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fourfolium - SAKURA Skip

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[Easy]
lol SV is to high for nuubs.. I recommend 0.9 but hard to fix i know..
DS is kinda irregular. you can check it overally ( biggest example 00:08:879 (4,1,2) - )
- 00:32:334 (3) - according to sound, 00:32:334 - should be grouped with 00:30:879 (2) - , 00:32:879 - , 00:33:425 - should be grouped with 00:33:788 (4) - . and even no clickable in 00:32:879 - is kinda nonsence.
- 00:54:879 (3,1) - this overlap :( you can avoid it
- 00:59:607 (2,4) - ^
- 01:01:970 (1) - I don't think it's good idea to miss 01:02:152 - , since it's super strong. I suggest to start slider there or make slider shape that can express that like https://osu.ppy.sh/ss/6796288

[Normal]
DS is surely too high, you have to lower it. I recommend at least this degree https://osu.ppy.sh/ss/6796290
- 00:11:607 (2) - I don't think this 1/2 is necessary in normal. It makes this section 00:10:516 (2,1,2,3,4,1,2) - really hard and dense. just circle is ok i think
- 01:25:970 (2) - can i know reason why you put that 1/1 slider..? you missed 01:26:152 - and that's strong beat.

[Hard]
Same spacing with normal? spread error
- 00:28:334 (4,1) - need emphasis with spacing considering your use of spacing here i think
- 00:46:879 (6) - next slider should start in where this kick slider ends, I mean like this https://osu.ppy.sh/ss/6796306 . okay in insane or above, but not in easy diffs.

[Kanto's Insane]
lol dat GD here..
- 00:23:607 (1) - not big issue but can I know why you suddenly undermapped? you didn't missed a beat in other parts.
- 01:02:152 (1,2) - I felt uncomfortable in this kind of HS use, I can know intention to emphasize that trumpet sound in 01:02:516 - but same HS with 01:02:152 - made me feel 'this map considers these two beat as same degree of intensity.'

nice map owo


your blankets and Distance logic are nice in look, but you have to think more about lower diff's spread first.

What I think as a problem is
- too high SV in easy
- too high DS in normal
- DS gap between normal and hard is too small, in contrast, gap between easy and normal is too big

- Hard used to many 1/4 rhythms (actually this one is up to u)
other things can be ok if you have certain intentions or style, but third one is surely a problem.

Good Luck!
KantoKun
SPOILER
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[Metadata]
Title:SAKURA Skip
TitleUnicode:SAKURAスキップ
Artist:fourfolium
ArtistUnicode:fourfolium
Creator:Kashima
Version:Kanto's Insane
Source:NEW GAME!
Tags:フォーフォリウム ニューゲーム tv size opening takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
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117,177,50516,5,2,0:0:0:0:
117,177,50697,1,0,0:0:0:0:
16,263,50879,2,0,P|59:268|101:275,1,76.4999976654053,0|0,1:0|0:0,0:0:0:0:
159,331,51152,1,0,1:0:0:0:
159,331,51243,2,0,P|202:326|241:319,1,76.4999976654053,2|2,0:0|0:0,0:0:0:0:
305,218,51607,1,0,1:0:0:0:
229,120,51788,6,0,P|182:102|87:158,1,152.999995330811,6|2,0:0|0:0,0:0:0:0:
162,270,52334,2,0,P|167:227|171:186,1,76.4999976654053,0|0,1:0|0:0,0:0:0:0:
229,120,52607,1,8,0:3:0:0:
229,120,52697,2,0,P|224:77|221:38,1,76.4999976654053,8|2,0:3|0:0,0:0:0:0:
350,110,53061,1,2,0:0:0:0:
170,194,53243,1,2,0:0:0:0:
291,320,53425,6,0,P|296:243|304:180,1,127.5,4|0,0:0|0:0,0:0:0:0:
434,146,53970,1,2,0:0:0:0:
510,262,54152,2,0,B|450:284|437:231|372:255,1,127.5,0|0,1:0|0:0,0:0:0:0:
291,320,54697,1,2,0:0:0:0:
194,255,54879,5,2,0:0:0:0:
218,146,55061,2,0,P|223:104|220:72,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
118,18,55425,1,2,0:0:0:0:
54,127,55607,2,0,L|131:117,1,63.7500024318696,0|2,1:0|0:0,0:0:0:0:
281,153,55970,2,0,L|213:145,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
352,90,56334,6,0,P|377:137|347:217,1,127.5,6|0,0:0|0:0,0:0:0:0:
278,241,56697,2,0,P|236:236|183:230,1,85,0|0,1:0|0:0,0:0:0:0:
164,246,56970,1,0,1:0:0:0:
136,258,57061,2,0,P|126:211|117:173,1,85,2|2,0:0|0:0,0:0:0:0:
257,44,57425,2,0,P|247:85|238:126,1,85,0|0,1:0|0:0,0:0:0:0:
27,139,57788,5,8,0:0:0:0:
48,109,57879,1,8,0:0:0:0:
76,89,57970,1,8,0:0:0:0:
111,82,58061,1,4,0:3:0:0:
149,86,58152,1,4,0:3:0:0:
240,268,58334,5,8,0:0:0:0:
203,264,58425,1,8,0:3:0:0:
172,250,58516,1,4,0:3:0:0:
149,223,58607,1,4,0:3:0:0:
133,188,58698,1,8,0:3:0:0:
249,31,58879,5,2,0:0:0:0:
264,64,58970,1,2,0:0:0:0:
267,98,59061,1,2,0:0:0:0:
256,132,59152,1,2,0:0:0:0:
233,163,59243,5,0,1:0:0:0:
133,188,59425,1,0,0:0:0:0:
157,296,59607,1,2,0:0:0:0:
259,266,59789,1,0,0:0:0:0:
148,86,59970,5,2,0:0:0:0:
52,265,60152,1,0,0:0:0:0:
238,373,60334,1,2,0:0:0:0:
340,189,60516,1,2,0:0:0:0:
340,189,60879,6,0,P|281:198|239:207,1,85,2|0,0:0|0:0,0:0:0:0:
147,243,61243,1,2,0:0:0:0:
236,66,61425,2,0,P|242:94|247:121,1,42.5,2|2,0:0|0:0,0:0:0:0:
340,189,61607,2,0,P|335:209|331:230,1,42.5,0|0,1:0|1:0,0:0:0:0:
217,315,61788,1,8,0:0:0:0:
184,302,61879,1,0,0:0:0:0:
150,294,61970,1,8,0:0:0:0:
116,291,62061,1,8,0:0:0:0:
81,292,62152,6,0,P|74:241|72:197,1,85,6|0,0:0|0:0,0:0:0:0:
154,104,62516,1,12,0:0:0:0:
258,212,62697,1,0,0:0:0:0:
258,212,62788,1,8,0:0:0:0:
258,212,62879,2,0,P|201:205|158:194,1,85,2|2,0:0|0:0,0:0:0:0:
67,122,63243,1,8,0:0:0:0:
155,310,63425,6,0,P|208:301|327:296,1,170,6|2,0:0|0:0,0:0:0:0:
422,346,63970,2,0,P|429:300|443:248,1,85,8|0,0:0|0:0,0:0:0:0:
491,195,64243,1,8,0:0:0:0:
491,195,64334,1,2,0:0:0:0:
325,213,64516,1,2,0:0:0:0:
510,299,64697,1,8,0:0:0:0:
382,134,64879,6,0,P|327:121|283:119,1,85,0|2,0:0|0:0,0:0:0:0:
188,196,65243,1,0,0:0:0:0:
308,295,65425,2,0,P|318:253|324:211,1,85,8|0,0:0|0:0,0:0:0:0:
298,118,65697,1,8,0:0:0:0:
298,118,65788,1,2,0:0:0:0:
132,239,65970,2,0,P|187:232|223:227,1,85,2|8,0:0|0:0,0:0:0:0:
432,166,66334,6,0,P|390:183|295:106,1,170,6|2,0:0|0:0,0:0:0:0:
396,59,66879,1,8,0:0:0:0:
318,249,67061,1,0,0:0:0:0:
318,249,67152,1,8,0:0:0:0:
318,249,67243,1,2,0:0:0:0:
196,88,67425,1,2,0:0:0:0:
377,168,67607,2,0,P|420:161|466:157,1,85,8|0,0:0|0:0,0:0:0:0:
332,330,67970,6,0,P|290:323|247:319,1,85,6|0,0:0|0:0,0:0:0:0:
145,353,68334,1,8,0:0:0:0:
272,227,68516,1,0,0:0:0:0:
272,227,68607,1,8,0:0:0:0:
272,227,68697,1,2,0:0:0:0:
111,175,68879,1,2,0:0:0:0:
247,319,69061,1,8,0:0:0:0:
353,184,69243,6,0,P|281:135|200:169,1,170,6|2,0:0|0:0,0:0:0:0:
84,287,69788,2,0,P|143:282|182:275,1,85,8|0,0:0|0:0,0:0:0:0:
272,227,70061,1,8,0:0:0:0:
272,227,70152,2,0,P|261:275|254:316,1,85,2|2,0:0|0:0,0:0:0:0:
158,187,70516,1,8,0:0:0:0:
322,148,70697,1,0,0:0:0:0:
168,277,70879,5,6,0:0:0:0:
168,277,71243,2,0,P|126:267|84:260,1,85,8|2,0:0|0:0,0:0:0:0:
243,131,71607,1,6,0:0:0:0:
243,131,71970,5,8,0:0:0:0:
348,282,72152,2,0,P|404:301|488:227,1,170,6|2,0:0|0:0,0:0:0:0:
373,76,72697,1,8,0:0:0:0:
401,209,72879,1,2,0:0:0:0:
499,128,73061,1,12,0:0:0:0:
316,158,73243,1,0,3:0:0:0:
316,158,73334,1,8,0:0:0:0:
316,158,73425,1,8,0:0:0:0:
285,142,73516,1,0,0:0:0:0:
251,134,73607,1,4,0:3:0:0:
217,131,73698,1,4,0:3:0:0:
184,135,73789,6,0,P|186:177|192:219,1,85,6|0,0:0|0:0,0:0:0:0:
359,316,74152,2,0,P|365:273|367:231,1,85,12|0,0:0|0:0,0:0:0:0:
316,158,74425,1,8,0:0:0:0:
316,158,74516,1,2,0:0:0:0:
271,271,74697,1,2,0:0:0:0:
451,217,74879,1,8,0:0:0:0:
357,63,75061,6,0,B|301:52|301:52|245:73|245:73|185:63,1,170,6|2,0:0|0:0,0:0:0:0:
316,158,75607,1,8,0:0:0:0:
163,247,75788,1,0,0:0:0:0:
163,247,75879,1,8,0:0:0:0:
163,247,75970,2,0,P|156:204|146:157,1,85,2|2,0:0|0:0,0:0:0:0:
51,236,76334,1,8,0:0:0:0:
170,358,76516,1,0,0:0:0:0:
320,274,76697,6,0,P|278:280|236:289,1,85,2|0,0:0|0:0,0:0:0:0:
124,143,77061,2,0,P|165:136|207:127,1,85,8|0,0:0|0:0,0:0:0:0:
276,70,77334,1,8,0:0:0:0:
276,70,77425,1,2,0:0:0:0:
180,220,77607,1,2,0:0:0:0:
320,274,77788,1,8,0:0:0:0:
226,143,77970,6,0,P|165:130|90:205,1,170,6|2,0:0|0:0,0:0:0:0:
208,358,78516,1,8,0:0:0:0:
180,220,78697,1,0,0:0:0:0:
180,220,78788,1,8,0:0:0:0:
180,220,78879,1,2,0:0:0:0:
75,322,79061,1,2,0:0:0:0:
250,282,79243,1,8,0:0:0:0:
134,132,79425,1,8,0:0:0:0:
134,132,79516,1,8,0:0:0:0:
134,132,79607,6,0,P|141:183|149:222,1,85,6|0,0:0|0:0,0:0:0:0:
335,331,79970,2,0,P|343:289|348:247,1,85,12|0,0:0|0:0,0:0:0:0:
311,168,80243,1,8,0:0:0:0:
311,168,80334,1,2,0:0:0:0:
171,292,80516,2,0,P|222:285|261:277,1,85,2|8,0:0|0:0,0:0:0:0:
398,126,80879,6,0,P|369:92|243:102,1,170,6|2,0:0|0:0,0:0:0:0:
254,278,81425,1,8,0:0:0:0:
311,168,81607,1,0,0:0:0:0:
311,168,81697,1,8,0:0:0:0:
311,168,81788,1,2,0:0:0:0:
348,344,81970,1,2,0:0:0:0:
215,199,82152,1,8,0:0:0:0:
136,343,82334,6,0,P|184:333|225:328,1,85,0|2,0:0|0:0,0:0:0:0:
348,344,82697,1,0,0:0:0:0:
233,232,82879,1,8,0:0:0:0:
400,189,83061,1,0,0:0:0:0:
400,189,83152,1,8,0:0:0:0:
400,189,83243,1,2,0:0:0:0:
258,324,83425,1,2,0:0:0:0:
304,158,83607,1,8,0:0:0:0:
423,283,83788,6,0,P|378:274|322:267,1,85,6|0,0:0|0:0,0:0:0:0:
165,307,84152,1,8,0:0:0:0:
304,158,84334,1,8,0:0:0:0:
376,360,84516,1,2,0:0:0:0:
216,209,84697,6,0,P|209:163|207:117,1,85,8|4,0:0|0:3,0:0:0:0:
307,115,84970,2,0,B|302:175|302:174,1,42.5,8|8,0:0|0:0,0:0:0:0:
232,302,85243,2,0,L|190:298,1,42.5,8|8,0:0|0:0,0:0:0:0:
131,218,85425,6,0,P|172:211|215:208,1,85,6|0,0:0|0:0,0:0:0:0:
435,273,85788,2,0,P|394:266|351:263,1,85,4|2,0:3|0:0,0:0:0:0:
232,302,86152,1,8,0:0:0:0:
340,175,86334,1,0,0:0:0:0:
391,348,86516,1,8,0:0:0:0:
245,198,86697,5,4,0:0:0:0:
245,198,87061,1,12,0:0:0:0:
391,348,87243,1,0,0:0:0:0:
448,142,87425,1,8,0:0:0:0:
259,304,87607,5,12,0:0:0:0:

fix some issue
Topic Starter
Kashima

Left wrote:

From queue

[Easy]
lol SV is to high for nuubs.. I recommend 0.9 but hard to fix i know..
DS is kinda irregular. you can check it overally ( biggest example 00:08:879 (4,1,2) - )Rechecked and fixed
- 00:32:334 (3) - according to sound, 00:32:334 - should be grouped with 00:30:879 (2) - , 00:32:879 - , 00:33:425 - should be grouped with 00:33:788 (4) - . and even no clickable in 00:32:879 - is kinda nonsence.
- 00:54:879 (3,1) - this overlap :( you can avoid it
- 00:59:607 (2,4) - ^
- 01:01:970 (1) - I don't think it's good idea to miss 01:02:152 - , since it's super strong. I suggest to start slider there or make slider shape that can express that like https://osu.ppy.sh/ss/6796288Wow,that's good.

