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DM DOKURO - Reality Check Through The Skull

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Total Posts
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Topic Starter
Zel
This beatmap was submitted using in-game submission on Sunday, April 30, 2017 at 6:55:45 PM

Artist: DM DOKURO
Title: Reality Check Through The Skull
Source: UNDERTALE
Tags: toby fox megalovania remix papyrus bonetrousle song that might play when you fight sans
BPM: 177
Filesize: 16568kb
Play Time: 05:22
Difficulties Available:
  1. Genocide Route (7.91 stars, 1262 notes)
Download: DM DOKURO - Reality Check Through The Skull
Information: Scores/Beatmap Listing
---------------


hitsounds from SnowNiNo's map
Testplayers and Quotes
Rafis "woah this is cool"
WubWoofWolf "this one is a killer"
Touchette "larger cs pls"
HappyStick "I like this but id rather play meme shitmaps"
fieryrage "This Boy Gonna Rank 8 stars But I Cant Rank a 7 Star Map Hahahj"
ObeseManatee
Hi, first mod ever so bear with me.

00:45:975 (3,4,5,1) - This flow is kinda akward because the triple is going up but you're coming in from the left and little bit above, so you should move 00:45:975 (3) - a little lower or move 00:46:090 (4,5,1) - a little higher.

00:51:629 (6,1) - Think jump is a little too far.

00:52:552 (1,2,3) - The angle on 00:52:782 (2) - is a little wide, maybe move it more to the right or the slider a bit to the left.

01:01:782 (1) - It's better if you just put a slider and a circle here instead of a repeat slider.

01:09:629 (1) - ^

01:07:667 (2,3,4,5,6,7) - I think this jump section is a little too hard for the intensity of the music.

01:11:359 (2) - Put this in front of 01:11:013 (5) - so it flows better into 01:11:475 (3) -

01:21:744 (3,4) - I feel like these are a little too close

01:27:744 (1,2,3,4,1,2,3,4) - I see what you are trying to do here with the music, but I think regular jumps would be better. Probably increasing in spacing and then decreasing again.

01:37:206 (2,3) - Increase spacing between these 2.

02:37:104 (2,3) - I think this jump is too far for the intensity of the music.

02:38:950 (2,3) - ^

03:00:757 (4,5) - Maybe switch 4 and 5 around here?

03:21:065 (3) - 2 circles instead of this slider here would be better.

03:25:911 (1,2) - Why stack these on the slider?

03:27:180 (2) - ^

04:05:602 (1,2) - I don't feel like these circles here fit with the music.

04:07:449 (1,2) - ^

04:53:140 (3,4) - Don't stack these.

Good luck!
Topic Starter
Zel

ObeseManatee wrote:

Hi, first mod ever so bear with me.

00:45:975 (3,4,5,1) - This flow is kinda akward because the triple is going up but you're coming in from the left and little bit above, so you should move 00:45:975 (3) - a little lower or move 00:46:090 (4,5,1) - a little higher.Fixed!

00:51:629 (6,1) - Think jump is a little too far.Fixed!

00:52:552 (1,2,3) - The angle on 00:52:782 (2) - is a little wide, maybe move it more to the right or the slider a bit to the left.I dont think this applies much because you dont need to snap, its a very close note.

01:01:782 (1) - It's better if you just put a slider and a circle here instead of a repeat slider.

01:09:629 (1) - ^Repeat sliders work well here because its mapped to the background synthesizer, if I would change it it would be to a long 1/1 slider, but the drums call for a beat there.

01:07:667 (2,3,4,5,6,7) - I think this jump section is a little too hard for the intensity of the music.I don't agree, it is an 8 star song and its at the end of the buildup, its repeated here but more intense, because its another buildup but even more intense than the last one.

01:11:359 (2) - Put this in front of 01:11:013 (5) - so it flows better into 01:11:475 (3) - Fixed!

01:21:744 (3,4) - I feel like these are a little too close Fixed!

01:27:744 (1,2,3,4,1,2,3,4) - I see what you are trying to do here with the music, but I think regular jumps would be better. Probably increasing in spacing and then decreasing again. I agree, fixed!

01:37:206 (2,3) - Increase spacing between these 2.Fixed!

02:37:104 (2,3) - I think this jump is too far for the intensity of the music.

02:38:950 (2,3) - ^Fixed!

03:00:757 (4,5) - Maybe switch 4 and 5 around here? I dont agree, the return slider implies reverse of flow, followed by an antiflow right after 03:00:988 (1) - for the very sudden change in music for a beat

03:21:065 (3) - 2 circles instead of this slider here would be better. Agree, fixed!

03:25:911 (1,2) - Why stack these on the slider? I repeated this concept multiple times, 03:21:873 (2) - , 03:27:180 (2,3) - , 03:29:142 (1,2,3,4) - , 03:30:065 (1,2,3,4) -

03:27:180 (2) - ^

04:05:602 (1,2) - I don't feel like these circles here fit with the music.

04:07:449 (1,2) - ^ Changed to slider

04:53:140 (3,4) - Don't stack these. Fixed!

Good luck! Thank you!
Thank you much for the mod! :D
mraihani
from m4m queue

source: UNDERTALE
tags: toby fox megalovania once upon a time <-- pretty unsure about this tbh

use these combo colors?
[Colours]
Combo1 : 142,79,176
Combo2 : 70,84,140
Combo3 : 121,200,156
Combo4 : 163,163,163

04:38:833 - you forgot to change the green timing point to sc:1

also change these to sc:1 for all green timing points from 04:08:833 to 04:36:987
SPOILER
248833,-66.6666666666667,4,1,2,55,0,0
249295,-90.9090909090909,4,1,2,75,0,0
249756,-76.9230769230769,4,1,2,75,0,0
249987,-62.5,4,1,2,75,0,0
250218,-111.111111111111,4,1,2,75,0,0
250679,-66.6666666666667,4,1,2,75,0,0
251141,-90.9090909090909,4,1,2,75,0,0
251602,-62.5,4,1,2,75,0,0
252295,-90.9090909090909,4,1,2,75,0,0
252526,-111.111111111111,4,1,2,75,0,0
252756,-200,4,1,2,75,0,0
252987,-90.9090909090909,4,1,2,75,0,0
254718,-90.9090909090909,4,1,2,50,0,0
254833,-90.9090909090909,4,1,2,60,0,0
256679,-90.9090909090909,4,1,2,75,0,0
256910,-83.3333333333333,4,1,2,75,0,0
257141,-76.9230769230769,4,1,2,75,0,0
257372,-71.4285714285714,4,1,2,75,0,0
257602,-133.333333333333,4,1,2,75,0,0
258064,-50,4,1,2,75,0,0
258526,-66.6666666666667,4,1,2,75,0,0
258756,-133.333333333333,4,1,2,75,0,0
258987,-66.6666666666667,4,1,2,75,0,0
259218,-133.333333333333,4,1,2,75,0,0
259449,-57.1428571428571,4,1,2,75,0,0
259910,-76.9230769230769,4,1,2,75,0,0
260372,-66.6666666666667,4,1,2,75,0,0
262218,-58.8235294117647,4,1,2,75,0,0
264064,-83.3333333333333,4,1,2,75,0,0
264295,-76.9230769230769,4,1,2,75,0,0
264526,-71.4285714285714,4,1,2,75,0,0
264756,-66.6666666666667,4,1,2,75,0,0
264987,-100,4,1,2,75,0,0
265449,-66.6666666666667,4,1,2,75,0,0
265910,-50,4,1,2,75,0,0
266141,-100,4,1,2,75,0,0
266372,-55.5555555555556,4,1,2,75,0,0
267064,-62.5,4,1,2,75,0,0
267295,-71.4285714285714,4,1,2,75,0,0
267526,-83.3333333333333,4,1,2,75,0,0
267756,-71.4285714285714,4,1,2,75,0,0
269602,-83.3333333333333,4,1,2,75,0,0
271449,-133.333333333333,4,1,2,75,0,0
271910,-79.9999999999999,4,1,2,75,0,0
272372,-133.333333333333,4,1,2,75,0,0
272833,-66.6666666666667,4,1,2,75,0,0
275141,-100,4,1,2,75,0,0
275602,-83.3333333333333,4,1,2,75,0,0
276064,-66.6666666666667,4,1,2,75,0,0
276526,-58.8235294117647,4,1,2,75,0,0
276987,-133.333333333333,4,1,2,75,0,0

