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Camellia - Light It Up

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Topic Starter
Peuniak
This beatmap was submitted using in-game submission on niedziela, 1 stycznia 2017 at 17:49:08

Artist: Camellia
Title: Light It Up
Tags: bass drop happy hardcore camellia drum neurostep
BPM: 175
Filesize: 9861kb
Play Time: 06:03
Difficulties Available:
  1. enlightened (5,72 stars, 1623 notes)
Download: Camellia - Light It Up
Information: Scores/Beatmap Listing
---------------
Thanks to all mods and to Doomsday for good words :)
I'll probalby leave this map for now, because im kinda burned out of mapping...
I guess it's fun to play even if it's not rankable at it's current state.
Enjoy.

"On the whole, it played nicely. the structure overall fit well, and your mapping was fun to play.(...)

Fun map though :D "
-Doomsday


changelog
07.11 - moded whole map (including deadpone3 mod), fixed mp3 convertion
15.11 - LeQuack mod
20.11 - Vell and _Meep_ mod
21.11 - moded sliders and few object placement (morning)
21.11 - _Meep_ mod and my own improvments (afternoon)
25.11 - kappaToast mod
27.11 - improved hitsounding
29.11 - Lulu- mod
13.12 - Omega765 mod
deadpon3
Siemka, m4m :P

General:

Poczytaj sobie AiModa, musisz skompresować mp3 do 192kpbs żeby mapset nie zajmował więcej niż 10MB.



Oczywiście zignoruj informacje o braku innych diffów i długości mapy :p

enlightened:

00:28:548 (8,1) - Tak ogólnie to ciężko się to czyta bo spacing jest ten sam jak na poprzednich obiektach, a przerwy pomiędzy nimi nie ma prawie w ogóle, najlepiej zamień miejscami 00:28:205 (6,8) -

00:57:176 (4,5) - Jeśli wyginasz w ten sposób 4 to zrób blanket z 5

01:18:091 (1,2,3) - Slidery zaraz po zmienie SV muszą mieć new combo, to się wiele razy powtarza.

03:49:976 (1,1) - Sliderbrejk gwarantowany :/ Przybliż je do siebie

Sorki że tak mało ale jest 2 w nocy i nie ogarniam nic :/
Topic Starter
Peuniak

deadpon3 wrote:

Siemka, m4m :P

General:

Poczytaj sobie AiModa, musisz skompresować mp3 do 192kpbs żeby mapset nie zajmował więcej niż 10MB.



Oczywiście zignoruj informacje o braku innych diffów i długości mapy :p

enlightened:

00:28:548 (8,1) - Tak ogólnie to ciężko się to czyta bo spacing jest ten sam jak na poprzednich obiektach, a przerwy pomiędzy nimi nie ma prawie w ogóle, najlepiej zamień miejscami 00:28:205 (6,8) -

00:57:176 (4,5) - Jeśli wyginasz w ten sposób 4 to zrób blanket z 5

01:18:091 (1,2,3) - Slidery zaraz po zmienie SV muszą mieć new combo, to się wiele razy powtarza.

03:49:976 (1,1) - Sliderbrejk gwarantowany :/ Przybliż je do siebie

Sorki że tak mało ale jest 2 w nocy i nie ogarniam nic :/
Dzięki za moda
LeQuack
Hey! here's the M4M

General
  1. General rule with long streams is that direction changes occur on a strong beat such as a white tick (for example: 00:39:691 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - should change direction on the (9) instead of the (10) ) consider going over the streams in this map and ensuring that they follow this rule (01:41:405 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - is an example of a stream you have done which follows this rule)
  2. Your slider art needs some more polish, i don't really have specific advice other than to look at other maps that are similar to what you are trying to achieve to get inspiration for slider shapes

Enlightened
  1. 00:03:691 (5,6) - This sounds different to 00:03:348 (2,3) - and i think is better represented by a slider (Unless you use hitsounds to make it fit better), this also applies to every other situation which this sound occurs
  2. 00:04:033 (1) - Overlap the start of this slider with the start of 00:03:519 (4) - for a cleaner look and a better sense of purposeful placement
  3. 00:09:519 (1) - Would also overlap here for consistency
  4. 00:23:576 (2,3,4) - These can be placed in a way that the (3) blankets with (1) and (2) overlaps the end of (4), like this:

