forum

Clarity - AngeLMegumin Fortune

posted
Total Posts
70
Topic Starter
Antares-
This beatmap was submitted using in-game submission on niedziela, 5 lutego 2017 at 19:42:14

Artist: Clarity
Title: AngeLMegumin Fortune
Tags: LeaF Calamity Angelsim FailureAtOsu HighTec Jakomo73
BPM: 200
Filesize: 9784kb
Play Time: 00:40
Difficulties Available:
  1. Advanced (2,87 stars, 101 notes)
  2. Another (5,18 stars, 212 notes)
  3. Dan Dan Calamity (6,01 stars, 224 notes)
  4. Failure's Easy (1,34 stars, 39 notes)
  5. Hard (3,54 stars, 122 notes)
  6. HighTec's Extra (5,96 stars, 259 notes)
  7. Insane (4,57 stars, 180 notes)
  8. Jako's Extra (5,48 stars, 214 notes)
  9. Light Insane (3,96 stars, 139 notes)
  10. Normal (2,04 stars, 75 notes)
Download: Clarity - AngeLMegumin Fortune
Download: Clarity - AngeLMegumin Fortune (no video)
Information: Scores/Beatmap Listing
---------------
RIP angelmegumin :<, 4ever in my kokoro
Hey kid, I understand that "memes" can be funny, heck even I've chuckled at some "memes" at a point, but you've been chucklin' for the last 45 minutes and others are actually tryin to sleep. So please take a break from those "memes" It's probably healthy for you and who knows? maybe your "memes" will be even funnier tomorrow! Well good night kiddo, and no more memes for now okay? thanks homie

weird but fun obee's diff that i can't include by obee
my Hi-Speed Extra diff that i've removed from set
mp3 from Clarity
thanks to jakomo for fixing video \o/
Difficulties
Failure's Easy by FailureAtOsu
Normal by me
Advanced by me
Hard by me
Light Insane by me
Insane by me
Another by me
Jako's Extra by Jakomo73
HighTec's Extra by HighTec
Dan Dan Calamity by me
Arphimigon
memes
diraimur
It's a beautiful day in osu!
Circles are appearing,
Sliders are snaking.
On days like these, memes like yours...

S h o u l dXDb eXDd a n k e r .
[-obee58-]
7.8/10 not enough slider
Vivyanne
~~
C00L
tec diff has unrankable timing at the beginnning 2 differnt volumes xddd at the same spot
Topic Starter
Antares-

C00L wrote:

tec diff has unrankable timing at the beginnning 2 differnt volumes xddd at the same spot
it's not unrankable (green line overrides red in such scenario) and there are no objects here anyways, but fixed it \o/
C00L
this ->

for your future reference is unrankable, i think i know my shit when i say this fml...
Arphimigon
Is rankable just silly to do o/
Elzix
32:430 - 32:665 at the 6*, bigger CS, probably not hitable for 5 digits
15:345, hi-speed extra, slider with low tabletsize not hitable


rest of the map is fine tbh
Topic Starter
Antares-

- Nico wrote:

32:430 - 32:665 at the 6*, bigger CS, probably not hitable for 5 digits
15:345, hi-speed extra, slider with low tabletsize not hitable


rest of the map is fine tbh
first - its perfectly hitable, fixed blanket for that pattern tho, CS stays
second - it's not my problem honestly - it's like i shouldn't map streams, because touchscreen players struggle with those, no change
CrestRising
#modreqs

Failure's Easy
00:16:830 (1) This slider looks way too jagged with all of those red nodes.
00:26:430 (1) ^
00:31:230 (4) This slider should probably be three beats long like 1, 2, and 3 because it sounds really odd to break that consistency and the slider's end isn't hitting anything significant in the music.

Normal
The difficulty looks alright, though when you stack half-beats together like at 00:17:280 (2,3) it almost looks like they're a quarter-beat a part instead, which might make it confusing to read.

Advanced
00:16:230 (2) This slider looks like its heading towards 4 rather than 3, so maybe tilt the slider more towards 3 or change the positions of 3 and 4.
00:24:030 (1) Same idea as above where it looks like its heading more towards 3 instead of 2.

Hard
00:17:580 (4) The slider's head doesn't land on any beat in the music. If you wanted to follow the vocals, you could move it to the blue tick and shorten it to a quarter-beat so it lands on the white tick, or at least change it to where the red tick isn't being mapped.
00:20:430 (1) You should probably curve this slider so that it looks like its heading more towards 2 and less towards off the bottom of the field.
00:27:180 (4) See 00:17:580 (4)

Insane
00:31:380 (1,2) It feels out of place making these repeating sliders when you mapped all other triplets with circles.

Hi-Speed Extra
00:11:280 (3) This should probably be closer to 2 since you been mapping every circle after the pair of sliders with distance spacing like at 00:10:080 (3) and 00:08:880 (3)
00:16:080 (3) See 00:11:280 (3)
00:21:480 (7) You could re position this so it makes a kite formation with 4-7 like

HighTec's Extra
There aren't any distinct quarter-note beats until 00:05:130, so a lot of the blue ticks until then sound pretty over-mapped since they aren't really mapping anything.
00:17:580 (4) This circle would sound a lot better on the blue tick since it would be following the synth more reliably.
00:27:180 (4) ^

Dan Dan Calamity
00:08:580 (2,3) This feels too close to 00:08:430 (1)
00:36:855 (2,3,4,1) The spacing seems way too big at the end of the song, even if the difficulty spike was intentional,
It feels like some patterns are repeated far too often in this difficulty, especially the star-pattern, and could definitely use some variety.
ConsumerOfBean

CrestRising wrote:

#modreqs

Failure's Easy
00:16:830 (1) This slider looks way too jagged with all of those red nodes. all nodes are on noises in the music and won't affect playability in any way plus it's neat to me
00:26:430 (1) ^ ^
00:31:230 (4) This slider should probably be three beats long like 1, 2, and 3 because it sounds really odd to break that consistency and the slider's end isn't hitting anything significant in the music. ye u have a point
meme
osu file format v14

[General]
AudioFilename: calamity.mp3
AudioLeadIn: 0
PreviewTime: 7980
Countdown: 1
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8500,18100,27700,36100,37300
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:AngeLMegumin Fortune
TitleUnicode:AngeLMegumin Fortune
Artist:Clarity
ArtistUnicode:Clarity
Creator:Antares-
Version:Failure's Easy
Source:
Tags:LeaF Calamity Angelsim FailureAtOsu HighTec
BeatmapID:1102573
BeatmapSetID:517651

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
30,300,4,1,1,100,1,0
930,-100,4,1,1,45,0,0
1230,-100,4,1,1,55,0,0
3030,-100,4,1,1,65,0,0
3630,-100,4,1,1,75,0,0
4830,-100,4,1,1,80,0,0
8430,-100,4,1,1,80,0,1
17130,-100,4,1,1,80,0,0
18030,-100,4,1,1,80,0,1
27630,-100,4,1,1,60,0,0
35130,-100,4,1,1,65,0,0
35430,-100,4,1,1,70,0,0
35730,-100,4,1,1,75,0,0
36030,-100,4,1,1,80,0,0
36630,-100,4,1,1,85,0,0
36930,-100,4,1,1,90,0,0
37830,-100,4,1,1,80,0,0
38430,-100,4,1,1,65,0,0
39030,-100,4,1,1,50,0,0
39630,-100,4,1,1,35,0,0
40230,-100,4,1,1,20,0,0
40830,-100,4,1,1,5,0,0


[Colours]
Combo1 : 255,190,94
Combo2 : 0,128,255
Combo3 : 255,121,121
Combo4 : 0,234,234