also, the first 8 sliders; 00:16:720 (1,2,1,2,1,2,1,2) - : i have another idea.
http://puu.sh/t3iPq/0c1ede9862.osu
^note: above is not gd
Topic Starter
Zel

mraihani wrote:

from m4m queue

source: UNDERTALE
tags: toby fox megalovania once upon a time <-- pretty unsure about this tbh i added most of tags, did not add once upon a time

use these combo colors?
[Colours]
Combo1 : 142,79,176
Combo2 : 70,84,140
Combo3 : 121,200,156
Combo4 : 163,163,163

Added!

04:38:833 - you forgot to change the green timing point to sc:1 ty

also change these to sc:1 for all green timing points from 04:08:833 to 04:36:987 don
SPOILER
248833,-66.6666666666667,4,1,2,55,0,0
249295,-90.9090909090909,4,1,2,75,0,0
249756,-76.9230769230769,4,1,2,75,0,0
249987,-62.5,4,1,2,75,0,0
250218,-111.111111111111,4,1,2,75,0,0
250679,-66.6666666666667,4,1,2,75,0,0
251141,-90.9090909090909,4,1,2,75,0,0
251602,-62.5,4,1,2,75,0,0
252295,-90.9090909090909,4,1,2,75,0,0
252526,-111.111111111111,4,1,2,75,0,0
252756,-200,4,1,2,75,0,0
252987,-90.9090909090909,4,1,2,75,0,0
254718,-90.9090909090909,4,1,2,50,0,0
254833,-90.9090909090909,4,1,2,60,0,0
256679,-90.9090909090909,4,1,2,75,0,0
256910,-83.3333333333333,4,1,2,75,0,0
257141,-76.9230769230769,4,1,2,75,0,0
257372,-71.4285714285714,4,1,2,75,0,0
257602,-133.333333333333,4,1,2,75,0,0
258064,-50,4,1,2,75,0,0
258526,-66.6666666666667,4,1,2,75,0,0
258756,-133.333333333333,4,1,2,75,0,0
258987,-66.6666666666667,4,1,2,75,0,0
259218,-133.333333333333,4,1,2,75,0,0
259449,-57.1428571428571,4,1,2,75,0,0
259910,-76.9230769230769,4,1,2,75,0,0
260372,-66.6666666666667,4,1,2,75,0,0
262218,-58.8235294117647,4,1,2,75,0,0
264064,-83.3333333333333,4,1,2,75,0,0
264295,-76.9230769230769,4,1,2,75,0,0
264526,-71.4285714285714,4,1,2,75,0,0
264756,-66.6666666666667,4,1,2,75,0,0
264987,-100,4,1,2,75,0,0
265449,-66.6666666666667,4,1,2,75,0,0
265910,-50,4,1,2,75,0,0
266141,-100,4,1,2,75,0,0
266372,-55.5555555555556,4,1,2,75,0,0
267064,-62.5,4,1,2,75,0,0
267295,-71.4285714285714,4,1,2,75,0,0
267526,-83.3333333333333,4,1,2,75,0,0
267756,-71.4285714285714,4,1,2,75,0,0
269602,-83.3333333333333,4,1,2,75,0,0
271449,-133.333333333333,4,1,2,75,0,0
271910,-79.9999999999999,4,1,2,75,0,0
272372,-133.333333333333,4,1,2,75,0,0
272833,-66.6666666666667,4,1,2,75,0,0
275141,-100,4,1,2,75,0,0
275602,-83.3333333333333,4,1,2,75,0,0
276064,-66.6666666666667,4,1,2,75,0,0
276526,-58.8235294117647,4,1,2,75,0,0
276987,-133.333333333333,4,1,2,75,0,0
Not sure what this is about

also, the first 8 sliders; 00:16:720 (1,2,1,2,1,2,1,2) - : i have another idea.
http://puu.sh/t3iPq/0c1ede9862.osu
^note: above is not gd
thanks for recommendation but I like my sliders better :b
paranoid_old_1

Good Luck



00:16:720 - you have doubled the bpm i think it sounds better at (88.5) in my opinion ~ you also did the following @ all these locations:
00:20:414 -
00:24:106 -
00:27:798 -
00:31:491 -
^
| new mod
v
just a suggestion instead of mapping 'S' sliders without a red anchor i think some of the 'S' shaped sliders in you map would look better with the red anchor










that's all good luck!
Silverboxer
m4m

00:54:398 (1,2) - there are strong drum sounds on both of these slider ends. maybe it should be 4 circles instead of 2 sliders? (yes I know what part of the song you are mapping to. still feels weird to not include the drum sounds with the pattern though)
01:07:436 (1,2,3,4,5,6,7) - this doesn't seem like the right rhythm to me. should be 1/2 sliders where 01:07:667 (2) and 01:08:129 (6) - are. also 01:07:436 (1) should be two circles, not a slider to match the mapping to the drums
01:14:706 (1,4) - again, strong drum on these slider ends. you must be mapping to the drums here, right? the other sound is way too low, I could barely hear it.
01:15:398 (5,6,7,1) - I also think this is awkward to play? circle 7 can be moved up and it would play better I think. it goes from a huge jump to 2 small ones and might be weird to hit
01:22:090 (1,2,3,4,5,6,7) - it seems like you mapped to the guitar(?) here but that rhythm doesn't exist for most of this part? rhythm should be slider where 01:22:436 (3) is, and a circle where this slider end is 01:22:552 (4)
01:38:821 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - I don't agree with this rhythm either. I think it should be two circles then a slider, not a slider and then two circles?
02:30:297 (2,3) - are these meant to be only 1/4 tick apart? it's a huge unexpected jump here
02:50:603 (4) - misleading spacing with the last notes. also you have this habit of putting sliders on two strong notes in a row instead of two circles to emphasize both strong beats by making them both clickable. it creates problems like this:
02:51:065 (2) - this 1/4 slider is mapped to 2 strong beats, but this identical looking one is mapped to only 1 strong beat: 02:51:411 (2). it's inconsistent, I think the first 1/4 slider should be 2 circles
02:51:757 (1) - same problem here, where a really prominent sound is mapped to a slider end
03:03:526 (4) - better effect if this is on top of 03:03:296 (3) instead maybe
03:05:834 (2,2) - same problem here as before

there are some more of the same problems throughout the rest of this map. rhythm doesn't seem consistent in lots of places, and yes I know sometimes you are mapping to instruments that are not the drums. Even besides that, sometimes you skip notes that should be mapped, or put circles where I do not hear any strong notes for any instruments. Sometimes you skip the loud drum sounds in favor of a much quieter sound, and while this is rankable and whatever, my opinion is that the loudest sounds in the song should not be ignored.

really good map otherwise, and I wouldn't mind coming back to do another mod some time.
chucentry
Hi

From Queue

box=Genocide Route]Prefer be hp 5 To not die so fast :D


00:17:397 (2) - This slider can be more curve ?