    (If you decide to do this then move 00:24:433 (6) - to the left to avoid overlap with the (4) slider
  5. 00:25:119 (3) - overlap with 00:24:262 (5) -
  6. 00:25:976 (1) - Overlap the end with 00:25:462 (5) -
  7. 00:27:176 (7) - Move this left so it isn't touching 00:27:176 (7) -
  8. 00:28:719 (1) - Move this down so it isn't touching 00:28:205 (6) -
  9. 00:30:262 (2,3,4) - Move these so that the end of (2) overlaps 00:29:748 (5) - I would also suggest using the scale tool (ctrl+shift+s) and increase to 1.25x so the sliders aren't touching
  10. 00:30:776 (5) - If you accepted the previous suggestion then have this overlap with the start of 00:30:433 (3) -
  11. 00:35:233 (2) - this sound is different from the other sliders in its group (00:34:205 (1,2,1,2) ) so i would suggest either making it into two circles or using ctrl+g to change its direction to show that it is different (also applies at 00:37:976 (2) - )
  12. 01:05:662 (4) - I would suggest moving this down to reflect the fact that the music is leading you to the (5) slider like so:
  13. 01:15:348 (1) - the sound you are following end at 01:17:405 - so i would suggest ending the slider there and having a note at 01:17:576 -
  14. 01:18:091 (1,1,1) - move these so that none overlap (be sure they are at least 1 or 2 grid units apart when closest together) an example would be like this:
  15. 01:20:833 (1,1) - i would overlap the second slider body with the end of the first slider like so:
  16. 01:22:719 (1) - Move up a bit to avoid overlap
  17. 01:24:605 (1) - Move this up and to the right so the end of it blankets with the curve of 01:24:091 (1) -
  18. 01:29:062 (1) - overlap the end of this with the end of 01:27:691 (1) -
  19. 01:36:948 (6) - move left to avoid overlap with previous slkider
  20. 01:49:633 (1,2) - The distance here is way larger than most other places that are 1/4 jumps have the (2) touch so player understand that it is a 1/4 pattern they are playing
  21. 01:51:862 (4,5) - i would consider having these notes overlap as well as 01:52:119 (6,7) - as they create a nice looking pattern and represent the mini drop in intensity of the music
  22. 01:53:748 (1) - curve this less and like before have it be touching with 01:54:005 (2,3) - to represent the 1/4 pattern
  23. 01:57:348 (5,6,7,8) - same overlapping suggestion as 01:51:862 (4,5,6,7) -
  24. 02:00:262 (4,5,6,7,1) - I would use the create polygon circles tool to create a polygon so the (1) is clearly visible and is better represented as a strong beat
  25. 02:01:976 - all the suggestions i had for the previous section apply here
  26. 02:07:633 - i would add a note here as the pause right now feels awkward and out of place, a suggested place for the note would be under the start and end of 02:07:119 (5) -
  27. 02:07:462 - Timing goes a bit funny here (not the map but the song) so these next suggestions might seem weird (try them at least though)
  28. 02:09:176 (3) - I would NC here instead of 02:08:833 (1) -
  29. 02:10:205 (1,2,3,4) - delete these and have notes at 02:10:205 - and 02:10:376 (3) - (Jumps just like before)
  30. 02:10:548 (5) - I would start the stream and NC here
  31. Timing back to normal from now on
  32. 02:18:091 (7) - I feel like the sound ends at 02:18:262 - and therefore that's where the slider should end, also i think at least the start should have some sort of sound on it so there is feedback for the player when hitting the slider
  33. 02:24:605 (4,5) - I would swap these so the repeat slider comes before the note as i feel the repeat slider is better for the sound that starts at 02:24:605 -
  34. 02:29:919 (4,5) - I think this should be a triple
  35. 02:30:091 (5,6,7) - this here shouldn't be a triple
  36. 02:30:262 (7,8) - This should also be a triple (what the last 3 suggestions would look like)
  37. 02:30:948 - I would add anote here to be consistent with previous pattern as well as making it less hard to read (A jump from a white to a blue tick that isn't the one directly after it is tricky to read and hit accurately)
  38. 02:54:091 (1) - No reason to have this snapped to 1/8, should just end on the white tick
  39. 03:06:433 (1) - I would end this on the white tick so its end corresponds to the clap sound in the song
  40. 03:07:805 - As mentioned before,this sections sliders need work as well as trying to avoid overlaps (03:16:548 (1,1) - this is a good idea for a blanket but you just need to move it a bit to the left and down to make it perfect)
  41. 03:54:433 (1,2,3,4,5,6) - Move this down so (1) overlaps with 03:53:748 (1) - this way the jump from stream to stream is less intense at it looks nicer
  42. 03:58:205 (5,6,7,8) - Don't see why these aren't sliders like you have in your previous patterns
  43. 04:14:662 (8) - No substantial sound that this is following, so i would suggest having it as two sliders so it is consistent with previous patterns
  44. 04:47:405 (4) - sliders in this section shouldn't start on red ticks as red ticks are the weaker beat and you usually want sliders to end on the weaker beats, it is especially a problem here because the tick it ends on has the drum hitsound which should be clickable, i suggest swapping it so it starts at 04:47:576 - and move the (5) note to 04:47:405 -
  45. 04:53:233 (9) - should overlap with 04:52:291 (2) -
  46. 05:10:891 (5,6,7,8) - i would turn this into a repeat slider to end out this group of notes and give players a rest from streaming
  47. 05:13:633 (5,6,7,8) - along the same lines as the last suggestion, delete these and have a 1/2 beat slider that starts at 05:13:633 -
  48. 05:19:462 - Same suggestions apply as the start of the song
  49. 05:51:691 - i would add notes here and at 05:52:033 - to avoid the awkward pause whilst also representing that the music is not as intense at this part
  50. 05:57:862 (1) - This soinner is representing a sound that already started before the spinner, i would suggest moving it to start at 06:00:605 - so it follows a new sound from its beginning and have the same patterns in the new space left un-mapped

If you need any clarification on my suggestions feel free to msg me when i'm online :)

You have a solid grasp on the basics of mapping, with practice im sure you can make this map great. Here are some quick suggestions for improving, i recommending finding more songs to practice mapping as well as looking at other ranked maps that are the same genre of music. Modding other maps also helps (which you are doing) as you get to look at how others map as well as hear their thoughts on why they mapped the way they have.

