Anyway thank you very muchYGOkid8 wrote:
General:
BPM: 120.00 (half of what it is now). Double the slider velocity afterwards, on all diffs.
Hmm?? I'm not sure this really needs to be half BPM?? I can see keeping such high BPM ranked maps...
Normal:
- Increase AR by 1 (a bit confusing right now) sure
00:03:521 (1,1) - Delete the (1) and extend the spinner to where it is. Delete the inherited timing section as well. ok~
Insane:
- Not sure if this is rankable, for various minor reasons. You're going to have to ask a BAT about this.
... I have seen more difficult ranked maps. (val0108's , AngelHoney's maps etc...)
And I asked senior players to testplay. They can pass. So I hope this is rankable... orz
(But I'm really worry about wood's taiko diff...)
Hmm , I can't catch BATs now , however...
my issue is not with the fact the BPM is too high, it is the fact that the BPM is 120, not 240. put it in perspective: is this song faster than an average DragonForce song, which is 200BPM?banvi wrote:
YGOkid8 wrote:
General:
BPM: 120.00 (half of what it is now). Double the slider velocity afterwards, on all diffs.
Hmm?? I'm not sure this really needs to be half BPM?? I can see keeping such high BPM ranked maps...
it's not a problem with the difficulty, but with some patterns in it. again you'll have to ask a BAT because i am unclear on this matter.banvi wrote:
YGOkid8 wrote:
Insane:
- Not sure if this is rankable, for various minor reasons. You're going to have to ask a BAT about this.
... I have seen more difficult ranked maps. (val0108's , AngelHoney's maps etc...)
And I asked senior players to testplay. They can pass. So I hope this is rankable... orz
(But I'm really worry about wood's taiko diff...)
Hmm , I can't catch BATs now , however...
As you guys really don't like haxing,Garven wrote:
As for the Taiko Oni adjusting the BPM to double to get the desired 3x scroll speed...
Well, I asked around about it, and if there's a way to do this without using the uninherited line, it would be preferred.lepidopodus wrote:
As you guys really don't like haxing, how about setting base SV as 2.8 and set HS 0.5 for every part of the map except the last note? For the last note, set HS to 1.5.
To be honest I prefer haxing lol (In Taiko no Tatsujin x0.5 ~ x6 appears.)
uum...lepidopodus wrote:
Base SV to 2.1, set x1 section to x0.67, x0.75 to x0.5, x3 to x2.
And updated taiko diffs. Thanks~Garven wrote:
[General]
Honestly, I'd rather see this at the original 240 BPM. The TnT iterations of the song kept it at that BPM, and it's reflected in the scrolling speed (lol at the end of it >o< ) and the general pace of the song. Usually a ska song like this would be counted off in the much faster manner for performances. changed~
The soft-hitclap feels like it has a slight delay at the beginning and you can hear it really well on the sliders at the beginning of Easy. Try this one and see if it fits better for you. oh , thanks~
http://puu.sh/3m4w
normal-hitwhistle would be awesome to use in this song to compliment the trumpets.
added a bit (maybe , my hitsounds sense is weird?? X_X)
[Easy]
00:05:271 (1) - Way too soon after a spinner. Honestly, it might be better to map through the spinner (a single beat with a finish at 00:03:521 - would work well) fixed
[Normal]
00:03:521 (1) - End this at 00:05:021 - and change to a finish. Gives more time for players to recover from the spinner. fixed
01:48:146 - Just delete this break. It's not long enough to kill players that much with this setting of HP drain. removed
[Insane]
00:24:521 (1,1) - Eeeh, I'd really advise against slider speed changes like this. It's incredibly abrupt, and going for the exact length of the previous sliders with a drastic speed change is really disorienting. That and the new combo spam is just plain ugly and breaks your combo flow. Zzz... ok changed.