[HitObjects]
73,86,930,5,8,0:0:0:0:
73,86,1230,2,0,P|134:113|176:104,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
240,41,1830,2,0,P|301:14|343:23,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
397,95,2430,6,0,L|424:300,1,200,2|8,0:0|0:0,0:0:0:0:
225,323,3630,2,0,L|198:118,1,200,2|8,0:0|0:0,0:0:0:0:
397,95,4830,5,4,0:0:0:0:
477,153,5130,2,0,L|450:351,1,200,8|8,0:0|0:0,0:0:0:0:
352,369,6030,6,0,P|325:367|258:324,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
201,251,6630,2,0,P|174:253|118:301,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
38,356,7230,2,0,L|21:257,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
78,175,7830,2,0,L|95:76,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
192,56,8430,6,0,P|269:40|341:73,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
125,131,9630,2,0,B|96:200|96:200|102:236|91:283,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
222,154,10830,2,0,B|272:154|272:154|318:172|318:172|370:172,2,150,4|0|0,0:0|0:0|0:0,0:0:0:0:
130,113,12030,6,0,P|101:109|34:141,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
108,207,12630,2,0,P|104:236|136:303,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
201,227,13230,6,0,B|301:216|301:216|351:227,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
123,290,14430,2,0,P|105:261|130:154,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
212,334,15630,2,0,B|261:323|261:323|309:333|309:333|336:329|358:317,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
203,234,16830,6,0,B|204:183|161:147|161:147|147:97|147:97|161:77|161:77|209:89|209:89|236:71|257:69|257:69|274:81,1,300,4|8,0:0|0:0,0:0:0:0:
342,154,18030,6,0,L|357:306,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
254,203,19230,2,0,L|190:342,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
154,197,20430,2,0,L|29:285,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
67,147,21630,6,0,P|55:125|65:53,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
155,97,22230,2,0,P|177:85|249:95,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
200,182,22830,6,0,B|201:236|201:236|200:293|162:319,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
299,178,24030,2,0,B|347:190|347:190|387:220|387:220|437:233,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
247,92,25230,2,0,B|269:38|232:0|232:0|181:0,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
200,180,26430,6,0,B|153:210|105:188|105:188|91:236|91:236|103:256|103:256|91:284|94:308|94:308|144:318|144:318|167:313,1,300,4|8,0:0|0:0,0:0:0:0:
257,272,27630,6,0,P|355:201|451:320,1,300,2|0,0:0|0:0,0:0:0:0:
352,299,28830,2,0,B|397:104|397:104|296:58,1,300,2|0,0:0|0:0,0:0:0:0:
211,30,30030,2,0,P|109:45|109:215,1,300,2|0,0:0|0:0,0:0:0:0:
193,260,31230,2,0,B|264:296|337:261|337:261|408:227|490:263,1,300,4|8,0:0|0:0,0:0:0:0:
458,163,32430,6,0,P|443:6|324:20,1,300
232,12,33630,2,0,P|97:27|107:162,1,300
169,241,34830,2,0,B|278:343|278:343|391:237,1,300
451,163,36030,2,0,B|465:117|447:67|447:67|395:73|346:46|346:46|308:23|252:30,1,300
170,87,37230,1,12,0:0:0:0:
256,192,37530,12,0,40830,0:0:0:0:
Topic Starter
Antares-

CrestRising wrote:

#modreqs

Normal
The difficulty looks alright, though when you stack half-beats together like at 00:17:280 (2,3) it almost looks like they're a quarter-beat a part instead, which might make it confusing to read. i'm not using any 1/4ths in normal diff and slider hitwindow allows to even mash on those stacks and still not break, so i'll keep it without changes

Advanced
00:16:230 (2) This slider looks like its heading towards 4 rather than 3, so maybe tilt the slider more towards 3 or change the positions of 3 and 4. switched 3 and 4
00:24:030 (1) Same idea as above where it looks like its heading more towards 3 instead of 2. rearranged pattern a bit

Hard
00:17:580 (4) The slider's head doesn't land on any beat in the music. If you wanted to follow the vocals, you could move it to the blue tick and shorten it to a quarter-beat so it lands on the white tick, or at least change it to where the red tick isn't being mapped. yeah, but that rhythm is easier to read and play for hard-diff player and for me break here would play weird... i'll go with my idea for now until i'll think about better solution
00:20:430 (1) You should probably curve this slider so that it looks like its heading more towards 2 and less towards off the bottom of the field. it's not that much a trouble i think
00:27:180 (4) See 00:17:580 (4) same as above

Insane
00:31:380 (1,2) It feels out of place making these repeating sliders when you mapped all other triplets with circles. slower part

Hi-Speed Extra
00:11:280 (3) This should probably be closer to 2 since you been mapping every circle after the pair of sliders with distance spacing like at 00:10:080 (3) and 00:08:880 (3) ya, fixed all of those in diff
00:16:080 (3) See 00:11:280 (3) ^
00:21:480 (7) You could re position this so it makes a kite formation with 4-7 like changed with DS fixes

Dan Dan Calamity
00:08:580 (2,3) This feels too close to 00:08:430 (1) i feel like first jump like that isn't really wrong and plays pretty cool so i'll keep that
00:36:855 (2,3,4,1) The spacing seems way too big at the end of the song, even if the difficulty spike was intentional mmm imho it's perfectly fine, i'm increasing SV gradually and lower spacing wouldn't fit that fast SV
It feels like some patterns are repeated far too often in this difficulty, especially the star-pattern, and could definitely use some variety. song is pretty short and repetitive, so i think it's okay
thanks for modding!
Vivyanne

CrestRising wrote:

#modreqs
HighTec's Extra
There aren't any distinct quarter-note beats until 00:05:130, so a lot of the blue ticks until then sound pretty over-mapped since they aren't really mapping anything. uh eventhough it might sound better, having a consistent rythm for consistent sections in the song would imo be more fitting than undermapping at the beginning
00:17:580 (4) This circle would sound a lot better on the blue tick since it would be following the synth more reliably. ?? its a double tap and follows vocals? i dont get what u mean xd
00:27:180 (4) ^ ^
vick
Hello, m4m here

Hard

- 00:00:930 (3) - bend it a bit please, something like this would work and make a better flow http://puu.sh/s2gyd/8de5fe4049.jpg
- 00:17:580 (4) - ^


Light Insane

- 00:01:830 (1,2) - in my experience i can say that stright diagonal sliders doesn't play good, maybe bend them at least a bit ?
- 00:03:930 (2) - NC here, or dont make a NC here 00:03:630 (1) -
- 00:08:880 (3,4,5,6) - For a Light Insane i think this is bad, it looks so confusing even in the editor, 00:10:830 (1,2,3,4,5,6) - this one is pretty much perfect compared to the first one, maybe you should make something really similar
- 00:09:630 (1) - I dont get why did you change here ?
- 00:17:580 (4) - Same as I said about diagonal sliders before

Insane

- 00:03:030 (2,2) - stack
- 00:07:830 (1,1) - changing the spacing so much here may confuse a lot of players, maybe stack this two ?

