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Jeff Williams - Red Like Roses Part 1+2 Complete

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Saileach
Considering the song is from RWBY, i would recommend a background based on that rather than tokyo ghoul

00:47:439 (7) - http://puu.sh/rBrg8/cc5fcb94da.jpg you could curve the edges just a little bit more to try and blanket just that little bit more

00:56:011 (4) - makes the person go onto a slant onto a straight slider, maybe something like this would flow a little better http://puu.sh/rBroF/7958ee7907.jpg

01:35:387 (3) - http://puu.sh/rBrIp/df910a8fd0.jpg goes onto a weird angle

02:23:405 (1) - http://puu.sh/rBrPa/aa16265375.jpg curve a bit more to blanket the 02:23:855 (2) -

06:02:260 (4) - could try something like this, though it may or might not, http://puu.sh/rBs8l/cf611b5fbd.jpg

06:09:260 (1) - could add a nc here maybe

06:25:974 (3) - This slider is ugly could just have a normal curved since you are mapping the vocals which dont really change tone, like this maybe http://puu.sh/rBsko/a98d53ea13.jpg

06:52:403 (4,1) - http://puu.sh/rBsqm/c2f64514e5.jpg since the slider is still blanketing, the straight part just makes it feel off


Sorry im not very good at modding high star, hope it helps tho :)
Topic Starter
Shushan

DakiniBrave wrote:

Considering the song is from RWBY, i would recommend a background based on that rather than tokyo ghoul - changed.

00:47:439 (7) - http://puu.sh/rBrg8/cc5fcb94da.jpg you could curve the edges just a little bit more to try and blanket just that little bit more - fixed

00:56:011 (4) - makes the person go onto a slant onto a straight slider, maybe something like this would flow a little better http://puu.sh/rBroF/7958ee7907.jpg - fixed

01:35:387 (3) - http://puu.sh/rBrIp/df910a8fd0.jpg goes onto a weird angle this one i'll keep

02:23:405 (1) - http://puu.sh/rBrPa/aa16265375.jpg curve a bit more to blanket the 02:23:855 (2) - fixed

06:02:260 (4) - could try something like this, though it may or might not, http://puu.sh/rBs8l/cf611b5fbd.jpg http://puu.sh/rBs8l/cf611b5fbd.jpg http://puu.sh/rBs8l/cf611b5fbd.jpg did something better

06:09:260 (1) - could add a nc here maybe did something else

06:25:974 (3) - This slider is ugly could just have a normal curved since you are mapping the vocals which dont really change tone, like this maybe http://puu.sh/rBsko/a98d53ea13.jpg fixed

06:52:403 (4,1) - http://puu.sh/rBsqm/c2f64514e5.jpg since the slider is still blanketing, the straight part just makes it feel off didn't change


Sorry im not very good at modding high star, hope it helps tho :)
thx for the mod!
mr tribble
sorry for late mod, but better late than never :3

01:26:233 (2,1) - in particular the placement of 01:26:533 (1) - i suppose. I point this out because of how it is placed it can easily be confused with a normal jump, when in fact, they have to pause. So i would recommend either stacking with 01:26:233 (2) - or moving it further away to make reading easier

01:35:237 (2,4) - no touchy

02:03:605 (1,2,3,4,5,6,1,2,3,4,5,6,1) - wouldn't you say this is slight over mapping, since the amazingly strong sounds are on every white tick, and the EXTREMELY soft sounds, if any, are on the red ticks, just does not seem to fit imo

02:15:305 (3,4,5,6) - what is this stream covering?

02:53:162 (4,2) - if you made these a blanket it would look better :3

02:59:312 (5,6,3) - no touchy

03:02:462 (2,1) - ^ (im not going to point anymore of these out because i myself hate seeing them in mods, just know there are a couple more)

03:59:831 - feels kind of weird, would like it better if this sound was a clickable object since it is strong

04:34:688 - same here i guess

05:09:974 (1) - while yes, this does follow the music, this is literally the only point in this map (the fast section anyways) up to this point that has a repeating 1/1 slider, that sudden change in rythym is strange, consider changing it

06:03:688 (3) - if you are going to do this pattern here, please dont have the vocals on the ends of sliders like this, since the drums are essentially the same throughout this entire section the vocals are the only thing that can be reffered to as strong or at least different, so i think they should have clickable objects on them when possible

06:10:403 (12,1) - considering the massive spacing of a lot of the jumps in this map, this spacing could be incorrectly interpretted as a normal jump, but it is infact a 1/1 jump so there is a pause, pls either stack or make 12 a slider

08:37:403 (1,2) - same as above (this one is even worse tho)

overall i like the map tho, gj :3

PS: 04:13:688 (2) - objects end is not snapped :o
Topic Starter
Shushan

mr tribble wrote:

sorry for late mod, but better late than never :3

01:26:233 (2,1) - in particular the placement of 01:26:533 (1) - i suppose. I point this out because of how it is placed it can easily be confused with a normal jump, when in fact, they have to pause. So i would recommend either stacking with 01:26:233 (2) - or moving it further away to make reading easier
i think i will keep this one,sorry, the testplayers seemed to hit those jumps
01:35:237 (2,4) - no touchy fixed

02:03:605 (1,2,3,4,5,6,1,2,3,4,5,6,1) - wouldn't you say this is slight over mapping, since the amazingly strong sounds are on every white tick, and the EXTREMELY soft sounds, if any, are on the red ticks, just does not seem to fit imo - as you can hear there are some good and strong vocals here, and except 02:03:605 (1,1,1) - they are all the same vocal, these three are 02:03:605 (1,1,1) stronger.

