Ok Updated!
28/04/2017
Hard:90% Completed!
Lunatic:100% Completed!
Hitsound:Not yet added
Need someone to hitsounding!
Hard:90% Completed!
Lunatic:100% Completed!
Hitsound:Not yet added
Need someone to hitsounding!
atian540 wrote:
MARKED for HS :3
ini FILEnya
saya masih noob kakak :'3jangan dibukayah kurang lebihnya seperti itu lah,berlaku untuk semua diff,kurang lebihnya mohon maaf :''3= mulai di 00:18:372 di kasih Drum Fast Hit Click 20% di red line,kalau ada 2 note kasih di salah satunya,kalau tidak ada note tidak usah,kecuali di 00:19:242 - 00:20:981 - 00:22:720 - 00:24:459 - 00:26:198 - 00:27:937 - 00:29:676 - 00:47:068 - 00:48:807 - 00:50:546 - 00:52:285 - 00:54:024 - 00:55:763 - 01:02:720 - 01:04:459 - 01:06:198 - 01:07:937 - 01:09:676 - 01:11:415 - 01:13:155 - 01:16:633 - 01:18:372 - 01:20:111 - 01:21:850 - 01:23:589 - 01:25:328 - 01:28:807 - 01:32:285 - 01:34:024 - 01:35:763 - 01:37:502 - 01:40:981 - 01:42:720 - 01:46:198 - 01:47:937 - 01:49:676 - 01:51:415 - 01:53:155 - 01:54:894 - 01:56:633 - 01:58:372 - 02:00:111 - 02:01:850 - 02:03:589 - 02:05:328 - 02:07:068 - 02:08:807 - 02:14:024 - 02:15:763 - 02:17:502 - 02:19:242 - 02:20:981 - 02:22:720 - 02:24:459 - 02:27:937 - 02:29:676 - 02:31:415 - 02:33:155 - 02:34:894 - 02:36:633 - 02:40:111 - 02:41:850 - 02:43:589 - 02:47:068 - 02:48:807 - 02:50:546 - 02:52:285 - 02:54:024 - 02:55:763 - 03:00:981 - 03:04:459 - 03:06:198 - 03:07:937 - 03:09:676 - 03:11:415 - 03:13:155 - 03:14:894 - 03:18:372 - 03:20:111 - 03:21:850 - 03:23:589 - 03:25:328 - 03:27:068 - kasih Drum Hit HAT 30% di red line,kalau ada 2 note kasih di salah satunya,kalau tidak ada note tidak usah,, saran jangan pasang hit hat/fast hit click di bagian 00:30:328 sampai 00:45:981 - 00:56:089 sampai 01:01:198 - 01:25:981 sampai 01:27:720 - 01:30:328 sampai 01:31:198 - 02:09:459 sampai 02:12:937 - 02:37:285 sampai 02:39:024 - 02:44:676 sampai 02:45:981 - 03:27:720 sampai selesai
= 00:15:981 - RevCyHLWX 50%
= 00:32:068 - 01:01:633 - 03:03:807 - 01:27:720 - 01:45:111 - BassKickReverbXD 40%
= 00:45:111 - RevCyG 50% 00:52:068 RevCyG 30%
= 01:00:763 - RevCyRDW 50%
= cymbal use Drum FInish 50%
= snare use KickSWHBD 30%
= kick use KickDBeatBass 50%
= 00:20:763 - 00:24:242 - 00:27:720 - 01:04:242 - 01:07:720 - 01:18:155 - 01:33:807 - 01:37:285 - 01:40:763 - 02:15:546 - 02:19:024 - 02:29:459 - 02:32:937 - 02:48:589 - 02:52:068 - 03:05:981 - 03:09:459 - 03:19:894 - 03:23:372 - Chm Echo long 50%
= mulai di 00:45:981 sampai 00:52:937 snare use Hit Echo 50%
= di bagian 01:28:155 sampai 01:30:328 and 02:39:024 sampai 02:43:807 and 02:59:894 sampai 03:02:068 - ada suara clap pakai clap biasa
*note : kalau misalkan notenya kurang,dibuat sample aja
Thx duck-sama :'''vDoNotMess wrote:
rly old map, why u ask me to mod anyway wtf
1|2|3|4
Lunatic
00:24:024 (24024|2) - i would recommend something like this https://puu.sh/yU04G/5e833192fd.png so there is clear distinction between the actual melody u map and the bell sound effect, this also looks nicer imo great!
00:25:111 - this should be 3 notes to emphasize the crash since this is the last diff k
00:28:372 (28372|2) - there is only simple hi-hat in this particular part, i suggest to change it like before :3
00:31:633 (31633|1,31633|0) - this could be 3 notes since there is crash or bell in it oh gud boy
00:31:850 (31850|0,31850|1) - only suggestion, but i would love to see this being moved to the right side so it becomes jack, fits the song rather than trill :') i'll keep it up
00:44:676 (44676|1) - this piano ln would be lovely if it's extended to 00:45:111 - since u mapped the piano sound at least 1 or 1,5 ln beat long before nc catch
00:56:633 - i would suggest to add |3| in this note to fill this empty part for hihat sound, this is quite audible sound and should be mapped at least on the lunatic
00:57:502 - and also this one at |2| if applied
00:58:589 - ^ ^ yes this nope
01:44:242 - mapping here is different from here 00:31:307 - even though it's the same sound, i would suggest to keep the snap (like the blue line 1/4 i marked) but the note amount can be different if u want to emphasize the 2nd part to be harder biar jadi pembeda mana kiai mana enggak ea :*
02:08:155 - add |4| for snare k
02:50:981 - add |1| to keep the density spread on the left also k
02:52:937 - to 02:56:415 - would strongly suggest to make something different here besides simple streaming, those guitar sound is pretty noticeable and u can make something from it already done hehehehe
03:17:285 - this could be 3 notes to mark the transition of the new part of the song yep
03:27:937 - same with before
senya songs for touhou fags \:v/
goodluck, hope this helps to improve much further the quality of this senya map <3
21:00 Envory: hi
21:02 Evening: helo
21:03 Envory: can i req a mod?