[Normal]
DS is surely too high, you have to lower it. I recommend at least this degree https://osu.ppy.sh/ss/6796290no ;w;
- 00:11:607 (2) - I don't think this 1/2 is necessary in normal. It makes this section 00:10:516 (2,1,2,3,4,1,2) - really hard and dense. just circle is ok i think
- 01:25:970 (2) - can i know reason why you put that 1/1 slider..? you missed 01:26:152 - and that's strong beat.fixed

[Hard]fixed
Same spacing with normal? spread error
- 00:28:334 (4,1) - need emphasis with spacing considering your use of spacing here i think
- 00:46:879 (6) - next slider should start in where this kick slider ends, I mean like this https://osu.ppy.sh/ss/6796306 . okay in insane or above, but not in easy diffs.

nice map owo


your blankets and Distance logic are nice in look, but you have to think more about lower diff's spread first.

What I think as a problem is
- too high SV in easy
- too high DS in normal
- DS gap between normal and hard is too small, in contrast, gap between easy and normal is too big

- Hard used to many 1/4 rhythms (actually this one is up to u)
other things can be ok if you have certain intentions or style, but third one is surely a problem.emm.I will try to deal with it.

Good Luck!
thx for looooong modding! :)
My Angel RangE
Hi~ moooooooding!

General

[*] Storyboard not use, turn off 'Widescreen Support'

Hard

00:08:879 (3) - I look, 00:07:788 (3) - this circle overlap .
00:12:697 (1,2) - Ds Error
00:18:334 (1) - Basket
00:29:788 (4,1) - Why this pattern different pattern than DS short?


Insane

00:33:788 (3,4) - beat emphasis jump very long.
00:53:425 (1) - Basket
00:54:879 (4) - NC..?


good luck ~ :D
Affirmation
Q

[Easy]
00:01:061 (2) - NC
00:59:243 (1,2,3,4) - It looks awkward circles, This part doesn't have drum sound, but you made too strong expression pattern.
01:10:516 - add a beat

[Hard]
00:02:697 (2,1) - avoid overlap
00:51:061 (5) - people can't rerad reverse slider because of 00:50:334 (3) - .
00:50:334 (3,3,1) - overlap

[Kanto]
00:04:607 - how about make clickable note like 00:03:152 (4,5) - ? this part has strong beats like other drums 00:04:516 - 00:04:697 -
00:04:970 (6) - and It looks not too strong rhythm... make slidertail?
00:24:334 - clap for make consistency with others, It could be better.
00:26:334 (3,4,5,1) - looks little bit overlapped, little overlapping is really looks unattractive, I recommend you avoiding overlap or overlap more.
00:30:152 - clap.^
00:30:788 (3,4) - stack for cinsistant pattern with others,
00:47:152 - add a beat, I think this part have a drum sound, Musuggestion is make slidertail in here making 00:47:061 (6) - into short slider.
00:50:516 (1,2,3) - make same pattern with 00:47:607 (1) - . I think thieir rhythm part looks same
00:59:306 - reduce hitsound volume more.
01:13:425 (8) - NC for make better reading between 01:13:425 (8,9,10,11) - and 01:13:243 (6,7,8) - .

GL
Seaweed
hi from my queue
im noob modder, i cant find much xd
[normal]
00:24:334 (1,2) - there should be an object on the red tick between these two; there's a pretty noticeable sound there so it should be appropriate (also more consistent)
00:27:607 (2,3) - ^
00:30:152 (1,2) - ^
00:31:970 (2,3) - ^
00:47:607 (1) - should be like this instead makes more sense musically (lol idk how to say it). I understand that you're trying to map to vocals but tbh it's much easier to play like this
00:48:879 (3) - should end on the white tick. same reason as 00:47:607 (1)
00:53:425 (1) - ^
00:57:061 (2) - offscreen
[hard]
00:57:424 (4) - Check AiMod, object end isn't snapped
00:05:970 (2) - idk how to say it but make the slider point more into the curve? Something like this http://puu.sh/sQpHA/34e3cf6dcf.jpg. It looks better imo, but its a minor thing and could probably be ignored
00:09:425 (4,1) - there's a sound here worth mapping, you should put something on the red tick
00:21:243 (1,1) - I think these two should be repeat slider because if you leave it like this it sounds kind of empty, also since its hard diff it could be misread since there's vocals that could be mapped but aren't (plus it keeps consistency)
01:10:697 (1,1) - ^
01:18:879 (3) - offscreen

nice map! :D
Lily Bread
长摸咕咕了
Lobelia
还是射一颗星星,做得挺不错的!加油!
Topic Starter
Kashima
RangE

My Angel RangE wrote:

Hi~ moooooooding!

General

[*] Storyboard not use, turn off 'Widescreen Support'

Hard

00:08:879 (3) - I look, 00:07:788 (3) - this circle overlap .fixed
00:12:697 (1,2) - Ds Errorwhere?
00:18:334 (1) - Basketfixed
00:29:788 (4,1) - Why this pattern different pattern than DS short?fixed


Insane

00:33:788 (3,4) - beat emphasis jump very long.
00:53:425 (1) - Basket
00:54:879 (4) - NC..?


good luck ~ :D

Seaweed

Seaweed wrote:

hi from my queue
im noob modder, i cant find much xdno you did a great mod.
[normal]
00:24:334 (1,2) - there should be an object on the red tick between these two; there's a pretty noticeable sound there so it should be appropriate (also more consistent)
00:27:607 (2,3) - ^
00:30:152 (1,2) - ^
00:31:970 (2,3) - ^In order to lower the difficulty,i don't want to place lots of 1/2 in a normal diff.
00:47:607 (1) - should be like this instead makes more sense musically (lol idk how to say it). I understand that you're trying to map to vocals but tbh it's much easier to play like thissame reason
00:48:879 (3) - should end on the white tick. same reason as 00:47:607 (1)
00:53:425 (1) - ^That's great.
00:57:061 (2) - offscreen^
[hard]
00:57:424 (4) - Check AiMod, object end isn't snappedThank you!
00:05:970 (2) - idk how to say it but make the slider point more into the curve? Something like this http://puu.sh/sQpHA/34e3cf6dcf.jpg. It looks better imo, but its a minor thing and could probably be ignored^
00:09:425 (4,1) - there's a sound here worth mapping, you should put something on the red tick^
00:21:243 (1,1) - I think these two should be repeat slider because if you leave it like this it sounds kind of empty, also since its hard diff it could be misread since there's vocals that could be mapped but aren't (plus it keeps consistency)nope,in order to keep the same rhythm with kanto's gd and insane
01:10:697 (1,1) - ^^
01:18:879 (3) - offscreenfixed

nice map! :D

Neo

Neoskylove wrote:

Q

[Easy]fixed
00:01:061 (2) - NC
00:59:243 (1,2,3,4) - It looks awkward circles, This part doesn't have drum sound, but you made too strong expression pattern.
01:10:516 - add a beat

[Hard]fixed
00:02:697 (2,1) - avoid overlap
00:51:061 (5) - people can't rerad reverse slider because of 00:50:334 (3) - .
00:50:334 (3,3,1) - overlap
thanks for modding :)
-Nya-
Heyo~ NM from my queue.

General:
  1. You wrote “megumi” in the tags two times. No need for that, remove one.
  2. Uncheck widescreen support in all diffs. No SB.
  3. Weird image dimensions. Highly consider changing the dimensions to one of the following: 1024X768, 1366X768, 1920X1080, 1920X1200. I found you one: http://puu.sh/sWqLp/b80147eb90.png
  4. From your Hard to Easy the slider velocities are too high for that specific diff. In Normal and Easy that’s really a problem since the sv can’t be too high for beginners since it can be too difficult for them. Consider lowering the sv’s in hard, normal and easy. 1.50x for hard, 1.20x for normal and 1.0 or 0.9x for Easy would be great.

Insane:
  1. 01:17:970 (1) –Highly consider lifting this slider upwards a bit. The outline of the slider is grazing the bottom of the screen and can almost be seen as being off-screen.
  2. 00:00:334 (1) – (head), 00:00:697 (3) – (tail), 00:00:970 (4) – etc. Why don’t you map out these strong beats? There are many custom hitsounds that you can use to support these. But even the default drum will do imo.
  3. 00:01:788 (4,5,6) –I don’t really understand your hitsounding here. Why do you use whistles when there are drum beats in the music? I suggest rather using a “thump” hitsound to support those drums in the music.
  4. 00:02:334 (1) –I can hear a finish in the background here, so I highly suggest adding a finish here to emphasize that. Same thing here: 00:03:970 (1) – there’s a finish on the head. Same here: 00:04:334 (2) –
  5. 00:03:243 (5,6,7) –Same as 00:01:788 (4,5,6) – There’s probably many more similar cases like these and I’m not gonna point out all of them so I’m gonna stop with the hitsounding suggestions now.
  6. 00:03:970 (1) –I don’t really think the placement of this slider is the best idea for flow. I suggest rather placing it like this:
    Just make sure it’s not completely horizontal.
  7. 00:05:970 (3,4) –Rather not decrease the distance here. The beats are still strong, same as 00:05:243 (1,2) – so try to keep the spacing similar to (1) and (2).
  8. 00:06:879 (1) –Last hitsound suggestion: You missed a clap on the tail of this slider.
  9. 00:09:425 (4) –This placement doesn’t guarantee the best flow. Something like this will flow better imo:
  10. 00:11:061 (4) –I feel the NC should rather be here since the beat on the head is strong and hints that a NC should be there, so remove NC here: 00:10:516 (1) – then add NC here: 00:11:061 (4) – and remove NC here: 00:11:607 (1) –
  11. 00:15:243 (8,8) –Personally I think it would be better if the bigger jumps are on these circles and not on 00:15:061 (7,7) – since the beat on (8) is stronger. I’m not suggesting to increase the spacing of (8) but rather to decrease the spacing of (7) There may be more similar cases.
  12. 00:25:061 (1) –Unnecessary new combo imo. Looks a bit inconsistent with the other similar patterns.
  13. 00:27:607 (2,3) –I would actually increase the distance between these two objects since the music is still quite strong here.
  14. 00:27:970 (4,5) -^
  15. 00:34:333 (1) - Why is the spacing on this circle so low for such a strong beat? The spacing here should be larger than the spacing here: 00:34:152 (4) –
  16. 00:37:243 (1,2,3,4,5,6,7) –It’s a bit weird that you used rather large spacing here but then suddenly low spacing here: 00:38:879 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) – It looks inconsistent. The vocals’ intensity doesn’t really die down so the very low spacing don’t make that much sense. Usually when the song itself gets calmer or softer, then low spacing would be a good idea, accompanied with lower SV usually.
  17. 00:45:970 (1,2,3) –Especially here the spacing should be higher since the finishes are so strong.
  18. 00:52:697 (1,1) –Again, unnecessary new combos.
  19. 00:53:425 (1) –Higher spacing here would also be nice because of the strong finish on the head of the slider.
  20. 00:54:879 (4,7) -^, strong vocals that can use more emphasis. I’m not gonna point out the rest.
  21. 00:57:607 (7) –Strong finish here so a finish hitsound should be placed here.
  22. 00:58:152 (1) –I suggest starting the 0.90x spacing here since the NC is placed here and the higher distance spacing here would make sense.
  23. 01:00:152 (2,3) –Try to make the spacing here a bit more similar to 00:59:425 (2,3) – since they share the same beat.
  24. 01:01:970 (9) –Move this slider a bit to the right or left so it’s not right underneath 01:01:788 (8) – Better flow imo.
  25. 01:25:970 (1) –Remove NC here and add it here instead: 01:26:152 (2) –
  26. 01:27:607 (4) –NC here would be nice for that strong beat.

The hitsounds can be improved and my hitsound suggestions will probably apply to all your other diffs as well. Kanto’s hitsounds are quite nice. Consider following his example (just ask permission from him first though)

Kanto’s Insane:
  1. The HP drain in this diff is much higher than the HP drain in the hardest diff. Consider lowering it to 6 or talk to Kashima about raising his HP a bit instead. Also, such high Hp is anyway not suitable for an Insane imo. Extras usually use such high Hp drains.
  2. Uncheck widescreen support.
  3. 00:08:879 (1) –This NC is a bit inconsistent with the other NC’ing patterns. Consider removing it.
  4. 00:09:788 (1) –A bit more spacing to emphasize that strong finish more won’t hurt.
  5. 00:21:425 (1) -^
  6. 00:23:607 (1) –Unnecessary new combo.
  7. 00:12:152 (6,7) –Consider making the spacing here similar to 00:27:607 (2,3) – Right now that spacing looks rather big. I guess you don’t have to make the two spacings exactly similar but nerfing the spacing on 00:12:152 (6,7) – would be a good idea imo.
  8. 00:51:788 (1) –More spacing here as well would be nice.
  9. 01:11:607 (3) –I think the NC should rather be here to be consistent with 01:10:879 (1) – So add NC here: 01:11:607 (3) – and remove NC here: 01:11:970 (1) –
  10. 01:13:061 (5) –Consider adding NC here as well since the combo starts to get quite long.

Quite a nice diff. Just a few NC inconsistencies.

Hard:
  1. I suggest lowering the slider velocity of Hard to
  2. 00:08:697 (2,3) –Please make a nice blanket here. Right now it looks a bit untidy. A blanket will look much better.
  3. 00:10:516 (3,4,5) –The jumps here doesn’t really fit for a Hard imo. Places where jumps in Hards would work nicely is for example: 00:05:243 (1) - 00:09:788 (1) - 00:11:061 (1) – etc. Don’t place them everywhere though otherwise it will be overdone.
  4. 00:18:152 (6,3) –It’ll look neater if you can stack the tail of (3) on (6)
  5. 00:21:970 (1) –Remove NC here, then add it here: 00:22:697 (3) - and then remove NC here: 00:23:061 (1) –
  6. 00:42:697 (6) –A repeat slider here isn’t the best choice imo. Consider using this pattern instead:
    It catches this beat: 00:43:061 – which is important so it shouldn’t be a slider’s tail.
  7. 00:42:697 (6,1) –The spacing between these two objects are too small. Players might click the circle earlier then they must. Highly consider increasing the distance there.
  8. 00:49:788 (4,1) –I don’t really understand the jump here. There isn’t really a strong beat on (1)
  9. 00:49:970 (1) –Remove NC here and add NC here: 00:50:516 (4) –
  10. 01:24:516 (1) –Unnecessary NC
  11. 01:25:970 (1) –Remove NC here and here: 01:26:516 (1) – then add NC here: 01:26:697 (2) – and remove NC here: 01:27:061 (1) –

Normal:
  1. Your stack leniency is way too low for this diff and you did stack so it should be much higher to avoid confusion for beginners.
  2. 00:14:516 (2,2) – and 00:25:061 (2,3) – Try to avoid overlaps like these. They really don’t look that good and ruin the “look” of the diff. Making sure a Normal and Easy look neat is very important.
  3. 00:45:970 (4) –For consistency with the previous NC’ing patterns there have to be a new combo here.
  4. 00:48:879 (3) –Add NC here and remove NC here: 00:49:970 (1) – NC should be here: 00:50:516 (2) – since the beat on (2) is strong.
  5. I think something went wrong in the last kiai.. just check that out again. Same in Easy.
  6. 01:14:153 (2,3) –Doublecheck this spacing. It isn’t 1.2x
  7. 01:20:698 (3,1) –This definitely isn’t 1.2x. Please fix. I advise you to just go over this kiai again and make sure your spacing is consistent.

