just a small suggestion. make the hp a bit higher, maybe like hp4? i passed this map way too easily for not being able to play it appropriatly.
Hp 5 or riotFookiezi wrote:
just a small suggestion. make the hp a bit higher, maybe like hp4? i passed this map way too easily for not being able to play it appropriatly.
I mean that's not really a problem, is it? If more people can pass it then more people can have fun with itFookiezi wrote:
just a small suggestion. make the hp a bit higher, maybe like hp4? i passed this map way too easily for not being able to play it appropriatly.
well i personally dont like the idea of drain osu! have in the first place...Okorin wrote:
i don't get that mindset. It's a hard map, it's intended to be hard, which should also include posing some kind of challenge to pass instead of setting hp to a point where a lot of people can just mash through and still survive...
It's the same mindset that says all maps need to have easy difficulties so that every play must be able to play songs they like.Okorin wrote:
i don't get that mindset. It's a hard map, it's intended to be hard, which should also include posing some kind of challenge to pass instead of setting hp to a point where a lot of people can just mash through and still survive...
Venix wrote:
- 00:36:127 (2) - This slider not including 00:36:215 - this bass, please fix it, because it's the main rythm. Mby try make a repeat slider? yeah there is bass sounds but i mainly consistently take the sounds like strings. also i dont think main rhythm is bass only.
- 00:36:921 - on this moment you can leave this slider because this part of rythm is not to hearable there are reverb sounds. i cant replace them with circle or cool sounds like strings flow will be stopped.
- 00:52:097 - why break end not here? You can place elements after this moment no i dont wanna put circle before a strong symbal sound.
- 01:01:274 (1,2,3,4,5,6,7,8) - ik, this is nazi but i cant understand your logic here, this stack not follow the aesthetics rules, for better logic of this 01:02:685 (1,2,3,4,1,2,3,4) - mby stack it? you can hear the different sounds here. (01:02:685 (1,2,3,4,1,2,3,4) - )
- 02:14:332 (2) - i think this slider should be longer than 02:13:979 (1) - this because music here is more energetic i understood your logic. but i wanna keep this symmetry visual.
- 04:42:744 (4) - Please fix end of this slider, this is unrankable this is rankable. i already mentioned it at my replying for Kaifin's mod.
- Stack Leniency is 0 already fixed.
- Music is not 192kbit or VBR ~1.0 ok ill change this.
Zel wrote:
00:35:862 (1) - would be nice to overlap with 00:35:156 (5) - nope i wanna keep this.
00:44:156 (2,3,1) - personally i would stack these for consistencies sake like you were doing with 00:43:450 (2,3,1) - there is a turning point o rhythm (1/4 to 1/8).
00:58:450 (1) - 10/10 with these next section of notes tbh it really feels like youre playing the song what a rhythm game should be about thanks.
01:10:803 (4,5,2,1) - overlap here is a little weird is it not? maybe rotate square nope
01:43:274 (1,2) - this overlap is peculiar i would move next repeating sliders to X:480 Y:211 ok fixed.
02:04:097 (1,2) - nice thanks.
03:33:568 (1) - very good slider shape im jealous thanks.
Burai just means any slider that goes back on its own slider-path. Stuff like this, even though its really obvious, is still unrankable according to the current ranking criteria. I also find it really unnecessary here, but we still have to follow it, o well lol.melloe wrote:
i thought burai sliders were only not allowed because of unclear slider path? 03:25:274 (1) has an easily discernable slider path even though it's technically burai
also the 01:24:215 (1) slider is readable on sight-read, the gap above the sliderhead tells the player to go down rather than up
Monstrata wrote:
I'm here~
[Evolution]
00:29:156 (3,1) - This jump felt too big compared to the rest of the section. The jump goes into a flow-break too, so it just feels like too much emphasis onto that one note on 00:29:332 - . changed.
00:45:744 (1,1,1,1) - The repeats cannot be seen here. Can you space them out more or try a different pattern? If repeats cannot be seen, then it's breaking a RC rule. changed.
01:24:215 (1) - Its a nice slider, but the slider path cannot be read based on just looking at the slider. Are you supposed to go up or down? If you can't tell where the slider is supposed to go, then unfortunately it's not rankable with the current RC. these two arcs have a gap. it seems they don't go up...
02:04:097 (1,2) - Similar to above, the repeat on the 2nd slider can't actually be seen, so you need to try another pattern here unfortunately, if you want to get this ranked xP. rip changed.
02:38:332 (3) - Place it like this: ok.
02:39:215 (1,2) - I think using sliders with more bumps to them would follow the whirring sounds here a bit better. Star slider was nice! ok fixed.