21:03 Evening: i don't really mod nowadays :x
21:04 Envory: hitsounding?
21:04 Evening: i dislike doing hitsounding lol
21:04 Envory: oh fuk
21:04 Envory: lol
21:04 Envory: testplay?
21:05 Evening: oh sure
21:05 Evening: gimme like 2 mins
21:06 Envory: 3:32 mins its okay?
21:07 Evening: yea
21:07 Evening: oh i mean give me 2 minutes, im doing something now
21:08 Envory: oh ok
21:08 *Envory is listening to [https://osu.ppy.sh/b/1098902 senya - Iro wa Nioedo, Chirinuru wo]
21:11 Evening: lunatic?
21:11 Envory: yes
21:11 Envory: its up to you
21:11 Evening: alright
21:15 Envory: how is it?
21:15 Envory: seems bad lo
21:17 Evening: i think you are able to capture the motions and effects of the song well with the svs
21:17 Envory: yeah
21:17 Envory: it was very hard to capture that
21:17 Evening: i think the biggest issue here is how you choose rhythms in general
21:18 Evening: 00:18:155 (18155|2) - you did 1/4s here, but then you switched to 1/2s
21:18 Evening: which was quite odd of a change
21:18 Envory: where is it?
21:18 Evening: 00:22:937 (22937|0) -
21:19 Envory: should i put ln at 00:18:155 - ?
21:19 Envory: or i remove the 00:22:937 (22937|0) - ?
21:19 Evening: well, it's not the LN issue, it's how you decide to transition
21:20 Evening: 00:22:937 (22937|0) - this isn't a key point in the song where the song decides to play some other instrument/change pitch/etc.
21:20 Evening: so it was really odd to see a drastic change in mapping style
21:20 Envory: i think so
21:21 Envory: and i do a 1/2 snap
21:21 Evening: and im not talking about the note itself, im using it as a timestamp, just to not confuse
21:21 Envory: what a weird
21:22 Evening: what
21:22 Envory: should i remove those lns?
21:22 Evening: do you get what im saying here firstly
21:23 Evening: it's really up to you to decide if you want to go with the LN mapping style or non-LN one
21:23 Evening: it's just not consistent
21:23 Envory: deled those ln
21:23 Envory: k
21:24 Envory: some re-arranged
21:25 Evening: i think that's just the recurring major problem in the map
21:25 Evening: otherwise i think the patterns in this map are not bad
21:25 Envory: just make a consistency
21:25 Evening: yes, just be consistent in sections
21:25 Envory: good opinion
21:26 Envory: but not hitsounded yet
21:26 Envory: rip ranked
21:26 Evening: you can change mapping styles in the map, it's just that you sometimes choose odd places to change
21:27 Evening: but yea that's just my brief take on the map
21:32 Envory: any svs recomend?
21:32 Evening: i think the svs here are enough
21:32 Evening: it's not too much nor too little
21:33 Envory: is it good svs?
21:33 Evening: i think they are fine
21:33 Evening: it's just that the transitions to slowjams are a bit rough
21:34 Evening: it's best to do 1.0, 0.95, 0.90, 0.85, 0.8 instead of 1.0, 0.8
21:34 Envory: where is it?
21:35 Evening: 02:39:024 (159024|2) - here is a bit sudden
21:35 Evening: 1.0 -> 0.8
21:36 Envory: better 1.0 > 0.9 > 0.8?
21:36 Evening: yea, better
21:37 Envory: ok added sv 02:38:155 -
21:37 Envory: 0.9
Evening wrote:
irc21:00 Envory: hi
21:02 Evening: helo
21:03 Envory: can i req a mod?
21:03 Evening: i don't really mod nowadays :x
21:04 Envory: hitsounding?
21:04 Evening: i dislike doing hitsounding lol
21:04 Envory: oh fuk
21:04 Envory: lol
21:04 Envory: testplay?
21:05 Evening: oh sure
21:05 Evening: gimme like 2 mins
21:06 Envory: 3:32 mins its okay?
21:07 Evening: yea
21:07 Evening: oh i mean give me 2 minutes, im doing something now
21:08 Envory: oh ok
21:08 *Envory is listening to [https://osu.ppy.sh/b/1098902 senya - Iro wa Nioedo, Chirinuru wo]
21:11 Evening: lunatic?
21:11 Envory: yes
21:11 Envory: its up to you
21:11 Evening: alright
21:15 Envory: how is it?
21:15 Envory: seems bad lo
21:17 Evening: i think you are able to capture the motions and effects of the song well with the svs
21:17 Envory: yeah
21:17 Envory: it was very hard to capture that
21:17 Evening: i think the biggest issue here is how you choose rhythms in general
21:18 Evening: 00:18:155 (18155|2) - you did 1/4s here, but then you switched to 1/2s
21:18 Evening: which was quite odd of a change
21:18 Envory: where is it?
21:18 Evening: 00:22:937 (22937|0) -
21:19 Envory: should i put ln at 00:18:155 - ?
21:19 Envory: or i remove the 00:22:937 (22937|0) - ?
