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cillia - Ringo Uri no Utakata Shoujo

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Sotarks
cursed voice

- 00:23:162 (2) - why such sudden spacing ? better keep consistency with others no?

- 00:52:202 (3) - so low spacing for such a downbeat and loud, better space it more imo..

- 01:53:880 (3,4) - ctrl g this rythmn to follow vocal in fact..

- 02:02:805 (5,1) - that angle is really weird don't you think?

- 02:08:933 (2,3,4,5) - don't jump like that in a lower section than previous where u didn't use such hard jumps wow.. xd

- 02:12:130 (2) - gg i missed xd

- 03:28:194 (2,3) - what a messy overlap pls, tthe slider end of 3 is invisible xd

- 04:05:361 (1) - i feel like reducing sv for this slider is noice

- 04:08:558 (1) - same (and after it aswell)

- 05:30:350 (2,1) - overlapping the reverse is unrankable

nice song, nice melody, sick voice
Gus
hey m4m from modreqs, sorry it took so long

anyways, I know you're a good mapper, this will probably be subjective af

[Cursed]
- double check hitsound volume at spots, its so quiet
hp -> 7

00:05:045 (1,2) - not sure why but the rhythm feels so much better if slider #1 is just repeated instead of the note there

00:09:840 (1) - please double check the timing in this section, example: if you listen closely to the white tick here, the sound is so much slower than the slider is.

00:10:640 (2) - ^ and here

I'm not sure it is a constant bpm.. may be tricky to time.. sorry you'll have to look elsewhere for help there my dude

I think the hitsound volume should also be louder so players can get a better sense for the rhythm, otherwise, the hitsounds are way too drowned out

00:36:217 (4) - sound is too strong for a sliderend, should be clickable imo

00:58:463 (2) - would stack w 00:58:597 (3) - instead

01:32:567 (2) - ^

01:57:210 (3) - I feel like this would work better with the rhythm as notes, not a slider

03:13:141 (2) - sounds better as a triple to me

03:29:926 (1,2,3,4,5,1) - the hitsounds make this part sound like its about to be CRAZY intense but it kind of isn't, I'd up the difficulty here maybe cus its end of kiai, your choice ofc

04:43:993 (1) - there should definitely be a stream here it'd make this part so intense my dude, you gotta

seems like a tough song with a whole lot of sound.. hard to map, so good job, its really well done. pm me if anything was confusing and good luck!!!
hi-mei
m4m:
00:05:045 (1,2) - not stacked ?
00:07:442 (3,4) - ^
00:23:428 (3,1) - not parallel (also they are not reverse-parallel)
00:25:826 (1,2) - parallel?
00:39:148 (2,3) - make them reverse parallel
step 1: make them parallel
step 2: rotate 2 by 5*
step 3: rotate 3 by -5*
http://puu.sh/rLgVs/9f949a3227.jpg
00:45:941 (4) - 122 135
00:47:940 (3,4) - ^ reverse parallel plz
01:00:728 (4,5,6) - not stacked properly
01:24:707 (1,2,3) - fix 2 angle?
01:28:437 (4,5) - ^reverse parallel
01:31:634 (3,4) - ^
02:17:458 (3,4) - ctrl+h for 4?
02:43:568 (2) - make it straight linear? lmao
02:47:831 (3,1) - ^reverse p...
02:51:561 (1,2) - dude wtf... just use ctrl + >... http://puu.sh/rLho1/62a1e7cb71.jpg
02:53:692 (3,4) - ^revers...
02:56:889 (3,4) - ^ ;w;
03:04:615 (2) - make it just 180* angle, as i mentioned... so there will be a "crown" http://puu.sh/rLhun/3ac4d67ec0.jpg
03:14:473 (3,4) - ^ re...
03:18:869 (4) - 340 164 i guess?
03:28:860 (1,2,3) - this flow transition feels weird due to (2) direction, so u better ctrl+g it
I guese there are a lot of similar issues, you can find them yourself.
wont bring them up anymore
04:00:165 - this structure needs polishing i guess?
i cant see any picture here http://puu.sh/rLhQ8/f35b6fd086.jpg
04:13:487 (2,3) - distance inbetween them seems to be wider? http://puu.sh/rLhUH/4399f4ed35.jpg
04:25:343 (1) - 233 132 i guess?

alright, i cant listen to it anymore.

i tried hard to find these issues, but yea, this thing shud be polished
i suggest to use ar5 while doing that.

gl!
m4m:
https://osu.ppy.sh/s/496609
Mun
Yo, I'm here from my queue!

I love this song and the map is good, nice job.

I'm gonna start out pretty far into the map since the early part doesn't look like it has many problems with it.

Cursed
01:09:787 (1,1,1,1) - These 4 sliders don't follow a pattern - they're close, but no cigar. It looks like they're increasing steadily in curve degree, but they really aren't. On top of that, I have problems with 01:11:918 (1) - while the previous slider of the same snap in this pattern followed circular flow well, this one is both a wider angle and doesn't follow circular flow. It isn't necessarily wrong, but why? All of the others have angles that seem to follow circular flow really well, but this one is an outlier.
01:16:181 (1,2) - This slider pattern is seen repeatedly in this section of the map, but at this point it has a much lower DS than the other ones, while the other ones are pretty consistent. Why?
02:28:116 (3,4) - These two sliders are flipped across the y axis, but they should probably be flipped across 02:27:583 (1) - instead to make the visual distance consistent.
03:19:535 (2) - I would probably put this note counter to 03:18:603 (2,2) - , or I would at least stack 03:18:869 (4,3) - properly to give some more cohesiveness to the pattern. Otherwise, it generally feels like it's there for the sake of being there, and rather out of place.
03:47:377 (3,4,5,3,4,5) - These spaced triples don't really emphasize much, but they unnecessarily break flow.
04:13:354 (1,2,3,4,5,6) - Changing DS in the middle of this jump series is REALLY hard to aim, despite being rather small jumps. I'm sure changing the order the notes are placed in would make it work, but as it stands it's rather anti-fun.
04:34:934 (1,2,3,4) - This section repeats the same 2 positions, but that doesn't happen a single other time in the section, so it seems experimental and out of place.
05:16:230 (2,3) -
05:16:896 (5,1) - These two sections have similar spacing. This second one is actually further spaced and includes an NC. I would expect a 4/4 jump to be placed here, but the real 4/4 jump is in the first of the two sections. This is really disorienting, and if not for the slider, the player would miss or lose accuracy.
05:32:215 (2,3,4) - In the 4/4 before this, the two notes are stacked. I far prefer that. I do not like that it inconsistently goes straight into a 4/4 jump with the same visual distance as the 2/4 jump that comes immediately after it. Moving 05:32:215 (2) - and stacking the slider under that would also make a cool blanket with 05:33:015 (1) - possible.

Other than that, I can't come up with much. I'm sorry if this isn't too helpful - I'm still not a very experienced modder. I really like this map, good luck!
Topic Starter
Logic Agent
hi, lots has been remapped since some of these mods so if that's the case i'm just gonna put remapped in green, as the section has been changed overall (hopefully for the better) with your opinions in mind

Sotarks

Sotarks wrote:

cursed voice

- 00:23:162 (2) - why such sudden spacing ? better keep consistency with others no? changed the first one to make all of these evenish

- 00:52:202 (3) - so low spacing for such a downbeat and loud, better space it more imo.. remapped

- 01:53:880 (3,4) - ctrl g this rythmn to follow vocal in fact.. remapped

- 02:02:805 (5,1) - that angle is really weird don't you think? remapped

- 02:08:933 (2,3,4,5) - don't jump like that in a lower section than previous where u didn't use such hard jumps wow.. xd remapped

- 02:12:130 (2) - gg i missed xd remapped

- 03:28:194 (2,3) - what a messy overlap pls, tthe slider end of 3 is invisible xd remapped

- 04:05:361 (1) - i feel like reducing sv for this slider is noice i don't really wanna touch the sv here cause I don't hear much of a difference in the music, and though this section is kinda slow there's still some jumps that might be disorienting if i had different sv's imo

- 04:08:558 (1) - same (and after it aswell)

- 05:30:350 (2,1) - overlapping the reverse is unrankable lul whoops

nice song, nice melody, sick voice thanks soterks

Gus

Gus wrote:

hey m4m from modreqs, sorry it took so long

anyways, I know you're a good mapper, this will probably be subjective af

[Cursed]
- double check hitsound volume at spots, its so quiet have hitsounded and played with volumes since this mod
hp -> 7 eh the map is already pretty difficult and i'm not a fan of hp drain conceptually. 6 is probably as high as I'll go

00:05:045 (1,2) - not sure why but the rhythm feels so much better if slider #1 is just repeated instead of the note there yeah, changed a lot of the slider head/ tail stacking

00:09:840 (1) - please double check the timing in this section, example: if you listen closely to the white tick here, the sound is so much slower than the slider is. sounds fine to me x-x

00:10:640 (2) - ^ and here

I'm not sure it is a constant bpm.. may be tricky to time.. sorry you'll have to look elsewhere for help there my dude

I think the hitsound volume should also be louder so players can get a better sense for the rhythm, otherwise, the hitsounds are way too drowned out

00:36:217 (4) - sound is too strong for a sliderend, should be clickable imo i think having the sliderend is fine, as the sound is emphasized by having two clicks immediately after in the same location

00:58:463 (2) - would stack w 00:58:597 (3) - instead ya

01:32:567 (2) - ^ ya

01:57:210 (3) - I feel like this would work better with the rhythm as notes, not a slider considering that, however this is supposed to be the "calm" filler part of the kiai leading you into more fast stuff

03:13:141 (2) - sounds better as a triple to me following vocals

03:29:926 (1,2,3,4,5,1) - the hitsounds make this part sound like its about to be CRAZY intense but it kind of isn't, I'd up the difficulty here maybe cus its end of kiai, your choice ofc ya

04:43:993 (1) - there should definitely be a stream here it'd make this part so intense my dude, you gotta lmaooo pls no

seems like a tough song with a whole lot of sound.. hard to map, so good job, its really well done. pm me if anything was confusing and good luck!!! thanks!! :D

himei

-himei wrote:

m4m:
00:05:045 (1,2) - not stacked ?
00:07:442 (3,4) - ^
00:23:428 (3,1) - not parallel (also they are not reverse-parallel)
00:25:826 (1,2) - parallel?
00:39:148 (2,3) - make them reverse parallel
step 1: make them parallel
step 2: rotate 2 by 5*
step 3: rotate 3 by -5*
http://puu.sh/rLgVs/9f949a3227.jpg
00:45:941 (4) - 122 135
00:47:940 (3,4) - ^ reverse parallel plz
01:00:728 (4,5,6) - not stacked properly
01:24:707 (1,2,3) - fix 2 angle?
01:28:437 (4,5) - ^reverse parallel
01:31:634 (3,4) - ^
02:17:458 (3,4) - ctrl+h for 4?
02:43:568 (2) - make it straight linear? lmao
02:47:831 (3,1) - ^reverse p...
02:51:561 (1,2) - dude wtf... just use ctrl + >... http://puu.sh/rLho1/62a1e7cb71.jpg
02:53:692 (3,4) - ^revers...
02:56:889 (3,4) - ^ ;w;
03:04:615 (2) - make it just 180* angle, as i mentioned... so there will be a "crown" http://puu.sh/rLhun/3ac4d67ec0.jpg
03:14:473 (3,4) - ^ re...
03:18:869 (4) - 340 164 i guess?
03:28:860 (1,2,3) - this flow transition feels weird due to (2) direction, so u better ctrl+g it
I guese there are a lot of similar issues, you can find them yourself.
wont bring them up anymore
04:00:165 - this structure needs polishing i guess?
i cant see any picture here http://puu.sh/rLhQ8/f35b6fd086.jpg
04:13:487 (2,3) - distance inbetween them seems to be wider? http://puu.sh/rLhUH/4399f4ed35.jpg
04:25:343 (1) - 233 132 i guess?

i applied all except for one or two, thanks for aesthetic mod

alright, i cant listen to it anymore.

i tried hard to find these issues, but yea, this thing shud be polished
i suggest to use ar5 while doing that.

gl!
m4m:
https://osu.ppy.sh/s/496609

Mun

Mun wrote:

Yo, I'm here from my queue!

I love this song and the map is good, nice job.

I'm gonna start out pretty far into the map since the early part doesn't look like it has many problems with it.

[Cursed]01:09:787 (1,1,1,1) - These 4 sliders don't follow a pattern - they're close, but no cigar. It looks like they're increasing steadily in curve degree, but they really aren't. On top of that, I have problems with 01:11:918 (1) - while the previous slider of the same snap in this pattern followed circular flow well, this one is both a wider angle and doesn't follow circular flow. It isn't necessarily wrong, but why? All of the others have angles that seem to follow circular flow really well, but this one is an outlier. made the 3 slider the same curve as 01:10:586 (5) to make the circular flow better
01:16:181 (1,2) - This slider pattern is seen repeatedly in this section of the map, but at this point it has a much lower DS than the other ones, while the other ones are pretty consistent. Why? uhhh.. i have no idea. lmfao thanks
02:28:116 (3,4) - These two sliders are flipped across the y axis, but they should probably be flipped across 02:27:583 (1) - instead to make the visual distance consistent. fixed!
03:19:535 (2) - I would probably put this note counter to 03:18:603 (2,2) - , or I would at least stack 03:18:869 (4,3) - properly to give some more cohesiveness to the pattern. Otherwise, it generally feels like it's there for the sake of being there, and rather out of place. brought it in line with the 2
03:47:377 (3,4,5,3,4,5) - These spaced triples don't really emphasize much, but they unnecessarily break flow. i don't think they're too bad for flow, they keep the map moving in what's supposed to be the hardest (or maybe second hardest?) part of the song.
04:13:354 (1,2,3,4,5,6) - Changing DS in the middle of this jump series is REALLY hard to aim, despite being rather small jumps. I'm sure changing the order the notes are placed in would make it work, but as it stands it's rather anti-fun. fixed
04:34:934 (1,2,3,4) - This section repeats the same 2 positions, but that doesn't happen a single other time in the section, so it seems experimental and out of place. if you listen really closely, this is the one time that the piano makes the exact same sound twice, as well as the two sliders that come after it (hence the same angle side by side) so i don't think i'll change it
05:16:230 (2,3) -
05:16:896 (5,1) - These two sections have similar spacing. This second one is actually further spaced and includes an NC. I would expect a 4/4 jump to be placed here, but the real 4/4 jump is in the first of the two sections. This is really disorienting, and if not for the slider, the player would miss or lose accuracy. moved some stuff around so this part makes more sense spacing wise
05:32:215 (2,3,4) - In the 4/4 before this, the two notes are stacked. I far prefer that. I do not like that it inconsistently goes straight into a 4/4 jump with the same visual distance as the 2/4 jump that comes immediately after it. Moving 05:32:215 (2) - and stacking the slider under that would also make a cool blanket with 05:33:015 (1) - possible. really liked this idea!

