forum

Megumi Kojima - Fruits Candy

posted
Total Posts
43
Topic Starter
SapphireGhost
This beatmap was submitted using in-game submission on Thursday, July 21, 2011 at 7:43:54 PM

Artist: Megumi Kojima
Title: Fruits Candy
Source: Cardcaptor Sakura
Tags: 3rd third season ED ending OzzyOzrock woodrockman
BPM: 150
Filesize: 3646kb
Play Time: 03:06
Difficulties Available:
  1. Easy (1.87 stars, 156 notes)
  2. Hard (4.32 stars, 241 notes)
  3. Ozzy's FruiTaiko (4.83 stars, 1005 notes)
  4. Sweet (4.98 stars, 469 notes)
  5. wood's taiko (4.94 stars, 965 notes)
Download: Megumi Kojima - Fruits Candy
Information: Scores/Beatmap Listing
---------------
MAP 9 / RANK 4

General Warning: I, OzzyOzrock, and woodrockman take no responsibility for any casualties via cuteness that this beatmap may cause. We apologize in advance.
EDIT: Ozzy does.
Claudia_old
I approve of you mapping Cardcaptor Sakura songs. Do Platinum next!

Have a free star.
NotShinta
General:
"2 diffs" "Pending Beatmaps" Nah
btw i feel kind of sick i don't care if you wanted to know or not

Sweet:
00:03:813 (1) - I'd suggest moving this to the left a bit for more consistent spacing
00:14:013 (2,3,5) - Did you ask for a nazi mod? You did didn't ya. This isn't really consistently spaced. (You could move 3 1midgetgrid to the left, or 1+2 2midgetgrids to the right)
00:47:013 (8) - Add finish?
01:42:013 (6) - Remove and respace for vocal fittings more chocolate? Or just add a clap. Your map your choice bro

Sour:
01:57:413 (1,2,3) - I'd make the start and end points further away from the center while keeping symmetry. Something like this (may not be perfect)
02:42:213 (1) - Not symmetrical with the screen. Trollface. Irrelevant, ignore me

I'm sorry if you didn't think this mod was helpful, so here's a picture of a cat I found on google images.
http://bit.ly/e43LQa
Kotone
great song
woodrockman
I want to create a taiko map!~ can you put it? XD
OzzyOzrock
Topic Starter
SapphireGhost

woodrockman wrote:

I want to create a taiko map!~ can you put it? XD
If it is good ~
Omega
Star. :D
woodrockman
A complete .. !

I do not know whether you have permission... but, Grateful if you will put it.

Morse code was inserted in the middle. Interpreting...
Is the secret! :D (?!)

Download: Megumi Kojima - Fruits Candy (SapphireGhost) [wood's taiko].osu
OzzyOzrock

woodrockman wrote:

A complete .. !

I do not know whether you have permission... but, Grateful if you will put it.

Morse code was inserted in the middle. Interpreting...
Is the secret! :D (?!)
Genius...

It says, "Sakura is Cute!"
woodrockman

OzzyOzrock wrote:

woodrockman wrote:

A complete .. !

I do not know whether you have permission... but, Grateful if you will put it.

Morse code was inserted in the middle. Interpreting...
Is the secret! :D (?!)
Genius...

It says, "Sakura is Cute!"


Thank you for translation. T.T
Made at the most, but I'm worried that the part has been ignored.
Daru
I'm rubbish at Taiko, so I'll leave those out.
Overall, solid maps with one or two things that caught me as slightly off. As such, the following are just suggestions.

[Easy]
00:23:813 (1,2,3) - Move down so (2) is level with the following slider start.
00:35:013 (2,3,1) - Arrange the previous (1) slider so that these three are in a line.
00:55:413 (2,3,4,1) - Up a bit so that the previous (1), (2), and (3) are in a straight line.

[Hard]
00:12:613 (5) - Replace with a slider ending on next white tick, or a note there.
00:15:013 (1,2) - Feels off.

[Sweet]
00:08:413 (4) - Move to line up vertically with (2). Flows better into (5) and (6) this way.

Star.
James2250
First osu! tells me the map isn't submitted then it says the map is ranked then osu! crashes so a good start! :D Maybe do a full submit after this anyway (and obviously the map is cursed)

-A 26 second break at the end, that is getting way too long (no more than 15 seconds is recommended) Try and cut that down somehow
-Make sure to include woodrockman and OzzyOzrock in the tags on every difficulty
-Not 100% on the timing, you might want to get that double checked quickly~
-Nazi: You might as well remove (Full Version) from the thread title as well

Easy:
-Pretty high stats for the easiest difficulty, I suggest -1 on everything (not including circle size)
01:05:413 (2) - shorten by 1/2 to match all of the ones before it
01:47:813 (2) - goes slightly into the HP bar (not that it really matters)

Hard:
00:13:013 - no note here?
01:04:413 (4) - mmmm I guess this is rankable

wood's taiko:
Make sure everything is snapped

Sweet:
Looks good ~

Can I have my cookie now?
OzzyOzrock
Oh, so it was a cookie, not a dark spell.
Topic Starter
SapphireGhost
I'll respond to these mods since they are important.

