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fourfolium - SAKURA Skip

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Karen
简单看看

有些地方间距很奇怪 该跳的时候不跳
  1. 00:00:697 (3,4,5) - 这种两边都是直的中间夹个note 讲道理不是很好看也不是很好玩
  2. 00:03:425 (6,7,8,1,2) - 这里排版显得比较随意了 没有考虑到美观 特别是00:03:607 (7,2) - 这个overlap
  3. 00:05:061 (6,7) - 这个跳听起来应该是要和前面的区分开 大一些比较好
  4. 00:07:425 (2,3,4) - 这东西很丑 想象一下光标轨迹 你会觉得有点别扭 建议不要00:06:879 (1,4) - 这样为了blanket而blanket
  5. 00:07:970 (5,6) - 这里的感觉也是应该跳一下
  6. 00:08:879 (9,10,11) - 这梗跟前后没有任何有呼应的地方 很突兀
  7. 00:16:516 (9,10,11) - 这逆flow太远了 感觉别手
  8. 00:21:788 (2,3,4,5,6,7) - 间距不应该是越来越大?
  9. 00:39:970 (8,9) - 这也是远得有点过分
  10. 00:43:879 - 这音漏掉怪怪的
  11. 00:47:243 (16) - 为什么突然变1/6了 这个滑条开头不是vocal的开头啊 一听就听出来了 不如跟背景音 如果是我的话会从00:47:243 - 这里开始放个1/4滑条 跟后面衔接比较流畅 也能照顾一下vocal
  12. 00:53:243 (12,13) - 这为何不跳起来
  13. 00:53:788 - 中间漏一大片实在很违和
  14. 00:59:060 (12,1) - 前面1/4滑条放的比较远 这个间距突然这么小很不舒服 要跳就一直跳下去
  15. 01:08:879 (8,9,1) - 这间距很小气
  16. 01:18:697 (10) - 不懂为什么放1/4滑条 节奏不合适 背景音也没有
  17. 后面一半做得挺不错的
风格比较独特
Topic Starter
Kashima

Karen wrote:

简单看看

有些地方间距很奇怪 该跳的时候不跳
  1. 00:00:697 (3,4,5) - 这种两边都是直的中间夹个note 讲道理不是很好看也不是很好玩还没想到比较好的改法 摆整齐了一点
  2. 00:03:425 (6,7,8,1,2) - 这里排版显得比较随意了 没有考虑到美观 特别是00:03:607 (7,2) - 这个overlapfixed
  3. 00:05:061 (6,7) - 这个跳听起来应该是要和前面的区分开 大一些比较好fixed
  4. 00:07:425 (2,3,4) - 这东西很丑 想象一下光标轨迹 你会觉得有点别扭 建议不要00:06:879 (1,4) - 这样为了blanket而blanketfixed
  5. 00:07:970 (5,6) - 这里的感觉也是应该跳一下fixed
  6. 00:08:879 (9,10,11) - 这梗跟前后没有任何有呼应的地方 很突兀fixed
  7. 00:16:516 (9,10,11) - 这逆flow太远了 感觉别手fixed
  8. 00:21:788 (2,3,4,5,6,7) - 间距不应该是越来越大?fixed
  9. 00:39:970 (8,9) - 这也是远得有点过分先保留 还没想好改法
  10. 00:43:879 - 这音漏掉怪怪的fixed
  11. 00:47:243 (16) - 为什么突然变1/6了 这个滑条开头不是vocal的开头啊 一听就听出来了 不如跟背景音 如果是我的话会从00:47:243 - 这里开始放个1/4滑条 跟后面衔接比较流畅 也能照顾一下vocalfixed
  12. 00:53:243 (12,13) - 这为何不跳起来节奏渐渐变慢所以没有选择摆跳..
  13. 00:53:788 - 中间漏一大片实在很违和fixed
  14. 00:59:060 (12,1) - 前面1/4滑条放的比较远 这个间距突然这么小很不舒服 要跳就一直跳下去fixed
  15. 01:08:879 (8,9,1) - 这间距很小气fixed
  16. 01:18:697 (10) - 不懂为什么放1/4滑条 节奏不合适 背景音也没有fixed
  17. 后面一半做得挺不错的><
风格比较独特
tatemae
123
2016-10-09 21:42 SherryCherry: Hey
2016-10-09 21:42 Kashima: hi
2016-10-09 21:42 SherryCherry: I can irc mod?
2016-10-09 21:42 SherryCherry: here*
2016-10-09 21:42 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1097225 fourfolium - SAKURA Skip [Insane]]
2016-10-09 21:42 Kashima: ok :3
2016-10-09 21:43 SherryCherry: well
2016-10-09 21:43 SherryCherry: 00:05:607 (8) - nc
2016-10-09 21:44 SherryCherry: 00:07:970 (5,6) - flow ugly
2016-10-09 21:44 Kashima: got it
2016-10-09 21:45 Kashima: a stress here so i place them as anti-flow
2016-10-09 21:45 SherryCherry: http://puu.sh/rDbao/3985b346a2.png
2016-10-09 21:45 SherryCherry: try this
2016-10-09 21:46 SherryCherry: 00:08:697 (8) - also move it somewhere
2016-10-09 21:46 SherryCherry: 00:09:788 (1,2,3,4) - 1/2
2016-10-09 21:47 SherryCherry: two sliders is better
2016-10-09 21:47 SherryCherry: for rhytm
2016-10-09 21:47 SherryCherry: and music
2016-10-09 21:47 SherryCherry: rhythm*
2016-10-09 21:47 SherryCherry: 00:08:516 (7) - nc
2016-10-09 21:48 Kashima: 00:09:788 (1,2,3,4) - fixed
2016-10-09 21:49 SherryCherry: 00:11:607 (9) - nc
2016-10-09 21:49 SherryCherry: 00:13:425 (6) - slider for vocal
2016-10-09 21:51 SherryCherry: 00:35:243 (7,8,9,10,11) - overmap
2016-10-09 21:51 SherryCherry: 00:35:334 (8,9,10) - there is not sounds
2016-10-09 21:52 SherryCherry: 00:35:243 (7,8,9,10,11) - replace it with 2 sliders
2016-10-09 21:52 Kashima: got it
2016-10-09 21:53 SherryCherry: 00:54:879 (3) - 1/2 lsider
2016-10-09 21:53 SherryCherry: slider*
2016-10-09 21:53 SherryCherry: 00:56:334 (1) - ^
2016-10-09 21:54 SherryCherry: 00:59:425 (2,4,2) - remove
2016-10-09 21:56 SherryCherry: aesthetics is bad :c
2016-10-09 21:56 SherryCherry: need more work
2016-10-09 21:56 Kashima: ;w;
2016-10-09 21:56 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1100237 fourfolium - SAKURA Skip [Hard]]
2016-10-09 21:57 SherryCherry: 00:01:970 (8,9) - cntrl+g
2016-10-09 21:58 SherryCherry: hmm
2016-10-09 21:58 SherryCherry: 00:05:243 (9) - 2 sliders
2016-10-09 21:58 SherryCherry: 00:05:970 (10) - same
2016-10-09 21:58 SherryCherry: 00:05:970 (10) - nc
2016-10-09 21:58 SherryCherry: 00:08:879 (9) - ugly shape
2016-10-09 21:59 SherryCherry: 00:48:879 (6) - ^
2016-10-09 22:00 SherryCherry: 00:39:425 (2,1) - fix stack
2016-10-09 22:01 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1100238 fourfolium - SAKURA Skip [Normal]]
2016-10-09 22:01 SherryCherry: 00:13:970 (1,2) - blanket
2016-10-09 22:02 SherryCherry: normal is nice btw
2016-10-09 22:02 Kashima: thx ><
2016-10-09 22:03 Kashima: my mod is editing.i will post it later!
2016-10-09 22:03 Kashima: thx for modding!
2016-10-09 22:03 SherryCherry: ar 5 in normal
2016-10-09 22:04 Kashima: got it
2016-10-09 22:04 SherryCherry: try cs 3
2016-10-09 22:05 SherryCherry: more aesthetically
2016-10-09 22:05 SherryCherry: od 4 hp 4
2016-10-09 22:06 Kashima: ok
2016-10-09 22:06 SherryCherry: lower diffs is good for me
2016-10-09 22:06 SherryCherry: but insane and hard :/
2016-10-09 22:06 SherryCherry: more work
2016-10-09 22:07 SherryCherry: okay
2016-10-09 22:07 SherryCherry: That's all
2016-10-09 22:07 Kashima: thx for modding!
AzureDoctor
NM :)

[General]
Your background picture is 1500x1069. You should resize it to 1366x768.

[Hard]

Fix the following blankets(I'll just point out the ones that are really off): 00:05:061 (8,9) - 00:11:061 (6,7) - 00:27:061 (1,2) - 00:37:243 (2,4) - 00:47:607 (1,4) - 00:50:334 (3,4) - 00:52:697 (3,4) - 01:03:425 (1,2) - 01:04:880 (1,3) - 01:06:152 (5,1) - 01:13:788 (1,5) - 01:19:425 (1,3) - 01:20:879 (1,2) -

00:01:061 (4) - NC
00:03:607 (1) - Remove NC, add NC here instead: 00:03:970 (3) -
00:05:243 (9) - NC
00:10:152 (2) - You could make this parallel to 00:08:879 (9) - as well. It looks weird on its own.
00:13:970 (5) - NC
00:23:061 (5) - ^
00:26:879 (6,1) - I think this should use normal DS. There isn't anything here that suggests a jump.
00:36:516 (1) - Remove NC
00:37:061 (1) - ^
00:40:152 (1) - ^
00:42:334 (1) - ^
00:43:425 (1) - Why not put this in the same place as the end of 00:42:334 (1) - ? Right now it's just sticking out and it looks weird.
00:45:788 (4) - Normal DS could be used here. There's nothing here that could suggest a jump.
00:59:243 (1,2,3,4) - I think a bigger spacing could be used for all of these, instead of the increasing spacing.
01:00:334 (4) - Since there is a cymbal sound in the song I think a hitsound could be added to the slider end(maybe a clap).
01:05:425 (2) - No need for a larger DS here. It's also kind of awkward to play.
01:08:334 (2) - ^
01:11:243 (2) - ^
01:11:788 (2) - You could make this line up with 01:11:425 (3,1) - , maybe.
01:12:516 (5) - I don't think the jump needs to be that big.
01:17:061 (2) - Use Normal DS
01:19:970 (2) - ^
01:22:879 (2) - ^
01:26:516 (1,2) - This is hard to read when it's placed around the other set of notes. You should move it so that the other pattern doesn't go through it.

Good luck! :D
Topic Starter
Kashima

Annika Flina wrote:

NM :)

[General]
Your background picture is 1500x1069. You should resize it to 1366x768.!!!!thx!!!!

