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Gyro Zeppeli
NM 既然是New Game那就射颗星加油

  • [General]

    stack只有0.2感觉不是很好

    combo2的颜色要瞎眼....
  • [Easy]

    01:13:425 (6,1) - 这个间距非常沙皮

    01:16:334 (4) - 这个clap出现得十分奇怪,前面也没加后面也没有

    01:17:425 (2) - 不大美观
  • [Normal]

    建议检查一下AI MOD

    00:26:516 (3,1,2) - 这个flow对新人很是不友好

    总觉得排列对新人不是很友好...不过无伤大雅
  • [Hard]

    00:10:152 (2) - flow不是很好,要贴上00:08:879 (3) - 尾巴

    00:10:516 (3) - 这个放在00:09:788 (1) - 上面

    00:36:516 (1,2,3) - 建议2和3换一下

    00:37:970 (3) - 尾巴贴00:37:061 (4) -

    00:55:425 (5) - 这容易导致误读,稍微拉点间距出来吧,显得它是一个单点而不是个二连
  • [Insane]

    00:11:607 (1) - 说实话这里做滑条不大舒服,建议换成单点然后接上那个连打就不错,这段整体需要修改一下

    00:15:061 (7,8) - 8其实可以右下去一点,这样反倒显得不大好看

    00:42:516 (5) - 感觉不需要这么远

    后面的kiai还是很棒的
GL
Topic Starter
Kashima

Gyro Zeppeli wrote:

NM 既然是New Game那就射颗星加油星呢

  • [General]

    stack只有0.2感觉不是很好实际上所有连打都是手摆的..也不存在有叠放的Note 所以应该没有大碍?

    combo2的颜色要瞎眼....fixed
  • [Easy]

    01:13:425 (6,1) - 这个间距非常沙皮fixed

    01:16:334 (4) - 这个clap出现得十分奇怪,前面也没加后面也没有fixed(才发现easy有一半没下音效..

    01:17:425 (2) - 不大美观fixed
  • [Normal]

    建议检查一下AI MOD没看出什么来着 两个地方间距比较大?

    00:26:516 (3,1,2) - 这个flow对新人很是不友好fixed

    总觉得排列对新人不是很友好...不过无伤大雅
  • [Hard]

    00:10:152 (2) - flow不是很好,要贴上00:08:879 (3) - 尾巴fixed

    00:10:516 (3) - 这个放在00:09:788 (1) - 上面fixed

    00:36:516 (1,2,3) - 建议2和3换一下fixed

    00:37:970 (3) - 尾巴贴00:37:061 (4) - fixed

    00:55:425 (5) - 这容易导致误读,稍微拉点间距出来吧,显得它是一个单点而不是个二连fixed
  • [Insane]

    00:11:607 (1) - 说实话这里做滑条不大舒服,建议换成单点然后接上那个连打就不错,这段整体需要修改一下有点难改 整个部分要重新摆 考虑考虑

    00:15:061 (7,8) - 8其实可以右下去一点,这样反倒显得不大好看fixed

    00:42:516 (5) - 感觉不需要这么远fixed

    后面的kiai还是很棒的 :)
GL
摸图辛苦啦!
Gyro Zeppeli

Kashima wrote:

Gyro Zeppeli wrote:

  • [General]

    [list:1337][Normal]

    建议检查一下AI MOD没看出什么来着 两个地方间距比较大?AI MOD上指出DS有些问题,我看了一下是真的有
GL
摸图辛苦啦!
_Meep_
KantoKun
omg really good map!! <3 looks good!
if you want my diff , feel free PM me XD
Pata-Mon
扫了一眼
低难度sv全都太太太太高了,基本上每个难度全都用的是下一个难度该用的sv.ez用1.2sv 0.8ds,肯定不如普通的1sv 1ds;nm整个做得就像Advanced,这个bpm通常来讲是不会把1/2间隔拆开的.另外排列有不少的视觉ds误导(00:47:607 (1,2) - )之类的东西,另外blanket和stack的用法也更像是Advanced及以上的难度.如果真是个Advanced的话我觉得其实排列和节奏都还是不错的
hard用的1.8sv,实际上就连insane也不建议用这么高(1.6足够),这bpm hard通常是1.4.另外节奏下得太密了.hard里没必要是个1/4就跟,连打全都赛爆,各种note往上糊.节奏上总之先试试在这基础上删些东西,不是必须要跟的都删掉,能用滑条的都不用note,连打能不放则不放,并且多用点折返滑条代替连打.

总体来说排列的质量作为新人图很高了,看着挺有意思的.不过也要学会放一些“普通”点但很舒服的排列,稍微少一点点blanket和stack也没有关系.另外就是ds啊flow啊overlap啊什么的每个方面都多注意一些,感觉离rank图并不算很遥远
Topic Starter
Kashima

Pata-Mon wrote:

扫了一眼
低难度sv全都太太太太高了,基本上每个难度全都用的是下一个难度该用的sv.ez用1.2sv 0.8ds,肯定不如普通的1sv 1ds;nm整个做得就像Advanced,这个bpm通常来讲是不会把1/2间隔拆开的.另外排列有不少的视觉ds误导(00:47:607 (1,2) - )之类的东西,另外blanket和stack的用法也更像是Advanced及以上的难度.如果真是个Advanced的话我觉得其实排列和节奏都还是不错的
hard用的1.8sv,实际上就连insane也不建议用这么高(1.6足够),这bpm hard通常是1.4.另外节奏下得太密了.hard里没必要是个1/4就跟,连打全都赛爆,各种note往上糊.节奏上总之先试试在这基础上删些东西,不是必须要跟的都删掉,能用滑条的都不用note,连打能不放则不放,并且多用点折返滑条代替连打.

总体来说排列的质量作为新人图很高了,看着挺有意思的.不过也要学会放一些“普通”点但很舒服的排列,稍微少一点点blanket和stack也没有关系.另外就是ds啊flow啊overlap啊什么的每个方面都多注意一些,感觉离rank图并不算很遥远
关于sv的话..比较想保留自己的特点 不过低难度方面我会试着去调整一下

hard的节奏是有点过密了..我会修改一下的

flow方面我再检查一遍所有diff

overlap我也会再检查一遍!

谢谢怕他神XDD
Binguo
[EASY]
00:13:061 (2,4) - 叠好
00:29:788 (4,1) - 向左边移动一点会比较好 滑条1尾巴对准2我觉得比较好
00:34:697 (1,2,1,2,3,4,1,2,3) - 这一段直滑条太多了吧 正负百分之5调一下就好了
00:47:607 (1) - 这种形状的滑条 在这个难度很不稳可能会食dq 建议修改00:50:516 (1,3) - 一个道理
00:53:425 (1) - 别折返吧 最后应该落在00:54:152 - 才对吧00:54:516 - 单点
00:59:243 (1,2,3,4) - 直接跟人声吧 你可以参考我的图 easy https://osu.ppy.sh/b/1038009
01:02:879 (3) - 这个方向不太好 建议做的更加简单一些
01:05:061 (1,3) - 要叠叠好
01:10:152 (3) - 这个折返违和感爆表 建议修改01:21:788 (3) -
01:12:516 (5) - 同第四条
01:13:788 (1,3) - 为什么不叠在一起呢
01:25:425 (1,2,3) - 托音的哨音难听到爆炸 双击滑条中间去掉 头尾的可以保留 挺带感的

[Normal]
00:01:788 (2) - 老哥啊 1~2星 逆向flow不可取 建议180°以下
00:03:061 (1,2,1) - 低难度应该有更加明确的走向 你这个2出来要么直接向下 要么就抬起来向右边去 重复不提

看上去向在跟人声 这不合适这歌rank有几张了你参考一下

[hard]
开头难到爆炸00:05:061 (6) - 直到这里简化一下节奏
00:35:970 (1,2,3,1,2,3,4) - .....
01:24:516 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,1,2,3,4) -
总体来说应该降低难度

[insane]
感觉和hard差不多 只是难了点
用soft的音效吧 normal的太吵了歌曲本身都被淹没了 不适合这首歌 音效参考Kanto的gd吧
01:25:425 (1,2,3,1,2,3,1,2,3) - 这几处音乐强度差不多为什么间距差那么多

加油 我觉得你有天赋 其实这歌挺难做的
Topic Starter
Kashima

Binguo wrote:

[EASY]
00:13:061 (2,4) - 叠好 fixed
00:29:788 (4,1) - 向左边移动一点会比较好 滑条1尾巴对准2我觉得比较好 还是想保留blanket
00:34:697 (1,2,1,2,3,4,1,2,3) - 这一段直滑条太多了吧 正负百分之5调一下就好了 嗯..直滑条摆整齐也挺好看的啦(x
00:47:607 (1) - 这种形状的滑条 在这个难度很不稳可能会食dq 建议修改00:50:516 (1,3) - 一个道理 要想想怎么改
00:53:425 (1) - 别折返吧 最后应该落在00:54:152 - 才对吧00:54:516 - 单点 fixed
00:59:243 (1,2,3,4) - 直接跟人声吧 你可以参考我的图 easy https://osu.ppy.sh/b/1038009 就是在跟人声的
01:02:879 (3) - 这个方向不太好 建议做的更加简单一些 fixed
01:05:061 (1,3) - 要叠叠好fixed
01:10:152 (3) - 这个折返违和感爆表 建议修改01:21:788 (3) - fixed
01:12:516 (5) - 同第四条fixed
01:13:788 (1,3) - 为什么不叠在一起呢fixed
01:25:425 (1,2,3) - 托音的哨音难听到爆炸 双击滑条中间去掉 头尾的可以保留 挺带感的fixed

[Normal]
00:01:788 (2) - 老哥啊 1~2星 逆向flow不可取 建议180°以下fixed
00:03:061 (1,2,1) - 低难度应该有更加明确的走向 你这个2出来要么直接向下 要么就抬起来向右边去 重复不提

看上去向在跟人声 这不合适这歌rank有几张了你参考一下

[hard]
开头难到爆炸00:05:061 (6) - 直到这里简化一下节奏fixed
00:35:970 (1,2,3,1,2,3,4) - .....fixed
01:24:516 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,1,2,3,4) - fixed
总体来说应该降低难度fixed

[insane]
感觉和hard差不多 只是难了点
用soft的音效吧 normal的太吵了歌曲本身都被淹没了 不适合这首歌 音效参考Kanto的gd吧嗯..跟kanto的节奏不太一样 所以音效参考的话可能没有多大帮助 不过我会去研究一下的 现在这个是1324糊的XD
01:25:425 (1,2,3,1,2,3,1,2,3) - 这几处音乐强度差不多为什么间距差那么多

加油 我觉得你有天赋 其实这歌挺难做的谢谢w
摸图辛苦啦 :)
Underdogs
from my queue t/522888&start=0

Easy
00:23:061 (3,4,1) - Maybe make the flow a bit more curvy? Use tiny grids

00:26:516 (3,4) - Zigzag this to make it look better. Don't worry about DS because it won't take 0.10 of spacing on either note

01:00:879 (4) - Kiai here should follow vocal

01:02:152 (1) - I suggest bookmarking this. If newbies were to follow the lyrics, then they might hit this note earlier than expected

01:11:243 (4,5) - I'd avoid stacking this, given the fact that you never did stack notes in the diff

Normal
01:00:879 (1,2) - I mentioned the kiai before. So yeah, extend it

01:25:970 (2) - I don't hear anything that supports 1/1 offbeat. Making this 1/2 is better

for some reason, it's a bit confusing to read. Increasing the AR to 5.5-5.7 could work

Hard
00:23:607 (3) - I don't hear a beat that supports 1/4 slider here. I suggest 1/1 slider here

01:00:879 (1) - as I mentioned before, extend kiai

01:13:788 (1,2,3,4,5) - Maybe it's just me, or I had a hard time reading this lo

01:17:061 (2,3,4,5,6,7) - ^

01:19:970 (2,3,4,5,6,7) - ^

Kanto Insane
00:06:516 (5,6,7,8,1) - Make this more curvy since it's the intro

Insane
00:00:334 (1,2) - Maybe make this a burst rather than 1/4 slider. Since Kanto Insane did the same

00:06:879 (1) - This slider is pretty weird for an entry. Try to be imaginative with this slider

01:25:425 (1,2,3,1,2,3,1,2) - Jumps like this is only suitable for Extra. Applying to Insane is asking too much x_x

Reminder that kiai should start at 01:02:152 instead. Current one looks bad
blueloniess
BG感觉怪怪的,是 不是比例没放好...
[*insane]
00:16:879 (1) - 好怪好怪的!无论是flow,还是从滑条的结构来看我都觉得好怪好怪
00:40:152 (1) - ctrl+G
01:15:061 (1) - 同1
01:17:243 (3,4,5,6,7) - 这里的一段flow好怪,跟前面接不上的
01:17:970 (1) - 01:19:425 (1,2) - 01:20:879 (1) - 这些滑条都跟1一样,在我看来放的首先不在一个flow不说,总觉得怪怪的,一种说不出的怪怪的感觉,总感觉有点单调跟既视感,有点看不下去的感觉。。。orz 大概是我太菜了吧
[*kanto's insane']
非常完美的一张图,整洁好看,而且梗也不单调,十分有趣

强烈要求AR8 OD8!!

[*水笔摸图结束]
在我看来主难度总觉得有点单调无趣了,特别是那几个滑条后接一个3连的,感觉特别别扭,建议你参考一下kanto的insane,在我眼里kanto的简直完美....

菜鸡麻婆,水平大概也就这样了。。。 :cry: :cry:
Irohas
new game! so old

insane
custom hitsound would be cool
00:31:243 (8,2) - stack
00:59:243 (1,2,3,4,1,2,3,4) - I think there's no reason to have a really huge spacing
01:17:061 (2,3,4,5) - spacing inconsistent 01:02:516 (3,4,5,6) -
01:00:879 (1) - kiai here is not necessary
01:08:516 (4,5,6,7,8) - I wondered why it's as different as 01:09:970 (3,4,5,6) - while there's the same sounds
01:13:061 (4,5,6,7,8,9) - 01:24:697 (4,5,6,7,8) - overmap I guess
01:19:243 (6,1) - you should not skip drums here

kanto
00:06:516 (5,6,7,8,1) - "straight" stream would be great ? :d
00:09:607 (3,1) - spacing should be bigger than 00:09:425 (2,3) -
00:47:607 (1,5) - stack ?
damn dude it's cool o:

hard
00:04:879 (4,5) - same sounds than 00:03:061 (3) -
00:11:970 (3,4,1) - 01:01:425 (2,3) - 01:19:970 (2,3) - spacing D:
00:32:697 (6,1) - no necessary to increase since you didn't increase before
00:45:788 (4,5) - 01:03:971 (2,1) - overlap doesn't look good as much
00:57:788 (1,2,3,4) - 01:13:061 (4,5,1) - 01:14:698 (6) - 01:17:061 (2,3) - 01:22:879 (2,1) - spacing pls
you should rework spacing imo
[]
that's all good luck!
Topic Starter
Kashima

MugiwaraSekai wrote:

new game! so old

insane
custom hitsound would be coolWell..i wanted to do this but idk how. x_x
00:31:243 (8,2) - stackfixed
00:59:243 (1,2,3,4,1,2,3,4) - I think there's no reason to have a really huge spacing
01:17:061 (2,3,4,5) - spacing inconsistent 01:02:516 (3,4,5,6) - fixed
01:00:879 (1) - kiai here is not necessary
01:08:516 (4,5,6,7,8) - I wondered why it's as different as 01:09:970 (3,4,5,6) - while there's the same sounds
01:13:061 (4,5,6,7,8,9) - 01:24:697 (4,5,6,7,8) - overmap I guess
01:19:243 (6,1) - you should not skip drums here fixed

hardAll fixed
00:04:879 (4,5) - same sounds than 00:03:061 (3) -
00:11:970 (3,4,1) - 01:01:425 (2,3) - 01:19:970 (2,3) - spacing D:
00:32:697 (6,1) - no necessary to increase since you didn't increase before
00:45:788 (4,5) - 01:03:971 (2,1) - overlap doesn't look good as much
00:57:788 (1,2,3,4) - 01:13:061 (4,5,1) - 01:14:698 (6) - 01:17:061 (2,3) - 01:22:879 (2,1) - spacing pls
you should rework spacing imo
[]
that's all good luck!
thx for modding my map :3
Lily Bread
as request

[Insane]
00:43:788 (3,4,5) - 有点歪了
好像有挺多这样歪一点点的..不知道是不是故意的,如果是故意的话就弄得稍微明显一点,现在这样感觉是手抖放歪了..