Daru wrote:

I'm rubbish at Taiko, so I'll leave those out.
Overall, solid maps with one or two things that caught me as slightly off. As such, the following are just suggestions.

[Easy]
00:23:813 (1,2,3) - Move down so (2) is level with the following slider start. I'm okay with how it is.
00:35:013 (2,3,1) - Arrange the previous (1) slider so that these three are in a line. ^
00:55:413 (2,3,4,1) - Up a bit so that the previous (1), (2), and (3) are in a straight line. ^

[Hard]
00:12:613 (5) - Replace with a slider ending on next white tick, or a note there. Good idea.
00:15:013 (1,2) - Feels off. I'm fine with it.

[Sweet]
00:08:413 (4) - Move to line up vertically with (2). Flows better into (5) and (6) this way. Changed.

Star. Yay!
Now onto the BAT mod...

James2250 wrote:

First osu! tells me the map isn't submitted then it says the map is ranked then osu! crashes so a good start! :D Maybe do a full submit after this anyway (and obviously the map is cursed)

-A 26 second break at the end, that is getting way too long (no more than 15 seconds is recommended) Try and cut that down somehow . . . somehow.
-Make sure to include woodrockman and OzzyOzrock in the tags on every difficulty OOPS.
-Not 100% on the timing, you might want to get that double checked quickly~ I'll get someone on that.
-Nazi: You might as well remove (Full Version) from the thread title as well Teehee.

Easy:
-Pretty high stats for the easiest difficulty, I suggest -1 on everything (not including circle size) Very valid point.
01:05:413 (2) - shorten by 1/2 to match all of the ones before it Okay.
01:47:813 (2) - goes slightly into the HP bar (not that it really matters) Yes it does!

Hard:
00:13:013 - no note here? Fixed along with Daru's mod. Spectacular!
01:04:413 (4) - mmmm I guess this is rankable Eh, no. I'll fix it.

wood's taiko:
Make sure everything is snapped Should be good now.

Sweet:
Looks good ~ YES!

Can I have my cookie now? Okay.
Thanks, James.
woodrockman
OzzyOzrock
I actually take full responsibility for cuteness death.
Suimya
;)
RandomJibberish
IRC slider naziing and heart slider donation
ouranhshc
Sweet
469 unsnapped notes
03:09:413 (1) - kinda curious why this is yellow

Wood's Taiko
965 unsnapped notes

Normal
246 unsnapped notes

EasY
156 unsnapped notes

Nice map
Topic Starter
SapphireGhost

ouranhshc wrote:

Sweet
469 unsnapped notes
03:09:413 (1) - kinda curious why this is yellow

Wood's Taiko
965 unsnapped notes

Normal
246 unsnapped notes

EasY
156 unsnapped notes

Nice map
Snap is stuffed.
FireballFlame
Nice!
akrolsmir
Mod4mod/#modrequest thing... so:

General:
The first Kiai section seems not to show up when I play through it normally, and in osu! editor the stream fires early though the kiai section works properly.

Easy:
00:21:405 (2) - Maybe rotate 90 degrees and encircle the end of (1)? Feels awkward positioned as it is right now.
00:35:805 (3) - This beat placement feels random
00:45:405 (4) - Feels too close to (2), move so (2,3,4) form an equilateral triangle?
02:50:205 (4) - Whether it's supposed to be a continuation of (3) or wrap around (1), it looks too angular.

Hard:
00:08:405 (2) - Soften the curve against (1)?
01:39:805 (1) - I like how this curves around the star wand.
01:43:805 (2) - End diverges more from (1) than beginning, fix to make parallel
01:47:005 (2) - ^

Sweet:
00:35:605 (4) - Looks too close to the path of (3) even if it's fine spacing-wise.
01:59:405 (2,3) - Paths look a bit close


Nice slider shapes in general, the map felt very polished. Starred!
Faust
Hard: Why not have a little continuity in the difficulty names.
Unless you were going for "Fruits Candy>Hard etc. Nothing much.

Increase the AR by 1 and decrease the OD by 1.

Sweet: Just a few mundane things I noticed. I'd suggest you heed them though.

- 00:07:005 - Add a note here and have under (7) so it's a stack.