GL in the future :D
Topic Starter
Peuniak

LeQuack wrote:

Hey! here's the M4M

General
  1. General rule with long streams is that direction changes occur on a strong beat such as a white tick (for example: 00:39:691 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - should change direction on the (9) instead of the (10) ) consider going over the streams in this map and ensuring that they follow this rule (01:41:405 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - is an example of a stream you have done which follows this rule)
  2. Your slider art needs some more polish, i don't really have specific advice other than to look at other maps that are similar to what you are trying to achieve to get inspiration for slider shapes

Enlightened
  1. 00:03:691 (5,6) - This sounds different to 00:03:348 (2,3) - and i think is better represented by a slider (Unless you use hitsounds to make it fit better), this also applies to every other situation which this sound occurs
  2. 00:04:033 (1) - Overlap the start of this slider with the start of 00:03:519 (4) - for a cleaner look and a better sense of purposeful placement
  3. 00:09:519 (1) - Would also overlap here for consistency
  4. 00:23:576 (2,3,4) - These can be placed in a way that the (3) blankets with (1) and (2) overlaps the end of (4), like this:

    (If you decide to do this then move 00:24:433 (6) - to the left to avoid overlap with the (4) slider
  5. 00:25:119 (3) - overlap with 00:24:262 (5) -
  6. 00:25:976 (1) - Overlap the end with 00:25:462 (5) -
  7. 00:27:176 (7) - Move this left so it isn't touching 00:27:176 (7) -
  8. 00:28:719 (1) - Move this down so it isn't touching 00:28:205 (6) -
  9. 00:30:262 (2,3,4) - Move these so that the end of (2) overlaps 00:29:748 (5) - I would also suggest using the scale tool (ctrl+shift+s) and increase to 1.25x so the sliders aren't touching
  10. 00:30:776 (5) - If you accepted the previous suggestion then have this overlap with the start of 00:30:433 (3) -
  11. 00:35:233 (2) - this sound is different from the other sliders in its group (00:34:205 (1,2,1,2) ) so i would suggest either making it into two circles or using ctrl+g to change its direction to show that it is different (also applies at 00:37:976 (2) - )
  12. 01:05:662 (4) - I would suggest moving this down to reflect the fact that the music is leading you to the (5) slider like so:
  13. 01:15:348 (1) - the sound you are following end at 01:17:405 - so i would suggest ending the slider there and having a note at 01:17:576 -
  14. 01:18:091 (1,1,1) - move these so that none overlap (be sure they are at least 1 or 2 grid units apart when closest together) an example would be like this:
  15. 01:20:833 (1,1) - i would overlap the second slider body with the end of the first slider like so:
  16. 01:22:719 (1) - Move up a bit to avoid overlap
  17. 01:24:605 (1) - Move this up and to the right so the end of it blankets with the curve of 01:24:091 (1) -
  18. 01:29:062 (1) - overlap the end of this with the end of 01:27:691 (1) -
  19. 01:36:948 (6) - move left to avoid overlap with previous slkider
  20. 01:49:633 (1,2) - The distance here is way larger than most other places that are 1/4 jumps have the (2) touch so player understand that it is a 1/4 pattern they are playing
  21. 01:51:862 (4,5) - i would consider having these notes overlap as well as 01:52:119 (6,7) - as they create a nice looking pattern and represent the mini drop in intensity of the music
  22. 01:53:748 (1) - curve this less and like before have it be touching with 01:54:005 (2,3) - to represent the 1/4 pattern
  23. 01:57:348 (5,6,7,8) - same overlapping suggestion as 01:51:862 (4,5,6,7) -
  24. 02:00:262 (4,5,6,7,1) - I would use the create polygon circles tool to create a polygon so the (1) is clearly visible and is better represented as a strong beat
  25. 02:01:976 - all the suggestions i had for the previous section apply here
  26. 02:07:633 - i would add a note here as the pause right now feels awkward and out of place, a suggested place for the note would be under the start and end of 02:07:119 (5) -
  27. 02:07:462 - Timing goes a bit funny here (not the map but the song) so these next suggestions might seem weird (try them at least though)
  28. 02:09:176 (3) - I would NC here instead of 02:08:833 (1) -
  29. 02:10:205 (1,2,3,4) - delete these and have notes at 02:10:205 - and 02:10:376 (3) - (Jumps just like before)
  30. 02:10:548 (5) - I would start the stream and NC here
  31. Timing back to normal from now on
  32. 02:18:091 (7) - I feel like the sound ends at 02:18:262 - and therefore that's where the slider should end, also i think at least the start should have some sort of sound on it so there is feedback for the player when hitting the slider
  33. 02:24:605 (4,5) - I would swap these so the repeat slider comes before the note as i feel the repeat slider is better for the sound that starts at 02:24:605 -
  34. 02:29:919 (4,5) - I think this should be a triple
  35. 02:30:091 (5,6,7) - this here shouldn't be a triple
  36. 02:30:262 (7,8) - This should also be a triple (what the last 3 suggestions would look like)
  37. 02:30:948 - I would add anote here to be consistent with previous pattern as well as making it less hard to read (A jump from a white to a blue tick that isn't the one directly after it is tricky to read and hit accurately)
  38. 02:54:091 (1) - No reason to have this snapped to 1/8, should just end on the white tick
  39. 03:06:433 (1) - I would end this on the white tick so its end corresponds to the clap sound in the song
  40. 03:07:805 - As mentioned before,this sections sliders need work as well as trying to avoid overlaps (03:16:548 (1,1) - this is a good idea for a blanket but you just need to move it a bit to the left and down to make it perfect)
  41. 03:54:433 (1,2,3,4,5,6) - Move this down so (1) overlaps with 03:53:748 (1) - this way the jump from stream to stream is less intense at it looks nicer
  42. 03:58:205 (5,6,7,8) - Don't see why these aren't sliders like you have in your previous patterns
  43. 04:14:662 (8) - No substantial sound that this is following, so i would suggest having it as two sliders so it is consistent with previous patterns
  44. 04:47:405 (4) - sliders in this section shouldn't start on red ticks as red ticks are the weaker beat and you usually want sliders to end on the weaker beats, it is especially a problem here because the tick it ends on has the drum hitsound which should be clickable, i suggest swapping it so it starts at 04:47:576 - and move the (5) note to 04:47:405 -
  45. 04:53:233 (9) - should overlap with 04:52:291 (2) -
  46. 05:10:891 (5,6,7,8) - i would turn this into a repeat slider to end out this group of notes and give players a rest from streaming
  47. 05:13:633 (5,6,7,8) - along the same lines as the last suggestion, delete these and have a 1/2 beat slider that starts at 05:13:633 -
  48. 05:19:462 - Same suggestions apply as the start of the song
  49. 05:51:691 - i would add notes here and at 05:52:033 - to avoid the awkward pause whilst also representing that the music is not as intense at this part
  50. 05:57:862 (1) - This soinner is representing a sound that already started before the spinner, i would suggest moving it to start at 06:00:605 - so it follows a new sound from its beginning and have the same patterns in the new space left un-mapped