21:19 Evening: well, it's not the LN issue, it's how you decide to transition
21:20 Evening: 00:22:937 (22937|0) - this isn't a key point in the song where the song decides to play some other instrument/change pitch/etc.
21:20 Evening: so it was really odd to see a drastic change in mapping style
21:20 Envory: i think so
21:21 Envory: and i do a 1/2 snap
21:21 Evening: and im not talking about the note itself, im using it as a timestamp, just to not confuse
21:21 Envory: what a weird
21:22 Evening: what
21:22 Envory: should i remove those lns?
21:22 Evening: do you get what im saying here firstly
21:23 Evening: it's really up to you to decide if you want to go with the LN mapping style or non-LN one
21:23 Evening: it's just not consistent
21:23 Envory: deled those ln
21:23 Envory: k
21:24 Envory: some re-arranged
21:25 Evening: i think that's just the recurring major problem in the map
21:25 Evening: otherwise i think the patterns in this map are not bad
21:25 Envory: just make a consistency
21:25 Evening: yes, just be consistent in sections
21:25 Envory: good opinion
21:26 Envory: but not hitsounded yet
21:26 Envory: rip ranked
21:26 Evening: you can change mapping styles in the map, it's just that you sometimes choose odd places to change
21:27 Evening: but yea that's just my brief take on the map
21:32 Envory: any svs recomend?
21:32 Evening: i think the svs here are enough
21:32 Evening: it's not too much nor too little
21:33 Envory: is it good svs?
21:33 Evening: i think they are fine
21:33 Evening: it's just that the transitions to slowjams are a bit rough
21:34 Evening: it's best to do 1.0, 0.95, 0.90, 0.85, 0.8 instead of 1.0, 0.8
21:34 Envory: where is it?
21:35 Evening: 02:39:024 (159024|2) - here is a bit sudden
21:35 Evening: 1.0 -> 0.8
21:36 Envory: better 1.0 > 0.9 > 0.8?
21:36 Evening: yea, better
21:37 Envory: ok added sv 02:38:155 -
21:37 Envory: 0.9
Dsr GblkEnvory wrote:
Surono wrote:
mau zogok brapa nich, 69ribu dolar zimbabwew?
Ehrmm aink ga suka sogok2 eaa
Bub plzzzzzzzzzzzzzzzzzz arhgggghhhh msk kwbwrand lg map aink :'''''(
Aplied all!WhiteLotus- wrote:
hello Envory!
language: English
what an old beatmap :/Hard00:06:415 - > https://osu.ppy.sh/ss/10750645
00:08:372 (8372|1) - move to col 4
00:08:589 (8589|1,8807|2) - make an alterlunatic00:02:937 (2937|2) - 2 notes
00:03:155 (3155|1,3372|2,3589|1) - ctrl+h
00:09:894 (9894|3) - move to col 1 for jacking
00:11:633 - this part too
Goodluck dude!
sadly not hitsounded yet :/
Dark Flame wrote:
Hello there! M4M is ready to go!
Modding with col [0|1|2|3]Hard01:17:285 (77285|1) - https://puu.sh/Atkks/9bb454559a.png i think the red tick notes are too much on col 2 rearrange? Oh nice!
01:38:154 (98154|1) - https://puu.sh/AtkoX/38a36748d3.png would rearrange that to because you are ambusing col 2 to much for red tick notes ^^' Nice!
02:05:546 (125546|3) - Would delete this note to make it a 2 double stack 3 for Strong Kick
03:28:372 (208372|2,208372|1) - Wouldn't this stack fit more to col 0 and col 1? Ok
Have fun with these suggestions!
Unknown_player wrote:
Hello from PM request
[Lunatic]
01:01:089 - I think it's not good to put x1 here. I suggest you to delete this SV and move 0.7X on 01:01:198 thanks for your SV suggestion but i already re-arranged that VS
01:09:241 - The SV looks not comfortable to be played. Try to increase the SV from 1.2x to 1.7 and move it to blue line i think this part are not too rough and its enough as evening's said there was no problem so i'll keep
03:03:372 - Actually this part i would to recommend you to give a teleport SV here. Maybe you don't know how so i just recommend you to change the multiplier on 03:03:589 - to 1.90x and then move it to blue line. 1.7 will be fine i though But if you're interested to make the teleport sv, PM me again. It's a bit complicated so i think through IRC would be better
03:34:894 - it's better to make the last SV accelerate (0.8X to 1X) i want to make it slowly
Actually Extra diff has good SV. You can take it as reference or copy it.