00:35:874 (2) - This too. The beggining of slider

01:00:398 (4,5,6) - i Think this need be a tripple + slider i mean http://puu.sh/t9oqJ/d8ecc48384.jpg

01:01:782 (1) - This slider looks soooo unconfortable to play . can change the placement http://puu.sh/t9owI/8df6d5407b.jpg or do "slider + note"

01:09:629 (1) - here same like 01:01:782 (1) -

01:10:782 (4,5) - here too. not looks good to play change placement like http://puu.sh/t9oCt/b8bd7f54ff.jpg

01:15:629 (7) - This maybe stack with 01:15:167 (4) - head.

01:26:359 (1,2) - This is not confortable to play and flow looks bad. change the form of slider

02:58:796 (1) - neared to 02:58:911 (2) -

03:04:449 (4,5) - Ctrl + G

03:34:219 (1,2,3,4,5,6,1,2,3,4,5,6) - This stream is shorter than the others and the music is the same. I know. Is hard to remake it so can change or not it

05:00:179 (2,3) - This 2 sliders have not flow so i think u need change it.

05:07:217 (1) - make a jump more spaced like it in x:314 y:91[/box]
Topic Starter
Zel

Zhang Jing wrote:

Good Luck



00:16:720 - you have doubled the bpm i think it sounds better at (88.5) in my opinion ~ you also did the following @ all these locations:
00:20:414 -
00:24:106 -
00:27:798 -
00:31:491 -
^
| new mod
v
just a suggestion instead of mapping 'S' sliders without a red anchor i think some of the 'S' shaped sliders in you map would look better with the red anchor

I don;t agree with anything here, sorry :V

also accidentally applied kudosu lol oop
Topic Starter
Zel

Silverboxer wrote:

m4m

00:54:398 (1,2) - there are strong drum sounds on both of these slider ends. maybe it should be 4 circles instead of 2 sliders? (yes I know what part of the song you are mapping to. still feels weird to not include the drum sounds with the pattern though) the sound im mapping to which you could ssee, was the electronic sound, the main part, the whole map wasnt really mapped to the drums except for some parts, and I feel like its ok to include thesse ssliders because I repeated the same concept throughout the whole map and its mapped to a strong sound.
01:07:436 (1,2,3,4,5,6,7) - this doesn't seem like the right rhythm to me. should be 1/2 sliders where 01:07:667 (2) and 01:08:129 (6) - are. also 01:07:436 (1) should be two circles, not a slider to match the mapping to the drums Agreed with this, applied!
01:14:706 (1,4) - again, strong drum on these slider ends. you must be mapping to the drums here, right? the other sound is way too low, I could barely hear it. No Im mapping to the electronic sound here still, and it starts on the red tick here, and its ok because the rhythm 'feels' normal because I used another slider here 01:15:167 (4) -
01:15:398 (5,6,7,1) - I also think this is awkward to play? circle 7 can be moved up and it would play better I think. it goes from a huge jump to 2 small ones and might be weird to hitYou are correctomundo, its smaller because the sound isn't as intense as the rest of the jumps. Applied!
01:22:090 (1,2,3,4,5,6,7) - it seems like you mapped to the guitar(?) here but that rhythm doesn't exist for most of this part? rhythm should be slider where 01:22:436 (3) is, and a circle where this slider end is 01:22:552 (4) I disagree with this one, if you go into 25% speed you can tell its mapped according to the rhythm
01:38:821 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - I don't agree with this rhythm either. I think it should be two circles then a slider, not a slider and then two circles? You *are* technically correct, but I feel like this plays better and the more *intense* sound is when the jumps are, so it kinda matches up.
02:30:297 (2,3) - are these meant to be only 1/4 tick apart? it's a huge unexpected jump here Agreed it is pretty unexpected, applied by removing 3
02:50:603 (4) - misleading spacing with the last notes. also you have this habit of putting sliders on two strong notes in a row instead of two circles to emphasize both strong beats by making them both clickable. it creates problems like this: The spacing isnt really an issue, it correlates well with the rest of the section beforehand
02:51:065 (2) - this 1/4 slider is mapped to 2 strong beats, but this identical looking one is mapped to only 1 strong beat: 02:51:411 (2). it's inconsistent, I think the first 1/4 slider should be 2 circles again, technically right, but I feel like a triple here would be pretty unexpected and I put the pattern that is there for niceness and it plays well and it feels good with the music, because the electronic sound (which I've been mapping to the whole time) is the same sound
02:51:757 (1) - same problem here, where a really prominent sound is mapped to a slider end Again, technically right, but its a slow part of the section so I feel like its justified
03:03:526 (4) - better effect if this is on top of 03:03:296 (3) instead maybe Agreed, fixed!
03:05:834 (2,2) - same problem here as before Same as before, technically right but ya

there are some more of the same problems throughout the rest of this map. rhythm doesn't seem consistent in lots of places, and yes I know sometimes you are mapping to instruments that are not the drums. Even besides that, sometimes you skip notes that should be mapped, or put circles where I do not hear any strong notes for any instruments. Sometimes you skip the loud drum sounds in favor of a much quieter sound, and while this is rankable and whatever, my opinion is that the loudest sounds in the song should not be ignored.

really good map otherwise, and I wouldn't mind coming back to do another mod some time.
I always used to have a slight problem with rhythm since I began mapping, and I feel like this mod actually really helped me as a mapper, thanks!
Topic Starter
Zel

chucentry wrote:

Hi

From Queue

Genocide Route

Prefer be hp 5 To not die so fast :D Actually agree, changed to 5.3


00:17:397 (2) - This slider can be more curve ? Agree, fixed

00:35:874 (2) - This too. The beggining of slider Agree, fixed

01:00:398 (4,5,6) - i Think this need be a tripple + slider i mean http://puu.sh/t9oqJ/d8ecc48384.jpg I disagree, BUT this made me notice a weird rhythm so I changed 01:00:744 (7,8,9,10) - to a stream

01:01:782 (1) - This slider looks soooo unconfortable to play . can change the placement http://puu.sh/t9owI/8df6d5407b.jpg or do "slider + note"