Extra

- 00:06:030 (1,2,1,2,1,2) - Your pattern is going from low speed to high speed but in 00:07:230 (1,2) - I can barely hear the sliderends and with that much SV i think they are pretty easy to miss
- 00:07:830 (1,2,1) - You should change the spacing for 1-2 cuz is too big for that rhythm and high bpm, and also 00:08:130 (1) - should be just a circle
- 00:08:430 (1,2,3) - why did you change the spacing here ? http://puu.sh/s2fQL/9bb5ab4038.jpg
- 00:09:330 (7,1,2,3) - Also here is the same as above, the spacing between 1-7 and 1-2 is really big
- 00:10:980 (2,3,4,5) - ^
- 00:12:780 (1) - You should bend this slider to have more flow and make the pattern look better
Topic Starter
Antares-

vick wrote:

Hello, m4m here

Hard

- 00:00:930 (3) - bend it a bit please, something like this would work and make a better flow http://puu.sh/s2gyd/8de5fe4049.jpg done
- 00:17:580 (4) - ^ i think that one flows fine


Light Insane

- 00:01:830 (1,2) - in my experience i can say that stright diagonal sliders doesn't play good, maybe bend them at least a bit ? there are pretty close to each other, so they shouldn't be a problem to play - don't really want to break that pattern here
- 00:03:930 (2) - NC here, or dont make a NC here 00:03:630 (1) - NC'd
- 00:08:880 (3,4,5,6) - For a Light Insane i think this is bad, it looks so confusing even in the editor, 00:10:830 (1,2,3,4,5,6) - this one is pretty much perfect compared to the first one, maybe you should make something really similar ya, moved 4 to make it more readable
- 00:09:630 (1) - I dont get why did you change here ? switching between both rhythms in this diff
- 00:17:580 (4) - Same as I said about diagonal sliders before same as before i guess

Insane

- 00:03:030 (2,2) - stack fixed!
- 00:07:830 (1,1) - changing the spacing so much here may confuse a lot of players, maybe stack this two ? it's already Insane, I think stack would be even more misleading

Extra

- 00:06:030 (1,2,1,2,1,2) - Your pattern is going from low speed to high speed but in 00:07:230 (1,2) - I can barely hear the sliderends and with that much SV i think they are pretty easy to miss I can clearly hear sliderends here and it's extra diff, accelerating slider velocity are my style of mapping and it should be managable by 5 star level player
- 00:07:830 (1,2,1) - You should change the spacing for 1-2 cuz is too big for that rhythm and high bpm, and also 00:08:130 (1) - should be just a circle
i will think about it but i consider it doable at this level, just less usual mapping than standard, kickslider is for emphasis of fading sound without mapping it all (that wouldnt fit here)
- 00:08:430 (1,2,3) - why did you change the spacing here ? http://puu.sh/s2fQL/9bb5ab4038.jpg that pattern was my idea for extra diff and I think it works pretty well, that's all I have to say honestly
- 00:09:330 (7,1,2,3) - Also here is the same as above, the spacing between 1-7 and 1-2 is really big same as above I guess?
- 00:10:980 (2,3,4,5) - ^ same
- 00:12:780 (1) - You should bend this slider to have more flow and make the pattern look better want to keep them straight but changed direction a bit
Exile-
[Dan Dan Calamity]

00:02:055 (6,7) - In comparison to your previous pattern, this looks like an 1/2 gap but it isn't.
00:04:830 (1) - Try ending it on 00:05:055 -
00:08:130 (1) - Perfect oppurtinity for a buzz slider.

00:12:930 (2,3) - I think it should be a slider.
00:22:830 (1,2,3,4,5) - This pattern doesn't flow well and it's quite unexpected. I would recommend to make a rotational flow here
00:36:780 (1,2,3) - You should stack this triple as the ones earlier. Imo there's no particular reason to place them differently.

[HighTec's Extra]
00:09:030 (1,2,3,4) - If you're making back-and-forth pattern, it is important to keep similar distance for each jump. 00:09:480 (4) - This note is misplaced here, because it destroys the consistency of this pattern. Try to place it in (255, 100). If you want to change this spacing, at least place 00:09:480 (4) - outside the line of 00:09:030 (1,2,3) - to make it more readable and less confusing. There are a few patterns like that later on.
00:13:680 (5) - Place it a bit further from 00:13:230 (1,2) - for aesthetics
Please don't copy paste entire parts. It's only 40 sec song and it seems like you're out if ideas.
00:30:030 (1,2) - Ctrl + Shift + R for about 30 degrees.
00:33:630 (1,2) - Curve it like sliders before for rotation effect

[Hi-Speed Extra]

00:16:830 (1,2,1) - I smell combo break here. Mostly because of the early click at 00:17:130 (1) -
00:17:730 (2) - You should consider splitting it into 2 circles
00:25:830 (4,5) - Ctrl + G

[Extra]

00:08:130 (1) - Buzz-slider
00:17:280 (5,6) - Ctrl + G so it will point towards the next note
00:31:980 (1) - How about:


[Insane]

00:12:030 - 00:21:630 - You should make it clickable as it starts a new sound.

[Light Insane]

00:17:580 (4,5) - Place it in one line for aesthetics
00:31:230 - Why not something like that:


[Hard]

00:32:430 (1,2,3) - I feel like this spacing may need some improvements

[Advanced]

00:24:630 (2,3) - Use Ctrl + G here, you'll avoid the overlap and for better flow

[Normal]

You should keep constant spacing on Normal diff. Avoid stuff like 00:01:230 (1,2,1) -

[Failure's Easy]

00:31:230 (4,1) - It doesn't quite overlap but something like this is looks unsightly. You can improve it!
Topic Starter
Antares-

Exile- wrote:

[Dan Dan Calamity]

00:02:055 (6,7) - In comparison to your previous pattern, this looks like an 1/2 gap but it isn't. but kickslider plays like 1/2 so it plays like 1/2 gap actually
00:04:830 (1) - Try ending it on 00:05:055 - i'm not sure if a gap between objects won't be too misleading then, 1/2 slider works pretty well, so i will go with it for now
00:08:130 (1) - Perfect oppurtinity for a buzz slider. same as easier diff, i don't want to map that fading sound as buzz
00:12:930 (2,3) - I think it should be a slider. that would break consistency with previous ones and i think circles works fine here
00:22:830 (1,2,3,4,5) - This pattern doesn't flow well and it's quite unexpected. I would recommend to make a rotational flow here yeah, that seemed kinda edgy for no reason, made something similar to next set of 1/4 sliders
00:36:780 (1,2,3) - You should stack this triple as the ones earlier. Imo there's no particular reason to place them differently. okay, maybe i've overdone it a bit

[Hi-Speed Extra]

00:16:830 (1,2,1) - I smell combo break here. Mostly because of the early click at 00:17:130 (1) - i can see that, rearranged pattern a bit to avoid stacks
00:17:730 (2) - You should consider splitting it into 2 circles i'll try it and see how it will go
00:25:830 (4,5) - Ctrl + G done

[Extra]

00:08:130 (1) - Buzz-slider i prefer mapping it as kickslider to emphasize the fading sound without mapping it all
00:17:280 (5,6) - Ctrl + G so it will point towards the next note i wanted flow to be a bit back&forthy here
00:31:980 (1) - How about: i feel like i'm gonna get lynched for that sv, but went with this rhythm

[Insane]

00:12:030 - 00:21:630 - You should make it clickable as it starts a new sound. that would make triple pattern harder to hit and I think repeat doesn't play that bad here

[Light Insane]

00:17:580 (4,5) - Place it in one line for aesthetics flow is better with dropoff like that, i'd prefer to keep it
00:31:230 - Why not something like that: i could, but i think existing pattern works pretty fine

[Hard]

00:32:430 (1,2,3) - I feel like this spacing may need some improvements fixed a bit

[Advanced]

00:24:630 (2,3) - Use Ctrl + G here, you'll avoid the overlap and for better flow i think that could make misleading flow as right now slider points into 2 like previous pattern 00:22:830 (1,2,3) - , not really up to changing this

[Normal]

You should keep constant spacing on Normal diff. Avoid stuff like 00:01:230 (1,2,1) - fixed first patterns
thanks for your modding!
A r M i N
Hello from #modreqs :D

[Dan Dan]

00:01:230 (1) - Fix blanket like this http://puu.sh/s44Zt/d5c8363f93.jpg
00:03:630 (1) - CTRL + G
00:04:830 (1) - Put an extended slider here http://puu.sh/s45y4/d94385e448.jpg
00:05:130 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Drop it ?
00:06:330 (2,2) - Fix blanket, a little off
00:08:130 (1) - do this: http://puu.sh/s45C8/63ba6d3244.jpg
00:17:880 (8) - Spacing bigger for no reason ?
00:19:830 (6,8) - http://puu.sh/s45FY/11783de03c.jpg
Spacing here 00:24:180 (2,3,4) - is smaller than here ? 00:22:980 (2,3,4) -
00:25:380 (2,3,4,5,6) - Why a stream and not doubles ?