00:59:970 (1,2,3,4,1,2,3) - 跳太大了,这里不是什么很激昂的部分

01:12:697 - 漏音,建议把前一个圈做成1/2滑条
01:24:152 (2) - ^

gl
Topic Starter
Kashima

Lily Bread wrote:

as request

[Insane]*All fixed*
00:43:788 (3,4,5) - 有点歪了
好像有挺多这样歪一点点的..不知道是不是故意的,如果是故意的话就弄得稍微明显一点,现在这样感觉是手抖放歪了..嗯..因为是手摆的所以会手抖..我去检查一下

00:59:970 (1,2,3,4,1,2,3) - 跳太大了,这里不是什么很激昂的部分

01:12:697 - 漏音,建议把前一个圈做成1/2滑条
01:24:152 (2) - ^

gl
Garden
General
  1. insane tag不统一
  2. 01:01:425 - 这里进kiai感觉怪怪的啊,不如和 00:12:697 - 一样重音进
Easy
  1. 00:06:879 - 可finish
  2. 00:08:879 - 加finish,感觉和 00:08:152 - 是一样的
  3. 00:08:879 (4,1) - 这个可以修一下blanket,和 00:09:788 (1,2) - 弄成一样的比较好看
  4. 00:15:607 - 00:16:879 - 00:25:607 - finish?
  5. 00:50:516 (1) - 00:51:788 (3) - 这个滑条不自对称看上去好怪啊,稍微修一下
  6. 01:01:970 - 这一块kiai是不是乱掉了啊,还有 01:01:424 - 这里有个unsnapped的多余绿线
  7. 01:02:152 (1,2,3) - 这里差不多0.85x了,调整下到0.8
  8. 01:12:516 (6,1) - 3/2gap强行摆梗太近,会误读,照着ds走就好了
  9. 01:13:607 - 为啥这里是从红线人声进来的而这里不是啊 -> 01:02:152 -
  10. 01:11:243 (4) - 01:16:697 (5) - 01:22:516 (4) - nc? 前面基本上都是2白线1nc
Normal
  1. 00:23:425 (3) - 没必要强行塞这位置.. 00:23:061 (2,3) - 实在不太好看
  2. 00:32:334 (3,1) - 滑条尾stack在normal里大概会被砍
  3. 00:48:879 - 00:51:788 - 漏finish
  4. 00:54:879 (3,4) - 太远,试试这样应该整体上没破坏梗 -> https://osu.ppy.sh/ss/6763727
  5. 00:58:516 (2,1) - 太远啦,摆梗应该还有别的办法
  6. 01:18:879 (3,1) - ds1.28x了,稍微调整一点
  7. 01:25:425 (1,2,3) - 这里多跟一点1/2问题也不大,毕竟前面整体上1/2的节奏用得很多了,倒不如说这里不跟全反而有点奇怪,,
  8. 01:26:697 - 漏finish
Hard
  1. 00:03:243 (1,2,3,4) - 你摆个长方形就算了这个完全不等距啊1111
  2. 00:13:243 (3,4) - 建议换个摆法,这地方不像 00:26:697 (4,1) - 可以强调下后面
  3. 00:40:152 (1,3) - 3放过去点不碰到好看些
  4. 00:43:425 (1,2,3) - 是想弄直的移动么.. 看上去不太直啊,间距都不一样
  5. 01:06:880 (2) - 01:18:516 (2) - 这两个可以ctrl-g,绕圈flow很顺手,间距上也能强调每个finish重音
  6. 01:17:970 (1,2,1) - 01:06:334 (1,2,3) - nc为什么不一样
  7. kiai后一点点漏了一些finish自己看下
Insane
  1. 00:08:516 (1,2,3) - 整体间距有点大,这里间距上着重强调 00:08:879 (3) - 打起来更舒服合曲
  2. 00:15:425 (1) - 00:18:334 (1) - 感觉也搞 00:13:970 (1,2) - 这样的节奏比较有整体感。00:16:879 (1) - 倒是比较合instrument
  3. 00:32:879 (1,2) - 这个间距有点不给力,试试 00:33:425 (2,3) - 分别ctrl-g,后面的note再调整下
  4. 00:41:697 (1,2) - 交换nc?
  5. 00:54:516 (3,4,5,6) - 35不碰这样会不会整洁点-> https://osu.ppy.sh/ss/6764090
很有想法,比我好多了
Topic Starter
Kashima

Garden wrote:

General
  1. insane tag不统一因为kanto的gd是后来才加的 所以漏了tag 大意了!
  2. 01:01:425 - 这里进kiai感觉怪怪的啊,不如和 00:12:697 - 一样重音进改了一下 原本用意是为了突出se no 现在应该会好一点
Easyfixed
  1. 00:06:879 - 可finish
  2. 00:08:879 - 加finish,感觉和 00:08:152 - 是一样的
  3. 00:08:879 (4,1) - 这个可以修一下blanket,和 00:09:788 (1,2) - 弄成一样的比较好看
  4. 00:15:607←这个保留一下 - 00:16:879 - 00:25:607 - finish?
  5. 00:50:516 (1) - 00:51:788 (3) - 这个滑条不自对称看上去好怪啊,稍微修一下
  6. 01:01:970 - 这一块kiai是不是乱掉了啊,还有 01:01:424 - 这里有个unsnapped的多余绿线
  7. 01:02:152 (1,2,3) - 这里差不多0.85x了,调整下到0.8
  8. 01:12:516 (6,1) - 3/2gap强行摆梗太近,会误读,照着ds走就好了
  9. 01:13:607 - 为啥这里是从红线人声进来的而这里不是啊 -> 01:02:152 -
  10. 01:11:243 (4) - 01:16:697 (5) - 01:22:516 (4) - nc? 前面基本上都是2白线1nc
Normalfixed
  1. 00:23:425 (3) - 没必要强行塞这位置.. 00:23:061 (2,3) - 实在不太好看
  2. 00:32:334 (3,1) - 滑条尾stack在normal里大概会被砍
  3. 00:48:879 - 00:51:788 - 漏finish
  4. 00:54:879 (3,4) - 太远,试试这样应该整体上没破坏梗 -> https://osu.ppy.sh/ss/6763727
  5. 00:58:516 (2,1) - 太远啦,摆梗应该还有别的办法
  6. 01:18:879 (3,1) - ds1.28x了,稍微调整一点
  7. 01:25:425 (1,2,3) - 这里多跟一点1/2问题也不大,毕竟前面整体上1/2的节奏用得很多了,倒不如说这里不跟全反而有点奇怪,,
  8. 01:26:697 - 漏finish
Hardfixed
  1. 00:03:243 (1,2,3,4) - 你摆个长方形就算了这个完全不等距啊1111XD
  2. 00:13:243 (3,4) - 建议换个摆法,这地方不像 00:26:697 (4,1) - 可以强调下后面
  3. 00:40:152 (1,3) - 3放过去点不碰到好看些
  4. 00:43:425 (1,2,3) - 是想弄直的移动么.. 看上去不太直啊,间距都不一样
  5. 01:06:880 (2) - 01:18:516 (2) - 这两个可以ctrl-g,绕圈flow很顺手,间距上也能强调每个finish重音其实本来我就是摆的绕圈 但是之前摸图的时候有人跟我说间距对于hard太大了才改的来着
  6. 01:17:970 (1,2,1) - 01:06:334 (1,2,3) - nc为什么不一样复制对称忘记去nc了
  7. kiai后一点点漏了一些finish自己看下
Insanefixed
  1. 00:08:516 (1,2,3) - 整体间距有点大,这里间距上着重强调 00:08:879 (3) - 打起来更舒服合曲
  2. 00:15:425 (1) - 00:18:334 (1) - 感觉也搞 00:13:970 (1,2) - 这样的节奏比较有整体感。00:16:879 (1) - 倒是比较合instrument
  3. 00:32:879 (1,2) - 这个间距有点不给力,试试 00:33:425 (2,3) - 分别ctrl-g,后面的note再调整下
  4. 00:41:697 (1,2) - 交换nc?
  5. 00:54:516 (3,4,5,6) - 35不碰这样会不会整洁点-> https://osu.ppy.sh/ss/6764090
很有想法,比我好多了
看到这么长的摸真的很感谢 甚至还帮我检查了很多hitsound的错漏 还给了很多建议 真的谢谢w :)
GIDZ
NM from my queue~

General
  1. 01:01:516 - Kiai end not snapped in Insane diff


Easy
  1. 00:45:425 (2) - Stack on 00:44:334 (4) - ?
  2. 01:00:879 (4,1) - Just looks random that these overlap each other when there is space at the bottom of the grid
  3. 01:11:243 (1) - Stack on 01:08:697 (2) - head?
  4. 01:10:152 (3,2) - Overlap :v You dun have to blanket 01:11:243 (1) - just to avoid overlap
  5. Could reduce the use of different slider shapes imo, just to keep the map consistent. Sliders like 00:22:152 (2) - , 00:47:607 (1) - , 00:50:516 (1) - can be replaced with simple sliders instead just to reduce the elements used on an Easy diff. Also, try to fix your overlaps as they dun look good in gameplay :<

Normal
  1. AR 3 :arrow: AR5.5 transition is too much imo. Consider reducing to AR4.5~5
  2. 00:23:425 (3) - Why not stack tail to 00:22:152 (3) - 's tail? http://puu.sh/sKXbI/afd67918c1.jpg Just fix the shape of 00:23:425 (3) - a bit so u can blanket 00:22:697 (1) - .
  3. 00:27:061 (1,2,3,1,2,3) - The pattern seems very clustered here. From 00:27:607 (2,3) - the flow kinda gets cut off because the slider is pointing downwards although the next note is above. For 00:28:334 (3,1,2,3) - I think the flow and aesthetics could be improved. Maybe smth like http://puu.sh/sKXp9/3503a3ad30.jpg ? Note that 00:27:607 (2,1) - are blanketed http://puu.sh/sKXrG/8d2ca82a67.jpg .
  4. 00:46:879 (5) - Move it down a bit so it doesnt overlap 00:45:243 (2) - ?
  5. 00:54:152 - Snare drum not mapped? For the lower diffs, its better to follow instruments than vocals because they are consistent throughout the song.
  6. 00:57:061 (2) - Stack tail on 00:55:607 (4) - 's tail?
  7. 00:57:061 (2,2) - Stack
  8. 01:13:788 (1) - Held vocal sliders are not recommended in Normal diff and this slider ends on nothing. Vocals are at 01:13:970 - .
  9. 01:17:061 (2,1) - The aesthetics here is not good imo, and the pattern also lacks flow. Smth like http://puu.sh/sKY0b/95aa0495c5.jpg would make more sense to go with circular flow and no overlaps.
    I rly think this diff lacks quality due to the fact that the notes overlap here and there, furthermore; the overall flow of this map is also quite random as there is no clear nor consistent methods of placement you've used for your patterns. This diff will need a lot of polishing if you are aiming for rank.

Hard
  1. 00:57:424 (4) - Object isnt snapped
  2. 00:03:243 (1,2,1,2) - The intensity of these 4 notes are the same so why not just keep spacing consistent? Also 00:03:243 (1,1) - remove NCs to keep consistent combos with 00:01:061 (1,2,3,4,5,6,1,2,3,4,5,6) - if u apply my suggestion.
  3. 00:04:697 (4,5,6,1) - Might be better to emphasize these jumps by using a sharper angle. http://puu.sh/sKYIC/438fee95b8.jpg
  4. 00:08:879 (3) - Why suddenly use different slider shape here? Messes up consistency imo and it just feels like a forced blanket which doesnt look good.
  5. 00:13:970 (1) - Similar to above^
  6. 00:32:879 (1) - Such large spacing in Hard diff isnt good imo.. Smth like http://puu.sh/sKYWp/2b9f09ba12.jpg would make more sense in Hard diff.
  7. 00:45:788 (4,5) - Overlap looks rly bad in gameplay. You dun have to blanket everything lol, and the flow isnt good here as well cuz 00:45:061 (2,3,4) - has circular flow and then 00:45:788 (4,5) - just disrupts that imo. You could try http://puu.sh/sKZas/a260edf8ec.jpg if u also wanna emphasize the jumpy sounds on the red ticks.
  8. 00:48:879 (4) - Following vocals here isnt a good idea imo, cuz u've missed a bass kick at 00:49:243 - and snare at 00:49:425 - . Also 00:49:607 - and 00:49:607 - have strong sounds that could be clickable imo. Furthermore the slider's shape looks like its randomly twisted, which doesnt look good aesthetically.
    This diff is very similar to Normal where the overlaps are much thus not good for the quality of aesthetics. Keep working on it! :p

Kanto's Insane
  1. 00:54:152 (3) - Just use same shape as previous sliders? Cuz this is the only wave slider in the whole map so maybe keep the shape simple for consistency.

Insane
  1. 00:13:788 (8) - Move this to x:147 y:192? I think it can have better flow and it keeps the circular flow going.
  2. 00:18:334 (1,1) - I think you can swap the slider shapes for these 2 sliders cuz 00:19:788 - is in a higher pitch so u could use a more sharp angled slider.
  3. 00:20:697 (6,7,8,9) - The spacing changes a bit weird here imo and its not good for flow. Try smth like http://puu.sh/sL0f0/2f62487345.jpg ?
  4. 00:25:243 (6) - Overlap :< Maybe http://puu.sh/sL0l9/e8c8aa0feb.jpg ? Also NC 00:25:061 (5) - to emphasize pattern change.
  5. 00:28:516 (1) - Looks bad and flows weird imo, just keep simple lol. http://puu.sh/sL0si/6ab09d3d11.jpg
  6. 00:31:425 (1) - Similar to above^
  7. 00:37:243 (1) - ^
  8. 00:38:334 (6,7) - Why not stack on slider head and tail respectively?
  9. 00:38:879 (1,2,3,4,5,6) - Why spacing decrease so much here when its already the middle of the calm part? If you were to use that distance I would have expected you to use it from 00:35:970 - , but u've already used big spacing so why small spacing all of a sudden??
  10. 00:43:425 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - ^ Just makes the map look very inconsistent :v
  11. 00:52:697 (1,2,1,2) - Why difference in spacing here? 00:53:061 (1,2) - Doesnt stand out more than 00:52:697 (1,2) - imo, they should be spaced similar if not the same.
  12. 00:56:334 (1) - Spacing seems close? Move it down? http://puu.sh/sL0N5/d2a860941c.jpg
  13. 01:03:243 (8) - Why is this spaced so near all of a sudden?.. I would expect this to be like around x:330 y:189
  14. 01:17:607 (6) - I think u should put this note on the left a bit to keep the pattern consistent with the previous ones
  15. 01:22:334 (1,2,3,1,2,3,4) - Flow is a bit off here imo, try smth like http://puu.sh/sL18m/29d18aeac9.jpg ?
    The insane seems better overall, just some flow inconsistencies in this diff, I think u should try to make more similar patterns in the map so each pattern wont play out so differently and try to make patterns more recognizable by improving on the visuals.