The flow in this diff felt a bit weird for me too and can be improved. Here are a few places: 00:26:152 (2,3) - 00:47:607 (1,2) - 00:53:425 (1,2) – Doublecheck the NC’ing as well. Some of them looked inconsistent.

Easy:
  1. Same as Normal about the stack leniency.
  2. 00:10:516 (2) –This slider is possibly off-screen. Move it more to the right.
  3. 00:05:607 (3) –The placement of this slider and the shape doesn’t create the best flow. Try something like this instead:
  4. 00:07:607 (2) –Move this slider downwards more to about: X:192 Y:348 for better flow
  5. 00:34:697 (1) –Unnecessary NC
  6. 00:36:697 (2,3,4,1) –Not the best flow since everything is so linear. Perhaps try something like this instead:
  7. 00:43:970 (3) –Move this circle to the left to avoid the overlap with the tail of 00:41:788 (1) –
  8. 00:44:334 (4,2) –Rather not create stacks like this in the easiest diff. It can confuse beginners since the head of (2) is a bit hidden behind (4)
  9. 00:47:607 (1) –Also, try to avoid sliders overlapping themselves since it can be hard for beginners to make out the path of the slider. So something like this:
  10. 00:50:516 (1,3) -^, these shapes are actually just a bit ugly.
  11. 01:00:879 (5,1) –These two objects are almost touching. Try to avoid that. You can move the tail of (1) more to the right.
  12. 00:54:516 (2,3) –Check your spacing here again. It’s not consistent.
  13. 01:01:970 (1,2) -^

Take note that I didn’t point out all the places where there are unnecessary/ugly overlaps and stacking.

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~! :D
Topic Starter
Kashima

-Nya- wrote:

Heyo~ NM from my queue.

General:
  1. You wrote “megumi” in the tags two times. No need for that, remove one.
    //Since it was checked by iamkwan,and i found that ranked version is same with my map.
  2. Uncheck widescreen support in all diffs. No SB.
    //done
  3. Weird image dimensions. Highly consider changing the dimensions to one of the following: 1024X768, 1366X768, 1920X1080, 1920X1200. I found you one: http://puu.sh/sWqLp/b80147eb90.png
    //special thanks!
  4. From your Hard to Easy the slider velocities are too high for that specific diff. In Normal and Easy that’s really a problem since the sv can’t be too high for beginners since it can be too difficult for them. Consider lowering the sv’s in hard, normal and easy. 1.50x for hard, 1.20x for normal and 1.0 or 0.9x for Easy would be great.

Insane:
  1. 01:17:970 (1) –Highly consider lifting this slider upwards a bit. The outline of the slider is grazing the bottom of the screen and can almost be seen as being off-screen.
    //fixed
  2. 00:00:334 (1) – (head), 00:00:697 (3) – (tail), 00:00:970 (4) – etc. Why don’t you map out these strong beats? There are many custom hitsounds that you can use to support these. But even the default drum will do imo.
  3. 00:01:788 (4,5,6) –I don’t really understand your hitsounding here. Why do you use whistles when there are drum beats in the music? I suggest rather using a “thump” hitsound to support those drums in the music.
  4. 00:02:334 (1) –I can hear a finish in the background here, so I highly suggest adding a finish here to emphasize that. Same thing here: 00:03:970 (1) – there’s a finish on the head. Same here: 00:04:334 (2) –
  5. 00:03:243 (5,6,7) –Same as 00:01:788 (4,5,6) – There’s probably many more similar cases like these and I’m not gonna point out all of them so I’m gonna stop with the hitsounding suggestions now.
    //I will consider remap my hitsound.
  6. 00:03:970 (1) –I don’t really think the placement of this slider is the best idea for flow. I suggest rather placing it like this:
    Just make sure it’s not completely horizontal.
    //I think it's good for now.
  7. 00:05:970 (3,4) –Rather not decrease the distance here. The beats are still strong, same as 00:05:243 (1,2) – so try to keep the spacing similar to (1) and (2).
    //Yeah
  8. 00:06:879 (1) –Last hitsound suggestion: You missed a clap on the tail of this slider.
    //fixed
  9. 00:09:425 (4) –This placement doesn’t guarantee the best flow. Something like this will flow better imo:
    //great
  10. 00:11:061 (4) –I feel the NC should rather be here since the beat on the head is strong and hints that a NC should be there, so remove NC here: 00:10:516 (1) – then add NC here: 00:11:061 (4) – and remove NC here: 00:11:607 (1) –
    //done
  11. 00:15:243 (8,8) –Personally I think it would be better if the bigger jumps are on these circles and not on 00:15:061 (7,7) – since the beat on (8) is stronger. I’m not suggesting to increase the spacing of (8) but rather to decrease the spacing of (7) There may be more similar cases.
    //in order to anti-flow
  12. 00:25:061 (1) –Unnecessary new combo imo. Looks a bit inconsistent with the other similar patterns.
    //yes
  13. 00:27:607 (2,3) –I would actually increase the distance between these two objects since the music is still quite strong here.
  14. 00:27:970 (4,5) -^
    //no,in order to stack with the slider.
  15. 00:34:333 (1) - Why is the spacing on this circle so low for such a strong beat? The spacing here should be larger than the spacing here: 00:34:152 (4) –
    //done
  16. 00:37:243 (1,2,3,4,5,6,7) –It’s a bit weird that you used rather large spacing here but then suddenly low spacing here: 00:38:879 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) – It looks inconsistent. The vocals’ intensity doesn’t really die down so the very low spacing don’t make that much sense. Usually when the song itself gets calmer or softer, then low spacing would be a good idea, accompanied with lower SV usually.
    //There are four sentences and the first and third sentences are higher than the others,so i want to show the difference between them.
  17. 00:45:970 (1,2,3) –Especially here the spacing should be higher since the finishes are so strong.
    //done
  18. 00:52:697 (1,1) –Again, unnecessary new combos.
    //done
  19. 00:53:425 (1) –Higher spacing here would also be nice because of the strong finish on the head of the slider.
    //it's good for now
  20. 00:54:879 (4,7) -^, strong vocals that can use more emphasis. I’m not gonna point out the rest.
  21. 00:57:607 (7) –Strong finish here so a finish hitsound should be placed here.
    //done
  22. 00:58:152 (1) –I suggest starting the 0.90x spacing here since the NC is placed here and the higher distance spacing here would make sense.
    //done
  23. 01:00:152 (2,3) –Try to make the spacing here a bit more similar to 00:59:425 (2,3) – since they share the same beat.
    //done
  24. 01:01:970 (9) –Move this slider a bit to the right or left so it’s not right underneath 01:01:788 (8) – Better flow imo.
    //but it looks good right now..
  25. 01:25:970 (1) –Remove NC here and add it here instead: 01:26:152 (2) –
    //no,it will be coufusing since i placed them like 3 3 2.
  26. 01:27:607 (4) –NC here would be nice for that strong beat.
    //done

The hitsounds can be improved and my hitsound suggestions will probably apply to all your other diffs as well. Kanto’s hitsounds are quite nice. Consider following his example (just ask permission from him first though)

Hard:
  1. I suggest lowering the slider velocity of Hard to
  2. 00:08:697 (2,3) –Please make a nice blanket here. Right now it looks a bit untidy. A blanket will look much better.
    //done
  3. 00:10:516 (3,4,5) –The jumps here doesn’t really fit for a Hard imo. Places where jumps in Hards would work nicely is for example: 00:05:243 (1) - 00:09:788 (1) - 00:11:061 (1) – etc. Don’t place them everywhere though otherwise it will be overdone.
    //no..i didn't place them everywhere,just where it need.
  4. 00:18:152 (6,3) –It’ll look neater if you can stack the tail of (3) on (6)
    //done
  5. 00:21:970 (1) –Remove NC here, then add it here: 00:22:697 (3) - and then remove NC here: 00:23:061 (1) –
  6. 00:42:697 (6) –A repeat slider here isn’t the best choice imo. Consider using this pattern instead:
    It catches this beat: 00:43:061 – which is important so it shouldn’t be a slider’s tail.
  7. 00:42:697 (6,1) –The spacing between these two objects are too small. Players might click the circle earlier then they must. Highly consider increasing the distance there.
  8. 00:49:788 (4,1) –I don’t really understand the jump here. There isn’t really a strong beat on (1)
  9. 00:49:970 (1) –Remove NC here and add NC here: 00:50:516 (4) –
  10. 01:24:516 (1) –Unnecessary NC
  11. 01:25:970 (1) –Remove NC here and here: 01:26:516 (1) – then add NC here: 01:26:697 (2) – and remove NC here: 01:27:061 (1) –
    //All done

Normal:
  1. Your stack leniency is way too low for this diff and you did stack so it should be much higher to avoid confusion for beginners.
  2. 00:14:516 (2,2) – and 00:25:061 (2,3) – Try to avoid overlaps like these. They really don’t look that good and ruin the “look” of the diff. Making sure a Normal and Easy look neat is very important.
  3. 00:45:970 (4) –For consistency with the previous NC’ing patterns there have to be a new combo here.
  4. 00:48:879 (3) –Add NC here and remove NC here: 00:49:970 (1) – NC should be here: 00:50:516 (2) – since the beat on (2) is strong.
  5. I think something went wrong in the last kiai.. just check that out again. Same in Easy.
  6. 01:14:153 (2,3) –Doublecheck this spacing. It isn’t 1.2x
  7. 01:20:698 (3,1) –This definitely isn’t 1.2x. Please fix. I advise you to just go over this kiai again and make sure your spacing is consistent.
    //All done

The flow in this diff felt a bit weird for me too and can be improved. Here are a few places: 00:26:152 (2,3) - 00:47:607 (1,2) - 00:53:425 (1,2) – Doublecheck the NC’ing as well. Some of them looked inconsistent.

Easy:
  1. Same as Normal about the stack leniency.
  2. 00:10:516 (2) –This slider is possibly off-screen. Move it more to the right.
  3. 00:05:607 (3) –The placement of this slider and the shape doesn’t create the best flow. Try something like this instead:
  4. 00:07:607 (2) –Move this slider downwards more to about: X:192 Y:348 for better flow
  5. 00:34:697 (1) –Unnecessary NC
  6. 00:36:697 (2,3,4,1) –Not the best flow since everything is so linear. Perhaps try something like this instead:
  7. 00:43:970 (3) –Move this circle to the left to avoid the overlap with the tail of 00:41:788 (1) –
  8. 00:44:334 (4,2) –Rather not create stacks like this in the easiest diff. It can confuse beginners since the head of (2) is a bit hidden behind (4)
  9. 00:47:607 (1) –Also, try to avoid sliders overlapping themselves since it can be hard for beginners to make out the path of the slider. So something like this:
  10. 00:50:516 (1,3) -^, these shapes are actually just a bit ugly.
  11. 01:00:879 (5,1) –These two objects are almost touching. Try to avoid that. You can move the tail of (1) more to the right.
  12. 00:54:516 (2,3) –Check your spacing here again. It’s not consistent.
  13. 01:01:970 (1,2) -^

Take note that I didn’t point out all the places where there are unnecessary/ugly overlaps and stacking.

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~! :D
Thx for such long mod,it helps a lot. :)
raririn
水墨一下

[Easy]
  1. 01:18:879 (3) - 和1差了那么一点点好别扭 移一下?
有种一直在贪吃蛇的感觉...在editor里看因为SV低稍微有点挤的柑橘 不过还是挺整洁漂亮的

[Hard]
  1. 00:01:425 (2,3,4) - 这种梗太不hard了...
  2. 00:08:879 (3) - 这个就算在打的时候也感觉被一堆hit300遮的不好看... 考虑一下和00:08:152 (1) - 垂直对称的形状往左边转出去?
  3. 01:21:425 (2) - ^ 这个也有点 不过短了还好点
  4. 01:11:425 (1) - 这个nc...? 为啥这里nc啊

[Insane]
  1. 00:41:243 (5,6) - 像这样的1/4中夹的1/2打起来就感觉spacing不太自然(虽然好像也没错?) ds->~1.8可能会让人有比较明确的“这里空了一个1/4”
  2. 00:45:788 (8,1) - 方向有点怪怪的 8往下点1往下点我个人觉得舒服点
  3. 00:58:879 (3) - 这一堆里面这个似乎离前面的太近了 再往左下一点?
  4. 01:14:152 (2,3,4,5) - 像这样的梗好像一直在用?方向好像只有一个是反过来的 把这组也反一下似乎flow也舒服一点? 3和5换一下
    然后如果两个重复的方向也一样就有点单调感了 比如
    01:21:607 (3,4,5) -
  5. 01:12:879 (3,4) - 3是跟着前面排的 但是这样打起来很不顺手的感觉 又换了一个方向 考虑下3放到01:11:425 (3) - 之类的?
柑橘可以找bn?
星好多了 就不给了 GL
KantoKun
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59243
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:SAKURA Skip
TitleUnicode:SAKURAスキップ
Artist:fourfolium
ArtistUnicode:fourfolium
Creator:Kashima
Version:Kanto's Insane
Source:NEW GAME!
Tags:フォーフォリウム ニューゲーム tv size opening Kantokun takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BeatmapID:1122044
BeatmapSetID:516329

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-393,363.636363636364,4,2,1,45,1,0
6879,-100,4,2,1,80,0,0
35970,-111.111111111111,4,2,1,60,0,0
53425,-133.333333333333,4,2,1,60,0,0
56334,-100,4,2,1,80,0,0
59243,-100,4,2,0,50,0,0
60516,-100,4,2,1,60,0,0
61788,-100,4,2,1,70,0,0
62152,-100,4,2,1,90,0,1
70879,-100,4,2,1,90,0,0
72152,-100,4,2,1,90,0,1
85425,-100,4,2,1,90,0,0


[Colours]
Combo1 : 197,168,141
Combo2 : 170,213,255
Combo3 : 254,235,129
Combo4 : 255,140,140
Combo5 : 206,157,255