Ok that's it. So far the pattern is good to me. I have no kudosu left to shoot at this map
Oscyy wrote:
Extra
- SV
i like the idea how the first SV is extremely fast and short then followed by long but relatively slow sv, its almost like a teleport
- 00:17:720 - 4,5x
- 00:17:774 - 0,5x
- 00:18:155 - 1x
or- 00:17:720 - 2,5x
- 00:17:828 - 0,5x
- 00:18:155 - 1x
depends on your preference, if you like stronger teleport, choose the first one
- 00:57:068 - 1,4x
- 00:57:176 - 0,6x
- 00:57:937 - 1,4x
- 00:58:046 - 0,6x
- 00:58:807 - 1,4x
- 00:58:915 - 0,6x
- 01:00:763 - 0,3x
- 01:00:818 - 0,4x
- 01:00:872 - 0,6x
- 01:00:926 - 0,8x
- 01:00:981 - 1x
- 01:01:035 - 1,3x
- 01:01:089 - 1,6x
- 01:01:144 - 2x
- 01:01:198 - 6x
- 01:01:225 - 0,1x
- 01:01:307 - 0,2x
- 01:01:361 - 0,3x
- 01:01:415 - 0,45x
- 01:01:470 - 0,8x
- 01:01:524 - 1,3x
- 01:01:578 - 1,7x
- 01:01:633 - 1x
- 01:09:024 - 0,3x
- 01:09:241 - 1,4x
- 01:09:296 - 1,6x
- 01:09:350 - 1,8x
- 01:09:404 - 2x
- 01:09:459 - 1x
^apply these two groups of svs for kiai part
- 01:10:763 - 0,4x
- 01:10:981 - 1,3x
- 01:11:035 - 1,5x
- 01:11:089 - 1,7x
- 01:11:144 - 1,9x
- 01:11:198 - 1x
02:09:459 - i already give you suggestion on this part
- 03:03:372 - 0,5x
- 03:03:698 - 2,5x
- 03:03:807 - 1x
- 03:27:720 - 1,9x
- 03:27:774 - 0,7x
- 03:27:937 - 1x
- 03:28:589 - 1,9x
- 03:28:644 - 0,7x
- 03:28:807 - 1x
- Pattern
00:15:111 - this sound is not audible
00:21:850 - http://prntscr.com/jqz17r im not confident with this very very long anchor
00:30:328 - as the highest diff i expect harder and more challenging stuff than that http://prntscr.com/jqz2on
01:05:111 - why no minijack here?
overall, the usage of minijack for vocal is actually don't fits that much
01:30:763 (90763|1,90872|1) - why is there minijack tho
01:40:546 - double
01:43:372 - same transition as suggested
01:52:828 - ?
01:53:046 - ?
there are so much stuff on blue tick that is questionable, i mean 01:47:611 - and 01:47:828 - is good example, they're both follows low pitch piano/bass but the rest of the low pitched sound is skipped, you might want to recheck that part
01:59:024 - you can do short ln anchor like http://prntscr.com/jqz5lq
02:22:937 (142937|1,143154|1,143372|1,143589|1,143807|1,144024|1,144241|1,144459|1,144676|1,144894|1,145111|1,145328|1,145546|1,145763|1,145981|1,146089|1) - loooooooooooooooooong anchor
02:44:350 - you can make minijack
02:44:894 - ^
02:45:220 - ^
02:58:807 - why is that 1/16, the sound is only 1/8 from 02:58:698 - . Bad example of layering
Oh, Nice!!!Oscyy wrote:
Extra
- SV
i like the idea how the first SV is extremely fast and short then followed by long but relatively slow sv, its almost like a teleport
- 00:17:720 - 4,5x
- 00:17:774 - 0,5x
- 00:18:155 - 1x
or- 00:17:720 - 2,5x
- 00:17:828 - 0,5x
- 00:18:155 - 1x
depends on your preference, if you like stronger teleport, choose the first one
- 00:57:068 - 1,4x
- 00:57:176 - 0,6x
- 00:57:937 - 1,4x
- 00:58:046 - 0,6x
- 00:58:807 - 1,4x
- 00:58:915 - 0,6x
- 01:00:763 - 0,3x
- 01:00:818 - 0,4x
- 01:00:872 - 0,6x
- 01:00:926 - 0,8x
- 01:00:981 - 1x
- 01:01:035 - 1,3x
- 01:01:089 - 1,6x
- 01:01:144 - 2x
- 01:01:198 - 6x
- 01:01:225 - 0,1x
- 01:01:307 - 0,2x
- 01:01:361 - 0,3x
- 01:01:415 - 0,45x
- 01:01:470 - 0,8x
- 01:01:524 - 1,3x
- 01:01:578 - 1,7x
- 01:01:633 - 1x
- 01:09:024 - 0,3x
- 01:09:241 - 1,4x
- 01:09:296 - 1,6x
- 01:09:350 - 1,8x
- 01:09:404 - 2x
- 01:09:459 - 1x
^apply these two groups of svs for kiai part
- 01:10:763 - 0,4x
- 01:10:981 - 1,3x
- 01:11:035 - 1,5x
- 01:11:089 - 1,7x
- 01:11:144 - 1,9x
- 01:11:198 - 1x
02:09:459 - i already give you suggestion on this part
- 03:03:372 - 0,5x
- 03:03:698 - 2,5x
- 03:03:807 - 1x
- 03:27:720 - 1,9x
- 03:27:774 - 0,7x
- 03:27:937 - 1x
- 03:28:589 - 1,9x
- 03:28:644 - 0,7x
- 03:28:807 - 1x
- Pattern
00:15:111 - this sound is not audible
00:21:850 - http://prntscr.com/jqz17r im not confident with this very very long anchor
00:30:328 - as the highest diff i expect harder and more challenging stuff than that http://prntscr.com/jqz2on
01:05:111 - why no minijack here?
overall, the usage of minijack for vocal is actually don't fits that much
01:30:763 (90763|1,90872|1) - why is there minijack tho
01:40:546 - double
01:43:372 - same transition as suggested
01:52:828 - ?