Other than that, I can't come up with much. I'm sorry if this isn't too helpful - I'm still not a very experienced modder. I really like this map, good luck!
very good mod, thanks so much!!!!

colors are obv, thanks for mods!
Kaifin
hello, m4m from queue :)

Cursed

  1. uncheck widescreen, you have no sb :p
  2. 00:43:943 (1) - i think this would have better impact without the NC, that's your choice though
  3. 01:16:914 (5) - this note doesn't exist, delete it and listen at 25% speed, its just an echo of the note at 01:16:847 -
  4. 01:20:444 (1,2,3,4) - imo, this pattern would look a lot nicer if you angled the 1 ----> 2 to match the 3 ----> 4
  5. 01:42:557 (4,5) - fix blanket
  6. 02:01:473 (3,5) - imo it would help your aesthetic if you made this the same visual spacing as 02:04:137 (1,2) - are apart, it makes things look more consistent
  7. 02:06:735 - why ignore the triple here? its a little unclear if its a tangible note here, but theres definitely a sound, so i think maybe turning 02:06:668 (2) - into a 1/4 slider would also be a cool option
  8. 02:31:579 (4,3) -
  9. 04:01:364 (1,2) - i know ur structure but placing this note further away or stacking it on another object further away 04:00:432 (6) - maybe? would make it a lot clearer that its 1/1, i almost misread on sightread
  10. 04:07:759 (1,2) - same as above
  11. 04:47:722 (3,4) - based on your other structure, why not just perfect stack these?
  12. 04:53:983 - i understand what you're going for here, but it completely takes the winds out of the sails of your flow in the kiai, maybe try a rhythm like this that doesn't skip a bunch of notes in the most intense part of the song

very clean map

monstrata esque? lots of hexagons

good luck!
-NeBu-
hey. m4m (mod here: https://osu.ppy.sh/s/481088) - you was afk, so I just modded \:D/

actually it's hard to find something here, since map is well done, but gonna try!:

00:39:148 (2) - would ctrl+g
00:39:814 (4) - I hear background sound I think?
00:47:407 (1,2,3,4) - I think you should keep the overlap on end/start of sliders, so fix 00:47:940 (3) - 00:47:407 (1) - with this slider it makes cool look of one long slider with good blanket. or if you will decline it, just overlap 00:48:206 (4) - start on end of 00:48:472 (1) -
00:50:071 (3,4) - feels random, would slider it after all
00:56:998 (1) - less sharp, place it with end of slider on 00:56:732 (4) - and blanket slider sharp with 00:57:398 (2) -
01:33:899 (4) - i dont know why, but I kinda would like to see it as kick-slider D:
01:57:477 (4) - circles instead of slider (https://osu.ppy.sh/ss/6401590 something like this maybe, give a small feel of speed in this part)
02:59:420 (2,3) - placement swap [?] - i just dont feel this circle under this slider.

well, shit mod, but this map is so goooooddammit good and well done, so fun to play. hope you can rank it. gl hf!
Topic Starter
Logic Agent

Kaifin wrote:

hello, m4m from queue :)

Cursed

  1. uncheck widescreen, you have no sb :p whoops, fixed
  2. 00:43:943 (1) - i think this would have better impact without the NC, that's your choice though true
  3. 01:16:914 (5) - this note doesn't exist, delete it and listen at 25% speed, its just an echo of the note at 01:16:847 - someone else told me the same thing, fixed
  4. 01:20:444 (1,2,3,4) - imo, this pattern would look a lot nicer if you angled the 1 ----> 2 to match the 3 ----> 4 fixed, i think
  5. 01:42:557 (4,5) - fix blanket ahh you found it
  6. 02:01:473 (3,5) - imo it would help your aesthetic if you made this the same visual spacing as 02:04:137 (1,2) - are apart, it makes things look more consistent sure
  7. 02:06:735 - why ignore the triple here? its a little unclear if its a tangible note here, but theres definitely a sound, so i think maybe turning 02:06:668 (2) - into a 1/4 slider would also be a cool option added a triplet for now but i'm not sure if i'm gonna keep it, maybe it just seems weird to me because i've heard it so many times without the triple so we'll see
  8. 02:31:579 (4,3) -
  9. 04:01:364 (1,2) - i know ur structure but placing this note further away or stacking it on another object further away 04:00:432 (6) - maybe? would make it a lot clearer that its 1/1, i almost misread on sightread makes sense
  10. 04:07:759 (1,2) - same as above
  11. 04:47:722 (3,4) - based on your other structure, why not just perfect stack these? moved it over to the right some
  12. 04:53:983 - i understand what you're going for here, but it completely takes the winds out of the sails of your flow in the kiai, maybe try a rhythm like this that doesn't skip a bunch of notes in the most intense part of the song
another thing i planned on fixing, thanks for reminding me

very clean map appreciate it!

monstrata esque? lots of hexagons hehehe

good luck! thanks kaifin!

NeBuSC2 wrote:

hey. m4m (mod here: https://osu.ppy.sh/s/481088) - you was afk, so I just modded \:D/

actually it's hard to find something here, since map is well done, but gonna try!:

00:39:148 (2) - would ctrl+g was ctrl+g'd originally but i like the sliders facing the same way with opposite parallels, it's a nice touch
00:39:814 (4) - I hear background sound I think? not really sure what you meant here
00:47:407 (1,2,3,4) - I think you should keep the overlap on end/start of sliders, so fix 00:47:940 (3) - 00:47:407 (1) - with this slider it makes cool look of one long slider with good blanket. or if you will decline it, just overlap 00:48:206 (4) - start on end of 00:48:472 (1) - eh don't really like that is clutters it up more than it needs to be, gonna leave this as is
00:50:071 (3,4) - feels random, would slider it after all a change in object usage as the section comes to a close seems fine to me
00:56:998 (1) - less sharp, place it with end of slider on 00:56:732 (4) - and blanket slider sharp with 00:57:398 (2) - widened the slider a bit, didn't do the other thing though
01:33:899 (4) - i dont know why, but I kinda would like to see it as kick-slider D: ehh seems like too much to mee
01:57:477 (4) - circles instead of slider (https://osu.ppy.sh/ss/6401590 something like this maybe, give a small feel of speed in this part) going to change all of these at some point
02:59:420 (2,3) - placement swap [?] - i just dont feel this circle under this slider. stacked this and the next on the sliders heads instead of the tail

well, shit mod, but this map is so goooooddammit good and well done, so fun to play. hope you can rank it. gl hf! thanks, will return m4m soon
thanks for the mods!
Spork Lover
Just here to point out a few unrankable issues before I go to bed ^^ (you don't really have to give kd since it didn't take long to find lol)

All the timestamps below have a timing point and inherited point on the same spot with different volume levels:
00:05:045
02:06:269
03:23:532
03:26:729
05:03:175
05:06:372

The background looks awesome, but isn't a recommended ratio, meaning that it letterboxes. :( I didn't find a version on google images that was higher resolution either, sadly ;_; If you DO find a 1080x720 or 1366x768 image, you should probably use that instead (current is 1000x750)

I checked through the hitsounds to see if there was delay as well, which there wasn't so no worries there :)

This song is absolutely amazing, and your map suited it very well when I played through it :) Good luck ^^
Topic Starter
Logic Agent

Spork Lover wrote:

Just here to point out a few unrankable issues before I go to bed ^^ (you don't really have to give kd since it didn't take long to find lol)

All the timestamps below have a timing point and inherited point on the same spot with different volume levels:
00:05:045
02:06:269
03:23:532
03:26:729
05:03:175
05:06:372

The background looks awesome, but isn't a recommended ratio, meaning that it letterboxes. :( I didn't find a version on google images that was higher resolution either, sadly ;_; If you DO find a 1080x720 or 1366x768 image, you should probably use that instead (current is 1000x750)

I checked through the hitsounds to see if there was delay as well, which there wasn't so no worries there :)

This song is absolutely amazing, and your map suited it very well when I played through it :) Good luck ^^
kd'd anyways cause helpful mod and someone has to point it out :P

thanks~
Akitoshi
m4m w

Cursed
  1. 00:41:812 (1) - idk maybe can be with single circle and start 1/4 reverse thingy on 00:42:078 - to emphasize that drrrr sound like on 00:37:016 (1) - and 00:40:213 (1) - yea I know that pointed one has short drrr thingy compared to that two but it would be great if you catched the beats with same way
  2. 00:53:535 (5) - Would suggest to CTRL + G this for emphasize vocal's pitch thingy
  3. 01:16:980 (5) - Maybe stack this on 01:17:114 (6) - plays better cuz of clap sound, stacking on slidertail feels awkward imo
  4. 01:29:369 (3) - move this to 267|210 for balanced spacing with 01:28:970 (1,2) -
  5. 01:36:429 (5) - remove reverse to make 01:36:962 - clickable, or you can start this reverse on 01:36:163 - instead like how 01:42:557 (4) - is working right now.
  6. 01:55:079 (3,4) - just my preference though, this would be emphasize better with those vocals when you stacked the head instead of tail
  7. 01:56:677 (1) - CTRL + G will create much better flow imo, then you can flip 01:57:077 (2,3) - as well
  8. 02:21:988 (4,5,1) - I think this can be nerfed a bit and do some bigger jump on 02:21:721 (3) - instead since that beat is not really strong enough to jump
  9. 03:12:342 (3) - and 03:12:608 (4) - ctrl + g works better here imo ;3
  10. 03:19:269 (1,4) - and 03:19:669 (3,6) - maybe balance their semi-stack thingy since they are on same combo color so it looks random with current one
  11. 03:21:933 (4,1) - nazi xd
  12. 04:25:343 (1) - ocd thingy, move this to 230|137
  13. 05:22:224 (4) - this one is kinda awkward to see since you only used 1/2 reverse just here from 05:10:635 - you can use reverse on other prev. parts or just remove that reverse :3
Good map, goodluck! :D
FCL
hello there
[general]
stretched background, you have to fix that, probably

[diff]
  1. 00:12:771 (5) - should be 1/2 slider instead? cuz you have sliders at 00:13:570 (2,4) -
  2. 00:14:370 (4) - probably this note should be stacked under 00:13:837 (3) - tail, you stacked less intensive sounds before, like 00:05:045 (1,2) - 00:06:643 (1,2) - etc
  3. 00:15:169 (2) - reverse thing: they should have spacing like 00:12:238 (4,5) -, 00:09:041 (4,5) - etc
  4. 00:22:362 (4,2) - they may be stacked properly
  5. 00:47:673 (2) -there's kinda boring that you have put a lot sliders, would be better if you change this slider to two notes, pretty strong beats
  6. 00:52:735 (1,2) - 01:01:261 (1,2) - use same distance snapping between slider and circle. These two patterns are same, but in the first you have more spacing between what is kinda strange
  7. 01:16:581 (3,4) - imo but ctrl+g rhythm would fit much better, circle on the red tick would feel itself more comfortable since drum sound
  8. 01:20:444 (1,2,3,4) - I think 01:20:444 (1,2) - 01:20:977 (3,4) - should have same shape, there're no difference, it would look more aesthetic as well
  9. 01:30:568 (3,4) - probably should be like 3/4 slider+1/2 slider cuz you have used same patterns before
  10. 02:19:457 (2) - I'd move it to 80 270, now I see almost linear flow with unstable spacing, what is uncomfortable in game
  11. 02:22:787 - can't be really agree with 1/1 gap here, it's unreasonable imo, the drum on white tick is pretty clear
  12. 02:29:714 (1) - imo 1/2+ two circles instead would follow better with the song. Also given that you always have maped triplets it will be more reasonable
  13. 02:45:700 (1,2,3,1,2,3,1,2,3) - you might do these patterns more interesting by gradually increase the distance between objects. If you save distance between 02:45:700 (1,2,3) - you are increasing it between 02:46:499 (1,2,3) - and doing even over between 02:47:298 (1,2,3) -
  14. 03:29:393 (3,4,5,6,1,2,3,4,5,6,7,8) - I has been kinda surprised by seeing really hard jumps there. Your map had pretty easy patterns before but now. Okay, probably it's supported by the song is true, only one thing: 03:29:393 (3,4,5,6) - I think there're no need to do a circles, sliders would be enough since these clap sounds have been started from 03:29:926 (1) -
gl, good map
Mentai
m4m, i'm actually pretty poor at modding fast bpm songs with high SR, i get lost easily

i'll try and point out anything i notice though

00:59:396 (2,4) - so far you've been consistently stacking underneath the slider end when reuisng locations, i think this deviation just makes it look like a mistake

01:06:057 (3,4) - seems odd that you would do 2 1/2 here and do 2 circles here when there is only a strong sound on the 4 circle, not the 5 here 01:07:122 (3,4,5)

01:29:369 (3,4) - feels like the same sound happens here 01:29:902 (6,1) - but with a large variance in ds

01:34:964 (4,5,6) - not sure if a triple sound here is necessary

01:44:955 (1,2) - just a small thing, you've been doing these 1/4 overlap spacings with sliders consistently in the direction og the slider end, this looked weird

02:26:251 (4) - going from a counter-clockwise pattern to a linear pattern, i think that does its job to emphasize the beat i think lowering the ds slightly and making the slider trace back along the followpoint will make it look more subtle

02:29:714 (1) - this slider seems like its in an odd place, i think a 1/2 slider or 1/1 may be a better choice here

02:44:901 (1) - there's no reason to change back into 4/4 time here, the song stays in 3/4 through this part as well

the song should become 4/4 here 03:02:218 (1) again

03:29:393 (3,4,5,6,1,2,3,4,5,6,7,8,1) - i feel like this difficulty spike is too great, could make this more subtle by starting with 1/2 sliders and then increasing the to circles with increasing ds

03:40:583 (1,2) - i really really think stacking these would do great for the emphasis on them, here too 03:41:382 (1,2) -

03:59:766 (1,2,3,4,5,6,7,8,1,2,3,4) - i think the ds should be increasing, not decreasing

05:09:302 (4) - again don't really understand the huge ds change. you're changing the flow pretty dramatically here, i think it does enough for the combo

05:23:423 (1,2) - this is in that awkward zone where it looks like it should be blanketed but its not. might've happened beforem, but this one caught my eye as the notes slow down here


love the hitsounding and the song, and it's a great map too. good luck, i hope this helps. have a star
Topic Starter
Logic Agent

Akitoshi wrote:

m4m w

Cursed
  1. 00:41:812 (1) - idk maybe can be with single circle and start 1/4 reverse thingy on 00:42:078 - to emphasize that drrrr sound like on 00:37:016 (1) - and 00:40:213 (1) - yea I know that pointed one has short drrr thingy compared to that two but it would be great if you catched the beats with same way this is something i thought about for a long time but never could really decide on which one (cause like you said it's shorter) but I think I'm gonna ask people if I should go with this or keep it with what I have. no change yet though
  2. 00:53:535 (5) - Would suggest to CTRL + G this for emphasize vocal's pitch thingy
  3. 01:16:980 (5) - Maybe stack this on 01:17:114 (6) - plays better cuz of clap sound, stacking on slidertail feels awkward imo
  4. 01:29:369 (3) - move this to 267|210 for balanced spacing with 01:28:970 (1,2) -
  5. 01:36:429 (5) - remove reverse to make 01:36:962 - clickable, or you can start this reverse on 01:36:163 - instead like how 01:42:557 (4) - is working right now. idk i think having the vocal played passively makes the next part that's mapped to the piano stand out more... maybe though if someone else agrees
  6. 01:55:079 (3,4) - just my preference though, this would be emphasize better with those vocals when you stacked the head instead of tail
    eh probably not, don't wanna lower spacing that much :p
  7. 01:56:677 (1) - CTRL + G will create much better flow imo, then you can flip 01:57:077 (2,3) - as well
  8. 02:21:988 (4,5,1) - I think this can be nerfed a bit and do some bigger jump on 02:21:721 (3) - instead since that beat is not really strong enough to jump
  9. 03:12:342 (3) - and 03:12:608 (4) - ctrl + g works better here imo ;3
  10. 03:19:269 (1,4) - and 03:19:669 (3,6) - maybe balance their semi-stack thingy since they are on same combo color so it looks random with current one
  11. 03:21:933 (4,1) - nazi xd
  12. 04:25:343 (1) - ocd thingy, move this to 230|137
  13. 05:22:224 (4) - this one is kinda awkward to see since you only used 1/2 reverse just here from 05:10:635 - you can use reverse on other prev. parts or just remove that reverse :3 sorry for being so indecisive, but i'ma leave this for now because to me it fits to change things up a bit with the more dense section. open to change if someone else points this out
Good map, goodluck! :D thanks, will return m4m soooon!~

FCL wrote:

hello there
[general]
stretched background, you have to fix that, probably working on this, kinda