01:09:629 (1) - here same like 01:01:782 (1) -

01:10:782 (4,5) - here too. not looks good to play change placement like http://puu.sh/t9oCt/b8bd7f54ff.jpg These are supposed to be uncomfortable to play, because its part of the gimmick of this section

01:15:629 (7) - This maybe stack with 01:15:167 (4) - head. Agreed, but already fixed from other mod lol

01:26:359 (1,2) - This is not confortable to play and flow looks bad. change the form of slider The flow is fine, it doesnt need to look nice :P

02:58:796 (1) - neared to 02:58:911 (2) - disagree

03:04:449 (4,5) - Ctrl + G disagree

03:34:219 (1,2,3,4,5,6,1,2,3,4,5,6) - This stream is shorter than the others and the music is the same. I know. Is hard to remake it so can change or not it its mainly to build emphasis, disagree

05:00:179 (2,3) - This 2 sliders have not flow so i think u need change it. disagree, doesn't need flow because you don't need to move the cursor along the slider because of slider leniency

05:07:217 (1) - make a jump more spaced like it in x:314 y:91 Agreed, fixed!
Thank you for mod!
Topic Starter
Zel
Added a storyboard, my first time ever even trying lol
Ket
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
ur map is bad k thx kds pls
Topic Starter
Zel
remapped last half of last kiai so pp jumps weren't so sudden compared to the section before. also consistency
CookieBite
pls tick widescreen support as it has sb

kd pls
Topic Starter
Zel

CookieBite wrote:

pls tick widescreen support as it has sb

kd pls
ty fam
SCANDiO
from m4m queue

00:28:475 (2) - reduce slider velocity, because ball moving faster than previous sliders
00:40:575 (4,1) - reduce the distance a little bit (moving left slider 1). on timing, circle 4 ended and harshly begin slider with big distance between. that's a uncomfortable.
00:42:421 (4,1) - ^
00:48:282 (2,3) - why it is overlapping? between 2 and 3 tiny distance(pause if need), because of it 3,4,5 looks like spacing. it would be better if you had something with this. otherwise, explain the reasons.
00:48:282 (2,3) - ^ with next and next section same, so i see no reason to explain it
00:51:629 (6) - reduce the distance, like there - https://puu.sh/tL559.png
01:08:706 (3,4) - front slider 4. that skill perfectly working then 01:06:513, but there 01:08:706 looks hardly
01:10:782 (4,5) - ^
01:15:513 (6,7) - looks spacing, doing with this so that it was convenient for most player
01:42:513 (1,2,3,4,5,6,7,8) - looks spacing, try set this combo very comfortable, not wierd
01:44:590 (2,3,4,5,6,7,1) - ^
02:10:220 (1) - https://puu.sh/tL60B.png that's look funny, edit it
02:38:835 (1,2,3) - set so that it does not look like a right angle
02:46:680 (3,4) - you know, that skill not working there, but THERE 02:50:488 it was that i ask about mistake on top this box (with tiny distance). try set somehow differently.
03:13:911 (1) - reduce slider velocity on small amount, try make so that ball moving not too fast
03:54:526 - I LAUGH AT THE WAY HE APPEARS AND LOOK AT ME LIKE AT SHIT WITH HIM SMILE XDDDDD
04:58:909 (5,6) - reduce the distance
05:04:679 - 05:08:371 - jumps looks hardly, i can't read, that's why i say nothing (joke, gratz with this section ;) )
that's all, i think. good luck with this map. she have a many mistakes, but it so sick :D

have a nice day! :)
Topic Starter
Zel

SCANDiO wrote:

from m4m queue

00:28:475 (2) - reduce slider velocity, because ball moving faster than previous sliders done
00:40:575 (4,1) - reduce the distance a little bit (moving left slider 1). on timing, circle 4 ended and harshly begin slider with big distance between. that's a uncomfortable. done
00:42:421 (4,1) - ^ done
00:48:282 (2,3) - why it is overlapping? between 2 and 3 tiny distance(pause if need), because of it 3,4,5 looks like spacing. it would be better if you had something with this. otherwise, explain the reasons.
00:48:282 (2,3) - ^ with next and next section same, so i see no reason to explain it its my style to overlap like that and i feel its necessary considering the pause. I see no issue with it
00:51:629 (6) - reduce the distance, like there - https://puu.sh/tL559.png done
01:08:706 (3,4) - front slider 4. that skill perfectly working then 01:06:513, but there 01:08:706 looks hardly i repeated this concept multiple times in the course and its the same note of the melody that is being mapped, so if eel it greatly reflects the music.
01:10:782 (4,5) - ^ ^ ^
01:15:513 (6,7) - looks spacing, doing with this so that it was convenient for most player your english is really hard to understand sorry, what is looks spacing? remapped this combo
01:42:513 (1,2,3,4,5,6,7,8) - looks spacing, try set this combo very comfortable, not weird remapped
01:44:590 (2,3,4,5,6,7,1) - ^combo isnt weird, plays very well actually
02:10:220 (1) - https://puu.sh/tL60B.png that's look funny, edit it limiting my creativity smh, fixed lol
02:38:835 (1,2,3) - set so that it does not look like a right angle done
02:46:680 (3,4) - you know, that skill not working there, but THERE 02:50:488 it was that i ask about mistake on top this box (with tiny distance). try set somehow differently. fixed the second one you linked, that is still my style and is repeated enough in the kiai and reflects the music well enough i think its justified
03:13:911 (1) - reduce slider velocity on small amount, try make so that ball moving not too fast i dont think its necessary, its an 8* map and its mapped to the guitar in this section so it needs to be hard but use lots of sliders (in my style/opinion)
03:54:526 - I LAUGH AT THE WAY HE APPEARS AND LOOK AT ME LIKE AT SHIT WITH HIM SMILE XDDDDD :3
04:58:909 (5,6) - reduce the distance
05:04:679 - 05:08:371 - jumps looks hardly, i can't read, that's why i say nothing (joke, gratz with this section ;) )
that's all, i think. good luck with this map. she have a many mistakes, but it so sick :D

have a nice day! :)


thank you so much for modding, kds!
Plaudible
here we go bois
i still need to play undertale