01:53:046 - ?
there are so much stuff on blue tick that is questionable, i mean 01:47:611 - and 01:47:828 - is good example, they're both follows low pitch piano/bass but the rest of the low pitched sound is skipped, you might want to recheck that part
01:59:024 - you can do short ln anchor like http://prntscr.com/jqz5lq
02:22:937 (142937|1,143154|1,143372|1,143589|1,143807|1,144024|1,144241|1,144459|1,144676|1,144894|1,145111|1,145328|1,145546|1,145763|1,145981|1,146089|1) - loooooooooooooooooong anchor
02:44:350 - you can make minijack
02:44:894 - ^
02:45:220 - ^
02:58:807 - why is that 1/16, the sound is only 1/8 from 02:58:698 - . Bad example of layering
MEGAtive wrote:
O boi this is an interesting one
[notice]senya - Iro wa Nioedo, Chirinuru wo
[General]
Mapset: Spread in this mapset are awkwardly bad. The big offender of the spread problem came from Normal and Hard. I can see most of the time Normal and Hard are offering same type of layering, and in some cases Normal are actually Harder than Hard. Also the same case happened with Lunatic and Extra but not that much. Extra doesn't offer something more intricate than Lunatic. It mostly only add a note in between the Jumpstream and cranking up the star rating, not the difficulty of the patterning itself. Keep in mind that you should do some reference with the other difficulty to estimate whether your difficulty spreads well with the other difficulty or not.
Timing: Is there any reason for 00:18:155 - BPM change exist? Both of them doesn't have anything different beside the Offset. I suggest to remove it since the Timing Change are useless currently.
Folder: "BG DeaDMaN44.jpg" and "Kochiya.Sanae.full.565649.jpg" are the same file, but you use "BG DeaDMaN44.jpg" instead. Delete one of it. Also with "BG Mai9392.jpg" and "kochiya_sanae_girl_tranquility_meditation_stick_sky_27631_3840x2160.jpg".
Metadata: Add "maimai MURASAKI" in the tags since the short version of the music are featured in the game.
Hitsound: Haven't checked the Hitsound thoroughly but so far I didn't find anything wrong. Also good job with the Hitsound addition as a spice for the song itself at some point.
HPOD: I think Normal's HP are too low. Buff it to 6.5 or 7.
[Hard]Mods
- 00:31:198 - This part here is actually easier than Normal. I'd suggest you to do something like https://rhythmega.s-ul.eu/odglq9Ub to emulate the drum sound in single succession at |4| while falsely emulate the piano section with the notes at 00:31:307 - 00:31:524 - . This way it became harder then Normal while it doesn't exceed the Lunatic one. oh okay then
- 00:48:807 - I suggest you to move 00:48:807 (48807|1) - to |3| and 00:49:024 (49024|2) - to |1|. That way it has a more difficult patterning compared with the Normal. i'll keep since the pitch are same as above and i will do some edit
- 00:52:937 - I suggest you to add an extra notes for the piano like 00:54:459 - 00:55:328 - etc. so the layering become different than Normal. Currently the layering is the same as Normal but with different note orientation. okay
- 01:06:415 (66415|0,66415|1,66633|0) - Well, this is pretty awkward to play. Not a really comfortable pattern, I'd say. Move 01:06:415 (66415|0) - to |4|. okay
- 01:30:328 - Currently the pattern is easier than Normal. You can try something like https://rhythmega.s-ul.eu/CAGOLkMa so it became harder than Normal while maintaining its distance with Lunatic. well nice suggest
- 03:02:720 (182720|3,182774|2,182828|0,182883|1,182937|3,182937|2) - Well, this is just a Ctrl+H from the Lunatic. I suggest you to omit the 1/8 burst with an LN.well i change the burst with stair burst, it will be more easier
[Lunatic]Mods
- 00:31:198 - You can do something like https://rhythmega.s-ul.eu/YbLuNuHI to reassure the layering compared with Hard. okay
- 01:01:633 - This whole kiai section looks really familiar with the Extra discount the jumps in between the stream. I'd suggest you to omit most the Triples to differentiate this diff more with the Extra. Also works with the other Kiai section as well. re-arranged
- 03:34:894 (214894|0) - Start from 03:34:676 - . You can notice the change of the guitar intensity here. oh nice one!
Your patterning is good enough, but it doesn't really synergize well with each of the difficulty available. fixed!
Good Luck~
Omegalul 25 kudos :'''vAlternater wrote:
Hi there Envory
Random modder here (friend of DonotMess)Modding D44's Extra
I'm kinda confused to how this diff is structured. My biggest problems for this is the pattern expression of different distinguishable sounds and having symmetrically evened out patterns to avoid hand bias problems (such as anchor usage). So that's what I'd be getting into for this mod on D44's GD.
@(1)00:18:155 - 00:30:328 - good section, tho I believe the main problem with this is the anchor usage and how (not)symmetrical some stuff is. I'd say to fix this section would be to remap it entirely, and make sure that all the anchors are evened out for each hand, so *3 anchor left should even out with 3 anchor right*
@(1)00:18:155 - there is not a need for a 138bpm timing point here, remove, the song is all 138bpm.
@(1)I'm going to have a max anchor base of 3 notes for this section (will mention all the anchors that are above 3+ and that are not evened out) You look at the box of anchors in that section, and tell me if you believe this section is symmetrically evened out between both hands.ALL ANCHORS WITHIN SECTION @(1)^00:18:155 (18155|2,18372|2,18589|2,18807|2,19024|2) - 5 note anchor (right)
^00:19:241 (19241|1,19459|1,19676|1,19894|1) - 4 note anchor (left)
^00:19:350 (19350|2,19568|2,19785|2,20002|2) - 4 note anchor (right)
^00:20:328 (20328|2,20546|2,20763|2,20981|2,21198|2,21415|2,21633|2,21850|2,22068|2,22285|2) - clearly do not have an understanding of what's intentional in this diff because, I can't figure out why there is a 10 note anchor here. (right)
^00:20:872 (20872|1,21089|1,21307|1,21524|1,21741|1) - 5 note anchor (left)
^00:24:241 (24241|2,24459|2,24676|2,24894|2,25111|2,25328|2,25546|2,25763|2) - 8 note anchor (right)
^00:25:002 (25002|1,25220|1,25437|1,25654|1) - 4 note anchor (left)
^00:26:850 (26850|2,27068|2,27285|2,27502|2) - 4 note anchor (right)
^00:27:937 (27937|1,28154|1,28372|1,28589|1) - 4 note anchor (left)
^00:28:589 (28589|2,28807|2,29024|2,29241|2) - 4 note anchor (right)
^00:29:676 (29676|1,29894|1,30111|1,30328|1) - 4 note anchor (left)
@(1) Missing double at 00:23:263 - to match your other patterns like 00:21:524 (21524|1,21524|0,21633|2,21633|3) -
^This LN 00:24:024 (24024|3) - should be moved to column 2 to better express the piano's downward pitch 00:22:937 (22937|3,23372|2,24024|1) -
@(1) 00:24:241 - to 00:25:111 - can be mapped a bit differently to break the repetition of the patterning before it (doubles + hands + stairs). This section is seen to be a build up, so perhaps map it with LN's to express the build up into 00:25:111 - where it repeats the same before the buildup.