[diff]
  1. 00:12:771 (5) - should be 1/2 slider instead? cuz you have sliders at 00:13:570 (2,4) - to me there's a very obvious "1, 2, 3" sound where i started using the 1/2 sliders, which isn't present 00:12:771 (5)
  2. 00:14:370 (4) - probably this note should be stacked under 00:13:837 (3) - tail, you stacked less intensive sounds before, like 00:05:045 (1,2) - 00:06:643 (1,2) - etc
  3. 00:15:169 (2) - reverse thing: they should have spacing like 00:12:238 (4,5) -, 00:09:041 (4,5) - etc sorry, wasn't completely sure what you meant here x-x
  4. 00:22:362 (4,2) - they may be stacked properly
  5. 00:47:673 (2) -there's kinda boring that you have put a lot sliders, would be better if you change this slider to two notes, pretty strong beats
  6. 00:52:735 (1,2) - 01:01:261 (1,2) - use same distance snapping between slider and circle. These two patterns are same, but in the first you have more spacing between what is kinda strange accident, thanks for catching it
  7. 01:16:581 (3,4) - imo but ctrl+g rhythm would fit much better, circle on the red tick would feel itself more comfortable since drum sound
  8. 01:20:444 (1,2,3,4) - I think 01:20:444 (1,2) - 01:20:977 (3,4) - should have same shape, there're no difference, it would look more aesthetic as well i can see where you're coming from, but i kinda like how this looks so ehhhhhh
  9. 01:30:568 (3,4) - probably should be like 3/4 slider+1/2 slider cuz you have used same patterns before that could be argued 01:21:510 (1,2,3,4,5) here too, but i personally think a lil bit of change is good and it helps keeps things fresh and interesting. if i continued doing 3/4 into 1/2 stuff the map would be very long and repetitive, and by doing what i've done i'm able to use different patterns and make it overall more fun to play imo
  10. 02:19:457 (2) - I'd move it to 80 270, now I see almost linear flow with unstable spacing, what is uncomfortable in game
  11. 02:22:787 - can't be really agree with 1/1 gap here, it's unreasonable imo, the drum on white tick is pretty clear ignoring the drum there was a conscious choice because i think the current rhythm is more interesting to play, and still hits all the high notes of the drums. the lil roll on the white tick is not as strong (imo) as what i have mapped, so leaving it unmapped isn't that bad. maybe i'm digging my own grave here, but if someone thought this was a serious problem i guess i'd change it. (really like this part though)
  12. 02:29:714 (1) - imo 1/2+ two circles instead would follow better with the song. Also given that you always have maped triplets it will be more reasonable
  13. 02:45:700 (1,2,3,1,2,3,1,2,3) - you might do these patterns more interesting by gradually increase the distance between objects. If you save distance between 02:45:700 (1,2,3) - you are increasing it between 02:46:499 (1,2,3) - and doing even over between 02:47:298 (1,2,3) -
  14. 03:29:393 (3,4,5,6,1,2,3,4,5,6,7,8) - I has been kinda surprised by seeing really hard jumps there. Your map had pretty easy patterns before but now. Okay, probably it's supported by the song is true, only one thing: 03:29:393 (3,4,5,6) - I think there're no need to do a circles, sliders would be enough since these clap sounds have been started from 03:29:926 (1) - yeah i know the jump section is a little unexpected but the song gets seriously harder as the map continues, so this is like a warning lol. i purposely made the combo of 4 jumps smaller so that the player isn't caught off guard by 4 sliders into some crazy never before seen jumps. basically i tried to do my best to make this part build up how it should imo
gl, good map thanks so much for the nm

Mentai wrote:

m4m, i'm actually pretty poor at modding fast bpm songs with high SR, i get lost easily

i'll try and point out anything i notice though

00:59:396 (2,4) - so far you've been consistently stacking underneath the slider end when reuisng locations, i think this deviation just makes it look like a mistake

01:06:057 (3,4) - seems odd that you would do 2 1/2 here and do 2 circles here when there is only a strong sound on the 4 circle, not the 5 here 01:07:122 (3,4,5) i used hitsounds to help push my agenda and also the 2 1/2's are helping the vocals, while the two circles feed into the drums

01:29:369 (3,4) - feels like the same sound happens here 01:29:902 (6,1) - but with a large variance in ds explained earlier, but this one is two sets of of 1/2 then 2 circles, a theme repeated fairly often throughout the beginning of the map when applicable

01:34:964 (4,5,6) - not sure if a triple sound here is necessary kinda a compromise with all the sound going on at the time, but i'll change if someone else agrees

01:44:955 (1,2) - just a small thing, you've been doing these 1/4 overlap spacings with sliders consistently in the direction og the slider end, this looked weird yeah chances are this section will be remapped at some point

02:26:251 (4) - going from a counter-clockwise pattern to a linear pattern, i think that does its job to emphasize the beat i think lowering the ds slightly and making the slider trace back along the followpoint will make it look more subtle

02:29:714 (1) - this slider seems like its in an odd place, i think a 1/2 slider or 1/1 may be a better choice here changed this in an earlier mod

02:44:901 (1) - there's no reason to change back into 4/4 time here, the song stays in 3/4 through this part as well timing is from a ranked set so i don't really wanna touch it lol

the song should become 4/4 here 03:02:218 (1) again ^

03:29:393 (3,4,5,6,1,2,3,4,5,6,7,8,1) - i feel like this difficulty spike is too great, could make this more subtle by starting with 1/2 sliders and then increasing the to circles with increasing ds explained this in an earlier mod

03:40:583 (1,2) - i really really think stacking these would do great for the emphasis on them, here too 03:41:382 (1,2) - eh, thought baout that but liked the far spacing better

03:59:766 (1,2,3,4,5,6,7,8,1,2,3,4) - i think the ds should be increasing, not decreasing bullshit section is calming down here, and the peak of the song has passed so no reason to get bigger

05:09:302 (4) - again don't really understand the huge ds change. you're changing the flow pretty dramatically here, i think it does enough for the combo don't think this is that bad, for someone playing a 6.3 star map and making it this far this is nothing. it's fairly basic flow leaving a slider end and going into a slider head, should be fine

05:23:423 (1,2) - this is in that awkward zone where it looks like it should be blanketed but its not. might've happened beforem, but this one caught my eye as the notes slow down here moved it a bit to make it obvious blanket is not what i was going for


love the hitsounding and the song, and it's a great map too. good luck, i hope this helps. have a star thanks a ton for the mod!
no reply = fix, colors are obvious thanks so much for the mods!
Anxient
dad is stiff af
mod
21:35 Anxient: YABBA
21:36 Anxient: 00:06:643 (1,3) - dad
21:36 Anxient: use the same slider
21:36 Anxient: dad?
21:36 Logic Agent: o7
21:36 *Anxient is editing [https://osu.ppy.sh/b/1108927 cillia - Ringo Uri no Utakata Shoujo [Cursed]]
21:36 Anxient: hai
21:36 Anxient: 00:09:840 (1,2) - same
21:37 Logic Agent: mk
21:38 Anxient: 00:25:027 (3) -
21:39 Anxient: looks ugly. just have it run parallel
21:39 Anxient: also plays less shet ;p
21:39 Anxient: http://puu.sh/rXp8i/21f092ef76.jpg
21:39 Anxient: ?
21:39 Logic Agent: mayb
21:39 Logic Agent: im gonna savelog this for any "big" changes
21:40 Anxient: o-ok
21:40 Logic Agent: point anything out you see though
21:40 Logic Agent: nitpicking helps bns think its less shit overall :^)
21:40 Anxient: 00:26:359 (2) - wanna go for visual spacing? http://puu.sh/rXpda/b48a05bbdd.jpg place at x90 y259
21:41 Logic Agent: mk
21:41 Anxient: 00:36:217 (4,1) -
21:41 Anxient: just have [1] use the same slider as [4]
21:41 Anxient: it looks super weird ;w;
21:43 Logic Agent: mk
21:44 Anxient: 00:47:140 (4) - try doing this? http://puu.sh/rXpp0/cbaaa0086f.jpg
21:44 Anxient: to give [1] more impact
21:45 Anxient: to give it more punch
21:45 Logic Agent: i would except
21:45 Logic Agent: 00:47:673 (2,3) - this is 2 circles when it used to be a slider
21:45 Logic Agent: and i don't wanna have too much going on before lyrics start
21:45 Logic Agent: it'd also clutter it up
21:45 Anxient: 00:47:940 (4) - id avoid this overlap if i were you. this looks p fine http://puu.sh/rXpsw/a1a02f5586.jpg
21:46 Anxient: oh i see
21:46 Anxient: mk den
21:46 Logic Agent: cause there's already a lot happening on that side of the screen
21:46 Logic Agent: dun really like overlapping ends
21:46 Anxient: well find someway to deal with the overlap lol
21:47 Anxient: coz that part of the map looks cramped as is
21:47 Logic Agent: mk
21:47 Logic Agent: i'll see if i can figure something out mayb
21:48 Anxient: 01:01:128 (7) - angle this
21:48 Anxient: [6] --> [7] moves so stiff it hurts
21:48 Anxient: you got a [flowing] theme going on, so why not put this over in x144 y207
21:48 Anxient: 01:00:195 (1) - easier; stack with this one
21:48 Logic Agent: mk
21:49 Anxient: 01:09:454 - totally possible to put a triple no?
21:49 Anxient: 01:12:185 (2,3) - BLANket
21:50 Logic Agent: triple maybe i put it for now but not positive
21:50 Logic Agent: and also if i blanketed that it'd fuck with spacing but ima move it so you know im not going for blanket
21:51 Anxient: 01:13:650 (4) - antijump with [3 sliderend]
21:51 Anxient: coz theres literally not alot of sound there
21:51 Anxient: +give 5 necessary emphasis
21:51 Logic Agent: eh mayb
21:51 Logic Agent: dont like how just making it an antijump looks so if i do change to antijump i'll prob change that pattern
21:52 Anxient: ok
21:52 Anxient: just dont put alot of spacing between them coz not alot of sound
21:52 Anxient: might be just me tho so w/e
21:52 Anxient: 01:15:915 (4) - wanna ctrlg this?
21:52 Anxient: 01:16:181 (1) - to put some sort of flowbreak?
21:53 Anxient: or as a certain person keeps saying it as; make it not play smoothly
21:53 Logic Agent: did somethin different at 1:15
21:53 Anxient: 01:15:648 (3,4) - coz this connects
21:53 Anxient: 01:15:915 (4,1) - but this doesnt
21:53 Logic Agent: ya fixed it, there's no flow break but it still makse sense now
21:54 Anxient: aight
21:54 Anxient: 01:20:178 (5,1) - nice visual spacing. this looks cramped ;c
21:55 Anxient: try doing somthgni like this http://puu.sh/rXpSM/f1c6471e39.jpg
21:56 Logic Agent: mk
21:56 Logic Agent: fixed it kinda had to move some other stuff around but
21:56 Anxient: well as long as its fixed anxient [might be] a happy camper
21:56 Logic Agent: 01:19:112 (5,6,1,2,3,4,5) - moved this all a bit to the right
21:56 Logic Agent: 01:20:444 (1,2) - and then moved this
21:57 Logic Agent: cause i want to keep the slightly circular flow
21:57 Logic Agent: 01:20:444 (1,2,3,4) -
21:57 Logic Agent: here
21:57 Anxient: wokey
21:57 Logic Agent: instead of just having the end of 01:20:710 (2) - touch the left end of the screen
21:57 Anxient: 01:31:501 (2) - i think its better if yoy did this http://puu.sh/rXq1T/921dfcc916.jpg
21:57 Anxient: coz 3 has a pretty strong kick
21:57 Anxient: and 2 has a okayish sound
21:58 Anxient: stacking doesnt seem like the best way to emphasize both sounds.
21:58 Logic Agent: mk
21:59 Anxient: 01:32:567 (2) - same here
21:59 Anxient: although i kinda recommend antijump
21:59 Anxient: coz lack of space
21:59 Anxient: http://puu.sh/rXq7X/6e79e67336.jpg try this
22:00 Logic Agent: mk
22:01 Logic Agent: for now anyways
22:01 Anxient: kk
22:01 Logic Agent: cause idk how i feel about one being an antijump and the other not
22:02 Anxient: 01:40:959 (1) - give this the emphasis it deserves ;w;. consider x378 y188
22:02 Logic Agent: mk, not gonna touch it for now cause i might remap this section
22:03 Anxient: ok
22:03 Anxient: you gonna remap the entire chill part?
22:04 Logic Agent: 01:35:364 (1) - from here to the kiai
22:04 Logic Agent: maybe
22:05 Anxient: ya
22:05 Anxient: the map kinda falls apart on the places you mentioned
22:05 Logic Agent: it's old
22:05 Logic Agent: part of the first iteration of the map
22:05 Logic Agent: so it doesn't mesh as well with the new
22:05 Anxient: i see
22:05 Logic Agent: i'm just procrastinating getting around to it, but it'll be much better
22:06 Anxient: 01:49:617 (3) - very little sound
22:06 Anxient: i dont think its worth getting a object of its own
22:07 Logic Agent: eh don't think i'm gonna make that a slider cause that would involve rhythm rework for consistency
22:07 Anxient: http://puu.sh/rXqxN/30a81a2a18.jpg
22:07 Anxient: well
22:07 Anxient: im sorta talking about this lol
22:07 Logic Agent: yeah i know
22:07 Logic Agent: it used to be 1 and 2 were both sliders
22:07 Logic Agent: but i decided i wanted a lot omre clicks in the kiai
22:07 Logic Agent: to make the player feel the 225 bpm
22:07 Logic Agent: where they should
22:07 Logic Agent: cause the rest of the map is fairly easy
22:08 Anxient: mm well
22:08 Logic Agent: there used to be a lot more sliders in the kiai
22:08 Anxient: id still consider you fix the emphasis points :c
22:08 Anxient: those are kinda important
22:08 Anxient: [anxient was grilled about those a long time ago]
22:08 Logic Agent: i dunno i think the kiais are pretty good
22:08 Anxient: 01:53:214 (4) - http://puu.sh/rXqDe/cfa14f0b71.jpg try this?
22:08 Logic Agent: but maybe
22:09 Anxient: to give [1] more emphasis
22:09 Anxient: 01:52:947 (3,4) - and for this to feel sorta [jumpish] coz of the precussions in the song
22:09 Logic Agent: mk
22:10 Anxient: 01:57:077 (2) - consider doing thisz? http://puu.sh/rXqGZ/abab95d97e.jpg
22:10 Anxient: coz 3 has a kick.
22:10 Anxient: good emphasis point imo
22:10 Logic Agent: ok
22:11 Logic Agent: for now, not sure if ima keep it
22:11 Logic Agent: because i want the middle of the kiai to be easy
22:11 Anxient: ok man
22:11 Logic Agent: that one section, that is
22:12 Anxient: 02:03:471 (2) - stack with [1] sliderend?
22:12 Anxient: 02:03:605 (3) - coz this has emphasis
22:13 Anxient: eh
22:13 Anxient: nvm dont do that
22:13 Anxient: it sucks
22:13 Logic Agent: im p sure im just using stacks in a different way than you are expecting >>
22:13 Anxient: ye
22:13 Anxient: ;w;
22:13 Anxient: ill stop mentioning them
22:13 Anxient: 02:03:871 (4,5) - ctrl g?
22:14 Anxient: 02:03:605 (3,4,5) - these have the same sounds, and i thiink keeping them like a [wide stream] style
22:14 Logic Agent: that gets rid of flow break-y ness then
22:14 Logic Agent: but mayb
22:14 Anxient: makes it flow cute
22:14 Anxient: well i did that coz the following parts are very flowy
22:14 Anxient: so maybe??
22:14 Logic Agent: well
22:14 Logic Agent: in all kiais
22:15 Logic Agent: theres this theme that holds stuff together
22:15 Logic Agent: 02:00:141 (2,3) -
22:15 Logic Agent: and its these short distance sets of 2
22:15 Logic Agent: that's one of them
22:15 Anxient: mm
22:15 Anxient: well as long as it floats your boat i guess
22:17 Anxient: 02:32:378 - bad idea to ignore this imo
22:18 Logic Agent: i see what you're saying but i think this section is just a different interpretation of the rhythm
22:18 Logic Agent: and changing that would change the whole section
22:18 Anxient: well ok then..
22:19 Anxient: 02:38:240 (1,2,3,4) - why not keep the flow consistent?
22:19 Anxient: 02:39:306 (1) - gives better emphasis
22:19 Logic Agent: 02:38:506 (2) - ill put this one going down
22:19 Logic Agent: other 2 going up
22:20 Logic Agent: or maybe
22:20 Anxient: ok but at least do this?
22:20 Anxient: http://puu.sh/rXrdY/54867cd0a2.jpg
22:20 Logic Agent: 02:38:773 (3) - this point up the rest point down
22:20 Anxient: make it easier to play?
22:21 Logic Agent: mk
22:22 Anxient: 02:56:889 (3,4) - have these be parallel?
22:22 Logic Agent: dun
22:22 Anxient: idk why the chang-
22:22 Anxient: ok
22:22 Anxient: 03:01:419 (1,2,3) - a bit lackluster
22:22 Anxient: wanna consider some sort of buildup?
22:22 Logic Agent: o i was taling about
22:22 Logic Agent: the other thing
22:22 Logic Agent: uhh
22:22 Logic Agent: idk change is mostly my aesthetic
22:23 Logic Agent: 03:04:349 (1,2,3,4,1,2,3,4,5,6) - buildup is here though
22:23 Anxient: o
22:23 Anxient: http://puu.sh/rXrmg/fc5c7513f1.jpg
22:23 Anxient: ?
22:23 Anxient: cl
22:23 Anxient: ;c
22:23 Logic Agent: extreme circular flow is supposed to feel uhh
22:23 Logic Agent: very uhh
22:23 Logic Agent: calm or something idk
22:23 Anxient: huh
22:23 Anxient: okay then
22:23 Logic Agent: well, extreme circular into linear
22:23 Logic Agent: 03:00:619 (1,2,3,1) -
22:23 Anxient: 03:09:145 (3,4,5) - try to have this become the same DS
22:23 Anxient: same volume of kicks = same DS
22:24 Logic Agent: mk
22:24 Anxient: 03:10:477 (4,5) - with the way your map is currently. i misread this by moving down to [5] before [4]
22:24 Anxient: ctrl g?
22:25 Anxient: it doesnt disrupt the 03:10:743 (1) - 's emphasis that much so i think its g
22:26 Logic Agent: mk i'll do that for now but i might change that part a bit
22:26 Anxient: 03:14:740 (4) - make this 2 circles?
22:26 Logic Agent: think it's a lil weird
22:26 Anxient: some sort of jump pattern
22:26 Anxient: for buildup to the next part of the kiai
22:26 Logic Agent: same thing as last section >>
22:26 Logic Agent: with the easy bit in the middle
22:26 Logic Agent: lul
22:26 Logic Agent: maybe it's underwhelming but
22:26 Anxient: fffffffffff
22:26 Logic Agent: for now im not gonna touch it
22:26 Anxient: ok then
22:27 Anxient: 03:26:729 (1,2) - i think you can do a better [blanket]
22:27 Anxient: http://puu.sh/rXryZ/f99d2ace16.jpg
22:27 Anxient: just make it nice and spacy
22:28 Anxient: 03:29:393 (3,4,5,6,1,2,3,4,5,6,7,8,1) - i found the diffspike!
22:28 Logic Agent: lmfao
22:28 Anxient: maybe you can do something better than ths?
22:28 Logic Agent: song gets harder and harder as it goes on
22:28 Logic Agent: wait until you see the next kiai >>
22:28 Logic Agent: better jumps?
22:28 Logic Agent: maybe
22:28 Logic Agent: jumps are easy to rework so
22:28 Logic Agent: easy change if i do change it
22:29 Anxient: but dont have it spike so suddenly
22:29 Logic Agent: the 2 sliders into 4 small jumps lets the player know there's some bullshit about to happen
22:29 Anxient: im gonna lower the AR so visible
22:30 Logic Agent: i explained myself in a modpost
22:30 Anxient: http://puu.sh/rXrHo/9f300a51f9.jpg
22:30 Anxient: 03:29:393 (3,4,5,6,1,2) - this is enough to let ppl know shits gonna go down?
22:31 Logic Agent: 03:29:926 (1,2) - well this isn't too hard either
22:31 Logic Agent: and if the player can't sense some bullshit is about to happen
22:31 Logic Agent: maybe they should play a not 6.3 star map :thinking:
22:31 Anxient: ya but
22:32 Anxient: the diffspike between the entire map (before that part) and [that part] is super noticeable ya know?
22:32 Logic Agent: well
22:32 Logic Agent: like i said
22:32 Logic Agent: the last kiai is really hard
22:32 Logic Agent: the next kiai is really hard
22:32 Logic Agent: song increases in intensity as it goes on
22:32 Anxient: ok then i guess
22:32 Logic Agent: i think it's fitting but i might change the jumps more in the future
22:32 Anxient: ya just keep my suggestion tucked nicely in your drawer
22:33 Anxient: along with your other rejected mods :'D
22:33 Anxient: ok moving on
22:33 Logic Agent: i've put a lot of thought into the map so don't feel bad if i rejected things >>
22:33 Anxient: 03:43:514 (4) - i think this needs more spacing for [1]
22:34 Anxient: since youre doing semi screen jumps [albeit 1/1s],
22:34 Anxient: http://puu.sh/rXrU2/72a6ad8e19.jpg
22:34 Anxient: try this
22:34 Logic Agent: mk
22:35 Anxient: 04:54:383 (4) - ctrl g?
22:35 Anxient: to give [1] more emphasis
22:36 Logic Agent: gonna leave that one cause i like the 3 upward motions
22:36 Logic Agent: for now that is
22:36 Anxient: ok
22:36 Anxient: 05:09:569 (1,2,3,4,5,6) - i suggest increasing in DS
22:36 Anxient: for intensity
22:37 Anxient: try this? http://puu.sh/rXs59/280123f133.jpg
22:37 Anxient: 05:09:968 (4) - 05:09:569 (1,2) - follow this pattern
22:37 Anxient: 05:10:368 (6) - stack with 05:11:034 (2) -
22:37 Anxient: works better and plays less weird imo
22:38 Logic Agent: hm
22:38 Logic Agent: ill mess around with it later but i also have an explanation for this part
22:38 Anxient: ok
22:38 Logic Agent: that i will save you from the explanation of
22:38 Anxient: i wont understand the explanation anyway
22:38 Logic Agent: :p
22:38 Logic Agent: lmfao
22:39 Anxient: its 10:30pm and all i can think of is the unholy fanfic mikasa created
22:39 Logic Agent: i don't even want the details
22:39 Logic Agent: i can only imagine
22:39 Anxient: 05:12:899 (2) - methinks [1] deserves more emphasis
22:39 Anxient: try placing it on top http://puu.sh/rXscW/83274153ba.jpg
22:39 Anxient: ill spare you with a single photo
22:40 Anxient: https://pbs.twimg.com/media/CunZ7ygUMAEZXZm.jpg:large
22:40 Anxient: none of us got muted that day.
22:40 Logic Agent: did something a tiny bit different
22:40 Anxient: okk
22:40 Anxient: as long as [1] gets emphasis it needed
22:41 Anxient: 05:14:631 (1) - nice emphasis
22:41 Anxient: ctrl g fixes this tho
22:41 Anxient: i moved it a tiny bit http://puu.sh/rXsj2/713833f884.jpg
22:41 Logic Agent: moved 3 up
22:41 Logic Agent: and the set of 3 ove ra bit
22:41 Anxient: ok
22:42 Anxient: 05:35:945 (4,1) - 10/10 would misread again
22:42 Logic Agent: good
22:42 Logic Agent: :clap:
22:42 Anxient: http://puu.sh/rXsn9/2c9b5b9675.jpg
22:42 Anxient: ;c
22:42 Anxient: that concludes my mod.
22:43 Logic Agent: thank
22:43 Logic Agent: post for kds ofc
22:43 Anxient: ok
-sandAI
from my m4m

