community forum

Camellia - Exit This Earth's Atomosphere

posted
Total Posts
191
show more
Low
fantastic beatmap. congratulations :)
Weber
>one of the most unique, potentially controversial maps of the year
>all the drama is coming from the 24 hour bubble/qualify rule
Surono
de importan 1...
re-gz, sir!!1!

oh, auto..
Rivals_7


Auto doesnt get 100% . is this only me or......

( - 05:28:141 (1) - the acc decreased at the sliderend.)

Edit: seems to be a bug on my end. sorry xd
Condyle

Rivals_7 wrote:



Auto doesnt get 100% . is this only me or......

( - 05:28:141 (1) - the acc decreased at the sliderend.)


i get ss with auto must be you
Reillia
holy... rly??
Flask
yeah!
sahuang

Flask wrote:

yeah!
ye xd
Hey lululu


lol...
- Frontier -

Hey lululu wrote:



lol...
aimod is suck D:
Eraser
time to step up my spaced triplets game
Agatsu
i just pooped
Yauxo
If anyone cares or is too lazy to check the one mentioned in hey lululu's post, this is the "offscreen" Slider. Whiteish/Grey line is window border.

without healthbar


with healthbar


00:10:494 (1,2) - is kinda outside too with HR, should not be unrankable though?
AncuL

Eraser wrote:

time to step up my spaced triplets game
15x DS
Vexy
.
Naxess

Wivaiien wrote:

If anyone cares or is too lazy to check the one mentioned in hey lululu's post, this is the "offscreen" Slider. Whiteish/Grey line is window border.

without healthbar


with healthbar


00:10:494 (1,2) - is kinda outside too with HR, should not be unrankable though?
HR is not taken into account because it is outside of the default experience of the game.

04:42:788 (4) - This slider is indeed overlapping the healthbar gameplay element though, as seen here. However it isn't stated anywhere in the current ranking criteria as a rule, but rather as a guideline:

Ranking Criteria - Guidelines wrote:

Avoid placing hitobjects under the HP/life bar at the top of the screen, as this can greatly impair the visibility of notes and approach circles to the player. It doesn't hurt to use the default skin to check this!
This means that if the mapper has sufficient arguments to keep it, it should be acceptable, but otherwise it should be treated as a rule. It would be nice to hear these arguments, as this hasn't been explained previously in the thread. The only thing being replied to is the fact that AImod says it's offscreen, even though it's not.

rrtyui wrote:

04:42:744 (4) - slider end off screen thats no problem.

rrtyui wrote:

04:42:744 (4) - Please fix end of this slider, this is unrankable this is rankable. i already mentioned it at my replying for Kaifin's mod.

Monstrata wrote:

04:42:788 (4) - Offscreen. Unrankable. This is not off screen. It's just Ai-Mod.

rrtyui wrote:

04:42:788 (4) - Offscreen. Unrankable. it's obviously not.

rrtyui wrote:

04:42:788 (4) - offscreen according to MA, id move cuz its rlly close anyways i got ranked like this placement in this map of 01:21:401. it's much spicy. :P
For reference, the part of the map mentioned in this quote looks like this, and in which the healthbar is also being overlapped. This has neither been explained in the map's respective thread, nor even mentioned during the modding process.
This can otherwise be solved by moving 04:41:376 (2,1,2,3,4,1,2,3,4,1,1,1,1,1,2) - downwards, after which done it will look like this. While doing so I also noticed that the editor itself doesn't allow for the section to be where it was currently placed, due to the fact that the editor would normally stop you from overlapping the healthbar.

It has only passed about 38 hours since the map was qualified, and the remaining time should be plenty for the mapper to elaborate.
Ameth Rianno
The slider touches the HP bar but the sliderfollowcircle isn't going everywhere. The hitcircle of the slider, the circle we should hit on, is not placed under the HP bar either. That's obviously rankable.
Hey lululu

Ameth Rianno wrote:

The slider touches the HP bar but the sliderfollowcircle isn't going everywhere. The hitcircle of the slider, the circle we should hit on, is not placed under the HP bar either. That's obviously rankable.
Agree,but we don't know if this will be a problem. D:
09kami
2216year map
Spaghetti

Naxess wrote:

HR is not taken into account because it is outside of the default experience of the game.

04:42:788 (4) - This slider is indeed overlapping the healthbar gameplay element though, as seen here. However it isn't stated anywhere in the current ranking criteria as a rule, but rather as a guideline:

Ranking Criteria - Guidelines wrote:

Avoid placing hitobjects under the HP/life bar at the top of the screen, as this can greatly impair the visibility of notes and approach circles to the player. It doesn't hurt to use the default skin to check this!
This means that if the mapper has sufficient arguments to keep it, it should be acceptable, but otherwise it should be treated as a rule. It would be nice to hear these arguments, as this hasn't been explained previously in the thread. The only thing being replied to is the fact that AImod says it's offscreen, even though it's not.

rrtyui wrote:

04:42:744 (4) - slider end off screen thats no problem.

rrtyui wrote:

04:42:744 (4) - Please fix end of this slider, this is unrankable this is rankable. i already mentioned it at my replying for Kaifin's mod.

Monstrata wrote:

04:42:788 (4) - Offscreen. Unrankable. This is not off screen. It's just Ai-Mod.

rrtyui wrote:

04:42:788 (4) - Offscreen. Unrankable. it's obviously not.

rrtyui wrote:

04:42:788 (4) - offscreen according to MA, id move cuz its rlly close anyways i got ranked like this placement in this map of 01:21:401. it's much spicy. :P
For reference, the part of the map mentioned in this quote looks like this, and in which the healthbar is also being overlapped. This has neither been explained in the map's respective thread, nor even mentioned during the modding process.
This can otherwise be solved by moving 04:41:376 (2,1,2,3,4,1,2,3,4,1,1,1,1,1,2) - downwards, after which done it will look like this. While doing so I also noticed that the editor itself doesn't allow for the section to be where it was currently placed, due to the fact that the editor would normally stop you from overlapping the healthbar.

It has only passed about 38 hours since the map was qualified, and the remaining time should be plenty for the mapper to elaborate.
Not enough to cause a DQ at all. Changing it affects gameplay in a way that the mapper would not like. It has been addressed time and time again in the thread, as you said it isn't, even though you have a box that shows every time it was.

Plus, it's a guideline, under NO circumstances does it have to be followed as a rule.
show more
Please sign in to reply.

New reply