Thats all from me GL~
Topic Starter
Kashima

- G I D Z - wrote:

NM from my queue~

General
  1. 01:01:516 - Kiai end not snapped in Insane diff


Easy
  1. 00:45:425 (2) - Stack on 00:44:334 (4) - ?
  2. 01:00:879 (4,1) - Just looks random that these overlap each other when there is space at the bottom of the grid
  3. 01:11:243 (1) - Stack on 01:08:697 (2) - head?
  4. 01:10:152 (3,2) - Overlap :v You dun have to blanket 01:11:243 (1) - just to avoid overlap
  5. Could reduce the use of different slider shapes imo, just to keep the map consistent. Sliders like 00:22:152 (2) - , 00:47:607 (1) - , 00:50:516 (1) - can be replaced with simple sliders instead just to reduce the elements used on an Easy diff. Also, try to fix your overlaps as they dun look good in gameplay :<

Normal
  1. AR 3 :arrow: AR5.5 transition is too much imo. Consider reducing to AR4.5~5
  2. 00:23:425 (3) - Why not stack tail to 00:22:152 (3) - 's tail? http://puu.sh/sKXbI/afd67918c1.jpg Just fix the shape of 00:23:425 (3) - a bit so u can blanket 00:22:697 (1) - .
  3. 00:27:061 (1,2,3,1,2,3) - The pattern seems very clustered here. From 00:27:607 (2,3) - the flow kinda gets cut off because the slider is pointing downwards although the next note is above. For 00:28:334 (3,1,2,3) - I think the flow and aesthetics could be improved. Maybe smth like http://puu.sh/sKXp9/3503a3ad30.jpg ? Note that 00:27:607 (2,1) - are blanketed http://puu.sh/sKXrG/8d2ca82a67.jpg .I fixed this in another way.
  4. 00:46:879 (5) - Move it down a bit so it doesnt overlap 00:45:243 (2) - ?
  5. 00:54:152 - Snare drum not mapped? For the lower diffs, its better to follow instruments than vocals because they are consistent throughout the song.
  6. 00:57:061 (2) - Stack tail on 00:55:607 (4) - 's tail?
  7. 00:57:061 (2,2) - Stack
  8. 01:13:788 (1) - Held vocal sliders are not recommended in Normal diff and this slider ends on nothing. Vocals are at 01:13:970 - .
  9. 01:17:061 (2,1) - The aesthetics here is not good imo, and the pattern also lacks flow. Smth like http://puu.sh/sKY0b/95aa0495c5.jpg would make more sense to go with circular flow and no overlaps.
    I rly think this diff lacks quality due to the fact that the notes overlap here and there, furthermore; the overall flow of this map is also quite random as there is no clear nor consistent methods of placement you've used for your patterns. This diff will need a lot of polishing if you are aiming for rank.

Hard
  1. 00:57:424 (4) - Object isnt snapped
  2. 00:03:243 (1,2,1,2) - The intensity of these 4 notes are the same so why not just keep spacing consistent? Also 00:03:243 (1,1) - remove NCs to keep consistent combos with 00:01:061 (1,2,3,4,5,6,1,2,3,4,5,6) - if u apply my suggestion.
  3. 00:04:697 (4,5,6,1) - Might be better to emphasize these jumps by using a sharper angle. http://puu.sh/sKYIC/438fee95b8.jpg
  4. 00:08:879 (3) - Why suddenly use different slider shape here? Messes up consistency imo and it just feels like a forced blanket which doesnt look good.
  5. 00:13:970 (1) - Similar to above^
  6. 00:32:879 (1) - Such large spacing in Hard diff isnt good imo.. Smth like http://puu.sh/sKYWp/2b9f09ba12.jpg would make more sense in Hard diff.opps..i didn't notice that. :o
  7. 00:45:788 (4,5) - Overlap looks rly bad in gameplay. You dun have to blanket everything lol, and the flow isnt good here as well cuz 00:45:061 (2,3,4) - has circular flow and then 00:45:788 (4,5) - just disrupts that imo. You could try http://puu.sh/sKZas/a260edf8ec.jpg if u also wanna emphasize the jumpy sounds on the red ticks.
  8. 00:48:879 (4) - Following vocals here isnt a good idea imo, cuz u've missed a bass kick at 00:49:243 - and snare at 00:49:425 - . Also 00:49:607 - and 00:49:607 - have strong sounds that could be clickable imo. Furthermore the slider's shape looks like its randomly twisted, which doesnt look good aesthetically.
    This diff is very similar to Normal where the overlaps are much thus not good for the quality of aesthetics. Keep working on it! :p

Insane
  1. 00:13:788 (8) - Move this to x:147 y:192? I think it can have better flow and it keeps the circular flow going.
  2. 00:18:334 (1,1) - I think you can swap the slider shapes for these 2 sliders cuz 00:19:788 - is in a higher pitch so u could use a more sharp angled slider.
  3. 00:20:697 (6,7,8,9) - The spacing changes a bit weird here imo and its not good for flow. Try smth like http://puu.sh/sL0f0/2f62487345.jpg ?
  4. 00:25:243 (6) - Overlap :< Maybe http://puu.sh/sL0l9/e8c8aa0feb.jpg ? Also NC 00:25:061 (5) - to emphasize pattern change.
  5. 00:28:516 (1) - Looks bad and flows weird imo, just keep simple lol. http://puu.sh/sL0si/6ab09d3d11.jpg
  6. 00:31:425 (1) - Similar to above^
  7. 00:37:243 (1) - ^
  8. 00:38:334 (6,7) - Why not stack on slider head and tail respectively?
  9. 00:38:879 (1,2,3,4,5,6) - Why spacing decrease so much here when its already the middle of the calm part? If you were to use that distance I would have expected you to use it from 00:35:970 - , but u've already used big spacing so why small spacing all of a sudden??
  10. 00:43:425 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - ^ Just makes the map look very inconsistent :vChanged a bit.There are four sentences and the first and third sentences are higher than the others,so i want to show the difference between them.(forgive my poor english ;w;)
  11. 00:52:697 (1,2,1,2) - Why difference in spacing here? 00:53:061 (1,2) - Doesnt stand out more than 00:52:697 (1,2) - imo, they should be spaced similar if not the same.
  12. 00:56:334 (1) - Spacing seems close? Move it down? http://puu.sh/sL0N5/d2a860941c.jpg
  13. 01:03:243 (8) - Why is this spaced so near all of a sudden?.. I would expect this to be like around x:330 y:189
  14. 01:17:607 (6) - I think u should put this note on the left a bit to keep the pattern consistent with the previous ones
  15. 01:22:334 (1,2,3,1,2,3,4) - Flow is a bit off here imo, try smth like http://puu.sh/sL18m/29d18aeac9.jpg ?
    The insane seems better overall, just some flow inconsistencies in this diff, I think u should try to make more similar patterns in the map so each pattern wont play out so differently and try to make patterns more recognizable by improving on the visuals.

Thats all from me GL~
thx for such looooong modding!!
Left
From queue

[Easy]
lol SV is to high for nuubs.. I recommend 0.9 but hard to fix i know..
DS is kinda irregular. you can check it overally ( biggest example 00:08:879 (4,1,2) - )
- 00:32:334 (3) - according to sound, 00:32:334 - should be grouped with 00:30:879 (2) - , 00:32:879 - , 00:33:425 - should be grouped with 00:33:788 (4) - . and even no clickable in 00:32:879 - is kinda nonsence.
- 00:54:879 (3,1) - this overlap :( you can avoid it
- 00:59:607 (2,4) - ^
- 01:01:970 (1) - I don't think it's good idea to miss 01:02:152 - , since it's super strong. I suggest to start slider there or make slider shape that can express that like https://osu.ppy.sh/ss/6796288

[Normal]
DS is surely too high, you have to lower it. I recommend at least this degree https://osu.ppy.sh/ss/6796290
- 00:11:607 (2) - I don't think this 1/2 is necessary in normal. It makes this section 00:10:516 (2,1,2,3,4,1,2) - really hard and dense. just circle is ok i think
- 01:25:970 (2) - can i know reason why you put that 1/1 slider..? you missed 01:26:152 - and that's strong beat.

[Hard]
Same spacing with normal? spread error
- 00:28:334 (4,1) - need emphasis with spacing considering your use of spacing here i think
- 00:46:879 (6) - next slider should start in where this kick slider ends, I mean like this https://osu.ppy.sh/ss/6796306 . okay in insane or above, but not in easy diffs.

[Kanto's Insane]
lol dat GD here..
- 00:23:607 (1) - not big issue but can I know why you suddenly undermapped? you didn't missed a beat in other parts.
- 01:02:152 (1,2) - I felt uncomfortable in this kind of HS use, I can know intention to emphasize that trumpet sound in 01:02:516 - but same HS with 01:02:152 - made me feel 'this map considers these two beat as same degree of intensity.'

nice map owo


your blankets and Distance logic are nice in look, but you have to think more about lower diff's spread first.

What I think as a problem is
- too high SV in easy
- too high DS in normal
- DS gap between normal and hard is too small, in contrast, gap between easy and normal is too big

- Hard used to many 1/4 rhythms (actually this one is up to u)
other things can be ok if you have certain intentions or style, but third one is surely a problem.