kcum
Firstly, nice map and song choice!

00:05:045 (1) - I get why the hitsounds are quiet but they're almost inaudible

01:04:991 (3) - make this straight? It will match the 2 other sliders

01:25:773 (1,4,5,6) - maybe blanket somehow

01:49:217 (1) - I felt like this whole kiai was waaay to underwhelming, the pace of the song really picks up but your spacing is consistent with the entire map previous to this. Maybe increase DS in some areas or convert some sliders to circles (not a good idea, go with first option)

01:50:017 (5,6) - maybe have equal DS with the whole combo?

I really do like how you interpreted some of the song with your patters, such as 01:53:480 (1,2,3,4,5,6) -

01:55:612 (1) - just because consistency says so, this should either be curved or completely straight. This is the only slider in the kiai that has a sharp turn to it

02:09:466 (1) - I think this works better as a repeat slider with a circle added on the empty red tick (works better in my eyes because you mapped a whole slider to 'nothing'

from 02:48:098 (1) - to 02:50:496 (1) - I think needs some more hitsounds somewhere.. it sounds empty

03:07:546 (1,2) - increase spacing a bit maybe

03:28:860 (1,2,3) - I think these should be farther spaced away, just so the whole combo feels like its unified

04:39:463 (2,3) - theres a followpoint between here, idk if you wanted to increase the spacing slightly but it looks out of place

04:43:993 (1) - this spinner makes sense, but I think there could be something mapped between here, like slider spam into a stream or something idk, especially how youre about to go into the last kiai

05:09:569 (1,2,3,4,5) - increase ds maybe?

again, nice map! reminds me of one of my favorites; Nanairo Anniversary from Rizia...
Topic Starter
Logic Agent

-Vanilla wrote:

from my m4m

kcum
Firstly, nice map and song choice! thannks

00:05:045 (1) - I get why the hitsounds are quiet but they're almost inaudible will try to find a better volume for them, the sound sample is very quiet so it's weird to find a good volume %

01:04:991 (3) - make this straight? It will match the 2 other sliders that slider helps make it feel more circular

01:25:773 (1,4,5,6) - maybe blanket somehow don't wanna change flow for a blanket i wasn't going for

01:49:217 (1) - I felt like this whole kiai was waaay to underwhelming, the pace of the song really picks up but your spacing is consistent with the entire map previous to this. Maybe increase DS in some areas or convert some sliders to circles (not a good idea, go with first option) the map builds up very gradually with the song until you realize the third and fourth kiais are pretty hard, so it's natural that the first kiai is pretty easy comparitvely. that being said maybe you're right, it's too underkill so I'll go and increase spacing on some things


01:50:017 (5,6) - maybe have equal DS with the whole combo? right

I really do like how you interpreted some of the song with your patters, such as 01:53:480 (1,2,3,4,5,6) - thanks :D

01:55:612 (1) - just because consistency says so, this should either be curved or completely straight. This is the only slider in the kiai that has a sharp turn to it

02:09:466 (1) - I think this works better as a repeat slider with a circle added on the empty red tick (works better in my eyes because you mapped a whole slider to 'nothing' this part is playing completely to drums and ignoring vocals, so it makes sense to me

from 02:48:098 (1) - to 02:50:496 (1) - I think needs some more hitsounds somewhere.. it sounds empty found some places claps sounded fitting

03:07:546 (1,2) - increase spacing a bit maybe a tiny bit, just because this angle and this pattern is already weird

03:28:860 (1,2,3) - I think these should be farther spaced away, just so the whole combo feels like its unified explained this part in another mod post, baiscally i just want the buildup to be very noticeable so if a player misses 3:30 into a map it's not because of some "random bullshit jump section" (even if it seems that way xd)

04:39:463 (2,3) - theres a followpoint between here, idk if you wanted to increase the spacing slightly but it looks out of place lmao thanks, fixed some other follow points in this section too i never noticed

04:43:993 (1) - this spinner makes sense, but I think there could be something mapped between here, like slider spam into a stream or something idk, especially how youre about to go into the last kiai i really dislike the idea of adding a stream into this map when there has never been a time for one to be used before.. but i dunno maybbbbbbbbeeeeeee

05:09:569 (1,2,3,4,5) - increase ds maybe? i have a very subjective explanation for the low ds here that I will spare you of, however if more people think that this should be changed i'll probably die fix it

again, nice map! reminds me of one of my favorites; Nanairo Anniversary from Rizia... thanks! i love rizia maps~
Cerulean Veyron
Hello! M4M, sorry for the delay ;n;

[- - Cursed - -]
  1. 00:29:023 (1,2) - The spacing here might need to be a little more further, like a simple 1x or 1.2x distance spaced, for being less crowed other than the blanket you've did was quite too close. Or maybe stack the circle onto the slider tail as how you've did on the previous note, that would probably show a little more consistency patterning.
  2. 00:57:797 (4,1) - 01:06:323 (4,1) - I would probably think this kind of jump that looks pretty big on low notes/vocals of the song track isn't very out-coming alongside the music, unlike the jumps over 01:05:257 (4,1) - or 01:10:586 (5,1) - that probably represents better than these.
  3. 01:31:101 (1,2) - Kinda the same as before, for spacing up the circle a little further. It wouldn't hurt flow ofc, just try placing it a little lower and done~
  4. 01:41:092 (2,4) - Might flow better if these were to be Ctrl + G for structure, and would also create a jump when swapping placements between (4) and (5). Flowing would really head towards slider (5)'s head more precise in landing.
  5. 01:45:221 (2,3,4) - You could possibly try a triangular structure here, by spacing up (3) and place a bit higher. Something like this pattern might look better imo. Ehh clearly not the best one but it suits though!
  6. 01:52:148 (4,5) - Optional objective: Just my personal opinion, you could probably rotate this a little more anti-clockwise, approx 15deg to make a similar the movement alike the previous slider 01:51:882 (3) - , for the structural flow to look more aesthetically outpacing.
  7. 02:00:940 (1) - That kind of patterning is really fine and okay, but based on structure it's quite a little sharp though. Well, the only thing to do is to Ctrl + J this slider (1) for a smoother movement after the previous curved sliders.
  8. 02:38:506 (2,3,4) - This feels a little bit awkward when (1) and (2) are going onward to a direction, while (3) and (4) are kinda doing some back-and-forth or parallel. There are two things you could do something better than this flowing imo; Ctrl + G each one of these sliders for a continuous structure, or swap placements between (2) and (3) to equal the patterning. I don't mind any different way of yours than these as long as it counts tbh, just something I kinda don't feel right.
  9. 03:20:335 (1) - That slider kink is pretty much delaying the dense feeling of the intense chorus, and probably doesn't make great performance over cursor movements during that. So I may prefer redoing this slider into a better sliding position than the current, or rotate a bit clockwise if you want to keep it that way.
  10. 03:26:729 - Uhmm, these two timing points are fine to be stacked together in the same setting. But here, the inherited point has a different volume than the timing one. So you should check this for sure.
  11. 04:07:226 (3,4,5,1) - The same thing for the spacing. But about the jumping, the jump between (3) and (4) is pretty much bigger than (5) and (1). While there's a stronger downbeat between that, I guess you should swap the spacing for the note density there. A big jump on a low note looks pretty sudden tbh.
  12. 05:10:634 (1) - These sliders are not snapped properly to what you intended to do, as they are snapped before the inherited point with the slider velocity change here. Try checking this out.

Pretty good map overall~
Best of Luck!
Topic Starter
Logic Agent

Cerulean Veyron wrote:

Hello! M4M, sorry for the delay ;n;

[- - Cursed - -]
  1. 00:29:023 (1,2) - The spacing here might need to be a little more further, like a simple 1x or 1.2x distance spaced, for being less crowed other than the blanket you've did was quite too close. Or maybe stack the circle onto the slider tail as how you've did on the previous note, that would probably show a little more consistency patterning. increased the spacing to 1.0, i think stacking here is a bad idea because the sound on 2 is pretty strong
  2. 00:57:797 (4,1) - 01:06:323 (4,1) - I would probably think this kind of jump that looks pretty big on low notes/vocals of the song track isn't very out-coming alongside the music, unlike the jumps over 01:05:257 (4,1) - or 01:10:586 (5,1) - that probably represents better than these. changed the pattern on the first one and nerfed the second one by moving the slider before the 1/1 a lil higher
  3. 01:31:101 (1,2) - Kinda the same as before, for spacing up the circle a little further. It wouldn't hurt flow ofc, just try placing it a little lower and done~ moving this down would create a way bigger jump than i wanted moving to 01:31:634 (3) here, and would create distance pretty bad distance inconsistencies for the next section
  4. 01:41:092 (2,4) - Might flow better if these were to be Ctrl + G for structure, and would also create a jump when swapping placements between (4) and (5). Flowing would really head towards slider (5)'s head more precise in landing. remapped this section shortly after you posted mod hehe
  5. 01:45:221 (2,3,4) - You could possibly try a triangular structure here, by spacing up (3) and place a bit higher. Something like this pattern might look better imo. Ehh clearly not the best one but it suits though! ^
  6. 01:52:148 (4,5) - Optional objective: Just my personal opinion, you could probably rotate this a little more anti-clockwise, approx 15deg to make a similar the movement alike the previous slider 01:51:882 (3) - , for the structural flow to look more aesthetically outpacing.sure
  7. 02:00:940 (1) - That kind of patterning is really fine and okay, but based on structure it's quite a little sharp though. Well, the only thing to do is to Ctrl + J this slider (1) for a smoother movement after the previous curved sliders. agree, also i hate this slider shade so killed it
  8. 02:38:506 (2,3,4) - This feels a little bit awkward when (1) and (2) are going onward to a direction, while (3) and (4) are kinda doing some back-and-forth or parallel. There are two things you could do something better than this flowing imo; Ctrl + G each one of these sliders for a continuous structure, or swap placements between (2) and (3) to equal the patterning. I don't mind any different way of yours than these as long as it counts tbh, just something I kinda don't feel right. alternated between sliders pointing down/up, maybe this'll match it better
  9. 03:20:335 (1) - That slider kink is pretty much delaying the dense feeling of the intense chorus, and probably doesn't make great performance over cursor movements during that. So I may prefer redoing this slider into a better sliding position than the current, or rotate a bit clockwise if you want to keep it that way.i think this slider being a slider that you can hold and get away with is pretty fitting because the flow of the previous section is weird, and having a "rest" is helpful to make this part not feel unbearably uncomfortable
  10. 03:26:729 - Uhmm, these two timing points are fine to be stacked together in the same setting. But here, the inherited point has a different volume than the timing one. So you should check this for sure. an oversight, thanks
  11. 04:07:226 (3,4,5,1) - The same thing for the spacing. But about the jumping, the jump between (3) and (4) is pretty much bigger than (5) and (1). While there's a stronger downbeat between that, I guess you should swap the spacing for the note density there. A big jump on a low note looks pretty sudden tbh.fixed
  12. 05:10:634 (1) - These sliders are not snapped properly to what you intended to do, as they are snapped before the inherited point with the slider velocity change here. Try checking this out. fixed