[HighTec]

00:02:430 - I would try sth like this http://puu.sh/s45Tn/24c91182f5.jpg
00:03:030 - ^
00:06:030 (1) - Looks cool but doesnt fit the music imo, better would be A slider with repeats here 00:06:030 - 00:06:330 - 00:06:630 - 00:06:930 - Would fit better
00:08:430 (1) - http://puu.sh/s465T/e650f60108.jpg This rythm plays really bad imo but it is up to you Much better would be this http://puu.sh/s4693/6678aa6c78.jpg
00:09:630 - ^
00:10:830 - ^
00:13:230 - And so on... i think u get it xd
00:27:630 (1) - This sounds better imo http://puu.sh/s46fG/e7fa4cd010.jpg
00:32:130 (9) - Slider instead of circle
00:36:930 (9) - ^

[High Speed]

Omg i cant mod this xD but by looking at it i found some blanket errors you maybe wanna fix those
00:16:830 (1,1) - For example here 00:25:230 (1,2) - Really small error only tho xd
00:25:455 (2,1) - Stack those
00:35:055 (2,4) - Should this be a blanket ? if yes fix pls
00:32:655 (2,5) - ^

[Extra]

00:03:630 (1,3) - Fix blanket
00:08:130 (1) - http://puu.sh/s46xW/614ad788b8.jpg
It looks like you are increasing the spacing on every pattern, not here 00:20:430 (1,2) - tho for some reason
00:26:955 (2) - Fail blanket http://puu.sh/s46E9/0f298a0e87.jpg
00:27:855 (2,3) - Spacing different than on 00:29:055 (2,3) -

[Insane]

00:00:930 (2,1) - Fix blanket pls
00:08:130 (1) - http://puu.sh/s46Ke/af87e9018d.jpg
00:21:330 (1) - remove reverse and add cirlce here 00:21:630 (2) - http://puu.sh/s46Qu/cab51b0d78.jpg

[Light Insane]

00:01:230 (1,1) - Stack
00:08:130 (1) - http://puu.sh/s46Xy/7e2471936e.jpg


[Hard]

00:00:030 - Why do you start here
00:10:230 (2) - Fail blankets
00:19:230 (1,2) - Fix blanket
00:28:380 (2,1) - Fix blanket
00:09:630 (1,2) - fix blanket
00:10:530 (3,1) - Fix blanket
00:15:630 (1,2) - ^
00:16:680 (4,1) - ^
00:21:330 (3,1) - ^



Others are fine


Good luck cool song nice meme ma boi
Topic Starter
Antares-

A r M i N wrote:

Hello from #modreqs :D

[Dan Dan]

00:01:230 (1) - Fix blanket like this http://puu.sh/s44Zt/d5c8363f93.jpg fixed
00:03:630 (1) - CTRL + G no, that would break all flow on 00:04:080 (2,3,4,5,6,1) -
00:04:830 (1) - Put an extended slider here http://puu.sh/s45y4/d94385e448.jpg i find 1/2 slider to play better, hitwindow could be harsh here
00:05:130 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Drop it ? ???
00:06:330 (2,2) - Fix blanket, a little off fixed but it's not even noticable in-game
00:08:130 (1) - do this: http://puu.sh/s45C8/63ba6d3244.jpg don't want to map it as buzz, said it in previous mod already
00:17:880 (8) - Spacing bigger for no reason ? emphasis on 00:18:030 (1) -
00:19:830 (6,8) - http://puu.sh/s45FY/11783de03c.jpg fixed
Spacing here 00:24:180 (2,3,4) - is smaller than here ? 00:22:980 (2,3,4) - mm rearranged a bit i guess
00:25:380 (2,3,4,5,6) - Why a stream and not doubles ? because i'm not mapping doubles earlier too?

[High Speed]

Omg i cant mod this xD but by looking at it i found some blanket errors you maybe wanna fix those
00:16:830 (1,1) - For example here 00:25:230 (1,2) - Really small error only tho xd fixed both
00:25:455 (2,1) - Stack those stacked
00:35:055 (2,4) - Should this be a blanket ? if yes fix pls not really but was close to blanket so made it
00:32:655 (2,5) - ^ breaks my pattern here

[Extra]

00:03:630 (1,3) - Fix blanket fixed
00:08:130 (1) - http://puu.sh/s46xW/614ad788b8.jpg same as below
It looks like you are increasing the spacing on every pattern, not here 00:20:430 (1,2) - tho for some reason spacing is fine here imo
00:26:955 (2) - Fail blanket http://puu.sh/s46E9/0f298a0e87.jpg fixed
00:27:855 (2,3) - Spacing different than on 00:29:055 (2,3) - fixed spacing for next 2 patterns

[Insane]

00:00:930 (2,1) - Fix blanket pls fixed
00:08:130 (1) - http://puu.sh/s46Ke/af87e9018d.jpg same as light insane
00:21:330 (1) - remove reverse and add cirlce here 00:21:630 (2) - http://puu.sh/s46Qu/cab51b0d78.jpg said that in previous (Exile's) mod, refused

[Light Insane]

00:01:230 (1,1) - Stack actual pattern is fine? i don't know what you meant here
00:08:130 (1) - http://puu.sh/s46Xy/7e2471936e.jpg nop, i don't want to map it as buzz as i said in previous mod


[Hard]

00:00:030 - Why do you start here removed repeat to change it into normal slider
00:10:230 (2) - Fail blankets fixfix
00:19:230 (1,2) - Fix blanket fixed
00:28:380 (2,1) - Fix blanket fixu

okay that got me really confused, but i guess you meant advanced here

00:09:630 (1,2) - fix blanket fixe
00:10:530 (3,1) - Fix blanket dun
00:15:630 (1,2) - ^ done
00:16:680 (4,1) - ^ i'm out of words for fixing
00:21:330 (3,1) - ^ fix

Others are fine


Good luck cool song nice meme ma boi mmm gud meme
thanks for modding!
Vivyanne

A r M i N wrote:

Hello from #modreqs :D

[HighTec]

00:02:430 - I would try sth like this http://puu.sh/s45Tn/24c91182f5.jpg
00:03:030 - ^ did, didnt like it tho. i like the agressive idea here behind the tapping
00:06:030 (1) - Looks cool but doesnt fit the music imo, better would be A slider with repeats here 00:06:030 - 00:06:330 - 00:06:630 - 00:06:930 - Would fit better imo fits the song better, also makes the tapping consistent and more intense which should also be more fun
00:08:430 (1) - http://puu.sh/s465T/e650f60108.jpg This rythm plays really bad imo but it is up to you Much better would be this http://puu.sh/s4693/6678aa6c78.jpg
00:09:630 - ^
00:10:830 - ^
00:13:230 - And so on... i think u get it xd the rythm was fine, however changed to be consistent with the other diffs
00:27:630 (1) - This sounds better imo http://puu.sh/s46fG/e7fa4cd010.jpg it does, however it does defeat my purpose to have an easier and simplified rythm here
00:32:130 (9) - Slider instead of circle
00:36:930 (9) - ^ meh, was meant to be empty to have the player stop a bit

Others are fine


Good luck cool song nice meme ma boi

Exile- wrote:

[HighTec's Extra]
00:09:030 (1,2,3,4) - If you're making back-and-forth pattern, it is important to keep similar distance for each jump. 00:09:480 (4) - This note is misplaced here, because it destroys the consistency of this pattern. Try to place it in (255, 100). If you want to change this spacing, at least place 00:09:480 (4) - outside the line of 00:09:030 (1,2,3) - to make it more readable and less confusing. There are a few patterns like that later on.
00:13:680 (5) - Place it a bit further from 00:13:230 (1,2) - for aesthetics
Please don't copy paste entire parts. It's only 40 sec song and it seems like you're out if ideas.
00:30:030 (1,2) - Ctrl + Shift + R for about 30 degrees. idk about the rotation, didnt rly play like i wanted. considering this
00:33:630 (1,2) - Curve it like sliders before for rotation effect wanted this for a mixup tbh ;w;
no mention = fixed
thanks !!