Good Luck!
KantoKun
SPOILER
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Title:SAKURA Skip
TitleUnicode:SAKURAスキップ
Artist:fourfolium
ArtistUnicode:fourfolium
Creator:Kashima
Version:Kanto's Insane
Source:NEW GAME!
Tags:フォーフォリウム ニューゲーム tv size opening takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
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114,262,2152,1,14,0:1:0:0:
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104,177,3061,1,4,0:3:0:0:
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104,177,3243,1,2,1:0:0:0:
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221,183,4516,2,0,L|227:234,1,42.5,4|4,0:3|0:3,0:0:0:0:
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148,284,6697,1,8,0:0:0:0:
113,284,6789,1,8,0:0:0:0:
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173,70,7516,1,8,0:0:0:0:
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438,132,8152,6,0,P|384:139|304:153,1,127.5,6|0,0:0|0:0,0:0:0:0:
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322,230,9425,1,8,0:0:0:0:
133,196,9607,1,2,0:0:0:0:
194,321,9788,6,0,P|233:314|278:307,1,85,6|0,0:0|0:0,0:0:0:0:
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255,52,10697,1,0,0:0:0:0:
322,230,10879,1,10,0:0:0:0:
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144,335,11607,1,8,0:0:0:0:
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13,284,12061,1,8,0:0:0:0:
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172,206,12425,1,8,0:0:0:0:
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426,264,13425,1,2,0:0:0:0:
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220,292,13970,6,0,P|150:282|39:272,1,170,6|2,0:0|0:0,0:0:0:0:
195,190,14516,1,8,0:0:0:0:
308,327,14697,1,0,0:0:0:0:
308,327,14788,1,8,0:0:0:0:
308,327,14879,2,0,P|360:319|405:314,1,85,2|2,0:0|0:0,0:0:0:0:
489,245,15243,1,8,0:0:0:0:
343,209,15425,1,0,0:0:0:0:
438,67,15607,6,0,P|435:114|429:165,1,85,6|0,0:0|0:0,0:0:0:0:
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340,104,16152,1,0,0:0:0:0:
340,104,16243,1,2,0:0:0:0:
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435,243,16516,1,2,0:0:0:0:
256,174,16697,1,8,0:0:0:0:
377,22,16879,6,0,P|367:92|357:203,1,170,6|2,0:0|0:0,0:0:0:0:
411,304,17425,1,8,0:0:0:0:
256,174,17607,1,0,0:0:0:0:
256,174,17697,1,2,0:0:0:0:
256,174,17788,1,2,0:0:0:0:
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357,191,18152,1,8,0:0:0:0:
174,111,18334,1,0,0:0:0:0:
273,204,18516,6,0,P|326:194|373:189,1,85,2|0,0:0|0:0,0:0:0:0:
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326,82,19061,1,0,0:0:0:0:
326,82,19152,1,2,0:0:0:0:
326,82,19243,1,2,0:0:0:0:
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229,33,19788,6,0,P|228:85|247:210,1,170,6|2,0:0|0:0,0:0:0:0:
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207,338,20516,1,0,0:0:0:0:
207,338,20607,1,2,0:0:0:0:
207,338,20697,2,0,P|156:329|109:323,1,85,2|2,0:0|0:0,0:0:0:0:
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165,228,21243,1,0,0:0:0:0:
67,137,21425,5,6,0:0:0:0:
67,137,21788,2,0,P|72:179|80:220,1,85,8|2,0:0|0:0,0:0:0:0:
227,162,22152,1,6,0:0:0:0:
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403,236,22697,5,6,0:0:0:0:
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305,97,23243,1,8,0:0:0:0:
239,252,23425,1,2,0:0:0:0:
390,144,23607,6,0,P|396:97|397:57,1,85,2|0,0:0|0:0,0:0:0:0:
231,167,23970,2,0,P|232:209|238:251,1,85,8|0,1:0|0:0,0:0:0:0:
410,324,24334,6,0,P|363:310|314:303,1,85,6|2,0:0|0:0,0:0:0:0:
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316,221,24879,1,0,0:0:0:0:
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316,221,25061,1,10,0:0:0:0:
148,147,25243,1,2,0:0:0:0:
247,278,25425,1,10,0:0:0:0:
396,176,25607,6,0,P|365:140|240:167,1,170,6|2,0:0|0:0,0:0:0:0:
134,264,26152,1,10,0:0:0:0:
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187,77,26697,1,2,0:0:0:0:
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187,77,26879,1,10,0:0:0:0:
236,290,27061,1,2,0:0:0:0:
401,171,27243,6,0,P|354:164|311:160,1,85,10|2,0:0|0:0,0:0:0:0:
150,207,27607,2,0,P|192:202|234:196,1,85,10|0,0:0|0:0,0:0:0:0:
316,160,27879,1,2,0:0:0:0:
316,160,27970,2,0,P|322:117|326:75,1,85,10|2,0:0|0:0,0:0:0:0:
201,98,28334,1,10,0:0:0:0:
242,292,28516,6,0,P|325:276|410:274,1,170,6|2,0:0|0:0,0:0:0:0:
311,185,29061,1,10,0:0:0:0:
175,223,29243,2,0,L|128:215,2,42.5,0|2|10,0:0|0:0|0:0,0:0:0:0:
311,185,29607,1,2,0:0:0:0:
275,324,29788,1,10,0:0:0:0:
225,143,29970,1,2,0:0:0:0:
225,143,30061,1,2,0:0:0:0:
225,143,30152,6,0,P|221:99|219:49,1,85,6|2,0:0|0:0,0:0:0:0:
412,85,30516,2,0,P|410:127|406:169,1,85,10|0,0:0|0:0,0:0:0:0:
386,200,30788,1,2,0:0:0:0:
365,223,30879,1,10,0:0:0:0:
316,123,31061,1,2,0:0:0:0:
451,262,31243,1,10,0:0:0:0:
273,323,31425,6,0,P|195:306|94:302,1,170,6|2,0:0|0:0,0:0:0:0:
269,233,31970,1,10,0:0:0:0:
379,339,32152,1,0,0:0:0:0:
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179,225,32607,1,0,0:0:0:0:
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370,122,32879,6,0,P|364:175|351:262,1,127.5,6|0,0:0|0:0,0:0:0:0:
283,299,33243,1,2,0:0:0:0:
459,235,33425,1,10,0:0:0:0:
221,171,33607,1,0,0:0:0:0:
221,171,33697,1,2,0:0:0:0:
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369,336,33970,1,2,0:0:0:0:
320,116,34152,1,10,0:0:0:0:
161,262,34334,5,8,1:0:0:0:
369,336,34697,1,8,1:0:0:0:
320,116,35061,1,8,1:0:0:0:
248,276,35243,2,0,P|293:271|348:268,1,85,8|4,1:0|0:3,0:0:0:0:
388,195,35516,1,4,0:3:0:0:
388,195,35607,2,0,P|345:193|303:188,1,85,10|0,0:0|0:0,0:0:0:0:
231,47,35970,6,0,L|236:132,1,76.4999976654053,6|0,0:0|0:0,0:0:0:0:
310,276,36334,1,8,0:0:0:0:
175,198,36516,1,2,0:0:0:0:
73,324,36697,2,0,P|114:314|152:310,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
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219,187,37243,6,0,P|229:272|236:357,1,152.999995330811,2|2,0:0|0:0,0:0:0:0:
395,246,37788,1,8,0:0:0:0:
307,143,37970,1,0,0:0:0:0:
307,143,38061,1,8,0:0:0:0:
307,143,38152,2,0,P|311:97|315:60,1,76.4999976654053,2|2,0:0|0:0,0:0:0:0:
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437,260,38879,6,0,P|389:253|355:251,1,76.4999976654053,2|2,0:0|0:0,0:0:0:0:
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276,258,39243,1,8,0:0:0:0:
402,167,39425,1,2,0:0:0:0:
402,167,39516,1,8,0:0:0:0:
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263,83,39788,2,0,P|267:121|271:159,1,76.4999976654053,2|8,0:0|0:0,0:0:0:0:
311,334,40152,6,0,P|356:286|326:194,1,152.999995330811,2|2,0:0|0:0,0:0:0:0:
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271,159,40697,2,0,P|225:163|192:166,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
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144,311,41425,2,0,P|182:314|223:318,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
370,227,41788,6,0,P|333:229|286:240,1,76.4999976654053,6|2,0:0|0:0,0:0:0:0:
220,318,42152,1,8,0:0:0:0:
254,162,42334,1,2,0:0:0:0:
254,162,42425,1,8,0:0:0:0:
254,162,42516,1,2,0:0:0:0:
338,317,42697,1,2,0:0:0:0:
182,223,42879,1,8,0:0:0:0:
315,92,43061,6,0,P|341:132|301:239,1,152.999995330811,6|2,0:0|0:0,0:0:0:0:
195,313,43607,1,8,0:0:0:0:
255,161,43788,1,2,0:0:0:0:
255,161,43879,1,8,0:0:0:0:
255,161,43970,1,2,0:0:0:0:
369,288,44152,1,2,0:0:0:0:
200,233,44334,2,0,P|165:227|117:224,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
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200,58,45788,1,8,0:0:0:0:
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291,65,46697,1,4,0:3:0:0:
260,72,46788,1,4,0:3:0:0:
232,81,46879,2,0,L|188:73,1,38.2499988327027,0|0,1:0|1:0,0:0:0:0:
114,62,47061,1,2,0:0:0:0:
21,188,47243,2,0,P|70:182|111:176,1,76.4999976654053,4|8,0:3|0:3,0:0:0:0:
243,302,47607,6,0,P|185:292|82:282,1,152.999995330811,6|0,0:0|1:0,0:0:0:0:
179,123,48152,1,0,0:0:0:0:
179,123,48243,1,0,1:0:0:0:
179,123,48334,2,0,P|193:182|194:220,1,76.4999976654053,2|2,0:0|0:0,0:0:0:0:
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235,323,48879,6,0,P|293:313|396:303,1,152.999995330811,6|2,0:0|0:0,0:0:0:0:
468,218,49425,1,0,1:0:0:0:
355,138,49607,1,0,0:0:0:0:
355,138,49697,1,0,1:0:0:0:
355,138,49788,2,0,P|341:197|341:236,1,76.4999976654053,2|2,0:0|0:0,0:0:0:0:
235,323,50152,2,0,P|230:285|220:244,1,76.4999976654053,0|0,1:0|0:0,0:0:0:0:
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117,177,50697,1,0,0:0:0:0:
16,263,50879,2,0,P|59:268|101:275,1,76.4999976654053,0|0,1:0|0:0,0:0:0:0:
159,331,51152,1,0,1:0:0:0:
159,331,51243,2,0,P|202:326|241:319,1,76.4999976654053,2|2,0:0|0:0,0:0:0:0:
305,218,51607,1,0,1:0:0:0:
229,120,51788,6,0,P|182:102|87:158,1,152.999995330811,6|2,0:0|0:0,0:0:0:0:
162,270,52334,2,0,P|167:227|171:186,1,76.4999976654053,0|0,1:0|0:0,0:0:0:0:
229,120,52607,1,8,0:3:0:0:
229,120,52697,2,0,P|224:77|221:38,1,76.4999976654053,8|2,0:3|0:0,0:0:0:0:
350,110,53061,1,2,0:0:0:0:
170,194,53243,1,2,0:0:0:0:
291,320,53425,6,0,P|296:243|304:180,1,127.5,4|0,0:0|0:0,0:0:0:0:
434,146,53970,1,2,0:0:0:0:
510,262,54152,2,0,B|450:284|437:231|372:255,1,127.5,0|0,1:0|0:0,0:0:0:0:
291,320,54697,1,2,0:0:0:0:
194,255,54879,5,2,0:0:0:0:
218,146,55061,2,0,P|223:104|220:72,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
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136,258,57061,2,0,P|126:211|117:173,1,85,2|2,0:0|0:0,0:0:0:0:
257,44,57425,2,0,P|247:85|238:126,1,85,0|0,1:0|0:0,0:0:0:0:
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240,268,58334,5,8,0:0:0:0:
203,264,58425,1,8,0:3:0:0:
172,250,58516,1,4,0:3:0:0:
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133,188,58698,1,8,0:3:0:0:
249,31,58879,5,2,0:0:0:0:
264,64,58970,1,2,0:0:0:0:
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256,132,59152,1,2,0:0:0:0:
233,163,59243,5,0,1:0:0:0:
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259,266,59789,1,0,0:0:0:0:
148,86,59970,5,2,0:0:0:0:
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238,373,60334,1,2,0:0:0:0:
340,189,60516,1,2,0:0:0:0:
340,189,60879,6,0,P|281:198|239:207,1,85,2|0,0:0|0:0,0:0:0:0:
147,243,61243,1,2,0:0:0:0:
236,66,61425,2,0,P|242:94|247:121,1,42.5,2|2,0:0|0:0,0:0:0:0:
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217,315,61788,1,8,0:0:0:0:
184,302,61879,1,0,0:0:0:0:
150,294,61970,1,8,0:0:0:0:
116,291,62061,1,8,0:0:0:0:
81,292,62152,6,0,P|74:241|72:197,1,85,6|0,0:0|0:0,0:0:0:0:
154,104,62516,1,12,0:0:0:0:
258,212,62697,1,0,0:0:0:0:
258,212,62788,1,8,0:0:0:0:
258,212,62879,2,0,P|201:205|158:194,1,85,2|2,0:0|0:0,0:0:0:0:
67,122,63243,1,8,0:0:0:0:
155,310,63425,6,0,P|208:301|327:296,1,170,6|2,0:0|0:0,0:0:0:0:
422,346,63970,2,0,P|429:300|443:248,1,85,8|0,0:0|0:0,0:0:0:0:
491,195,64243,1,8,0:0:0:0:
491,195,64334,1,2,0:0:0:0:
325,213,64516,1,2,0:0:0:0:
510,299,64697,1,8,0:0:0:0:
382,134,64879,6,0,P|327:121|283:119,1,85,0|2,0:0|0:0,0:0:0:0:
188,196,65243,1,0,0:0:0:0:
308,295,65425,2,0,P|318:253|324:211,1,85,8|0,0:0|0:0,0:0:0:0:
298,118,65697,1,8,0:0:0:0:
298,118,65788,1,2,0:0:0:0:
132,239,65970,2,0,P|187:232|223:227,1,85,2|8,0:0|0:0,0:0:0:0:
432,166,66334,6,0,P|390:183|295:106,1,170,6|2,0:0|0:0,0:0:0:0:
396,59,66879,1,8,0:0:0:0:
318,249,67061,1,0,0:0:0:0:
318,249,67152,1,8,0:0:0:0:
318,249,67243,1,2,0:0:0:0:
196,88,67425,1,2,0:0:0:0:
377,168,67607,2,0,P|420:161|466:157,1,85,8|0,0:0|0:0,0:0:0:0:
332,330,67970,6,0,P|290:323|247:319,1,85,6|0,0:0|0:0,0:0:0:0:
145,353,68334,1,8,0:0:0:0:
272,227,68516,1,0,0:0:0:0:
272,227,68607,1,8,0:0:0:0:
272,227,68697,1,2,0:0:0:0:
111,175,68879,1,2,0:0:0:0:
247,319,69061,1,8,0:0:0:0:
353,184,69243,6,0,P|281:135|200:169,1,170,6|2,0:0|0:0,0:0:0:0:
84,287,69788,2,0,P|143:282|182:275,1,85,8|0,0:0|0:0,0:0:0:0:
272,227,70061,1,8,0:0:0:0:
272,227,70152,2,0,P|261:275|254:316,1,85,2|2,0:0|0:0,0:0:0:0:
158,187,70516,1,8,0:0:0:0:
322,148,70697,1,0,0:0:0:0:
168,277,70879,5,6,0:0:0:0:
168,277,71243,2,0,P|126:267|84:260,1,85,8|2,0:0|0:0,0:0:0:0:
243,131,71607,1,6,0:0:0:0:
243,131,71970,5,8,0:0:0:0:
348,282,72152,2,0,P|404:301|488:227,1,170,6|2,0:0|0:0,0:0:0:0:
373,76,72697,1,8,0:0:0:0:
401,209,72879,1,2,0:0:0:0:
499,128,73061,1,12,0:0:0:0:
316,158,73243,1,0,3:0:0:0:
316,158,73334,1,8,0:0:0:0:
316,158,73425,1,8,0:0:0:0:
285,142,73516,1,0,0:0:0:0:
251,134,73607,1,4,0:3:0:0:
217,131,73698,1,4,0:3:0:0:
184,135,73789,6,0,P|186:177|192:219,1,85,6|0,0:0|0:0,0:0:0:0:
359,316,74152,2,0,P|365:273|367:231,1,85,12|0,0:0|0:0,0:0:0:0:
316,158,74425,1,8,0:0:0:0:
316,158,74516,1,2,0:0:0:0:
271,271,74697,1,2,0:0:0:0:
451,217,74879,1,8,0:0:0:0:
357,63,75061,6,0,B|301:52|301:52|245:73|245:73|185:63,1,170,6|2,0:0|0:0,0:0:0:0:
316,158,75607,1,8,0:0:0:0:
163,247,75788,1,0,0:0:0:0:
163,247,75879,1,8,0:0:0:0:
163,247,75970,2,0,P|156:204|146:157,1,85,2|2,0:0|0:0,0:0:0:0:
51,236,76334,1,8,0:0:0:0:
170,358,76516,1,0,0:0:0:0:
320,274,76697,6,0,P|278:280|236:289,1,85,2|0,0:0|0:0,0:0:0:0:
124,143,77061,2,0,P|165:136|207:127,1,85,8|0,0:0|0:0,0:0:0:0:
276,70,77334,1,8,0:0:0:0:
276,70,77425,1,2,0:0:0:0:
180,220,77607,1,2,0:0:0:0:
320,274,77788,1,8,0:0:0:0:
226,143,77970,6,0,P|165:130|90:205,1,170,6|2,0:0|0:0,0:0:0:0:
208,358,78516,1,8,0:0:0:0:
180,220,78697,1,0,0:0:0:0:
180,220,78788,1,8,0:0:0:0:
180,220,78879,1,2,0:0:0:0:
75,322,79061,1,2,0:0:0:0:
250,282,79243,1,8,0:0:0:0:
134,132,79425,1,8,0:0:0:0:
134,132,79516,1,8,0:0:0:0:
134,132,79607,6,0,P|141:183|149:222,1,85,6|0,0:0|0:0,0:0:0:0:
335,331,79970,2,0,P|343:289|348:247,1,85,12|0,0:0|0:0,0:0:0:0:
311,168,80243,1,8,0:0:0:0:
311,168,80334,1,2,0:0:0:0:
171,292,80516,2,0,P|222:285|261:277,1,85,2|8,0:0|0:0,0:0:0:0:
398,126,80879,6,0,P|369:92|243:102,1,170,6|2,0:0|0:0,0:0:0:0:
254,278,81425,1,8,0:0:0:0:
311,168,81607,1,0,0:0:0:0:
311,168,81697,1,8,0:0:0:0:
311,168,81788,1,2,0:0:0:0:
348,344,81970,1,2,0:0:0:0:
215,199,82152,1,8,0:0:0:0:
136,343,82334,6,0,P|184:333|225:328,1,85,0|2,0:0|0:0,0:0:0:0:
348,344,82697,1,0,0:0:0:0:
233,232,82879,1,8,0:0:0:0:
400,189,83061,1,0,0:0:0:0:
400,189,83152,1,8,0:0:0:0:
400,189,83243,1,2,0:0:0:0:
258,324,83425,1,2,0:0:0:0:
304,158,83607,1,8,0:0:0:0:
423,283,83788,6,0,P|378:274|322:267,1,85,6|0,0:0|0:0,0:0:0:0:
165,307,84152,1,8,0:0:0:0:
304,158,84334,1,8,0:0:0:0:
376,360,84516,1,2,0:0:0:0:
216,209,84697,6,0,P|209:163|207:117,1,85,8|4,0:0|0:3,0:0:0:0:
307,115,84970,2,0,B|302:175|302:174,1,42.5,8|8,0:0|0:0,0:0:0:0:
232,302,85243,2,0,L|190:298,1,42.5,8|8,0:0|0:0,0:0:0:0:
131,218,85425,6,0,P|172:211|215:208,1,85,6|0,0:0|0:0,0:0:0:0:
435,273,85788,2,0,P|394:266|351:263,1,85,4|2,0:3|0:0,0:0:0:0:
232,302,86152,1,8,0:0:0:0:
340,175,86334,1,0,0:0:0:0:
391,348,86516,1,8,0:0:0:0:
245,198,86697,5,4,0:0:0:0:
245,198,87061,1,12,0:0:0:0:
391,348,87243,1,0,0:0:0:0:
448,142,87425,1,8,0:0:0:0:
259,304,87607,5,12,0:0:0:0:

fix some issue
Topic Starter
Kashima

Left wrote:

From queue

[Easy]
lol SV is to high for nuubs.. I recommend 0.9 but hard to fix i know..
DS is kinda irregular. you can check it overally ( biggest example 00:08:879 (4,1,2) - )Rechecked and fixed
- 00:32:334 (3) - according to sound, 00:32:334 - should be grouped with 00:30:879 (2) - , 00:32:879 - , 00:33:425 - should be grouped with 00:33:788 (4) - . and even no clickable in 00:32:879 - is kinda nonsence.
- 00:54:879 (3,1) - this overlap :( you can avoid it
- 00:59:607 (2,4) - ^
- 01:01:970 (1) - I don't think it's good idea to miss 01:02:152 - , since it's super strong. I suggest to start slider there or make slider shape that can express that like https://osu.ppy.sh/ss/6796288Wow,that's good.

[Normal]
DS is surely too high, you have to lower it. I recommend at least this degree https://osu.ppy.sh/ss/6796290no ;w;
- 00:11:607 (2) - I don't think this 1/2 is necessary in normal. It makes this section 00:10:516 (2,1,2,3,4,1,2) - really hard and dense. just circle is ok i think
- 01:25:970 (2) - can i know reason why you put that 1/1 slider..? you missed 01:26:152 - and that's strong beat.fixed

[Hard]fixed
Same spacing with normal? spread error
- 00:28:334 (4,1) - need emphasis with spacing considering your use of spacing here i think
- 00:46:879 (6) - next slider should start in where this kick slider ends, I mean like this https://osu.ppy.sh/ss/6796306 . okay in insane or above, but not in easy diffs.

nice map owo


your blankets and Distance logic are nice in look, but you have to think more about lower diff's spread first.

What I think as a problem is
- too high SV in easy
- too high DS in normal
- DS gap between normal and hard is too small, in contrast, gap between easy and normal is too big

- Hard used to many 1/4 rhythms (actually this one is up to u)
other things can be ok if you have certain intentions or style, but third one is surely a problem.emm.I will try to deal with it.

Good Luck!
thx for looooong modding! :)
My Angel RangE
Hi~ moooooooding!

General

[*] Storyboard not use, turn off 'Widescreen Support'

Hard

00:08:879 (3) - I look, 00:07:788 (3) - this circle overlap .
00:12:697 (1,2) - Ds Error
00:18:334 (1) - Basket
00:29:788 (4,1) - Why this pattern different pattern than DS short?