If you need any clarification on my suggestions feel free to msg me when i'm online :)

You have a solid grasp on the basics of mapping, with practice im sure you can make this map great. Here are some quick suggestions for improving, i recommending finding more songs to practice mapping as well as looking at other ranked maps that are the same genre of music. Modding other maps also helps (which you are doing) as you get to look at how others map as well as hear their thoughts on why they mapped the way they have.

GL in the future :D
Thank you very much !!!
Vell
fun map, some things that stood out to me:

00:36:605 (6,1) - I always get a 100 at 00:36:605 (6) - because the spacing seems unnecessarily large for a 1/4 gap, Id suggest moving 00:36:605 (6) - a bit closer to the left

05:32:833 (6) - same here

you extend combos pretty long, sliders like these 00:40:719 (13) - inbetween the streams that emphasize the wubs deserve their own NC, you do that alot so check your map for them


01:15:348 (1) - 02:54:091 (1) - not sure about those sliders since the rc says sliderpaths need to be clearly visible, the second might be ok but I dont know about the first one, better ask a bn about them

06:03:005 - end the spinner here and put a circle 06:03:348 - here instead?
_Meep_
im bored,m4m pls(on ur thread)
ze mods by ze meep
I'd rather you capitalise the E in 'enlightened',up to you
00:02:319 (6,1) - too close to each other
00:03:519 (4,1) - really no reason for them to overlap
00:12:262 (1,1) - You changed slider shapes everytime for this,why not these two?
00:15:005 (1,2,3,4,5,6,1,2,3,4,5,6,1) - I don't exactly recommend using copy paste to just fill up a space,you should map it like how you did before. Unique slider shapes+unique stream shapes
00:17:748 (1,1) - Why are they going in the same direction lol, 00:18:433 (2,3,4,5,6) - makes this feel out of place
00:30:262 (2,3,4) - space these
00:30:776 (5) - NC
00:34:891 (1) - You can clearly hear two sounds,why is it still one slider?
00:36:262 (3,4,5) - Increasing DS in a triple doesn't make much impact,please just use a normal triple or kicksliders
00:36:948 - Too loud imo,please do not use 100%,you're going to break our ears.
00:37:633 (1) - Above as stated,2 sounds
00:40:719 (13,14,1) - This flow is unusually weird tbh
00:43:805 (1,1,1,1) - Rotate this more,would feel better,maybe placing 00:45:176 (1) - in the middle.
Please map 00:47:919 - 00:48:433 - 00:50:662 - 00:51:176 - ,sounds are really prominent and loud.
00:53:405 (1) - No point in adding a spinner,there is no audible sound that plays the music differently that it used to,so no.
00:57:176 (4) - It feels really cramped and doesn't fit the song,I know you're going for unique sliders,but it doesn't work out here
01:01:633 (1,2) - blanket properly
01:02:662 (4) - Same as above,reason why is that you're trying to implement too many shapes into one small slider.
01:06:262 (6,7) - I don't understand why they're so close tgt,just stack them or distance them more
01:06:776 (7,1) - blanket properly please
01:12:948 (1,1,1,1,1,1) - remove NC,it's not even a loud and tense part,no need for NC abusing this part,the sliders are so close as well
01:15:348 (1) - Looks ugly imo,change it into something else,use symmetry,since people have a hard time doing asymmetric sliderart,like the one you're doing. Turn your grid size to medium, turn on grid snap,map.
01:17:405 - why is this not a clickable note
01:15:348 (1,2) - pointless overlap again.
01:18:091 - Just look at your map at AR6,look at how many overlaps there are within sliders that have a 1 tick gap. Of course, fix them all.
01:25:976 (1,1) - Stuff like this, the 2nd (1) has a different sound than the first (1),why are they the same shape? this is a problem with your map as well,where different sounds are mapped with the same slider shape for no apparent reason.
01:26:833 (1) - Stuff like this,curve it properly rather than make it look like it's been stretched to its limits
01:28:205 (1,2) - Prevent overlaps like these
01:35:576 (6,7) - I don't get why they're so close,distance them.
01:36:605 (5,6) - overlapssssss
01:41:062 (13) - Putting so many slider nodes/beziers doesn't mean it looks nicer.
01:49:633 (1,2,3) - overlap
01:53:062 (5,6,7,8,9,10) - There really is no reason to space the triples out THAT much, I get that you're trying to give players hell just because it's a tech map. But it's because it's a tech map that people NEED to be able to handle it. You're exaggerating the sound too much
01:53:748 (1,2,3) - Notable thing,why is this spaced while 01:52:376 (1,2,3) - isn't? This is part of a problem with your map as well
01:54:433 (5,6) - how they overlap is really ugly tbh
01:55:462 (2) - u know what im gona say
01:56:148 (5,6,7) - This may look and seem cool,but for a player this is pretty hard to predict,since you always went for the double+kickslider, the sliderend is barely visible,making the sliderend repeat hard to see
01:43:205 (6,7,8) - back to here,why is the curve so weird
01:59:405 (2,2) - No point to overlap them
01:58:548 (4,5,6,7,8,9) - as I said before,make the doubles into the sliders smaller
02:00:005 (3) - useless note,delete it
02:00:519 (7) - this is off,use ctrl+shift+d please.
02:02:491 (4) - ye
02:05:576 (7,8,1) - compare the distances,why are they so much the same,even though on the timescale they do not have the same gap inbetween them?
02:07:119 (5) - at least make it perfectly a curved triangle
02:12:433 (5,1) - overlap