@Antares- u might wanna reHS my diff becus i changed quite some patterns
diff
osu file format v14

[General]
AudioFilename: calamity.mp3
AudioLeadIn: 0
PreviewTime: 7980
Countdown: 1
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8500,18100,27700,36100,37300
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:AngeLMegumin Fortune
TitleUnicode:AngeLMegumin Fortune
Artist:Clarity
ArtistUnicode:Clarity
Creator:Antares-
Version:HighTec's Extra
Source:
Tags:LeaF Calamity Angelsim FailureAtOsu HighTec
BeatmapID:1111491
BeatmapSetID:517651

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:9
ApproachRate:9.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
30,300,4,1,1,100,1,0
630,-100,4,1,1,35,0,0
930,-100,4,1,1,45,0,0
1230,-100,4,1,1,55,0,0
3030,-100,4,1,1,65,0,0
3630,-100,4,1,1,75,0,0
4230,-90.9090909090909,4,1,1,75,0,0
4830,-100,4,1,1,80,0,0
8430,-100,4,1,1,80,0,1
17130,-100,4,1,1,80,0,0
18030,-100,4,1,1,80,0,1
27630,-100,4,1,1,60,0,0
35130,-100,4,1,1,65,0,0
35430,-100,4,1,1,70,0,0
35730,-100,4,1,1,75,0,0
36030,-100,4,1,1,80,0,0
36630,-100,4,1,1,85,0,0
36930,-100,4,1,1,90,0,0
37830,-100,4,1,1,80,0,0
38430,-100,4,1,1,65,0,0
39030,-100,4,1,1,50,0,0
39630,-100,4,1,1,35,0,0
40230,-100,4,1,1,20,0,0
40830,-100,4,1,1,5,0,0


[Colours]
Combo1 : 255,190,94
Combo2 : 0,128,255
Combo3 : 255,121,121
Combo4 : 0,234,234