Pretty good map overall~
Best of Luck! thankss
Low
m4m

[General]
- you have "gahata" listed twice in the tags. you only need one for the search to come up; delete one of them
- you also have "vocaloid" listed twice. delete the "vocaloid" tag. having only "vocaloid4" in the tags is fine because even though there's a 4 at the end, a search for "vocaloid" will still have this map as a result due to the way osu! handles searching
- add "UTAUカバー" and "utaite" to tags for obvious reasons. add "karenT" to tags because it's cillia's record label
- drum-hitclap.wav, drum-hitfinish.wav, drum-hitnormal.wav, and drum-hitwhistle.wav are all identical to the default drum hitsounds, and are therefore just wasting space in the .osz. delete these
- same thing as above but with soft-hitnormal.wav and soft-hitwhistle.wav
- is it possible for you to get a larger version of your bg image (1366x768)? if you can, i recommend using that so it looks better on widescreen resolutions. if not, it's fine
- the first timing section should be 3/4. the music indicates this by placing a heavier "music box" sound at the start of each measure
- 03:30:991 - a 3/4 timing section should go here and last all the way to 04:25:343
- 04:42:128 - the timing section here is inaccurate to the music and should be deleted. this is because the 4/4 rhythm lasts until the start of the chorus ( 04:46:124 ). listen carefully

[Cursed]
00:25:826 (1) - the "jerk" at the start of this slider feels against the flow of the map; like it doesn't belong. i suggest doing something like this to fit better
00:57:398 (2,3) - why is this manually stacked? it doesn't make sense; i would just have this be automatically stacked as you did at 00:58:463 (2,3)
01:07:922 (2) - reversing this carries the flow from 01:07:655 (1) much better
01:20:178 (5) - instead of the slight curve upwards on this slider, i think you should curve it downwards. it's more aesthetically pleasing when paired with the sliders around it ( 01:19:778 (3) and 01:20:444 (1) )
01:24:440 (4) - reverse for better flow
01:40:959 (1) - why is there a NC here? you didn't place one at 01:37:761 (4), and the music at these parts is structurally identical
02:01:473 (3,5) - the overlap between these two objects is not necessarily ugly, but it's out of place compared to the way you've been mapping with little overlap. i suggest moving (5) down and to the left a bit
02:17:991 (1,2,3,4) - these don't link into each other all too well. a pattern that i found pleasant to play is this
03:21:134 (4) - feels way better to have this reversed
04:03:496 (3) - same as above
04:25:343 (1) - it would make for a really cool effect to remove the break after this note and just have the ticking sound in the music be playing. the HP drain is lenient enough so that you don't really need this break as well
04:42:394 (1,2) - it's unrankable to silence the beginnings of sliders and circles. make these at least 10~15% volume
04:54:383 (4) - reverse for flow

this is a decent map. however, nothing you did really stood out to me in terms of patterns and general effect. i chalk this up to you being a relatively inexperienced mapper, though, and not you simply being a dull mapper. with that said, i see potential in your mapping! good luck
Shiirn

Low wrote:

[General]
- drum-hitclap.wav, drum-hitfinish.wav, drum-hitnormal.wav, and drum-hitwhistle.wav are all identical to the default drum hitsounds, and are therefore just wasting space in the .osz. delete these
- same thing as above but with soft-hitnormal.wav and soft-hitwhistle.wav

fyi this is a technique used specifically to overwrite skin hitsound elements, as if they are not included, the map will use the hitsounds from the player's skin. Having the default skin hitsounds is a way of enforcing those hitsounds to play; meaning that they're just as normal to use as any other hitsound.
Topic Starter
Logic Agent

Low wrote:

m4m

[General]
- you have "gahata" listed twice in the tags. you only need one for the search to come up; delete one of them i got these tags from the ranked set, but i'll change this anyways cause whatever i can fix it if it needs to be fixed
- you also have "vocaloid" listed twice. delete the "vocaloid" tag. having only "vocaloid4" in the tags is fine because even though there's a 4 at the end, a search for "vocaloid" will still have this map as a result due to the way osu! handles searching ^
- add "UTAUカバー" and "utaite" to tags for obvious reasons. add "karenT" to tags because it's cillia's record label alrighty
- drum-hitclap.wav, drum-hitfinish.wav, drum-hitnormal.wav, and drum-hitwhistle.wav are all identical to the default drum hitsounds, and are therefore just wasting space in the .osz. delete these shiirn helped me clarify below :P
- same thing as above but with soft-hitnormal.wav and soft-hitwhistle.wav ^
- is it possible for you to get a larger version of your bg image (1366x768)? if you can, i recommend using that so it looks better on widescreen resolutions. if not, it's fine unfortunately using that resolution of this image stretches it all to hell, so I had to settle
- the first timing section should be 3/4. the music indicates this by placing a heavier "music box" sound at the start of each measure after talking with chaos (god bless him) i now know that for osu's sake this doesn't change anything and is basically a moot point. i also took the timing/ mp3 from the ranked set (i should probably credit him somewhere) so yeah, this is perfectly fine
- 03:30:991 - a 3/4 timing section should go here and last all the way to 04:25:343 somehow i deleted this out, fixed
- 04:42:128 - the timing section here is inaccurate to the music and should be deleted. this is because the 4/4 rhythm lasts until the start of the chorus ( 04:46:124 ). listen carefully same here, fixed

[Cursed]
00:25:826 (1) - the "jerk" at the start of this slider feels against the flow of the map; like it doesn't belong. i suggest doing something like this to fit better
i kinda like the jerking motion, because for one it doesn't really require any extra effort from the player, two i think it looks nice, and three it helps emphasize the drawn out vocal better, because of the odd shape
00:57:398 (2,3) - why is this manually stacked? it doesn't make sense; i would just have this be automatically stacked as you did at 00:58:463 (2,3) complete accident i found like minutes after i submitted, fixed
01:07:922 (2) - reversing this carries the flow from 01:07:655 (1) much better agree
01:20:178 (5) - instead of the slight curve upwards on this slider, i think you should curve it downwards. it's more aesthetically pleasing when paired with the sliders around it ( 01:19:778 (3) and 01:20:444 (1) ) sure
01:24:440 (4) - reverse for better flow im starting to just decide to change all of these that people think needed to be changed, i wasn't really that attached to them anyways, and it does help the flow a bit
01:40:959 (1) - why is there a NC here? you didn't place one at 01:37:761 (4), and the music at these parts is structurally identicalpiano is doing something here, else i'd just use some 1/1 sliders in the rhythm and not nc however i'll nc the other one for consistency, whoops
02:01:473 (3,5) - the overlap between these two objects is not necessarily ugly, but it's out of place compared to the way you've been mapping with little overlap. i suggest moving (5) down and to the left a bit sure, kept it basically at the same distance but to the left more
02:17:991 (1,2,3,4) - these don't link into each other all too well. a pattern that i found pleasant to play is this
i can see why you would say that, but nobody has ever missed here and it doesn't play uncomfortably, however if someone else points it out i'll probably mess around with it
03:21:134 (4) - feels way better to have this reversed sur
04:03:496 (3) - same as above i don't like how this looks when i reverse it, however i'm still open to changes here
04:25:343 (1) - it would make for a really cool effect to remove the break after this note and just have the ticking sound in the music be playing. the HP drain is lenient enough so that you don't really need this break as well i like
04:42:394 (1,2) - it's unrankable to silence the beginnings of sliders and circles. make these at least 10~15% volume they're at 10% now but if i need to bump them up a tiny bit more i'll do it but i'll hate it
04:54:383 (4) - reverse for flow reversing here makes the transition into the next 3/4 slider really awkwrad, not gonna touch this one for now

this is a decent map. however, nothing you did really stood out to me in terms of patterns and general effect. i chalk this up to you being a relatively inexperienced mapper, though, and not you simply being a dull mapper. with that said, i see potential in your mapping! good luck thanks
William K
Hi~

[Cursed]

  1. 01:48:152 (1) - Maybe you could make this the same as 01:47:086 (1,2) - for consistency, they sound the same too.
  2. 00:08:242 (1,2,3,1,2,3) - Maybe you could start the variaties at 00:11:439 - , since that 00:08:242 (1,2,3) - is still the part of 00:05:045 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2) - .
  3. 00:41:812 (1) - Maybe you could make the sound at 00:42:078 - with 1/4 reverse slider for consistency with 00:40:213 (1) - because it feels like... ignored, not like the others.
  4. 00:46:741 (2,3) - The spacing here feels too sudden imo, compared to the one at 00:45:941 (4,5) - . How about making the spacing similar to 00:45:941 (4,5) - ?
  5. 02:38:240 (1,2,3,4) - Seems like you're following vocals here. If yes, the vocals at the slider-head of 02:38:773 (3) - feels more stronger than 02:39:039 (4) - . How about making 02:39:039 (4) - have a 2.00x - something spacing too? It looks neater and will have an easier gameplay.
  6. 04:25:343 (1) - Making this a spinner? The instrument is still on there, it's pretty strong too.
  7. 05:10:102 (5,6) - Not making this a jump? XD
  8. 04:08:558 (1) - CTRL+G here fits better imo.

That's all from me :3 GL~
Topic Starter
Logic Agent

William K wrote:

Hi~

[Cursed]

  1. 01:48:152 (1) - Maybe you could make this the same as 01:47:086 (1,2) - for consistency, they sound the same too. eh, i think this is fine. also one of the sliders are 1/1 while the other is 3/4 so they should play somewhat differently anyways
  2. 00:08:242 (1,2,3,1,2,3) - Maybe you could start the variaties at 00:11:439 - , since that 00:08:242 (1,2,3) - is still the part of 00:05:045 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2) - . i think this is fine for now, although it might get changed in the future.. however this point was kinda hard to read anyways
  3. 00:41:812 (1) - Maybe you could make the sound at 00:42:078 - with 1/4 reverse slider for consistency with 00:40:213 (1) - because it feels like... ignored, not like the others. i could, however i think the 1/1 slider into the stacked circle fits the end of this section nicely, and also the buzzing noise is significantly shorter than the other times i used the repeat sliders
  4. 00:46:741 (2,3) - The spacing here feels too sudden imo, compared to the one at 00:45:941 (4,5) - . How about making the spacing similar to 00:45:941 (4,5) - ? nah, this plays well for emphasis. also it's a 6 star map so there's gonna be some big spacings
  5. 02:38:240 (1,2,3,4) - Seems like you're following vocals here. If yes, the vocals at the slider-head of 02:38:773 (3) - feels more stronger than 02:39:039 (4) - . How about making 02:39:039 (4) - have a 2.00x - something spacing too? It looks neater and will have an easier gameplay. evened out spacing
  6. 04:25:343 (1) - Making this a spinner? The instrument is still on there, it's pretty strong too. in another mod it was suggested to reomve a break that was here and just let the hp drain to make the song feel more natural.. i liked that idea don't wanna mess around here
  7. 05:10:102 (5,6) - Not making this a jump? XD end of the map, it's sorta like a fake buildup to save myself from the long winded explanation i have
  8. 04:08:558 (1) - CTRL+G here fits better imo. eh

That's all from me :3 GL~
sorry for all the red, thanks for the mod
Osuology
possible m4m placeholder??? I asked you while you were online but you were afk

no use this one.png ??? do I just have it because I dl'd old version or???

00:05:045 () - Here you have a green line on a red line, the green line changes the hitsound volume, so you need to set both to the same, it's unrankable.

00:22:629 (1) - You stop having the downbeat jumps here, which signified vocal, but now you stop doing that?

00:51:936 (2,3,4) - Hard pattern to play considering the angle... it doesn't really match imo considering you've been using easy snappy flow for this rhythm

00:53:002 (2,3) - I noticed spacing is really big here compared to other spacing in this section, it seems weird to me. I don't buy that it introduces a new section, considering the spacing has nothing to do with the section in the first place, and it's not arranged for the start of the section. For emphasis? Why didn't you empathize the other ones that come after this then?

01:17:979 (5,6,7,8) - Overmapped, I know that overmapping isn't always bad and is fairly subjective, but considering how you hitsound it, it really doesn't sound like triplets at all, just 1/2 notes.

01:19:245 (6,1) - Spacing?

03:15:805 (5) - I expected this to be under the hitcircle next to it... I think it makes sense and looks better aesthetically.
03:20:202 (6) - ^

03:30:991 () - You have a green line and timing section thing again, but here it's both volume and custom hitsound samples.

04:46:923 (5,6) - Spacing from 5 to 6 is small, it looks weird in structure and patterning.
Topic Starter
Logic Agent

Osuology wrote:

possible m4m placeholder??? I asked you while you were online but you were afk

no use this one.png ??? do I just have it because I dl'd old version or??? yeah this is now a nice "asdf.jpg" so i'd redl

00:05:045 () - Here you have a green line on a red line, the green line changes the hitsound volume, so you need to set both to the same, it's unrankable.

00:22:629 (1) - You stop having the downbeat jumps here, which signified vocal, but now you stop doing that? not sure what you mean here

00:51:936 (2,3,4) - Hard pattern to play considering the angle... it doesn't really match imo considering you've been using easy snappy flow for this rhythm

00:53:002 (2,3) - I noticed spacing is really big here compared to other spacing in this section, it seems weird to me. I don't buy that it introduces a new section, considering the spacing has nothing to do with the section in the first place, and it's not arranged for the start of the section. For emphasis? Why didn't you empathize the other ones that come after this then? 01:01:261 (1,2,3) - all 3/4 stuff at the start of the new verses or whatever these are follow this same logic, where it's a 3/4 into a circle with a quick snap to a second circle then it gets very flowy

01:17:979 (5,6,7,8) - Overmapped, I know that overmapping isn't always bad and is fairly subjective, but considering how you hitsound it, it really doesn't sound like triplets at all, just 1/2 notes.

01:19:245 (6,1) - Spacing? i know this is weird but i'm keeping it because i realy like this pattern and stacking the two circles before it makes the jump easier

03:15:805 (5) - I expected this to be under the hitcircle next to it... I think it makes sense and looks better aesthetically. im not sure which circle you mean tbh but
03:20:202 (6) - ^ i'll do this one

03:30:991 () - You have a green line and timing section thing again, but here it's both volume and custom hitsound samples.

04:46:923 (5,6) - Spacing from 5 to 6 is small, it looks weird in structure and patterning. i use a lot of short spaced "jumps" like this throughout all the kiais, but i did make this look a bit nicer (idk why this is in red then)
no reply = fix
Mafumafu
Change BG to .jpg format. Save a lot of file size tbh

01:17:114 (6) - Remove or make 5 a slider extended here. 6 is too weak to be mapped as a circle.
Many inappropriate jumps could be pointed out like this: 01:59:342 (3,4,5,1) - Vocals on (4,5) are really in low pitches which should not be assigned with large jumps.
02:06:735 (3) - Remove, 1/4 could be hardly heard.
02:23:719 (3,4) - 02:24:785 (3,4) - These overlaps are really meh. Not recommended.
02:48:298 (2) - ^
03:07:013 (4,5,6,1) - Flow is ruined here.

03:30:325 (4) - I guess you should remove this or replace 3 by a slider.
03:45:045 (4) - Remove.
03:46:378 (2) - ^
03:47:443 (4) - ^
03:49:041 (4) - ^
03:51:440 (4) - ^ Many other similar issues, you could get on them by yourself.

03:59:766 (1,2,3,4,5,6,7,8,1,2,3,4) - No, it's really demoralizing to build up star difficulties by suddenly placing some pp jumps. That's quite under-skilled.

04:13:753 (4,5,6) - Should be in smaller jumps.
04:25:343 (1) - You may consider adding some breaktime after this note.

04:46:390 (2,3,4) - 2-3 should be smaller in spacing than 3-4.
Not very recommend the jumps in the last Kiai tbh, And the patterns are quite repetitive: 3/4slider+note and several 1/2 stuufs and then 3/4....

