinda inconsistent : / moved 2 so fixed
[light insane]
00:08:130 (1) - mayb add something like 1/4 triplets from 00:08:130 (1) - ? kinda xpecting something new in here but idk ; / i feel like my pattern is fine right now
00:26:130 (4,5) - imo this should be a 1/2 slider so its consistent with the same sound like 00:20:880 (3,4,5,6) - slider would kill entire hype of that last section imho, so i'd keep taps
00:37:230 (1) - put this to the right a bit so it follows the circular flow idke moved a bit
[heavy insane]
00:05:130 (1,2,3,1,2,3,1,2,3) - imo not rlly sure tht insane players can do this pattern : / tbh it plays like triples so i don't see issue, but i will ask about it
[An o th er]
00:18:030 (1,2,3,4,5,6,7) - idk the reason you'd overlap (7) on this one but not 00:19:230 (1,2,3,4,5,6,7) - l o yaya fixed that mess a bit
00:26:130 (8,9) - looks kinda wonky tb h,i suggest you move (8) a bit to the left fixed here
00:31:980 (1,1) - this seriously feels too sudden tbh,especially when you tihnk its a repeat slider uhh i guess that can be ass to read, but it looks pretty cool ;/ gonna change when i'll find good replacement
00:32:430 (1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2,1) - wth? why did you map this like hi-speed extra?? this speed doesnt really suit the diff tbh i guess that was kinda overkilled, nerfed to 1.2x
[Hitecspeed extra]
00:26:430 (1) - sliderend should be moved a bit so its feels more comfortable aiming this and then going to 00:26:580 (2) - made it curved? idk should play better
[dan dan kikoeru]
00:03:630 (1) - ctrl g for better flow it would ruin circular flow for rest of pattern
00:16:530 (8) - this spacing from 00:15:630 (1) - is bigger than the one on 00:15:780 (2,3) - to 00:16:680 (9) - fixed to 0.19x for both
00:21:180 (7,8,9) - weird triangle fixed ds
00:32:130 (1) - should prob curve this so it blankets 00:31:980 (1,1) - seems cool, blanketed
thanks for the mod3312 wrote:
meri crismes miryy crismaes
[Jako]
00:13:380 (2,3) - spacing is bigger than others like 00:14:580 (2,3) - n 00:15:780 (2,3) - Even tho its a kickslider, the player is intented to follow the slider path a bit, which results in similar spacing. Plus for an extra I think its okay to have the slight increase
00:37:230 (1) - feels better to play like this fixed ^^
thanks for modding!Metaku wrote:
Lazy mod
General
Idk maybe use soft set at start when there's barely no sound or lower hs volume?
Normal
00:30:030 (1) - This slider seems a bit random. All the other slides are curved but this is straight although it's the same sound anyway.
in my opinion seems pretty fine, and flows good from previous slider; I don't see a reason not to use straight slider d;
Advanced
00:27:630 (1,2,1,2,1,2) - These are all the same thing so why does the first one end on blue tick
actually my bad lol how did i miss that
Hard
00:16:830 (1,2,3,4,5) - Maybe this rhythm instead? Current one doesn't follow the song imo
00:26:430 (1,2,3,4,5) - same here
for both above - i simplified rhythms here because didnt wanna use double pattern on hard diff
Light Insane
00:17:130 (2,3,4,5) - Same as hard
00:26:730 (2,3,4,5) -
same as above, i didnt use any double on that diff so avoided those here too
Insane
00:02:430 (1,2) - Would look better if it was somwthing like this instead
i fixed a bit should be more cleaner
00:28:530 (4) - maybe curve like other sliders instead of straight like 00:29:730 (4) - here and here 00:30:930 (4) -
hm done
Too many diffs so I'm done bye kds thx