@(2) Make double for snare+piano
^00:27:720 - to 00:28:589 - is a chance to break repetition by perhaps adding LN for expressing the bell sounds instead of doubles which already express snare+piano before it.
@(2)00:32:068 - 01:01:633 - is pretty good already, lots of expression in the first half of the slow jam, but then it picks up around 00:45:981 - and I see missed potential for 1/4 snare and some basic problems that can be fixed easily.
@(2)First problem of the second can be to add a single note to 00:35:111 - to express the lightly pushed piano there and for comfort playability aswell *not really needed, but suggested*
^would change 00:42:937 (42937|3) - and make it 1/2 on 00:43:154 - (red line) and replace 00:43:154 (43154|1) - with a 1/2 LN to express the change in vocal pitch which goes down.
@(2)Moving onto 00:45:981 - to 00:52:937 - can be seen as a good build up; however, there are missing snare that you must map due to the song being 4.1* and I also judge this section to have max of 2 note anchors. I'll point out all the missing snare that I believe must be mapped.SOME MISSING SNARE^00:45:981 (45981|0,46198|0,46415|0) - 3 note anchor (left)^00:48:589 (48589|2,48589|0,48807|3,48807|1,49024|1,49024|0,49024|2) - (missing 1/4 snare)
^00:51:198 (51198|3,51198|0,51415|2,51415|1,51633|1,51633|0,51633|3) - (missing 1/4 low bass (snare?)
^00:51:850 (51850|2,52068|1,52068|3,52285|2) - (missing 1/4 snare)
@(2)00:52:937 - to 01:01:633 - has some 3 note anchors that need to be changed to 2 note anchors (debatable) and missing some 1/4 snare. However, it seems like this little part of the section (build up) can be made into so much more, such as: mapping the vocals with LN would be cool.
^00:55:546 - to 00:56:415 - is missing some 1/4 snare
^Add single here 00:56:850 - on column 4
^Add single here 00:57:720 - on column 3
^Add single here 00:58:589 - on column 3
@(2)01:00:546 - needs some sort of LN here to express vocal change
@(3) 01:01:633 - to 01:27:720 - is pretty standard, where half of the section is c/p, but the problems I have with this section is mostly toward anchor usage (should have max of 3 note anchor in this section) and non-symmetrical patterning (pretty much the same in @(1))ALL ANCHORS WITHIN SECTION @(3)^01:01:633 (61633|2,61850|2,62068|2,62285|2,62502|2,62720|2,62937|2,63154|2,63372|2) - 9 note anchor (right)
^01:03:372 (63372|1,63589|1,63807|1,64024|1,64241|1) - 5 note anchor (left)
^01:05:328 (65328|3,65546|3,65763|3,65981|3) - 4 note anchor (right)
^01:05:328 (65328|0,65546|0,65763|0,65981|0,66198|0,66415|0) - 6 note anchor (left)
^(01:06:415 (66415|3,66633|3,66850|3,67068|3,67285|3) - 5 note anchor (right)
^01:07:285 (67285|0,67502|0,67720|0,67937|0) - 4 note anchor (left)
^01:08:372 (68372|0,68589|0,68807|0,69024|0) - 4 note anchor (left)
^01:10:002 (70002|2,70220|2,70437|2,70654|2) - 4 note anchor (right)
^01:10:111 (70111|1,70328|1,70546|1,70763|1) - 4 note anchor (left)
^01:11:633 (71633|3,71850|3,72068|3,72285|3,72502|3,72720|3) - 6 note anchor (right)
^01:12:068 (72068|1,72285|1,72502|1,72720|1,72937|1,73154|1,73372|1,73589|1,73807|1) - 9 note anchor (left)
^01:13:372 (73372|0,73589|0,73807|0,74024|0,74241|0) - 5 note anchor (left)
^01:13:807 (73807|2,74024|2,74241|2,74459|2) - 4 note anchor (right)
^01:15:328 (75328|3,75546|3,75763|3,75981|3,76198|3) - 5 note anchor (right)
^01:15:328 (75328|2,75546|2,75763|2,75981|2,76198|2,76415|2) - 6 note anchor (right)
^01:17:285 (77285|1,77502|1,77720|1,77937|1) - 4 note anchor (left)
^01:17:720 (77720|0,77937|0,78154|0,78372|0,78589|0) - 5 note anchor (left)
^01:18:154 (78154|3,78372|3,78589|3,78807|3,79024|3,79241|3,79459|3,79676|3,79894|3,80111|3,80328|3) - 11 note anchor (right)
^01:20:437 (80437|1,80654|1,80872|1,81089|1,81307|1) - 5 note anchor (left)
^01:20:981 (80981|2,81198|2,81415|2,81633|2) - 4 note anchor (right)
^01:21:633 (81633|1,81850|1,82068|1,82285|1) - 4 note anchor (left)
^01:25:111 (85111|3,85328|3,85546|3,85763|3,85981|3,86198|3) - 6 note anchor (right)
^01:25:546 (85546|0,85763|0,85981|0,86198|0,86415|0) - 5 note anchor (left)
^01:26:850 (86850|0,87068|0,87285|0,87502|0,87720|0) - 5 note anchor (left)
@(3)I like these 01:02:720 (62720|1,62828|1,62937|3,63046|3,63154|0,63263|0,63372|2,63481|2) - very expressive toward the vocals and even having these as well 01:05:981 (65981|3,66198|2,66415|0,66633|1) - to express piano+vocal. But you're missing either of those expressive patterns here 01:07:937 - to 01:08:372 - and 01:09:676 - to 01:10:328 - and so on, missing a lot of the vocal expressive patterns. I believe you should replace the 12 3 14 2 patterns with more expressive ones because you've used those repetitive patterns throughout the song already.