Insane

00:33:788 (3,4) - beat emphasis jump very long.
00:53:425 (1) - Basket
00:54:879 (4) - NC..?


good luck ~ :D
Affirmation
Q

[Easy]
00:01:061 (2) - NC
00:59:243 (1,2,3,4) - It looks awkward circles, This part doesn't have drum sound, but you made too strong expression pattern.
01:10:516 - add a beat

[Hard]
00:02:697 (2,1) - avoid overlap
00:51:061 (5) - people can't rerad reverse slider because of 00:50:334 (3) - .
00:50:334 (3,3,1) - overlap

[Kanto]
00:04:607 - how about make clickable note like 00:03:152 (4,5) - ? this part has strong beats like other drums 00:04:516 - 00:04:697 -
00:04:970 (6) - and It looks not too strong rhythm... make slidertail?
00:24:334 - clap for make consistency with others, It could be better.
00:26:334 (3,4,5,1) - looks little bit overlapped, little overlapping is really looks unattractive, I recommend you avoiding overlap or overlap more.
00:30:152 - clap.^
00:30:788 (3,4) - stack for cinsistant pattern with others,
00:47:152 - add a beat, I think this part have a drum sound, Musuggestion is make slidertail in here making 00:47:061 (6) - into short slider.
00:50:516 (1,2,3) - make same pattern with 00:47:607 (1) - . I think thieir rhythm part looks same
00:59:306 - reduce hitsound volume more.
01:13:425 (8) - NC for make better reading between 01:13:425 (8,9,10,11) - and 01:13:243 (6,7,8) - .

GL
Seaweed
hi from my queue
im noob modder, i cant find much xd
[normal]
00:24:334 (1,2) - there should be an object on the red tick between these two; there's a pretty noticeable sound there so it should be appropriate (also more consistent)
00:27:607 (2,3) - ^
00:30:152 (1,2) - ^
00:31:970 (2,3) - ^
00:47:607 (1) - should be like this instead makes more sense musically (lol idk how to say it). I understand that you're trying to map to vocals but tbh it's much easier to play like this
00:48:879 (3) - should end on the white tick. same reason as 00:47:607 (1)
00:53:425 (1) - ^
00:57:061 (2) - offscreen
[hard]
00:57:424 (4) - Check AiMod, object end isn't snapped
00:05:970 (2) - idk how to say it but make the slider point more into the curve? Something like this http://puu.sh/sQpHA/34e3cf6dcf.jpg. It looks better imo, but its a minor thing and could probably be ignored
00:09:425 (4,1) - there's a sound here worth mapping, you should put something on the red tick
00:21:243 (1,1) - I think these two should be repeat slider because if you leave it like this it sounds kind of empty, also since its hard diff it could be misread since there's vocals that could be mapped but aren't (plus it keeps consistency)
01:10:697 (1,1) - ^
01:18:879 (3) - offscreen

nice map! :D
Lily Bread
长摸咕咕了
Lobelia
还是射一颗星星,做得挺不错的!加油!
Topic Starter
Kashima
RangE

My Angel RangE wrote:

Hi~ moooooooding!

General

[*] Storyboard not use, turn off 'Widescreen Support'

Hard

00:08:879 (3) - I look, 00:07:788 (3) - this circle overlap .fixed
00:12:697 (1,2) - Ds Errorwhere?
00:18:334 (1) - Basketfixed
00:29:788 (4,1) - Why this pattern different pattern than DS short?fixed


Insane

00:33:788 (3,4) - beat emphasis jump very long.
00:53:425 (1) - Basket
00:54:879 (4) - NC..?


good luck ~ :D

Seaweed

Seaweed wrote:

hi from my queue
im noob modder, i cant find much xdno you did a great mod.
[normal]
00:24:334 (1,2) - there should be an object on the red tick between these two; there's a pretty noticeable sound there so it should be appropriate (also more consistent)
00:27:607 (2,3) - ^
00:30:152 (1,2) - ^
00:31:970 (2,3) - ^In order to lower the difficulty,i don't want to place lots of 1/2 in a normal diff.
00:47:607 (1) - should be like this instead makes more sense musically (lol idk how to say it). I understand that you're trying to map to vocals but tbh it's much easier to play like thissame reason
00:48:879 (3) - should end on the white tick. same reason as 00:47:607 (1)
00:53:425 (1) - ^That's great.
00:57:061 (2) - offscreen^
[hard]
00:57:424 (4) - Check AiMod, object end isn't snappedThank you!
00:05:970 (2) - idk how to say it but make the slider point more into the curve? Something like this http://puu.sh/sQpHA/34e3cf6dcf.jpg. It looks better imo, but its a minor thing and could probably be ignored^
00:09:425 (4,1) - there's a sound here worth mapping, you should put something on the red tick^
00:21:243 (1,1) - I think these two should be repeat slider because if you leave it like this it sounds kind of empty, also since its hard diff it could be misread since there's vocals that could be mapped but aren't (plus it keeps consistency)nope,in order to keep the same rhythm with kanto's gd and insane
01:10:697 (1,1) - ^^
01:18:879 (3) - offscreenfixed

nice map! :D

Neo

Neoskylove wrote:

Q

[Easy]fixed
00:01:061 (2) - NC
00:59:243 (1,2,3,4) - It looks awkward circles, This part doesn't have drum sound, but you made too strong expression pattern.
01:10:516 - add a beat

[Hard]fixed
00:02:697 (2,1) - avoid overlap
00:51:061 (5) - people can't rerad reverse slider because of 00:50:334 (3) - .
00:50:334 (3,3,1) - overlap
thanks for modding :)
-Nya-
Heyo~ NM from my queue.

General:
  1. You wrote “megumi” in the tags two times. No need for that, remove one.
  2. Uncheck widescreen support in all diffs. No SB.
  3. Weird image dimensions. Highly consider changing the dimensions to one of the following: 1024X768, 1366X768, 1920X1080, 1920X1200. I found you one: http://puu.sh/sWqLp/b80147eb90.png
  4. From your Hard to Easy the slider velocities are too high for that specific diff. In Normal and Easy that’s really a problem since the sv can’t be too high for beginners since it can be too difficult for them. Consider lowering the sv’s in hard, normal and easy. 1.50x for hard, 1.20x for normal and 1.0 or 0.9x for Easy would be great.

Insane:
  1. 01:17:970 (1) –Highly consider lifting this slider upwards a bit. The outline of the slider is grazing the bottom of the screen and can almost be seen as being off-screen.
  2. 00:00:334 (1) – (head), 00:00:697 (3) – (tail), 00:00:970 (4) – etc. Why don’t you map out these strong beats? There are many custom hitsounds that you can use to support these. But even the default drum will do imo.
  3. 00:01:788 (4,5,6) –I don’t really understand your hitsounding here. Why do you use whistles when there are drum beats in the music? I suggest rather using a “thump” hitsound to support those drums in the music.
  4. 00:02:334 (1) –I can hear a finish in the background here, so I highly suggest adding a finish here to emphasize that. Same thing here: 00:03:970 (1) – there’s a finish on the head. Same here: 00:04:334 (2) –
  5. 00:03:243 (5,6,7) –Same as 00:01:788 (4,5,6) – There’s probably many more similar cases like these and I’m not gonna point out all of them so I’m gonna stop with the hitsounding suggestions now.
  6. 00:03:970 (1) –I don’t really think the placement of this slider is the best idea for flow. I suggest rather placing it like this:
    Just make sure it’s not completely horizontal.
  7. 00:05:970 (3,4) –Rather not decrease the distance here. The beats are still strong, same as 00:05:243 (1,2) – so try to keep the spacing similar to (1) and (2).
  8. 00:06:879 (1) –Last hitsound suggestion: You missed a clap on the tail of this slider.
  9. 00:09:425 (4) –This placement doesn’t guarantee the best flow. Something like this will flow better imo:
  10. 00:11:061 (4) –I feel the NC should rather be here since the beat on the head is strong and hints that a NC should be there, so remove NC here: 00:10:516 (1) – then add NC here: 00:11:061 (4) – and remove NC here: 00:11:607 (1) –
  11. 00:15:243 (8,8) –Personally I think it would be better if the bigger jumps are on these circles and not on 00:15:061 (7,7) – since the beat on (8) is stronger. I’m not suggesting to increase the spacing of (8) but rather to decrease the spacing of (7) There may be more similar cases.
  12. 00:25:061 (1) –Unnecessary new combo imo. Looks a bit inconsistent with the other similar patterns.
  13. 00:27:607 (2,3) –I would actually increase the distance between these two objects since the music is still quite strong here.
  14. 00:27:970 (4,5) -^
  15. 00:34:333 (1) - Why is the spacing on this circle so low for such a strong beat? The spacing here should be larger than the spacing here: 00:34:152 (4) –
  16. 00:37:243 (1,2,3,4,5,6,7) –It’s a bit weird that you used rather large spacing here but then suddenly low spacing here: 00:38:879 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) – It looks inconsistent. The vocals’ intensity doesn’t really die down so the very low spacing don’t make that much sense. Usually when the song itself gets calmer or softer, then low spacing would be a good idea, accompanied with lower SV usually.
  17. 00:45:970 (1,2,3) –Especially here the spacing should be higher since the finishes are so strong.
  18. 00:52:697 (1,1) –Again, unnecessary new combos.
  19. 00:53:425 (1) –Higher spacing here would also be nice because of the strong finish on the head of the slider.
  20. 00:54:879 (4,7) -^, strong vocals that can use more emphasis. I’m not gonna point out the rest.
  21. 00:57:607 (7) –Strong finish here so a finish hitsound should be placed here.
  22. 00:58:152 (1) –I suggest starting the 0.90x spacing here since the NC is placed here and the higher distance spacing here would make sense.
  23. 01:00:152 (2,3) –Try to make the spacing here a bit more similar to 00:59:425 (2,3) – since they share the same beat.
  24. 01:01:970 (9) –Move this slider a bit to the right or left so it’s not right underneath 01:01:788 (8) – Better flow imo.
  25. 01:25:970 (1) –Remove NC here and add it here instead: 01:26:152 (2) –
  26. 01:27:607 (4) –NC here would be nice for that strong beat.

The hitsounds can be improved and my hitsound suggestions will probably apply to all your other diffs as well. Kanto’s hitsounds are quite nice. Consider following his example (just ask permission from him first though)

Kanto’s Insane:
  1. The HP drain in this diff is much higher than the HP drain in the hardest diff. Consider lowering it to 6 or talk to Kashima about raising his HP a bit instead. Also, such high Hp is anyway not suitable for an Insane imo. Extras usually use such high Hp drains.
  2. Uncheck widescreen support.
  3. 00:08:879 (1) –This NC is a bit inconsistent with the other NC’ing patterns. Consider removing it.
  4. 00:09:788 (1) –A bit more spacing to emphasize that strong finish more won’t hurt.
  5. 00:21:425 (1) -^
  6. 00:23:607 (1) –Unnecessary new combo.
  7. 00:12:152 (6,7) –Consider making the spacing here similar to 00:27:607 (2,3) – Right now that spacing looks rather big. I guess you don’t have to make the two spacings exactly similar but nerfing the spacing on 00:12:152 (6,7) – would be a good idea imo.
  8. 00:51:788 (1) –More spacing here as well would be nice.
  9. 01:11:607 (3) –I think the NC should rather be here to be consistent with 01:10:879 (1) – So add NC here: 01:11:607 (3) – and remove NC here: 01:11:970 (1) –
  10. 01:13:061 (5) –Consider adding NC here as well since the combo starts to get quite long.

Quite a nice diff. Just a few NC inconsistencies.

Hard:
  1. I suggest lowering the slider velocity of Hard to
  2. 00:08:697 (2,3) –Please make a nice blanket here. Right now it looks a bit untidy. A blanket will look much better.
  3. 00:10:516 (3,4,5) –The jumps here doesn’t really fit for a Hard imo. Places where jumps in Hards would work nicely is for example: 00:05:243 (1) - 00:09:788 (1) - 00:11:061 (1) – etc. Don’t place them everywhere though otherwise it will be overdone.
  4. 00:18:152 (6,3) –It’ll look neater if you can stack the tail of (3) on (6)
  5. 00:21:970 (1) –Remove NC here, then add it here: 00:22:697 (3) - and then remove NC here: 00:23:061 (1) –
  6. 00:42:697 (6) –A repeat slider here isn’t the best choice imo. Consider using this pattern instead:
    It catches this beat: 00:43:061 – which is important so it shouldn’t be a slider’s tail.
  7. 00:42:697 (6,1) –The spacing between these two objects are too small. Players might click the circle earlier then they must. Highly consider increasing the distance there.
  8. 00:49:788 (4,1) –I don’t really understand the jump here. There isn’t really a strong beat on (1)
  9. 00:49:970 (1) –Remove NC here and add NC here: 00:50:516 (4) –
  10. 01:24:516 (1) –Unnecessary NC
  11. 01:25:970 (1) –Remove NC here and here: 01:26:516 (1) – then add NC here: 01:26:697 (2) – and remove NC here: 01:27:061 (1) –

Normal:
  1. Your stack leniency is way too low for this diff and you did stack so it should be much higher to avoid confusion for beginners.
  2. 00:14:516 (2,2) – and 00:25:061 (2,3) – Try to avoid overlaps like these. They really don’t look that good and ruin the “look” of the diff. Making sure a Normal and Easy look neat is very important.
  3. 00:45:970 (4) –For consistency with the previous NC’ing patterns there have to be a new combo here.
  4. 00:48:879 (3) –Add NC here and remove NC here: 00:49:970 (1) – NC should be here: 00:50:516 (2) – since the beat on (2) is strong.
  5. I think something went wrong in the last kiai.. just check that out again. Same in Easy.
  6. 01:14:153 (2,3) –Doublecheck this spacing. It isn’t 1.2x
  7. 01:20:698 (3,1) –This definitely isn’t 1.2x. Please fix. I advise you to just go over this kiai again and make sure your spacing is consistent.

The flow in this diff felt a bit weird for me too and can be improved. Here are a few places: 00:26:152 (2,3) - 00:47:607 (1,2) - 00:53:425 (1,2) – Doublecheck the NC’ing as well. Some of them looked inconsistent.

Easy:
  1. Same as Normal about the stack leniency.
  2. 00:10:516 (2) –This slider is possibly off-screen. Move it more to the right.
  3. 00:05:607 (3) –The placement of this slider and the shape doesn’t create the best flow. Try something like this instead:
  4. 00:07:607 (2) –Move this slider downwards more to about: X:192 Y:348 for better flow
  5. 00:34:697 (1) –Unnecessary NC
  6. 00:36:697 (2,3,4,1) –Not the best flow since everything is so linear. Perhaps try something like this instead:
  7. 00:43:970 (3) –Move this circle to the left to avoid the overlap with the tail of 00:41:788 (1) –
  8. 00:44:334 (4,2) –Rather not create stacks like this in the easiest diff. It can confuse beginners since the head of (2) is a bit hidden behind (4)
  9. 00:47:607 (1) –Also, try to avoid sliders overlapping themselves since it can be hard for beginners to make out the path of the slider. So something like this:
  10. 00:50:516 (1,3) -^, these shapes are actually just a bit ugly.
  11. 01:00:879 (5,1) –These two objects are almost touching. Try to avoid that. You can move the tail of (1) more to the right.
  12. 00:54:516 (2,3) –Check your spacing here again. It’s not consistent.
  13. 01:01:970 (1,2) -^

Take note that I didn’t point out all the places where there are unnecessary/ugly overlaps and stacking.

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~! :D
Topic Starter
Kashima

-Nya- wrote:

Heyo~ NM from my queue.

General:
  1. You wrote “megumi” in the tags two times. No need for that, remove one.
    //Since it was checked by iamkwan,and i found that ranked version is same with my map.
  2. Uncheck widescreen support in all diffs. No SB.
    //done
  3. Weird image dimensions. Highly consider changing the dimensions to one of the following: 1024X768, 1366X768, 1920X1080, 1920X1200. I found you one: http://puu.sh/sWqLp/b80147eb90.png
    //special thanks!
  4. From your Hard to Easy the slider velocities are too high for that specific diff. In Normal and Easy that’s really a problem since the sv can’t be too high for beginners since it can be too difficult for them. Consider lowering the sv’s in hard, normal and easy. 1.50x for hard, 1.20x for normal and 1.0 or 0.9x for Easy would be great.