So many 3/4s, if there are clearly audible sounds at 3/4, then they prob be fine but there aren't.
Topic Starter
Logic Agent

Regraz wrote:

Change BG to .jpg format. Save a lot of file size tbh my mistake

01:17:114 (6) - Remove or make 5 a slider extended here. 6 is too weak to be mapped as a circle. removed
Many inappropriate jumps could be pointed out like this: 01:59:342 (3,4,5,1) - Vocals on (4,5) are really in low pitches which should not be assigned with large jumps. while I agree there are some jumps that are maybe a bit big in some opinions, I think they are okay for a few reasons. One it keeps consistent with where I was applying emphasis earlier, where the vocals were much stronger. This section you pointed out came immediately after the high point of this kiai, so it feels a little bit weaker. While this jump in particular could be a bit smaller, changing this too much would mess with the structure of this pattern, and because higher intensity is what I'm going for in the kiai, I want this to be difficult -- consistently.
02:06:735 (3) - Remove, 1/4 could be hardly heard. done
02:23:719 (3,4) - 02:24:785 (3,4) - These overlaps are really meh. Not recommended. did some things to make them look nicer
02:48:298 (2) - ^ removed the note
03:07:013 (4,5,6,1) - Flow is ruined here. changed this around

03:30:325 (4) - I guess you should remove this or replace 3 by a slider. done, and changed these jumps around a bit
03:45:045 (4) - Remove.
03:46:378 (2) - ^
03:47:443 (4) - ^
03:49:041 (4) - ^
03:51:440 (4) - ^ Many other similar issues, you could get on them by yourself.

i dunno i hear drum stuff in the background, and I have at least one other person who also hears stuff going on in the background, while another says there's not much there. either way I really want to leave this as it creates a really fun experience with the added speed and note density to a unique section of the song, helping buildup into the whats supposed to be the hardest part, the jumps at the highest intensity.

03:59:766 (1,2,3,4,5,6,7,8,1,2,3,4) - No, it's really demoralizing to build up star difficulties by suddenly placing some pp jumps. That's quite under-skilled.

i thinks jumps express the song nicely imo, this is a very high intensity before going into the slower section with a lot of reverse sliders and simplistic rhythm. however that being said I did nerf the distance between them all by a bit, so I hope that's okay

04:13:753 (4,5,6) - Should be in smaller jumps. nerfed a tiny bit

04:25:343 (1) - You may consider adding some breaktime after this note. took it out after another mod but im gonna put it back in

04:46:390 (2,3,4) - 2-3 should be smaller in spacing than 3-4. tried to nerf a bit
Not very recommend the jumps in the last Kiai tbh, nerfed the big one near the end a bit
And the patterns are quite repetitive: 3/4slider+note and several 1/2 stuufs and then 3/4.... while it may be repetitive, i tried to make this more interesting as the final section by adding more circles instead of sliders to create a higher sense of pressure and intensity for the final hard part of the song. it might not be the most interesting thing to look at in the world for some people, but I think it does it's job nicely

So many 3/4s, if there are clearly audible sounds at 3/4, then they prob be fine but there aren't.

not sure what this was in reference to, are you meaning I should mute some 3/4? honestly at this point I don't even know which ones should be muted and which should not if that's what you mean, cause i've heard it like this for so long. but the 3/4 in general are for grabbing the vocals while still being able to map the kicks, leading for a harder map in general.
thanks so much for the mod!
Mafumafu
#1
Nao Tomori
_Meep_
pogchamp
Spaghetti
Second nomination, good luck!
2016-11-14 15:24 Spaghetti: http://puu.sh/sirfM/dceeee71a9.png
2016-11-14 15:24 Spaghetti: hitsound sampleset conflicts
2016-11-14 15:24 Logic Agent: fff i think that's from when we sorted out a timing thing
2016-11-14 15:24 Logic Agent: must have missed it
2016-11-14 15:24 Logic Agent: i'll fix
2016-11-14 15:24 Spaghetti: why is your bpm so weird
2016-11-14 15:24 Logic Agent: what do you mean
2016-11-14 15:24 Logic Agent: by bpm being weird
2016-11-14 15:25 Spaghetti: 225.2
2016-11-14 15:25 Logic Agent: o
2016-11-14 15:25 Logic Agent: well
2016-11-14 15:25 Logic Agent: timing comes from ranked ver
2016-11-14 15:25 Logic Agent: ACTION is listening to [https://osu.ppy.sh/b/866288 cillia - Ringo Uri no Utakata Shoujo]
2016-11-14 15:25 Logic Agent: and they had a whole thing about the timing in their thread
2016-11-14 15:25 Logic Agent: but it evnetually came out to this in the end
2016-11-14 15:25 Spaghetti: are you sure its not just
2016-11-14 15:25 Spaghetti: 225
2016-11-14 15:25 Logic Agent: yea
2016-11-14 15:26 Spaghetti: and its drifting so much cuz bpm is dumb
2016-11-14 15:26 Logic Agent: tried that before i got this mp3
2016-11-14 15:26 Logic Agent: and 225 always sounded off
2016-11-14 15:26 Logic Agent: 225.2 is the one
2016-11-14 15:27 Spaghetti: ok
2016-11-14 15:27 Spaghetti: get a higher quality bg
2016-11-14 15:27 Spaghetti: 1920x1200 is new max
2016-11-14 15:27 Logic Agent: this one is upscaled as best as this can go though
2016-11-14 15:27 Logic Agent: using old res it looks squished and there's nothing better
2016-11-14 15:27 Logic Agent: z
2016-11-14 15:27 Spaghetti: did u waifu2x it
2016-11-14 15:27 Logic Agent: yeah
2016-11-14 15:27 Spaghetti: hm
2016-11-14 15:27 Logic Agent: i can show you what it does
2016-11-14 15:27 Logic Agent: at the old res
2016-11-14 15:27 Logic Agent: if you wanna see
2016-11-14 15:27 Spaghetti: r u using picture or art
2016-11-14 15:28 Logic Agent: art
2016-11-14 15:28 Logic Agent: i think thats default
2016-11-14 15:28 Spaghetti: thats y lel
2016-11-14 15:28 Logic Agent: o real
2016-11-14 15:28 Spaghetti: whatever tho with pic it wont help much
2016-11-14 15:28 Spaghetti: i can try if u want
2016-11-14 15:28 Logic Agent: it squishes pretty bad
2016-11-14 15:28 Spaghetti: send me the original res
2016-11-14 15:28 Logic Agent: mk
2016-11-14 15:28 Logic Agent: if you can get it to work by all means
2016-11-14 15:28 Logic Agent: http://static.zerochan.net/Ringo.uri.no ... 425172.jpg
2016-11-14 15:29 Logic Agent: weird res
2016-11-14 15:32 Spaghetti: http://puu.sh/sirJZ/ad393f575b.png
2016-11-14 15:32 Spaghetti: fix
2016-11-14 15:32 Spaghetti: d
2016-11-14 15:32 Logic Agent: mk well ur a god
2016-11-14 15:32 Spaghetti: x d
2016-11-14 15:32 Logic Agent: btw is it best to use png or jpg
2016-11-14 15:33 Logic Agent: regraz told me to use jpg but stjpa said png
2016-11-14 15:33 Logic Agent: so idk
2016-11-14 15:33 Spaghetti: png cuz im ignorant
2016-11-14 15:33 Logic Agent: lmao
2016-11-14 15:33 Spaghetti: cuz idk if jpeg compression will fuk res or smthn
2016-11-14 15:33 Logic Agent: i mean it is losless and all
2016-11-14 15:33 Logic Agent: it might because of new size
2016-11-14 15:33 Spaghetti: they say jpg cuz takes up less space tho lul
2016-11-14 15:33 Logic Agent: ya it does
2016-11-14 15:33 Spaghetti: which it does ya
2016-11-14 15:33 Logic Agent: but i dont have sb/ video
2016-11-14 15:33 Logic Agent: so i dont think it should be a big deal
2016-11-14 15:33 Spaghetti: ye ur fine just use png lul
2016-11-14 15:33 Logic Agent: ill just use png
2016-11-14 15:33 Logic Agent: nic
2016-11-14 15:36 Spaghetti: 00:25:826 (1) - implied motion on this slider is kinda wonky and i dont hear it complimenting any accents in the music
2016-11-14 15:37 Spaghetti: id make it a straight slider
2016-11-14 15:38 Spaghetti: 00:52:735 (1,2) - u should align these better
2016-11-14 15:38 Logic Agent: alright fair enough
2016-11-14 15:38 Logic Agent: had some people think the same thing so why not
2016-11-14 15:38 Logic Agent: what do you mean
2016-11-14 15:39 Spaghetti: like
2016-11-14 15:39 Spaghetti: make the circle follow the path of the slider better
2016-11-14 15:40 Logic Agent: m
2016-11-14 15:40 Spaghetti: [http://puu.sh/sisbJ/fb11909e8c.jpg like dis]
2016-11-14 15:40 Logic Agent: maybe around like
2016-11-14 15:40 Logic Agent: oh holy shit
2016-11-14 15:40 Logic Agent: im retarded
2016-11-14 15:40 Logic Agent: i was looking at 3
2016-11-14 15:40 Spaghetti: LOL
2016-11-14 15:40 Logic Agent: i was so fucking confused
2016-11-14 15:40 Logic Agent: LMFAO
2016-11-14 15:40 Logic Agent: well i kinda do that a lot where
2016-11-14 15:41 Logic Agent: it's not at the very end of the slider in a straight line
2016-11-14 15:41 Logic Agent: but the circle starts leading you to where the next note will be
2016-11-14 15:41 Spaghetti: mk
2016-11-14 15:41 Logic Agent: 01:01:261 (1,2) - here too
2016-11-14 15:41 Logic Agent: i kinda like how it looks
2016-11-14 15:41 Spaghetti: o that one made sense cuz
2016-11-14 15:41 Spaghetti: the slider curves too
2016-11-14 15:41 Spaghetti: u should add a curve to that other slider then
2016-11-14 15:41 Logic Agent: maybe make curve on the one you pointed out bigger thne
2016-11-14 15:41 Logic Agent: by a lil bit
2016-11-14 15:41 Logic Agent: ya ok
2016-11-14 15:41 Spaghetti: o wait
2016-11-14 15:41 Spaghetti: it has one lOL
2016-11-14 15:41 Spaghetti: make it a bit more noticable
2016-11-14 15:41 Logic Agent: it's one of those
2016-11-14 15:41 Logic Agent: tiny cancer curves
2016-11-14 15:41 Logic Agent: LOL
2016-11-14 15:41 Logic Agent: ya got it
2016-11-14 15:41 Spaghetti: lolol
2016-11-14 15:41 Spaghetti: aesthetic
2016-11-14 15:42 Logic Agent: they call me battle
2016-11-14 15:42 Spaghetti: 01:18:179 (7,1) - what was i gonna say for this
2016-11-14 15:42 Spaghetti: o yea the stack is kinda wonky
2016-11-14 15:42 Logic Agent: idk where to put it other than there tbh
2016-11-14 15:42 Spaghetti: i wouldnt do that i dont really hear a repeated sound to warrant a stack from off to on beat
2016-11-14 15:43 Logic Agent: how cancer would stacking it on this be 01:18:579 (2) -
2016-11-14 15:43 Spaghetti: what about stackign it on 01:18:579 (2) -
2016-11-14 15:43 Spaghetti: LOL
2016-11-14 15:43 Spaghetti: LOL ol o l
2016-11-14 15:43 Logic Agent: HOLY
2016-11-14 15:43 Logic Agent: LMFAO
2016-11-14 15:43 Spaghetti: do that yea
2016-11-14 15:43 Logic Agent: alright it's a sealed deal
2016-11-14 15:43 Logic Agent: dun
2016-11-14 15:44 Spaghetti: 01:27:504 (4,5) - this angle is hard 2 hit
2016-11-14 15:44 Spaghetti: flow feels kinda awkward
2016-11-14 15:44 Spaghetti: try rotating it -31 degrees
2016-11-14 15:44 Logic Agent: rotate both 4 and 5 by -31?
2016-11-14 15:45 Logic Agent: http://i.imgur.com/iledJR1.png ?
2016-11-14 15:45 Spaghetti: o
2016-11-14 15:45 Spaghetti: no
2016-11-14 15:45 Spaghetti: LOL
2016-11-14 15:45 Spaghetti: sorry
2016-11-14 15:45 Spaghetti: just the slider
2016-11-14 15:45 Logic Agent: LMAO
2016-11-14 15:45 Logic Agent: i was like
2016-11-14 15:45 Logic Agent: what r u on
2016-11-14 15:45 Logic Agent: ok
2016-11-14 15:45 Logic Agent: should i
2016-11-14 15:45 Logic Agent: flip it as well
2016-11-14 15:45 Logic Agent: or do you think its fine
2016-11-14 15:45 Spaghetti: hm
2016-11-14 15:46 Spaghetti: only if you ctrl h it too
2016-11-14 15:46 Logic Agent: ya
2016-11-14 15:46 Logic Agent: http://i.imgur.com/e4PT8cp.png like this?
2016-11-14 15:47 Logic Agent: or move it some
2016-11-14 15:47 Spaghetti: thats good
2016-11-14 15:47 Logic Agent: cool
2016-11-14 15:47 Spaghetti: 01:51:615 (2) - ctrl g this and 01:52:148 (4,5) - makes for better flow i m o
2016-11-14 15:47 Spaghetti: actually jk
2016-11-14 15:48 Logic Agent: i like
2016-11-14 15:48 Logic Agent: u srs
2016-11-14 15:48 Spaghetti: just 01:52:148 (4,5) -
2016-11-14 15:48 Logic Agent: i love double upwards motion
2016-11-14 15:48 Logic Agent: >>
2016-11-14 15:48 Spaghetti: o
2016-11-14 15:48 Logic Agent: alright fair enough
2016-11-14 15:48 Logic Agent: no its ok
2016-11-14 15:48 Logic Agent: ill go back
2016-11-14 15:48 Logic Agent: It's fine.
2016-11-14 15:48 Logic Agent: thats prob better anyways
2016-11-14 15:48 Logic Agent: we gud
2016-11-14 15:48 Spaghetti: lol ye
2016-11-14 15:49 Spaghetti: its just that the sharp flow to a big jump at 01:52:281 (5,1) - worried me
2016-11-14 15:49 Logic Agent: that's fair