[Hard]

Fix the following blankets(I'll just point out the ones that are really off): 00:05:061 (8,9) - 00:11:061 (6,7) - 00:27:061 (1,2) - 00:37:243 (2,4) - 00:47:607 (1,4) - 00:50:334 (3,4) - 00:52:697 (3,4) - 01:03:425 (1,2) - 01:04:880 (1,3) - 01:06:152 (5,1) - 01:13:788 (1,5) - 01:19:425 (1,3) - 01:20:879 (1,2) - I'll recheck all my blanket!thx for checking!

All fixed
00:01:061 (4) - NC
00:03:607 (1) - Remove NC, add NC here instead: 00:03:970 (3) -
00:05:243 (9) - NC
00:10:152 (2) - You could make this parallel to 00:08:879 (9) - as well. It looks weird on its own.
00:13:970 (5) - NC
00:23:061 (5) - ^
00:26:879 (6,1) - I think this should use normal DS. There isn't anything here that suggests a jump.
00:36:516 (1) - Remove NC
00:37:061 (1) - ^
00:40:152 (1) - ^
00:42:334 (1) - ^
00:43:425 (1) - Why not put this in the same place as the end of 00:42:334 (1) - ? Right now it's just sticking out and it looks weird.
00:45:788 (4) - Normal DS could be used here. There's nothing here that could suggest a jump.
00:59:243 (1,2,3,4) - I think a bigger spacing could be used for all of these, instead of the increasing spacing.
01:00:334 (4) - Since there is a cymbal sound in the song I think a hitsound could be added to the slider end(maybe a clap).
01:05:425 (2) - No need for a larger DS here. It's also kind of awkward to play.
01:08:334 (2) - ^
01:11:243 (2) - ^
01:11:788 (2) - You could make this line up with 01:11:425 (3,1) - , maybe.
01:12:516 (5) - I don't think the jump needs to be that big.
01:17:061 (2) - Use Normal DS
01:19:970 (2) - ^
01:22:879 (2) - ^
01:26:516 (1,2) - This is hard to read when it's placed around the other set of notes. You should move it so that the other pattern doesn't go through it.

Good luck! :D
Battle


[General]
Turn on widescreen support on insane to make it consistent w/ other difficulties

[Easy]
00:06:334 (5) - It might be better to make the note on 00:06:334 - a regular hitcircle and have the downbeat 00:06:879 - clickable, this is so there's clear indication that a separate section of the intro is starting
00:07:607 (2,3,4) - Maybe try rhythm like this?. It's somewhat weird to have 2 as a repeat as it goes over the beat on 00:08:879 - , and it seems like you were following that rhythm
00:09:788 (5) - NC here? It seems like you're going for an NC every two downbeats
00:14:879 (4,5,1,2,3) - Try to avoid having a long chain for hit circles on an easy, it can be quite difficult for beginners, try add a 1/1 slider on 00:15:607 -
00:24:334 (1,2) - Blanket is off, it would also help if you didn't make this movement in such a sharp angle, it's best to have simplistic flow for easier difficulties in my opinion
00:27:243 (5) - NC
00:32:334 (3) - Try to find a way to make the beat on 00:32:879 - clickable, it is an extremely strong beat, but it only falls on a repeat, making it very under-emphasized
00:36:697 (1) - Remove NC
00:40:334 (1) - ^
00:44:697 (5) - NC
00:50:516 (4) - ^
00:56:334 (1,2,3,4,5) - Same thing about the hit circles, it can be quite difficult for newer players to be repeatedly single-tapping, the shape can also confuse players since they won't know where to click

[Normal]
Unlike Easy, I will not point out the NC inconsistencies, just try to keep a pattern with how you NC things (for example, an NC on every other downbeat which is what you do for the most part)
00:00:334 - to 00:03:970 - You should try to keep ds consistent throughout this part, the ds kinda goes all over the place here
00:13:970 (1,2) - DS is off, fix blanket
00:22:697 (4,5,6) - Patterns like this can tend to be rather confusing for beginners, since the slider end is closer to the last clicked note, players will often assume that that is what they need to click next, leading to a broken combo
00:26:516 (3,1,2) - This can get rather confusing for beginners fairly quickly, 1 is extremely far away compared to 2, and people may want to click 2 instead since it's closer. Remember, you should be trying to keep DS consistent still in normals
00:39:425 (2,2) - Try to avoid overlaps
00:43:970 (3,1) - Similar to what was pointed out before, try to avoid doing things like this, where the slider ends or repeats look like it could be the next note, keeps slider ends or repeats away from the previous notes ensure players won't mistake it as the slider head, and will overall make your map more beginner friendly
00:57:061 (2,3) - DS, again, like the NCs I won't point them all out, but your DS should remain fairly consistent throughout the Normals. Very small jumps are fine on normals, but extremely large jumps in DS like this are not acceptable

[Hard]
00:01:061 (4) - Try placing your NCs on every downbeat at this point. The rhythm is dense enough to place an NC at each downbeat
00:05:061 (8,9) - Fix blanket please
00:39:425 (2,1) - Maybe stack properly for neatness sake?
00:40:697 (2,4,5,1) - A pattern like this is quite difficult to read, even for hard players, making it a bit more clear for hard players helps improve playability
00:57:788 (1,2,3,4) - This feels somewhat inconsistent with the way that you've been doing 1/4 repeats, since usually you do something like 01:01:425 (2,3) - which looks a lot neater
01:02:698 (3,4) - On a related note, make sure you're careful with things like this and 01:01:425 (2,3) - , both look extremely similar, and can cause players to misread due to misinterpretation

[Insane]
00:13:970 (1,2) - If you choose to keep the extended sliders like this, please add an inherited point with a soft sample to mute the slider on the blue tick (it would look something like this
00:20:516 (4,5,6,7,8) - Be careful with sharp angles like this, it can be quite hard to pull off and puts a lot of emphasis on beats
00:52:334 (7,8,1,2,1,2) - Spacing like this can get rather confusing since you have anti-jumps, try to make it so there's more distance between 00:52:879 (2,1) - for a bit more readability
00:59:060 (4) - Unsnapped slider end
01:21:607 (3,4,5,6,7) - Similar, it's weird to go from a straight line triplet into straight line single tapping with small ds, especially during the kiai
01:23:243 (2,3,4) - It may be a little hard for people to read this, consider moving 4 elsewhere

Overall I'm pretty impressed with the rhythm used for the lower diffs

GL
Topic Starter
Kashima

Battle wrote:

Kawaii↗

[General]
Turn on widescreen support on insane to make it consistent w/ other difficulties

Easy fixing!
[Easy](All Fixed except "*")
00:06:334 (5) - It might be better to make the note on 00:06:334 - a regular hitcircle and have the downbeat 00:06:879 - clickable, this is so there's clear indication that a separate section of the intro is starting
00:07:607 (2,3,4) - Maybe try rhythm like this?. It's somewhat weird to have 2 as a repeat as it goes over the beat on 00:08:879 - , and it seems like you were following that rhythm
00:09:788 (5) - NC here? It seems like you're going for an NC every two downbeats
00:14:879 (4,5,1,2,3) - Try to avoid having a long chain for hit circles on an easy, it can be quite difficult for beginners, try add a 1/1 slider on 00:15:607 -
00:24:334 (1,2) - Blanket is off, it would also help if you didn't make this movement in such a sharp angle, it's best to have simplistic flow for easier difficulties in my opinion
00:27:243 (5) - NC
00:32:334 (3) - Try to find a way to make the beat on 00:32:879 - clickable, it is an extremely strong beat, but it only falls on a repeat, making it very under-emphasized*
00:36:697 (1) - Remove NC
00:40:334 (1) - ^
00:44:697 (5) - NC
00:50:516 (4) - ^
00:56:334 (1,2,3,4,5) - Same thing about the hit circles, it can be quite difficult for newer players to be repeatedly single-tapping, the shape can also confuse players since they won't know where to click

Normal all fixed!
[Normal]
Unlike Easy, I will not point out the NC inconsistencies, just try to keep a pattern with how you NC things (for example, an NC on every other downbeat which is what you do for the most part)
00:00:334 - to 00:03:970 - You should try to keep ds consistent throughout this part, the ds kinda goes all over the place here
00:13:970 (1,2) - DS is off, fix blanket
00:22:697 (4,5,6) - Patterns like this can tend to be rather confusing for beginners, since the slider end is closer to the last clicked note, players will often assume that that is what they need to click next, leading to a broken combo
00:26:516 (3,1,2) - This can get rather confusing for beginners fairly quickly, 1 is extremely far away compared to 2, and people may want to click 2 instead since it's closer. Remember, you should be trying to keep DS consistent still in normals
00:39:425 (2,2) - Try to avoid overlaps
00:43:970 (3,1) - Similar to what was pointed out before, try to avoid doing things like this, where the slider ends or repeats look like it could be the next note, keeps slider ends or repeats away from the previous notes ensure players won't mistake it as the slider head, and will overall make your map more beginner friendly
00:57:061 (2,3) - DS, again, like the NCs I won't point them all out, but your DS should remain fairly consistent throughout the Normals. Very small jumps are fine on normals, but extremely large jumps in DS like this are not acceptable

Hard all fixed!
[Hard]
00:01:061 (4) - Try placing your NCs on every downbeat at this point. The rhythm is dense enough to place an NC at each downbeat
00:05:061 (8,9) - Fix blanket please
00:39:425 (2,1) - Maybe stack properly for neatness sake?
00:40:697 (2,4,5,1) - A pattern like this is quite difficult to read, even for hard players, making it a bit more clear for hard players helps improve playability
00:57:788 (1,2,3,4) - This feels somewhat inconsistent with the way that you've been doing 1/4 repeats, since usually you do something like 01:01:425 (2,3) - which looks a lot neater
01:02:698 (3,4) - On a related note, make sure you're careful with things like this and 01:01:425 (2,3) - , both look extremely similar, and can cause players to misread due to misinterpretation

Insane all fixed!
[Insane]
00:13:970 (1,2) - If you choose to keep the extended sliders like this, please add an inherited point with a soft sample to mute the slider on the blue tick (it would look something like thisSpecial Thx for this!Learned a lot!Thx!!!
00:20:516 (4,5,6,7,8) - Be careful with sharp angles like this, it can be quite hard to pull off and puts a lot of emphasis on beats
00:52:334 (7,8,1,2,1,2) - Spacing like this can get rather confusing since you have anti-jumps, try to make it so there's more distance between 00:52:879 (2,1) - for a bit more readability
00:59:060 (4) - Unsnapped slider end
01:21:607 (3,4,5,6,7) - Similar, it's weird to go from a straight line triplet into straight line single tapping with small ds, especially during the kiai
01:23:243 (2,3,4) - It may be a little hard for people to read this, consider moving 4 elsewhere

Overall I'm pretty impressed with the rhythm used for the lower diffsThx! :)

GL
Lefia
From my queue

mod
[General]

- Title must be SAKURAスキップ (you can check it here http://www.cdjapan.co.jp/product/ZMCZ-10785 )
- turn of widescreen support (?)

