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Yuka Tsujiyoko - March Ahead [Taiko]

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Surono
call surono!
Surono
It's me! *not Mario*
Kazaze

Surono wrote:

It's me! *not Mario*
Thanks not mario
Hanjamon
gratz, thanks for map this!
Topic Starter
-Tenshi-
Hype! Thanks guys!
zigizigiefe
Congratz -Tenshi- and Kazaze <3
Kazaze

zigizigiefe wrote:

Congratz -Tenshi- and Kazaze <3
Thank you so much <3
Nardoxyribonucleic
Do you have any reason of using 1.6 as base slider velocity? I think SV 1.4 is completely fine for this scenario. In addition, Kazaze's Muzukashii is too consecutively mapped without any 2/1 or longer rests throughout the difficulty, which is rather imbalanced as Futsuu has plenty of them.

Please let me know your opinion towards these so we may proceed as indicated.
Kazaze

Nardoxyribonucleic wrote:

Kazaze's Muzukashii is too consecutively mapped without any 2/1 or longer rests throughout the difficulty
This has previously been adressed,
I didn't know where to make room for such a break in my map and decided to keep the structure of it intact if it wasn't a problem and was not something to absolutely fix in order to be rankable.
The lack of 2/1 breaks wasn't judged a problem - see Raiden's Re-bubble post ; and so it was agreed to be left that way.

I don't think there is need for a change but if it appears to be a major issue I'll of course agree on modifying it to add 2/1 breaks.
zigizigiefe
I'm just here to share my opinions and explain Nardo's concerns by my own way.

1-Why 1.6 SV?
My opinions: Well, 1.4 Velocity cannot reflect the density of the song. When song goes with distinctive density, 1.6 expresses it perfectly. There's nothing about reading problem or overmapping. BPM is low, so 1.6 doesn't make reading harder.

2-Why is Kazaze's diff consecutively mapped?
My opinions: The song is kinda short. He chose the way that he can use enough 1/1 spacing, easier patterns according to the density. Muzukashii diffs don't have to contain 2/1 spacing everytime according as Muzus which barely have 2/1 spacing.

That's it. It still depends on -Tenshi- and Kazaze's opinions.
Kazaze

zigizigiefe wrote:

2-Why is Kazaze's diff consecutively mapped?
My opinions: The song is kinda short. He chose the way that he can use enough 1/1 spacing, easier patterns according to the density. The map doesn't have to contain 2/1 spacing everytime according as maps which barely have 2/1 spacing.
Well. I'm totally on the same page here, I couldn't have possibly put it better, thank you for that!
Topic Starter
-Tenshi-

Nardoxyribonucleic wrote:

Do you have any reason of using 1.6 as base slider velocity? I think SV 1.4 is completely fine for this scenario. In addition, Kazaze's Muzukashii is too consecutively mapped without any 2/1 or longer rests throughout the difficulty, which is rather imbalanced as Futsuu has plenty of them.

Please let me know your opinion towards these so we may proceed as indicated.
I choosed 1.6 as based slider velocity simply because the bpm is low and i think a higher scroll speed is easier to ready on slow maps. Basically, just a personal preference.

For kazaze's Muzukashii, it's balanced since the song is slow enough to have time to rest without any 2/1 rests, adding some would feel kinda forced in my opinion.
qoot8123
About 2/1 issues on muzu, I think it is possible to add 2/1 break on 00:22:514 - ~00:26:150 - (consider this is the most calm part),there is example. (00:44:332 - ~00:47:968 - as well)

Additionally,00:00:696 - ~00:04:332 - could be improved by following snare which is pretty important role on this song, there is example (Muzu)

And about 1.6 base SV, I think change base sv is not encouraged because it not only impacts scroll speed and note's distance but also display time of spinner (and slider). Although there aren't any spinner or slider , it would be better to set higher scroll speed by changing SV multiplier which only effects scroll speed and note's distance.

That's what I think about .
Kazaze

qoot8123 wrote:

About 2/1 issues on muzu, I think it is possible to add 2/1 break on 00:22:514 - ~00:26:150 - (consider this is the most calm part),there is example. (00:44:332 - ~00:47:968 - as well)
While this would work totally fine, I would argue that it seems like a cop-out when compared to the rest of the map, and I don't like it at all. It's forced onto a part that is otherwise totally fine according to density.

qoot8123 wrote:

Additionally,00:00:696 - ~00:04:332 - could be improved by following snare which is pretty important role on this song, there is example (Muzu)
That works too I guess, as would work a lot of other structures depending on who maps it. I prefer having a structure mainly following the melody here as the rest of the map does.
Nothing necessary here.
Nardoxyribonucleic
Disqualified as the concerns raised by qoot are valid. Additional modding as follows.