Reality Check Through the Skull


Genocide Route

  1. Hitsounds, overall, I think you could up the volume a bit on. They're a bit quiet and hard to hear even when the audio is slowed down in editor.
  2. I'm not sure what you're storyboarding with, but could you organize the images into a SB folder? As it is rn it's a bit cluttered in the file with the images everywhere. If you're using storybrew you should be able to relink the images in code, just add to the file path.
  3. I'd suggest turning on the epilepsy warning in the song setup design tab: http://puu.sh/tLVLQ/1a86a4db31.png. There's some bright flashy moments in your SB and it should prompt it I say.
  4. As for hitsounds, it appears you're copying and pasting the same sounds for each sound set, is that correct? Like using the same finishes, etc. (correct me if I'm wrong.) There's a much easier way to do this, so let me see if I can explain this in a way that hopefully makes sense xd
    You see these two?: http://puu.sh/tLW1l/59f71ab63e.jpg. They can be used to customize hitsounds without having to change the sampleset with a green line or whatever. For each individual note, you can change the sampleset (the hitnormal) or the additions (the other shenanigans on top) and adjust them to a different one. So, if you have multiple hitsounds like this, perhaps assign one to soft, one to drum, one to normal, etc. and then manually change the ones you need changed with those two dropdown menus. Of course it may seem tedious, but it's really not bad, since you can select a bunch of notes at once then apply what you want in the dropdown in one click and drag. If you set it to automatic, it'll just go with what the last green line assigned it. This hopefully should help to clean up the file a bit so you don't have to use as much space, and not as many hitsounds ^^
  5. Do you think you could just use slider tickrate 1? 2 feels a bit much, especially with the intro.
  6. Shouldn't the timing points at 00:33:355 and 00:35:197 have volumes of 25% as well? Felt awkward with the song change.
  7. 00:45:398 (3) - I'd suggest NCing this, with the previous slider patterns the 3 beat NC pattern would fit here. Also, might I suggest with this note perhaps making the flow a little more sharp? With the sort of movement you've been developing something more along the lines of this would fit better imo: http://puu.sh/tLWLP/07ce8520fd.jpg
  8. 00:54:398 (1) - Missing a clap on sliderend with how you've been hitsounding.
  9. 00:54:629 (2) - And same for the sliderhead here ^
  10. 01:08:706 (3,4) - Just curious, why overlap these instead of spacing? I'm guessing it's due to the repeated pitch? If so, be consistent with this and apply the same at 01:10:552 (3,4).
  11. 01:19:436 (1) - Just a bit iffy on this blanket. Could be more obvious.
  12. 01:29:590 (1) - Sliders like this can be really annoying to make, but if you do make them I strongly suggest doing your best to make the first part and end part as parallel as humanly possible. It'll look a lot better aesthetically, promise: http://puu.sh/tLX7U/04a29ac4a5.jpg
  13. 02:28:220 (3) - 100% subjective preference, but if you make wavies like this on a smaller scale they tend to be less wavy looking. If it's what you want, keep. however, for a better "waviness", http://puu.sh/tLXjZ/be5dec6d94.jpg is how I suggest you do it. L'oreal, because you're worth it
  14. 02:31:335 (5,1,2) - I don't agree with this intensity spike personally, the sliderend is mapped on nothing and song intensity really hasn't picked up yet, so I think your map should better reflect that in this point. nevermind, listened with higher volume and heard the melody lol
  15. 02:42:412 (1,2,3,4,5,1,2,3,1,2,3,1,2,3) - Ahh, this could be so good! I like that you start with the really sharp, almost back and forth flow. However, perhaps you could "open it up" until it is as wide as 02:43:911 (1,2,3)? Decreasing the tightness as it progresses to the chorus would be super cool. Just an idea.
  16. 03:16:911 (3,4) - This blanket is a bit off, remember the good ol' approach circle trick when fixing these.
  17. 03:38:142 (1) - There's some nooks and crannies here that make it a bit too much IMO. The other guitar sounds have fairly smooth sliders to represent them, and I don't think this one should be too different since it's very similar to those.
  18. 03:42:526 (1,1,1,1,1,1,1,1) - Cool concept! However, your timing for when they play over each other are all over the place. Even with the different beat snap divisors, try to adjust it so they can at least be similar, since some are like 1/8 and some are 1/4.
  19. 04:16:679 (1,2,3,4) - Little aesthetic issue. Try to make these equally spaced from each other side-by-side and at the same angle overall, if that makes sense. http://puu.sh/tLYy9/7ca93ae6a5.jpg
  20. 05:08:371 (1) - There's a tad of a flash of red in the storyboard which I'm guessing is unintentional. Can't get it on a timestamp but it plays through here.

I usually don't like high jump intensity endings, but honestly it really fits nicely here, well done! o// Most of my stuff was nitpicky and not so much about the map, you did a good job. GL!
Topic Starter
Zel

Plaudible wrote:

here we go bois
i still need to play undertale

Reality Check Through the Skull


Genocide Route

  1. Hitsounds, overall, I think you could up the volume a bit on. They're a bit quiet and hard to hear even when the audio is slowed down in editor.
  2. I'm not sure what you're storyboarding with, but could you organize the images into a SB folder? As it is rn it's a bit cluttered in the file with the images everywhere. If you're using storybrew you should be able to relink the images in code, just add to the file path.
  3. I'd suggest turning on the epilepsy warning in the song setup design tab: http://puu.sh/tLVLQ/1a86a4db31.png. There's some bright flashy moments in your SB and it should prompt it I say.
  4. As for hitsounds, it appears you're copying and pasting the same sounds for each sound set, is that correct? Like using the same finishes, etc. (correct me if I'm wrong.) There's a much easier way to do this, so let me see if I can explain this in a way that hopefully makes sense xd
    You see these two?: http://puu.sh/tLW1l/59f71ab63e.jpg. They can be used to customize hitsounds without having to change the sampleset with a green line or whatever. For each individual note, you can change the sampleset (the hitnormal) or the additions (the other shenanigans on top) and adjust them to a different one. So, if you have multiple hitsounds like this, perhaps assign one to soft, one to drum, one to normal, etc. and then manually change the ones you need changed with those two dropdown menus. Of course it may seem tedious, but it's really not bad, since you can select a bunch of notes at once then apply what you want in the dropdown in one click and drag. If you set it to automatic, it'll just go with what the last green line assigned it. This hopefully should help to clean up the file a bit so you don't have to use as much space, and not as many hitsounds ^^
  5. Do you think you could just use slider tickrate 1? 2 feels a bit much, especially with the intro. Thank you for all these tips. Really help me as a mapper. Applied
  6. Shouldn't the timing points at 00:33:355 and 00:35:197 have volumes of 25% as well? Felt awkward with the song change. done
  7. 00:45:398 (3) - I'd suggest NCing this, with the previous slider patterns the 3 beat NC pattern would fit here. Also, might I suggest with this note perhaps making the flow a little more sharp? With the sort of movement you've been developing something more along the lines of this would fit better imo: http://puu.sh/tLWLP/07ce8520fd.jpg done
  8. 00:54:398 (1) - Missing a clap on sliderend with how you've been hitsounding. done
  9. 00:54:629 (2) - And same for the sliderhead here ^done
  10. 01:08:706 (3,4) - Just curious, why overlap these instead of spacing? I'm guessing it's due to the repeated pitch? If so, be consistent with this and apply the same at 01:10:552 (3,4). yes its due to the repeated pitch, good call on the second link
  11. 01:19:436 (1) - Just a bit iffy on this blanket. Could be more obvious. done
  12. 01:29:590 (1) - Sliders like this can be really annoying to make, but if you do make them I strongly suggest doing your best to make the first part and end part as parallel as humanly possible. It'll look a lot better aesthetically, promise: http://puu.sh/tLX7U/04a29ac4a5.jpg done
  13. 02:28:220 (3) - 100% subjective preference, but if you make wavies like this on a smaller scale they tend to be less wavy looking. If it's what you want, keep. however, for a better "waviness", http://puu.sh/tLXjZ/be5dec6d94.jpg is how I suggest you do it. L'oreal, because you're worth it done
  14. 02:31:335 (5,1,2) - I don't agree with this intensity spike personally, the sliderend is mapped on nothing and song intensity really hasn't picked up yet, so I think your map should better reflect that in this point. nevermind, listened with higher volume and heard the melody lol
  15. 02:42:412 (1,2,3,4,5,1,2,3,1,2,3,1,2,3) - Ahh, this could be so good! I like that you start with the really sharp, almost back and forth flow. However, perhaps you could "open it up" until it is as wide as 02:43:911 (1,2,3)? Decreasing the tightness as it progresses to the chorus would be super cool. Just an idea. done, good idea
  16. 03:16:911 (3,4) - This blanket is a bit off, remember the good ol' approach circle trick when fixing these. done
  17. 03:38:142 (1) - There's some nooks and crannies here that make it a bit too much IMO. The other guitar sounds have fairly smooth sliders to represent them, and I don't think this one should be too different since it's very similar to those. i agree, remapped most of the other guitar sliders before it too to represent smoothness. thank
  18. 03:42:526 (1,1,1,1,1,1,1,1) - Cool concept! However, your timing for when they play over each other are all over the place. Even with the different beat snap divisors, try to adjust it so they can at least be similar, since some are like 1/8 and some are 1/4. good call, i didnt even notice lmao
  19. 04:16:679 (1,2,3,4) - Little aesthetic issue. Try to make these equally spaced from each other side-by-side and at the same angle overall, if that makes sense. http://puu.sh/tLYy9/7ca93ae6a5.jpg done
  20. 05:08:371 (1) - There's a tad of a flash of red in the storyboard which I'm guessing is unintentional. Can't get it on a timestamp but it plays through here. done