02:15:305 (3,4,5,6) - what is this stream covering? fixed


02:53:162 (4,2) - if you made these a blanket it would look better :3 it will ruin the flow

02:59:312 (5,6,3) - no touchy fixed

03:02:462 (2,1) - ^ (im not going to point anymore of these out because i myself hate seeing them in mods, just know there are a couple more) fixed

03:59:831 - feels kind of weird, would like it better if this sound was a clickable object since it is strong idks

04:34:688 - same here i guess ^^

05:09:974 (1)- while yes, this does follow the music, this is literally the only point in this map (the fast section anyways) up to this point that has a repeating 1/1 slider, that sudden change in rythym is strange, consider changing it well its the only part with this weird rhythm.

06:03:688 (3) - if you are going to do this pattern here, please dont have the vocals on the ends of sliders like this, since the drums are essentially the same throughout this entire section the vocals are the only thing that can be reffered to as strong or at least different, so i think they should have clickable objects on them when possible fixed

06:10:403 (12,1) - considering the massive spacing of a lot of the jumps in this map, this spacing could be incorrectly interpretted as a normal jump, but it is infact a 1/1 jump so there is a pause, pls either stack or make 12 a slider i think it fits well the way it is

08:37:403 (1,2) - same as above (this one is even worse tho) i have no idea what to i here actually so i'll wait for a suggestion cause this is indeed a weird part

overall i like the map tho, gj :3 thx!

PS: 04:13:688 (2) - objects end is not snapped :o
fixed
thx for the mod!!!!
DJ Fish
Hi from the m4m queue
Purple Like Extra
00:01:154 (2) - Move this 3 grids downwards and 2 grids to the right then move 00:02:011 (3) 2 grids to the left and 2 grid downwards to make the pattern of 00:00:297 (1,2,3) look more equal
00:14:868 (2) - Maybe flip this vertically and also maybe try doing ctrl + g with these
00:24:297 (1) - Maybe do ctrl + G to make its direction pattern similar to 00:20:868 (1,2) (And doing this creates a better flow imo)
00:54:939 (1,2) - The blanket looks imperfect a little, try fixing it.
03:17:562 (4) - Move this slightly to the right (Probably like 1 grid to the right) because I don't line it being too near to 03:17:276 (2)
05:12:831 (4) - Move this (Probably like 2 grids upwards and 1 grid to the left) so the pattern of 05:12:545 (3,4,5) would look more symmetrical. (And maybe move 05:12:545 (3) also to make the pattern look symmetrical but be sure it's okay with the distance)
08:09:260 (1,1) - This two overlapped each other a little. Maybe try to not let them overlap

I'm not too good at playing and modding at this difficulty but atleast I tried :)

I hope I helped
Topic Starter
Shushan

DJ Fish wrote:

Hi from the m4m queue
Purple Like Extra
00:01:154 (2) - Move this 3 grids downwards and 2 grids to the right then move 00:02:011 (3) 2 grids to the left and 2 grid downwards to make the pattern of 00:00:297 (1,2,3) look more equal FIXED
00:14:868 (2) - Maybe flip this vertically and also maybe try doing ctrl + g with these yea i did something else thx
00:24:297 (1) - Maybe do ctrl + G to make its direction pattern similar to 00:20:868 (1,2) (And doing this creates a better flow imo) ill keep this one
00:54:939 (1,2) - The blanket looks imperfect a little, try fixing it. FIXED
03:17:562 (4) - Move this slightly to the right (Probably like 1 grid to the right) because I don't line it being too near to 03:17:276 (2) FIXED
05:12:831 (4) - Move this (Probably like 2 grids upwards and 1 grid to the left) so the pattern of 05:12:545 (3,4,5) would look more symmetrical. (And maybe move 05:12:545 (3) also to make the pattern look symmetrical but be sure it's okay with the distance). FIXED
08:09:260 (1,1) - This two overlapped each other a little. Maybe try to not let them overlap FIXED

I'm not too good at playing and modding at this difficulty but atleast I tried :) the mod was fine 8-)

I hope I helped
thx for the mod!!!
Kilabarus
#modreqs

Hi, beautiful song!

General:

Set Combo Colours
Increase OD maybe?

Purple Like Extra:

00:03:725 (1,2,3) - I think 3 straight sliders rotated by 90 degrees is pretty much boring in here, maybe try sth like this?

00:08:868 (3) - this slider looks inconsistent with 2 others, fix plz

00:14:011 (1,2,3) - looks a bit strange and random, plz fix it in your way, i dont want to force you map your map like i want to map

00:17:439 (1,2,3) - ^

00:20:439 (3,1) - Do you really need this overlap? Consider to change it

00:20:868 (1,2) - 00:24:297 (1,2) - same as above

00:36:297 (1) - 00:58:582 (1) - 01:02:011 (1) - Those sliders are not fit, change them plz

00:29:439 (1,2) - 00:38:868 (3,1) - 03:36:545 (6,1) - 03:43:260 (10,1) - 03:52:974 (6,1) - 04:03:260 (4,1) - 04:03:545 (1,3) - 04:12:117 (1,1) - 04:33:688 (2,4,1) - 05:33:831 (1,1) - 05:34:403 (1,1,1) - 05:52:974 (5,1) - 06:00:117 (1,1) - 06:39:688 (3,5) - 08:20:403 (5,7) - 08:21:545 (4,1) - blankets can be improved

01:05:439 (1) - My opinion: Not best slider for this vocal, but if you really want to keep it, at least make red point standing on slidertick

01:08:868 (1) - That slider looks really really weird, plz change it

01:18:596 (1,2,3) - I think jumps will fit more in this section, because of fast and tiny sounds. Maybe like this?

01:25:108 (2) - There is no sound, remove note

01:35:387 (3,4,5) - 01:36:882 (1,2) - Again about jumps

01:38:378 (1,2,3,4) - VERY unexpected, there is no so big changing in music to do this

01:57:305 (1,2,3,4,5,6,7,8,9,10,11,12,1) - why is this soo close to the border? Consider to lower it and maybe increase spacing, 7* stars though

02:27:983 (1,1,1,1,1,1,1,1,1,1,1) - 04:41:260 (1,1,1,1,1,1,1,1,1,1,1) - Dont see a sequence in placements here, would be better if there was it

02:44:667 (1) - dont like the way it mapped, but if you want to keep it, this kickslider must begins on 02:44:497 -

03:18:990 (4) - 03:21:276 (5) - 03:23:562 (4) - 03:24:705 (1,5,9) - really strong beats, they need eveen more spacing

04:00:117 (1,1,1) - Sounds are almost identical, but first slider goes counter-clockwise and 2 others clockwise, fix it

06:25:974 (3) - ctrl+G maybe?