[HitObjects]
341,41,334,5,0,1:0:0:0:
341,41,425,1,0,1:0:0:0:
341,41,516,2,0,L|334:82,1,42.5,2|2,0:0|0:0,0:0:0:0:
356,174,697,2,0,P|310:167|265:162,1,85,4|8,1:2|0:0,0:0:0:0:
187,174,970,1,8,0:0:0:0:
187,174,1061,6,0,P|229:169|271:162,1,85,6|2,0:0|0:1,0:0:0:0:
198,273,1425,2,0,P|152:266|107:261,1,85,10|4,0:0|0:3,0:0:0:0:
275,345,1788,1,2,1:0:0:0:
271,163,1970,1,6,0:1:0:0:
114,262,2152,1,14,0:1:0:0:
338,242,2334,6,0,P|372:199|345:83,1,170,6|2,0:0|0:0,0:0:0:0:
242,36,2879,1,14,0:1:0:0:
104,177,3061,1,4,0:3:0:0:
104,177,3152,1,4,0:3:0:0:
104,177,3243,1,2,1:0:0:0:
273,122,3425,1,6,0:1:0:0:
148,11,3607,2,0,P|153:54|166:107,1,85,14|4,0:1|0:3,0:0:0:0:
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438,67,15607,6,0,P|435:114|429:165,1,85,6|0,0:0|0:0,0:0:0:0:
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174,111,18334,1,0,0:0:0:0:
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229,33,19788,6,0,P|228:85|247:210,1,170,6|2,0:0|0:0,0:0:0:0:
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207,338,20516,1,0,0:0:0:0:
207,338,20607,1,2,0:0:0:0:
207,338,20697,2,0,P|156:329|109:323,1,85,2|2,0:0|0:0,0:0:0:0:
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165,228,21243,1,0,0:0:0:0:
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239,252,23425,1,2,0:0:0:0:
390,144,23607,6,0,P|396:97|397:57,1,85,2|0,0:0|0:0,0:0:0:0:
231,167,23970,2,0,P|232:209|238:251,1,85,8|0,1:0|0:0,0:0:0:0:
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148,147,25243,1,2,0:0:0:0:
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236,290,27061,1,2,0:0:0:0:
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316,160,27970,2,0,P|322:117|326:75,1,85,10|2,0:0|0:0,0:0:0:0:
201,98,28334,1,10,0:0:0:0:
242,292,28516,6,0,P|325:276|410:274,1,170,6|2,0:0|0:0,0:0:0:0:
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275,324,29788,1,10,0:0:0:0:
225,143,29970,1,2,0:0:0:0:
225,143,30061,1,2,0:0:0:0:
225,143,30152,6,0,P|221:99|219:49,1,85,6|2,0:0|0:0,0:0:0:0:
412,85,30516,2,0,P|410:127|406:169,1,85,10|0,0:0|0:0,0:0:0:0:
386,200,30788,1,2,0:0:0:0:
365,223,30879,1,10,0:0:0:0:
316,123,31061,1,2,0:0:0:0:
451,262,31243,1,10,0:0:0:0:
273,323,31425,6,0,P|195:306|94:302,1,170,6|2,0:0|0:0,0:0:0:0:
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370,122,32879,6,0,P|364:175|351:262,1,127.5,6|0,0:0|0:0,0:0:0:0:
283,299,33243,1,2,0:0:0:0:
459,235,33425,1,10,0:0:0:0:
221,171,33607,1,0,0:0:0:0:
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320,116,34152,1,10,0:0:0:0:
161,262,34334,5,8,1:0:0:0:
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320,116,35061,1,8,1:0:0:0:
248,276,35243,2,0,P|293:271|348:268,1,85,8|4,1:0|0:3,0:0:0:0:
388,195,35516,1,4,0:3:0:0:
388,195,35607,2,0,P|345:193|303:188,1,85,10|0,0:0|0:0,0:0:0:0:
231,47,35970,6,0,L|236:132,1,76.4999976654053,6|0,0:0|0:0,0:0:0:0:
310,276,36334,1,8,0:0:0:0:
175,198,36516,1,2,0:0:0:0:
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219,187,37243,6,0,P|229:272|236:357,1,152.999995330811,2|2,0:0|0:0,0:0:0:0:
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263,83,39788,2,0,P|267:121|271:159,1,76.4999976654053,2|8,0:0|0:0,0:0:0:0:
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271,159,40697,2,0,P|225:163|192:166,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
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144,311,41425,2,0,P|182:314|223:318,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
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254,162,42334,1,2,0:0:0:0:
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338,317,42697,1,2,0:0:0:0:
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315,92,43061,6,0,P|341:132|301:239,1,152.999995330811,6|2,0:0|0:0,0:0:0:0:
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255,161,43788,1,2,0:0:0:0:
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255,161,43970,1,2,0:0:0:0:
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200,233,44334,2,0,P|165:227|117:224,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
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200,58,45788,1,8,0:0:0:0:
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260,72,46788,1,4,0:3:0:0:
232,81,46879,2,0,L|188:73,1,38.2499988327027,0|0,1:0|1:0,0:0:0:0:
114,62,47061,1,2,0:0:0:0:
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243,302,47607,6,0,P|185:292|82:282,1,152.999995330811,6|0,0:0|1:0,0:0:0:0:
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179,123,48243,1,0,1:0:0:0:
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235,323,48879,6,0,P|293:313|396:303,1,152.999995330811,6|2,0:0|0:0,0:0:0:0:
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355,138,49607,1,0,0:0:0:0:
355,138,49697,1,0,1:0:0:0:
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117,177,50697,1,0,0:0:0:0:
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159,331,51152,1,0,1:0:0:0:
159,331,51243,2,0,P|202:326|241:319,1,76.4999976654053,2|2,0:0|0:0,0:0:0:0:
305,218,51607,1,0,1:0:0:0:
229,120,51788,6,0,P|182:102|87:158,1,152.999995330811,6|2,0:0|0:0,0:0:0:0:
162,270,52334,2,0,P|167:227|171:186,1,76.4999976654053,0|0,1:0|0:0,0:0:0:0:
229,120,52607,1,8,0:3:0:0:
229,120,52697,2,0,P|224:77|221:38,1,76.4999976654053,8|2,0:3|0:0,0:0:0:0:
350,110,53061,1,2,0:0:0:0:
170,194,53243,1,2,0:0:0:0:
291,320,53425,6,0,P|296:243|304:180,1,127.5,4|0,0:0|0:0,0:0:0:0:
434,146,53970,1,2,0:0:0:0:
510,262,54152,2,0,B|450:284|437:231|372:255,1,127.5,0|0,1:0|0:0,0:0:0:0:
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194,255,54879,5,2,0:0:0:0:
218,146,55061,2,0,P|223:104|220:72,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
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340,189,60516,1,2,0:0:0:0:
340,189,60879,6,0,P|281:198|239:207,1,85,2|0,0:0|0:0,0:0:0:0:
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236,66,61425,2,0,P|242:94|247:121,1,42.5,2|2,0:0|0:0,0:0:0:0:
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217,315,61788,1,8,0:0:0:0:
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154,104,62516,1,12,0:0:0:0:
258,212,62697,1,0,0:0:0:0:
258,212,62788,1,8,0:0:0:0:
258,212,62879,2,0,P|201:205|158:194,1,85,2|2,0:0|0:0,0:0:0:0:
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155,310,63425,6,0,P|208:301|327:296,1,170,6|2,0:0|0:0,0:0:0:0:
422,346,63970,2,0,P|429:300|443:248,1,85,8|0,0:0|0:0,0:0:0:0:
491,195,64243,1,8,0:0:0:0:
491,195,64334,1,2,0:0:0:0:
325,213,64516,1,2,0:0:0:0:
510,299,64697,1,8,0:0:0:0:
382,134,64879,6,0,P|327:121|283:119,1,85,0|2,0:0|0:0,0:0:0:0:
188,196,65243,1,0,0:0:0:0:
308,295,65425,2,0,P|318:253|324:211,1,85,8|0,0:0|0:0,0:0:0:0:
298,118,65697,1,8,0:0:0:0:
298,118,65788,1,2,0:0:0:0:
132,239,65970,2,0,P|187:232|223:227,1,85,2|8,0:0|0:0,0:0:0:0:
432,166,66334,6,0,P|390:183|295:106,1,170,6|2,0:0|0:0,0:0:0:0:
396,59,66879,1,8,0:0:0:0:
318,249,67061,1,0,0:0:0:0:
318,249,67152,1,8,0:0:0:0:
318,249,67243,1,2,0:0:0:0:
196,88,67425,1,2,0:0:0:0:
377,168,67607,2,0,P|420:161|466:157,1,85,8|0,0:0|0:0,0:0:0:0:
332,330,67970,6,0,P|290:323|247:319,1,85,6|0,0:0|0:0,0:0:0:0:
145,353,68334,1,8,0:0:0:0:
272,227,68516,1,0,0:0:0:0:
272,227,68607,1,8,0:0:0:0:
272,227,68697,1,2,0:0:0:0:
111,175,68879,1,2,0:0:0:0:
247,319,69061,1,8,0:0:0:0:
353,184,69243,6,0,P|281:135|200:169,1,170,6|2,0:0|0:0,0:0:0:0:
84,287,69788,2,0,P|143:282|182:275,1,85,8|0,0:0|0:0,0:0:0:0:
272,227,70061,1,8,0:0:0:0:
272,227,70152,2,0,P|261:275|254:316,1,85,2|2,0:0|0:0,0:0:0:0:
158,187,70516,1,8,0:0:0:0:
322,148,70697,1,0,0:0:0:0:
168,277,70879,5,6,0:0:0:0:
168,277,71243,2,0,P|126:267|84:260,1,85,8|2,0:0|0:0,0:0:0:0:
243,131,71607,1,6,0:0:0:0:
243,131,71970,5,8,0:0:0:0:
348,282,72152,2,0,P|404:301|488:227,1,170,6|2,0:0|0:0,0:0:0:0:
373,76,72697,1,8,0:0:0:0:
401,209,72879,1,2,0:0:0:0:
499,128,73061,5,12,0:0:0:0:
316,158,73243,1,0,3:0:0:0:
316,158,73334,1,8,0:0:0:0:
316,158,73425,1,8,0:0:0:0:
285,142,73516,1,0,0:0:0:0:
251,134,73607,1,4,0:3:0:0:
217,131,73698,1,4,0:3:0:0:
184,135,73789,6,0,P|186:177|192:219,1,85,6|0,0:0|0:0,0:0:0:0:
359,316,74152,2,0,P|365:273|367:231,1,85,12|0,0:0|0:0,0:0:0:0:
316,158,74425,1,8,0:0:0:0:
316,158,74516,1,2,0:0:0:0:
271,271,74697,1,2,0:0:0:0:
451,217,74879,1,8,0:0:0:0:
357,63,75061,6,0,B|301:52|301:52|245:73|245:73|185:63,1,170,6|2,0:0|0:0,0:0:0:0:
316,158,75607,1,8,0:0:0:0:
163,247,75788,1,0,0:0:0:0:
163,247,75879,1,8,0:0:0:0:
163,247,75970,2,0,P|156:204|146:157,1,85,2|2,0:0|0:0,0:0:0:0:
51,236,76334,1,8,0:0:0:0:
170,358,76516,1,0,0:0:0:0:
320,274,76697,6,0,P|278:280|236:289,1,85,2|0,0:0|0:0,0:0:0:0:
124,143,77061,2,0,P|165:136|207:127,1,85,8|0,0:0|0:0,0:0:0:0:
276,70,77334,1,8,0:0:0:0:
276,70,77425,1,2,0:0:0:0:
180,220,77607,1,2,0:0:0:0:
320,274,77788,1,8,0:0:0:0:
226,143,77970,6,0,P|165:130|90:205,1,170,6|2,0:0|0:0,0:0:0:0:
208,358,78516,1,8,0:0:0:0:
180,220,78697,1,0,0:0:0:0:
180,220,78788,1,8,0:0:0:0:
180,220,78879,1,2,0:0:0:0:
75,322,79061,1,2,0:0:0:0:
250,282,79243,1,8,0:0:0:0:
134,132,79425,1,8,0:0:0:0:
134,132,79516,1,8,0:0:0:0:
134,132,79607,6,0,P|141:183|149:222,1,85,6|0,0:0|0:0,0:0:0:0:
335,331,79970,2,0,P|343:289|348:247,1,85,12|0,0:0|0:0,0:0:0:0:
311,168,80243,1,8,0:0:0:0:
311,168,80334,1,2,0:0:0:0:
171,292,80516,2,0,P|222:285|261:277,1,85,2|8,0:0|0:0,0:0:0:0:
398,126,80879,6,0,P|369:92|243:102,1,170,6|2,0:0|0:0,0:0:0:0:
254,278,81425,1,8,0:0:0:0:
311,168,81607,1,0,0:0:0:0:
311,168,81697,1,8,0:0:0:0:
311,168,81788,1,2,0:0:0:0:
348,344,81970,1,2,0:0:0:0:
215,199,82152,1,8,0:0:0:0:
136,343,82334,6,0,P|184:333|225:328,1,85,0|2,0:0|0:0,0:0:0:0:
348,344,82697,1,0,0:0:0:0:
233,232,82879,1,8,0:0:0:0:
400,189,83061,1,0,0:0:0:0:
400,189,83152,1,8,0:0:0:0:
400,189,83243,1,2,0:0:0:0:
258,324,83425,1,2,0:0:0:0:
304,158,83607,1,8,0:0:0:0:
423,283,83788,6,0,P|378:274|322:267,1,85,6|0,0:0|0:0,0:0:0:0:
165,307,84152,1,8,0:0:0:0:
304,158,84334,1,8,0:0:0:0:
376,360,84516,1,2,0:0:0:0:
216,209,84697,6,0,P|209:163|207:117,1,85,8|4,0:0|0:3,0:0:0:0:
307,115,84970,2,0,B|302:175|302:174,1,42.5,8|8,0:0|0:0,0:0:0:0:
232,302,85243,2,0,L|190:298,1,42.5,8|8,0:0|0:0,0:0:0:0:
131,218,85425,6,0,P|172:211|215:208,1,85,6|0,0:0|0:0,0:0:0:0:
435,273,85788,2,0,P|394:266|351:263,1,85,4|2,0:3|0:0,0:0:0:0:
232,302,86152,1,8,0:0:0:0:
340,175,86334,1,0,0:0:0:0:
391,348,86516,1,8,0:0:0:0:
245,198,86697,5,4,0:0:0:0:
245,198,87061,1,12,0:0:0:0:
391,348,87243,1,0,0:0:0:0:
448,142,87425,1,8,0:0:0:0:
259,304,87607,5,12,0:0:0:0:
Topic Starter
Kashima
Keep on finding bn ;w;
F D Flourite
irc mod. I will mod kanto's insane later.