Insane:
  1. 01:17:970 (1) –Highly consider lifting this slider upwards a bit. The outline of the slider is grazing the bottom of the screen and can almost be seen as being off-screen.
    //fixed
  2. 00:00:334 (1) – (head), 00:00:697 (3) – (tail), 00:00:970 (4) – etc. Why don’t you map out these strong beats? There are many custom hitsounds that you can use to support these. But even the default drum will do imo.
  3. 00:01:788 (4,5,6) –I don’t really understand your hitsounding here. Why do you use whistles when there are drum beats in the music? I suggest rather using a “thump” hitsound to support those drums in the music.
  4. 00:02:334 (1) –I can hear a finish in the background here, so I highly suggest adding a finish here to emphasize that. Same thing here: 00:03:970 (1) – there’s a finish on the head. Same here: 00:04:334 (2) –
  5. 00:03:243 (5,6,7) –Same as 00:01:788 (4,5,6) – There’s probably many more similar cases like these and I’m not gonna point out all of them so I’m gonna stop with the hitsounding suggestions now.
    //I will consider remap my hitsound.
  6. 00:03:970 (1) –I don’t really think the placement of this slider is the best idea for flow. I suggest rather placing it like this:
    Just make sure it’s not completely horizontal.
    //I think it's good for now.
  7. 00:05:970 (3,4) –Rather not decrease the distance here. The beats are still strong, same as 00:05:243 (1,2) – so try to keep the spacing similar to (1) and (2).
    //Yeah
  8. 00:06:879 (1) –Last hitsound suggestion: You missed a clap on the tail of this slider.
    //fixed
  9. 00:09:425 (4) –This placement doesn’t guarantee the best flow. Something like this will flow better imo:
    //great
  10. 00:11:061 (4) –I feel the NC should rather be here since the beat on the head is strong and hints that a NC should be there, so remove NC here: 00:10:516 (1) – then add NC here: 00:11:061 (4) – and remove NC here: 00:11:607 (1) –
    //done
  11. 00:15:243 (8,8) –Personally I think it would be better if the bigger jumps are on these circles and not on 00:15:061 (7,7) – since the beat on (8) is stronger. I’m not suggesting to increase the spacing of (8) but rather to decrease the spacing of (7) There may be more similar cases.
    //in order to anti-flow
  12. 00:25:061 (1) –Unnecessary new combo imo. Looks a bit inconsistent with the other similar patterns.
    //yes
  13. 00:27:607 (2,3) –I would actually increase the distance between these two objects since the music is still quite strong here.
  14. 00:27:970 (4,5) -^
    //no,in order to stack with the slider.
  15. 00:34:333 (1) - Why is the spacing on this circle so low for such a strong beat? The spacing here should be larger than the spacing here: 00:34:152 (4) –
    //done
  16. 00:37:243 (1,2,3,4,5,6,7) –It’s a bit weird that you used rather large spacing here but then suddenly low spacing here: 00:38:879 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) – It looks inconsistent. The vocals’ intensity doesn’t really die down so the very low spacing don’t make that much sense. Usually when the song itself gets calmer or softer, then low spacing would be a good idea, accompanied with lower SV usually.
    //There are four sentences and the first and third sentences are higher than the others,so i want to show the difference between them.
  17. 00:45:970 (1,2,3) –Especially here the spacing should be higher since the finishes are so strong.
    //done
  18. 00:52:697 (1,1) –Again, unnecessary new combos.
    //done
  19. 00:53:425 (1) –Higher spacing here would also be nice because of the strong finish on the head of the slider.
    //it's good for now
  20. 00:54:879 (4,7) -^, strong vocals that can use more emphasis. I’m not gonna point out the rest.
  21. 00:57:607 (7) –Strong finish here so a finish hitsound should be placed here.
    //done
  22. 00:58:152 (1) –I suggest starting the 0.90x spacing here since the NC is placed here and the higher distance spacing here would make sense.
    //done
  23. 01:00:152 (2,3) –Try to make the spacing here a bit more similar to 00:59:425 (2,3) – since they share the same beat.
    //done
  24. 01:01:970 (9) –Move this slider a bit to the right or left so it’s not right underneath 01:01:788 (8) – Better flow imo.
    //but it looks good right now..
  25. 01:25:970 (1) –Remove NC here and add it here instead: 01:26:152 (2) –
    //no,it will be coufusing since i placed them like 3 3 2.
  26. 01:27:607 (4) –NC here would be nice for that strong beat.
    //done

The hitsounds can be improved and my hitsound suggestions will probably apply to all your other diffs as well. Kanto’s hitsounds are quite nice. Consider following his example (just ask permission from him first though)

Hard:
  1. I suggest lowering the slider velocity of Hard to
  2. 00:08:697 (2,3) –Please make a nice blanket here. Right now it looks a bit untidy. A blanket will look much better.
    //done
  3. 00:10:516 (3,4,5) –The jumps here doesn’t really fit for a Hard imo. Places where jumps in Hards would work nicely is for example: 00:05:243 (1) - 00:09:788 (1) - 00:11:061 (1) – etc. Don’t place them everywhere though otherwise it will be overdone.
    //no..i didn't place them everywhere,just where it need.
  4. 00:18:152 (6,3) –It’ll look neater if you can stack the tail of (3) on (6)
    //done
  5. 00:21:970 (1) –Remove NC here, then add it here: 00:22:697 (3) - and then remove NC here: 00:23:061 (1) –
  6. 00:42:697 (6) –A repeat slider here isn’t the best choice imo. Consider using this pattern instead:
    It catches this beat: 00:43:061 – which is important so it shouldn’t be a slider’s tail.
  7. 00:42:697 (6,1) –The spacing between these two objects are too small. Players might click the circle earlier then they must. Highly consider increasing the distance there.
  8. 00:49:788 (4,1) –I don’t really understand the jump here. There isn’t really a strong beat on (1)
  9. 00:49:970 (1) –Remove NC here and add NC here: 00:50:516 (4) –
  10. 01:24:516 (1) –Unnecessary NC
  11. 01:25:970 (1) –Remove NC here and here: 01:26:516 (1) – then add NC here: 01:26:697 (2) – and remove NC here: 01:27:061 (1) –
    //All done

Normal:
  1. Your stack leniency is way too low for this diff and you did stack so it should be much higher to avoid confusion for beginners.
  2. 00:14:516 (2,2) – and 00:25:061 (2,3) – Try to avoid overlaps like these. They really don’t look that good and ruin the “look” of the diff. Making sure a Normal and Easy look neat is very important.
  3. 00:45:970 (4) –For consistency with the previous NC’ing patterns there have to be a new combo here.
  4. 00:48:879 (3) –Add NC here and remove NC here: 00:49:970 (1) – NC should be here: 00:50:516 (2) – since the beat on (2) is strong.
  5. I think something went wrong in the last kiai.. just check that out again. Same in Easy.
  6. 01:14:153 (2,3) –Doublecheck this spacing. It isn’t 1.2x
  7. 01:20:698 (3,1) –This definitely isn’t 1.2x. Please fix. I advise you to just go over this kiai again and make sure your spacing is consistent.
    //All done

The flow in this diff felt a bit weird for me too and can be improved. Here are a few places: 00:26:152 (2,3) - 00:47:607 (1,2) - 00:53:425 (1,2) – Doublecheck the NC’ing as well. Some of them looked inconsistent.

Easy:
  1. Same as Normal about the stack leniency.
  2. 00:10:516 (2) –This slider is possibly off-screen. Move it more to the right.
  3. 00:05:607 (3) –The placement of this slider and the shape doesn’t create the best flow. Try something like this instead:
  4. 00:07:607 (2) –Move this slider downwards more to about: X:192 Y:348 for better flow
  5. 00:34:697 (1) –Unnecessary NC
  6. 00:36:697 (2,3,4,1) –Not the best flow since everything is so linear. Perhaps try something like this instead:
  7. 00:43:970 (3) –Move this circle to the left to avoid the overlap with the tail of 00:41:788 (1) –
  8. 00:44:334 (4,2) –Rather not create stacks like this in the easiest diff. It can confuse beginners since the head of (2) is a bit hidden behind (4)
  9. 00:47:607 (1) –Also, try to avoid sliders overlapping themselves since it can be hard for beginners to make out the path of the slider. So something like this:
  10. 00:50:516 (1,3) -^, these shapes are actually just a bit ugly.
  11. 01:00:879 (5,1) –These two objects are almost touching. Try to avoid that. You can move the tail of (1) more to the right.
  12. 00:54:516 (2,3) –Check your spacing here again. It’s not consistent.
  13. 01:01:970 (1,2) -^

Take note that I didn’t point out all the places where there are unnecessary/ugly overlaps and stacking.

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~! :D
Thx for such long mod,it helps a lot. :)
raririn
水墨一下

[Easy]
  1. 01:18:879 (3) - 和1差了那么一点点好别扭 移一下?
有种一直在贪吃蛇的感觉...在editor里看因为SV低稍微有点挤的柑橘 不过还是挺整洁漂亮的

[Hard]
  1. 00:01:425 (2,3,4) - 这种梗太不hard了...
  2. 00:08:879 (3) - 这个就算在打的时候也感觉被一堆hit300遮的不好看... 考虑一下和00:08:152 (1) - 垂直对称的形状往左边转出去?
  3. 01:21:425 (2) - ^ 这个也有点 不过短了还好点
  4. 01:11:425 (1) - 这个nc...? 为啥这里nc啊

[Insane]
  1. 00:41:243 (5,6) - 像这样的1/4中夹的1/2打起来就感觉spacing不太自然(虽然好像也没错?) ds->~1.8可能会让人有比较明确的“这里空了一个1/4”
  2. 00:45:788 (8,1) - 方向有点怪怪的 8往下点1往下点我个人觉得舒服点
  3. 00:58:879 (3) - 这一堆里面这个似乎离前面的太近了 再往左下一点?
  4. 01:14:152 (2,3,4,5) - 像这样的梗好像一直在用?方向好像只有一个是反过来的 把这组也反一下似乎flow也舒服一点? 3和5换一下
    然后如果两个重复的方向也一样就有点单调感了 比如
    01:21:607 (3,4,5) -
  5. 01:12:879 (3,4) - 3是跟着前面排的 但是这样打起来很不顺手的感觉 又换了一个方向 考虑下3放到01:11:425 (3) - 之类的?
柑橘可以找bn?
星好多了 就不给了 GL
KantoKun
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59243
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:SAKURA Skip
TitleUnicode:SAKURAスキップ
Artist:fourfolium
ArtistUnicode:fourfolium
Creator:Kashima
Version:Kanto's Insane
Source:NEW GAME!
Tags:フォーフォリウム ニューゲーム tv size opening Kantokun takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BeatmapID:1122044
BeatmapSetID:516329

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-393,363.636363636364,4,2,1,45,1,0
6879,-100,4,2,1,80,0,0
35970,-111.111111111111,4,2,1,60,0,0
53425,-133.333333333333,4,2,1,60,0,0
56334,-100,4,2,1,80,0,0
59243,-100,4,2,0,50,0,0
60516,-100,4,2,1,60,0,0
61788,-100,4,2,1,70,0,0
62152,-100,4,2,1,90,0,1
70879,-100,4,2,1,90,0,0
72152,-100,4,2,1,90,0,1
85425,-100,4,2,1,90,0,0


[Colours]
Combo1 : 197,168,141
Combo2 : 170,213,255
Combo3 : 254,235,129
Combo4 : 255,140,140
Combo5 : 206,157,255

[HitObjects]
341,41,334,5,0,1:0:0:0:
341,41,425,1,0,1:0:0:0:
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356,174,697,2,0,P|310:167|265:162,1,85,4|8,1:2|0:0,0:0:0:0:
187,174,970,1,8,0:0:0:0:
187,174,1061,6,0,P|229:169|271:162,1,85,6|2,0:0|0:1,0:0:0:0:
198,273,1425,2,0,P|152:266|107:261,1,85,10|4,0:0|0:3,0:0:0:0:
275,345,1788,1,2,1:0:0:0:
271,163,1970,1,6,0:1:0:0:
114,262,2152,1,14,0:1:0:0:
338,242,2334,6,0,P|372:199|345:83,1,170,6|2,0:0|0:0,0:0:0:0:
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104,177,3061,1,4,0:3:0:0:
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148,11,3607,2,0,P|153:54|166:107,1,85,14|4,0:1|0:3,0:0:0:0:
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117,204,5970,1,6,0:0:0:0:
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79,287,6879,6,0,P|44:257|56:142,1,170,6|8,0:0|0:0,0:0:0:0:
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411,304,17425,1,8,0:0:0:0:
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258,212,62697,1,0,0:0:0:0:
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243,131,71970,5,8,0:0:0:0:
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180,220,78697,1,0,0:0:0:0:
180,220,78788,1,8,0:0:0:0:
180,220,78879,1,2,0:0:0:0:
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134,132,79425,1,8,0:0:0:0:
134,132,79516,1,8,0:0:0:0:
134,132,79607,6,0,P|141:183|149:222,1,85,6|0,0:0|0:0,0:0:0:0:
335,331,79970,2,0,P|343:289|348:247,1,85,12|0,0:0|0:0,0:0:0:0:
311,168,80243,1,8,0:0:0:0:
311,168,80334,1,2,0:0:0:0:
171,292,80516,2,0,P|222:285|261:277,1,85,2|8,0:0|0:0,0:0:0:0:
398,126,80879,6,0,P|369:92|243:102,1,170,6|2,0:0|0:0,0:0:0:0:
254,278,81425,1,8,0:0:0:0:
311,168,81607,1,0,0:0:0:0:
311,168,81697,1,8,0:0:0:0:
311,168,81788,1,2,0:0:0:0:
348,344,81970,1,2,0:0:0:0:
215,199,82152,1,8,0:0:0:0:
136,343,82334,6,0,P|184:333|225:328,1,85,0|2,0:0|0:0,0:0:0:0:
348,344,82697,1,0,0:0:0:0:
233,232,82879,1,8,0:0:0:0:
400,189,83061,1,0,0:0:0:0:
400,189,83152,1,8,0:0:0:0:
400,189,83243,1,2,0:0:0:0:
258,324,83425,1,2,0:0:0:0:
304,158,83607,1,8,0:0:0:0:
423,283,83788,6,0,P|378:274|322:267,1,85,6|0,0:0|0:0,0:0:0:0:
165,307,84152,1,8,0:0:0:0:
304,158,84334,1,8,0:0:0:0:
376,360,84516,1,2,0:0:0:0:
216,209,84697,6,0,P|209:163|207:117,1,85,8|4,0:0|0:3,0:0:0:0:
307,115,84970,2,0,B|302:175|302:174,1,42.5,8|8,0:0|0:0,0:0:0:0:
232,302,85243,2,0,L|190:298,1,42.5,8|8,0:0|0:0,0:0:0:0:
131,218,85425,6,0,P|172:211|215:208,1,85,6|0,0:0|0:0,0:0:0:0:
435,273,85788,2,0,P|394:266|351:263,1,85,4|2,0:3|0:0,0:0:0:0:
232,302,86152,1,8,0:0:0:0:
340,175,86334,1,0,0:0:0:0:
391,348,86516,1,8,0:0:0:0:
245,198,86697,5,4,0:0:0:0:
245,198,87061,1,12,0:0:0:0:
391,348,87243,1,0,0:0:0:0:
448,142,87425,1,8,0:0:0:0:
259,304,87607,5,12,0:0:0:0:
Topic Starter
Kashima
Keep on finding bn ;w;
F D Flourite
irc mod. I will mod kanto's insane later.