06:56:688 (1,1) - 08:26:117 (5,3) - stack?

07:28:831 (4,1) - rotate 4 that it will be parallel to 1



Not much there, but i hope that was helpful

Good Luck with cool map!
Topic Starter
Shushan

MashaSG wrote:

#modreqs

Hi, beautiful song!

General:

Set Combo Colours
Increase OD maybe?

Purple Like Extra:

00:03:725 (1,2,3) - I think 3 straight sliders rotated by 90 degrees is pretty much boring in here, maybe try sth like this?

00:08:868 (3) - this slider looks inconsistent with 2 others, fix plz

00:14:011 (1,2,3) - looks a bit strange and random, plz fix it in your way, i dont want to force you map your map like i want to map

00:17:439 (1,2,3) - ^

00:20:439 (3,1) - Do you really need this overlap? Consider to change it

00:20:868 (1,2) - 00:24:297 (1,2) - same as above

00:36:297 (1) - 00:58:582 (1) - 01:02:011 (1) - Those sliders are not fit, change them plz

00:29:439 (1,2) - 00:38:868 (3,1) - 03:36:545 (6,1) - 03:43:260 (10,1) - 03:52:974 (6,1) - 04:03:260 (4,1) - 04:03:545 (1,3) - 04:12:117 (1,1) - 04:33:688 (2,4,1) - 05:33:831 (1,1) - 05:34:403 (1,1,1) - 05:52:974 (5,1) - 06:00:117 (1,1) - 06:39:688 (3,5) - 08:20:403 (5,7) - 08:21:545 (4,1) - blankets can be improved

01:05:439 (1) - My opinion: Not best slider for this vocal, but if you really want to keep it, at least make red point standing on slidertick

01:08:868 (1) - That slider looks really really weird, plz change it

01:18:596 (1,2,3) - I think jumps will fit more in this section, because of fast and tiny sounds. Maybe like this?

01:25:108 (2) - There is no sound, remove note

01:35:387 (3,4,5) - 01:36:882 (1,2) - Again about jumps

01:38:378 (1,2,3,4) - VERY unexpected, there is no so big changing in music to do this

01:57:305 (1,2,3,4,5,6,7,8,9,10,11,12,1) - why is this soo close to the border? Consider to lower it and maybe increase spacing, 7* stars though

02:27:983 (1,1,1,1,1,1,1,1,1,1,1) - 04:41:260 (1,1,1,1,1,1,1,1,1,1,1) - Dont see a sequence in placements here, would be better if there was it

02:44:667 (1) - dont like the way it mapped, but if you want to keep it, this kickslider must begins on 02:44:497 -

03:18:990 (4) - 03:21:276 (5) - 03:23:562 (4) - 03:24:705 (1,5,9) - really strong beats, they need eveen more spacing

04:00:117 (1,1,1) - Sounds are almost identical, but first slider goes counter-clockwise and 2 others clockwise, fix it

06:25:974 (3) - ctrl+G maybe?

06:56:688 (1,1) - 08:26:117 (5,3) - stack?

07:28:831 (4,1) - rotate 4 that it will be parallel to 1



Not much there, but i hope that was helpful

Good Luck with cool map!
fuck me, my computer died while replying and i have no idea what i changed, but i changed most of it, thx for the random mod! it was good aswell!
Chocobo
Hi, here's your M4M;
Holy multi red ticks
MODDING
Basically some nazi ones;
00:06:725 (3,4) - Changed position to (164,144)(200,206) to look better;
00:33:725 (3) - move it higher to be symmetric with slider 1?
00:33:725 (3,1) - can blanket them two;
01:19:496 (1,3) - can make a blanket;
01:20:396 (1,3) - ^
01:23:083 - to 01:40:196 - Splendid layout!!
01:41:105 (1) - Moved to (280, 264);
01:43:074 (3,1,2,3,4,1) - Ummmm, no so clean, the layout can be better;
02:08:555 (4,5,6) - Really hard to read;
02:37:849 (1) - Finish hit-sound;
02:49:412 (5) - moved to (240, 152);
03:07:712 (1) - Finish hit-sound;
04:17:974 (5) - ^;
04:54:974 - to 04:57:403 - can gradually add notes to emphasize this;
05:02:117 - slider begins here;
05:36:260 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - tooooooooooo many of them;
05:40:260 (5) - Finish hit-sound;
07:02:545 (13) - ^;
07:09:403 (4) - NC?
08:15:688 (13) - Finish;
Really tough map, some jumps in this map seem quiet randomly and overlap with previous ones making them extremely hard to read;
But placement of sliders are very good;
It's a pity that the song is so long.
Set combo color to "R.W.B.Y" XDDD, just a joke
Good luck;
Topic Starter
Shushan

Chocobo wrote:

Hi, here's your M4M;
Holy multi red ticks
MODDING
Basically some nazi ones;
00:06:725 (3,4) - Changed position to (164,144)(200,206) to look better; did something similar
00:33:725 (3) - move it higher to be symmetric with slider 1? i'll keep this, trying to be consistent with the spacing
00:33:725 (3,1) - can blanket them two; it's a blanket to 00:33:511 (2)
01:19:496 (1,3) - can make a blanket; but why, there is a pattern here
01:20:396 (1,3) - ^ ^^
01:23:083 - to 01:40:196 - Splendid layout!! ??
01:41:105 (1) - Moved to (280, 264); did something else
01:43:074 (3,1,2,3,4,1) - Ummmm, no so clean, the layout can be better; changed
02:08:555 (4,5,6) - Really hard to read; fixed
02:37:849 (1) - Finish hit-sound; hitsounds later
02:49:412 (5) - moved to (240, 152); why tho, looks really bad
03:07:712 (1) - Finish hit-sound; hitsounds later
04:17:974 (5) - ^; hitsounds later
04:54:974 - to 04:57:403 - can gradually add notes to emphasize this; i like the sudden intensity :3
05:02:117 - slider begins here; no, the "could you" is way more stronger then the "how"
05:36:260 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - tooooooooooo many of them; you didn't mention that in the previous part lol
05:40:260 (5) - Finish hit-sound; hitsounds later
07:02:545 (13) - ^; hitsounds later
07:09:403 (4) - NC? changed kinda, i moved the NC to 07:09:831 (1) , for consistency
08:15:688 (13) - Finish; hitsounds later
Really tough map, some jumps in this map seem quiet randomly and overlap with previous ones making them extremely hard to read;
But placement of sliders are very good;
It's a pity that the song is so long.
Set combo color to "R.W.B.Y" XDDD, just a joke tha jokes
Good luck;
THX FOR THE MOD!
Chocobo
01:23:083 - to 01:40:196 - Splendid layout!! ??
ahhh~just a compliment, take it ezXD
celerih
Sorry this mod took so long to make, university is keeping me very busy 8-)

Purple like Extra
00:36:297 (1) - It may be just me but a circular doesn't really feel right
01:08:868 (1) - Why is this a bunny ears slider? Please change it to something that isn't a weird slider art (If this isn't a slider art then still change it, it's pretty ehhh)
01:23:833 (4,4) - Overlap these
01:38:681 - The sound here is too important to be on a slider end
01:58:205 (13,2) - Overlap
02:27:005 (1,1,1,1,1,1,1,1,1,1,1,1) - Since timing here is changing and it's a slow part, having circles only is hard to acc correctly. Sliders or spinners would make this easier and not as confusing
03:02:762 (4) - No reason for this to be a 1/4 slider over a regular circle
04:00:117 (1,1,1) - For consistency it would be better to have a way of all three being the same way
05:00:474 (2) - No reason to have a triple here
05:31:117 (3,1) - Overlap circle with sliderend
06:46:403 - Why isn't there a slider here like all the parts right before?
08:20:688 (7) - What is up with this slider and all the slider points. It looks jagged

Timing
03:53:260 - There needs to be a red tick of the same bpm here, since after this point downbeats are off

Metadata
There isn't an official name for the two parts put together, but Part 1 + 2 Complete is just the title of a youtube video where the two parts were joined. Since the actual title is Part II, something like Parts I & II would fit metadata better.
Source should be RWBY
In addition, please add some fitting tags. It helps when searching for maps

Pretty good map, good luck with rank
Topic Starter
Shushan

celerih wrote:

Sorry this mod took so long to make, university is keeping me very busy 8-)

Purple like Extra
00:36:297 (1) - It may be just me but a circular doesn't really feel right - FIXED
01:08:868 (1) - Why is this a bunny ears slider? Please change it to something that isn't a weird slider art (If this isn't a slider art then still change it, it's pretty ehhh) lmao whats so bad with this
01:23:833 (4,4) - Overlap these - but it will ruin all the pattern
01:38:681 - The sound here is too important to be on a slider end fixed
01:58:205 (13,2) - Overlap fixed
02:27:005 (1,1,1,1,1,1,1,1,1,1,1,1) - Since timing here is changing and it's a slow part, having circles only is hard to acc correctly. Sliders or spinners would make this easier and not as confusing they are pretty east to hit actually
03:02:762 (4) - No reason for this to be a 1/4 slider over a regular circle there is a consistent 1/4 slider before every kind of section like this
04:00:117 (1,1,1) - For consistency it would be better to have a way of all three being the same way fixed
05:00:474 (2) - No reason to have a triple here yes there is, there is a blury sound
05:31:117 (3,1) - Overlap circle with sliderend fixed
06:46:403 - Why isn't there a slider here like all the parts right before? cause there is no sound there, it's a different rhythm
08:20:688 (7) - What is up with this slider and all the slider points. It looks jagged it's ok, it's the last chorus and i decided to do things more difficult

Timing
03:53:260 - There needs to be a red tick of the same bpm here, since after this point downbeats are off i'll check this

Metadata
There isn't an official name for the two parts put together, but Part 1 + 2 Complete is just the title of a youtube video where the two parts were joined. Since the actual title is Part II, something like Parts I & II would fit metadata better. i'll check this
Source should be RWBY FIXED
In addition, please add some fitting tags. It helps when searching for maps FIXED, copied from the original map and also added a singer that was written in the description

Pretty good map, good luck with rank thx!
Yauxo
Yo, sorry for being late, but here's a thing; I really dislike modding maps like this. They are too spaced for me and I feel like that this is generally pretty overdone. I'd give you a ticket for another map since I'd just rant more than I'd actually give input for on this map. Pm me ingame or just answer somewhere so that I know. We talked