I usually don't like high jump intensity endings, but honestly it really fits nicely here, well done! o// Most of my stuff was nitpicky and not so much about the map, you did a good job. GL!
Thanks much, very good mod! Wish I could give you more than one kds. Also thank you for the stars!
Kaifin

genocide

  1. 00:37:040 (1,2) - why not stack 2 on the slider end so it properly blankets looks messy this way
  2. 00:40:921 (2,3,2) - make the slider point at the stack for cleaner look?
  3. 00:42:537 (1,1,2) - this would look a lot nicer if it was overlapped the same amount
  4. 01:00:052 - imo this should definitely be clickable, making 00:59:936 (1) - a circle placed somewhere else and making the first note of this triple clickable will make it so much more impactful for player
  5. 01:00:398 (4,5,6) - this is a 5 burst in the music, the impact is in the first 3 notes so randomly ignoring the 1/4 is really weird, just make this a 5 burst especially because you map out 01:00:744 (7,8,9,10,1) -
  6. 01:25:321 (2,2,2,2) - your line isnt even D:
  7. 02:06:066 (2,3,2,3) - i really do not like this aesthetic, the overlap is really gnarly even though i see what you're doing, maybe increase the angle so there isnt an overlap between 02:06:066 (2,2) -
  8. 02:16:681 (1) - this wave slider isnt even D:
  9. 02:40:104 (6,7,8,9,1) - perhaps move 7 here for a better flow and aesthetic and emphasis https://osu.ppy.sh/ss/7546934
  10. 02:44:373 (1,4) - why not just stack this
  11. 03:13:334 (4,1) - not a fan of this spacing, really difficult to read as the 1/1 is the exact same spacing as the 1/2, maybe find a way to stack this like you've handled all the other 1/1 to 1/2 up to this point?
  12. 04:59:948 (1,3) - unrankable slider overlap because there isnt enough time for it to fade out
  13. 05:15:178 (6,1) - is there a way to avoid this overlap? ruins the aes of the whole section

    check and make sure the drain time is approval length because im 99% it isnt

wasnt sure what to expect but pleasant surprise, i liked a lot of the patterns in the map like the overlap meme stuff at 01:00:975 - was quite cool imo

good luck!
Topic Starter
Zel

Kaifin wrote:

genocide

  1. 00:37:040 (1,2) - why not stack 2 on the slider end so it properly blankets looks messy this way agree
  2. 00:40:921 (2,3,2) - make the slider point at the stack for cleaner look? agree
  3. 00:42:537 (1,1,2) - this would look a lot nicer if it was overlapped the same amount nice catch, applied
  4. 01:00:052 - imo this should definitely be clickable, making 00:59:936 (1) - a circle placed somewhere else and making the first note of this triple clickable will make it so much more impactful for player agree
  5. 01:00:398 (4,5,6) - this is a 5 burst in the music, the impact is in the first 3 notes so randomly ignoring the 1/4 is really weird, just make this a 5 burst especially because you map out 01:00:744 (7,8,9,10,1) - agree
  6. 01:25:321 (2,2,2,2) - your line isnt even D: fixed
  7. 02:06:066 (2,3,2,3) - i really do not like this aesthetic, the overlap is really gnarly even though i see what you're doing, maybe increase the angle so there isnt an overlap between 02:06:066 (2,2) - agree, doesnt look amaz
  8. 02:16:681 (1) - this wave slider isnt even D: fix
  9. 02:40:104 (6,7,8,9,1) - perhaps move 7 here for a better flow and aesthetic and emphasis https://osu.ppy.sh/ss/7546934 agree
  10. 02:44:373 (1,4) - why not just stack thisu rite, i missed this
  11. 03:13:334 (4,1) - not a fan of this spacing, really difficult to read as the 1/1 is the exact same spacing as the 1/2, maybe find a way to stack this like you've handled all the other 1/1 to 1/2 up to this point? agree, made 1 closer to make the reading less aids
  12. 04:59:948 (1,3) - unrankable slider overlap because there isnt enough time for it to fade out dang is that really unrankable?? ://// ok ill change
  13. 05:15:178 (6,1) - is there a way to avoid this overlap? ruins the aes of the whole section

    check and make sure the drain time is approval length because im 99% it isnt shit youre right, how did you realize this LOL its a second under, mapped first break.

wasnt sure what to expect but pleasant surprise, i liked a lot of the patterns in the map like the overlap meme stuff at 01:00:975 - was quite cool imo

good luck!
ty for mod friendo
sakebi
from queue

01:18:052 (6) - overlaps with 01:17:475 (4) -
02:03:758 (1,2,3,1,2,3,1,2,3,1,2,3) - no reason for the spacing between the slider and the notes to be so high here, at most 1/2 of the current distance is good
02:30:297 (2) - note's hitsound is almost inaudible, turn up volume
02:52:219 (3) - overlaps with head of 02:51:180 (1) -
03:43:449 (1,1,1) - buzz is too loud, turn down just a little bit
04:48:986 (1) - dont overlap end with 04:49:217 (2) -
05:11:486 (6) - blanket with head of 05:11:256 (5) -

nice map
Topic Starter
Zel

lilligantEX wrote:

from queue

01:18:052 (6) - overlaps with 01:17:475 (4) - tru fixed
02:03:758 (1,2,3,1,2,3,1,2,3,1,2,3) - no reason for the spacing between the slider and the notes to be so high here, at most 1/2 of the current distance is good i disagree, the music is at its peak of intensity even if its slow, but it still pales in comparison to the rest of the map regarding challenge. actually nevermind, youre right the spacing is REALLY larger than it needs to be, nerfed slightly
02:30:297 (2) - note's hitsound is almost inaudible, turn up volume fix
02:52:219 (3) - overlaps with head of 02:51:180 (1) - got fixed when i applied first mod
03:43:449 (1,1,1) - buzz is too loud, turn down just a little bit done
04:48:986 (1) - dont overlap end with 04:49:217 (2) - its fine and intentional, i do a similar overlap here 04:54:063 (3,2) -
05:11:486 (6) - blanket with head of 05:11:256 (5) - u rite, fix

nice map thanks <3
fieryrage
lol this guy wanted me to m4m and i cant rank guilty so im gonna go kill myself