[HitObjects]
348,251,630,6,0,P|291:314|192:303,1,180,2|0,0:0|0:0,0:0:0:0:
248,210,1080,1,0,0:0:0:0:
148,169,1230,2,0,P|205:106|304:117,1,180,2|0,0:0|0:0,0:0:0:0:
248,210,1680,1,0,0:0:0:0:
95,290,1830,1,2,0:0:0:0:
95,290,1905,1,0,0:0:0:0:
95,290,1980,2,0,L|60:230,1,45,2|0,0:0|0:0,0:0:0:0:
58,100,2130,2,0,P|75:59|107:17,1,90,2|0,0:0|0:0,0:0:0:0:
333,73,2430,5,12,0:0:0:0:
333,73,2505,1,0,0:0:0:0:
333,73,2580,1,8,0:0:0:0:
333,73,2655,1,0,0:0:0:0:
333,73,2730,1,8,0:0:0:0:
473,119,3030,5,12,0:0:0:0:
473,119,3105,1,0,0:0:0:0:
473,119,3180,1,8,0:0:0:0:
473,119,3255,1,0,0:0:0:0:
473,119,3330,1,8,0:0:0:0:
352,206,3630,6,0,P|333:245|294:287,1,90,4|0,0:0|0:0,0:0:0:0:
177,192,3930,1,8,0:0:0:0:
177,192,4080,1,0,0:0:0:0:
311,12,4230,6,0,L|273:140,1,99.0000030212403,2|0,0:0|0:0,0:0:0:0:
50,275,4530,2,0,L|88:147,1,99.0000030212403,2|0,0:0|0:0,0:0:0:0:
141,108,4830,1,12,0:0:0:0:
414,52,5130,5,10,0:0:0:0:
409,74,5205,1,0,0:0:0:0:
404,96,5280,1,2,0:0:0:0:
400,118,5355,1,0,0:0:0:0:
410,137,5430,5,10,0:0:0:0:
405,159,5505,1,0,0:0:0:0:
400,181,5580,1,2,0:0:0:0:
396,203,5655,1,0,0:0:0:0:
403,224,5730,5,10,0:0:0:0:
398,246,5805,1,0,0:0:0:0:
393,268,5880,1,2,0:0:0:0:
389,290,5955,1,0,0:0:0:0:
392,312,6030,5,12,0:0:0:0:
357,340,6105,1,0,0:0:0:0:
314,350,6180,1,2,0:0:0:0:
271,338,6255,1,0,0:0:0:0:
238,308,6330,1,8,0:0:0:0:
223,266,6405,1,0,0:0:0:0:
229,222,6480,1,2,0:0:0:0:
255,185,6555,1,0,0:0:0:0:
271,227,6630,5,12,0:0:0:0:
283,279,6705,1,0,0:0:0:0:
267,330,6780,1,2,0:0:0:0:
227,366,6855,1,0,0:0:0:0:
175,377,6930,1,8,0:0:0:0:
124,361,7005,1,0,0:0:0:0:
88,322,7080,1,2,0:0:0:0:
77,270,7155,1,0,0:0:0:0:
93,219,7230,5,12,0:0:0:0:
271,227,7530,1,8,0:0:0:0:
199,79,7830,1,12,0:0:0:0:
93,219,8130,2,0,L|63:191,6,22.5,12|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
133,254,8430,5,4,0:0:0:0:
326,274,8580,1,0,0:0:0:0:
326,274,8655,1,8,0:0:0:0:
260,68,8805,1,0,0:0:0:0:
260,68,8880,1,0,0:0:0:0:
228,248,9030,5,8,0:0:0:0:
260,68,9180,1,0,0:0:0:0:
221,280,9330,1,8,0:0:0:0:
255,100,9480,1,0,0:0:0:0:
336,324,9630,5,4,0:0:0:0:
138,330,9780,1,2,0:0:0:0:
138,330,9855,1,8,0:0:0:0:
38,155,10005,1,0,0:0:0:0:
38,155,10080,1,0,0:0:0:0:
241,236,10230,5,8,0:0:0:0:
22,236,10380,1,0,0:0:0:0:
197,319,10530,1,8,0:0:0:0:
110,184,10680,1,0,0:0:0:0:
138,330,10830,5,4,0:0:0:0:
276,201,10980,1,0,0:0:0:0:
276,201,11055,1,8,0:0:0:0:
104,96,11205,1,0,0:0:0:0:
104,96,11280,1,0,0:0:0:0:
296,103,11430,5,8,0:0:0:0:
110,184,11580,1,0,0:0:0:0:
324,194,11730,1,8,0:0:0:0:
116,274,11880,1,0,0:0:0:0:
357,281,12030,5,4,0:0:0:0:
201,337,12180,1,4,0:0:0:0:
201,337,12255,1,0,0:0:0:0:
201,337,12330,1,8,0:0:0:0:
209,171,12480,1,4,0:0:0:0:
209,171,12555,1,0,0:0:0:0:
209,171,12630,1,8,0:0:0:0:
386,176,12780,1,4,0:0:0:0:
386,176,12855,1,0,0:0:0:0:
386,176,12930,2,0,P|467:201|478:211,1,90,8|0,0:0|0:0,0:0:0:0:
284,354,13230,5,4,0:0:0:0:
264,172,13380,1,0,0:0:0:0:
264,172,13455,1,8,0:0:0:0:
369,360,13605,1,0,0:0:0:0:
369,360,13680,1,0,0:0:0:0:
169,356,13830,5,8,0:0:0:0:
85,166,13980,1,0,0:0:0:0:
1,356,14130,1,8,0:0:0:0:
85,166,14280,1,0,0:0:0:0:
266,103,14430,5,4,0:0:0:0:
215,300,14580,1,0,0:0:0:0:
215,300,14655,1,8,0:0:0:0:
85,166,14805,1,0,0:0:0:0:
85,166,14880,1,0,0:0:0:0:
182,42,15030,5,8,0:0:0:0:
297,199,15180,1,0,0:0:0:0:
353,31,15330,1,8,0:0:0:0:
196,146,15480,1,0,0:0:0:0:
399,259,15630,5,4,0:0:0:0:
353,31,15780,1,0,0:0:0:0:
353,31,15855,1,8,0:0:0:0:
233,216,16005,1,0,0:0:0:0:
233,216,16080,1,0,0:0:0:0:
475,174,16230,5,8,0:0:0:0:
359,338,16380,1,0,0:0:0:0:
351,121,16530,1,8,0:0:0:0:
488,384,16680,1,0,0:0:0:0:
249,292,16830,5,12,0:0:0:0:
249,292,16905,1,0,0:0:0:0:
249,292,16980,1,8,0:0:0:0:
346,150,17130,1,0,0:0:0:0:
400,301,17280,5,10,0:0:0:0:
400,301,17355,1,0,0:0:0:0:
203,193,17505,1,2,0:0:0:0:
203,193,17580,1,8,0:0:0:0:
307,51,17730,1,8,0:0:0:0:
375,229,17880,1,8,0:0:0:0:
156,307,18030,5,0,0:0:0:0:
78,149,18180,1,0,0:0:0:0:
78,149,18255,1,0,0:0:0:0:
269,257,18405,1,0,0:0:0:0:
269,257,18480,1,0,0:0:0:0:
132,68,18630,5,0,0:0:0:0:
353,140,18780,1,0,0:0:0:0:
132,212,18930,1,0,0:0:0:0:
269,24,19080,1,0,0:0:0:0:
371,254,19230,5,0,0:0:0:0:
204,136,19380,1,0,0:0:0:0:
204,136,19455,1,0,0:0:0:0:
193,334,19605,1,0,0:0:0:0:
193,334,19680,1,0,0:0:0:0:
341,136,19830,5,0,0:0:0:0:
124,228,19980,1,0,0:0:0:0:
336,341,20130,1,0,0:0:0:0:
204,136,20280,1,0,0:0:0:0:
112,352,20430,5,0,0:0:0:0:
317,222,20580,1,0,0:0:0:0:
317,222,20655,1,0,0:0:0:0:
54,224,20805,1,0,0:0:0:0:
54,224,20880,1,0,0:0:0:0:
263,352,21030,1,0,0:0:0:0:
204,136,21180,1,0,0:0:0:0:
112,352,21330,1,0,0:0:0:0:
293,141,21480,1,0,0:0:0:0:
479,264,21630,5,0,0:0:0:0:
295,270,21780,1,0,0:0:0:0:
295,270,21855,1,0,0:0:0:0:
295,270,21930,1,0,0:0:0:0:
400,114,22080,1,0,0:0:0:0:
400,114,22155,1,0,0:0:0:0:
400,114,22230,1,0,0:0:0:0:
214,101,22380,1,0,0:0:0:0:
214,101,22455,1,0,0:0:0:0:
214,101,22530,2,0,P|170:99|127:62,1,90
305,15,22830,5,0,0:0:0:0:
304,206,22980,1,0,0:0:0:0:
304,206,23055,1,0,0:0:0:0:
133,72,23205,1,0,0:0:0:0:
133,72,23280,1,0,0:0:0:0:
366,115,23430,5,0,0:0:0:0:
154,197,23580,1,0,0:0:0:0:
212,29,23730,1,0,0:0:0:0:
304,206,23880,1,0,0:0:0:0:
133,72,24030,1,0,0:0:0:0:
16,187,24180,1,0,0:0:0:0:
16,187,24255,1,0,0:0:0:0:
153,272,24405,1,0,0:0:0:0:
153,272,24480,1,0,0:0:0:0:
0,339,24630,5,0,0:0:0:0:
144,151,24780,1,0,0:0:0:0:
209,372,24930,1,0,0:0:0:0:
16,187,25080,1,0,0:0:0:0:
225,220,25230,5,0,0:0:0:0:
366,354,25380,1,0,0:0:0:0:
366,354,25455,1,0,0:0:0:0:
446,193,25605,1,0,0:0:0:0:
446,193,25680,1,0,0:0:0:0:
257,315,25830,5,0,0:0:0:0:
453,280,25980,1,0,0:0:0:0:
225,220,26130,1,0,0:0:0:0:
488,102,26280,1,0,0:0:0:0:
249,92,26430,5,12,0:0:0:0:
249,92,26505,1,8,0:0:0:0:
249,92,26580,1,8,0:0:0:0:
346,234,26730,1,8,0:0:0:0:
400,83,26880,5,8,0:0:0:0:
400,83,26955,1,0,0:0:0:0:
203,191,27105,1,2,0:0:0:0:
203,191,27180,1,8,0:0:0:0:
307,333,27330,1,8,0:0:0:0:
375,155,27480,1,0,0:0:0:0:
226,49,27630,6,0,P|160:47|111:56,1,90,6|0,0:0|0:0,0:0:0:0:
22,189,27930,2,0,P|88:191|137:182,1,90
19,107,28230,1,0,0:0:0:0:
83,276,28380,2,0,P|112:309|147:338,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
242,75,28830,6,0,L|291:161,1,90,6|0,0:0|0:0,0:0:0:0:
233,323,29130,2,0,L|184:237,1,90
361,225,29430,1,0,0:0:0:0:
198,165,29580,2,0,L|98:121,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
426,300,30030,6,0,P|366:312|315:316,1,90,6|0,0:0|0:0,0:0:0:0:
420,142,30330,2,0,P|480:130|531:126,1,90
337,314,30630,1,0,0:0:0:0:
508,127,30780,2,0,P|502:82|493:38,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
313,203,31230,1,4,0:0:0:0:
417,356,31380,5,4,0:0:0:0:
417,356,31455,1,0,0:0:0:0:
417,356,31530,1,8,0:0:0:0:
464,244,31680,1,4,0:0:0:0:
464,244,31755,1,0,0:0:0:0:
464,244,31830,1,8,0:0:0:0:
378,271,31980,1,0,0:0:0:0:
378,271,32055,1,0,0:0:0:0:
378,271,32130,1,12,0:0:0:0:
226,335,32430,6,0,P|160:337|111:328,1,90,6|0,0:0|0:0,0:0:0:0:
22,195,32730,2,0,P|88:193|137:202,1,90,2|0,0:0|0:0,0:0:0:0:
19,277,33030,1,0,0:0:0:0:
83,108,33180,2,0,P|112:75|147:46,2,90,10|2|0,0:0|0:0|0:0,0:0:0:0:
242,309,33630,6,0,L|291:223,1,90,6|0,0:0|0:0,0:0:0:0:
233,61,33930,2,0,L|184:147,1,90,2|0,0:0|0:0,0:0:0:0:
361,159,34230,1,0,0:0:0:0:
198,219,34380,2,0,L|98:263,2,90,10|2|0,0:0|0:0|0:0,0:0:0:0:
426,84,34830,6,0,P|366:72|315:68,1,90,6|0,0:0|0:0,0:0:0:0:
420,242,35130,2,0,P|480:254|531:258,1,90,10|8,0:0|0:0,0:0:0:0:
337,70,35430,1,0,0:0:0:0:
508,257,35580,2,0,P|502:302|493:346,2,90,10|2|0,0:0|0:0|0:0,0:0:0:0:
313,181,36030,1,4,0:0:0:0:
417,28,36180,5,4,0:0:0:0:
417,28,36255,1,0,0:0:0:0:
417,28,36330,1,8,0:0:0:0:
464,140,36480,1,4,0:0:0:0:
464,140,36555,1,0,0:0:0:0:
464,140,36630,1,8,0:0:0:0:
378,113,36780,1,4,0:0:0:0:
378,113,36855,1,0,0:0:0:0:
378,113,36930,1,12,0:0:0:0:
256,192,37230,5,12,0:0:0:0:
256,192,37305,12,0,40830,0:0:0:0:
ConsumerOfBean
to the 1 line mod, it's not that bad tbh imo
Topic Starter
Antares-
mmm uploaded and rehitsounded hightec's

added NCs 00:21:030 (6) - 00:24:030 (5) - cuz seemed you just forgot to place those there
Shmiklak
m4m with hitec
btw i also made diff xd there's it http://shmiklak.s-ul.eu/Uvt9pFbG if you'll put it to set, tell me it, and also add "shmiklak" "marvollo" "m_a_r_v_o_l_l_o" to tags. here's mod

[general]
  1. dissable widescreen and countdown everywhere
  2. put combocolours everywhere


[Dan Dan Calamity]
  1. 00:02:055 (6,7) - I suggest to ctrl+g them, because now slider ends on strong beat which should be clickable.
  2. This 00:23:130 (3) - would look better if it will be flipped copy of this 00:22:980 (2) -
  3. 00:25:605 (5) - there's no sound so it seems overmapped.