[Easy]

Don't use 2 or 3 circles in a row, it's not suitable with the easy diff and the BPM ( it can reduce the star rating too )

00:05:607 (3,4,5) you can change it with 1/1 slider with reverse
00:14:879 (4) how about you change it into two 1/1 sliders and NC at 00:15:607
00:34:697 (5) NC
00:41:425 (5,2) overlap
00:42:516 (2,5) overlap
00:44:697 (5) NC
00:50:516 (4) NC
00:53:425 (1) change it with 2/1 slider
00:57:061 (2) change it with 1 1/2 slider with reverse

[hard]

00:08:152 (7) NC
00:11:061 (6) NC
00:40:152 (4) nc
01:06:152 (5,2) overlap
01:24:152 (2,2,3,4,5,6) ^

Nice diff

GL~
Topic Starter
Kashima

Lefia wrote:

From my queue

mod
[General]

- Title must be SAKURAスキップ (you can check it here http://www.cdjapan.co.jp/product/ZMCZ-10785&#41;Yes,that is my title.
- turn of widescreen support (?)fixed!

[Easy]

Don't use 2 or 3 circles in a row, it's not suitable with the easy diff and the BPM ( it can reduce the star rating too )

00:05:607 (3,4,5) you can change it with 1/1 slider with reversefixed!
00:14:879 (4) how about you change it into two 1/1 sliders and NC at 00:15:607 fixed!
00:34:697 (5) NCfixed!
00:41:425 (5,2) overlapfixed!
00:42:516 (2,5) overlapfixed!
00:44:697 (5) NCfixed!
00:50:516 (4) NCfixed!
00:53:425 (1) change it with 2/1 sliderneed to think and adjust for DS
00:57:061 (2) change it with 1 1/2 slider with reverse^

[hard]All fixed!

00:08:152 (7) NC
00:11:061 (6) NC
00:40:152 (4) nc
01:06:152 (5,2) overlap
01:24:152 (2,2,3,4,5,6) ^

Nice diff

GL~
Thx for modding! :)
marcuddles
Hi! M4M :)

[Insane]
00:01:061 (5) - NC? The sound changes here.
00:04:697 (4,5,6) - You have followed other jumps patterns before, like "semi-triangles" (if we can call them like this lol), why are you changing and using a line? I'd suggest to move (6).
00:06:334 (4) - NC, maybe? The followpoint of (3) ruins a lot esthetic tbh, a NC would be good also because the sound changes
Still, 00:06:334 (4) - the stream begins on the slider end, I'd suggest to change with circle+stream. Something like this: https://osu.ppy.sh/ss/6301057
00:11:607 (1) - ^, but here i'd leave the slider, reducing it tho. like this: https://osu.ppy.sh/ss/6301066
00:23:970 (8) - NC, maybe? Nowadays it's used to put NC to the end of a such sound, don't know if I explained correctly =w=
00:26:516 (4,5,6) - The way this sliìder changes direction is kinda weid, I'd follow only one direction for this pattern.
00:27:061 (1) - In 00:27:243 (2) - there's a sound that should be shown, I know you're following another sound but it looks weird like this. This error was present even before, but at the half of the slider the sound was more soft, that's why I'm suggesting just now.
00:28:516 (7) - NC
00:32:607 (4) - Nope, put 2 circles here, the kickslider ends on a strong beat and it's ugly to my ears.
00:34:152 (4) - WAAAAAAAAAAAAAAAAAAAAAAT. Absolutely change with two circles, the slider ends on a completely different strong sound, you also have to put a a NC.
00:37:243 (6) - NC, the combo arrives to 12 combo and that's bad, the sound also changes.
00:52:697 (1) - Overlaps with 00:51:788 (6) -, this looks bad, move the whole pattern away, like this: https://osu.ppy.sh/ss/6301110
00:58:152 (1,2,3,4) - I'd never put a spacing change in an Insane, even if the sound changes. Consider to reduce it
01:00:879 - Putting kiai here makes no sense, remove please
01:01:425 (4) - NC, maybe?
01:08:879 (1) - Remove NC, put it in 01:09:243 (3) - instead
01:22:334 (1,2,3) - Spacing is too much low, increase the jump.
01:25:060 (8) - NC, maybe?
01:25:607 (2,3,2,3) - Using a such spacing makes no sense, the sound is the same so you shouldn't change spacing randomly.
01:26:516 (1) - Remove NC.
01:26:697 (2) - Put NC
01:27:061 (1,2,3,4) - Spacing is too much low, increase it

[Hard]
This hard is too much hard (kappa), I'd suggest to remap this, but easier.
00:13:243 (3) - CTRL+G, the way you mapped it it's really weird, the followpoint's direction tells everything xd. CTRL+G is much adviced.
00:15:425 (1) - As I told for the insane, the sound that there is at half of this slider is really weird if not followed. Fix pls.
00:21:788 (2) - The reverse slider ends on a strong beat. Change it to a normal slider and make 00:22:334 (5) - a reverse slider, instead.
00:27:061 (1) - Same of 00:15:425 (1) -
00:35:970 (1,2,3,1,2,3,4) - C'mon, it's an Hard, why this spam?
00:38:879 (1) - No reason to overlap it with 00:38:334 (6) -, move it.+
00:42:879 (5) - This slider ends on a strong beat, replace with circles, and put an NC to the second circle (so remove it in 00:43:425 (1) -)
00:52:697 (3,4,5,6) - It's an hard, part 2 - this jump shouldn't be used.
00:57:788 (1,2,3,4) - Too much spacing between them, absolutely change it. Even if they're reverse arrow, it's a stream =w=
01:00:879 - No reason for kiai also here
01:11:607 (1,2,3,4) - Nope. It's an hard part 3, reduce this spacing.
01:12:152 (4) - NC.
01:23:061 (1,2,3,4,1) - Same of 01:11:607 (1,2,3,4) -
01:25:425 (1,2,3,1,2,3,1,2) - ^
01:27:607 (4) - NC maybe?

Finished! GL!
Topic Starter
Kashima

Mark101 wrote:

Hi! M4M :)

[Insane]
00:01:061 (5) - NC? The sound changes here. fixed
00:04:697 (4,5,6) - You have followed other jumps patterns before, like "semi-triangles" (if we can call them like this lol), why are you changing and using a line? I'd suggest to move (6). hmm..fixed
00:06:334 (4) - NC, maybe? The followpoint of (3) ruins a lot esthetic tbh, a NC would be good also because the sound changes
Still, 00:06:334 (4) - the stream begins on the slider end, I'd suggest to change with circle+stream. Something like this: https://osu.ppy.sh/ss/6301057NC fixedhere is a Long sound,so i decided to use slider.
00:11:607 (1) - ^, but here i'd leave the slider, reducing it tho. like this: https://osu.ppy.sh/ss/6301066It will become plural stream(10 hits).
00:23:970 (8) - NC, maybe? Nowadays it's used to put NC to the end of a such sound, don't know if I explained correctly =w=I will think about it :D
00:26:516 (4,5,6) - The way this sliìder changes direction is kinda weid, I'd follow only one direction for this pattern. fixed
00:27:061 (1) - In 00:27:243 (2) - there's a sound that should be shown, I know you're following another sound but it looks weird like this. This error was present even before, but at the half of the slider the sound was more soft, that's why I'm suggesting just now.because i can't follow the music when i was trying to follow the vocal.
00:28:516 (7) - NCfixed
00:32:607 (4) - Nope, put 2 circles here, the kickslider ends on a strong beat and it's ugly to my ears.fixed
00:34:152 (4) - WAAAAAAAAAAAAAAAAAAAAAAT. Absolutely change with two circles, the slider ends on a completely different strong sound, you also have to put a a NC.fixed
00:37:243 (6) - NC, the combo arrives to 12 combo and that's bad, the sound also changes.fixed
00:52:697 (1) - Overlaps with 00:51:788 (6) -, this looks bad, move the whole pattern away, like this: https://osu.ppy.sh/ss/6301110fixed
00:58:152 (1,2,3,4) - I'd never put a spacing change in an Insane, even if the sound changes. Consider to reduce itno XP
01:00:879 - Putting kiai here makes no sense, remove pleaseSe!no!
01:01:425 (4) - NC, maybe?fixed
01:08:879 (1) - Remove NC, put it in 01:09:243 (3) - insteadfixed
01:22:334 (1,2,3) - Spacing is too much low, increase the jump.fixed
01:25:060 (8) - NC, maybe?fixed
01:25:607 (2,3,2,3) - Using a such spacing makes no sense, the sound is the same so you shouldn't change spacing randomly.fixed
01:26:516 (1) - Remove NC.fixed
01:26:697 (2) - Put NCfixed
01:27:061 (1,2,3,4) - Spacing is too much low, increase itfixed

[Hard]
This hard is too much hard (kappa), I'd suggest to remap this, but easier.no! ;w;
00:13:243 (3) - CTRL+G, the way you mapped it it's really weird, the followpoint's direction tells everything xd. CTRL+G is much adviced.if ctrl+g,it will be an anti-flow here.
00:15:425 (1) - As I told for the insane, the sound that there is at half of this slider is really weird if not followed. Fix pls.^^ vocal
00:21:788 (2) - The reverse slider ends on a strong beat. Change it to a normal slider and make 00:22:334 (5) - a reverse slider, instead.fixed
00:27:061 (1) - Same of 00:15:425 (1) - vocal first
00:35:970 (1,2,3,1,2,3,4) - C'mon, it's an Hard, why this spam? this is ok imo
00:38:879 (1) - No reason to overlap it with 00:38:334 (6) -, move it.+fixed
00:42:879 (5) - This slider ends on a strong beat, replace with circles, and put an NC to the second circle (so remove it in 00:43:425 (1) -)fixed
00:52:697 (3,4,5,6) - It's an hard, part 2 - this jump shouldn't be used.
00:57:788 (1,2,3,4) - Too much spacing between them, absolutely change it. Even if they're reverse arrow, it's a stream =w=looks a lot neater
01:00:879 - No reason for kiai also here
01:11:607 (1,2,3,4) - Nope. It's an hard part 3, reduce this spacing.
01:12:152 (4) - NC.fixed
01:23:061 (1,2,3,4,1) - Same of 01:11:607 (1,2,3,4) -
01:25:425 (1,2,3,1,2,3,1,2) - ^
01:27:607 (4) - NC maybe?maybe?

Finished! GL!

:) Thx for modding!
Another Lie
Sorry, your request from my queue has been rejected.
You can re-check to my queue to see my reason.
Sincerely fast modder
LwL
Hey, M4M from my queue.