This Boy Gonna Rank 8 stars But I Cant Rank a 7 Star Map Hahahj

ce
  • hitsounds sound like they belong in a dnb map tbh
    also claps for whistles and whistles for claps what the fuck u doing

    00:17:397 (2) - timing on these sliders are off by a couple ms each but i'm assuming no one was arsed to properly time it, i can do it later if you really want but it's gonna fuck with ur slider shapes so XXXXXXXXXXXXXXXXX

    also silence the hitsounds at the end, u silenced sliderticks but not the hitnormals so uh

    00:40:575 (4,1) - i'm personally not a huge fan of having this be completely different spacing than 00:40:460 (3,4) - it plays really awkwardly for basically the slowest part of the song
    00:44:360 - uhhh this timing point is off it should be at 00:44:383 - the same goes with the next 260 bpm point (which you can honestly delete, it doesn't reset downbeats or anything)
    00:44:268 (5,1,2) - dam what the fuck is this flow lmao just make 00:44:360 (1) - this a repeat slider or something and the next one to introduce the new rhythm and the fact it speeds up
    00:54:282 (5,1) - this is pretty ugly note-to-slider flow in terms of the slider shape
    00:54:167 (4,5,1) - this spacing from 5 to 1 is huge compared to literally every other pattern like this
    00:55:898 (3,4,5) - awkward to play primarily due to stop-and-go rhythm, players would expect 3 to be behind 2 instead of in front of 2 since that's the direction the jump was going beforehand
    01:00:052 (2) - move nc here instead and remove 01:00:398 (1) - this nc
    01:00:917 (7) - this is overmapped listen at 25%, there's no sound on the blue tick here at all
    01:00:975 (1,2,3,4,1,2,3,4,5) - ok what the fuck no

    01:01:206 (2,3) - this is way too hard to read especially at this bpm, even on ar 10 this would be hard as fuck to read
    01:01:782 (1) - why add a repeat slider here? i'd much rather just have this on the downbeat and add a circle to where the slider currently is right now, it makes a lot more rhythmical sense
    01:02:129 (2,3,4,5) - why does this suddenly shift more to the left compared to the other patterns, it's incredibly hard to aim this currently lol

    01:03:629 (1,2,3,4) - this is pretty underwhelming spacing
    01:04:667 (1,2,3,4,5,6,7) - see, stuff like this is fine because it's more spaced out and it's a lot easier to read since you're given the rhythm beforehand
    01:08:706 (3,4) - ok no please don't just continue what you did before, this is actually impossible to read
    01:09:629 (1) - same thing with the repeat here, it just confuses the fuck out of people; this would be fine if it were like 200 bpm but 260 bpm you gotta go fast and next thing you know you failed because you didn't know what the hell was going on
    01:11:244 (1,2) - why not just make this a slider instead?
    01:15:629 (7,1) - no real reason to reduce spacing here from the jump tbh, just makes it flow really weirdly so unless you're trying to be evilelvis or smth
    01:16:667 (1,2,3,4,1,2,3,4) - oh my god please just do jumps anything but fully symmetrical stuff like this it's cancer enough to play squares/diamonds on 200 bpm
    01:22:090 (1,2,3,4) - not really sure what the intent was of stacking here, feels weird; also rhythm would probably be better like this
    01:26:244 (2,1) - what the heck just make this straight this is so out of place and weird-flowy for no reason
    01:27:282 (3,4) - honestly if you ctrl+g'd this and reduced spacing a bit this could be kinda cool
    01:42:052 (1,2,3) - why the triple here tho
    01:43:898 (1,2,3) - ^
    01:45:297 (1) - normally i'd say this is way too slow for a transition considering the spacing before it but promethean kings got ranked so whatever
    01:55:912 (2,3) - ctrl+g
    01:59:836 (3,1) - wait why u never did this before just make this a jump

    skipping most of slow section cuz i doubt it's that bad and i can't mod slow bpm xddddddd
    tho 02:34:989 (7) - just do notes here instead of a slider it's wicked weird to play rn

    02:40:681 (1) - end on blue tick?
    02:42:412 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3) - lol nigga wtf
    02:48:411 (2,3,4) - not gonna lie i thought 4 was on the red tick cuz of this overlap and how you used it before
    02:58:103 (4) - overlap with 02:57:296 (1) - sliderhead here instead?
    03:09:180 (4) - overlap with 03:08:719 (2) - instead?
    03:09:873 (4) - feel like this should be either 03:09:988 (5) - here or away from the note it's on rn, i didn't expect this pattern when i first played
    03:13:565 (1,2,3) - y didn't u stack this with 03:13:334 (4) - since there's a pause
    03:25:911 (1,2) - eh i wouldn't stack this it gives this less emphasis than it should
    03:35:142 (1,2,3,4,5,6,1,2,3,4,5,6) - whomst've'd
    03:41:603 (1,2) - same thing as 03:25:911 (1,2)
    03:42:526 (1,1,1,1,1,1,1) - Hey You know Whats a Funy joke Make This 100% Hitsound volume with Finishes LOL!

    skipping second slow section for reasons mentioned above

    04:50:371 (4,5) - y stack this tho or like anything in this section it's high intensity fast paced, should have movement constantly imo
    05:05:717 (2,3) - aside from the fact these jumps are still overkill in my honest opinion (no like seriously they're 10x the spacing of everything else helo) this one in particular flows really badly, i'd avoid doing the overlap style you did previously (i.e. 05:05:486 (5,1,2) - this) since it makes consecutive jumps hard as fuck to read

gl! sorry if some suggestions are brash, it's honestly a really well designed (aesthetically, at least) map if not for the evilelvis-type of flow that i absolutely hate
Topic Starter
Zel

fieryrage wrote:

lol this guy wanted me to m4m and i cant rank guilty so im gonna go kill myself

This Boy Gonna Rank 8 stars But I Cant Rank a 7 Star Map Hahahj make that 7* my dude

ce
  • hitsounds sound like they belong in a dnb map tbh
    also claps for whistles and whistles for claps what the fuck u doing i stole hitsounds because i cant do it for the life of me xd

    00:17:397 (2) - timing on these sliders are off by a couple ms each but i'm assuming no one was arsed to properly time it, i can do it later if you really want but it's gonna fuck with ur slider shapes so XXXXXXXXXXXXXXXXX that would be sick if you did that bro ty

    also silence the hitsounds at the end, u silenced sliderticks but not the hitnormals so uh i did silence them, the music is just super quiet or smth