I think I'm gona stop this mod here, thinking that the next 2.5 mins will be filled with whatever I just said.
Your note placements have a lot of proiblems imo,considering it they either overlap other notes badly,or they just overlap for no reason at all.
You also have to consider about the difficulty of your map,why do u even have 02:09:862 (5,6,7,8) - kind of jumps when 00:30:262 (2,3,4) - are so close? You have to think about the difficulty in the whole difficulty itself,you can't just map the slow parts at like 3* and map the kiai at fkin 5.9* kind of thing,that doesn't work.
Sliderart is also a thing,I know you seem to like sliderart,so I can just give you these tips:
Don't try to add too many shapes into a slider (ex. Straight slider+curve+wave+whatever), UNLESS you can execute it properly
Try not to make asymmetric sliders,just do what I told you ontop on sliders and you should be fine on making them neat.
Don't make them overlap,it kills their beauty. In your case,it did,a lot.

In this mod, I'm very frank with how I look at this map,because I expect it to be really really good once it's done,I can see potential in how you map and probs if you map(actually this map need a remap considering on the no. of errors) it properly,you may be able to get it ranked in the future. For now,get as many mdos as you can.

~Meep
Topic Starter
Peuniak

_Meep_ wrote:

im bored,m4m pls(on ur thread)
ze mods by ze meep
I'd rather you capitalise the E in 'enlightened',up to you
00:02:319 (6,1) - too close to each other
00:03:519 (4,1) - really no reason for them to overlap
00:12:262 (1,1) - You changed slider shapes everytime for this,why not these two?
00:15:005 (1,2,3,4,5,6,1,2,3,4,5,6,1) - I don't exactly recommend using copy paste to just fill up a space,you should map it like how you did before. Unique slider shapes+unique stream shapes
00:17:748 (1,1) - Why are they going in the same direction lol, 00:18:433 (2,3,4,5,6) - makes this feel out of place
00:30:262 (2,3,4) - space these
00:30:776 (5) - NC
00:34:891 (1) - You can clearly hear two sounds,why is it still one slider?
00:36:262 (3,4,5) - Increasing DS in a triple doesn't make much impact,please just use a normal triple or kicksliders
00:36:948 - Too loud imo,please do not use 100%,you're going to break our ears.
00:37:633 (1) - Above as stated,2 sounds
00:40:719 (13,14,1) - This flow is unusually weird tbh
00:43:805 (1,1,1,1) - Rotate this more,would feel better,maybe placing 00:45:176 (1) - in the middle.
Please map 00:47:919 - 00:48:433 - 00:50:662 - 00:51:176 - ,sounds are really prominent and loud.
00:53:405 (1) - No point in adding a spinner,there is no audible sound that plays the music differently that it used to,so no.
00:57:176 (4) - It feels really cramped and doesn't fit the song,I know you're going for unique sliders,but it doesn't work out here
01:01:633 (1,2) - blanket properly
01:02:662 (4) - Same as above,reason why is that you're trying to implement too many shapes into one small slider.
01:06:262 (6,7) - I don't understand why they're so close tgt,just stack them or distance them more
01:06:776 (7,1) - blanket properly please
01:12:948 (1,1,1,1,1,1) - remove NC,it's not even a loud and tense part,no need for NC abusing this part,the sliders are so close as well
01:15:348 (1) - Looks ugly imo,change it into something else,use symmetry,since people have a hard time doing asymmetric sliderart,like the one you're doing. Turn your grid size to medium, turn on grid snap,map.
01:17:405 - why is this not a clickable note
01:15:348 (1,2) - pointless overlap again.
01:18:091 - Just look at your map at AR6,look at how many overlaps there are within sliders that have a 1 tick gap. Of course, fix them all.
01:25:976 (1,1) - Stuff like this, the 2nd (1) has a different sound than the first (1),why are they the same shape? this is a problem with your map as well,where different sounds are mapped with the same slider shape for no apparent reason.
01:26:833 (1) - Stuff like this,curve it properly rather than make it look like it's been stretched to its limits
01:28:205 (1,2) - Prevent overlaps like these
01:35:576 (6,7) - I don't get why they're so close,distance them.
01:36:605 (5,6) - overlapssssss
01:41:062 (13) - Putting so many slider nodes/beziers doesn't mean it looks nicer.
01:49:633 (1,2,3) - overlap
01:53:062 (5,6,7,8,9,10) - There really is no reason to space the triples out THAT much, I get that you're trying to give players hell just because it's a tech map. But it's because it's a tech map that people NEED to be able to handle it. You're exaggerating the sound too much
01:53:748 (1,2,3) - Notable thing,why is this spaced while 01:52:376 (1,2,3) - isn't? This is part of a problem with your map as well
01:54:433 (5,6) - how they overlap is really ugly tbh
01:55:462 (2) - u know what im gona say
01:56:148 (5,6,7) - This may look and seem cool,but for a player this is pretty hard to predict,since you always went for the double+kickslider, the sliderend is barely visible,making the sliderend repeat hard to see
01:43:205 (6,7,8) - back to here,why is the curve so weird
01:59:405 (2,2) - No point to overlap them
01:58:548 (4,5,6,7,8,9) - as I said before,make the doubles into the sliders smaller
02:00:005 (3) - useless note,delete it
02:00:519 (7) - this is off,use ctrl+shift+d please.
02:02:491 (4) - ye
02:05:576 (7,8,1) - compare the distances,why are they so much the same,even though on the timescale they do not have the same gap inbetween them?
02:07:119 (5) - at least make it perfectly a curved triangle
02:12:433 (5,1) - overlap