00:29:521 (3,4) - I found that this flowed much better if each slider was ctrl + r'ed. changed
00:38:646 (2) - Can you either reposition this or 00:37:521 (7) - ? The hitburst from the 7 is kind of covering the repeat of the 2. made more readable I think
00:47:021 (1) - One grid left ok
00:47:271 (2) - One grid right k
00:47:521 (3) - One grid up k
00:47:771 (4) - One grid down k
01:33:646 (2) - Same thing as before with the repeat being covered by 01:32:521 (3) fixed maybe
01:41:021 (1) - Same thing as before with this slider. Especially when just played after 01:35:521 (3) fixed maybe
01:47:521 (3,4) - ctrl + r to match pattern from 01:42:021 (1,2,3,4) - ? changed
[Lunety]
00:04:521 (9) - Can you make this squiggle slider a little wider so it's easier to see with the openGL sliders? fixed
01:45:271 (6,7) - This rhythm doesn't make any sense at all when you're listening to the music. fixed
01:47:021 (4,5) - ?_? Why? And even if you're keeping them, it doesn't sound right having 5 longer than 4. changed
Personally, I'd rather see the authentic Muzukashii put back in instead of that guest Taiko difficulty.
Hm , but I don't want to remove wood's diff unless this is really unrankable...
And the Easy/Normal felt a little bland. They're technically alright, but I know you can make this set so much better for the lower-end players! Let me know what you decide~
This is usually my mapping style in easy/normal. But I agree. Changed some parts.
All done~ Thank you ~ <3Garven wrote:
Sorry for taking so long on the recheck. npnp><
[General]
Aaaaah, reduce your tick rate to 1, haha.
reduced except for Lunety due to hitsounds...
[wood's Hell taiko Oni]
Did.. this not get updated correctly? The BPM is still changed to 480 at the end.
fixed
[Lunety]
00:00:771 (1) - This combo is quite long compared to the rest of the map added new combo 00:03:521
00:08:146 (1) - Hitburst from this is kinda covering the repeat from 00:09:021 (1) - and can be easily fixed.fixed
Looks a lot better now! Thank you~ o/
Thank you very much Garven sensei!!Garven wrote:
:U
who knew that this quote would be so usefulziin wrote:
Pointlessly awkward difficulty is stupid and should be unrankable.
Fixed offset -4.James2250 wrote:
I would like to see a few more opinions on woodrockman's taiko. To me it is just way overdoing it but if other people are ok with it.....
-Taiko shouldn't have any added un-inherited timing sections that the standard difficulties don't have, I didn't read the whole thread but there should be an alternative solution for it. Maybe just delete the few notes before it and make the offset 1021 on every difficulty, although the offset sounds slightly late at the moment so I would do -4 on that.
-It would be nice if the Insane could have a higher star rating than "Lunety" (even though the star rating is broken) as it doesn't look good with a lower score coming last on the mapset in my opinion
All of the maps check out nicely, call me back after all of the fixes~
Thank you~L_P wrote:
this map had been lying in my osu! for months. why still not yet ranked!!!!!!!
i want this ranked!!!!!!!
I like the map very much!banvi wrote:
Thank you~L_P wrote:
this map had been lying in my osu! for months. why still not yet ranked!!!!!!!
i want this ranked!!!!!!!
I'm really glad to see such a message! ><Hm , I'm waiting for James2250's apply.
EDIT:
He won't come back here. (I sent PM 2 times though) ...maybe ignored
*sigh* I'm disappointed & tired.
OzzyOzrock wrote:
[Hell Taiko!]
01:13:517 (606) - Unrankable finish ><
01:37:517 (874) - ^
01:39:517 (894) - ^
No finish in 1/4, but taiko is moe =w=
Very challenging... but challenge isn't unrankable, those finishes are www
Thank you , Garven sensei~Garven wrote:
Different offset on wood's taiko diff. fixed
I also still think it's pretty ridiculous.
01:34:521 (535,536,537,538,539) - This sounds pretty bad. There may be others like it, but I'm busy kind of glazing over and how crazy this is. q: hmm , I think so too. maybe changed better.
01:37:437 (565,566) - Is that legal? I dunno about taiko stuff much, but I recall there being a hubub about finishes overlapping the normal hits.
I don't know about taiko so much too. But I think this is ok...
Then again, why use 1/3 there anyway? Blaaah so much sounds so terrible against the song.
Oh , yes. I think so too. fixed to fit the music
anyway, osu maps are fine. Change that offset in the very least.
oops , fixed~Garven wrote:
01:13:350 (296,297) - Ack, some other 1/3 that don't really fit anything in the music. Should be it, sorry.