[HighTec's Extra]
  1. I suggest to put circles on 00:07:980 - and 00:08:055 - to distinguish back sounds
  2. 00:12:030 (1,2,3,4,5,6,7,8,9,10) - make it square pattern


[Insane]
  1. 00:08:130 (1) - move it on 00:07:980 - and add repeats to distinguish sounds on back


[Light]
  1. I suggest to blanket 00:04:380 (3) - with 00:03:930 (1) - just move 00:04:380 (3) - to 134;75. seems great
  2. same as insane 00:08:130 (1) -
  3. remove this 00:17:580 (4) - and place 1/4 repeat slider here 00:17:655 - to follow music
    same goes to 00:27:180 (4) -


[Hard]
  1. 00:00:330 (1) - I haven't seen this whistle before on other diffs, so I think it should not be here
I would like to finish here. Best of luck!
Topic Starter
Antares-

M a r v o l l o wrote:

m4m with hitec
btw i also made diff xd there's it http://shmiklak.s-ul.eu/Uvt9pFbG if you'll put it to set, tell me it, and also add "shmiklak" "marvollo" "m_a_r_v_o_l_l_o" to tags. here's mod sorry, but i don't really need any more diffs ;-;

[general]
  1. dissable widescreen and countdown everywhere fixed on all
  2. put combocolours everywhereaaa forgot on jakomo's fixed


[Dan Dan Calamity]
  1. 00:02:055 (6,7) - I suggest to ctrl+g them, because now slider ends on strong beat which should be clickable. i feel like pattern plays pretty well, wanted to follow that sound in bg
  2. This 00:23:130 (3) - would look better if it will be flipped copy of this 00:22:980 (2) - it's rotated by 45 degrees? not sure what do you mean here
  3. 00:25:605 (5) - there's no sound so it seems overmapped. and i'm pretty sure there is one, try listening closer

[Insane]
  1. 00:08:130 (1) - move it on 00:07:980 - and add repeats to distinguish sounds on back i want to emphasize that song on white tick without making buzzslider here, stays as before


[Light]
  1. I suggest to blanket 00:04:380 (3) - with 00:03:930 (1) - just move 00:04:380 (3) - to 134;75. seems great i don't want to break that pattern just for sake of blanket, seems pretty fine rn
  2. same as insane 00:08:130 (1) - same as insane
  3. remove this 00:17:580 (4) - and place 1/4 repeat slider here 00:17:655 - to follow music i think actual pattern plays smoother on that skill-level and doesn't stand out that much
    same goes to 00:27:180 (4) -


[Hard]
  1. 00:00:330 (1) - I haven't seen this whistle before on other diffs, so I think it should not be here it's similar to next pattern so i've decided to use same hitsouding on both
I would like to finish here. Best of luck!
thanks for modding!
Vivyanne

M a r v o l l o wrote:

m4m with hitec
btw i also made diff xd there's it http://shmiklak.s-ul.eu/Uvt9pFbG if you'll put it to set, tell me it, and also add "shmiklak" "marvollo" "m_a_r_v_o_l_l_o" to tags. here's mod

[HighTec's Extra]
  1. I suggest to put circles on 00:07:980 - and 00:08:055 - to distinguish back sounds k
  2. 00:12:030 (1,2,3,4,5,6,7,8,9,10) - make it square pattern no i want triple triangle ):
antares can u just stack 2 notes on top of 00:08:130 (4) - so it forms a triple okthanks
Jean-Michel Jr
Hi, cool map you got there ! I just want to join CrestRising's point on HighTec's Extra :

00:17:580 (4) - I think this circle should be moved to the blue tick right after if you follow the angelic voice, and if it's more based on the instrumental, I think the red and the blue tick should have a circle :) Same thing for 00:27:180 (4) -

Oh, and why is the part from 00:26:730 to 00:27:630 kiai time, and not the part from 00:17:130 to 00:18:030 ?

Anyway, good luck with the map, and have a good day !
Vivyanne
seems like people don't understand the concept of consistent rythm usage and symplifying xd

Jean-Michel Jr wrote:

Hi, cool map you got there ! I just want to join CrestRising's point on HighTec's Extra :

00:17:580 (4) - I think this circle should be moved to the blue tick right after if you follow the angelic voice, and if it's more based on the instrumental, I think the red and the blue tick should have a circle :) Same thing for 00:27:180 (4) - what im doing here is creating a situation for the player that is similar to all other occations: 2x a double tap. if i were to do it differently this can cause confusion and a terrible playing experience since the player will not be expecting this. so therefore im simplifying the rythm so that it'll still be cool to play, and not because i am sharp on the song. for a similar situation of simplifying rythm pls look at the ending of the map i'll change this if it becomes a problem for ranking

Oh, and why is the part from 00:26:730 to 00:27:630 kiai time, and not the part from 00:17:130 to 00:18:030 ? someone didnt listen to the background noises

Anyway, good luck with the map, and have a good day !
have a good day too!
depzdai
#modreqs. The mapset is cool imo (except HighTec's one bacause I'm a fan of sliders :d). I will take some small errors in easier diffs..

[General]- The Kiai time has a problem. I think it should goes from 00:08:430 to 00:16:830 and from 00:18:030 to 00:26:430. Or you can make it go from 00:08:430 to 00:26:430.

[Normal]- 00:00:930 (2,1) - 00:00:030 (1,2) - 00:22:230 (2,1) - You can make better blankets in these times. Use grid level 4 and take advantage of approach circles to improve them.
<-> Example:
+ Before: https://puu.sh/sgfSr/fd55d7077a.png
+ After: https://puu.sh/sfOZa/4a1b816942.png
- 00:27:630 (1,1,1,1,1) - You can end these sliders at red ticks in other diffs, but not this diff. It sounds really interrupted without some notes after them.


[Advanced]- 00:08:130 (4) - The electro sound is pulled up high. A 1/4-beat reverse slider may do the better job to express it than non-reverse one (I made it reverse 1 time up to the stars of the diff). It is more suitable in Advanced and Hard diffs (from Insane to above, you can do what you like about this slider).

- 00:12:630 (3) - I think here should have a finish sound like what you've done at 00:21:630 (1,2) instead of whistle+clap. It doesn't like as the song is ending up like 00:27:030 (3).
- 00:27:630 (1) - How to make a good curve: https://puu.sh/sghqd/5264aef60e.png

[Hard]- 00:08:130 (2) - Like above.

- 00:24:630 (2,3,4,5) - Make them look symmetric like 00:23:430 (2,3,4,5) or 00:25:830 (2,3,4,5) - https://puu.sh/sghMF/7dd830d58c.png
- 00:30:030 (1) - Move the tail of this slider to the 00:31:230 (1) head may make your map cleaner: https://puu.sh/sgi9X/0d12170453.png
- 00:35:430 (2) - Sound-finishing it is more suitable with the progressive rhythm than a clap.

[Insane]- 00:22:830 (1) - Why wasn't a finish sound?

[Extra]- 00:30:030 (1) - Miss a finish sound here.