2016-11-14 15:49 Logic Agent: looks better now
2016-11-14 15:50 Spaghetti: 02:48:098 (1,2) - i wouldnt do this cuz
2016-11-14 15:51 Spaghetti: you have this whole buildup starting at 02:45:700 (1) -
2016-11-14 15:51 Spaghetti: and spacing increases and increased up to 02:47:831 (3,1) -
2016-11-14 15:51 Logic Agent: same
2016-11-14 15:51 Logic Agent: it was
2016-11-14 15:51 Logic Agent: a triple before
2016-11-14 15:51 Logic Agent: so i just left the stack
2016-11-14 15:51 Spaghetti: then this stack makes like a super sudden space drop of doom
2016-11-14 15:51 Spaghetti: i think a triple would work better tbh
2016-11-14 15:51 Logic Agent: where you think i should move it to
2016-11-14 15:52 Spaghetti: o wait
2016-11-14 15:52 Spaghetti: jk
2016-11-14 15:52 Spaghetti: uhhh idk
2016-11-14 15:52 Logic Agent: well it was one of those overmapped but most people wont notice kind of triples
2016-11-14 15:52 Logic Agent: so regraz and i just decided to kill it
2016-11-14 15:52 Logic Agent: what if i did
2016-11-14 15:52 Logic Agent: something like this
2016-11-14 15:52 Logic Agent: http://i.imgur.com/ZXNIYRv.png
2016-11-14 15:52 Spaghetti: maybe make like a triangle and ctrl g 02:48:631 (4) - ?
2016-11-14 15:53 Logic Agent: is this aids
2016-11-14 15:53 Spaghetti: try this
2016-11-14 15:53 Spaghetti: http://puu.sh/sisXX/7cbc83bb01.jpg
2016-11-14 15:53 Spaghetti: actually kill the ctrl g that kinda succs
2016-11-14 15:53 Spaghetti: triangle tho
2016-11-14 15:54 Logic Agent: http://i.imgur.com/GjDNjlx.png
2016-11-14 15:54 Logic Agent: ?
2016-11-14 15:54 Logic Agent: looks good?
2016-11-14 15:54 Spaghetti: yee
2016-11-14 15:55 Logic Agent: nic
2016-11-14 15:55 Spaghetti: 03:10:210 (3,4,5,1) - this flow makes me want to kms
2016-11-14 15:55 Logic Agent: lmfao
2016-11-14 15:55 Logic Agent: im also stumped here
2016-11-14 15:55 Logic Agent: you have any idea
2016-11-14 15:55 Logic Agent: s
2016-11-14 15:55 Spaghetti: do another one of those stack memes lel
2016-11-14 15:55 Spaghetti: stack 03:10:610 (5) - on 03:11:010 (2) -
2016-11-14 15:56 Logic Agent: http://i.imgur.com/FsEhd2o.jpg?
2016-11-14 15:56 Logic Agent: http://i.imgur.com/FsEhd2o.jpg
2016-11-14 15:56 Logic Agent: ?
2016-11-14 15:57 Spaghetti: if u rotate 03:10:743 (1,2) - by 180 then ya
2016-11-14 15:58 Spaghetti: and ctrl h it too
2016-11-14 15:58 Logic Agent: ur a genius
2016-11-14 15:58 Spaghetti: xd
2016-11-14 15:58 Logic Agent: so http://i.imgur.com/93Jfdmp.jpg
2016-11-14 15:58 Logic Agent: i doubt the highlight helps notice but you see what im getting at
2016-11-14 15:59 Spaghetti: ye i get it
2016-11-14 15:59 Spaghetti: i replicated it on my side lol
2016-11-14 15:59 Logic Agent: > _ >
2016-11-14 15:59 Logic Agent: gotta be thorough
2016-11-14 15:59 Spaghetti: lel
2016-11-14 15:59 Logic Agent: after i fkn looked at the 3 circle at the beginning
2016-11-14 15:59 Logic Agent: you never know
2016-11-14 15:59 Logic Agent: LOL
2016-11-14 15:59 Spaghetti: lololol
2016-11-14 15:59 Spaghetti: 03:12:342 (3,4) - these anchors dont really fit
2016-11-14 16:00 Spaghetti: since like everything else is curved and theres no new sounds that i can hear here
2016-11-14 16:00 Logic Agent: that was legit just me thinking "i hope nobody notices i haven't used any red anchors in this map"
2016-11-14 16:00 Logic Agent: should i just curve them
2016-11-14 16:00 Spaghetti: id just make them normal curves cuz aesthetic
2016-11-14 16:00 Logic Agent: done
2016-11-14 16:00 Spaghetti: yea lol you dont need red anchors lol
2016-11-14 16:01 Logic Agent: ya agree
2016-11-14 16:01 Logic Agent: looks better
2016-11-14 16:01 Logic Agent: 03:12:875 (1) -
2016-11-14 16:01 Logic Agent: ACTION cough
2016-11-14 16:02 Logic Agent: but i get what you mean
2016-11-14 16:02 Spaghetti: o thats fine lel
2016-11-14 16:02 Spaghetti: this is probably the most nazi and theory-based point ima make but
2016-11-14 16:02 Spaghetti: 03:42:981 (3) -
2016-11-14 16:03 Spaghetti: you should move the anchor so the slider curves the other way
2016-11-14 16:03 Logic Agent: oh
2016-11-14 16:03 Logic Agent: i actually was playing around with that earlier
2016-11-14 16:03 Spaghetti: so you have a better implied motion into 03:43:514 (4) -
2016-11-14 16:03 Logic Agent: thinking what a missed opportunity
2016-11-14 16:03 Logic Agent: lmfao
2016-11-14 16:03 Spaghetti: and add more emphasis to 03:43:780 (1) -
2016-11-14 16:03 Logic Agent: you think i shoudl ctrlg it as well?
2016-11-14 16:03 Logic Agent: or no
2016-11-14 16:04 Logic Agent: or like
2016-11-14 16:04 Spaghetti: nah
2016-11-14 16:04 Spaghetti: just curve it the other way
2016-11-14 16:04 Logic Agent: fuck like this or no http://i.imgur.com/HkUDnNn.png
2016-11-14 16:04 Spaghetti: ye
2016-11-14 16:04 Logic Agent: i flipped it so many times
2016-11-14 16:04 Logic Agent: i forgot how it was
2016-11-14 16:04 Spaghetti: but without the ctrl g
2016-11-14 16:04 Logic Agent: alright cool
2016-11-14 16:04 Spaghetti: LOL
2016-11-14 16:04 Logic Agent: lmkao
2016-11-14 16:04 Logic Agent: kk
2016-11-14 16:04 Logic Agent: no ctrl g
2016-11-14 16:04 Logic Agent: LOL
2016-11-14 16:04 Spaghetti: holy wtf are all these overmapped triples lmao
2016-11-14 16:05 Logic Agent: well if you listen there's some stuff going on in the background
2016-11-14 16:05 Logic Agent: there's drum rolls that they're mapped to
2016-11-14 16:05 Spaghetti: wot
2016-11-14 16:05 Spaghetti: i dont hear them
2016-11-14 16:05 Spaghetti: wtf
2016-11-14 16:05 Logic Agent: some of them might be a lil sketchy but they're mainly for consistency with the ones
2016-11-14 16:05 Logic Agent: 03:44:180 (3,4) - you dont hear this?
2016-11-14 16:05 Logic Agent: O_O
2016-11-14 16:05 Spaghetti: 03:47:377 (3,4,5) - i dont hear this one
2016-11-14 16:05 Spaghetti: i hear nothing on the blue tick
2016-11-14 16:05 Spaghetti: just the red and white
2016-11-14 16:06 Logic Agent: yeah that's one of the ones that i kept though it's not really there, but it like.. adds to the section
2016-11-14 16:06 Logic Agent: zz if you really hate it i guess we can work it out but
2016-11-14 16:06 Logic Agent: i really like this part x-x
2016-11-14 16:06 Spaghetti: i wait i hear it
2016-11-14 16:06 Spaghetti: jk
2016-11-14 16:06 Logic Agent: r u trolling me
2016-11-14 16:06 Logic Agent: like i s2g theres some shit there
2016-11-14 16:06 Logic Agent: and it makes this part so fkn fun lmao
2016-11-14 16:06 Spaghetti: thers some i dont hear lol
2016-11-14 16:07 Spaghetti: 03:48:176 (3) -
2016-11-14 16:07 Logic Agent: like i would agree
2016-11-14 16:07 Logic Agent: 03:47:377 (3,4,5) -
2016-11-14 16:07 Logic Agent: that this one might be a lil sketchy
2016-11-14 16:07 Logic Agent: but it's basically just for consistency
2016-11-14 16:07 Spaghetti: 03:48:975 (3,4,5) - same here
2016-11-14 16:07 Logic Agent: and to keep up the fast pace
2016-11-14 16:07 Logic Agent: of this entire section
2016-11-14 16:07 Spaghetti: i hear that one o-o
2016-11-14 16:07 Spaghetti: ok ill let them slide
2016-11-14 16:07 Logic Agent: bles
2016-11-14 16:07 Logic Agent: your heart
2016-11-14 16:07 Logic Agent: you beautiful boy
2016-11-14 16:08 Spaghetti: uwu
2016-11-14 16:08 Spaghetti: 03:54:171 (1) - quality nc
2016-11-14 16:08 Logic Agent: however
2016-11-14 16:08 Logic Agent: wait did you nc that
2016-11-14 16:08 Logic Agent: or are you saying i should
2016-11-14 16:08 Logic Agent: cause thats a 2 for me
2016-11-14 16:08 Spaghetti: wtf
2016-11-14 16:08 Spaghetti: its a 1 for me LOL
2016-11-14 16:08 Logic Agent: wtf did you do LMFAO
2016-11-14 16:09 Spaghetti: ok i reloaded
2016-11-14 16:09 Spaghetti: it was me
2016-11-14 16:09 Spaghetti: oopsie
2016-11-14 16:09 Logic Agent: holy shit
2016-11-14 16:09 Logic Agent: ok well also on thie upcoming
2016-11-14 16:09 Logic Agent: cancer jump section
2016-11-14 16:09 Logic Agent: me and stjpa were talking a bit
2016-11-14 16:09 Logic Agent: and if you think its too much
2016-11-14 16:09 Spaghetti: o
2016-11-14 16:09 Spaghetti: i think its fine
2016-11-14 16:09 Logic Agent: i have a potential fix
2016-11-14 16:09 Logic Agent: so just tell me what you think
2016-11-14 16:09 Logic Agent: ok cool
2016-11-14 16:09 Spaghetti: why wouldnt it be lel
2016-11-14 16:09 Logic Agent: then we'll roll with it
2016-11-14 16:09 Logic Agent: idk
2016-11-14 16:09 Logic Agent: some people hate pp
2016-11-14 16:09 Logic Agent: i mean
2016-11-14 16:09 Logic Agent: uhhHHH
2016-11-14 16:09 Spaghetti: lol
2016-11-14 16:09 Logic Agent: naw but fr i think its fitting to the song
2016-11-14 16:09 Logic Agent: highest intensity of the whole thing
2016-11-14 16:10 Spaghetti: yee
2016-11-14 16:10 Logic Agent: and ending at the triples kiai so you really feel the difficulty
2016-11-14 16:10 Logic Agent: nice glad you see it too
2016-11-14 16:10 Spaghetti: 04:04:562 (1) - same as what i said about the slider earlier in the map
2016-11-14 16:10 Logic Agent: done
2016-11-14 16:12 Spaghetti: 04:47:723 (3,4) - since the next circle is to the right rather than left id flip the implied motion here
2016-11-14 16:12 Spaghetti: basically ctrl h and change it back to original angl
2016-11-14 16:12 Spaghetti: e
2016-11-14 16:12 Spaghetti: http://puu.sh/sitYy/b808a31614.jpg
2016-11-14 16:13 Logic Agent: 04:47:722 (3) -
2016-11-14 16:13 Logic Agent: was this stacked on something
2016-11-14 16:13 Logic Agent: i dont wanna undo
2016-11-14 16:13 Logic Agent: to find out what
2016-11-14 16:13 Logic Agent: actually nvm cant stack
2016-11-14 16:13 Spaghetti: =04:46:124 (1,2) - maybe the end or tail of this idk
2016-11-14 16:13 Logic Agent: or 4 will go offscreen
2016-11-14 16:13 Logic Agent: got it
2016-11-14 16:14 Spaghetti: just checked it wasnt lel
2016-11-14 16:14 Logic Agent: bless
2016-11-14 16:14 Logic Agent: lmfao
2016-11-14 16:14 Logic Agent: arligh fixed it
2016-11-14 16:14 Spaghetti: 04:48:521 (2) - bend the middle angle up enough to keep the slight ass curve but fix the implied motion
2016-11-14 16:14 Spaghetti: flows waaaay better imo
2016-11-14 16:15 Logic Agent: http://i.imgur.com/gYowVG5.png
2016-11-14 16:15 Logic Agent: is this enough?
2016-11-14 16:15 Logic Agent: or more
2016-11-14 16:15 Spaghetti: perfect
2016-11-14 16:15 Logic Agent: cool
2016-11-14 16:15 Spaghetti: 04:59:445 (4,5,6,1) - aaa i dont like this flow
2016-11-14 16:16 Logic Agent: im down to change it
2016-11-14 16:16 Spaghetti: ye try something cuz i got no ideas
2016-11-14 16:16 Logic Agent: you think 5 is the problem
2016-11-14 16:16 Logic Agent: mainly
2016-11-14 16:16 Spaghetti: mhm
2016-11-14 16:16 Logic Agent: http://i.imgur.com/siWEJQk.png
2016-11-14 16:16 Logic Agent: ?
2016-11-14 16:17 Spaghetti: ye but the jump to 1 is deadly
2016-11-14 16:17 Spaghetti: move 1 closer
2016-11-14 16:18 Logic Agent: http://i.imgur.com/xkQPc2j.jpg
2016-11-14 16:18 Logic Agent: hope this is better
2016-11-14 16:18 Logic Agent: dont wanna get too close to 2
2016-11-14 16:18 Logic Agent: i could go up and left some if needed
2016-11-14 16:18 Spaghetti: ye thats good
2016-11-14 16:18 Logic Agent: alrigh
2016-11-14 16:19 Spaghetti: alright i think its fine now
2016-11-14 16:19 Logic Agent: sweet
2016-11-14 16:19 Spaghetti: upd8
2016-11-14 16:20 Logic Agent: updating will pop bubble right?
2016-11-14 16:20 Logic Agent: ok
2016-11-14 16:20 Spaghetti: ye it will
2016-11-14 16:20 Spaghetti: ill rebub rn tho
2016-11-14 16:20 Spaghetti: for #2
2016-11-14 16:20 Logic Agent: cool
2016-11-14 16:20 Logic Agent: idk how this stuff works
2016-11-14 16:20 Logic Agent: first map uwu
2016-11-14 16:20 Spaghetti: lel
2016-11-14 16:20 Logic Agent: alrigh updated
2016-11-14 16:20 Logic Agent: bg and all should be good as well
2016-11-14 16:20 Logic Agent: and fixed the unrankable thingy
2016-11-14 16:20 Spaghetti: oki
2016-11-14 16:21 Logic Agent: btw you wanna post log for kd
2016-11-14 16:21 Logic Agent: idk if you care about that stuff
2016-11-14 16:21 Spaghetti: yea i will rn
2016-11-14 16:21 Logic Agent: mk
Jakomo73
ITS LIT
Stjpa
go go fam
Topic Starter
Logic Agent
it's happppppppppppppppennnnnnnniiiiiiiiiiiiiinnnnnnnnnnnnnnggggggggggggggggggg
Spork Lover
glglglglglglglgl
Chaos
So, took a look at this map and there are a few things I feel need pointing out before it can move forward to qualification.

