Posting here because the IRC mod was a total bust ;-;
General- Change diff names to Easy and Normal, because mild and calm doesn't really clearly indicate level difficulty...
Ranking Criteria wrote:
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
- 00:44:949 (1) - I suggest removing kiai here, since it's not the "climax" of the song.
mild (Easy)- The circle size is too small. It'll make it difficult for newer players to aim and click the objects. Use CS 2 or 3 instead.
- Distance Snap should be used throughout the map. I think this is an unrankable issue...
- From the IRC, you said that the beat starts at 00:09:655 (1) - . The song "intensifies" at that point. The beat actually starts at 00:00:244 (1) - . If there wasn't a beat, then your timing point wouldn't be located at 00:00:244 (1) - ...
- Like I said in the IRC, I feel that 00:00:244 (1,2,1,2) - has a weird arrangement. Parhaps, you could follow the arrangement of 00:04:949 (1,2) - and use this: https://puu.sh/sdeux/d074d518b0.png .
- In general, I feel that the rhythm you are following for this difficulty isn't consistent:
So this is one measure, one longer white tick and 3 shorter white ticks. The placement of the objects should usually fall within each measure and not cut across measures. This means that sliders usually either start or end on a longer white tick, rather than continue through it. Using this as an example:
This is from 00:09:655 (1) - .The beginning of the measure is at circle 1, whereas the end of the measure is at the reverse arrow. As you can see, reverse slider 5 is cutting across the longer white tick. This, in turn, makes the objects in the later part lose rhythm. I suggest removing the reverse slider 5 and replacing it with a circle or a shorter slider that doesn't cut across the longer white tick. You might need to do a bit of restructuring as a whole for this difficulty... Of course, don't take my word for it. There are certain times in a song where it's ok to cut across the longer white tick... - 00:29:067 (1) - I like this part onward, the rhythm is better here
- 00:35:538 (1,1,1,1,1) - Not entirely sure whether having a new combo every circle is good for an Easy difficulty, but I don't know...
- Your map looks pretty nice aesthetically, just a few blanket errors, nothing too major...
calm (Normal)- Again, CS is really small for a Normal, perhaps use CS 3.5 or 4 instead
- HP drain could be higher at 4 or 5?
- 00:00:244 (1,2,1,2,1,2) - You used the exact same rhythm as Easy? Maybe change it up a bit?
- Just like Easy, rhythm is also rather inconsistent until the kiai part.
- Highly recommended to use Distance Snap
- Looks alright aesthetically, just like Easy, some blanket errors and things like that...
Sorry if this mod comes off as harsh... ;-;
Tried my best to explain things (but I don't know if it's enough...)
Hopefully the mod helps. Good luck with the map!
P.S. remind me never to do an IRC mod again :p