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Yuka Tsujiyoko - March Ahead [Taiko]

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Topic Starter
-Tenshi-

Surono wrote:

recheck

i forget if this short duration, apply this spread OD HP from Oni ~ Kantan = OD: 5,5 | 5 | 4.5 | 4 ~ HP: 6 | 6 | 7 | 7

futsuu
00:16:832 - add don

kantan
00:16:605 - same above Everything applied

can you refer me source metadata of this song? Got the metadata from here http://vgmdb.net/album/409 (It's the 5th track, and i verified the romanji translation with Nardo).
Surono
Nominated

edit:
vgmdb, u can call me again if theres wrong about metadata.
Kazaze

Surono wrote:

Nominated
Yaaay :)
Raiden
catchy

[oni]
00:03:196 (15) - don for contrast with 16
00:14:105 (63,65) - ctrl+g? the melody kinda does down-up-up
00:26:832 (126,127) - both dons (for melody again)
00:35:923 (1,3) - ^
00:48:650 (64,65,66,67) - d dkd for more accurate melody following?

[kazaze]
can you like, use clap? XD
this diff has literally no 2/1 break whatsoever

in my opinion that'd be fine, i'm just recommending you to fix this to avoid conflict during qualified (there are still many spread and technical purists out there ;) )

[futsuu]
00:15:241 - 00:22:514 - this section is probably too much without a 2/1 break at least, try to insert some (in 00:17:514 - 00:20:241 - for example, whatever you see that feels better with the song)
00:27:286 - you probably want a kat here for better spread (muzukashii is way denser in this section)
00:37:059 - similar problem as 15:241

[kantan]
similarly to futsuu, you probably want 1 or 2 4/1 breaks during kiai

that would be all from me, you can poke me back

edit: any metadata references so i don't have to kiss kwan's ass ask kwan for further assistance
Kazaze

Raiden wrote:

[kazaze]
can you like, use clap? XD I'm so used to map using the w key :?
this diff has literally no 2/1 break whatsoever

in my opinion that'd be fine, i'm just recommending you to fix this to avoid conflict during qualified (there are still many spread and technical purists out there ;) ) Arf right but I don't know where I could possibly make room for such a break ; Hope it's fine
Thanks a lot
Topic Starter
-Tenshi-

Raiden wrote:

catchy

[oni]
00:03:196 (15) - don for contrast with 16 Done.
00:14:105 (63,65) - ctrl+g? the melody kinda does down-up-up i agree
00:26:832 (126,127) - both dons (for melody again) Both works imo but i prefer the way made it.
00:35:923 (1,3) - ^ Done.
00:48:650 (64,65,66,67) - d dkd for more accurate melody following? well that would make too much don in this part and doesn't reflect they way i see this part.

[futsuu]
00:15:241 - 00:22:514 - this section is probably too much without a 2/1 break at least, try to insert some (in 00:17:514 - 00:20:241 - for example, whatever you see that feels better with the song) i think that's good, i tried to delete some notes but i ended up having a wierd star rating too.
00:27:286 - you probably want a kat here for better spread (muzukashii is way denser in this section) done and added a don here 00:45:468 (20) -
00:37:059 - similar problem as 15:241 done

[kantan]
similarly to futsuu, you probably want 1 or 2 4/1 breaks during kiai same as futsuu

that would be all from me, you can poke me back

edit: any metadata references so i don't have to kiss kwan's ass ask kwan for further assistance

IamKwaN wrote:

there's an international version, where you should use that as the romanised title as they are referring the same song (try listening here), so

Unicode Title: 野をこえ川をこえどこまでも
Romanised Title: March Ahead
Unicode Artist: 辻横由佳
Romanised Artist: Yuka Tsujiyoko
Source: マリオストーリー

References:
+ http://media.vgm.io/albums/90/409/409-1349949530.jpg
+ http://media.vgm.io/albums/90/409/409-1338391266.jpg
+ http://media.vgm.io/albums/53/2035/2035-1310392089.jpg
+ https://www.nintendo.co.jp/n01/n64/software/nus_p_nmqj/

good luck!
Thank you for the mod ! :)
Raiden
Okay, diffs are easy enough for beginners and spread has been mostly respected.

Muzukashii would not work with 2/1 breaks as it would break the structure of the map.
Kantan and Futsuu while not having 4/1 breaks during kiai do give a lot of room for newer players to rest due to the calm nature of the song.

Since metadata was changed, I cannot qualify. Fixing the bubble, call Surono.
ezek
rip std
Surono
call surono!
Surono
It's me! *not Mario*
Kazaze

Surono wrote:

It's me! *not Mario*
Thanks not mario
Hanjamon
gratz, thanks for map this!
Topic Starter
-Tenshi-
Hype! Thanks guys!
zigizigiefe
Congratz -Tenshi- and Kazaze <3
Kazaze

zigizigiefe wrote:

Congratz -Tenshi- and Kazaze <3
Thank you so much <3
Nardoxyribonucleic
Do you have any reason of using 1.6 as base slider velocity? I think SV 1.4 is completely fine for this scenario. In addition, Kazaze's Muzukashii is too consecutively mapped without any 2/1 or longer rests throughout the difficulty, which is rather imbalanced as Futsuu has plenty of them.

Please let me know your opinion towards these so we may proceed as indicated.
Kazaze

Nardoxyribonucleic wrote:

Kazaze's Muzukashii is too consecutively mapped without any 2/1 or longer rests throughout the difficulty
This has previously been adressed,
I didn't know where to make room for such a break in my map and decided to keep the structure of it intact if it wasn't a problem and was not something to absolutely fix in order to be rankable.
The lack of 2/1 breaks wasn't judged a problem - see Raiden's Re-bubble post ; and so it was agreed to be left that way.

I don't think there is need for a change but if it appears to be a major issue I'll of course agree on modifying it to add 2/1 breaks.
zigizigiefe
I'm just here to share my opinions and explain Nardo's concerns by my own way.

1-Why 1.6 SV?
My opinions: Well, 1.4 Velocity cannot reflect the density of the song. When song goes with distinctive density, 1.6 expresses it perfectly. There's nothing about reading problem or overmapping. BPM is low, so 1.6 doesn't make reading harder.

2-Why is Kazaze's diff consecutively mapped?
My opinions: The song is kinda short. He chose the way that he can use enough 1/1 spacing, easier patterns according to the density. Muzukashii diffs don't have to contain 2/1 spacing everytime according as Muzus which barely have 2/1 spacing.

That's it. It still depends on -Tenshi- and Kazaze's opinions.
Kazaze

zigizigiefe wrote:

2-Why is Kazaze's diff consecutively mapped?
My opinions: The song is kinda short. He chose the way that he can use enough 1/1 spacing, easier patterns according to the density. The map doesn't have to contain 2/1 spacing everytime according as maps which barely have 2/1 spacing.
Well. I'm totally on the same page here, I couldn't have possibly put it better, thank you for that!
Topic Starter
-Tenshi-

Nardoxyribonucleic wrote:

Do you have any reason of using 1.6 as base slider velocity? I think SV 1.4 is completely fine for this scenario. In addition, Kazaze's Muzukashii is too consecutively mapped without any 2/1 or longer rests throughout the difficulty, which is rather imbalanced as Futsuu has plenty of them.

Please let me know your opinion towards these so we may proceed as indicated.
I choosed 1.6 as based slider velocity simply because the bpm is low and i think a higher scroll speed is easier to ready on slow maps. Basically, just a personal preference.

For kazaze's Muzukashii, it's balanced since the song is slow enough to have time to rest without any 2/1 rests, adding some would feel kinda forced in my opinion.
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