I think I'm gona stop this mod here, thinking that the next 2.5 mins will be filled with whatever I just said.
Your note placements have a lot of proiblems imo,considering it they either overlap other notes badly,or they just overlap for no reason at all.
You also have to consider about the difficulty of your map,why do u even have 02:09:862 (5,6,7,8) - kind of jumps when 00:30:262 (2,3,4) - are so close? You have to think about the difficulty in the whole difficulty itself,you can't just map the slow parts at like 3* and map the kiai at fkin 5.9* kind of thing,that doesn't work.
Sliderart is also a thing,I know you seem to like sliderart,so I can just give you these tips:
Don't try to add too many shapes into a slider (ex. Straight slider+curve+wave+whatever), UNLESS you can execute it properly
Try not to make asymmetric sliders,just do what I told you ontop on sliders and you should be fine on making them neat.
Don't make them overlap,it kills their beauty. In your case,it did,a lot.

In this mod, I'm very frank with how I look at this map,because I expect it to be really really good once it's done,I can see potential in how you map and probs if you map(actually this map need a remap considering on the no. of errors) it properly,you may be able to get it ranked in the future. For now,get as many mdos as you can.

~Meep

Vell wrote:

fun map, some things that stood out to me:

00:36:605 (6,1) - I always get a 100 at 00:36:605 (6) - because the spacing seems unnecessarily large for a 1/4 gap, Id suggest moving 00:36:605 (6) - a bit closer to the left

05:32:833 (6) - same here

you extend combos pretty long, sliders like these 00:40:719 (13) - inbetween the streams that emphasize the wubs deserve their own NC, you do that alot so check your map for them


01:15:348 (1) - 02:54:091 (1) - not sure about those sliders since the rc says sliderpaths need to be clearly visible, the second might be ok but I dont know about the first one, better ask a bn about them

06:03:005 - end the spinner here and put a circle 06:03:348 - here instead?
Thanks guys !!!
kappaToast
Hi, I heard you needed a mod so, her it is :D

i am a begginer



Hp=7 is illegal on these maps camellia/marathon, please turn it down to hp=4-5.5. hp=7 is used in short maps like TV-sized maps who are 1:27 long but that is still pretty rare.

00:03:348 (2,3,4,5,6,7) - 00:08:833 (2,3,4,5,6,7) - 00:14:319 (2,3,4,5,6,7) - 00:14:319 (2,3,4,5,6,7) - I think theese slider just feels weird and very
confiusing. maby you just need some reapeted sliders insted.

01:05:576 (3,4) - just make a stream insted, or just place these to circles on top of the slider, becouse its just dosent work.

01:36:091 (2,3,4) - there should be a tringhle insted, becouse it should repeat like other previus circles.

02:02:233 (2,3) - I think you should stack these to circles on top of each other and place it on top on the slider (1).

02:07:119 (5) - LOV THAT SLIDER!

02:15:005 (3,4,5,6,7,8) - 02:25:976 (4,5,6,7,8,9) - aghh! the same slider stream thing again, change it please.

02:54:091 (1) - this just optional and not optional, i just dont really like the shape of the slider becouse you dont know where you should follow your cursur.

03:31:805 (4,5,6,7,8,9) - 03:37:291 (4,5,6,7,8,9) - again ;__;

03:40:719 (1) - lov the streams. Maby even better streams than freedom dive :D

03:59:576 (1,2,3) - ...

04:29:748 (13) - its to high slider velo, and it does not make any sence at all.

05:21:519 (3,4,5,6,7,8) - 05:27:005 (5,6,7,8,9,10) - sneaky.



There you go. I havent seen some big mistakes like other mapers, and i look at the primal mistakes insted of details. Like I said I am a beginer so dont expect alot of me. I think this map has a good potential :D
probobly one of my fav camellia maps.