General
Check AIMod, seems like you accidentally toggled off Kiai at two points

Insane
  1. 00:05:061 (6,1) - Seems to me like the angle should be sharper, both for flow and emphasis.
  2. 00:06:334 (4,5,6,7) - These are slightly misaligned.
  3. 00:26:516 (4,5,6) - ^
  4. 00:37:970 (8,9,10) - Maybe make this a kickslider + circle like you did at 00:42:334 (4,5), it's the same thing where the first and last note of the triple have a vocal, and it'd nicely emphasize the vocal on (10). Just an idea.
  5. 00:43:788 (3,4,5) - ^ and in other places as well
  6. 00:59:243 (1,2,3,4,1,2,3,4) - You have higher spacing to the red ticks here (aside from (1,2,3) where it's about the same), even though the white ticks are much more intense. It would fit better if you changed that so the white ticks with the vocals have the larger jumps leading to them.
  7. 01:02:697 (4,5,6) - Maybe angle this a bit more to either side so it's not as harsh to play, 180° turns (or close to it) into a triple aren't really comfortable imo.
  8. 01:21:425 (3,4,5) - ^, it's borderline

Hard
  1. 00:01:788 (4,5,6) - I think this would look nicer if the spacing was consistent
  2. 00:13:061 (2,3) - I don't see why you'd increase the spacing here of all places, it's not really a strong note. Ctrl-G (3) and it's fine imo.
  3. Overall it feels to me like you've had far more spacing variations in the second kiai than in the first, if I'm right about that then maybe add some more jumps in the first kiai.

Normal
  1. 00:23:425 (3) - Would look nicer if it was aligned with 00:23:061 (2) imo.
  2. 00:28:152 - seems like it should be mapped

Didn't find anything in the Easy. Seems nice overall, GL!
Topic Starter
Kashima

LawL4Ever wrote:

Hey, M4M from my queue.

General
Check AIMod, seems like you accidentally toggled off Kiai at two pointsnot accidentally.In order to follow the vocal(se!no!)

Insane
  1. 00:05:061 (6,1) - Seems to me like the angle should be sharper, both for flow and emphasis.fixed
  2. 00:06:334 (4,5,6,7) - These are slightly misaligned.fixed
  3. 00:26:516 (4,5,6) - ^^
  4. 00:37:970 (8,9,10) - Maybe make this a kickslider + circle like you did at 00:42:334 (4,5), it's the same thing where the first and last note of the triple have a vocal, and it'd nicely emphasize the vocal on (10). Just an idea.Great idea.
  5. 00:43:788 (3,4,5) - ^ and in other places as well^
  6. 00:59:243 (1,2,3,4,1,2,3,4) - You have higher spacing to the red ticks here (aside from (1,2,3) where it's about the same), even though the white ticks are much more intense. It would fit better if you changed that so the white ticks with the vocals have the larger jumps leading to them.fixed
  7. 01:02:697 (4,5,6) - Maybe angle this a bit more to either side so it's not as harsh to play, 180° turns (or close to it) into a triple aren't really comfortable imo.fixed
  8. 01:21:425 (3,4,5) - ^, it's borderline^

Hard
  1. 00:01:788 (4,5,6) - I think this would look nicer if the spacing was consistentfixed
  2. 00:13:061 (2,3) - I don't see why you'd increase the spacing here of all places, it's not really a strong note. Ctrl-G (3) and it's fine imo.^
  3. Overall it feels to me like you've had far more spacing variations in the second kiai than in the first, if I'm right about that then maybe add some more jumps in the first kiai.overall,that is a hard diff,so i don't want to jumps everywhere but the last kiai.

Normal
  1. 00:23:425 (3) - Would look nicer if it was aligned with 00:23:061 (2) imo.fixed
  2. 00:28:152 - seems like it should be mappedI will think about it,if i click a note here,i should adjust the partten.

Didn't find anything in the Easy. Seems nice overall, GL!Thx for modding! :)
Gyro Zeppeli
NM 既然是New Game那就射颗星加油

  • [General]

    stack只有0.2感觉不是很好

    combo2的颜色要瞎眼....
  • [Easy]

    01:13:425 (6,1) - 这个间距非常沙皮

    01:16:334 (4) - 这个clap出现得十分奇怪,前面也没加后面也没有

    01:17:425 (2) - 不大美观
  • [Normal]

    建议检查一下AI MOD

    00:26:516 (3,1,2) - 这个flow对新人很是不友好

    总觉得排列对新人不是很友好...不过无伤大雅
  • [Hard]

    00:10:152 (2) - flow不是很好,要贴上00:08:879 (3) - 尾巴

    00:10:516 (3) - 这个放在00:09:788 (1) - 上面

    00:36:516 (1,2,3) - 建议2和3换一下

    00:37:970 (3) - 尾巴贴00:37:061 (4) -

    00:55:425 (5) - 这容易导致误读,稍微拉点间距出来吧,显得它是一个单点而不是个二连
  • [Insane]

    00:11:607 (1) - 说实话这里做滑条不大舒服,建议换成单点然后接上那个连打就不错,这段整体需要修改一下

    00:15:061 (7,8) - 8其实可以右下去一点,这样反倒显得不大好看

    00:42:516 (5) - 感觉不需要这么远

    后面的kiai还是很棒的
GL
Topic Starter
Kashima

Gyro Zeppeli wrote:

NM 既然是New Game那就射颗星加油星呢

  • [General]

    stack只有0.2感觉不是很好实际上所有连打都是手摆的..也不存在有叠放的Note 所以应该没有大碍?

    combo2的颜色要瞎眼....fixed
  • [Easy]

    01:13:425 (6,1) - 这个间距非常沙皮fixed

    01:16:334 (4) - 这个clap出现得十分奇怪,前面也没加后面也没有fixed(才发现easy有一半没下音效..

    01:17:425 (2) - 不大美观fixed
  • [Normal]

    建议检查一下AI MOD没看出什么来着 两个地方间距比较大?

    00:26:516 (3,1,2) - 这个flow对新人很是不友好fixed

    总觉得排列对新人不是很友好...不过无伤大雅
  • [Hard]

    00:10:152 (2) - flow不是很好,要贴上00:08:879 (3) - 尾巴fixed

    00:10:516 (3) - 这个放在00:09:788 (1) - 上面fixed

    00:36:516 (1,2,3) - 建议2和3换一下fixed

    00:37:970 (3) - 尾巴贴00:37:061 (4) - fixed

    00:55:425 (5) - 这容易导致误读,稍微拉点间距出来吧,显得它是一个单点而不是个二连fixed
  • [Insane]

    00:11:607 (1) - 说实话这里做滑条不大舒服,建议换成单点然后接上那个连打就不错,这段整体需要修改一下有点难改 整个部分要重新摆 考虑考虑

    00:15:061 (7,8) - 8其实可以右下去一点,这样反倒显得不大好看fixed

    00:42:516 (5) - 感觉不需要这么远fixed

    后面的kiai还是很棒的 :)
GL
摸图辛苦啦!
Gyro Zeppeli

Kashima wrote:

Gyro Zeppeli wrote:

  • [General]

    [list:1337][Normal]

    建议检查一下AI MOD没看出什么来着 两个地方间距比较大?AI MOD上指出DS有些问题,我看了一下是真的有
GL
摸图辛苦啦!
_Meep_
KantoKun
omg really good map!! <3 looks good!
if you want my diff , feel free PM me XD
Pata-Mon
扫了一眼
低难度sv全都太太太太高了,基本上每个难度全都用的是下一个难度该用的sv.ez用1.2sv 0.8ds,肯定不如普通的1sv 1ds;nm整个做得就像Advanced,这个bpm通常来讲是不会把1/2间隔拆开的.另外排列有不少的视觉ds误导(00:47:607 (1,2) - )之类的东西,另外blanket和stack的用法也更像是Advanced及以上的难度.如果真是个Advanced的话我觉得其实排列和节奏都还是不错的
hard用的1.8sv,实际上就连insane也不建议用这么高(1.6足够),这bpm hard通常是1.4.另外节奏下得太密了.hard里没必要是个1/4就跟,连打全都赛爆,各种note往上糊.节奏上总之先试试在这基础上删些东西,不是必须要跟的都删掉,能用滑条的都不用note,连打能不放则不放,并且多用点折返滑条代替连打.

总体来说排列的质量作为新人图很高了,看着挺有意思的.不过也要学会放一些“普通”点但很舒服的排列,稍微少一点点blanket和stack也没有关系.另外就是ds啊flow啊overlap啊什么的每个方面都多注意一些,感觉离rank图并不算很遥远
Topic Starter
Kashima

Pata-Mon wrote:

扫了一眼
低难度sv全都太太太太高了,基本上每个难度全都用的是下一个难度该用的sv.ez用1.2sv 0.8ds,肯定不如普通的1sv 1ds;nm整个做得就像Advanced,这个bpm通常来讲是不会把1/2间隔拆开的.另外排列有不少的视觉ds误导(00:47:607 (1,2) - )之类的东西,另外blanket和stack的用法也更像是Advanced及以上的难度.如果真是个Advanced的话我觉得其实排列和节奏都还是不错的
hard用的1.8sv,实际上就连insane也不建议用这么高(1.6足够),这bpm hard通常是1.4.另外节奏下得太密了.hard里没必要是个1/4就跟,连打全都赛爆,各种note往上糊.节奏上总之先试试在这基础上删些东西,不是必须要跟的都删掉,能用滑条的都不用note,连打能不放则不放,并且多用点折返滑条代替连打.

总体来说排列的质量作为新人图很高了,看着挺有意思的.不过也要学会放一些“普通”点但很舒服的排列,稍微少一点点blanket和stack也没有关系.另外就是ds啊flow啊overlap啊什么的每个方面都多注意一些,感觉离rank图并不算很遥远
关于sv的话..比较想保留自己的特点 不过低难度方面我会试着去调整一下

hard的节奏是有点过密了..我会修改一下的

flow方面我再检查一遍所有diff

overlap我也会再检查一遍!