- 00:59:805 - Same as above.

- 01:06:205 - ^........

Actually, just add a note on every White tick at the specified part during the chorus.

- 02:11:805 - Here as well.

I hope my suggestions appealed to you, no matter how light.

All the best for ranking, Sapphire.
volely
<3 Sakura ! :)
OzzyOzrock
DONE AHAHAHAHA



ROCK ROCK ROCK ROCK ROCK
Caami
:) :) :)
Sakura
Ironically a song from one of my favorite anime series from my childhood \o/

[General]
Normal sampleset at 30% volume... no seriously? >.< the hitsounds get overshadowed by the music most of the time, this is specially important during streams like on "Sweet" i want to hear what im clicking ._.

[Sweet]
I dont really see how the hardest diff is called "sweet" nor i know why is the only custon named one (besides Ozzy's one)

[wood's Taiko]
Contrary to what i said on "General" hitsounds here are too loud.
Can't say i like the mini drumrolls, they dont seem to have any particular reason to be there, try using regular notes instead?

[Ozzy's Fruitaiko]
2 seconds audio lead-in ._. that spinner is too close to the start of the map.
Hitsounds are pretty loud here too.

[Hard]
01:39:805 (1) - Not a perfect circle, in case you were going for that, the staff is kind of a give away to that ._.
Topic Starter
SapphireGhost

Sakura Hana wrote:

Ironically a song from one of my favorite anime series from my childhood \o/

[General]
Normal sampleset at 30% volume... no seriously? >.< the hitsounds get overshadowed by the music most of the time, this is specially important during streams like on "Sweet" i want to hear what im clicking ._. (I'll switch to 40.)

[Sweet]
I dont really see how the hardest diff is called "sweet" nor i know why is the only custon named one (besides Ozzy's one) (This is for consistency with the other ranked Cardcaptor Sakura beatmap I have.)

[wood's Taiko]
Contrary to what i said on "General" hitsounds here are too loud.
Can't say i like the mini drumrolls, they dont seem to have any particular reason to be there, try using regular notes instead?

[Ozzy's Fruitaiko]
2 seconds audio lead-in ._. that spinner is too close to the start of the map.
Hitsounds are pretty loud here too.

[Hard]
01:39:805 (1) - Not a perfect circle, in case you were going for that, the staff is kind of a give away to that ._. (Fixed for symmetry ~)
Waiting on the taiko mappers. Thanks, Sakura!
woodrockman

Sakura Hana wrote:

Ironically a song from one of my favorite anime series from my childhood \o/ me too!

[wood's Taiko]
Contrary to what i said on "General" hitsounds here are too loud.
80% down
Can't say i like the mini drumrolls, they dont seem to have any particular reason to be there, try using regular notes instead?
umm.. May well be too bored, if I use the regular notes. So I chose Morse code.
I think that means. o.o




:D
Download: Megumi Kojima - Fruits Candy (SapphireGhost) [wood's taiko].osu
OzzyOzrock
NatsumeRin
[General]
in fact the Hard is a Normal, Sweet is a Hard imo.

[Easy]
HP-1, OD-1, it won't affect max score. make Easy more like a Easy anyway.
00:20:405 (1) - this slider don't make sense in Easy (it follows the vocal though). what i'll suggest is repeat 00:19:005 (2) once, and start your slider from 00:20:605 -
00:26:205 (2) - repeat once?
00:43:805 - add a note? (or maybe make this and 00:44:205 (1) a slider?)

[Hard]
AR+1 plz. i really think if you don't do so, the diff would be easier to play with HR on.
00:06:205 (4) - it's not off screen but still.. drag it back a bit?
01:49:205 - add a note? (according to the vocal)

[Ozzy's FruiTaiko]
just saying, you may need a longer lead-in.
...and you guys are too lazy... share a taiko BG in two diffs, shaaaaaaaaaaaaame
00:16:605 (3) - start 1/2 later? (same to other sliders)
00:43:005 (2) - this is what i think it should be

......i fall asleep when playing the taiko zzz could you use more beats.

[wood's taiko]
wood win this war against Ozzy yeah.

[Sweet]
I'd say it's a bit awkward to use same Circle Size for all the osu diffs.... make it smaller plz? also considering the fact now your Sweet is really sweet and not Insane...= =
HP-1 if you do so ^
00:30:505 (4) - remove?
00:43:505 (2) - ^
01:03:805 (3,4,5,6) - just feel little comfortable if you're trying to make a equilateral triangle... because it's now not.
01:26:805 (8) - better to stack with next (1)? stack usually means you should turn the direction imo.


not bad but too plain.... orz.
show more
Please sign in to reply.

New reply