Good Luck
Lulu-

kappaToast wrote:

Hp=7 is illegal on these maps camellia/marathon, please turn it down to hp=4-5.5. hp=7 is used in short maps like TV-sized maps who are 1:27 long but that is still pretty rare.

I've never ever head of such thing. I have all ranked camellia maps and of 56 standard ranked camellia maps that are harder than 4*, there are 7 that have a HP of under 5... (44/355 counting unranked ones)
M4M from your queue

[Enlightened]
00:01:976 (2,3,4,5,6) - I wouldn't map bursts this early in, try sliders instead. They're more appropriate for an intro and the music hasn't really started yet. My suggestion for this part would be a slider from white to blue tick and then a slider with a reverse arrow for each burst you've mapped at the beginning, before the "streamy" sound gets stronger and stronger
00:03:862 (7) - CTRL+G and move accordingly?
00:15:691 (2,3,4,5,6) - And this is where I'd start putting something like 2 kicksliders and then a circle
00:30:262 (2,3,4) - This could be spaced out more, it feels weird to play if it's packed this close together
00:39:005 (3,4,5) - Unclean
00:40:376 (9,10,11,12,1) - Instead of moving the slider straight down like this, you could try making a curve pointing to the left with these
00:41:491 (6,7) - Also fix this spacing
00:42:091 (12) - This could be emphasized better with a slider
00:45:176 (1,2,1,2,1,2,1,2) - You should space the first ones out way more and make the spacing decrease with every NC, this is pretty bland
00:59:919 (4) - Bad overlap with 2
01:07:119 (1) - Fix blanket
01:15:348 (1) - holy what. no.
01:18:091 - You should definitely rework this entire part, the sliders need to be polished more and you need to make better use of blankets and stuff. Most of the overlaps need to be fixed in the sliders, because they don't look good enough
01:46:891 (1) - The slider shape should be changed here imo
01:53:233 (7,10) - Make these flow better
01:54:005 (2,3) - Why did you change the DS this randomly?
01:56:319 (7) - CTRL+G
01:58:719 (6,9) - As mentioned above
02:06:433 (2) - Fix this, you don't need this many sliderpoints
02:07:119 (5) - Don't overlap the sliderhead with the sliderend, it's unreadable
02:09:176 (1,2,3,4,5,6,7,8) - Try coming up with something more creative for this part, it's really repetetive
02:18:091 (7) - NC because of extreme SV change
03:07:805 - This part needs more work too
03:29:405 (7) - As mentioned above
03:31:376 (2,3) - This doesn't flow well
03:41:748 (13) - Don't make this overlap with the stream
03:44:062 (8,9,10,11) - Make this curve more smoother
03:44:405 (12,13,14,15,16) - I don't like the idea of stacking right in the middle of the stream, you should just try a low DS here
03:45:519 (9,10) - Split these into 3 buzzsliders and NC on 9
03:47:748 (3) - Fix these transitions into curves
03:50:748 (2,3) - Nerf spacing on all of these, also CTRL+G
03:52:376 (1,2,3,4,5,6) - Don't overlap with the last pattern
03:53:062 (1,2,3,4) - Packed too tightly again
03:54:348 (8,1) - This spacing is too overdone
03:55:805 (1) - If you wanna overlap, stack with other notes
03:59:919 (1,2,3,4,5) - Not clean enough
04:03:348 (1,2,3,4) - Don't be afraid to space your kicksliders more
04:04:719 (1) - DS too high again
04:08:148 - Turn off kiai and polish this entire part more
04:13:633 - This is where I'd reenable kiai
04:14:662 (8) - Don't switch around between burst/slider, you need consistency in your map
04:17:062 (5) - I don't get the point of this slider
05:08:491 - Why are you mapping a stream this long when the song's intensity is fading out? This is probably the hardest part of the map and the difficulty spikes completely innapropriately
05:52:376 (1) - I think you can come up with something better than an 11 second spinner

Your map needs a lot of more work put into its structure. Many of the patterns just don't look and play nice enough, like the overused triangle jump spam you put into many places of the map or the triples with sliders at the end that just don't flow nicely, or at all in some cases. The slider art and streams need more work, too. I'd suggest you take a look at other ranked Camellia maps first and see how they manage the issues I've stated here. I left out most pattern issues, because there would simply be too many to point out.

Good luck with your map!
Topic Starter
Peuniak
Okay I usally don't respond but if you're a beginner I'll do that.

kappaToast wrote:

Hi, I heard you needed a mod so, her it is :D

i am a begginer



Hp=7 is illegal on these maps camellia/marathon, please turn it down to hp=4-5.5. hp=7 is used in short maps like TV-sized maps who are 1:27 long but that is still pretty rare. I actually didn't know that, checked it and you're right :)

00:03:348 (2,3,4,5,6,7) - 00:08:833 (2,3,4,5,6,7) - 00:14:319 (2,3,4,5,6,7) - 00:14:319 (2,3,4,5,6,7) - I think theese slider just feels weird and very
confiusing. maby you just need some reapeted sliders insted. I wanted to create a special pattern that will be used through the whole map, it's unusual and the player have to learn the pattern to be able to play it. Getting over the same patterns in every map feels boring. I like some variety in maps, so this is why I created this. I'll stick to it, even if it's hard to play.

01:05:576 (3,4) - just make a stream insted, or just place these to circles on top of the slider, becouse its just dosent work. I kinda liked it, but you're not the first telling me about that, fixed it :/ .