First, this map is mapped by Logic Agent. While before this could be a recipe for disaster, now that he has a GD that is currently qualified, it basically means he's now qualified to rank anything including this map.
Second, I basically deserve to be put in the tags because of how much I've helped said Logic Agent with this map over its existence.
Third, bless everyone else who put up with the Logic Agent's antics and mapping in order to help this be transformed from its original state. For those of you who had the opportunity to see this map in its infancy, bless your hearts. For everyone else, be glad you didn't.
Fourth, this is entirely a joke and I just wanted to post in the thread before it actually gets its flame icon.

That is all. Call me back.
I Must Decrease
i thought you were a bn for a sec chaos and I wasnt gonna be able to icon lo (then I read it)

20:46 Logic Agent: hi please don't stab me
20:51 Xexxar: mou
20:51 Logic Agent: e.e
21:17 Logic Agent: e _ e
22:00 Logic Agent: https://imgur-archive.ppy.sh/fpA7uy5.png
22:00 Xexxar: im reading eroge
22:01 Xexxar: 日本語でエロゲを読んでいます
22:01 Logic Agent: ;w;
22:01 Xexxar: 難しいだが、楽しい。
22:01 Xexxar: 明日もいいでしょうか?
22:01 Logic Agent: pls im begin
22:02 Xexxar: 安心なさいよ。。。
22:02 Logic Agent: ;
22:02 Logic Agent: w
22:02 Logic Agent: ;
22:02 Xexxar: もう、全部は、大丈夫!
22:02 Logic Agent: https://imgur-archive.ppy.sh/ucwuTgC.png
22:02 Logic Agent: ; W ;
22:02 Xexxar: 任せなさい!
22:02 Logic Agent: PLS JUST
22:02 Logic Agent: IM BEGIN
22:03 Logic Agent: DONT MAKE ME HUMILIATE MYSELF
22:03 Logic Agent: i have standards that i would gladly throw out the door for you to light my map on fire
22:03 Xexxar: 万打くさいな。。。。
22:03 Logic Agent: at this point i don't believe you're saying actualy words
22:03 Xexxar: all of this is translatable
22:03 Xexxar: ./savelog if you want to look
22:04 Logic Agent: is it you telling me to kms
22:04 Logic Agent: because i'd believe it
22:04 Xexxar: ちんぽが大好きか?それは変だね!
22:04 Xexxar: x
22:04 Xexxar: d
22:04 Logic Agent: AAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHH
22:04 Xexxar: 問題があるか?
22:04 Logic Agent: yes
22:04 Logic Agent: i will
22:04 Xexxar: え?
22:05 Xexxar: なに?
22:05 Logic Agent: yea
22:05 Xexxar: なにがするか?
22:05 Logic Agent: of course
22:06 Xexxar: 変なこと言ってないでください
22:06 Logic Agent: i completely agree
22:06 Xexxar: smh
22:06 Xexxar: すみませんが、
22:06 Logic Agent: i agree
22:06 Logic Agent: that i am being streange
22:06 Logic Agent: however
22:06 Logic Agent: for a good caues
22:06 Logic Agent: !
22:06 Xexxar: 英語を
22:06 Xexxar: わかりませんから。。。。
22:06 Xexxar: ごめんなさい
22:07 Logic Agent: pls do not be sorry
22:07 Logic Agent: pls just help me rank map
22:07 Xexxar: 日本語だけ、お願いします。
22:07 Logic Agent: ランクマップ
22:08 Logic Agent: 友達にしてください
22:08 Xexxar: どんなマップですか?
22:08 Xexxar: いや、友達はちょっと。。。。
22:09 Xexxar: とにかく、そのまっぷ、リンクお願いします。
22:09 Logic Agent: それは楽しい地図です
22:09 Logic Agent: してください有毒ではない
22:09 *Logic Agent is listening to [https://osu.ppy.sh/b/1117251 cillia - Ringo Uri no Utakata Shoujo]
22:10 Xexxar: ありがとう。
22:10 Xexxar: そうだな。。。
22:10 Xexxar: そのマップを思い出しました!
22:10 Logic Agent: あなたはそれを開く必要があります
22:11 Logic Agent: それは良い地図です!ランク付けする必要があります!
22:11 Xexxar: 約束を作りましたね。。。
22:11 Xexxar: その言葉、わからない。。。
22:12 Logic Agent: 私は言ったことを覚えていない
22:13 Xexxar: 00:52:202 (4,5,6) -
22:13 Xexxar: そこは。。。読めません。。。
22:13 Xexxar: Offset stack, お願いします
22:14 Logic Agent: Kyōchō, watashi wa supagetti ni hanashi, kare wa daijōbudesu
22:14 Logic Agent: どうやって?あなたがどのようにそれを好きに見せてください
22:14 Xexxar: 01:00:928 (5,6) - そこもね
22:15 Xexxar: さあ
22:15 Xexxar: 01:17:780 (4,5,6) -
22:15 Xexxar: 好きじゃなくて。。。
22:15 Xexxar: でも、いいそう思います。。。
22:16 Logic Agent: あなたは3が好きではない、またはスタックが好きではありませんか?
22:16 Xexxar: 01:38:561 (1,2) - なぜスタック?
22:16 Logic Agent: 強調するためのトリプルフィット私は思います
22:17 Xexxar: お前の日本語はいやだ
22:17 Xexxar: 英語はいい。。。
22:17 Logic Agent: omf
22:17 Xexxar: うるさい
22:17 Logic Agent: 遅い部分で動きの少ないスタック
22:17 Xexxar: モッヂングをしていますよ
22:18 Xexxar: 言ったんだでしょう?
22:18 Xexxar: 英語で言ってください
22:18 Xexxar: お前の日本語はくそだ。
22:18 Logic Agent: 私は混乱しています!
22:18 Logic Agent: ok
22:18 Logic Agent: in english
22:18 Xexxar: ありがとう。。
22:19 Logic Agent: i stacked 01:38:561 (1,2) -
22:19 Logic Agent: for low movement in the clam part
22:19 Logic Agent: calm*
22:19 Xexxar: 02:11:863 (2) -
22:19 Xexxar: ちょっと近いですね。。
22:19 Xexxar: 読むことはたぶん難しい
22:20 Logic Agent: https://imgur-archive.ppy.sh/3gh3mt6.png
22:20 Xexxar: 02:22:787 -
22:20 Logic Agent: better?
22:20 Logic Agent: stacked on other end
22:20 Xexxar: なぜスキップ。。
22:20 Xexxar: はい、それはいい。
22:20 Logic Agent: skip rhythm plays well with the main drums
22:20 Logic Agent: there is a drum there but it is quiet
22:21 Logic Agent: makes for more interesting play
22:21 Logic Agent: a lot of people liked this part
22:21 Xexxar: でも声もある。。。
22:21 Xexxar: さあ。。
22:21 Logic Agent: more dense starting here because there's more going on in the music, makes nice contrast 02:26:517 -
22:21 Xexxar: じゃ、大丈夫。
22:22 Logic Agent: ^^
22:22 Xexxar: 03:05:681 (2) -
22:23 Xexxar: 二円はもっといいですか?
22:23 Logic Agent: if you prefer that okay
22:23 Xexxar: *
22:23 Logic Agent: i will change
22:23 Xexxar: o that worked
22:23 Logic Agent: just say yes or no!
22:23 Xexxar: i was gonna rewrite
22:23 Logic Agent: hoyl
22:23 Logic Agent: youre breaking the fourth wall
22:23 Logic Agent: i was immersing myself
22:23 Xexxar: たぶんもういいです。
22:24 Xexxar: ゴメンナサイ!!!!
22:24 Xexxar: 本当にゴメン!
22:24 Logic Agent: i did 2 slider to ease into the jumps!!!!!!!!!!!
22:24 Logic Agent: so people dont break!!!!
22:24 Logic Agent: it is okay!
22:24 Logic Agent: i will leave it i forgive you!!!
22:24 Xexxar: i cant say this in japanese
22:24 Xexxar: 03:05:415 (1,2) -
22:24 Xexxar: if both of these are circles
22:24 Xexxar: it would probably play better because
22:25 Xexxar: 03:05:415 (1) -
22:25 Xexxar: the music definitely changes on this note
22:25 Xexxar: but as is you're implying that the change is really
22:25 Xexxar: 03:05:948 (3) -
22:25 Xexxar: which i dont think is good
22:25 Logic Agent: well like i said i did it to ease into the spacing but
22:25 Xexxar: よくないと思います!
22:25 Logic Agent: if you think all circles is better
22:25 Logic Agent: ill change it
22:25 Logic Agent: just gimme an idea of how
22:25 Xexxar: さああああああ
22:25 Xexxar: xxd
22:25 Xexxar: がんばって!
22:26 Xexxar: 03:20:202 (6) -
22:26 Xexxar: いやあああああああ
22:26 Logic Agent: ok i will note it and change after we are finished!
22:26 Xexxar: ちいいいいいいいいいいいいいいいいいいいかいいいいいいいい
22:26 Logic Agent: there's a lot of small spacing two circles in all kiais
22:26 Xexxar: 近すぎる
22:26 Logic Agent: to hold it together in the parts where its intense but i dont wanna use fullscreen jumps
22:27 Logic Agent: and the flow to the next object keeps it difficult even though theres small spacing
22:27 Logic Agent: !
22:27 Xexxar: でもこのモシオーンは。。。
22:27 Xexxar: 悪いと思います。。。
22:28 Logic Agent: i know music is intense but instead of represnting that through big space
22:28 Logic Agent: i do it through sharper flow
22:28 Xexxar: 03:29:393 (3,4,5,6) -
22:28 Xexxar: わからない。。。
22:28 Xexxar: 02:11:597 (1,2,3) -
22:28 Logic Agent: well everyone else thought it was good and helps even out the difficulty in the kiai :<
22:29 Logic Agent: i nthe first kiai the music calms down
22:29 Logic Agent: in the second kiai it doesnt
22:29 Xexxar: ya but
22:29 Logic Agent: the bass guitar is going off
22:29 Xexxar: 03:29:926 (1,2,3,4,5,6,7,1) -
22:29 Xexxar: music builds up here
22:29 Xexxar: 03:29:393 (3,4,5,6) -
22:29 Logic Agent: o
22:29 Xexxar: these should just be sliders
22:29 Xexxar: to fit the rhythm
22:29 Logic Agent: that used to be a big jump section
22:30 Xexxar: 03:30:192 (3) -
22:30 Xexxar: then you could probably just make this 2 circles
22:30 Logic Agent: 03:30:325 - theres no drum here
22:30 Logic Agent: there were so many split opinions on every bn between this z _ z
22:30 Logic Agent: i cant make everyone happy here so i toned it down...
22:31 Xexxar: 04:22:146 (1) -
22:31 Xexxar: control G
22:31 Logic Agent: ok
22:31 Xexxar: 04:27:474 (1,2,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,1,2) -
22:31 Xexxar: was it intentional
22:31 Xexxar: to be only on the bottom half of the screen
22:32 Logic Agent: it was intentional to be staying on one side of the screen
22:32 Logic Agent: but it could have just as easily been the top
22:32 Logic Agent: i didnt want too much movement
22:32 Logic Agent: cause its really quiet
22:32 Xexxar: ... i mean o k
22:32 Logic Agent: bottom just seems nicer to me
22:33 Xexxar: 05:08:503 (1,2,3,4) -
22:33 Xexxar: more reason to make this rhythm sliders like i said
22:33 Logic Agent: in the last kiai?
22:33 Logic Agent: er, second
22:33 Xexxar: second
22:33 Logic Agent: 03:28:860 (1) -
22:33 Logic Agent: ok
22:34 Logic Agent: i'll change it
22:34 Xexxar: 03:29:393 (3,4) - ya
22:34 Logic Agent: do i have to start all over from 0 bubbles if i do though
22:34 Logic Agent: z
22:34 Xexxar: no.?
22:34 Xexxar: 03:44:179 -
22:34 Xexxar: btw
22:34 Xexxar: your overmapped triplets
22:34 Logic Agent: ok just ignore that then i dont know how this kind of stuff works
22:34 Xexxar: might be DQ fodder
22:34 Xexxar: just warning you
22:35 Logic Agent: i have an explanation
22:35 Logic Agent: and spaghetti
22:35 Xexxar: ya well idc
22:35 Logic Agent: im sure you would love to hear it but ill spare you
22:35 Xexxar: i think they're ok
22:35 Xexxar: cause
22:35 Logic Agent: (unless you actually want to hear it)
22:35 Logic Agent: yeah
22:35 Xexxar: i like streams and fast shit
22:35 Logic Agent: exactly
22:35 Xexxar: but im just warning you in advance
22:35 Logic Agent: yeah i know
22:35 Xexxar: did you apply most of what we agreed upon
22:35 Xexxar: 05:09:569 (1,2,3,4) -
22:35 Logic Agent: there were 2 things i think i didnt get
22:35 Logic Agent: the jumps at second kiai
22:35 Xexxar: tbh you could buff this
22:35 Logic Agent: and one other thing i think
22:35 Xexxar: 03:20:068 (5,6) -
22:35 Xexxar: this is imo
22:35 Xexxar: just too close visually
22:35 Xexxar: and makes play awkward
22:36 Xexxar: give it liek
22:36 Xexxar: as an example
22:36 Xexxar: http://puu.sh/sjOva/f9dc4e40eb.jpg
22:36 Xexxar: something like would be better
22:36 Xexxar: or
22:36 Xexxar: atleast find a way to buff to like this
22:36 Xexxar: http://puu.sh/sjOw3/3d794238c7.jpg
22:37 Xexxar: tell me when updated
22:41 Logic Agent: mk i buffed the one thign in the kiai
22:41 Logic Agent: and the jumps at the second kiai to fit insliders i had to change jump pattern
22:41 Logic Agent: am i gud to update
22:41 Xexxar: ya update
22:41 Logic Agent: updated
22:42 Logic Agent: oh wait fuck
22:42 Logic Agent: lmfao hold on
22:42 Xexxar: ... nanda
22:42 Logic Agent: nao gave me an old version to look at
22:42 Logic Agent: i forgot to delete it out
22:42 Xexxar: that doesnt effect me
22:42 Xexxar: test playing
22:42 Logic Agent: mk
22:45 Xexxar: srs
22:45 Logic Agent: wh
22:45 Xexxar: i pulled that combo out of my ass after pausing
22:45 Xexxar: cause volume was too loud
22:45 Xexxar: and then i break
22:45 Xexxar: a second later
22:47 Logic Agent: lmfao
22:47 Logic Agent: stjpa like 2x missed
22:47 Logic Agent: ur right that 2 at the end of the second kiai is better super far away
22:47 Logic Agent: oh i think i was supposed to make those at the beginning of the second kiai circles as well? you still think?
22:47 Xexxar: GOD
22:47 Xexxar: WHY IS MY LEFT EAR SO FUCKED
22:47 Logic Agent: at least you hit the thing i changed
22:47 Logic Agent: :^)
22:50 Xexxar: 03:05:415 (1,2) -
22:50 Xexxar: boi
22:50 Logic Agent: 03:05:415 (1,2) -
22:50 Logic Agent: yeah
22:50 Logic Agent: i forgot
22:50 Logic Agent: lmfao
22:50 Logic Agent: i knew there was one other thing
22:51 Logic Agent: should i just make a star or something
22:51 Xexxar: 04:36:000 (1,2,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,1,2) -
22:52 Xexxar: consider
22:52 Xexxar: control j
22:52 Xexxar: to give this pattern distinction
22:52 Logic Agent: thats cute
22:52 Logic Agent: i like
22:52 Xexxar: from the previous section
22:52 Logic Agent: did
22:52 Logic Agent: that
22:52 Xexxar: you might want to adjust it a bit
22:52 Xexxar: so that its not super high up in the health bar
22:54 Logic Agent: mk
22:55 Xexxar: 05:03:707 (3) -
22:55 Xexxar: blanket could be a bit better
22:55 Xexxar: also
22:55 Xexxar: metadata has been confirmed ya?
22:56 Logic Agent: yeah uh
22:56 Logic Agent: metadata comes from ranked set
22:56 Logic Agent: and i added utaite
22:56 Logic Agent: and her record label
22:56 Xexxar: cool
22:56 Logic Agent: which wasnt in the ranked ver for whatever reason
22:56 Logic Agent: ok im gonna update with jumps and slow part
22:56 Xexxar: k update any last things
22:57 Logic Agent: updated
22:57 Logic Agent: fixed slow part and 03:05:415 (1) -
22:57 Logic Agent: make sure you like the jumps if you want to
22:57 Xexxar: >star buff
22:57 Xexxar: n i c e
22:57 Logic Agent: i had to redo all jumps :<
22:57 Xexxar: k
22:58 Xexxar: 03:30:192 (3) -
22:58 Xexxar: could still make this 2 circles for more peeepeee
22:58 Logic Agent: alright just for you
22:58 Xexxar: LOL
22:58 Xexxar: i mean it fits the rhythm
22:58 Logic Agent: https://imgur-archive.ppy.sh/7P1bRlX.png
22:58 Logic Agent: put this there
22:58 Logic Agent: you can imagin this right
22:59 Xexxar: d an k
22:59 Xexxar: ya i got it
22:59 Xexxar: updoot
22:59 Logic Agent: w o w
22:59 Logic Agent: mk update
22:59 Logic Agent: ing
22:59 Logic Agent: ok update
23:00 Xexxar: lo
23:00 *Xexxar is editing [https://osu.ppy.sh/b/1117251 cillia - Ringo Uri no Utakata Shoujo [Cursed]]
23:00 Logic Agent: wha
23:00 Xexxar: happen with the map and everything?
23:00 Xexxar: i needed the map link
23:00 Logic Agent: oh
23:00 Logic Agent: im confuse
23:00 Logic Agent: did i fuck something up
23:00 Xexxar: no im asking
23:00 Xexxar: is this everything you want
23:00 Xexxar: are you
23:00 Xexxar: SATISFIED
23:00 Logic Agent: UH
23:00 Logic Agent: let me do one last
23:01 Logic Agent: look through
23:01 Logic Agent: alright
23:01 Xexxar: do you have modding assistant
23:02 Xexxar: sieg's ver
23:02 Logic Agent: i hvae navosu
23:02 Logic Agent: want me to run it?
23:03 Logic Agent: wait hold on
23:03 Logic Agent: some shit unsnapped
23:03 Xexxar: ya go for it
23:03 Xexxar: also send me modding assistant
23:03 Xexxar: i dont have a copy
23:03 Xexxar: xd
23:03 Logic Agent: https://osu.ppy.sh/forum/t/489866&start=0
23:03 Logic Agent: this is new one
23:05 Xexxar: but
23:05 Xexxar: it looks complicated
23:05 Logic Agent: its not tbh
23:05 Logic Agent: ok but for some raeson
23:05 Logic Agent: its saying this is 1/12 snap
23:05 Logic Agent: 05:10:634 (1) -
23:05 Logic Agent: do you know whats goingon
23:06 Logic Agent: its not sayign shit in aimod
23:07 Logic Agent: is there some kind of timing point bullshit going on
23:07 Logic Agent: i just wanna be sure
23:07 Logic Agent: nvm it fixed itself
23:07 Logic Agent: updating
23:08 Logic Agent: alright it's all gud now
23:10 Xexxar: lol
23:11 Logic Agent: i just remade the slider and it went away
23:12 Xexxar: k
23:12 Xexxar: happy with map?
23:12 Logic Agent: shiawase
23:13 Xexxar: nice..
23:13 Logic Agent: nice..
I Must Decrease


im not noticing you
fieryrage
When Logic Agent Gets A Qualified Map Before You Do You Know You're Fucked
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