[diff]
■ 01:08:868 (1) - Maybe try to go a bit more artistic on this one. Sliderart is that kind of thing that you put in your map if it actually looks good. I dont feel like this one does :c
■ 01:18:446 (2) - 277/22 or 274/37 for better visual spacing? (has same spacing as 01:17:696 (3,1) - 's heads then and doesnt sit as close to 01:17:996 (1) - as it does now nvm you use these kinds of spacings alot. I'd feel like you'd be better off with equal visual spacing, but I guess it's consistent :v
■ 01:25:783 (4) - NC here?
■ 01:26:533 (1) - I think it'd be a nice touch if this one was stacked with 01:26:233 (2) - as there's no sound inbetween them. The pattern could then look like http://puu.sh/rIJt8/5aa4d56f4a.jpg
■ 01:30:587 (1,2,3,4,1) - starshape maybe (since you use pretty static types of patterns like 01:23:383 (1,2,3,4,1) - (star) or 01:26:983 (1,2,3,1) - (up and down) or 01:33:887 (3,4,5,6) - (symmetry thing))
■ 01:38:378 (1,2) - I'd shape the curve the other way around so that the Slider "catches" the players movement, instead of moving away from it http://puu.sh/rIJCJ/ca52a27acd.jpg
■ 01:39:287 (4,5,6) - Small thing, but I'd really like to point it out:
Even though this is technically equally spaced, it really isnt in a gameplay type of sense. Players wont move down from 5's head (since the next object isnt down, but to the left) so it really just looks like http://puu.sh/rIJGW/74dc1c99c2.jpg Maybe place it somewhere near 265/246? This is where it'd stack with 01:40:196 (1) -
■ 01:43:832 (1) - somewhere near 88/92? Seems easier to jump to
■ 02:05:405 (1) - similar pattern to ^ if you applied it. Could stack with 02:05:705 (1) - if you were to move it.
■ 02:12:605 (1) - ^ seems to be a consistent thing, but I really think that the other positions would be much more enjoyable since you also have it like this here 02:26:705 (5,6,1) -
■ 02:44:667 (1) - This doesnt seem to be 1/4 nor 1/6, so it's probably a different BPM than what it is now. (Also, could probably add some fancy greenline volumechanges here)
■ 02:48:212 (3,1) - If you care about aesthetics - either makes these overlap more, or not at all. Having the outer ends touch like this is ugly :v
03:06:512 (1,2,3,4,5,6,7,8,1) - This section is *at most* just a *tad* stronger than 03:05:312 (1,2,3,4,5,6,7,8) -, so I cant really follow why these have almost double to more than double the spacing
Topic Starter
Shushan

Wivaiien wrote:

Yo, sorry for being late, but here's a thing; I really dislike modding maps like this. They are too spaced for me and I feel like that this is generally pretty overdone. I'd give you a ticket for another map since I'd just rant more than I'd actually give input for on this map. Pm me ingame or just answer somewhere so that I know. We talked

[diff]
■ 01:08:868 (1) - Maybe try to go a bit more artistic on this one. Sliderart is that kind of thing that you put in your map if it actually looks good. I dont feel like this one does :c fixed
■ 01:18:446 (2) - 277/22 or 274/37 for better visual spacing? (has same spacing as 01:17:696 (3,1) - 's heads then and doesnt sit as close to 01:17:996 (1) - as it does now nvm you use these kinds of spacings alot. I'd feel like you'd be better off with equal visual spacing, but I guess it's consistent :v
■ 01:25:783 (4) - NC here? fixed
■ 01:26:533 (1) - I think it'd be a nice touch if this one was stacked with 01:26:233 (2) - as there's no sound inbetween them. The pattern could then look like http://puu.sh/rIJt8/5aa4d56f4a.jpg fixed,nice suggestion
■ 01:30:587 (1,2,3,4,1) - starshape maybe (since you use pretty static types of patterns like 01:23:383 (1,2,3,4,1) - (star) or 01:26:983 (1,2,3,1) - (up and down) or 01:33:887 (3,4,5,6) - (symmetry thing)) i don't want to copy paste lol, i have enough already
■ 01:38:378 (1,2) - I'd shape the curve the other way around so that the Slider "catches" the players movement, instead of moving away from it http://puu.sh/rIJCJ/ca52a27acd.jpg - i like this flow sorry :3
■ 01:39:287 (4,5,6) - Small thing, but I'd really like to point it out:
Even though this is technically equally spaced, it really isnt in a gameplay type of sense. Players wont move down from 5's head (since the next object isnt down, but to the left) so it really just looks like http://puu.sh/rIJGW/74dc1c99c2.jpg Maybe place it somewhere near 265/246? This is where it'd stack with 01:40:196 (1) - fixed
■ 01:43:832 (1) - somewhere near 88/92? Seems easier to jump to fixed
■ 02:05:405 (1) - similar pattern to ^ if you applied it. Could stack with 02:05:705 (1) - if you were to move it. well the consistency here is to not stack so i'll keep it
■ 02:12:605 (1) - ^ seems to be a consistent thing, but I really think that the other positions would be much more enjoyable since you also have it like this here 02:26:705 (5,6,1) - ^^
■ 02:44:667 (1) - This doesnt seem to be 1/4 nor 1/6, so it's probably a different BPM than what it is now. (Also, could probably add some fancy greenline volumechanges here) did a spnner here
■ 02:48:212 (3,1) - If you care about aesthetics - either makes these overlap more, or not at all. Having the outer ends touch like this is ugly :v fixed
03:06:512 (1,2,3,4,5,6,7,8,1) - This section is *at most* just a *tad* stronger than 03:05:312 (1,2,3,4,5,6,7,8) -, so I cant really follow why these have almost double to more than double the spacing - because it's a build up to the break, from 03:06:512 (1) - the vocals are gradually increasing
Rampax
Very fun map :)
Topic Starter
Shushan

Rampax wrote:

Very fun map :)
thx!!! :)
Gus
hey m4m

[Purple Like Roses]
- turn your hitsound volume down
- use custom hitsounds (pm me if u need help!)
- fix your offset so your NCs can be correct, I think your downbeat is in the wrong area

00:20:439 (3,1) - move further slight overlap
01:05:439 (1) - I think you should make this less of a box and lower the SV here
01:08:868 (1) - also looks kind of odd, SV lower would make the shapes smaller, nicer, and smoother to play
01:17:996 (1,2) - too close
01:20:396 (1,3) - ^
01:22:183 (1,2) - ^
01:22:183 (1,3) - maybe its your style, but I think it makes it look less clean if the items are so close to each other
01:32:087 (2) - ctrl g
01:33:437 (2) - ^
02:21:305 (3,1) - very close
02:27:983 (1,1,1,1,1,1,1,1,1,1,1) - I would use sliders here for ease and playability
02:48:212 (3,1) - close
03:17:276 (2,4) - ^
04:08:545 (5) - nc
04:43:545 (1,1) - add breaks here
05:22:403 (1,1,3) - visually unappealing
06:07:831 (9,1) - fix blanket
06:09:260 (4) - spacing increase here and 06:09:831 (8) -
07:43:545 (1,2,1) - visually unappealing

cool song, cool map, good luck my dude! let me know if anything was unclear! in general I think it just needs visual touchup, the structure seems very good!
Topic Starter
Shushan