mod log
19:30 *F D Flourite is listening to [https://osu.ppy.sh/b/1122044 fourfolium - SAKURA Skip]
19:30 F D Flourite: 怎么又是小妹妹图O.O
19:30 Kashima: ;w;
19:33 *F D Flourite is editing [https://osu.ppy.sh/b/1097225 fourfolium - SAKURA Skip [Insane]]
19:33 F D Flourite: 00:07:607 (4,6) - 怎么没叠好
19:34 Kashima: !
19:34 Kashima: 现在叠好了!
19:34 F D Flourite: 00:35:061 (3,4) - 不做点什么NC之类的?区分一下1/2跳和1/1的移动啊
19:34 F D Flourite: 00:34:697 (2,3,4) - 不然你这个就不太合理
19:35 Kashima: 嗯..加了nc
19:36 F D Flourite: 00:42:334 (3,4) - 莫名其妙出来一个这种三连,打的不舒服啊
19:37 F D Flourite: 00:36:697 (4) - 这个要换个位置
19:37 F D Flourite: 不然00:37:061 (5) - 的前后距离就错乱了
19:38 F D Flourite: 重音跳的距离怎么能比普通跳距离短将近一半呢
19:38 Kashima: 00:42:334 (3,4) - 这里鼓音是一个短音+一拍 想用短滑条表现那个短音来着
19:39 F D Flourite: 那你就要换个摆法
19:39 F D Flourite: 这样看起来和三连区别不大
19:39 F D Flourite: 第一眼看上去容易看错
19:39 Kashima: 嗯好
19:40 F D Flourite: 突然发现你怎么这么多kiai啊??
19:41 F D Flourite: 一首歌一半kiai 233
19:41 Kashima: 咦..
19:41 Kashima: 要把前面的去掉吗
19:42 F D Flourite: 建议是这样的
19:42 F D Flourite: 一个tv size一般就是副歌部分kiai
19:42 Kashima: 噢噢..
19:42 F D Flourite: 00:19:607 (8) - 往右上摆一点
19:43 F D Flourite: 我知道你想做8->1跳
19:43 F D Flourite: 但是00:19:425 (7,8) - 这个不宜距离太大
19:43 F D Flourite: 属于轻音过渡跳
19:45 Kashima: 轻音跳..
19:45 F D Flourite: K-ON!!!
19:45 Kashima: (x
19:45 F D Flourite: =w=
19:45 F D Flourite: 等我一下
19:47 F D Flourite: 我草我又买到了一瓶没有吸管的牛奶
19:48 Kashima: ...
19:48 F D Flourite: 接着前面的,00:36:697 (4) - 这个滑条,ctrl+G,然后往右摆,这是最简单的解决方法。不然这里就要重新布局
19:50 F D Flourite: 虽然我觉得这种方法并不好看= =
19:50 Kashima: 我在重新摆这一段
19:51 F D Flourite: 好
19:51 F D Flourite: 00:39:425 (4,5,6) - 和00:40:152 (1) - 不平行?好气啊
19:52 Kashima: 咦没有呀..
19:52 Kashima: http://osu.ppy.sh/ss/7132703
19:53 Kashima: 拉过去贴着看了一眼
19:53 F D Flourite: 0.0
19:53 F D Flourite: 00:47:243 (5,2) - 贴到了,稍微摆开一点点
19:54 Kashima: ok
19:55 F D Flourite: 00:59:061 (4,1,2,3,4) - 这个flow不太对劲
19:55 F D Flourite: 最好做成“绕圈圈”,就是flow稳定一个方向
19:56 F D Flourite: 所以要我来说,00:59:607 (3,4) - ctrl+G
19:56 F D Flourite: 然后把上面那个摆开
19:57 F D Flourite: 下面那个往左上摆一点
19:57 F D Flourite: 我先testplay一下
19:57 Kashima: 嗯..如果是绕圈圈的话 可以把现在的00:59:243 (1,2,3,4) - 整体逆时针旋转一下往上摆
19:57 Kashima: 不知道这样会不会好点
19:58 F D Flourite: 行,你先自己看着摆
19:58 F D Flourite: 这个diff问题不算大,应该可以泡
19:59 F D Flourite: 等我看看其他的diff再做定论
20:01 F D Flourite: 01:17:061 (2,3,4,5) - flow不好
20:02 F D Flourite: 完全竖直的往返感觉玩的很不舒服
20:03 Kashima: 01:14:152 (2,3,4,5) - 这边之前反了一下..然后之前有个摸让我隔一个partten再反一次
20:03 Kashima: 于是就 反了
20:03 F D Flourite: 0.0
20:03 F D Flourite: 但是不要打竖直的反flow啊
20:03 F D Flourite: 你做点x轴上的线性变换嘛XD
20:04 Kashima: 其实重复的节奏好多我做到这里想不到梗了 x x
20:04 Kashima: 我改一改
20:05 F D Flourite: 那个diff差不多先这样
20:06 F D Flourite: 你自己检查一遍跳的距离什么的
20:06 Kashima: 嗯好
20:06 *F D Flourite is editing [https://osu.ppy.sh/b/1100237 fourfolium - SAKURA Skip [Hard]]
20:06 F D Flourite: 00:02:334 (1,2) - 这个肯定不平行了
20:06 F D Flourite: →_→
20:07 Kashima: 啊
20:07 Kashima: 现在平行了
20:07 F D Flourite: ww
20:08 F D Flourite: 00:08:879 (3,4) - 这个跳是?
20:09 Kashima: 这段怪怪的..
20:09 Kashima: 我好像没印象这样改过 我自己改一改
20:09 F D Flourite: 把这几个note改改,把那个突然出现的大跳抹平吧
20:09 F D Flourite: 这段怪怪的..
20:09 F D Flourite: 没毛病
20:09 Kashima: 嗯
20:10 F D Flourite: 00:11:970 (3,4,1) - 不建议你这么用
20:10 F D Flourite: 倒不是因为距离太大了
20:10 F D Flourite: 而是因为你之前用过00:06:879 (1,2,3) -
20:10 F D Flourite: 玩家又看不出那到底是单折返还是双折返
20:10 F D Flourite: 所以还是要做出一些区别来
20:12 Kashima: 就是要用滑条方向区分单折返和双折返吗?
20:13 F D Flourite: 最好用滑条距离区分
20:13 F D Flourite: 因为玩家也可能以为这是两个三连啊
20:13 F D Flourite: 我们两个是没法讨论的清最多只能玩hard的玩家到底会读成什么样子
20:14 F D Flourite: 所以我们要尽可能的善良
20:14 F D Flourite: 所以,我一般做hard的时候,就不用三连的滑条,只有四连才用滑条 :P
20:16 Kashima: 之前所有三连滑条都不是滑条的..有人又说三连这么多太难了
20:16 Kashima: 现在改成之后最后一段副歌的后半段是三连
20:16 Kashima: 只有*
20:16 F D Flourite: 没让你这么改啊O.O
20:17 Kashima: 不是啦 是以前改的
20:17 F D Flourite: 00:11:970 (3,4,1) - 把距离做的比1/2明显要小就可以了
20:17 F D Flourite: 话说,你网络延迟有点高
20:17 F D Flourite: 还是我的网络延迟高呢……
20:17 Kashima: 应该是我的..
20:18 Kashima: 经常看见几句话一起弹出来
20:18 F D Flourite: 在和别人irc的时候,你最好多说几句话
20:18 F D Flourite: 因为如果你不说话,别人有可能被系统判定刷屏
20:18 F D Flourite: 禁言了就很尴尬了
20:18 Kashima: 诶..还会这样的吗!?
20:19 F D Flourite: 是的,单方面连续说话超过一定量就会被判定为刷屏
20:20 F D Flourite: 第一次禁言5min,记录时间(大概是2~4周?)内每多一次刷屏禁言多5min,也就是第二次10min,第三次15min
20:20 F D Flourite: 超过9次,恭喜你,很可能就被封号了
20:21 F D Flourite: 00:21:243 (1,2,1,2,1) - 其实hard这里或许不需要这么多的nc?
20:22 Kashima: 啊
20:22 Kashima: 我好像网络闪断了..
20:22 F D Flourite: 。。。。。。。。。。。。。。。。。。。。
20:22 Kashima: ..
20:22 F D Flourite: 那前面当我没说。00:21:243 (1,2,1,2,1) - 其实hard这里或许不需要这么多的nc?
20:22 Kashima: QQ都断了..
20:23 Kashima: 为了读图方便? 感觉1和2之前的引导线还是对读图有帮助
20:23 F D Flourite: 问题是,你没有NC也有引导线啊
20:23 F D Flourite: NC是消除引导线的吧
20:25 Kashima: 00:21:243 (1,2) - 为了这条引导线来着
20:25 F D Flourite: 和你消除00:21:970 (1) - 这个NC有关系吗?
20:25 Kashima: 如果是i难度我会00:21:788 (2,1) - 在2这里nc 把后面的nc取消掉
20:26 Kashima: 诶
20:26 Kashima: 啊
20:26 F D Flourite: 啊
20:26 Kashima: 好像没有..
20:26 Kashima: 下意识分成了两组所以给了两个nc
20:27 F D Flourite: 有点点好奇。你在后面很长一段里,只有00:25:425 (5,1) - 给了跳
20:27 F D Flourite: 不过问题不大
20:27 F D Flourite: 假装没看到,过了
20:28 Kashima: 没看见 没看见(.
20:29 F D Flourite: 01:00:334 (4) - 额,前后距离是一模一样的啊
20:30 F D Flourite: 有点点难
20:30 F D Flourite: Ctrl+G on 01:00:879 (1) - ?
20:32 F D Flourite: 不对,你反正01:01:425 (2,3,1) - 这个距离要缩短的.把01:00:879 (1) - 跟着往上面摆就好了
20:32 Kashima: 这里c+g好像有点难?
20:34 Kashima: http://osu.ppy.sh/ss/7132909
20:34 Kashima: 改成这样了
20:36 F D Flourite: 感觉……距离读起来还是不好
20:36 F D Flourite: 1/2距离和1/1距离是一样的
20:37 Kashima: 那就g一下好了
20:37 F D Flourite: 嗯
20:37 F D Flourite: 难一点也行。按理来说1/1距离在std里不会很挑
20:37 F D Flourite: ctb的1/1距离大了就超级难打,反而最喜欢1/4大跳了
20:38 F D Flourite: 01:13:061 (4,5) - 这个可以,不用改
20:38 Kashima: 咦 居然玩ctb
20:38 F D Flourite: 视觉距离足够小
20:38 F D Flourite: 我std早就退了
20:38 F D Flourite: 现在几乎只玩ctb
20:39 Kashima: 我好像是反过来...
20:40 F D Flourite: 总体来讲hard可以,不过就怕搞事的挑你的1.8x SV
20:40 Kashima: 咦 我卡了吗
20:41 F D Flourite: ...
20:41 Kashima: 噢噢
20:41 Kashima: 还以为是我又卡消息了
20:41 F D Flourite: 没。你为何当时想要下1.8x SV?
20:42 Kashima: 因为我最喜欢的麻婆喜欢用高sv..
20:42 F D Flourite: 。。。
20:42 F D Flourite: OD-0.5
20:43 Kashima: ok
20:43 F D Flourite: HP可以+0.5
20:43 *F D Flourite is editing [https://osu.ppy.sh/b/1100238 fourfolium - SAKURA Skip [Normal]]
20:46 F D Flourite: 01:01:970 (1) - 这个滑条头没音效?
20:46 Kashima: 1
20:46 Kashima: 现在有了!
20:46 F D Flourite: 01:10:697 (1) - 加个whistle在头上?
20:47 Kashima: 好
20:48 F D Flourite: 差不多
20:48 *F D Flourite is editing [https://osu.ppy.sh/b/1100236 fourfolium - SAKURA Skip [Easy]]
20:48 F D Flourite: 00:08:879 (4,1) - blanket做好一点
20:49 Kashima: ok
20:49 F D Flourite: 00:45:425 (2,3) - ^。有点明显的丑
20:50 F D Flourite: 00:56:334 (1) - 做到381,86,然后调整一下00:57:061 (2) - 的前后距离
20:51 F D Flourite: 00:55:607 (4,1) - 因为这个的视觉距离太短了
20:51 F D Flourite: 01:01:970 (1) - 同normal。Kiai开始的第一个音一般都上个音效比较好
20:52 F D Flourite: 01:10:152 (3) - 不喜欢这个的节奏
20:52 Kashima: .
20:52 Kashima: 又闪断
20:52 F D Flourite: 你看到哪一个了
20:52 Kashima: 感觉无线网卡要坏了
20:52 Kashima: 明显的丑那个
20:52 F D Flourite: 00:56:334 (1) - 做到381,86,然后调整一下00:57:061 (2) - 的前后距离
20:53 F D Flourite: 00:55:607 (4,1) - 因为这个的视觉距离太短了
20:53 F D Flourite: 01:01:970 (1) - 同normal。kiai开始的第一个音一般都上个音效比较好
20:54 F D Flourite: 01:10:152 (3) - 不喜欢这个滑条尾压着长白线
20:54 F D Flourite: 拆成1/1滑条+点可能会好一点
20:55 F D Flourite: 其实主要是01:10:516 - 这个音你漏掉了
20:56 Kashima: 嗯
20:56 F D Flourite: 01:23:243 (2) - 这个太靠屏幕边缘了
20:57 F D Flourite: 自己调整吧,这个应该不用特别搞
20:57 F D Flourite: 行。我先post,后面再摸kanto的insane
20:57 Kashima: 往上挪了点
20:57 F D Flourite: 然后再找我recheck
20:58 Kashima: 嗯嗯
20:58 F D Flourite: 期间自己多试试insane的flow
20:58 Kashima: 辛苦啦 摸了一个半小时..
20:58 F D Flourite: 查查距离有没有特别不合理的

[Kanto's Insane]
  1. 00:23:607 (1) - remove NC here? 00:23:607 (1,2) - these are just quite common symmetry sliders. No need to emphasize with NC imo.
  2. 00:34:334 (1) - move to (137,296) or somewhere else similar? Because the intense in music here is increasing, so I think space increasing here should be great.
  3. 00:40:970 (4) - why not 2 circles? a slider starting at blue tick plays kinda weird.
  4. 01:24:970 (2) - ^
  5. 01:23:788 (1) - make it a single circle? there's not a clear beat on 01:23:970 - so leave a pause here could be a nice option.
call me back.
KantoKun

F D Flourite wrote:

irc mod. I will mod kanto's insane later.

