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Camellia - Exit This Earth's Atomosphere

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Monstrata
Rebub, thanks Smoothie World!
Santeri
soon™
play rainworld

"If non-standard slider velocity multipliers are used, they must be announced in the beatmap description during the modding process."
Shiirn
I don't think anybody's ever really obeyed that part of the rule (mentioning in beatmap desc) at any point in time.


Besides, slider velocities don't need to be changed in the .osu: You can change them by swapping to Taiko mode and back. Taiko allows for under 0.5 and over 2.0.
sahuang
Mod as promised.

[Evolution]
  1. 00:34:847 (3) - 00:35:023 (4) - 00:35:553 (7) - and 00:35:729 (8) - I think it's better for you to ctrl+G them. The current flow for 00:34:671 (2,3) - and 00:35:023 (4,5) - 00:35:376 (6,7) - is awkward...imo it follows music better if you ctrl+G those sliders as well.
  2. 00:35:200 (5) - NC this pls
  3. 01:08:376 (3,1) - 01:19:671 (3,1) - I don't think it's a good idea to stack here. Clearly there's much higher piano sound for 01:19:847 (1) - and 01:08:553 (1) - ,stack just breaks the flow.
  4. 01:19:847 (1,2,3,1) - it's not reasonable to suddenly have such big spacing when music is still much much calmer compared to the rest of this song.
  5. 01:58:494 (1,2) - spacing is too big. Actually 01:58:671 (2,3) - is 1/2 and 01:58:494 (1,2) - is 1/4 but you use an even bigger distance,which is really misleading.
    01:58:847 (3,4,1) - this is a much better spacing to play compared to 01:58:494 (1,2,3) - btw.
  6. 02:03:435 - to 02:03:965 - mind explaining a bit why use those green line sv? You go from 0.9x to 1.0x then drop to 0.3x...it's really weird cuz music is actually more intense here. Also if sv changes are so noticable (0.3x to 1.0x range) then you should probably NC.
  7. 02:04:141 (1,2) - can use lower sv such as 2.5x and 3.5x. 4.15x is just tooo high to let players do the multiple reverse slider properly imo.
  8. 02:15:082 (2,3) - avoid overlap,maybe put 02:15:788 (3) - downwards a bit, around 300|373 should work.
  9. 02:24:788 (1,2,3,1,2,3,1,2,3,1,2,1) - very interesting to play, nice!!
  10. 02:33:613 (3,1) - 02:44:906 (3,1) - They seem to be inconsistent..you didn't map 02:33:700 - before but mapped it afterwards.
  11. 02:50:612 (3,1) - distance is too big, it's 170bpm and 1/3 here..i think you should reduce distance a bit, compared to 02:50:847 (2,3,1) - etc. it's a bit overdone.
  12. 02:51:171 - why 1.3x here? it's meaningless to change ds when 02:51:082 (1,1,1) - are all 1.4x..and also no need to spam NCs on 02:51:171 (1,1,1) - .
  13. 03:14:730 (5,6,7,8) - messy here due to overlaps,think you should move 03:15:082 (7,8) - elsewhere like 03:03:611 (6,7,8) -
  14. 03:56:376 (1,8) - this part you are reducing SV, but similarly 02:03:435 - to 02:03:965 - you use different sv settings. I strongly recommend you use same sv as the music is exactly the same.
  15. 03:57:082 (1,2) - same as above
  16. 04:39:788 - stick to 2.0x pls, no need to use 2.05x here.
  17. 00:28:839 - unsnapped green line. Should be 00:28:847 -

Very interesting map to play, poke me when done~
Otosaka-Yu
頑張ってrank!
Topic Starter
rrtyui

sahuang wrote:

Mod as promised.