  • [General]

  1. Here is the resized BG with resolution of 1366x768.
  2. Base slider velocity should be 1.4 for all difficulties regardless of song bpm in this case. This is to ensure optimal spacing between 1/4 patterns. In addition, the pace of music is not fast to support the use of 1.6 as well.
  3. You may end the kiais at 00:22:514 and 00:44:332 - respectively as tambourine stills exist at 00:22:286 and 00:44:105 -
  • [Kazaze's Muzukashii]

  1. 00:22:741 (80,81) - these notes could be removed for an essential 2/1 break in between the dense kiais considering this is the most calm session. This allows players to rest a bit and prepare for upcoming patterns, which is not forced at all.
  2. 00:24:559 (87) - similar to ^ , you may delete this note and change 00:24:786 (88) - to k for a better spread with Oni and cohering with the density gradient demonstrated in all other difficulties.
  3. 00:26:377 (93) - this note could be deleted as well to follow the density arrangement as above.
  4. 00:44:559 (159,160) - same as 00:22:741 (80,81) -
  5. 00:46:377 (166) / 00:46:604 (167) - same suggestion as 00:24:559 (87) / 00:24:786 (88) -
  6. 00:48:195 (172) - same as 00:26:377 (93) -
  • [Oni]

  1. 00:24:105 (115) and 00:27:741 (131) - as the session is rather calm, consider removing this note to make the 1/2 chain noticeably shorter than those in kiais ?
  2. 00:45:923 (53) and 00:49:559 (69) - same as ^


You may call me back after that.
Raiden
I don't have pc now, but I disagree entirely with Nardo and qoot's posts. If you decide to not change anything, call me back for a rebubble tomorrow.
Topic Starter
-Tenshi-

Nardoxyribonucleic wrote:

Disqualified as the concerns raised by qoot are valid. Additional modding as follows.

  • [General]

  1. Here is the resized BG with resolution of 1366x768.
  2. Base slider velocity should be 1.4 for all difficulties regardless of song bpm in this case. This is to ensure optimal spacing between 1/4 patterns. In addition, the pace of music is not fast to support the use of 1.6 as well.
  3. You may end the kiais at 00:22:514 and 00:44:332 - respectively as tambourine stills exist at 00:22:286 and 00:44:105 -
  • [Oni]

  1. 00:24:105 (115) and 00:27:741 (131) - as the session is rather calm, consider removing this note to make the 1/2 chain noticeably shorter than those in kiais ?
  2. 00:45:923 (53) and 00:49:559 (69) - same as ^


You may call me back after that.
Applied all general suggestions, apparently the "1.40 or 1.60" is gone from the ranking creteria so I changed it even if i don't understand why this is an issue in the first place.

No changes on oni, i prefer to keep this part like it is.

The rest is up to kazaze.
Kazaze

Nardoxyribonucleic wrote:

  • [Kazaze's Muzukashii]

  1. 00:22:741 (80,81) - these notes could be removed for an essential 2/1 break in between the dense kiais considering this is the most calm session. This allows players to rest a bit and prepare for upcoming patterns, which is not forced at all.
  2. 00:24:559 (87) - similar to ^ , you may delete this note and change 00:24:786 (88) - to k for a better spread with Oni and cohering with the density gradient demonstrated in all other difficulties.
  3. 00:26:377 (93) - this note could be deleted as well to follow the density arrangement as above.
  4. 00:44:559 (159,160) - same as 00:22:741 (80,81) -
  5. 00:46:377 (166) / 00:46:604 (167) - same suggestion as 00:24:559 (87) / 00:24:786 (88) -
  6. 00:48:195 (172) - same as 00:26:377 (93) -
Applied all the suggestions even if I still feel like the 2/1 is forced, let's just move on I guess.
General points also applied in the update.
osu file format v14

[General]
AudioFilename: 105-march-ahead.mp3
AudioLeadIn: 0
PreviewTime: 7968
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:March Ahead
TitleUnicode:野をこえ川をこえどこまでも
Artist:Yuka Tsujiyoko
ArtistUnicode:辻横由佳
Creator:-Tenshi-
Version:Kazaze's Muzukashii
Source:マリオストーリー
Tags:paper mario rpg n64 intelligent systems nintendo soundtrack game ost Kazaze
BeatmapID:1100364
BeatmapSetID:516809

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Surono
call me again if one of them rebubble it
Nardoxyribonucleic
Rechecked and the mentioned issues seem to be addressed now.

Rebubbled~
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