mod log
19:30 *F D Flourite is listening to [https://osu.ppy.sh/b/1122044 fourfolium - SAKURA Skip]
19:30 F D Flourite: 怎么又是小妹妹图O.O
19:30 Kashima: ;w;
19:33 *F D Flourite is editing [https://osu.ppy.sh/b/1097225 fourfolium - SAKURA Skip [Insane]]
19:33 F D Flourite: 00:07:607 (4,6) - 怎么没叠好
19:34 Kashima: !
19:34 Kashima: 现在叠好了!
19:34 F D Flourite: 00:35:061 (3,4) - 不做点什么NC之类的?区分一下1/2跳和1/1的移动啊
19:34 F D Flourite: 00:34:697 (2,3,4) - 不然你这个就不太合理
19:35 Kashima: 嗯..加了nc
19:36 F D Flourite: 00:42:334 (3,4) - 莫名其妙出来一个这种三连,打的不舒服啊
19:37 F D Flourite: 00:36:697 (4) - 这个要换个位置
19:37 F D Flourite: 不然00:37:061 (5) - 的前后距离就错乱了
19:38 F D Flourite: 重音跳的距离怎么能比普通跳距离短将近一半呢
19:38 Kashima: 00:42:334 (3,4) - 这里鼓音是一个短音+一拍 想用短滑条表现那个短音来着
19:39 F D Flourite: 那你就要换个摆法
19:39 F D Flourite: 这样看起来和三连区别不大
19:39 F D Flourite: 第一眼看上去容易看错
19:39 Kashima: 嗯好
19:40 F D Flourite: 突然发现你怎么这么多kiai啊??
19:41 F D Flourite: 一首歌一半kiai 233
19:41 Kashima: 咦..
19:41 Kashima: 要把前面的去掉吗
19:42 F D Flourite: 建议是这样的
19:42 F D Flourite: 一个tv size一般就是副歌部分kiai
19:42 Kashima: 噢噢..
19:42 F D Flourite: 00:19:607 (8) - 往右上摆一点
19:43 F D Flourite: 我知道你想做8->1跳
19:43 F D Flourite: 但是00:19:425 (7,8) - 这个不宜距离太大
19:43 F D Flourite: 属于轻音过渡跳
19:45 Kashima: 轻音跳..
19:45 F D Flourite: K-ON!!!
19:45 Kashima: (x
19:45 F D Flourite: =w=
19:45 F D Flourite: 等我一下
19:47 F D Flourite: 我草我又买到了一瓶没有吸管的牛奶
19:48 Kashima: ...
19:48 F D Flourite: 接着前面的,00:36:697 (4) - 这个滑条,ctrl+G,然后往右摆,这是最简单的解决方法。不然这里就要重新布局
19:50 F D Flourite: 虽然我觉得这种方法并不好看= =
19:50 Kashima: 我在重新摆这一段
19:51 F D Flourite: 好
19:51 F D Flourite: 00:39:425 (4,5,6) - 和00:40:152 (1) - 不平行?好气啊
19:52 Kashima: 咦没有呀..
19:52 Kashima: http://osu.ppy.sh/ss/7132703
19:53 Kashima: 拉过去贴着看了一眼
19:53 F D Flourite: 0.0
19:53 F D Flourite: 00:47:243 (5,2) - 贴到了,稍微摆开一点点
19:54 Kashima: ok
19:55 F D Flourite: 00:59:061 (4,1,2,3,4) - 这个flow不太对劲
19:55 F D Flourite: 最好做成“绕圈圈”,就是flow稳定一个方向
19:56 F D Flourite: 所以要我来说,00:59:607 (3,4) - ctrl+G
19:56 F D Flourite: 然后把上面那个摆开
19:57 F D Flourite: 下面那个往左上摆一点
19:57 F D Flourite: 我先testplay一下
19:57 Kashima: 嗯..如果是绕圈圈的话 可以把现在的00:59:243 (1,2,3,4) - 整体逆时针旋转一下往上摆
19:57 Kashima: 不知道这样会不会好点
19:58 F D Flourite: 行,你先自己看着摆
19:58 F D Flourite: 这个diff问题不算大,应该可以泡
19:59 F D Flourite: 等我看看其他的diff再做定论
20:01 F D Flourite: 01:17:061 (2,3,4,5) - flow不好
20:02 F D Flourite: 完全竖直的往返感觉玩的很不舒服
20:03 Kashima: 01:14:152 (2,3,4,5) - 这边之前反了一下..然后之前有个摸让我隔一个partten再反一次
20:03 Kashima: 于是就 反了
20:03 F D Flourite: 0.0
20:03 F D Flourite: 但是不要打竖直的反flow啊
20:03 F D Flourite: 你做点x轴上的线性变换嘛XD
20:04 Kashima: 其实重复的节奏好多我做到这里想不到梗了 x x
20:04 Kashima: 我改一改
20:05 F D Flourite: 那个diff差不多先这样
20:06 F D Flourite: 你自己检查一遍跳的距离什么的
20:06 Kashima: 嗯好
20:06 *F D Flourite is editing [https://osu.ppy.sh/b/1100237 fourfolium - SAKURA Skip [Hard]]
20:06 F D Flourite: 00:02:334 (1,2) - 这个肯定不平行了
20:06 F D Flourite: →_→
20:07 Kashima: 啊
20:07 Kashima: 现在平行了
20:07 F D Flourite: ww
20:08 F D Flourite: 00:08:879 (3,4) - 这个跳是?
20:09 Kashima: 这段怪怪的..
20:09 Kashima: 我好像没印象这样改过 我自己改一改
20:09 F D Flourite: 把这几个note改改,把那个突然出现的大跳抹平吧
20:09 F D Flourite: 这段怪怪的..
20:09 F D Flourite: 没毛病
20:09 Kashima: 嗯
20:10 F D Flourite: 00:11:970 (3,4,1) - 不建议你这么用
20:10 F D Flourite: 倒不是因为距离太大了
20:10 F D Flourite: 而是因为你之前用过00:06:879 (1,2,3) -
20:10 F D Flourite: 玩家又看不出那到底是单折返还是双折返
20:10 F D Flourite: 所以还是要做出一些区别来
20:12 Kashima: 就是要用滑条方向区分单折返和双折返吗?
20:13 F D Flourite: 最好用滑条距离区分
20:13 F D Flourite: 因为玩家也可能以为这是两个三连啊
20:13 F D Flourite: 我们两个是没法讨论的清最多只能玩hard的玩家到底会读成什么样子
20:14 F D Flourite: 所以我们要尽可能的善良
20:14 F D Flourite: 所以,我一般做hard的时候,就不用三连的滑条,只有四连才用滑条 :P
20:16 Kashima: 之前所有三连滑条都不是滑条的..有人又说三连这么多太难了
20:16 Kashima: 现在改成之后最后一段副歌的后半段是三连
20:16 Kashima: 只有*
20:16 F D Flourite: 没让你这么改啊O.O
20:17 Kashima: 不是啦 是以前改的
20:17 F D Flourite: 00:11:970 (3,4,1) - 把距离做的比1/2明显要小就可以了
20:17 F D Flourite: 话说,你网络延迟有点高
20:17 F D Flourite: 还是我的网络延迟高呢……
20:17 Kashima: 应该是我的..
20:18 Kashima: 经常看见几句话一起弹出来
20:18 F D Flourite: 在和别人irc的时候,你最好多说几句话
20:18 F D Flourite: 因为如果你不说话,别人有可能被系统判定刷屏
20:18 F D Flourite: 禁言了就很尴尬了
20:18 Kashima: 诶..还会这样的吗!?
20:19 F D Flourite: 是的,单方面连续说话超过一定量就会被判定为刷屏
20:20 F D Flourite: 第一次禁言5min,记录时间(大概是2~4周?)内每多一次刷屏禁言多5min,也就是第二次10min,第三次15min
20:20 F D Flourite: 超过9次,恭喜你,很可能就被封号了
20:21 F D Flourite: 00:21:243 (1,2,1,2,1) - 其实hard这里或许不需要这么多的nc?
20:22 Kashima: 啊
20:22 Kashima: 我好像网络闪断了..
20:22 F D Flourite: 。。。。。。。。。。。。。。。。。。。。
20:22 Kashima: ..
20:22 F D Flourite: 那前面当我没说。00:21:243 (1,2,1,2,1) - 其实hard这里或许不需要这么多的nc?
20:22 Kashima: QQ都断了..
20:23 Kashima: 为了读图方便? 感觉1和2之前的引导线还是对读图有帮助
20:23 F D Flourite: 问题是,你没有NC也有引导线啊
20:23 F D Flourite: NC是消除引导线的吧
20:25 Kashima: 00:21:243 (1,2) - 为了这条引导线来着
20:25 F D Flourite: 和你消除00:21:970 (1) - 这个NC有关系吗?
20:25 Kashima: 如果是i难度我会00:21:788 (2,1) - 在2这里nc 把后面的nc取消掉
20:26 Kashima: 诶
20:26 Kashima: 啊
20:26 F D Flourite: 啊
20:26 Kashima: 好像没有..
20:26 Kashima: 下意识分成了两组所以给了两个nc
20:27 F D Flourite: 有点点好奇。你在后面很长一段里,只有00:25:425 (5,1) - 给了跳
20:27 F D Flourite: 不过问题不大
20:27 F D Flourite: 假装没看到,过了
20:28 Kashima: 没看见 没看见(.
20:29 F D Flourite: 01:00:334 (4) - 额,前后距离是一模一样的啊
20:30 F D Flourite: 有点点难
20:30 F D Flourite: Ctrl+G on 01:00:879 (1) - ?
20:32 F D Flourite: 不对,你反正01:01:425 (2,3,1) - 这个距离要缩短的.把01:00:879 (1) - 跟着往上面摆就好了
20:32 Kashima: 这里c+g好像有点难?
20:34 Kashima: http://osu.ppy.sh/ss/7132909
20:34 Kashima: 改成这样了
20:36 F D Flourite: 感觉……距离读起来还是不好
20:36 F D Flourite: 1/2距离和1/1距离是一样的
20:37 Kashima: 那就g一下好了
20:37 F D Flourite: 嗯
20:37 F D Flourite: 难一点也行。按理来说1/1距离在std里不会很挑
20:37 F D Flourite: ctb的1/1距离大了就超级难打,反而最喜欢1/4大跳了
20:38 F D Flourite: 01:13:061 (4,5) - 这个可以,不用改
20:38 Kashima: 咦 居然玩ctb
20:38 F D Flourite: 视觉距离足够小
20:38 F D Flourite: 我std早就退了
20:38 F D Flourite: 现在几乎只玩ctb
20:39 Kashima: 我好像是反过来...
20:40 F D Flourite: 总体来讲hard可以,不过就怕搞事的挑你的1.8x SV
20:40 Kashima: 咦 我卡了吗
20:41 F D Flourite: ...
20:41 Kashima: 噢噢
20:41 Kashima: 还以为是我又卡消息了
20:41 F D Flourite: 没。你为何当时想要下1.8x SV?
20:42 Kashima: 因为我最喜欢的麻婆喜欢用高sv..
20:42 F D Flourite: 。。。
20:42 F D Flourite: OD-0.5
20:43 Kashima: ok
20:43 F D Flourite: HP可以+0.5
20:43 *F D Flourite is editing [https://osu.ppy.sh/b/1100238 fourfolium - SAKURA Skip [Normal]]
20:46 F D Flourite: 01:01:970 (1) - 这个滑条头没音效?
20:46 Kashima: 1
20:46 Kashima: 现在有了!
20:46 F D Flourite: 01:10:697 (1) - 加个whistle在头上?
20:47 Kashima: 好
20:48 F D Flourite: 差不多
20:48 *F D Flourite is editing [https://osu.ppy.sh/b/1100236 fourfolium - SAKURA Skip [Easy]]
20:48 F D Flourite: 00:08:879 (4,1) - blanket做好一点
20:49 Kashima: ok
20:49 F D Flourite: 00:45:425 (2,3) - ^。有点明显的丑
20:50 F D Flourite: 00:56:334 (1) - 做到381,86,然后调整一下00:57:061 (2) - 的前后距离
20:51 F D Flourite: 00:55:607 (4,1) - 因为这个的视觉距离太短了
20:51 F D Flourite: 01:01:970 (1) - 同normal。Kiai开始的第一个音一般都上个音效比较好
20:52 F D Flourite: 01:10:152 (3) - 不喜欢这个的节奏
20:52 Kashima: .
20:52 Kashima: 又闪断
20:52 F D Flourite: 你看到哪一个了
20:52 Kashima: 感觉无线网卡要坏了
20:52 Kashima: 明显的丑那个
20:52 F D Flourite: 00:56:334 (1) - 做到381,86,然后调整一下00:57:061 (2) - 的前后距离
20:53 F D Flourite: 00:55:607 (4,1) - 因为这个的视觉距离太短了
20:53 F D Flourite: 01:01:970 (1) - 同normal。kiai开始的第一个音一般都上个音效比较好
20:54 F D Flourite: 01:10:152 (3) - 不喜欢这个滑条尾压着长白线
20:54 F D Flourite: 拆成1/1滑条+点可能会好一点
20:55 F D Flourite: 其实主要是01:10:516 - 这个音你漏掉了
20:56 Kashima: 嗯
20:56 F D Flourite: 01:23:243 (2) - 这个太靠屏幕边缘了
20:57 F D Flourite: 自己调整吧,这个应该不用特别搞
20:57 F D Flourite: 行。我先post,后面再摸kanto的insane
20:57 Kashima: 往上挪了点
20:57 F D Flourite: 然后再找我recheck
20:58 Kashima: 嗯嗯
20:58 F D Flourite: 期间自己多试试insane的flow
20:58 Kashima: 辛苦啦 摸了一个半小时..
20:58 F D Flourite: 查查距离有没有特别不合理的

[Kanto's Insane]
  1. 00:23:607 (1) - remove NC here? 00:23:607 (1,2) - these are just quite common symmetry sliders. No need to emphasize with NC imo.
  2. 00:34:334 (1) - move to (137,296) or somewhere else similar? Because the intense in music here is increasing, so I think space increasing here should be great.
  3. 00:40:970 (4) - why not 2 circles? a slider starting at blue tick plays kinda weird.
  4. 01:24:970 (2) - ^
  5. 01:23:788 (1) - make it a single circle? there's not a clear beat on 01:23:970 - so leave a pause here could be a nice option.
call me back.
KantoKun

F D Flourite wrote:

irc mod. I will mod kanto's insane later.