    00:40:575 (4,1) - i'm personally not a huge fan of having this be completely different spacing than 00:40:460 (3,4) - it plays really awkwardly for basically the slowest part of the song fixed
    00:44:360 - uhhh this timing point is off it should be at 00:44:383 - the same goes with the next 260 bpm point (which you can honestly delete, it doesn't reset downbeats or anything) im not sure about this... the timing was taken right off of the ranked version of this song so idk, if it gets brought up again i can change
    00:44:268 (5,1,2) - dam what the fuck is this flow lmao just make 00:44:360 (1) - this a repeat slider or something and the next one to introduce the new rhythm and the fact it speeds up the flow is fine, its supposed to be sort of awkward for emphasis, and the note and slider are relativley easy compared to the section right after. 00:45:398 (1,2,3,1,2,3,4,5,1) - but I did ctrl g the first slider for less spacing and more of an introduction to the awkward flow and speed increase.
    00:54:282 (5,1) - this is pretty ugly note-to-slider flow in terms of the slider shape it is indeed technically ugly, but the flow itself is fine.
    00:54:167 (4,5,1) - this spacing from 5 to 1 is huge compared to literally every other pattern like this u rite, nerfed
    00:55:898 (3,4,5) - awkward to play primarily due to stop-and-go rhythm, players would expect 3 to be behind 2 instead of in front of 2 since that's the direction the jump was going beforehand didnt think about this, good call. fix
    01:00:052 (2) - move nc here instead and remove 01:00:398 (1) - this nc sort of, I changed NC to one note before since start of the rhythm
    01:00:917 (7) - this is overmapped listen at 25%, there's no sound on the blue tick here at all yeah i knew of this, but i felt like it would play better for a stream but i will change, not sure where to place triple i feel like stack would be evil.
    01:00:975 (1,2,3,4,1,2,3,4,5) - ok what the fuck no what the fuck yes, its the gimmick of the section and its pulled off consistently and well.
    01:01:206 (2,3) - this is way too hard to read especially at this bpm, even on ar 10 this would be hard as fuck to read its supposed to be hard to read
    01:01:782 (1) - why add a repeat slider here? i'd much rather just have this on the downbeat and add a circle to where the slider currently is right now, it makes a lot more rhythmical sense i dont quite get what you mean here for the solution, but the return slider is there for a reason, because im giving the synths in the background more emphasis than anything and the patterns are based around that.
    01:02:129 (2,3,4,5) - why does this suddenly shift more to the left compared to the other patterns, it's incredibly hard to aim this currently lol I am not sure what you mean, it shifts the overlap in the same amount as all the other patterns.

    01:03:629 (1,2,3,4) - this is pretty underwhelming spacing u rite, fixed.
    01:04:667 (1,2,3,4,5,6,7) - see, stuff like this is fine because it's more spaced out and it's a lot easier to read since you're given the rhythm beforehand I am still unsure what you mean lol, it has the same amount of overlap as the rest
    01:08:706 (3,4) - ok no please don't just continue what you did before, this is actually impossible to read its supposed to be hard to read tho thats the whole thing
    01:09:629 (1) - same thing with the repeat here, it just confuses the fuck out of people; this would be fine if it were like 200 bpm but 260 bpm you gotta go fast and next thing you know you failed because you didn't know what the hell was going on hmm, i will follow up with you about what you mean by this. it sounds correct.
    01:11:244 (1,2) - why not just make this a slider instead? really good call here, its way better
    01:15:629 (7,1) - no real reason to reduce spacing here from the jump tbh, just makes it flow really weirdly so unless you're trying to be evilelvis or smth i feel like the spacing decrease is warrented because of the fact the song slows down at that point, but i made it slightly larger.
    01:16:667 (1,2,3,4,1,2,3,4) - oh my god please just do jumps anything but fully symmetrical stuff like this it's cancer enough to play squares/diamonds on 200 bpm remapped to jumps lol
    01:22:090 (1,2,3,4) - not really sure what the intent was of stacking here, feels weird; also rhythm would probably be better like this i really disagree here, the rhythm is being mapped to the background synths mostly.
    if i was soley mapping to drums you would be 100% correct.

    01:26:244 (2,1) - what the heck just make this straight this is so out of place and weird-flowy for no reason yea tru
    01:27:282 (3,4) - honestly if you ctrl+g'd this and reduced spacing a bit this could be kinda cool nice
    01:42:052 (1,2,3) - why the triple here tho because theres a triple in the drums
    01:43:898 (1,2,3) - ^ ^
    01:45:297 (1) - normally i'd say this is way too slow for a transition considering the spacing before it but promethean kings got ranked so whatever yes, the challenge of that is there intentionally because the song goes from intense mode to relaxed
    01:55:912 (2,3) - ctrl+g yea i prolly should huh, this was intentional but eh
    01:59:836 (3,1) - wait why u never did this before just make this a jump no i want emphasis do to the loud symbol in the bg

    skipping most of slow section cuz i doubt it's that bad and i can't mod slow bpm xddddddd
    tho 02:34:989 (7) - just do notes here instead of a slider it's wicked weird to play rn oki

    02:40:681 (1) - end on blue tick? lol wut
    02:42:412 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3) - lol nigga wtf i mean theres nothing wrong with it, i will decrease some spacing tho
    02:48:411 (2,3,4) - not gonna lie i thought 4 was on the red tick cuz of this overlap and how you used it before changed slightly
    02:58:103 (4) - overlap with 02:57:296 (1) - sliderhead here instead?
    03:09:180 (4) - overlap with 03:08:719 (2) - instead? double yes good calls
    03:09:873 (4) - feel like this should be either 03:09:988 (5) - here or away from the note it's on rn, i didn't expect this pattern when i first played
    its fine and represents the music well, being unexpecting doesnt mean bad. also i did the same thing here 03:11:142 (1,2,3,4,5) -
    03:13:565 (1,2,3) - y didn't u stack this with 03:13:334 (4) - since there's a pause ya might as well
    03:25:911 (1,2) - eh i wouldn't stack this it gives this less emphasis than it should only stacked because im mapping guitar here, and the noise is holding.
    03:35:142 (1,2,3,4,5,6,1,2,3,4,5,6) - whomst've'd quality assurance team mapped this part
    03:41:603 (1,2) - same thing as 03:25:911 (1,2) same tbh
    03:42:526 (1,1,1,1,1,1,1) - Hey You know Whats a Funy joke Make This 100% Hitsound volume with Finishes LOL! yes

    skipping second slow section for reasons mentioned above

    04:50:371 (4,5) - y stack this tho or like anything in this section it's high intensity fast paced, should have movement constantly imo 04:53:140 (3,4) - I do the same thing here, I MAY change later, unsure for now.
    05:05:717 (2,3) - aside from the fact these jumps are still overkill in my honest opinion (no like seriously they're 10x the spacing of everything else helo) this one in particular flows really badly, i'd avoid doing the overlap style you did previously (i.e. 05:05:486 (5,1,2) - this) since it makes consecutive jumps hard as fuck to read u correct, remapped and nerfed jumps #rip8stars #doesthatmeanthiswillgetranked

gl!thanks fam
MBmasher
Tags should be "toby fox megalovania papyrus bonetrousle song that might play when you fight sans"
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