[Evolution]
  1. 00:34:847 (3) - 00:35:023 (4) - 00:35:553 (7) - and 00:35:729 (8) - I think it's better for you to ctrl+G them. The current flow for 00:34:671 (2,3) - and 00:35:023 (4,5) - 00:35:376 (6,7) - is awkward...imo it follows music better if you ctrl+G those sliders as well. umm i understood your opinion but i still like current angle design. hard to explain but i feel it has such a stability. but i did a minute adjustment. i hope it's now better...
  2. 00:35:200 (5) - NC this pls it maybe just messy combo in terms of appearance... i wanna keep this.
  3. 01:08:376 (3,1) - 01:19:671 (3,1) - I don't think it's a good idea to stack here. Clearly there's much higher piano sound for 01:19:847 (1) - and 01:08:553 (1) - ,stack just breaks the flow. it's designed pattern. it rather emphasize the next higher sound.
  4. 01:19:847 (1,2,3,1) - it's not reasonable to suddenly have such big spacing when music is still much much calmer compared to the rest of this song. fixed.
  5. 01:58:494 (1,2) - spacing is too big. Actually 01:58:671 (2,3) - is 1/2 and 01:58:494 (1,2) - is 1/4 but you use an even bigger distance,which is really misleading.
    01:58:847 (3,4,1) - this is a much better spacing to play compared to 01:58:494 (1,2,3) - btw. is it really? the same rhythm pattern (01:55:671 (1,2,3,4) - ) is used before. I think it's still easy to understand.
  6. 02:03:435 - to 02:03:965 - mind explaining a bit why use those green line sv? You go from 0.9x to 1.0x then drop to 0.3x...it's really weird cuz music is actually more intense here. Also if sv changes are so noticable (0.3x to 1.0x range) then you should probably NC. fixed.
  7. 02:04:141 (1,2) - can use lower sv such as 2.5x and 3.5x. 4.15x is just tooo high to let players do the multiple reverse slider properly imo. after getting some testplays, i didn't have found a combobreaker here... also i wanna keep this circle appearance.
  8. 02:15:082 (2,3) - avoid overlap,maybe put 02:15:788 (3) - downwards a bit, around 300|373 should work. changed.
  9. 02:24:788 (1,2,3,1,2,3,1,2,3,1,2,1) - very interesting to play, nice!! thanks ;)
  10. 02:33:613 (3,1) - 02:44:906 (3,1) - They seem to be inconsistent..you didn't map 02:33:700 - before but mapped it afterwards. yep it's no consistency but there is a strong sound... i've realized it's easy way to understand that stack them (02:33:613 (3,1) - ) as they have different rhythm.
  11. 02:50:612 (3,1) - distance is too big, it's 170bpm and 1/3 here..i think you should reduce distance a bit, compared to 02:50:847 (2,3,1) - etc. it's a bit overdone. it's the peak of the kiai and there is spaced streams(?) before. i don't think it's overdone.
  12. 02:51:171 - why 1.3x here? it's meaningless to change ds when 02:51:082 (1,1,1) - are all 1.4x..and also no need to spam NCs on 02:51:171 (1,1,1) - . fixed. but i would keep NCs because it's suddenly 1/4 imo.
  13. 03:14:730 (5,6,7,8) - messy here due to overlaps,think you should move 03:15:082 (7,8) - elsewhere like 03:03:611 (6,7,8) - well it's ok i wanna keep the consistency of spacing (03:14:906 (6,7) - and 03:03:611 (6,7) - )
  14. 03:56:376 (1,8) - this part you are reducing SV, but similarly 02:03:435 - to 02:03:965 - you use different sv settings. I strongly recommend you use same sv as the music is exactly the same. changed.
  15. 03:57:082 (1,2) - same as above
  16. 04:39:788 - stick to 2.0x pls, no need to use 2.05x here. fixed.
  17. 00:28:839 - unsnapped green line. Should be 00:28:847 - fixed.

Very interesting map to play, poke me when done~
thanks for modding. much reds... but i hope your understanding.
also fixed some hitsounding bugs.
Lunicia
in the tags, there are two drumsteps, delete one of them :P
Ambrew
This is a great map and all, and I love the aesthetics about it... but honestly is this even remotely FCable?
Shiguma

theReaL_Gatorix wrote:

This is a great map and all, and I love the aesthetics about it... but honestly is this even remotely FCable?
If the map is well made it doesn't have to be easy to FC
awesomemacD
Too much offset? Notes appearing really late.
Kyu96
Very unique map, please rank it rrtyui ! :)
Side

awesomemacD wrote:

Too much offset? Notes appearing really late.
Might have an old mp3. Delete and re-download; the offset should be fine otherwise. (try -36 offset if you don't wanna delete the mp3 and see if that works better)
Sing

theReaL_Gatorix wrote:

This is a great map and all, and I love the aesthetics about it... but honestly is this even remotely FCable?
there are already quite a few ranked maps that with the current skill of even the best players still cannot come close to fcing them
Topic Starter
rrtyui
fixed the duplicated tag looool and modded in IRC by sahuang. thanks ;DD
sahuang
Modded in IRC.
#2
Bonsai

sahuang wrote:

Modded in IRC.
Can you provide a log / summary of what has been changed during that IRC-mod?
sahuang

rrtyui wrote:

1. changed 02:04:141 (1) - a bit.
2. changed 02:51:082 (1,2,3,4,1) - .
3. added flash kiais at 03:59:200, 04:10:494, 04:21:788, 04:33:082.
4. changed ar9.6 to ar9.7.
Spaghetti
00:25:141 (4) - ctrl g for better flow?
01:27:788 (2) - ^
01:29:200 (3) - ^
01:54:788 (2) - ^ (for the repeating pitch?)

ctrl g mod lel

02:11:200 (1) - ctrl h and move to around X: 197 Y: 81? This pattern is already kinda fucked and this would make it much more playable
02:22:494 (1) - same concept here
03:47:553 (3) - ctrl gggggg
04:03:435 (1,2,3) - i get gimmicks but pls space out more itd play much better
04:42:788 (4) - offscreen according to MA, id move cuz its rlly close anyways

call me back w
Lavender
it's happening
Xantaria
sorry but this is terrible
Topic Starter
rrtyui

Spaghetti wrote:

00:25:141 (4) - ctrl g for better flow? i have considered this pattern but this moving maybe cause of such a combobreaker. it's abrupt.
01:27:788 (2) - ^ imo the now pattern is more playable because the aim moving is stacked with the sliderfollowcircle.
01:29:200 (3) - ^hmm... but i wanna keep the same spacing of the hitpoints.
01:54:788 (2) - ^ (for the repeating pitch?) i wanna keep this consistency. i like this.

ctrl g mod lel

02:11:200 (1) - ctrl h and move to around X: 197 Y: 81? This pattern is already kinda fucked and this would make it much more playable uh the linear style is the concept of this part...
02:22:494 (1) - same concept here
03:47:553 (3) - ctrl gggggg ater some testplayings, i thought it maybe much compressed in the side place.
04:03:435 (1,2,3) - i get gimmicks but pls space out more itd play much better changed a bit.
04:42:788 (4) - offscreen according to MA, id move cuz its rlly close anyways i got ranked like this placement in this map of 01:21:401. it's much spicy. :P

call me back w
thanks for modding.
Spaghetti
revolutions are coming
transcendental
hype
Surono
wow gz sir
Kimitakari
Here we go...
Topic Starter
rrtyui
Thanks for all modders, players, lovers and blamers. <3
Kimitakari

rrtyui wrote:

Thanks for all modders, players, lovers and blamers. <3
Say thanks to yourself
_Meep_
RURUCHI HYPE
Chaoslitz
The updated BNG rules implied that a nominator cannot nominate maps that they can not judge properly.

really? I don't think this rule is being followed.
Just Miracle-
Ranked :) :D
Shiirn

Chaoslitz wrote:

The updated BNG rules implied that a nominator cannot nominate maps that they can not judge properly.

really? I don't think this rule is being followed.


this aside, 24 hours between icons i thought?


also i dont believe in sahuang's ability to judge this map, monstrata i totally accept as a fine judge, spaghetti somewhere in the middle. This is a bit of a fucknut crazy map, it should be judged by more experienced/knowledgeable BNs.
Rizia

Shiirn wrote:

this aside, 24 hours between icons i thought?
yes its just 16hrs between bubble and qualify
Deif

Chaoslitz wrote:

The updated BNG rules implied that a nominator cannot nominate maps that they can not judge properly.

really? I don't think this rule is being followed.
Additionally, it got qualified without letting 24h between the 2nd bubble and the flame icon. Reverting the icon to bubble #2 then.
allein
short qualify ayy
Weber
the more you know
Rivastyx
is fun map to play :D
Chaoslitz

Shiirn wrote:

this aside, 24 hours between icons i thought?


also i dont believe in sahuang's ability to judge this map, monstrata i totally accept as a fine judge, spaghetti somewhere in the middle. This is a bit of a fucknut crazy map, it should be judged by more experienced/knowledgeable BNs.
Not only how a BN can judge it by modding but also playing as well i would say.
Haganenno
I love the map, but the spacing of triples could really be lowered lul
AltMirrorBell
o.O why dq
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