[Kanto's Insane]
  1. 00:23:607 (1) - remove NC here? 00:23:607 (1,2) - these are just quite common symmetry sliders. No need to emphasize with NC imo. sure
  2. 00:34:334 (1) - move to (137,296) or somewhere else similar? Because the intense in music here is increasing, so I think space increasing here should be great. okay
  3. 00:40:970 (4) - why not 2 circles? a slider starting at blue tick plays kinda weird. ^
  4. 01:24:970 (2) - ^ ^
  5. 01:23:788 (1) - make it a single circle? there's not a clear beat on 01:23:970 - so leave a pause here could be a nice option. i think it's okay , have no reason to change
call me back.
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Title:SAKURA Skip
TitleUnicode:SAKURAスキップ
Artist:fourfolium
ArtistUnicode:fourfolium
Creator:Kashima
Version:Kanto's Insane
Source:NEW GAME!
Tags:フォーフォリウム ニューゲーム tv size opening Kantokun takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
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468,218,49425,1,0,1:0:0:0:
355,138,49607,1,0,0:0:0:0:
355,138,49697,1,0,1:0:0:0:
355,138,49788,2,0,P|341:197|341:236,1,76.4999976654053,2|2,0:0|0:0,0:0:0:0:
235,323,50152,2,0,P|230:285|220:244,1,76.4999976654053,0|0,1:0|0:0,0:0:0:0:
117,177,50516,5,2,0:0:0:0:
117,177,50697,1,0,0:0:0:0:
16,263,50879,2,0,P|59:268|101:275,1,76.4999976654053,0|0,1:0|0:0,0:0:0:0:
159,331,51152,1,0,1:0:0:0:
159,331,51243,2,0,P|202:326|241:319,1,76.4999976654053,2|2,0:0|0:0,0:0:0:0:
305,218,51607,1,0,1:0:0:0:
229,120,51788,6,0,P|182:102|87:158,1,152.999995330811,6|2,0:0|0:0,0:0:0:0:
162,270,52334,2,0,P|167:227|171:186,1,76.4999976654053,0|0,1:0|0:0,0:0:0:0:
229,120,52607,1,8,0:3:0:0:
229,120,52697,2,0,P|224:77|221:38,1,76.4999976654053,8|2,0:3|0:0,0:0:0:0:
350,110,53061,1,2,0:0:0:0:
170,194,53243,1,2,0:0:0:0:
291,320,53425,6,0,P|296:243|304:180,1,127.5,4|0,0:0|0:0,0:0:0:0:
434,146,53970,1,2,0:0:0:0:
510,262,54152,2,0,B|450:284|437:231|372:255,1,127.5,0|0,1:0|0:0,0:0:0:0:
291,320,54697,1,2,0:0:0:0:
194,255,54879,5,2,0:0:0:0:
218,146,55061,2,0,P|223:104|220:72,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
118,18,55425,1,2,0:0:0:0:
54,127,55607,2,0,L|131:117,1,63.7500024318696,0|2,1:0|0:0,0:0:0:0:
281,153,55970,2,0,L|213:145,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
352,90,56334,6,0,P|377:137|347:217,1,127.5,6|0,0:0|0:0,0:0:0:0:
278,241,56697,2,0,P|236:236|183:230,1,85,0|0,1:0|0:0,0:0:0:0:
164,246,56970,1,0,1:0:0:0:
136,258,57061,2,0,P|126:211|117:173,1,85,2|2,0:0|0:0,0:0:0:0:
257,44,57425,2,0,P|247:85|238:126,1,85,0|0,1:0|0:0,0:0:0:0:
27,139,57788,5,8,0:0:0:0:
48,109,57879,1,8,0:0:0:0:
76,89,57970,1,8,0:0:0:0:
111,82,58061,1,4,0:3:0:0:
149,86,58152,1,4,0:3:0:0:
240,268,58334,5,8,0:0:0:0:
203,264,58425,1,8,0:3:0:0:
172,250,58516,1,4,0:3:0:0:
149,223,58607,1,4,0:3:0:0:
133,188,58698,1,8,0:3:0:0:
249,31,58879,5,2,0:0:0:0:
264,64,58970,1,2,0:0:0:0:
267,98,59061,1,2,0:0:0:0:
256,132,59152,1,2,0:0:0:0:
233,163,59243,5,0,1:0:0:0:
133,188,59425,1,0,0:0:0:0:
157,296,59607,1,2,0:0:0:0:
259,266,59789,1,0,0:0:0:0:
148,86,59970,5,2,0:0:0:0:
52,265,60152,1,0,0:0:0:0:
238,373,60334,1,2,0:0:0:0:
340,189,60516,1,2,0:0:0:0:
340,189,60879,6,0,P|281:198|239:207,1,85,2|0,0:0|0:0,0:0:0:0:
147,243,61243,1,2,0:0:0:0:
236,66,61425,2,0,P|242:94|247:121,1,42.5,2|2,0:0|0:0,0:0:0:0:
340,189,61607,2,0,P|335:209|331:230,1,42.5,0|0,1:0|1:0,0:0:0:0:
217,315,61788,1,8,0:0:0:0:
184,302,61879,1,0,0:0:0:0:
150,294,61970,1,8,0:0:0:0:
116,291,62061,1,8,0:0:0:0:
81,292,62152,6,0,P|74:241|72:197,1,85,6|0,0:0|0:0,0:0:0:0:
154,104,62516,1,12,0:0:0:0:
258,212,62697,1,0,0:0:0:0:
258,212,62788,1,8,0:0:0:0:
258,212,62879,2,0,P|201:205|158:194,1,85,2|2,0:0|0:0,0:0:0:0:
67,122,63243,1,8,0:0:0:0:
155,310,63425,6,0,P|208:301|327:296,1,170,6|2,0:0|0:0,0:0:0:0:
422,346,63970,2,0,P|429:300|443:248,1,85,8|0,0:0|0:0,0:0:0:0:
491,195,64243,1,8,0:0:0:0:
491,195,64334,1,2,0:0:0:0:
325,213,64516,1,2,0:0:0:0:
510,299,64697,1,8,0:0:0:0:
382,134,64879,6,0,P|327:121|283:119,1,85,0|2,0:0|0:0,0:0:0:0:
188,196,65243,1,0,0:0:0:0:
308,295,65425,2,0,P|318:253|324:211,1,85,8|0,0:0|0:0,0:0:0:0:
298,118,65697,1,8,0:0:0:0:
298,118,65788,1,2,0:0:0:0:
132,239,65970,2,0,P|187:232|223:227,1,85,2|8,0:0|0:0,0:0:0:0:
432,166,66334,6,0,P|390:183|295:106,1,170,6|2,0:0|0:0,0:0:0:0:
396,59,66879,1,8,0:0:0:0:
318,249,67061,1,0,0:0:0:0:
318,249,67152,1,8,0:0:0:0:
318,249,67243,1,2,0:0:0:0:
196,88,67425,1,2,0:0:0:0:
377,168,67607,2,0,P|420:161|466:157,1,85,8|0,0:0|0:0,0:0:0:0:
332,330,67970,6,0,P|290:323|247:319,1,85,6|0,0:0|0:0,0:0:0:0:
145,353,68334,1,8,0:0:0:0:
272,227,68516,1,0,0:0:0:0:
272,227,68607,1,8,0:0:0:0:
272,227,68697,1,2,0:0:0:0:
111,175,68879,1,2,0:0:0:0:
247,319,69061,1,8,0:0:0:0:
353,184,69243,6,0,P|281:135|200:169,1,170,6|2,0:0|0:0,0:0:0:0:
84,287,69788,2,0,P|143:282|182:275,1,85,8|0,0:0|0:0,0:0:0:0:
272,227,70061,1,8,0:0:0:0:
272,227,70152,2,0,P|261:275|254:316,1,85,2|2,0:0|0:0,0:0:0:0:
158,187,70516,1,8,0:0:0:0:
322,148,70697,1,0,0:0:0:0:
168,277,70879,5,6,0:0:0:0:
168,277,71243,2,0,P|126:267|84:260,1,85,8|2,0:0|0:0,0:0:0:0:
243,131,71607,1,6,0:0:0:0:
243,131,71970,5,8,0:0:0:0:
348,282,72152,2,0,P|404:301|488:227,1,170,6|2,0:0|0:0,0:0:0:0:
373,76,72697,1,8,0:0:0:0:
401,209,72879,1,2,0:0:0:0:
499,128,73061,5,12,0:0:0:0:
316,158,73243,1,0,3:0:0:0:
316,158,73334,1,8,0:0:0:0:
316,158,73425,1,8,0:0:0:0:
285,142,73516,1,0,0:0:0:0:
251,134,73607,1,4,0:3:0:0:
217,131,73698,1,4,0:3:0:0:
184,135,73789,6,0,P|186:177|192:219,1,85,6|0,0:0|0:0,0:0:0:0:
359,316,74152,2,0,P|365:273|367:231,1,85,12|0,0:0|0:0,0:0:0:0:
316,158,74425,1,8,0:0:0:0:
316,158,74516,1,2,0:0:0:0:
271,271,74697,1,2,0:0:0:0:
451,217,74879,1,8,0:0:0:0:
357,63,75061,6,0,B|301:52|301:52|245:73|245:73|185:63,1,170,6|2,0:0|0:0,0:0:0:0:
316,158,75607,1,8,0:0:0:0:
163,247,75788,1,0,0:0:0:0:
163,247,75879,1,8,0:0:0:0:
163,247,75970,2,0,P|156:204|146:157,1,85,2|2,0:0|0:0,0:0:0:0:
51,236,76334,1,8,0:0:0:0:
170,358,76516,1,0,0:0:0:0:
320,274,76697,6,0,P|278:280|236:289,1,85,2|0,0:0|0:0,0:0:0:0:
124,143,77061,2,0,P|165:136|207:127,1,85,8|0,0:0|0:0,0:0:0:0:
276,70,77334,1,8,0:0:0:0:
276,70,77425,1,2,0:0:0:0:
180,220,77607,1,2,0:0:0:0:
320,274,77788,1,8,0:0:0:0:
226,143,77970,6,0,P|165:130|90:205,1,170,6|2,0:0|0:0,0:0:0:0:
208,358,78516,1,8,0:0:0:0:
180,220,78697,1,0,0:0:0:0:
180,220,78788,1,8,0:0:0:0:
180,220,78879,1,2,0:0:0:0:
75,322,79061,1,2,0:0:0:0:
250,282,79243,1,8,0:0:0:0:
134,132,79425,1,8,0:0:0:0:
134,132,79516,1,8,0:0:0:0:
134,132,79607,6,0,P|141:183|149:222,1,85,6|0,0:0|0:0,0:0:0:0:
335,331,79970,2,0,P|343:289|348:247,1,85,12|0,0:0|0:0,0:0:0:0:
311,168,80243,1,8,0:0:0:0:
311,168,80334,1,2,0:0:0:0:
171,292,80516,2,0,P|222:285|261:277,1,85,2|8,0:0|0:0,0:0:0:0:
398,126,80879,6,0,P|369:92|243:102,1,170,6|2,0:0|0:0,0:0:0:0:
254,278,81425,1,8,0:0:0:0:
311,168,81607,1,0,0:0:0:0:
311,168,81697,1,8,0:0:0:0:
311,168,81788,1,2,0:0:0:0:
348,344,81970,1,2,0:0:0:0:
215,199,82152,1,8,0:0:0:0:
136,343,82334,6,0,P|184:333|225:328,1,85,0|2,0:0|0:0,0:0:0:0:
348,344,82697,1,0,0:0:0:0:
233,232,82879,1,8,0:0:0:0:
400,189,83061,1,0,0:0:0:0:
400,189,83152,1,8,0:0:0:0:
400,189,83243,1,2,0:0:0:0:
258,324,83425,1,2,0:0:0:0:
304,158,83607,1,8,0:0:0:0:
423,283,83788,6,0,P|378:274|322:267,1,85,6|0,0:0|0:0,0:0:0:0:
165,307,84152,1,8,0:0:0:0:
304,158,84334,1,8,0:0:0:0:
376,360,84516,1,2,0:0:0:0:
216,209,84697,6,0,P|209:163|207:117,1,85,8|4,0:0|0:3,0:0:0:0:
304,158,84970,1,8,0:0:0:0:
304,158,85061,1,8,0:0:0:0:
232,302,85243,2,0,L|190:298,1,42.5,8|8,0:0|0:0,0:0:0:0:
131,218,85425,6,0,P|172:211|215:208,1,85,6|0,0:0|0:0,0:0:0:0:
435,273,85788,2,0,P|394:266|351:263,1,85,4|2,0:3|0:0,0:0:0:0:
232,302,86152,1,8,0:0:0:0:
340,175,86334,1,0,0:0:0:0:
391,348,86516,1,8,0:0:0:0:
245,198,86697,5,4,0:0:0:0:
245,198,87061,1,12,0:0:0:0:
391,348,87243,1,0,0:0:0:0:
448,142,87425,1,8,0:0:0:0:
259,304,87607,5,12,0:0:0:0:
F D Flourite
Rechecked. seems fine now.

bubbled~
Atrue
加油,就差一步了
Karen
被晒一脸cp玛德,怒戳泡

Insane
  1. 00:04:879 (5,6) - 太远,00:05:061 (6,1) - 这个跳应该比前面远一些来强调finish
  2. 00:03:061 (3,4,5,6,7) - 三连后面的note不要跟三连同一个方向会更好打,例子 http://puu.sh/tAFF4/0e5d811f7b.jpg
  3. 00:04:970 - 这里音很明显,不过不跟也还可以,随便了
  4. 00:07:425 (2,3,4) - 为什么每个连打都要用间距连打,原地二连+滑条不是挺好的嘛,因为这个二连+滑条真的很丑
  5. 00:08:697 (2,3) - 这距离也太远了,最多比00:07:970 (5,6) - 这个稍微远一点吧
  6. 00:10:152 (3,4,5) - 无敌卡手flow,00:10:334 (4,5) - 这两个变一下角度好打很多,比如把00:10:516 (5) - 移到327,251的位置
  7. 00:11:061 (1,2,3,4,5,1,2,3,4,1) - 感觉这一串整个都在绕圈,后面连打换个方向比较好,例子http://puu.sh/tAG3H/89e27f4678.jpg
  8. 00:16:152 (4,5,6,7) - 前面说过
  9. 00:20:334 (3) - 试试182,177
  10. 00:17:697 (3,4,5) - ^
  11. 00:21:243 (9,1) - 跳应该比前面的大
  12. 00:21:970 (3,1) - ^
  13. 00:23:061 (2) - 我觉得俩圈更合适
  14. 00:23:970 (8,2) - 美观
  15. 00:25:061 (5,6,7) - 间距怎么不一样
  16. 00:30:879 (5,6,7,8) - 为什么前面00:25:061 (5,6,7) - 是三个圈这里不一样了,节奏要保持前后一致
  17. 00:54:334 (2,3,4) - 这里显得太单调了,例子http://puu.sh/tAGWd/8864b00cd5.jpg
  18. 00:58:152 (1,2,3,4,1,2,3,4) - 不是很明白这里的节奏,如果用1/4滑条的话听起来00:58:152 (1) - 这里开始就已经可以用了
  19. 00:58:697 (2,1) - 美观
  20. 01:00:879 (1) - 1/1滑条更合适
  21. 01:02:879 (6,7) - 简直要命,这7也没重音要强调
  22. 01:10:697 (8,1) - 01:11:425 (3,1) - 前面讲过
  23. 01:13:788 - 这音要跟,很重要,跟你前面01:01:788 (8,9,1) - 这里节奏差不多
  24. 01:19:425 (1) - 这也是,01:07:788 (1) - 节奏前后不一致
  25. 01:22:697 (2,3) - 为什么和01:23:243 (2,3) - 这里不一样间距
  26. 01:23:607 (4,1) - 应该跳
  27. 为什么这图打起来非常卡呢,因为01:09:970 (3,4,5,6,7) - 这种逆flow实在是太多了,多抄抄你的次难度看看锐角跳怎么摆的
  28. 还有音效的问题,这个默认clap十分不合曲,你要是想改的话就用次难度的音效
先这么多
F D Flourite

Atrue wrote:

加油,就差一步了
成功坠机 8-)

Karen wrote:

被晒一脸cp玛德,怒戳泡
哪对CP???