^Give expression to this piano sound 01:29:459 - perhaps a short LN will do.
^Missing 1/4 piano here at 01:30:763 -
@(4)01:31:198 - to 01:45:111 - I like this section, pretty well mapped, few problems are again, anchor usage should be max of 3 in this section.ALL ANCHOR IN @(4)^01:31:198 (91198|2,91415|2,91633|2,91850|2) - 4 note anchor (right)
^01:32:285 (92285|2,92502|2,92720|2,92937|2) - 4 note anchor (right)
^01:34:024 (94024|2,94241|2,94459|2,94676|2) - 4 note anchor (right)
^01:34:568 (94568|1,94785|1,95002|1,95220|1) - 4 note anchor (left)
^01:37:937 (97937|1,98154|1,98372|1,98589|1,98807|1,99024|1) - 6 note anchor (left)
^01:40:002 (100002|2,100220|2,100437|2,100654|2) - 4 note anchor (right)
^01:40:111 (100111|1,100328|1,100546|1,100763|1,100981|1,101198|1) - 6 note anchor (left)
^01:40:981 (100981|2,101198|2,101415|2,101633|2,101850|2,102068|2,102285|2,102502|2) - 8 note anchor (right)
^01:41:524 (101524|1,101741|1,101959|1,102176|1) - 4 note anchor (left)
^01:44:241 (104241|2,104459|2,104676|2,104894|2,105111|2) - 5 note anchor (right)
@(4) Really liking these patterns you got 01:32:828 (92828|0,92828|1,92937|2,92937|3) - and 01:34:568 (94568|0,94568|1,94676|2,94676|3) - but then you suddenly stopped mapping them in 01:38:154 - onward, must keep consistency.
^Needs to be a double for piano 01:40:546 -
@(4)Good build up at 01:43:372 - to 01:44:241 -, I think you should up the level and continue the LN by making them harder in section 01:44:241 - to 01:45:111 -
@(5)01:45:111 - to 01:59:024 - is the same as @(3) whereas the max anchor usage here should be 2
^01:51:198 (111198|2) - Perhaps two LN expressing the pitch in vocals while giving expression to the build up would be better here.
^01:58:263 - Missing note
@(6)01:59:024 - 02:12:937 - is very similar to @(2) where the build up has the same concept. Not many problems in this section.
^01:59:024 (119024|3,119241|3,119459|3,119676|3) - must equal 01:59:894 (119894|0,120111|0,120328|0) - in same anchor usage or the patterning will visually look odd.
^02:00:328 (120328|3,120546|3,120763|3,120981|3) - 4 note anchor (right) max of 2
^02:01:633 (121633|1,121850|1,122068|1,122285|1,122502|1,122720|1,122937|1) - 7 note anchor (left) max of 2
^02:03:807 (123807|1,124024|1,124241|1,124459|1) - 4 note anchor (left) max of 2
^02:05:981 - to 02:12:937 - must have a max of 2 note anchors (3 with a reasonable intention)
@(7) A replica of @(3) where as there are a lot of Anchor problems must be fixed (max of 3) and patterning must be fixed *look off @(2) and @(3).
@(8)02:45:981 - to 02:59:894 - Has a lot of Anchor problems and a few suggestions toward the LN structureALL ANCHORS IN @(8)^02:45:981 (165981|2,166198|2,166415|2,166633|2) - 4 note anchor (right)
^02:46:415 (166415|1,166633|1,166850|1,167068|1,167285|1,167502|1,167720|1) - 7 note anchor (left)
^02:47:720 (167720|2,167937|2,168154|2,168372|2,168589|2) - 5 note anchor (right)
^02:48:589 (168589|0,168807|0,169024|0,169241|0) - 4 note anchor (left)
^02:48:807 (168807|1,169024|1,169241|1,169459|1,169676|1,169894|1) - 6 note anchor (left)
^02:52:176 (172176|2,172394|2,172611|2,172828|2) - 4 note anchor (right)
^02:52:502 (172502|0,172720|0,172937|0,173154|0,173372|0) - 5 note anchor (left)
^02:53:046 (173046|1,173263|1,173481|1,173698|1,173915|1,174133|1,174350|1) - 7 note anchor (left)
^02:53:372 (173372|3,173589|3,173807|3,174024|3,174241|3,174459|3) - 6 note anchor (right)
^02:54:568 (174568|2,174785|2,175002|2,175220|2,175437|2) - 5 note anchor (right)
^02:55:111 (175111|0,175328|0,175546|0,175763|0,175981|0,176198|0,176415|0,176633|0,176850|0,177068|0,177285|0,177502|0,177720|0) - 13 note anchor (left) FOUND THE CHAMPION
^02:55:763 (175763|3,175981|3,176198|3,176415|3,176633|3,176850|3) - 6 note anchor (right)
^02:56:741 (176741|2,176959|2,177176|2,177394|2) - 4 note anchor (right)
^02:57:285 (177285|3,177502|3,177720|3,177937|3,178154|3,178372|3,178589|3) - 7 note anchor (right)
^02:57:611 (177611|1,177828|1,178046|1,178263|1,178481|1) - 5 note anchor (left)
@(8)02:50:328 - to 02:52:502 - these LN can be remapped to avoid anchors such as
^02:50:981 (170981|0,171198|0,171415|0,171633|0) - 4 note anchor (left)
^02:51:633 (171633|3,171850|3,172068|3,172285|3,172502|3) - 5 note anchor (right)
@(9) A replica of @(3) where as there are a lot of Anchor problems must be fixed (max of 3) and patterning must be fixed *look off @(2) and @(3).
