sorry for late mod, but better late than never :3
01:26:233 (2,1) - in particular the placement of 01:26:533 (1) - i suppose. I point this out because of how it is placed it can easily be confused with a normal jump, when in fact, they have to pause. So i would recommend either stacking with 01:26:233 (2) - or moving it further away to make reading easier
01:35:237 (2,4) - no touchy
02:03:605 (1,2,3,4,5,6,1,2,3,4,5,6,1) - wouldn't you say this is slight over mapping, since the amazingly strong sounds are on every white tick, and the EXTREMELY soft sounds, if any, are on the red ticks, just does not seem to fit imo
02:15:305 (3,4,5,6) - what is this stream covering?
02:53:162 (4,2) - if you made these a blanket it would look better :3
02:59:312 (5,6,3) - no touchy
03:02:462 (2,1) - ^ (im not going to point anymore of these out because i myself hate seeing them in mods, just know there are a couple more)
03:59:831 - feels kind of weird, would like it better if this sound was a clickable object since it is strong
04:34:688 - same here i guess
05:09:974 (1) - while yes, this does follow the music, this is literally the only point in this map (the fast section anyways) up to this point that has a repeating 1/1 slider, that sudden change in rythym is strange, consider changing it
06:03:688 (3) - if you are going to do this pattern here, please dont have the vocals on the ends of sliders like this, since the drums are essentially the same throughout this entire section the vocals are the only thing that can be reffered to as strong or at least different, so i think they should have clickable objects on them when possible
06:10:403 (12,1) - considering the massive spacing of a lot of the jumps in this map, this spacing could be incorrectly interpretted as a normal jump, but it is infact a 1/1 jump so there is a pause, pls either stack or make 12 a slider
08:37:403 (1,2) - same as above (this one is even worse tho)
overall i like the map tho, gj :3
PS: 04:13:688 (2) - objects end is not snapped
01:26:233 (2,1) - in particular the placement of 01:26:533 (1) - i suppose. I point this out because of how it is placed it can easily be confused with a normal jump, when in fact, they have to pause. So i would recommend either stacking with 01:26:233 (2) - or moving it further away to make reading easier
01:35:237 (2,4) - no touchy
02:03:605 (1,2,3,4,5,6,1,2,3,4,5,6,1) - wouldn't you say this is slight over mapping, since the amazingly strong sounds are on every white tick, and the EXTREMELY soft sounds, if any, are on the red ticks, just does not seem to fit imo
02:15:305 (3,4,5,6) - what is this stream covering?
02:53:162 (4,2) - if you made these a blanket it would look better :3
02:59:312 (5,6,3) - no touchy
03:02:462 (2,1) - ^ (im not going to point anymore of these out because i myself hate seeing them in mods, just know there are a couple more)
03:59:831 - feels kind of weird, would like it better if this sound was a clickable object since it is strong
04:34:688 - same here i guess
05:09:974 (1) - while yes, this does follow the music, this is literally the only point in this map (the fast section anyways) up to this point that has a repeating 1/1 slider, that sudden change in rythym is strange, consider changing it
06:03:688 (3) - if you are going to do this pattern here, please dont have the vocals on the ends of sliders like this, since the drums are essentially the same throughout this entire section the vocals are the only thing that can be reffered to as strong or at least different, so i think they should have clickable objects on them when possible
06:10:403 (12,1) - considering the massive spacing of a lot of the jumps in this map, this spacing could be incorrectly interpretted as a normal jump, but it is infact a 1/1 jump so there is a pause, pls either stack or make 12 a slider
08:37:403 (1,2) - same as above (this one is even worse tho)
overall i like the map tho, gj :3
PS: 04:13:688 (2) - objects end is not snapped