谢谢怕他神XDD
Binguo
[EASY]
00:13:061 (2,4) - 叠好
00:29:788 (4,1) - 向左边移动一点会比较好 滑条1尾巴对准2我觉得比较好
00:34:697 (1,2,1,2,3,4,1,2,3) - 这一段直滑条太多了吧 正负百分之5调一下就好了
00:47:607 (1) - 这种形状的滑条 在这个难度很不稳可能会食dq 建议修改00:50:516 (1,3) - 一个道理
00:53:425 (1) - 别折返吧 最后应该落在00:54:152 - 才对吧00:54:516 - 单点
00:59:243 (1,2,3,4) - 直接跟人声吧 你可以参考我的图 easy https://osu.ppy.sh/b/1038009
01:02:879 (3) - 这个方向不太好 建议做的更加简单一些
01:05:061 (1,3) - 要叠叠好
01:10:152 (3) - 这个折返违和感爆表 建议修改01:21:788 (3) -
01:12:516 (5) - 同第四条
01:13:788 (1,3) - 为什么不叠在一起呢
01:25:425 (1,2,3) - 托音的哨音难听到爆炸 双击滑条中间去掉 头尾的可以保留 挺带感的

[Normal]
00:01:788 (2) - 老哥啊 1~2星 逆向flow不可取 建议180°以下
00:03:061 (1,2,1) - 低难度应该有更加明确的走向 你这个2出来要么直接向下 要么就抬起来向右边去 重复不提

看上去向在跟人声 这不合适这歌rank有几张了你参考一下

[hard]
开头难到爆炸00:05:061 (6) - 直到这里简化一下节奏
00:35:970 (1,2,3,1,2,3,4) - .....
01:24:516 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,1,2,3,4) -
总体来说应该降低难度

[insane]
感觉和hard差不多 只是难了点
用soft的音效吧 normal的太吵了歌曲本身都被淹没了 不适合这首歌 音效参考Kanto的gd吧
01:25:425 (1,2,3,1,2,3,1,2,3) - 这几处音乐强度差不多为什么间距差那么多

加油 我觉得你有天赋 其实这歌挺难做的
Topic Starter
Kashima

Binguo wrote:

[EASY]
00:13:061 (2,4) - 叠好 fixed
00:29:788 (4,1) - 向左边移动一点会比较好 滑条1尾巴对准2我觉得比较好 还是想保留blanket
00:34:697 (1,2,1,2,3,4,1,2,3) - 这一段直滑条太多了吧 正负百分之5调一下就好了 嗯..直滑条摆整齐也挺好看的啦(x
00:47:607 (1) - 这种形状的滑条 在这个难度很不稳可能会食dq 建议修改00:50:516 (1,3) - 一个道理 要想想怎么改
00:53:425 (1) - 别折返吧 最后应该落在00:54:152 - 才对吧00:54:516 - 单点 fixed
00:59:243 (1,2,3,4) - 直接跟人声吧 你可以参考我的图 easy https://osu.ppy.sh/b/1038009 就是在跟人声的
01:02:879 (3) - 这个方向不太好 建议做的更加简单一些 fixed
01:05:061 (1,3) - 要叠叠好fixed
01:10:152 (3) - 这个折返违和感爆表 建议修改01:21:788 (3) - fixed
01:12:516 (5) - 同第四条fixed
01:13:788 (1,3) - 为什么不叠在一起呢fixed
01:25:425 (1,2,3) - 托音的哨音难听到爆炸 双击滑条中间去掉 头尾的可以保留 挺带感的fixed

[Normal]
00:01:788 (2) - 老哥啊 1~2星 逆向flow不可取 建议180°以下fixed
00:03:061 (1,2,1) - 低难度应该有更加明确的走向 你这个2出来要么直接向下 要么就抬起来向右边去 重复不提

看上去向在跟人声 这不合适这歌rank有几张了你参考一下

[hard]
开头难到爆炸00:05:061 (6) - 直到这里简化一下节奏fixed
00:35:970 (1,2,3,1,2,3,4) - .....fixed
01:24:516 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,1,2,3,4) - fixed
总体来说应该降低难度fixed

[insane]
感觉和hard差不多 只是难了点
用soft的音效吧 normal的太吵了歌曲本身都被淹没了 不适合这首歌 音效参考Kanto的gd吧嗯..跟kanto的节奏不太一样 所以音效参考的话可能没有多大帮助 不过我会去研究一下的 现在这个是1324糊的XD
01:25:425 (1,2,3,1,2,3,1,2,3) - 这几处音乐强度差不多为什么间距差那么多

加油 我觉得你有天赋 其实这歌挺难做的谢谢w
摸图辛苦啦 :)
Underdogs
from my queue t/522888&start=0

Easy
00:23:061 (3,4,1) - Maybe make the flow a bit more curvy? Use tiny grids

00:26:516 (3,4) - Zigzag this to make it look better. Don't worry about DS because it won't take 0.10 of spacing on either note

01:00:879 (4) - Kiai here should follow vocal

01:02:152 (1) - I suggest bookmarking this. If newbies were to follow the lyrics, then they might hit this note earlier than expected

01:11:243 (4,5) - I'd avoid stacking this, given the fact that you never did stack notes in the diff

Normal
01:00:879 (1,2) - I mentioned the kiai before. So yeah, extend it

01:25:970 (2) - I don't hear anything that supports 1/1 offbeat. Making this 1/2 is better

for some reason, it's a bit confusing to read. Increasing the AR to 5.5-5.7 could work

Hard
00:23:607 (3) - I don't hear a beat that supports 1/4 slider here. I suggest 1/1 slider here

01:00:879 (1) - as I mentioned before, extend kiai

01:13:788 (1,2,3,4,5) - Maybe it's just me, or I had a hard time reading this lo

01:17:061 (2,3,4,5,6,7) - ^

01:19:970 (2,3,4,5,6,7) - ^

Kanto Insane
00:06:516 (5,6,7,8,1) - Make this more curvy since it's the intro

Insane
00:00:334 (1,2) - Maybe make this a burst rather than 1/4 slider. Since Kanto Insane did the same

00:06:879 (1) - This slider is pretty weird for an entry. Try to be imaginative with this slider

01:25:425 (1,2,3,1,2,3,1,2) - Jumps like this is only suitable for Extra. Applying to Insane is asking too much x_x

Reminder that kiai should start at 01:02:152 instead. Current one looks bad
blueloniess
BG感觉怪怪的,是 不是比例没放好...
[*insane]
00:16:879 (1) - 好怪好怪的!无论是flow,还是从滑条的结构来看我都觉得好怪好怪
00:40:152 (1) - ctrl+G
01:15:061 (1) - 同1
01:17:243 (3,4,5,6,7) - 这里的一段flow好怪,跟前面接不上的
01:17:970 (1) - 01:19:425 (1,2) - 01:20:879 (1) - 这些滑条都跟1一样,在我看来放的首先不在一个flow不说,总觉得怪怪的,一种说不出的怪怪的感觉,总感觉有点单调跟既视感,有点看不下去的感觉。。。orz 大概是我太菜了吧
[*kanto's insane']
非常完美的一张图,整洁好看,而且梗也不单调,十分有趣

强烈要求AR8 OD8!!

[*水笔摸图结束]
在我看来主难度总觉得有点单调无趣了,特别是那几个滑条后接一个3连的,感觉特别别扭,建议你参考一下kanto的insane,在我眼里kanto的简直完美....

菜鸡麻婆,水平大概也就这样了。。。 :cry: :cry:
Irohas
new game! so old

insane
custom hitsound would be cool
00:31:243 (8,2) - stack
00:59:243 (1,2,3,4,1,2,3,4) - I think there's no reason to have a really huge spacing
01:17:061 (2,3,4,5) - spacing inconsistent 01:02:516 (3,4,5,6) -
01:00:879 (1) - kiai here is not necessary
01:08:516 (4,5,6,7,8) - I wondered why it's as different as 01:09:970 (3,4,5,6) - while there's the same sounds
01:13:061 (4,5,6,7,8,9) - 01:24:697 (4,5,6,7,8) - overmap I guess
01:19:243 (6,1) - you should not skip drums here

kanto
00:06:516 (5,6,7,8,1) - "straight" stream would be great ? :d
00:09:607 (3,1) - spacing should be bigger than 00:09:425 (2,3) -
00:47:607 (1,5) - stack ?
damn dude it's cool o:

hard
00:04:879 (4,5) - same sounds than 00:03:061 (3) -
00:11:970 (3,4,1) - 01:01:425 (2,3) - 01:19:970 (2,3) - spacing D:
00:32:697 (6,1) - no necessary to increase since you didn't increase before
00:45:788 (4,5) - 01:03:971 (2,1) - overlap doesn't look good as much
00:57:788 (1,2,3,4) - 01:13:061 (4,5,1) - 01:14:698 (6) - 01:17:061 (2,3) - 01:22:879 (2,1) - spacing pls
you should rework spacing imo
[]
that's all good luck!
Topic Starter
Kashima

MugiwaraSekai wrote:

new game! so old

insane
custom hitsound would be coolWell..i wanted to do this but idk how. x_x
00:31:243 (8,2) - stackfixed
00:59:243 (1,2,3,4,1,2,3,4) - I think there's no reason to have a really huge spacing
01:17:061 (2,3,4,5) - spacing inconsistent 01:02:516 (3,4,5,6) - fixed
01:00:879 (1) - kiai here is not necessary
01:08:516 (4,5,6,7,8) - I wondered why it's as different as 01:09:970 (3,4,5,6) - while there's the same sounds
01:13:061 (4,5,6,7,8,9) - 01:24:697 (4,5,6,7,8) - overmap I guess
01:19:243 (6,1) - you should not skip drums here fixed

hardAll fixed
00:04:879 (4,5) - same sounds than 00:03:061 (3) -
00:11:970 (3,4,1) - 01:01:425 (2,3) - 01:19:970 (2,3) - spacing D:
00:32:697 (6,1) - no necessary to increase since you didn't increase before
00:45:788 (4,5) - 01:03:971 (2,1) - overlap doesn't look good as much
00:57:788 (1,2,3,4) - 01:13:061 (4,5,1) - 01:14:698 (6) - 01:17:061 (2,3) - 01:22:879 (2,1) - spacing pls
you should rework spacing imo
[]
that's all good luck!
thx for modding my map :3
Lily Bread
as request

[Insane]
00:43:788 (3,4,5) - 有点歪了
好像有挺多这样歪一点点的..不知道是不是故意的,如果是故意的话就弄得稍微明显一点,现在这样感觉是手抖放歪了..