[Kanto's Insane]
  1. 00:23:607 (1) - remove NC here? 00:23:607 (1,2) - these are just quite common symmetry sliders. No need to emphasize with NC imo. sure
  2. 00:34:334 (1) - move to (137,296) or somewhere else similar? Because the intense in music here is increasing, so I think space increasing here should be great. okay
  3. 00:40:970 (4) - why not 2 circles? a slider starting at blue tick plays kinda weird. ^
  4. 01:24:970 (2) - ^ ^
  5. 01:23:788 (1) - make it a single circle? there's not a clear beat on 01:23:970 - so leave a pause here could be a nice option. i think it's okay , have no reason to change
call me back.
SPOILER
osu file format v14

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Countdown: 0
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[Metadata]
Title:SAKURA Skip
TitleUnicode:SAKURAスキップ
Artist:fourfolium
ArtistUnicode:fourfolium
Creator:Kashima
Version:Kanto's Insane
Source:NEW GAME!
Tags:フォーフォリウム ニューゲーム tv size opening Kantokun takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BeatmapID:1122044
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CircleSize:4
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207,338,20516,1,0,0:0:0:0:
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316,160,27970,2,0,P|322:117|326:75,1,85,10|2,0:0|0:0,0:0:0:0:
201,98,28334,1,10,0:0:0:0:
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459,235,33425,1,10,0:0:0:0:
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248,276,35243,2,0,P|293:271|348:268,1,85,8|4,1:0|0:3,0:0:0:0:
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388,195,35607,2,0,P|345:193|303:188,1,85,10|0,0:0|0:0,0:0:0:0:
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175,198,36516,1,2,0:0:0:0:
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144,311,41425,2,0,P|182:314|223:318,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
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254,162,42334,1,2,0:0:0:0:
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338,317,42697,1,2,0:0:0:0:
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315,92,43061,6,0,P|341:132|301:239,1,152.999995330811,6|2,0:0|0:0,0:0:0:0:
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200,233,44334,2,0,P|165:227|117:224,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
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260,72,46788,1,4,0:3:0:0:
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235,323,48879,6,0,P|293:313|396:303,1,152.999995330811,6|2,0:0|0:0,0:0:0:0:
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355,138,49607,1,0,0:0:0:0:
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159,331,51243,2,0,P|202:326|241:319,1,76.4999976654053,2|2,0:0|0:0,0:0:0:0:
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229,120,51788,6,0,P|182:102|87:158,1,152.999995330811,6|2,0:0|0:0,0:0:0:0:
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229,120,52607,1,8,0:3:0:0:
229,120,52697,2,0,P|224:77|221:38,1,76.4999976654053,8|2,0:3|0:0,0:0:0:0:
350,110,53061,1,2,0:0:0:0:
170,194,53243,1,2,0:0:0:0:
291,320,53425,6,0,P|296:243|304:180,1,127.5,4|0,0:0|0:0,0:0:0:0:
434,146,53970,1,2,0:0:0:0:
510,262,54152,2,0,B|450:284|437:231|372:255,1,127.5,0|0,1:0|0:0,0:0:0:0:
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194,255,54879,5,2,0:0:0:0:
218,146,55061,2,0,P|223:104|220:72,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
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340,189,60879,6,0,P|281:198|239:207,1,85,2|0,0:0|0:0,0:0:0:0:
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236,66,61425,2,0,P|242:94|247:121,1,42.5,2|2,0:0|0:0,0:0:0:0:
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217,315,61788,1,8,0:0:0:0:
184,302,61879,1,0,0:0:0:0:
150,294,61970,1,8,0:0:0:0:
116,291,62061,1,8,0:0:0:0:
81,292,62152,6,0,P|74:241|72:197,1,85,6|0,0:0|0:0,0:0:0:0:
154,104,62516,1,12,0:0:0:0:
258,212,62697,1,0,0:0:0:0:
258,212,62788,1,8,0:0:0:0:
258,212,62879,2,0,P|201:205|158:194,1,85,2|2,0:0|0:0,0:0:0:0:
67,122,63243,1,8,0:0:0:0:
155,310,63425,6,0,P|208:301|327:296,1,170,6|2,0:0|0:0,0:0:0:0:
422,346,63970,2,0,P|429:300|443:248,1,85,8|0,0:0|0:0,0:0:0:0:
491,195,64243,1,8,0:0:0:0:
491,195,64334,1,2,0:0:0:0:
325,213,64516,1,2,0:0:0:0:
510,299,64697,1,8,0:0:0:0:
382,134,64879,6,0,P|327:121|283:119,1,85,0|2,0:0|0:0,0:0:0:0:
188,196,65243,1,0,0:0:0:0:
308,295,65425,2,0,P|318:253|324:211,1,85,8|0,0:0|0:0,0:0:0:0:
298,118,65697,1,8,0:0:0:0:
298,118,65788,1,2,0:0:0:0:
132,239,65970,2,0,P|187:232|223:227,1,85,2|8,0:0|0:0,0:0:0:0:
432,166,66334,6,0,P|390:183|295:106,1,170,6|2,0:0|0:0,0:0:0:0:
396,59,66879,1,8,0:0:0:0:
318,249,67061,1,0,0:0:0:0:
318,249,67152,1,8,0:0:0:0:
318,249,67243,1,2,0:0:0:0:
196,88,67425,1,2,0:0:0:0:
377,168,67607,2,0,P|420:161|466:157,1,85,8|0,0:0|0:0,0:0:0:0:
332,330,67970,6,0,P|290:323|247:319,1,85,6|0,0:0|0:0,0:0:0:0:
145,353,68334,1,8,0:0:0:0:
272,227,68516,1,0,0:0:0:0:
272,227,68607,1,8,0:0:0:0:
272,227,68697,1,2,0:0:0:0:
111,175,68879,1,2,0:0:0:0:
247,319,69061,1,8,0:0:0:0:
353,184,69243,6,0,P|281:135|200:169,1,170,6|2,0:0|0:0,0:0:0:0:
84,287,69788,2,0,P|143:282|182:275,1,85,8|0,0:0|0:0,0:0:0:0:
272,227,70061,1,8,0:0:0:0:
272,227,70152,2,0,P|261:275|254:316,1,85,2|2,0:0|0:0,0:0:0:0:
158,187,70516,1,8,0:0:0:0:
322,148,70697,1,0,0:0:0:0:
168,277,70879,5,6,0:0:0:0:
168,277,71243,2,0,P|126:267|84:260,1,85,8|2,0:0|0:0,0:0:0:0:
243,131,71607,1,6,0:0:0:0:
243,131,71970,5,8,0:0:0:0:
348,282,72152,2,0,P|404:301|488:227,1,170,6|2,0:0|0:0,0:0:0:0:
373,76,72697,1,8,0:0:0:0:
401,209,72879,1,2,0:0:0:0:
499,128,73061,5,12,0:0:0:0:
316,158,73243,1,0,3:0:0:0:
316,158,73334,1,8,0:0:0:0:
316,158,73425,1,8,0:0:0:0:
285,142,73516,1,0,0:0:0:0:
251,134,73607,1,4,0:3:0:0:
217,131,73698,1,4,0:3:0:0:
184,135,73789,6,0,P|186:177|192:219,1,85,6|0,0:0|0:0,0:0:0:0:
359,316,74152,2,0,P|365:273|367:231,1,85,12|0,0:0|0:0,0:0:0:0:
316,158,74425,1,8,0:0:0:0:
316,158,74516,1,2,0:0:0:0:
271,271,74697,1,2,0:0:0:0:
451,217,74879,1,8,0:0:0:0:
357,63,75061,6,0,B|301:52|301:52|245:73|245:73|185:63,1,170,6|2,0:0|0:0,0:0:0:0:
316,158,75607,1,8,0:0:0:0:
163,247,75788,1,0,0:0:0:0:
163,247,75879,1,8,0:0:0:0:
163,247,75970,2,0,P|156:204|146:157,1,85,2|2,0:0|0:0,0:0:0:0:
51,236,76334,1,8,0:0:0:0:
170,358,76516,1,0,0:0:0:0:
320,274,76697,6,0,P|278:280|236:289,1,85,2|0,0:0|0:0,0:0:0:0:
124,143,77061,2,0,P|165:136|207:127,1,85,8|0,0:0|0:0,0:0:0:0:
276,70,77334,1,8,0:0:0:0:
276,70,77425,1,2,0:0:0:0:
180,220,77607,1,2,0:0:0:0:
320,274,77788,1,8,0:0:0:0:
226,143,77970,6,0,P|165:130|90:205,1,170,6|2,0:0|0:0,0:0:0:0:
208,358,78516,1,8,0:0:0:0:
180,220,78697,1,0,0:0:0:0:
180,220,78788,1,8,0:0:0:0:
180,220,78879,1,2,0:0:0:0:
75,322,79061,1,2,0:0:0:0:
250,282,79243,1,8,0:0:0:0:
134,132,79425,1,8,0:0:0:0:
134,132,79516,1,8,0:0:0:0:
134,132,79607,6,0,P|141:183|149:222,1,85,6|0,0:0|0:0,0:0:0:0:
335,331,79970,2,0,P|343:289|348:247,1,85,12|0,0:0|0:0,0:0:0:0:
311,168,80243,1,8,0:0:0:0:
311,168,80334,1,2,0:0:0:0:
171,292,80516,2,0,P|222:285|261:277,1,85,2|8,0:0|0:0,0:0:0:0:
398,126,80879,6,0,P|369:92|243:102,1,170,6|2,0:0|0:0,0:0:0:0:
254,278,81425,1,8,0:0:0:0:
311,168,81607,1,0,0:0:0:0:
311,168,81697,1,8,0:0:0:0:
311,168,81788,1,2,0:0:0:0:
348,344,81970,1,2,0:0:0:0:
215,199,82152,1,8,0:0:0:0:
136,343,82334,6,0,P|184:333|225:328,1,85,0|2,0:0|0:0,0:0:0:0:
348,344,82697,1,0,0:0:0:0:
233,232,82879,1,8,0:0:0:0:
400,189,83061,1,0,0:0:0:0:
400,189,83152,1,8,0:0:0:0:
400,189,83243,1,2,0:0:0:0:
258,324,83425,1,2,0:0:0:0:
304,158,83607,1,8,0:0:0:0:
423,283,83788,6,0,P|378:274|322:267,1,85,6|0,0:0|0:0,0:0:0:0:
165,307,84152,1,8,0:0:0:0:
304,158,84334,1,8,0:0:0:0:
376,360,84516,1,2,0:0:0:0:
216,209,84697,6,0,P|209:163|207:117,1,85,8|4,0:0|0:3,0:0:0:0:
304,158,84970,1,8,0:0:0:0:
304,158,85061,1,8,0:0:0:0:
232,302,85243,2,0,L|190:298,1,42.5,8|8,0:0|0:0,0:0:0:0:
131,218,85425,6,0,P|172:211|215:208,1,85,6|0,0:0|0:0,0:0:0:0:
435,273,85788,2,0,P|394:266|351:263,1,85,4|2,0:3|0:0,0:0:0:0:
232,302,86152,1,8,0:0:0:0:
340,175,86334,1,0,0:0:0:0:
391,348,86516,1,8,0:0:0:0:
245,198,86697,5,4,0:0:0:0:
245,198,87061,1,12,0:0:0:0:
391,348,87243,1,0,0:0:0:0:
448,142,87425,1,8,0:0:0:0:
259,304,87607,5,12,0:0:0:0:
F D Flourite
Rechecked. seems fine now.

bubbled~
Atrue
加油,就差一步了
Karen
被晒一脸cp玛德,怒戳泡

Insane
  1. 00:04:879 (5,6) - 太远,00:05:061 (6,1) - 这个跳应该比前面远一些来强调finish
  2. 00:03:061 (3,4,5,6,7) - 三连后面的note不要跟三连同一个方向会更好打,例子 http://puu.sh/tAFF4/0e5d811f7b.jpg
  3. 00:04:970 - 这里音很明显,不过不跟也还可以,随便了
  4. 00:07:425 (2,3,4) - 为什么每个连打都要用间距连打,原地二连+滑条不是挺好的嘛,因为这个二连+滑条真的很丑
  5. 00:08:697 (2,3) - 这距离也太远了,最多比00:07:970 (5,6) - 这个稍微远一点吧
  6. 00:10:152 (3,4,5) - 无敌卡手flow,00:10:334 (4,5) - 这两个变一下角度好打很多,比如把00:10:516 (5) - 移到327,251的位置
  7. 00:11:061 (1,2,3,4,5,1,2,3,4,1) - 感觉这一串整个都在绕圈,后面连打换个方向比较好,例子http://puu.sh/tAG3H/89e27f4678.jpg
  8. 00:16:152 (4,5,6,7) - 前面说过
  9. 00:20:334 (3) - 试试182,177
  10. 00:17:697 (3,4,5) - ^
  11. 00:21:243 (9,1) - 跳应该比前面的大
  12. 00:21:970 (3,1) - ^
  13. 00:23:061 (2) - 我觉得俩圈更合适
  14. 00:23:970 (8,2) - 美观
  15. 00:25:061 (5,6,7) - 间距怎么不一样
  16. 00:30:879 (5,6,7,8) - 为什么前面00:25:061 (5,6,7) - 是三个圈这里不一样了,节奏要保持前后一致
  17. 00:54:334 (2,3,4) - 这里显得太单调了,例子http://puu.sh/tAGWd/8864b00cd5.jpg
  18. 00:58:152 (1,2,3,4,1,2,3,4) - 不是很明白这里的节奏,如果用1/4滑条的话听起来00:58:152 (1) - 这里开始就已经可以用了
  19. 00:58:697 (2,1) - 美观
  20. 01:00:879 (1) - 1/1滑条更合适
  21. 01:02:879 (6,7) - 简直要命,这7也没重音要强调
  22. 01:10:697 (8,1) - 01:11:425 (3,1) - 前面讲过
  23. 01:13:788 - 这音要跟,很重要,跟你前面01:01:788 (8,9,1) - 这里节奏差不多
  24. 01:19:425 (1) - 这也是,01:07:788 (1) - 节奏前后不一致
  25. 01:22:697 (2,3) - 为什么和01:23:243 (2,3) - 这里不一样间距
  26. 01:23:607 (4,1) - 应该跳
  27. 为什么这图打起来非常卡呢,因为01:09:970 (3,4,5,6,7) - 这种逆flow实在是太多了,多抄抄你的次难度看看锐角跳怎么摆的
  28. 还有音效的问题,这个默认clap十分不合曲,你要是想改的话就用次难度的音效
先这么多
F D Flourite

Atrue wrote:

加油,就差一步了
成功坠机 8-)

Karen wrote:

被晒一脸cp玛德,怒戳泡
哪对CP???

@Kashima
既然戳了就好好改,改到顺为止。加油!
Topic Starter
Kashima

Karen wrote:

被晒一脸cp玛德,怒戳泡

Insane

  • remaped
    1. 00:04:879 (5,6) - 太远,00:05:061 (6,1) - 这个跳应该比前面远一些来强调finish
    2. 00:03:061 (3,4,5,6,7) - 三连后面的note不要跟三连同一个方向会更好打,例子 http://puu.sh/tAFF4/0e5d811f7b.jpg
    3. 00:04:970 - 这里音很明显,不过不跟也还可以,随便了
    4. 00:07:425 (2,3,4) - 为什么每个连打都要用间距连打,原地二连+滑条不是挺好的嘛,因为这个二连+滑条真的很丑
    5. 00:08:697 (2,3) - 这距离也太远了,最多比00:07:970 (5,6) - 这个稍微远一点吧
    6. 00:10:152 (3,4,5) - 无敌卡手flow,00:10:334 (4,5) - 这两个变一下角度好打很多,比如把00:10:516 (5) - 移到327,251的位置
    7. 00:11:061 (1,2,3,4,5,1,2,3,4,1) - 感觉这一串整个都在绕圈,后面连打换个方向比较好,例子http://puu.sh/tAG3H/89e27f4678.jpg
    8. 00:16:152 (4,5,6,7) - 前面说过
    9. 00:20:334 (3) - 试试182,177
    10. 00:17:697 (3,4,5) - ^
    11. 00:23:061 (2) - 我觉得俩圈更合适
    12. 00:23:970 (8,2) - 美观
    13. 00:25:061 (5,6,7) - 间距怎么不一样
    14. 01:02:879 (6,7) - 简直要命,这7也没重音要强调
    15. 为什么这图打起来非常卡呢,因为01:09:970 (3,4,5,6,7) - 这种逆flow实在是太多了,多抄抄你的次难度看看锐角跳怎么摆的
  • 00:21:243 (9,1) - 跳应该比前面的大好的
  • 00:21:970 (3,1) - ^^
  • 00:30:879 (5,6,7,8) - 为什么前面00:25:061 (5,6,7) - 是三个圈这里不一样了,节奏要保持前后一致yes
  • 00:54:334 (2,3,4) - 这里显得太单调了,例子http://puu.sh/tAGWd/8864b00cd5.jpg现在挺好看的呀 改成这样怪怪的
  • 00:58:152 (1,2,3,4,1,2,3,4) - 不是很明白这里的节奏,如果用1/4滑条的话听起来00:58:152 (1) - 这里开始就已经可以用了太多短滑条也不太适合这个难度?
  • 00:58:697 (2,1) - 美观直直的是不太好看
  • 01:00:879 (1) - 1/1滑条更合适现在这样挺好的感觉
  • 01:10:697 (8,1) - 01:11:425 (3,1) - 前面讲过改了
  • 01:13:788 - 这音要跟,很重要,跟你前面01:01:788 (8,9,1) - 这里节奏差不多^
  • 01:19:425 (1) - 这也是,01:07:788 (1) - 节奏前后不一致^
  • 01:22:697 (2,3) - 为什么和01:23:243 (2,3) - 这里不一样间距^
  • 01:23:607 (4,1) - 应该跳^
  • 还有音效的问题,这个默认clap十分不合曲,你要是想改的话就用次难度的音效^先这么多
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