Gus wrote:

hey m4m

[Purple Like Roses]
- turn your hitsound volume down
- use custom hitsounds (pm me if u need help!)
- fix your offset so your NCs can be correct, I think your downbeat is in the wrong area i have no idea where to put it tho
gonna message you about these
00:20:439 (3,1) - move further slight overlap it's overlapping the approach circle so it's ok
01:05:439 (1) - I think you should make this less of a box and lower the SV here - the vocals aren't chainging and it's slow enough so i won't change this
01:08:868 (1) - also looks kind of odd, SV lower would make the shapes smaller, nicer, and smoother to play ^^
01:17:996 (1,2) - too close - fixed
01:20:396 (1,3) - ^ fixed
01:22:183 (1,2) - ^ fixed
01:22:183 (1,3) - maybe its your style, but I think it makes it look less clean if the items are so close to each other tried to fix
01:32:087 (2) - ctrl g
01:33:437 (2) - ^ nah,it fits well since they are the same vocals
02:21:305 (3,1) - very close - it's on the slider end so it's ok
02:27:983 (1,1,1,1,1,1,1,1,1,1,1) - I would use sliders here for ease and playability it's pretty easy to hit
02:48:212 (3,1) - close
03:17:276 (2,4) - ^ cmon dude, it's not the bad lol
04:08:545 (5) - nc i dont see a reason
04:43:545 (1,1) - add breaks here - why? i think it's really fun to just wait for the next circle without the break
05:22:403 (1,1,3) - visually unappealing fixed
06:07:831 (9,1) - fix blanket fixed
06:09:260 (4) - spacing increase here and 06:09:831 (8) - there are increased, if you are asking why they are increased it's because of the vocals
07:43:545 (1,2,1) - visually unappealing - i think it's ok and it follows the music

cool song, cool map, good luck my dude! let me know if anything was unclear! in general I think it just needs visual touchup, the structure seems very good!
thx for the mod!thx for the mod!
edit: fuck i accidentally colored some "fixed" replies with the color red. i didn't really reject them :cry: :cry: :cry: :cry: anyway even if it looks like i didn't change a lot it's because of this stupid mistake
Nowaie
NM from modrequ~


General
Where are the hitsounds =w=

I mean like the difficulty name does fit somewhat but it could be so much more creative. Even something like "purple rose" would be more creative as the "purple" covers the colour of extra you are trying to adress right now and the "rose" would follow the represented theme the song has

Alot of issues with NCing, you should re NC the whole difficulty properly. I mean you seriously can't NC three times over 3/1 like you have done here 01:23:383 (1,2,3,4,1,1) - as you usually NC once in 4,6,8/1 unless you have a good reason to NC something such as fycho stylish across screen jumps. I will not waste my time on telling what to NC or not unless it's a part in other suggestion i'm making.

Remove the " marks from the "red" in tags

Add marathon to the tags

02:46:112 - to 03:07:723 - could be kiai as it is the "kiai worthy" section of the first part of RLR

Map
00:48:297 (1,2) - Why these two are reversed when for example this one 00:39:725 (1) - is not? If they are following vocals then why is this part ( 00:50:011 - to 00:50:868 - ) ignored in the mapping if you are following the vocals? Same applies to 00:53:439 - 00:54:297 -

00:54:939 (3) - Honestly the vocals here do not go to 1/4s so just a single note here 00:54:939 - fits the part much better

01:08:654 (1) - Also this does not follow any vocal lines and what this slider 01:08:832 (1) - is trying to follow actually starts ~1/8 earlier than it's currently

01:38:378 (1,2) - Small things but you could move the 2 to be somewhat like this https://osu.ppy.sh/ss/6337163 (bit apart from the 2 and the sliderhead2 is in line with the midpoint-tail1). As this would be bit more visually appealing but at the same time work just as fine as it is currently

01:54:605 (3) - I mean you could make this note into a 1/8 buzz slider. It would have great melodical support from the song atleast imo

01:57:905 (9,10,11,12,13) - You could increase the DS for the 5 last notes of the stream as it would fit as a "finisher" to that part. Also mid stream DS changes should be NCd

01:58:205 - Atleast in my opinion the SV change here is quite excessive as the beat really didn't change after all when compared to example the part before this SV change or this whole part 01:14:996 - 01:43:832 -

02:53:912 (3,4,5) - Super weird mouse movement over these notes mostly because they have really clutch spacing. Try something like this for example https://osu.ppy.sh/ss/6337349

03:05:912 (5,5) - As i talked about the NC stuff in general this is one of the thing i still want to point out. When you have long jump patterns (8 notes +) NCing every fifth note makes them much more clarified

03:07:723 - Remove this timing point because there are literally no notes that are affected by it

03:35:403 - Currently the whole offset here is wrong (as all the big white ticks are fucked up) and all the notes are off by a bit anyway. Move the timing point to 214976, this should fix the issues

03:44:117 (3) - You could move the tail point of this slider little bit to the right for the perfect blanket with the 1

03:56:188 (3,4) - Generally on maps that are this hard you can have bit more spacing between the slider and the note when you have patterns like these (Slidertail|note|sliderhead with BSD 1/4) because the objects are placed so tightly when compared to the overall stats the map has (SV 1.8x with a multiplier of 1.2x) that it kills the momentum. Try something like this Example. Also suit this to all other cases if you agree with this

03:56:545 - This drum hit should be properly mapped instead of mapped under a slidertick

05:16:545 (4) - You could Ctrl G this for bit more interesting but better flowing pattern

06:38:545 (3) - Ctrl G this, it removes the annoying small distance back and forth movement between 06:38:545 (3,4,5) - and improves the flow over 2|3

06:44:831 - Technically this follows absolutely nothing. Same applies to 06:45:403 - 06:45:974 -

07:30:974 (3) - Why did you stop the circular flow here that you built over these two 07:30:403 (1,2) - sliders already? Ctrl G the 3rd one aswell to improve the flow

07:57:974 - 07:58:545 - 07:59:117 - Same as before, these follow nothing

08:11:403 (2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - This whole section is mapped to the left side of the map and it gets kinda repetitive after a while. Maybe moving it bit towards the centre or map few jumps to the right side of the screen?