01:36:091 (2,3,4) - there should be a tringhle insted, becouse it should repeat like other previus circles. I agree.

02:02:233 (2,3) - I think you should stack these to circles on top of each other and place it on top on the slider (1). I made those spaced doubles throughout the whole map, it's just a form of pattern but not unusal tbh.

02:07:119 (5) - LOV THAT SLIDER! Thanks!

02:15:005 (3,4,5,6,7,8) - 02:25:976 (4,5,6,7,8,9) - aghh! the same slider stream thing again, change it please.

02:54:091 (1) - this just optional and not optional, i just dont really like the shape of the slider becouse you dont know where you should follow your cursur. I like this one a lot, I'll maybe change it, I need to see what BN thinks about that...

03:31:805 (4,5,6,7,8,9) - 03:37:291 (4,5,6,7,8,9) - again ;__;

03:40:719 (1) - lov the streams. Maby even better streams than freedom dive :D These actually suck, they change the direction where they shouldn't, need to fix them :D

03:59:576 (1,2,3) - ...

04:29:748 (13) - its to high slider velo, and it does not make any sence at all. I used the same slider velo for every "WHOAH!" in map, it's high af but it fits the shout sound.

05:21:519 (3,4,5,6,7,8) - 05:27:005 (5,6,7,8,9,10) - sneaky.



There you go. I havent seen some big mistakes like other mapers, and i look at the primal mistakes insted of details. Like I said I am a beginer so dont expect alot of me. I think this map has a good potential :D
probobly one of my fav camellia maps. Any ranked camellia maps is be better than mine XD, but thanks !




Good Luck
Omega765
from m4m (first time modding)
enlightened
im pretty sure the offset is off by like 30ms
00:03:348 (2,3,4,5,6,7) - for this combo and all the others like it; the first half(2,3,4) is fine but the 2nd half (5,6,7) should be replaced with a 1/2 slider cuz of the music
01:51:005 -02:34:891 - you need to bring out what is being played in 01:51:691-01:52:376 as this repeats throughout the entire section. you kinda do this in 01:51:691 (3,4,5,6,7) - but i'd do a simple back and forth slider then maybe do something like what you did later when the player is prepped for it(up to you, really), but anyhow, you don't map this rhythm later after 02:06:776 and i get why, but since the section climaxes with the very same rhythm (which you did map) in 02:32:148 -02:34:891 i feel that having this part present in the entire section would really bring the climax out better.
03:29:405 - 03:51:691 this section has the same rhythm(which you mapped as 03:29:748 (1,2,3) -) as above and is also in the climax of this section except it's quiet. i'd map the rhythm similar to how i suggested above.
04:08:148 (1,2,3,4) - i'd use more SV and or DS for these sliders
04:18:433 (6,7,8,9) - you should replace this and other similar moments with a back and forth slider(or similar rhythm like doubles) to bring those notes out
04:24:605 (1,2,3,4) - i'd replace these with one 1/4 hold slider
04:54:776 - 04:57:433 - i'd get rid of the circles 04:55:548 (4) and 04:56:919 (4) and fill the gap with the sliders before
05:08:491-05:13:976 - i think you should delete parts like 05:09:605 (6,7,8) - 05:10:976 (6,7,8) - 05:12:348 (6,7,8) - etc OR replace with 1/2 slider. i don't hear a constant stream in the song that would warrant those.
can't say much about its aesthetics since i don't really look for that but it plays nicely(especially the streams) despite what i've stated. i hope you find anything i stated applicable to your map.
GL
Topic Starter
Peuniak

Omega765 wrote:

from m4m (first time modding)
enlightened
im pretty sure the offset is off by like 30ms
00:03:348 (2,3,4,5,6,7) - for this combo and all the others like it; the first half(2,3,4) is fine but the 2nd half (5,6,7) should be replaced with a 1/2 slider cuz of the music
01:51:005 -02:34:891 - you need to bring out what is being played in 01:51:691-01:52:376 as this repeats throughout the entire section. you kinda do this in 01:51:691 (3,4,5,6,7) - but i'd do a simple back and forth slider then maybe do something like what you did later when the player is prepped for it(up to you, really), but anyhow, you don't map this rhythm later after 02:06:776 and i get why, but since the section climaxes with the very same rhythm (which you did map) in 02:32:148 -02:34:891 i feel that having this part present in the entire section would really bring the climax out better.
03:29:405 - 03:51:691 this section has the same rhythm(which you mapped as 03:29:748 (1,2,3) -) as above and is also in the climax of this section except it's quiet. i'd map the rhythm similar to how i suggested above.
04:08:148 (1,2,3,4) - i'd use more SV and or DS for these sliders
04:18:433 (6,7,8,9) - you should replace this and other similar moments with a back and forth slider(or similar rhythm like doubles) to bring those notes out
04:24:605 (1,2,3,4) - i'd replace these with one 1/4 hold slider
04:54:776 - 04:57:433 - i'd get rid of the circles 04:55:548 (4) and 04:56:919 (4) and fill the gap with the sliders before
05:08:491-05:13:976 - i think you should delete parts like 05:09:605 (6,7,8) - 05:10:976 (6,7,8) - 05:12:348 (6,7,8) - etc OR replace with 1/2 slider. i don't hear a constant stream in the song that would warrant those.
can't say much about its aesthetics since i don't really look for that but it plays nicely(especially the streams) despite what i've stated. i hope you find anything i stated applicable to your map.
GL
Thanks ~~ :) !
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