B1rd wrote:
The game is limited if you limit yourself to using the two keys to follow the music. You're forgetting that the thing that makes osu! unique is the aiming aspect. You can represent the music using a variety of different hit objects and spacings. You don't have to strictly map hit objects to different beats. You can map streams to emphasize a continuous sounds, you can map 1/2 jumps to the same, you can create your own mini sub rhythms, you can map hit objects to one sound while using flow and spacing to emphasize another sound, and you can switch between representing one sound of the song to another, et cetera. You can do all this while making a map that goes with the map very well.
I think with your current mapping you're actually ignoring what makes the music feel powerful. The long continuous sounds call for it objects that put the cursor in constant flowy motion, but with the spacing you've got you're emphasizing the background beat with the slow sliders and big transition jumps in between. You're also ignoring a lot of other background sounds that are great opportunities to map.
I had a go at mapping the song and I was able to fill the section with lots of fast 1/2 sliders, 1/4 sliders, spaced streams and jumps that are mapped to different parts of the music and follow the song well (sorry I don't know much music terminology). So I think a mapper like you should be able to do better.
btw, there is nothing really wrong with your newer creative style maps but I liked your old style better.
The issue with using the style that maps streams over continuous sounds and alternative interpretations to beats is that while I
absolutely agree with you on this, and actually
really want to map like this again, combining my old interpretive mapping style with my more modern structure and aesthetics, it's
nearly impossible for me to rank something that doesn't adhere heavily to some form of modern standard.
Do you realize how incredibly difficult it would be for me to rank a map that has a stream over a continuous sound? Do you realize how incredibly frustrating it is to have even a slightly generous change in a musical pattern be ranked?
The current mapping community demands that maps be direct interpretations of the beat points in the music's rhythm. Doing anything other than that requires either sneaking your map into qualified/ranking with little to no fanfare until it's too late (Extremely subversive and slimy), or having such a strong 'political' pull on BNs and QAT to just push it anyway, which I don't have because I don't bother kissing ass or praising people to gain political points.
Overmapping beats is basically heresy. Utilizing constant flowbreaks is also basically heresy.
Cosmo Memory utilizes a specific style that lets me adhere to these modern rules while still pushing at least some creativity. It's not as much as it could have been, but it's hard enough for me to convince BNs to check my maps given my, and my map's, reputations.
One of the few things I feel that I do right as a mapper is that even people who are fans of some of my maps will dislike other maps, while people who are not fans of me will admit they like some of my other maps. This is because I try to vary my maps to fit the music, and when you map a large variety of music, you get a large variety of styles as a result. Nobody is going to like all my maps, and I'm quite proud of that. Every map of mine has a niche. You're just not in this one. That doesn't make me wrong, that just makes you not the target audience. Sorry, you're out of luck this time. Try my next map.