02:51:038 (1,1,1,1,1) - Uh, shouldn't this be 1/3? I can't really hear the 1/4's, but maybe its just me. it's hard to hear... but i think It's 1/4 on 100% speed. (To begin with, does the wobble sound have a consistent rhythm...? if so, well, i still wanna emphasize this session because there is a swell of sound.)
03:25:274 (1) - This is really nazi, but: lol fixed.
03:33:568 (1) - This one, the slider-path isn't completely clear either. Do you go left, or downward first? I think with this slider, making a gap would be enough. Compare this with that, i think the former seems weird. The former have a clearly different angle but the latter is not there is a smooth S-shaped curve. It's imo but if stacking slider (like this slider) appeared, i regard that as smoother curve pattern. Why? otherwise its conceivable that this slider has interesting slider-path (for examble, this. I hesitate to put them (unless a slider has a transparency lol...)). i certain that it's still readable. ill keep it.
03:57:038 (1,2) - Same as earlier ok.
04:05:421 (1,2,3) - This seems like a really sudden spacing increase, if you compare the spacing from 04:04:803 (1,2) - . I wonder if people will be able to read this as a 1/4 jump? or if they'll misread it as a 1/2 jump? Lemme know what you think. well changed the slider's vector but i dunno how far it's a problem... there is a consistent rhythm.
04:09:656 (1,2,3) - Same idea here. I think cuz of how large the spacing is, people will read it as 1/2 isntead of 1/4. i think this slider (04:09:656 (1) - ) is smaller then it's no problem to play with regarding as 1/2 rhythm cuz its easy to earn 300.
04:18:127 (1) - This slider is offscreen by like 2 pixels. oops fixed.
04:39:744 (1,1) - Generally, its okay for 2nd repeat to not be visible, but I think it's best not to overlap the 2nd repeat because its really important here. If players don't know theres a 2nd repeat they'll release early and it will mess up their rhythm. reverses are wiped out rip.
Bolded: Unrankable or extremely risky. We still have to follow the RC if we want to rank this ;c.
Let me know how this goes!
Maelstrrom wrote:
Just a few thoughts
00:18:568 (2,1) - after the previous pattern distance is not intuitive. Maybe increase it ? hmm but ill keep this angle.
05:28:097 (1) - why ? A row of fast sliders would fit better imo it's end of this song. also it's finished that sounding of kick sound. so well it's ok.
Can't agree with increase HP or riot thingy. Player don't nesessarily have to be able to play the map with high accuracy to pass it
Good luck!
also replaced mp3. thanks for modding, also mentioning about drain.Shiguma wrote:
[box=A random mod]Probably been mentioned before, but the bitrate of .mp3 is too high right now. Needs to be 192 kbps
04:42:744 (4) - Offscreen (AImod) this is actually not.
https://puu.sh/rFU6K/4343bb8f73.png 02:31:021 - I think accidental ok.
03:04:901 - ^
03:50:079 - ^
03:51:491 - ^
04:44:338 - ^ I'm assuming some copy pasting mistake
00:46:097 (1) - ctrl + g fixed
00:46:450 (1) - ^
00:46:803 (1) - ^ reason is because I don't think you can see the reverse arrow otherwise
01:12:391 (4) - Move more to the left maybe? nope ill keep it.
02:10:803 (4,5,6) - I would consider selecting these three and doing ctrl + shift + r and doing these settings: https://puu.sh/rFVzX/c6e0c5f0f4.png because it makes it more readable and acessible to play I think, but doesn't nerf the pattern hmm well i love this aethetics
02:22:096 (4,5,6) - same for this, but counterclockwise
02:38:509 (1,2,1) - Needs more spacing because of how fast the sliders were going before. I'd say something like 0.55x instead of the 0.50x you have right now i think this pattern is still ok.
02:50:921 (3,1) - The spacing into the 02:51:038 (1,1,1,1,1) - is very low compared to what was going on before, I think it makes it awkward to land. well i dont think awkward. it was designed.
03:51:744 (3,2) - Intentional to not do perfect overlap? for smooth aiming i'm noob
04:00:215 (4,1) - Maybe overlap perfectly? idk ok.
04:27:391 (1,2) - I think 04:27:391 (1) - should be moved 3 pixels up because then it overlaps the sliderbody of 2 better ok.
Also wanted to mention that HP4 was good update, because HP3 was too easy (was able to mash my way to a win, now you actually have to try)
Redownload the map, he changed the mp3Cthulhu the Dog wrote:
idk what happened but a recent update made me have to change my offset by -40 or something