00:59:970 (1,2,3,4,1,2,3) - 跳太大了,这里不是什么很激昂的部分

01:12:697 - 漏音,建议把前一个圈做成1/2滑条
01:24:152 (2) - ^

gl
Topic Starter
Kashima

Lily Bread wrote:

as request

[Insane]*All fixed*
00:43:788 (3,4,5) - 有点歪了
好像有挺多这样歪一点点的..不知道是不是故意的,如果是故意的话就弄得稍微明显一点,现在这样感觉是手抖放歪了..嗯..因为是手摆的所以会手抖..我去检查一下

00:59:970 (1,2,3,4,1,2,3) - 跳太大了,这里不是什么很激昂的部分

01:12:697 - 漏音,建议把前一个圈做成1/2滑条
01:24:152 (2) - ^

gl
Garden
General
  1. insane tag不统一
  2. 01:01:425 - 这里进kiai感觉怪怪的啊,不如和 00:12:697 - 一样重音进
Easy
  1. 00:06:879 - 可finish
  2. 00:08:879 - 加finish,感觉和 00:08:152 - 是一样的
  3. 00:08:879 (4,1) - 这个可以修一下blanket,和 00:09:788 (1,2) - 弄成一样的比较好看
  4. 00:15:607 - 00:16:879 - 00:25:607 - finish?
  5. 00:50:516 (1) - 00:51:788 (3) - 这个滑条不自对称看上去好怪啊,稍微修一下
  6. 01:01:970 - 这一块kiai是不是乱掉了啊,还有 01:01:424 - 这里有个unsnapped的多余绿线
  7. 01:02:152 (1,2,3) - 这里差不多0.85x了,调整下到0.8
  8. 01:12:516 (6,1) - 3/2gap强行摆梗太近,会误读,照着ds走就好了
  9. 01:13:607 - 为啥这里是从红线人声进来的而这里不是啊 -> 01:02:152 -
  10. 01:11:243 (4) - 01:16:697 (5) - 01:22:516 (4) - nc? 前面基本上都是2白线1nc
Normal
  1. 00:23:425 (3) - 没必要强行塞这位置.. 00:23:061 (2,3) - 实在不太好看
  2. 00:32:334 (3,1) - 滑条尾stack在normal里大概会被砍
  3. 00:48:879 - 00:51:788 - 漏finish
  4. 00:54:879 (3,4) - 太远,试试这样应该整体上没破坏梗 -> https://osu.ppy.sh/ss/6763727
  5. 00:58:516 (2,1) - 太远啦,摆梗应该还有别的办法
  6. 01:18:879 (3,1) - ds1.28x了,稍微调整一点
  7. 01:25:425 (1,2,3) - 这里多跟一点1/2问题也不大,毕竟前面整体上1/2的节奏用得很多了,倒不如说这里不跟全反而有点奇怪,,
  8. 01:26:697 - 漏finish
Hard
  1. 00:03:243 (1,2,3,4) - 你摆个长方形就算了这个完全不等距啊1111
  2. 00:13:243 (3,4) - 建议换个摆法,这地方不像 00:26:697 (4,1) - 可以强调下后面
  3. 00:40:152 (1,3) - 3放过去点不碰到好看些
  4. 00:43:425 (1,2,3) - 是想弄直的移动么.. 看上去不太直啊,间距都不一样
  5. 01:06:880 (2) - 01:18:516 (2) - 这两个可以ctrl-g,绕圈flow很顺手,间距上也能强调每个finish重音
  6. 01:17:970 (1,2,1) - 01:06:334 (1,2,3) - nc为什么不一样
  7. kiai后一点点漏了一些finish自己看下
Insane
  1. 00:08:516 (1,2,3) - 整体间距有点大,这里间距上着重强调 00:08:879 (3) - 打起来更舒服合曲
  2. 00:15:425 (1) - 00:18:334 (1) - 感觉也搞 00:13:970 (1,2) - 这样的节奏比较有整体感。00:16:879 (1) - 倒是比较合instrument
  3. 00:32:879 (1,2) - 这个间距有点不给力,试试 00:33:425 (2,3) - 分别ctrl-g,后面的note再调整下
  4. 00:41:697 (1,2) - 交换nc?
  5. 00:54:516 (3,4,5,6) - 35不碰这样会不会整洁点-> https://osu.ppy.sh/ss/6764090
很有想法,比我好多了
Topic Starter
Kashima

Garden wrote:

General
  1. insane tag不统一因为kanto的gd是后来才加的 所以漏了tag 大意了!
  2. 01:01:425 - 这里进kiai感觉怪怪的啊,不如和 00:12:697 - 一样重音进改了一下 原本用意是为了突出se no 现在应该会好一点
Easyfixed
  1. 00:06:879 - 可finish
  2. 00:08:879 - 加finish,感觉和 00:08:152 - 是一样的
  3. 00:08:879 (4,1) - 这个可以修一下blanket,和 00:09:788 (1,2) - 弄成一样的比较好看
  4. 00:15:607←这个保留一下 - 00:16:879 - 00:25:607 - finish?
  5. 00:50:516 (1) - 00:51:788 (3) - 这个滑条不自对称看上去好怪啊,稍微修一下
  6. 01:01:970 - 这一块kiai是不是乱掉了啊,还有 01:01:424 - 这里有个unsnapped的多余绿线
  7. 01:02:152 (1,2,3) - 这里差不多0.85x了,调整下到0.8
  8. 01:12:516 (6,1) - 3/2gap强行摆梗太近,会误读,照着ds走就好了
  9. 01:13:607 - 为啥这里是从红线人声进来的而这里不是啊 -> 01:02:152 -
  10. 01:11:243 (4) - 01:16:697 (5) - 01:22:516 (4) - nc? 前面基本上都是2白线1nc
Normalfixed
  1. 00:23:425 (3) - 没必要强行塞这位置.. 00:23:061 (2,3) - 实在不太好看
  2. 00:32:334 (3,1) - 滑条尾stack在normal里大概会被砍
  3. 00:48:879 - 00:51:788 - 漏finish
  4. 00:54:879 (3,4) - 太远,试试这样应该整体上没破坏梗 -> https://osu.ppy.sh/ss/6763727
  5. 00:58:516 (2,1) - 太远啦,摆梗应该还有别的办法
  6. 01:18:879 (3,1) - ds1.28x了,稍微调整一点
  7. 01:25:425 (1,2,3) - 这里多跟一点1/2问题也不大,毕竟前面整体上1/2的节奏用得很多了,倒不如说这里不跟全反而有点奇怪,,
  8. 01:26:697 - 漏finish
Hardfixed
  1. 00:03:243 (1,2,3,4) - 你摆个长方形就算了这个完全不等距啊1111XD
  2. 00:13:243 (3,4) - 建议换个摆法,这地方不像 00:26:697 (4,1) - 可以强调下后面
  3. 00:40:152 (1,3) - 3放过去点不碰到好看些
  4. 00:43:425 (1,2,3) - 是想弄直的移动么.. 看上去不太直啊,间距都不一样
  5. 01:06:880 (2) - 01:18:516 (2) - 这两个可以ctrl-g,绕圈flow很顺手,间距上也能强调每个finish重音其实本来我就是摆的绕圈 但是之前摸图的时候有人跟我说间距对于hard太大了才改的来着
  6. 01:17:970 (1,2,1) - 01:06:334 (1,2,3) - nc为什么不一样复制对称忘记去nc了
  7. kiai后一点点漏了一些finish自己看下
Insanefixed
  1. 00:08:516 (1,2,3) - 整体间距有点大,这里间距上着重强调 00:08:879 (3) - 打起来更舒服合曲
  2. 00:15:425 (1) - 00:18:334 (1) - 感觉也搞 00:13:970 (1,2) - 这样的节奏比较有整体感。00:16:879 (1) - 倒是比较合instrument
  3. 00:32:879 (1,2) - 这个间距有点不给力,试试 00:33:425 (2,3) - 分别ctrl-g,后面的note再调整下
  4. 00:41:697 (1,2) - 交换nc?
  5. 00:54:516 (3,4,5,6) - 35不碰这样会不会整洁点-> https://osu.ppy.sh/ss/6764090
很有想法,比我好多了
看到这么长的摸真的很感谢 甚至还帮我检查了很多hitsound的错漏 还给了很多建议 真的谢谢w :)
GIDZ
NM from my queue~

General
  1. 01:01:516 - Kiai end not snapped in Insane diff


Easy
  1. 00:45:425 (2) - Stack on 00:44:334 (4) - ?
  2. 01:00:879 (4,1) - Just looks random that these overlap each other when there is space at the bottom of the grid
  3. 01:11:243 (1) - Stack on 01:08:697 (2) - head?
  4. 01:10:152 (3,2) - Overlap :v You dun have to blanket 01:11:243 (1) - just to avoid overlap
  5. Could reduce the use of different slider shapes imo, just to keep the map consistent. Sliders like 00:22:152 (2) - , 00:47:607 (1) - , 00:50:516 (1) - can be replaced with simple sliders instead just to reduce the elements used on an Easy diff. Also, try to fix your overlaps as they dun look good in gameplay :<

Normal
  1. AR 3 :arrow: AR5.5 transition is too much imo. Consider reducing to AR4.5~5
  2. 00:23:425 (3) - Why not stack tail to 00:22:152 (3) - 's tail? http://puu.sh/sKXbI/afd67918c1.jpg Just fix the shape of 00:23:425 (3) - a bit so u can blanket 00:22:697 (1) - .
  3. 00:27:061 (1,2,3,1,2,3) - The pattern seems very clustered here. From 00:27:607 (2,3) - the flow kinda gets cut off because the slider is pointing downwards although the next note is above. For 00:28:334 (3,1,2,3) - I think the flow and aesthetics could be improved. Maybe smth like http://puu.sh/sKXp9/3503a3ad30.jpg ? Note that 00:27:607 (2,1) - are blanketed http://puu.sh/sKXrG/8d2ca82a67.jpg .
  4. 00:46:879 (5) - Move it down a bit so it doesnt overlap 00:45:243 (2) - ?
  5. 00:54:152 - Snare drum not mapped? For the lower diffs, its better to follow instruments than vocals because they are consistent throughout the song.
  6. 00:57:061 (2) - Stack tail on 00:55:607 (4) - 's tail?
  7. 00:57:061 (2,2) - Stack
  8. 01:13:788 (1) - Held vocal sliders are not recommended in Normal diff and this slider ends on nothing. Vocals are at 01:13:970 - .
  9. 01:17:061 (2,1) - The aesthetics here is not good imo, and the pattern also lacks flow. Smth like http://puu.sh/sKY0b/95aa0495c5.jpg would make more sense to go with circular flow and no overlaps.
    I rly think this diff lacks quality due to the fact that the notes overlap here and there, furthermore; the overall flow of this map is also quite random as there is no clear nor consistent methods of placement you've used for your patterns. This diff will need a lot of polishing if you are aiming for rank.

Hard
  1. 00:57:424 (4) - Object isnt snapped
  2. 00:03:243 (1,2,1,2) - The intensity of these 4 notes are the same so why not just keep spacing consistent? Also 00:03:243 (1,1) - remove NCs to keep consistent combos with 00:01:061 (1,2,3,4,5,6,1,2,3,4,5,6) - if u apply my suggestion.
  3. 00:04:697 (4,5,6,1) - Might be better to emphasize these jumps by using a sharper angle. http://puu.sh/sKYIC/438fee95b8.jpg
  4. 00:08:879 (3) - Why suddenly use different slider shape here? Messes up consistency imo and it just feels like a forced blanket which doesnt look good.
  5. 00:13:970 (1) - Similar to above^
  6. 00:32:879 (1) - Such large spacing in Hard diff isnt good imo.. Smth like http://puu.sh/sKYWp/2b9f09ba12.jpg would make more sense in Hard diff.
  7. 00:45:788 (4,5) - Overlap looks rly bad in gameplay. You dun have to blanket everything lol, and the flow isnt good here as well cuz 00:45:061 (2,3,4) - has circular flow and then 00:45:788 (4,5) - just disrupts that imo. You could try http://puu.sh/sKZas/a260edf8ec.jpg if u also wanna emphasize the jumpy sounds on the red ticks.
  8. 00:48:879 (4) - Following vocals here isnt a good idea imo, cuz u've missed a bass kick at 00:49:243 - and snare at 00:49:425 - . Also 00:49:607 - and 00:49:607 - have strong sounds that could be clickable imo. Furthermore the slider's shape looks like its randomly twisted, which doesnt look good aesthetically.
    This diff is very similar to Normal where the overlaps are much thus not good for the quality of aesthetics. Keep working on it! :p

Kanto's Insane
  1. 00:54:152 (3) - Just use same shape as previous sliders? Cuz this is the only wave slider in the whole map so maybe keep the shape simple for consistency.