I'm not the right person to comment about the jumps so i focused on the general things. The map looks fairly good pattern wise. I wish you good luck trying to rank this. We need a ranked RLR part 2!

Good Luck!
Topic Starter
Shushan

DTM9 Nowa wrote:

NM from modrequ~


General
Where are the hitsounds =w= soon i think

I mean like the difficulty name does fit somewhat but it could be so much more creative. Even something like "purple rose" would be more creative as the "purple" covers the colour of extra you are trying to adress right now and the "rose" would follow the represented theme the song has not really important now, i might change later if it will be a serious issue

Alot of issues with NCing, you should re NC the whole difficulty properly. I mean you seriously can't NC three times over 3/1 like you have done here 01:23:383 (1,2,3,4,1,1) - as you usually NC once in 4,6,8/1 unless you have a good reason to NC something such as fycho stylish across screen jumps. I will not waste my time on telling what to NC or not unless it's a part in other suggestion i'm making. yea i will check the ncs soon dw

Remove the " marks from the "red" in tags ok

Add marathon to the tags

02:46:112 - to 03:07:723 - could be kiai as it is the "kiai worthy" section of the first part of RLR ehh idks

Map
00:48:297 (1,2) - Why these two are reversed when for example this one 00:39:725 (1) - is not? If they are following vocals then why is this part ( 00:50:011 - to 00:50:868 - ) ignored in the mapping if you are following the vocals? Same applies to 00:53:439 - 00:54:297 - this part 00:48:297 is totally different because it's leading to this part 00:54:939 - which is more intense a bit, so i thought that i should change something

00:54:939 (3) - Honestly the vocals here do not go to 1/4s so just a single note here 00:54:939 - fits the part much better i think it's ok

01:08:654 (1) - Also this does not follow any vocal lines and what this slider 01:08:832 (1) - is trying to follow actually starts ~1/8 earlier than it's currently fixed

01:38:378 (1,2) - Small things but you could move the 2 to be somewhat like this https://osu.ppy.sh/ss/6337163 (bit apart from the 2 and the sliderhead2 is in line with the midpoint-tail1). As this would be bit more visually appealing but at the same time work just as fine as it is currently i feel like 01:38:681 (2) - doesn't need to have that much spacing as its not that intense

01:54:605 (3) - I mean you could make this note into a 1/8 buzz slider. It would have great melodical support from the song atleast imo i'll see cause the map doesn't support this kind of things

01:57:905 (9,10,11,12,13) - You could increase the DS for the 5 last notes of the stream as it would fit as a "finisher" to that part. Also mid stream DS changes should be NCd the vocals are the same tho

01:58:205 - Atleast in my opinion the SV change here is quite excessive as the beat really didn't change after all when compared to example the part before this SV change or this whole part 01:14:996 - 01:43:832 - this part is much more intense than 01:14:996

02:53:912 (3,4,5) - Super weird mouse movement over these notes mostly because they have really clutch spacing. Try something like this for example https://osu.ppy.sh/ss/6337349 changed

03:05:912 (5,5) - As i talked about the NC stuff in general this is one of the thing i still want to point out. When you have long jump patterns (8 notes +) NCing every fifth note makes them much more clarified this jumps are divided into 2 sections 1)03:05:312 (1,2,3,4,5,6,7,8) - and 2)03:06:512 (1,2,3,4,5,6,7,8,1) - it's important to follow the music and not map like a robot

03:07:723 - Remove this timing point because there are literally no notes that are affected by it fixed
03:35:403 - Currently the whole offset here is wrong (as all the big white ticks are fucked up) and all the notes are off by a bit anyway. Move the timing point to 214976, this should fix the issues i think you are wrong aswell, this will affect the offbeats, but i will check this

03:44:117 (3) - You could move the tail point of this slider little bit to the right for the perfect blanket with the 1 fixed

03:56:188 (3,4) - Generally on maps that are this hard you can have bit more spacing between the slider and the note when you have patterns like these (Slidertail|note|sliderhead with BSD 1/4) because the objects are placed so tightly when compared to the overall stats the map has (SV 1.8x with a multiplier of 1.2x) that it kills the momentum. Try something like this Example. Also suit this to all other cases if you agree with this i don't like this

03:56:545 - This drum hit should be properly mapped instead of mapped under a slidertick this part goes as the guitar unless there is no guitar, but there is a guitar here, so i follow the guitar.
05:16:545 (4) - You could Ctrl G this for bit more interesting but better flowing pattern i really like this pattern

06:38:545 (3) - Ctrl G this, it removes the annoying small distance back and forth movement between 06:38:545 (3,4,5) - and improves the flow over 2|3 i don't want to make the flow that easy tho.

06:44:831 - Technically this follows absolutely nothing. Same applies to 06:45:403 - 06:45:974 - what's so wrong with this

07:30:974 (3) - Why did you stop the circular flow here that you built over these two 07:30:403 (1,2) - sliders already? Ctrl G the 3rd one aswell to improve the flow new vocals
07:57:974 - 07:58:545 - 07:59:117 - Same as before, these follow nothing - i don't know if you mean that it doesnt follow the vocals or the flow is not good, but it definitely follow the vocals and there is nothing wrong with the flow

08:11:403 (2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - This whole section is mapped to the left side of the map and it gets kinda repetitive after a while. Maybe moving it bit towards the centre or map few jumps to the right side of the screen? 08:13:974 (1,2,3,4,5,6,7,8,9,10,11,12,13) - this is kinda different from the previous notes so it's ok, a bit more sharp

I'm not the right person to comment about the jumps so i focused on the general things. The map looks fairly good pattern wise. I wish you good luck trying to rank this. We need a ranked RLR part 2! yes we do!