@Kashima
既然戳了就好好改,改到顺为止。加油!
Topic Starter
Kashima

Karen wrote:

被晒一脸cp玛德,怒戳泡

Insane

  • remaped
    1. 00:04:879 (5,6) - 太远,00:05:061 (6,1) - 这个跳应该比前面远一些来强调finish
    2. 00:03:061 (3,4,5,6,7) - 三连后面的note不要跟三连同一个方向会更好打,例子 http://puu.sh/tAFF4/0e5d811f7b.jpg
    3. 00:04:970 - 这里音很明显,不过不跟也还可以,随便了
    4. 00:07:425 (2,3,4) - 为什么每个连打都要用间距连打,原地二连+滑条不是挺好的嘛,因为这个二连+滑条真的很丑
    5. 00:08:697 (2,3) - 这距离也太远了,最多比00:07:970 (5,6) - 这个稍微远一点吧
    6. 00:10:152 (3,4,5) - 无敌卡手flow,00:10:334 (4,5) - 这两个变一下角度好打很多,比如把00:10:516 (5) - 移到327,251的位置
    7. 00:11:061 (1,2,3,4,5,1,2,3,4,1) - 感觉这一串整个都在绕圈,后面连打换个方向比较好,例子http://puu.sh/tAG3H/89e27f4678.jpg
    8. 00:16:152 (4,5,6,7) - 前面说过
    9. 00:20:334 (3) - 试试182,177
    10. 00:17:697 (3,4,5) - ^
    11. 00:23:061 (2) - 我觉得俩圈更合适
    12. 00:23:970 (8,2) - 美观
    13. 00:25:061 (5,6,7) - 间距怎么不一样
    14. 01:02:879 (6,7) - 简直要命,这7也没重音要强调
    15. 为什么这图打起来非常卡呢,因为01:09:970 (3,4,5,6,7) - 这种逆flow实在是太多了,多抄抄你的次难度看看锐角跳怎么摆的
  • 00:21:243 (9,1) - 跳应该比前面的大好的
  • 00:21:970 (3,1) - ^^
  • 00:30:879 (5,6,7,8) - 为什么前面00:25:061 (5,6,7) - 是三个圈这里不一样了,节奏要保持前后一致yes
  • 00:54:334 (2,3,4) - 这里显得太单调了,例子http://puu.sh/tAGWd/8864b00cd5.jpg现在挺好看的呀 改成这样怪怪的
  • 00:58:152 (1,2,3,4,1,2,3,4) - 不是很明白这里的节奏,如果用1/4滑条的话听起来00:58:152 (1) - 这里开始就已经可以用了太多短滑条也不太适合这个难度?
  • 00:58:697 (2,1) - 美观直直的是不太好看
  • 01:00:879 (1) - 1/1滑条更合适现在这样挺好的感觉
  • 01:10:697 (8,1) - 01:11:425 (3,1) - 前面讲过改了
  • 01:13:788 - 这音要跟,很重要,跟你前面01:01:788 (8,9,1) - 这里节奏差不多^
  • 01:19:425 (1) - 这也是,01:07:788 (1) - 节奏前后不一致^
  • 01:22:697 (2,3) - 为什么和01:23:243 (2,3) - 这里不一样间距^
  • 01:23:607 (4,1) - 应该跳^
  • 还有音效的问题,这个默认clap十分不合曲,你要是想改的话就用次难度的音效^先这么多
Karen
NO KD

试了几次还有些不舒服的地方
Insane
  1. 00:19:607 (8,1) - 这距离怎么比7->8的还小,滑条头是重音
  2. 00:23:061 (2) - 用圈比较舒服,因为白线有clap
  3. 00:26:879 (6,1) - 间距太小了,重音要强调
  4. 00:28:334 (6,1) - 就是不太爽,不知道为啥,可能是滑条弯得形状很怪
  5. 00:29:061 (2,3) - 距离拉大,后面滑条都加了finish了要强调下
  6. 00:31:061 (6,7,1) - 如果一定要用大钝角flow就把滑条换个形状会舒服很多 http://puu.sh/tJm4f/34ca3bb6ae.jpg
  7. 00:45:970 (1,2) - 间距
  8. 01:00:516 (4,1) - 干脆叠起来,这个间距有点难读,读对了也不舒服
  9. 01:12:516 (2) - 跟00:23:061 (2) - 一样
  10. 01:17:607 (6,7,1) - flow不好,而且间距也有问题,栗子 http://puu.sh/tJmix/d959d0d5b6.jpg
主难度改了音效就把ENH的都一起复制了改了

Easy
  1. 00:32:334 (3) - 两条大白线1NC的话这里要nc
  2. 01:10:879 (4,1) - 换NC
Topic Starter
Kashima

Karen wrote:

NO KD

试了几次还有些不舒服的地方
Insane
  1. 00:19:607 (8,1) - 这距离怎么比7->8的还小,滑条头是重音
  2. 00:23:061 (2) - 用圈比较舒服,因为白线有clap
  3. 00:26:879 (6,1) - 间距太小了,重音要强调
  4. 00:28:334 (6,1) - 就是不太爽,不知道为啥,可能是滑条弯得形状很怪
  5. 00:29:061 (2,3) - 距离拉大,后面滑条都加了finish了要强调下
  6. 00:31:061 (6,7,1) - 如果一定要用大钝角flow就把滑条换个形状会舒服很多 http://puu.sh/tJm4f/34ca3bb6ae.jpg
  7. 00:45:970 (1,2) - 间距
  8. 01:00:516 (4,1) - 干脆叠起来,这个间距有点难读,读对了也不舒服
  9. 01:12:516 (2) - 跟00:23:061 (2) - 一样
  10. 01:17:607 (6,7,1) - flow不好,而且间距也有问题,栗子 http://puu.sh/tJmix/d959d0d5b6.jpg
主难度改了音效就把ENH的都一起复制了改了

Easy
  1. 00:32:334 (3) - 两条大白线1NC的话这里要nc
  2. 01:10:879 (4,1) - 换NC
.

ALL FIXED!
Karen
Rebubbled.
Topic Starter
Kashima
aaaaaaa
Seijiro
just passing by
EDIT: actually, I'll pop for now since the lower diffs are really messy imo. In particular the Hard is pretty dense with too short spacing and the Normal has some rhythm issues I'd rather see addressed.
It's not really a definitive pop. Once you go over the whole mapset and clean stuff I can give you the ok and the previous BN can re-bub

General


  1. you could increase a bit the Hard's difficulty imo, read below for more
  2. The Insane diff has a different combo color from the other maps by the onwer. Please use the same ones

________________



Insane


  1. 00:03:788 (8,1) - I'd increase a bit this jump to make it look like it is different from 00:03:243 (5,6,7,8) - (you change combo because it is a new stanza and you have a strong beat, so increasing spacing should make sense)
  2. 00:22:697 (1) - this NC should be moved on 00:23:061 (2) - , just check what you did for 00:21:425 (1,2,3,1) - , it's the same thing
  3. 00:23:425 (3) - this is a minor thing, but since you started following vocals with 00:22:697 (3,1) - I would expect you to carry out your intent and keep vocals, yet 00:23:243 (2) - this is a bit bothersome. You could delete it and do something like this (if you do this you don't need to change the NC from above^)
  4. 00:29:788 (4,5,6,7,1) - this curve is a bit.. "wut" lol. Is it straight? Is it curved? Which is it? x)
  5. 00:31:061 (6,7,1) - this flow is particularly difficult to play due to the wide angle it forms. You might try to move the slider at x225 y322: blanket
  6. 00:36:516 (1) - you surely don't need this NC, it's the same rhythm as the previous combo after all
  7. 00:39:970 (8,1) - I explained this before, this jump is a bit weak considering the song has a strong beat there
  8. 00:45:788 (8,1) - same ^
  9. 00:42:334 (1) - you don't need this NC either
  10. 00:53:425 - this is more interpretation, but a slower SV from here till 00:59:243 - would be cool to emphasize how the song has calmed down in comparison to the previous section
  11. 00:57:788 (1,2,3,4,1,2,3,4) - I guess this curve can be refined yet /w\ :
    move 00:58:152 (1) - to x95 y130 and rotate a bit 00:58:516 (1) - like this
  12. 00:58:516 (1,2,3,4) - if you do the above ^, make sure to re-place these objects a bit better, since I'm sure it screws up
  13. 01:02:152 (1,2,3,4) - take these jumps and compare their spacing with 00:59:243 (1,2,3,4,1,2,3,4) -
    I believe you should use less spacing for 00:59:243 (1,2,3,4,1,2,3,4) - since they are surely way less intense than 01:02:152 (1,2,3,4) - in the song
  14. 01:08:788 (7) - your previous rhythms were usually triplet + circle, so I wonder why this is a 5note-stream
  15. 01:11:607 (1,2,1,2,3,4) - we talked about this earlier and the problem is the same. The fact you use a NC on 01:12:152 (1) - means you're going to focus on vocals, hence 01:12:697 (3) - this guy right here just messes up the rhythm. You should delete that or fix the spacing, because right now you have 2 different spacings which confuse the player
  16. 01:17:970 (1,2) - after 1 minute and 20 seconds of song you make this ugly overlap, aaaa
  17. 01:19:243 (6) - you seem to waste a bit that "yeay!" in the song, so what about this
  18. 01:22:334 (1,2,3,1,2,3,4) - first, remove the second NC (01:23:061 (1) - ) and second, what's with that giant circle? You never did such thing and it really stands out. Is it possible to fix it using your previous patterns' concept?
  19. 01:25:425 (1,2,3,1,2,3,1,2,1,2,3,1) - nice ending. Teach Kanto how to properly analyze the music with this please

________________



Kanto's (Light) Insane


  1. 00:08:516 (2) - what about 2 circles instead? Even just this is enough
  2. 00:13:243 (3,4,5,6) - this is not a suggestion to fix anything, nor a complain.
    I just want to point out the slight difference in emphasis this movement creates: the triplet generates a lot of stress on the player (well, more than a normal slider or a jump) and this stress therefore generates emphasis; once you start moving onto the next object you still carry with you all the emphasis but once you click on the slider and have to move in the opposite direction you came all your emphasis is wasted.
    On this map it is not a big deal and tbh I don't even expect many to notice it, but the general anime style mapping works like this.
    The fact it still plays decently is because of the angles which aren't <that> accentuated yet, so more or less everything is fine (but lame if you ask me)
  3. 00:23:607 (5,6) - what I notice here is that 5 is on vocals, while 6 is on drums.
    This is perfectly fine as a pattern, but musically that sucks because you associate a vocal object with a drum object and you're saying "these guys are the same thing" (which isn't)
    What you should be doing here is create contrast and make 6 just a simple circle. That way you tell the player "these are different things"
  4. 00:27:243 (1,3) - enable stacking in editor and manually stack these please
    00:51:788 (1,3) - same
  5. 00:56:970 (3) - Ctrl + UpArrow x2 please
  6. 01:01:879 (6) - why are you trying to put such stream on this diff which is just... 4.30* or something.
    Just remove that and make this part more true top the song (even your hitsounding is saying 6 is useless there)
  7. 01:13:516 (5) - you could do the same here ^
  8. 01:26:152 (3,4,5,1,2,3,4,1) - take a look at the Insane and you'll see how it is done, yet yours is way more intense.
    I wonder which is the right one... spoiler: the Insane is the right one

________________



Hard


  1. 00:00:334 (1) - just to make this less clustered and confusing, why not rotate this slider like this?
    I say this because right now the player starts the map, plays a back and forth movement in his mind and then he's obliged to make one more back and forth movement on the next object.
    That's just too much for an intro, lol. Make it like the screen I gave you to avoid that continuous back and forth and therefore make it easy.
  2. 00:01:425 (2,3,4) - 00:02:697 (2,3,4) - I believe that having this many triplets after sliders is a bit too much, mostly because they are harder to play than normal triplets imo (you technically start clicking on a blue tick, which is really really awful)
  3. 00:05:243 (1,2) - this is a bit anticlimatic seeing how many beats you used just now. Maybe use circles instead of sliders
  4. 00:06:516 (3,1) - come on, that overlap is really ugly, why do you use it D: Better?
  5. 00:25:425 (5,1) - you probably don't realize this, but the flow here is really forced and awkward to play.
    The reason for this is that the jump 5 --> is assuming a direction, while 1's slider body is assuming a totally different one.
    You should try to ease the flow for the players of this level imo.
  6. 00:26:697 (4) - talking about flow... this one kicks in the opposite direction of the next slider... just why?
  7. 00:27:970 (3,4,1) - is this your style? LOL
    Let me tell you that using such forced flows everywhere is not so great in general
  8. 00:38:334 (4) - what about a couple of circles to not waste the beat at 00:38:516 - ?
  9. 00:39:425 (2) - I can't seem to see this object similar to 00:38:879 (1) - at all.
    I say this because both of these are technically following vocals, yet 00:39:425 (2) - this one doesn't have that many vocal beats.
    00:39:425 (2) - just make it a 1/1 slider please
  10. 00:41:425 (4) - to create contrast with 00:40:697 (2,3) - and therefore better express the song here, I suggest a circle only instead
  11. 00:42:697 (6) - you once again waste a cool beat at 00:43:061 -
    Remove repeat and add circle?
  12. 00:45:970 (5,6,7) - you should really get rid of that habit to make such flows =w="
  13. 00:51:061 (5) - ...
  14. 00:52:697 (3,4,5,6) - this is a fairly calming part, or in any case a decreasing scale, so why does it have so many circles to click?
    Sliders are no good at all? 1/1 slider + circle works well, try it out.
  15. 01:00:334 (2) - is this really that similar to 00:59:243 (1,2,1) - in the music?
    If you use circles instead you create a better effect, trust me. (also, 00:59:970 (1) - remove NC please)
  16. 01:07:243 (3,1) - idk if this is so readable but it may be just me...
  17. 01:25:425 (1,2,1,2,1,2) - you did great on the Insane and you miserably failed here, what happened?
    This part has too many jumps and it is too intense for being the calm outro the song is giving you
  18. 01:27:061 (1,2) - same, why such big spacing and poor emphasis. At least prioritize the last beat which is fairly strong in the song.
  19. Generally speaking, this difficulty presents a too dense rhythm and if I compare jumps with the SV I can say that either spacing is too short or SV is too fast.
    You should try to calibrate these aspects a bit better imo, be careful.