Insane
  1. 00:13:788 (8) - Move this to x:147 y:192? I think it can have better flow and it keeps the circular flow going.
  2. 00:18:334 (1,1) - I think you can swap the slider shapes for these 2 sliders cuz 00:19:788 - is in a higher pitch so u could use a more sharp angled slider.
  3. 00:20:697 (6,7,8,9) - The spacing changes a bit weird here imo and its not good for flow. Try smth like http://puu.sh/sL0f0/2f62487345.jpg ?
  4. 00:25:243 (6) - Overlap :< Maybe http://puu.sh/sL0l9/e8c8aa0feb.jpg ? Also NC 00:25:061 (5) - to emphasize pattern change.
  5. 00:28:516 (1) - Looks bad and flows weird imo, just keep simple lol. http://puu.sh/sL0si/6ab09d3d11.jpg
  6. 00:31:425 (1) - Similar to above^
  7. 00:37:243 (1) - ^
  8. 00:38:334 (6,7) - Why not stack on slider head and tail respectively?
  9. 00:38:879 (1,2,3,4,5,6) - Why spacing decrease so much here when its already the middle of the calm part? If you were to use that distance I would have expected you to use it from 00:35:970 - , but u've already used big spacing so why small spacing all of a sudden??
  10. 00:43:425 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - ^ Just makes the map look very inconsistent :v
  11. 00:52:697 (1,2,1,2) - Why difference in spacing here? 00:53:061 (1,2) - Doesnt stand out more than 00:52:697 (1,2) - imo, they should be spaced similar if not the same.
  12. 00:56:334 (1) - Spacing seems close? Move it down? http://puu.sh/sL0N5/d2a860941c.jpg
  13. 01:03:243 (8) - Why is this spaced so near all of a sudden?.. I would expect this to be like around x:330 y:189
  14. 01:17:607 (6) - I think u should put this note on the left a bit to keep the pattern consistent with the previous ones
  15. 01:22:334 (1,2,3,1,2,3,4) - Flow is a bit off here imo, try smth like http://puu.sh/sL18m/29d18aeac9.jpg ?
    The insane seems better overall, just some flow inconsistencies in this diff, I think u should try to make more similar patterns in the map so each pattern wont play out so differently and try to make patterns more recognizable by improving on the visuals.

Thats all from me GL~
Topic Starter
Kashima

- G I D Z - wrote:

NM from my queue~

General
  1. 01:01:516 - Kiai end not snapped in Insane diff


Easy
  1. 00:45:425 (2) - Stack on 00:44:334 (4) - ?
  2. 01:00:879 (4,1) - Just looks random that these overlap each other when there is space at the bottom of the grid
  3. 01:11:243 (1) - Stack on 01:08:697 (2) - head?
  4. 01:10:152 (3,2) - Overlap :v You dun have to blanket 01:11:243 (1) - just to avoid overlap
  5. Could reduce the use of different slider shapes imo, just to keep the map consistent. Sliders like 00:22:152 (2) - , 00:47:607 (1) - , 00:50:516 (1) - can be replaced with simple sliders instead just to reduce the elements used on an Easy diff. Also, try to fix your overlaps as they dun look good in gameplay :<

Normal
  1. AR 3 :arrow: AR5.5 transition is too much imo. Consider reducing to AR4.5~5
  2. 00:23:425 (3) - Why not stack tail to 00:22:152 (3) - 's tail? http://puu.sh/sKXbI/afd67918c1.jpg Just fix the shape of 00:23:425 (3) - a bit so u can blanket 00:22:697 (1) - .
  3. 00:27:061 (1,2,3,1,2,3) - The pattern seems very clustered here. From 00:27:607 (2,3) - the flow kinda gets cut off because the slider is pointing downwards although the next note is above. For 00:28:334 (3,1,2,3) - I think the flow and aesthetics could be improved. Maybe smth like http://puu.sh/sKXp9/3503a3ad30.jpg ? Note that 00:27:607 (2,1) - are blanketed http://puu.sh/sKXrG/8d2ca82a67.jpg .I fixed this in another way.
  4. 00:46:879 (5) - Move it down a bit so it doesnt overlap 00:45:243 (2) - ?
  5. 00:54:152 - Snare drum not mapped? For the lower diffs, its better to follow instruments than vocals because they are consistent throughout the song.
  6. 00:57:061 (2) - Stack tail on 00:55:607 (4) - 's tail?
  7. 00:57:061 (2,2) - Stack
  8. 01:13:788 (1) - Held vocal sliders are not recommended in Normal diff and this slider ends on nothing. Vocals are at 01:13:970 - .
  9. 01:17:061 (2,1) - The aesthetics here is not good imo, and the pattern also lacks flow. Smth like http://puu.sh/sKY0b/95aa0495c5.jpg would make more sense to go with circular flow and no overlaps.
    I rly think this diff lacks quality due to the fact that the notes overlap here and there, furthermore; the overall flow of this map is also quite random as there is no clear nor consistent methods of placement you've used for your patterns. This diff will need a lot of polishing if you are aiming for rank.

Hard
  1. 00:57:424 (4) - Object isnt snapped
  2. 00:03:243 (1,2,1,2) - The intensity of these 4 notes are the same so why not just keep spacing consistent? Also 00:03:243 (1,1) - remove NCs to keep consistent combos with 00:01:061 (1,2,3,4,5,6,1,2,3,4,5,6) - if u apply my suggestion.
  3. 00:04:697 (4,5,6,1) - Might be better to emphasize these jumps by using a sharper angle. http://puu.sh/sKYIC/438fee95b8.jpg
  4. 00:08:879 (3) - Why suddenly use different slider shape here? Messes up consistency imo and it just feels like a forced blanket which doesnt look good.
  5. 00:13:970 (1) - Similar to above^
  6. 00:32:879 (1) - Such large spacing in Hard diff isnt good imo.. Smth like http://puu.sh/sKYWp/2b9f09ba12.jpg would make more sense in Hard diff.opps..i didn't notice that. :o
  7. 00:45:788 (4,5) - Overlap looks rly bad in gameplay. You dun have to blanket everything lol, and the flow isnt good here as well cuz 00:45:061 (2,3,4) - has circular flow and then 00:45:788 (4,5) - just disrupts that imo. You could try http://puu.sh/sKZas/a260edf8ec.jpg if u also wanna emphasize the jumpy sounds on the red ticks.
  8. 00:48:879 (4) - Following vocals here isnt a good idea imo, cuz u've missed a bass kick at 00:49:243 - and snare at 00:49:425 - . Also 00:49:607 - and 00:49:607 - have strong sounds that could be clickable imo. Furthermore the slider's shape looks like its randomly twisted, which doesnt look good aesthetically.
    This diff is very similar to Normal where the overlaps are much thus not good for the quality of aesthetics. Keep working on it! :p

Insane
  1. 00:13:788 (8) - Move this to x:147 y:192? I think it can have better flow and it keeps the circular flow going.
  2. 00:18:334 (1,1) - I think you can swap the slider shapes for these 2 sliders cuz 00:19:788 - is in a higher pitch so u could use a more sharp angled slider.
  3. 00:20:697 (6,7,8,9) - The spacing changes a bit weird here imo and its not good for flow. Try smth like http://puu.sh/sL0f0/2f62487345.jpg ?
  4. 00:25:243 (6) - Overlap :< Maybe http://puu.sh/sL0l9/e8c8aa0feb.jpg ? Also NC 00:25:061 (5) - to emphasize pattern change.
  5. 00:28:516 (1) - Looks bad and flows weird imo, just keep simple lol. http://puu.sh/sL0si/6ab09d3d11.jpg
  6. 00:31:425 (1) - Similar to above^
  7. 00:37:243 (1) - ^
  8. 00:38:334 (6,7) - Why not stack on slider head and tail respectively?
  9. 00:38:879 (1,2,3,4,5,6) - Why spacing decrease so much here when its already the middle of the calm part? If you were to use that distance I would have expected you to use it from 00:35:970 - , but u've already used big spacing so why small spacing all of a sudden??
  10. 00:43:425 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - ^ Just makes the map look very inconsistent :vChanged a bit.There are four sentences and the first and third sentences are higher than the others,so i want to show the difference between them.(forgive my poor english ;w;)
  11. 00:52:697 (1,2,1,2) - Why difference in spacing here? 00:53:061 (1,2) - Doesnt stand out more than 00:52:697 (1,2) - imo, they should be spaced similar if not the same.
  12. 00:56:334 (1) - Spacing seems close? Move it down? http://puu.sh/sL0N5/d2a860941c.jpg
  13. 01:03:243 (8) - Why is this spaced so near all of a sudden?.. I would expect this to be like around x:330 y:189
  14. 01:17:607 (6) - I think u should put this note on the left a bit to keep the pattern consistent with the previous ones
  15. 01:22:334 (1,2,3,1,2,3,4) - Flow is a bit off here imo, try smth like http://puu.sh/sL18m/29d18aeac9.jpg ?
    The insane seems better overall, just some flow inconsistencies in this diff, I think u should try to make more similar patterns in the map so each pattern wont play out so differently and try to make patterns more recognizable by improving on the visuals.

Thats all from me GL~
thx for such looooong modding!!
Left
From queue

[Easy]
lol SV is to high for nuubs.. I recommend 0.9 but hard to fix i know..
DS is kinda irregular. you can check it overally ( biggest example 00:08:879 (4,1,2) - )
- 00:32:334 (3) - according to sound, 00:32:334 - should be grouped with 00:30:879 (2) - , 00:32:879 - , 00:33:425 - should be grouped with 00:33:788 (4) - . and even no clickable in 00:32:879 - is kinda nonsence.
- 00:54:879 (3,1) - this overlap :( you can avoid it
- 00:59:607 (2,4) - ^
- 01:01:970 (1) - I don't think it's good idea to miss 01:02:152 - , since it's super strong. I suggest to start slider there or make slider shape that can express that like https://osu.ppy.sh/ss/6796288

[Normal]
DS is surely too high, you have to lower it. I recommend at least this degree https://osu.ppy.sh/ss/6796290
- 00:11:607 (2) - I don't think this 1/2 is necessary in normal. It makes this section 00:10:516 (2,1,2,3,4,1,2) - really hard and dense. just circle is ok i think
- 01:25:970 (2) - can i know reason why you put that 1/1 slider..? you missed 01:26:152 - and that's strong beat.

[Hard]
Same spacing with normal? spread error
- 00:28:334 (4,1) - need emphasis with spacing considering your use of spacing here i think
- 00:46:879 (6) - next slider should start in where this kick slider ends, I mean like this https://osu.ppy.sh/ss/6796306 . okay in insane or above, but not in easy diffs.