Good Luck!
thx for the random mod ♥♥♥♥♥♥
Nowaie

ohad1881 wrote:

General
02:46:112 - to 03:07:723 - could be kiai as it is the "kiai worthy" section of the first part of RLR ehh idks As the song is technically two songs they should be treated like so aswell. If you would have only mapped the first part of RLR ( 00:00:297 - 03:07:712 -) where you would have used kiai?


Map
00:54:939 (3) - Honestly the vocals here do not go to 1/4s so just a single note here 00:54:939 - fits the part much better i think it's ok Mapping random 1/4 ghost notes is still kinda annoying

01:38:378 (1,2) - Small things but you could move the 2 to be somewhat like this https://osu.ppy.sh/ss/6337163 (bit apart from the 2 and the sliderhead2 is in line with the midpoint-tail1). As this would be bit more visually appealing but at the same time work just as fine as it is currently i feel like 01:38:681 (2) - doesn't need to have that much spacing as its not that intense Yet you still have this 01:38:681 (2,3) - as 2.0x DS when the 1|2 is currently about 1.0x

01:57:905 (9,10,11,12,13) - You could increase the DS for the 5 last notes of the stream as it would fit as a "finisher" to that part. Also mid stream DS changes should be NCd the vocals are the same tho There aren't any vocals there...

01:58:205 - Atleast in my opinion the SV change here is quite excessive as the beat really didn't change after all when compared to example the part before this SV change or this whole part 01:14:996 - 01:43:832 - this part is much more intense than 01:14:996 Yes i know it's more intense but it's still quite excessive. As this is purely opinion based right now it should be just fine like you have mapped it

03:35:403 - Currently the whole offset here is wrong (as all the big white ticks are fucked up) and all the notes are off by a bit anyway. Move the timing point to 214976, this should fix the issues i think you are wrong aswell, this will affect the offbeats, but i will check this I may be wrong but you have the whole offset and beat circulation off right now

07:57:974 - 07:58:545 - 07:59:117 - Same as before, these follow nothing - i don't know if you mean that it doesnt follow the vocals or the flow is not good, but it definitely follow the vocals and there is nothing wrong with the flow There aren't any vocals there. What the f- are you talking about. Also never said anything about flow here
If you are going to say "i'm following vocals" and so on, make sure you understand what that term means before you use or map with that excuse. I wanted to respond to few things to open them little bit more or just correct myself as i adressed the points bit badly. Also i'm sorry that i tried to help you with this map as you don't seem to appreciate any given suggestions nor give credit to the people just trying to help you with ones
Topic Starter
Shushan

DTM9 Nowa wrote:

ohad1881 wrote:

General
02:46:112 - to 03:07:723 - could be kiai as it is the "kiai worthy" section of the first part of RLR ehh idks As the song is technically two songs they should be treated like so aswell. If you would have only mapped the first part of RLR ( 00:00:297 - 03:07:712 -) where you would have used kiai?
fixed

Map
00:54:939 (3) - Honestly the vocals here do not go to 1/4s so just a single note here 00:54:939 - fits the part much better i think it's ok Mapping random 1/4 ghost notes is still kinda annoying i still thinks it sounds pretty bad with a circle, sorry

01:38:378 (1,2) - Small things but you could move the 2 to be somewhat like this https://osu.ppy.sh/ss/6337163 (bit apart from the 2 and the sliderhead2 is in line with the midpoint-tail1). As this would be bit more visually appealing but at the same time work just as fine as it is currently i feel like 01:38:681 (2) - doesn't need to have that much spacing as its not that intense Yet you still have this 01:38:681 (2,3) - as 2.0x DS when the 1|2 is currently about 1.0x fixed

01:57:905 (9,10,11,12,13) - You could increase the DS for the 5 last notes of the stream as it would fit as a "finisher" to that part. Also mid stream DS changes should be NCd the vocals are the same tho There aren't any vocals there... you gotta be kidding me? do you even know what vocals are? not trying to be rude but wtf man, remove the notes and listen to this part in 0.25x speed.

01:58:205 - Atleast in my opinion the SV change here is quite excessive as the beat really didn't change after all when compared to example the part before this SV change or this whole part 01:14:996 - 01:43:832 - this part is much more intense than 01:14:996 Yes i know it's more intense but it's still quite excessive. As this is purely opinion based right now it should be just fine like you have mapped it

03:35:403 - Currently the whole offset here is wrong (as all the big white ticks are fucked up) and all the notes are off by a bit anyway. Move the timing point to 214976, this should fix the issues i think you are wrong aswell, this will affect the offbeats, but i will check this I may be wrong but you have the whole offset and beat circulation off right now fixed, i still thing i should do something else here but i'll try

07:57:974 - 07:58:545 - 07:59:117 - Same as before, these follow nothing - i don't know if you mean that it doesnt follow the vocals or the flow is not good, but it definitely follow the vocals and there is nothing wrong with the flow There aren't any vocals there. What the f- are you talking about. Also never said anything about flow here
again, listen closely

If you are going to say "i'm following vocals" and so on, make sure you understand what that term means before you use or map with that excuse. I wanted to respond to few things to open them little bit more or just correct myself as i adressed the points bit badly. Also i'm sorry that i tried to help you with this map as you don't seem to appreciate any given suggestions nor give credit to the people just trying to help you with ones
ok i admit i was a bit harsh with the feedback and i am sorry, i guess it was because i was tired ors, there are some thing i still disagree with but i did change a few.
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