That's it for my mod, to summarize it all, it was mostly toward the anchor usage in this mapset, and suggestions toward breaking up the repetition within the diff. My solution would be to "make a new difficulty, call it (revisions)" "file, open Difficulty, For Reference, D44's Extra" "Remap the sections that had the biggest anchor issues and even out the patterning as much as you can, and use some of the suggestions I put to break repetition within your patterning. Once the Anchor usage is fixed, I want to come back to this diff and remod it and help with patterning. I believe this mapset can go far, hope you have fun with 25 kudosu!
Thanks for the Mod!~ ^^MEGAtive wrote:
O boi this is an interesting onesenya - Iro wa Nioedo, Chirinuru wo
[General]
Mapset: Spread in this mapset are awkwardly bad. The big offender of the spread problem came from Normal and Hard. I can see most of the time Normal and Hard are offering same type of layering, and in some cases Normal are actually Harder than Hard. Also the same case happened with Lunatic and Extra but not that much. Extra doesn't offer something more intricate than Lunatic. It mostly only add a note in between the Jumpstream and cranking up the star rating, not the difficulty of the patterning itself. Keep in mind that you should do some reference with the other difficulty to estimate whether your difficulty spreads well with the other difficulty or not.
Timing: Is there any reason for 00:18:155 - BPM change exist? Both of them doesn't have anything different beside the Offset. I suggest to remove it since the Timing Change are useless currently.
Folder: "BG DeaDMaN44.jpg" and "Kochiya.Sanae.full.565649.jpg" are the same file, but you use "BG DeaDMaN44.jpg" instead. Delete one of it. Also with "BG Mai9392.jpg" and "kochiya_sanae_girl_tranquility_meditation_stick_sky_27631_3840x2160.jpg".
Metadata: Add "maimai MURASAKI" in the tags since the short version of the music are featured in the game.
Hitsound: Haven't checked the Hitsound thoroughly but so far I didn't find anything wrong. Also good job with the Hitsound addition as a spice for the song itself at some point.
HPOD: I think Normal's HP are too low. Buff it to 6.5 or 7.
[D44's Extra]Mods
- 00:20:328 (20328|2,20546|2,20763|2,20981|2,21198|2,21415|2,21633|2,21850|2,22068|2,22285|2) - 00:24:241 (24241|2,24459|2,24676|2,24894|2,25111|2,25328|2,25546|2,25763|2) - Boi the hammering is long. Move some to other column. Like 00:21:415 (21415|2) - to |4| and 00:21:850 (21850|2) - to |1| and 00:24:459 (24459|2,24568|1,24676|2) - Ctrl+H etc. The main problem with your map is that most of the time it's too heavy for the Right hand.
- 01:02:720 - Try https://rhythmega.s-ul.eu/TnWyWE5K if you want to do minijack in this kind of section.
- 01:04:676 - Try https://rhythmega.s-ul.eu/NvmLrrQy .
Well, just... Make sure your stairs doesn't anchor for really long and balance the minijacks. There's so much of this throughout the whole map Orz.
Your patterning is good enough, but it doesn't really synergize well with each of the difficulty available.
Good Luck~
Unpredictable wrote:
hey im just curious, where did you get your tags from?
Honestly i cannot fix the HS problem btw ..FAMoss wrote:
interesting one, move to pending
can u box that post up there?
BG why?!! ..... https://puu.sh/AMg0f/f37a20231f.png its too low res, read this
also AiMod, Tags n aimod are done.. bg blm fix
[hitsound]
- i don't know, hitnormal is too low, maybe you need new one
- delay L soft-hitfinish from 0.5 https://puu.sh/AMfyY/9eb550566b.png you can get new one here https://puu.sh/AMfWC/55a86c5d62.wav "The puush could not be found " :/
- and also delay cling.wav, new here https://puu.sh/AMfVc/cb2e23caac.wav
- every beat c is mixed with kick, may you can add W and C simultaneously
- 00:24:241 - should be W here
- 00:45:980 - 00:58:154 - 00:58:806 - 00:59:023 - 01:21:632 - 01:27:284 - 01:44:241 - 01:44:676 - should be a cymbal here, add F
- 00:52:502 - delete C, its piano no drum
- i'm not to mention all just need to be corrected by yourself
[Lunatic]
- 00:17:828 - delete x0,50 green line, because because it slows the speed or add one x1,00 in 00:18:154 - sorry lupa add 1.00
just that, good luck w