GL.
Vivyanne
sliders are for mainstream plebs
Topic Starter
Antares-
circles too, spinners are only good ones

depzdai wrote:

#modreqs. The mapset is cool imo (except HighTec's one bacause I'm a fan of sliders :d). I will take some small errors in easier diffs..

[General]- The Kiai time has a problem. I think it should goes from 00:08:430 to 00:16:830 and from 00:18:030 to 00:26:430. Or you can make it go from 00:08:430 to 00:26:430. i find it fine honestly, so i'll try to show my thoughts behind it:
00:17:130 - here song goes less tense with bg sounding and stuff so i decided to drop kiai for emphasis 00:18:030 -, but 00:26:730 - is dropping intensity slowly into 00:27:630 - where song goes the calmest and i think dropping kiai earlier would be weird. so i'm keeping actual kiai settings for now


[Normal]- 00:00:930 (2,1) - 00:00:030 (1,2) - 00:22:230 (2,1) - You can make better blankets in these times. Use grid level 4 and take advantage of approach circles to improve them. fixed all of those uh
<-> Example:
+ Before: https://puu.sh/sgfSr/fd55d7077a.png
+ After: https://puu.sh/sfOZa/4a1b816942.png
- 00:27:630 (1,1,1,1,1) - You can end these sliders at red ticks in other diffs, but not this diff. It sounds really interrupted without some notes after them.
im not really sure if you were checking this map with song.. slider ending on that white tick would play even worse, now it ends on start of vocal sample and ds is pretty clear, i don't see any issue with my rhythm choices here

[Advanced]- 00:08:130 (4) - The electro sound is pulled up high. A 1/4-beat reverse slider may do the better job to express it than non-reverse one (I made it reverse 1 time up to the stars of the diff). It is more suitable in Advanced and Hard diffs (from Insane to above, you can do what you like about this slider).
i think i was pretty clear about that slider in two previous mods, no
- 00:12:630 (3) - I think here should have a finish sound like what you've done at 00:21:630 (1,2) instead of whistle+clap. It doesn't like as the song is ending up like 00:27:030 (3). uh tried it, but i prefer mine
- 00:27:630 (1) - How to make a good curve: https://puu.sh/sghqd/5264aef60e.pngmade it more blanket

[Hard]- 00:08:130 (2) - Like above.
like above.
- 00:24:630 (2,3,4,5) - Make them look symmetric like 00:23:430 (2,3,4,5) or 00:25:830 (2,3,4,5) - redid patterns there a bit
- 00:30:030 (1) - Move the tail of this slider to the 00:31:230 (1) head may make your map cleaner: sliderbody covers head perfectly and i feel like its clean enough
- 00:35:430 (2) - Sound-finishing it is more suitable with the progressive rhythm than a clap. i have other opinion than yours and clap stays here

[Insane]- 00:22:830 (1) - Why wasn't a finish sound? my mistake here, fixed

[Extra]- 00:30:030 (1) - Miss a finish sound here. fixed

GL.
thanks for modding!
Lulu-
#modreqs M4M

[Dan Dan Calamity]
00:17:505 (6) - This doesn't flow well imo

[HighTec's Extra]
00:07:230 (1,4,5,6) - Stack these?

[Jakomo73's Extra]
00:35:505 (2,1,2,3) - If you want to stick to the concept of stacking the first circles of the triples with the stream, stack these, 1 is not stacking, but the last circle is

[Hi-Speed Extra]
nic mem xd
AR9.3 is a bit low for a "Hi-Speed" diff don't you think

Good luck!
Vivyanne

Lulu- wrote:

#modreqs M4M

[HighTec's Extra]
00:07:230 (1,4,5,6) - Stack these? they are already, autostacking just makes it look different

Good luck!
Topic Starter
Antares-

Lulu- wrote:

#modreqs M4M

[Dan Dan Calamity]
00:17:505 (6) - This doesn't flow well imo vocal samples are like cutting itselves here, so i wanted to emphasize this with snappy movement, it isn't supposed to flow well

[Hi-Speed Extra]
nic mem xd
AR9.3 is a bit low for a "Hi-Speed" diff don't you think sliders are fast/hi-speed, i think ar 9.3 is fine for this diff without many 1/4ths

Good luck!
thanks for modding
Jakomo73

Lulu- wrote:

[Jakomo73's Extra]
00:35:505 (2,1,2,3) - If you want to stick to the concept of stacking the first circles of the triples with the stream, stack these, 1 is not stacking, but the last circle is Not toooo necessary imo, others were just for aesthetic purposes, but fixed! (and changed 00:37:230 (1) - location so it isn't such a large jump with changes)
Thanks for mod :D
Osuology
Finally, it's time to mod! Sorry I took so long btw

[Dan Dan Kikoru~ (is that the lyrics idk lol]
00:06:030 (1,2) - So, these sliders are completely fine on their own. However, 00:07:830 (1,2) - these sliders look 100% identical, even though they are completely different speed. I would recommend to make slider tick rate to 4, anywhere below this doesn't show anything for this section.

00:05:130 (1,2,3,4,1,2,3,4,1,2,3,4) - Imo, spreading these out gradually with the stream jumps would be better, but if you don't want to that's fine. It would be very hard to make that fit now, of course.

00:08:130 (1) - Seems weird that it's so short, it doesn't seem like it properly represents what it's trying to. Maybe have it as a 3/4 beat slider?

00:08:430 (1,2) - Distance is so short between these two for some reason... it seems like you are trying to make this a map that uses fairly consistent spacing for individual rhythms, so it would make sense to make this ~1.4x

00:10:980 (2,3) - Would be nice if you moved this to the center of 00:11:205 (4,5,6,7) - this pattern. It would just look a little less messy.

00:15:330 (8) - For the sake of aesthetic and structural patterning, this should be under the 6.

00:20:130 (8) - And the end of this should also be at the 6.

00:32:130 (1) - This is also a concern with SV changes, it looks very similar to 1/4 beat sliders, but it's 3/4 beat.

[HighTec's Extra (sniff bark bark, bork, bark)]
00:07:980 (4,5,6) - This literally looks like a 1/8 beat slider in the default skin, I'm not joking look at this:

00:09:030 (1,2,3,4) - I don't know why you made this an overlapping back and forth pattern, considering you go with consistent patterning for the rest of the chorus.

00:26:130 (3,4) - Distance between these is quite large, and since you are using consistent patterning, try using 3.0x. It's using the 0.4 difference of 2-3, so it looks better.

00:30:780 (4) - Should be completely behind the 2 slider, to keep patterning nice. I understand it's too tight to do that, but you can finagle the combo around a little bit.

00:32:430 (1) - Wow copy paste what a lame thing to do (nah I'm just kidding, but make sure if you fixed ^, to recopy and paste.)

[Jako's (apparently you're a sportswear company and also a hardware company. And also a farm. And a children's store. (no seriously look it up, you are)) Extra]

00:00:030 () - Timing line doesn't have same hitsound levels as the green line in the same place. (This is unrankable so fix it)

(that's all, wow you are pretty good at making maps. Probably my favorite diff in the set!)



[Hi-speed extra (i see you sneaking by there, trying to look like HighTec made this, I see what you're doing ]

00:17:505 (1,2) - Dropoff flow doesn't really match here imo, it made me think the 3 was next instead of the 2.

00:25:830 (4,5,6) - Sure you want to go with such a difficult flow here?

00:26:580 (2) - This is the same sound as the previous three sliders, so why isn't it a slider also?

[Extra]
00:07:830 (1,2) - These are the same issues as your dan dan calamity diff. These sliders look the exact same as the ones a few combos ago, but they aren't the same.

00:08:130 (1) - Same as dan dan calamity.

00:18:255 (3,4) - These are awfully close for some reason.

00:32:130 (1) - Hmm, seems too much of a slow for normal extra idk. I don't like it for some reason.


Other diffs I can't find anything so good luck <3
show more
Please sign in to reply.

New reply