________________



Normal


  1. 00:07:788 (2,1) - do you remember when I mentioned forced flows in the Hard diff?
    Here they go again
  2. 00:12:334 (4) - if you use just a circle you create contrast and a better intro for the new combo (which is on a different instrument than this one)
  3. 00:13:243 (2) - the strong beat is on the slider tail =w= I'd rather have 2 circles than this poor emphasis tbh
  4. 00:13:243 (2,2) - also please mind your overlaps. This one looks really ugly and it is a bit visible in gameplay
  5. 00:27:607 (2,2) - overlap ^
  6. 00:44:697 (1,2) - forced flow again, be careful. The lower you go with difficulty, the more attention you must pay to flows. Some of them might not be that readable for newbie players
  7. 00:47:243 (6) - circle gives off a better feeling imo
  8. 00:51:061 (3,2) - you might hate me by now, but these tiny overlaps are just... ugh
  9. 00:54:879 (3,4,1,2,1,2) - well, duh, there is a constant 1/1 rhythm here, but the song is changing quite a lot.
    Can you make it more expressive perhaps? Just a constant 1/1 becomes boring and tells me nothing
  10. 01:01:425 (2,2) - if you place another circle here instead you focus better on vocals. Trying to cover the stream in background too is too much of a burden for this diff, so you can ignore it

________________



Easy


  1. 00:38:152 (3,4) - you might want to use a slider instead, since this part is calmer than 00:26:516 (3,4) - and similar
  2. 00:42:516 (2,1) - overlaps on Easy are rarely a good thing, even less when they aren't so clean
  3. 00:47:607 (1) - idk, this shape is pretty strange compared to anything else in the map, lol. What happened here?
  4. 00:54:879 (3,1) - overlap
  5. 01:18:879 (3,2) - even uglier overlap
  6. in general aesthetics on this diff could be better

________________



I tried pointing out as much stuff as I could from the lower diffs, but the whole mapset is important, obviously.
In case there was anything misleading let me know.

Please don't take this pop as something bad, because it really isn't. If you read my mod you can find a lot of tips on how to improve the mapset on a general level, but it requires some work on your end.
Good luck and let me know~
Topic Starter
Kashima

MrSergio wrote:

General


  1. you could increase a bit the Hard's difficulty imo, read below for more
  2. The Insane diff has a different combo color from the other maps by the onwer. Please use the same ones
fixed!

________________



Insane


  1. 00:03:788 (8,1) - I'd increase a bit this jump to make it look like it is different from 00:03:243 (5,6,7,8) - (you change combo because it is a new stanza and you have a strong beat, so increasing spacing should make sense)fixed!
  2. 00:22:697 (1) - this NC should be moved on 00:23:061 (2) - , just check what you did for 00:21:425 (1,2,3,1) - , it's the same thingfixed!
  3. 00:23:425 (3) - this is a minor thing, but since you started following vocals with 00:22:697 (3,1) - I would expect you to carry out your intent and keep vocals, yet 00:23:243 (2) - this is a bit bothersome. You could delete it and do something like this (if you do this you don't need to change the NC from above^)fixed!
  4. 00:29:788 (4,5,6,7,1) - this curve is a bit.. "wut" lol. Is it straight? Is it curved? Which is it? x)well..i just copied 00:29:425 (3) - and ctrl+shift+f and so it was.but not bad imo x.x
  5. 00:31:061 (6,7,1) - this flow is particularly difficult to play due to the wide angle it forms. You might try to move the slider at x225 y322: blanketfixed!
  6. 00:36:516 (1) - you surely don't need this NC, it's the same rhythm as the previous combo after allfixed!
  7. 00:39:970 (8,1) - I explained this before, this jump is a bit weak considering the song has a strong beat therefixed!
  8. 00:45:788 (8,1) - same ^fixed!
  9. 00:42:334 (1) - you don't need this NC eitherfixed!
  10. 00:53:425 - this is more interpretation, but a slower SV from here till 00:59:243 - would be cool to emphasize how the song has calmed down in comparison to the previous sectionfixed!
  11. 00:57:788 (1,2,3,4,1,2,3,4) - I guess this curve can be refined yet /w\ :
    move 00:58:152 (1) - to x95 y130 and rotate a bit 00:58:516 (1) - like this
  12. 00:58:516 (1,2,3,4) - if you do the above ^, make sure to re-place these objects a bit better, since I'm sure it screws upfixed!
  13. 01:02:152 (1,2,3,4) - take these jumps and compare their spacing with 00:59:243 (1,2,3,4,1,2,3,4) -
    I believe you should use less spacing for 00:59:243 (1,2,3,4,1,2,3,4) - since they are surely way less intense than 01:02:152 (1,2,3,4) - in the songfixed!
  14. 01:08:788 (7) - your previous rhythms were usually triplet + circle, so I wonder why this is a 5note-stream because the lyric is different from there. 強くなれる there and 強くなれる here
  15. 01:11:607 (1,2,1,2,3,4) - we talked about this earlier and the problem is the same. The fact you use a NC on 01:12:152 (1) - means you're going to focus on vocals, hence 01:12:697 (3) - this guy right here just messes up the rhythm. You should delete that or fix the spacing, because right now you have 2 different spacings which confuse the playerfixed!
  16. 01:17:970 (1,2) - after 1 minute and 20 seconds of song you make this ugly overlap, aaaafixedaaaa!
  17. 01:19:243 (6) - you seem to waste a bit that "yeay!" in the song, so what about thisgreat idea
  18. 01:22:334 (1,2,3,1,2,3,4) - first, remove the second NC (01:23:061 (1) - ) and second, what's with that giant circle? You never did such thing and it really stands out. Is it possible to fix it using your previous patterns' concept?fixed!
  19. 01:25:425 (1,2,3,1,2,3,1,2,1,2,3,1) - nice ending. Teach Kanto how to properly analyze the music with this please
it actually make me feels preesure since i gave him a lot of trouble on this whole mapset. ;w;

________________



When i finish this mapset i realized that i can't handle such high sv.I will remerber all of the advice you gave to me.but maybe i can't fix it well.;w;

Hard

all fixed here!
  1. 00:00:334 (1) - just to make this less clustered and confusing, why not rotate this slider like this?
    I say this because right now the player starts the map, plays a back and forth movement in his mind and then he's obliged to make one more back and forth movement on the next object.
    That's just too much for an intro, lol. Make it like the screen I gave you to avoid that continuous back and forth and therefore make it easy.
  2. 00:01:425 (2,3,4) - 00:02:697 (2,3,4) - I believe that having this many triplets after sliders is a bit too much, mostly because they are harder to play than normal triplets imo (you technically start clicking on a blue tick, which is really really awful)
  3. 00:05:243 (1,2) - this is a bit anticlimatic seeing how many beats you used just now. Maybe use circles instead of sliders
  4. 00:06:516 (3,1) - come on, that overlap is really ugly, why do you use it D: Better?
  5. 00:25:425 (5,1) - you probably don't realize this, but the flow here is really forced and awkward to play.
    The reason for this is that the jump 5 --> is assuming a direction, while 1's slider body is assuming a totally different one.
    You should try to ease the flow for the players of this level imo.
  6. 00:26:697 (4) - talking about flow... this one kicks in the opposite direction of the next slider... just why?
  7. 00:27:970 (3,4,1) - is this your style? LOL
    Let me tell you that using such forced flows everywhere is not so great in general
  8. 00:38:334 (4) - what about a couple of circles to not waste the beat at 00:38:516 - ?
  9. 00:39:425 (2) - I can't seem to see this object similar to 00:38:879 (1) - at all.
    I say this because both of these are technically following vocals, yet 00:39:425 (2) - this one doesn't have that many vocal beats.
    00:39:425 (2) - just make it a 1/1 slider please
  10. 00:41:425 (4) - to create contrast with 00:40:697 (2,3) - and therefore better express the song here, I suggest a circle only instead
  11. 00:42:697 (6) - you once again waste a cool beat at 00:43:061 -
    Remove repeat and add circle?
  12. 00:45:970 (5,6,7) - you should really get rid of that habit to make such flows =w="
  13. 00:51:061 (5) - ...
  14. 00:52:697 (3,4,5,6) - this is a fairly calming part, or in any case a decreasing scale, so why does it have so many circles to click?
    Sliders are no good at all? 1/1 slider + circle works well, try it out.
  15. 01:00:334 (2) - is this really that similar to 00:59:243 (1,2,1) - in the music?
    If you use circles instead you create a better effect, trust me. (also, 00:59:970 (1) - remove NC please)
  16. 01:07:243 (3,1) - idk if this is so readable but it may be just me...
  17. 01:25:425 (1,2,1,2,1,2) - you did great on the Insane and you miserably failed here, what happened?
    This part has too many jumps and it is too intense for being the calm outro the song is giving you
  18. 01:27:061 (1,2) - same, why such big spacing and poor emphasis. At least prioritize the last beat which is fairly strong in the song.
  19. Generally speaking, this difficulty presents a too dense rhythm and if I compare jumps with the SV I can say that either spacing is too short or SV is too fast.
    You should try to calibrate these aspects a bit better imo, be careful.

________________



Normal

all fixed here!
  1. 00:07:788 (2,1) - do you remember when I mentioned forced flows in the Hard diff?
    Here they go again
  2. 00:12:334 (4) - if you use just a circle you create contrast and a better intro for the new combo (which is on a different instrument than this one)
  3. 00:13:243 (2) - the strong beat is on the slider tail =w= I'd rather have 2 circles than this poor emphasis tbh
  4. 00:13:243 (2,2) - also please mind your overlaps. This one looks really ugly and it is a bit visible in gameplay
  5. 00:27:607 (2,2) - overlap ^
  6. 00:44:697 (1,2) - forced flow again, be careful. The lower you go with difficulty, the more attention you must pay to flows. Some of them might not be that readable for newbie players
  7. 00:47:243 (6) - circle gives off a better feeling imo
  8. 00:51:061 (3,2) - you might hate me by now, but these tiny overlaps are just... ugh
  9. 00:54:879 (3,4,1,2,1,2) - well, duh, there is a constant 1/1 rhythm here, but the song is changing quite a lot.
    Can you make it more expressive perhaps? Just a constant 1/1 becomes boring and tells me nothing
  10. 01:01:425 (2,2) - if you place another circle here instead you focus better on vocals. Trying to cover the stream in background too is too much of a burden for this diff, so you can ignore it

________________



Easy

and here!
  1. 00:38:152 (3,4) - you might want to use a slider instead, since this part is calmer than 00:26:516 (3,4) - and similar
  2. 00:42:516 (2,1) - overlaps on Easy are rarely a good thing, even less when they aren't so clean
  3. 00:47:607 (1) - idk, this shape is pretty strange compared to anything else in the map, lol. What happened here?
  4. 00:54:879 (3,1) - overlap
  5. 01:18:879 (3,2) - even uglier overlap
  6. in general aesthetics on this diff could be better

________________



I tried pointing out as much stuff as I could from the lower diffs, but the whole mapset is important, obviously.
In case there was anything misleading let me know.

Please don't take this pop as something bad, because it really isn't. If you read my mod you can find a lot of tips on how to improve the mapset on a general level, but it requires some work on your end.
Good luck and let me know~
thx for the "passing by" mod,it helps me a lot,a lot :)
Topic Starter
Kashima
kantokun is busy recently,so i will fix it for him.

MrSergio wrote:

________________



Kanto's (Light) Insane


  1. 00:08:516 (2) - what about 2 circles instead? Even just this is enoughfixed
  2. 00:13:243 (3,4,5,6) - this is not a suggestion to fix anything, nor a complain.
    I just want to point out the slight difference in emphasis this movement creates: the triplet generates a lot of stress on the player (well, more than a normal slider or a jump) and this stress therefore generates emphasis; once you start moving onto the next object you still carry with you all the emphasis but once you click on the slider and have to move in the opposite direction you came all your emphasis is wasted.
    On this map it is not a big deal and tbh I don't even expect many to notice it, but the general anime style mapping works like this.
    The fact it still plays decently is because of the angles which aren't <that> accentuated yet, so more or less everything is fine (but lame if you ask me)try to fix it with my understanding
  3. 00:23:607 (5,6) - what I notice here is that 5 is on vocals, while 6 is on drums.
    This is perfectly fine as a pattern, but musically that sucks because you associate a vocal object with a drum object and you're saying "these guys are the same thing" (which isn't)
    What you should be doing here is create contrast and make 6 just a simple circle. That way you tell the player "these are different things"fixed
  4. 00:27:243 (1,3) - enable stacking in editor and manually stack these please
    00:51:788 (1,3) - samefixed
  5. 00:56:970 (3) - Ctrl + UpArrow x2 pleasefixed
  6. 01:01:879 (6) - why are you trying to put such stream on this diff which is just... 4.30* or something.
    Just remove that and make this part more true top the song (even your hitsounding is saying 6 is useless there)
  7. 01:13:516 (5) - you could do the same here ^fixed
  8. 01:26:152 (3,4,5,1,2,3,4,1) - take a look at the Insane and you'll see how it is done, yet yours is way more intense.changed nc,maybe this will show you what kantokun want to do.
    I wonder which is the right one... spoiler: the Insane is the right one
Seijiro
on Hard:
- 01:25:425 (1,2,3,1,2,3,1,2) - too confusing

Also, it seemed to me that this diff is pretty much clustered as before, so not really the best.
Less clicks, more spacing.


Normal:
- 00:06:879 (1,2) - what is this spacing lol. I believe new players won't be able to read this
- 00:12:334 (4,1) - same


It would be cool to improve that Hard a little.
Sorry for being late.
Topic Starter
Kashima

MrSergio wrote:

on Hard:
- 01:25:425 (1,2,3,1,2,3,1,2) - too confusing

Also, it seemed to me that this diff is pretty much clustered as before, so not really the best.
Less clicks, more spacing.


Normal:
- 00:06:879 (1,2) - what is this spacing lol. I believe new players won't be able to read this
- 00:12:334 (4,1) - same


It would be cool to improve that Hard a little.
Sorry for being late.
done
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