[Kanto's Insane]
lol dat GD here..
- 00:23:607 (1) - not big issue but can I know why you suddenly undermapped? you didn't missed a beat in other parts.
- 01:02:152 (1,2) - I felt uncomfortable in this kind of HS use, I can know intention to emphasize that trumpet sound in 01:02:516 - but same HS with 01:02:152 - made me feel 'this map considers these two beat as same degree of intensity.'

nice map owo


your blankets and Distance logic are nice in look, but you have to think more about lower diff's spread first.

What I think as a problem is
- too high SV in easy
- too high DS in normal
- DS gap between normal and hard is too small, in contrast, gap between easy and normal is too big

- Hard used to many 1/4 rhythms (actually this one is up to u)
other things can be ok if you have certain intentions or style, but third one is surely a problem.

Good Luck!
KantoKun
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182,223,42879,1,8,0:0:0:0:
315,92,43061,6,0,P|341:132|301:239,1,152.999995330811,6|2,0:0|0:0,0:0:0:0:
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255,161,43788,1,2,0:0:0:0:
255,161,43879,1,8,0:0:0:0:
255,161,43970,1,2,0:0:0:0:
369,288,44152,1,2,0:0:0:0:
200,233,44334,2,0,P|165:227|117:224,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
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343,197,44879,1,2,0:0:0:0:
219,103,45061,1,8,0:0:0:0:
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260,72,46788,1,4,0:3:0:0:
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229,120,52607,1,8,0:3:0:0:
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350,110,53061,1,2,0:0:0:0:
170,194,53243,1,2,0:0:0:0:
291,320,53425,6,0,P|296:243|304:180,1,127.5,4|0,0:0|0:0,0:0:0:0:
434,146,53970,1,2,0:0:0:0:
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136,258,57061,2,0,P|126:211|117:173,1,85,2|2,0:0|0:0,0:0:0:0:
257,44,57425,2,0,P|247:85|238:126,1,85,0|0,1:0|0:0,0:0:0:0:
27,139,57788,5,8,0:0:0:0:
48,109,57879,1,8,0:0:0:0:
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111,82,58061,1,4,0:3:0:0:
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240,268,58334,5,8,0:0:0:0:
203,264,58425,1,8,0:3:0:0:
172,250,58516,1,4,0:3:0:0:
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133,188,58698,1,8,0:3:0:0:
249,31,58879,5,2,0:0:0:0:
264,64,58970,1,2,0:0:0:0:
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256,132,59152,1,2,0:0:0:0:
233,163,59243,5,0,1:0:0:0:
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259,266,59789,1,0,0:0:0:0:
148,86,59970,5,2,0:0:0:0:
52,265,60152,1,0,0:0:0:0:
238,373,60334,1,2,0:0:0:0:
340,189,60516,1,2,0:0:0:0:
340,189,60879,6,0,P|281:198|239:207,1,85,2|0,0:0|0:0,0:0:0:0:
147,243,61243,1,2,0:0:0:0:
236,66,61425,2,0,P|242:94|247:121,1,42.5,2|2,0:0|0:0,0:0:0:0:
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217,315,61788,1,8,0:0:0:0:
184,302,61879,1,0,0:0:0:0:
150,294,61970,1,8,0:0:0:0:
116,291,62061,1,8,0:0:0:0:
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154,104,62516,1,12,0:0:0:0:
258,212,62697,1,0,0:0:0:0:
258,212,62788,1,8,0:0:0:0:
258,212,62879,2,0,P|201:205|158:194,1,85,2|2,0:0|0:0,0:0:0:0:
67,122,63243,1,8,0:0:0:0:
155,310,63425,6,0,P|208:301|327:296,1,170,6|2,0:0|0:0,0:0:0:0:
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491,195,64243,1,8,0:0:0:0:
491,195,64334,1,2,0:0:0:0:
325,213,64516,1,2,0:0:0:0:
510,299,64697,1,8,0:0:0:0:
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188,196,65243,1,0,0:0:0:0:
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298,118,65788,1,2,0:0:0:0:
132,239,65970,2,0,P|187:232|223:227,1,85,2|8,0:0|0:0,0:0:0:0:
432,166,66334,6,0,P|390:183|295:106,1,170,6|2,0:0|0:0,0:0:0:0:
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318,249,67061,1,0,0:0:0:0:
318,249,67152,1,8,0:0:0:0:
318,249,67243,1,2,0:0:0:0:
196,88,67425,1,2,0:0:0:0:
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145,353,68334,1,8,0:0:0:0:
272,227,68516,1,0,0:0:0:0:
272,227,68607,1,8,0:0:0:0:
272,227,68697,1,2,0:0:0:0:
111,175,68879,1,2,0:0:0:0:
247,319,69061,1,8,0:0:0:0:
353,184,69243,6,0,P|281:135|200:169,1,170,6|2,0:0|0:0,0:0:0:0:
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272,227,70061,1,8,0:0:0:0:
272,227,70152,2,0,P|261:275|254:316,1,85,2|2,0:0|0:0,0:0:0:0:
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322,148,70697,1,0,0:0:0:0:
168,277,70879,5,6,0:0:0:0:
168,277,71243,2,0,P|126:267|84:260,1,85,8|2,0:0|0:0,0:0:0:0:
243,131,71607,1,6,0:0:0:0:
243,131,71970,5,8,0:0:0:0:
348,282,72152,2,0,P|404:301|488:227,1,170,6|2,0:0|0:0,0:0:0:0:
373,76,72697,1,8,0:0:0:0:
401,209,72879,1,2,0:0:0:0:
499,128,73061,1,12,0:0:0:0:
316,158,73243,1,0,3:0:0:0:
316,158,73334,1,8,0:0:0:0:
316,158,73425,1,8,0:0:0:0:
285,142,73516,1,0,0:0:0:0:
251,134,73607,1,4,0:3:0:0:
217,131,73698,1,4,0:3:0:0:
184,135,73789,6,0,P|186:177|192:219,1,85,6|0,0:0|0:0,0:0:0:0:
359,316,74152,2,0,P|365:273|367:231,1,85,12|0,0:0|0:0,0:0:0:0:
316,158,74425,1,8,0:0:0:0:
316,158,74516,1,2,0:0:0:0:
271,271,74697,1,2,0:0:0:0:
451,217,74879,1,8,0:0:0:0:
357,63,75061,6,0,B|301:52|301:52|245:73|245:73|185:63,1,170,6|2,0:0|0:0,0:0:0:0:
316,158,75607,1,8,0:0:0:0:
163,247,75788,1,0,0:0:0:0:
163,247,75879,1,8,0:0:0:0:
163,247,75970,2,0,P|156:204|146:157,1,85,2|2,0:0|0:0,0:0:0:0:
51,236,76334,1,8,0:0:0:0:
170,358,76516,1,0,0:0:0:0:
320,274,76697,6,0,P|278:280|236:289,1,85,2|0,0:0|0:0,0:0:0:0:
124,143,77061,2,0,P|165:136|207:127,1,85,8|0,0:0|0:0,0:0:0:0:
276,70,77334,1,8,0:0:0:0:
276,70,77425,1,2,0:0:0:0:
180,220,77607,1,2,0:0:0:0:
320,274,77788,1,8,0:0:0:0:
226,143,77970,6,0,P|165:130|90:205,1,170,6|2,0:0|0:0,0:0:0:0:
208,358,78516,1,8,0:0:0:0:
180,220,78697,1,0,0:0:0:0:
180,220,78788,1,8,0:0:0:0:
180,220,78879,1,2,0:0:0:0:
75,322,79061,1,2,0:0:0:0:
250,282,79243,1,8,0:0:0:0:
134,132,79425,1,8,0:0:0:0:
134,132,79516,1,8,0:0:0:0:
134,132,79607,6,0,P|141:183|149:222,1,85,6|0,0:0|0:0,0:0:0:0:
335,331,79970,2,0,P|343:289|348:247,1,85,12|0,0:0|0:0,0:0:0:0:
311,168,80243,1,8,0:0:0:0:
311,168,80334,1,2,0:0:0:0:
171,292,80516,2,0,P|222:285|261:277,1,85,2|8,0:0|0:0,0:0:0:0:
398,126,80879,6,0,P|369:92|243:102,1,170,6|2,0:0|0:0,0:0:0:0:
254,278,81425,1,8,0:0:0:0:
311,168,81607,1,0,0:0:0:0:
311,168,81697,1,8,0:0:0:0:
311,168,81788,1,2,0:0:0:0:
348,344,81970,1,2,0:0:0:0:
215,199,82152,1,8,0:0:0:0:
136,343,82334,6,0,P|184:333|225:328,1,85,0|2,0:0|0:0,0:0:0:0:
348,344,82697,1,0,0:0:0:0:
233,232,82879,1,8,0:0:0:0:
400,189,83061,1,0,0:0:0:0:
400,189,83152,1,8,0:0:0:0:
400,189,83243,1,2,0:0:0:0:
258,324,83425,1,2,0:0:0:0:
304,158,83607,1,8,0:0:0:0:
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165,307,84152,1,8,0:0:0:0:
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376,360,84516,1,2,0:0:0:0:
216,209,84697,6,0,P|209:163|207:117,1,85,8|4,0:0|0:3,0:0:0:0:
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232,302,86152,1,8,0:0:0:0:
340,175,86334,1,0,0:0:0:0:
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245,198,87061,1,12,0:0:0:0:
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448,142,87425,1,8,0:0:0:0:
259,304,87607,5,12,0:0:0:0:

fix some issue
Topic Starter
Kashima

Left wrote:

From queue

[Easy]
lol SV is to high for nuubs.. I recommend 0.9 but hard to fix i know..
DS is kinda irregular. you can check it overally ( biggest example 00:08:879 (4,1,2) - )Rechecked and fixed
- 00:32:334 (3) - according to sound, 00:32:334 - should be grouped with 00:30:879 (2) - , 00:32:879 - , 00:33:425 - should be grouped with 00:33:788 (4) - . and even no clickable in 00:32:879 - is kinda nonsence.
- 00:54:879 (3,1) - this overlap :( you can avoid it
- 00:59:607 (2,4) - ^
- 01:01:970 (1) - I don't think it's good idea to miss 01:02:152 - , since it's super strong. I suggest to start slider there or make slider shape that can express that like https://osu.ppy.sh/ss/6796288Wow,that's good.

[Normal]
DS is surely too high, you have to lower it. I recommend at least this degree https://osu.ppy.sh/ss/6796290no ;w;
- 00:11:607 (2) - I don't think this 1/2 is necessary in normal. It makes this section 00:10:516 (2,1,2,3,4,1,2) - really hard and dense. just circle is ok i think
- 01:25:970 (2) - can i know reason why you put that 1/1 slider..? you missed 01:26:152 - and that's strong beat.fixed

[Hard]fixed
Same spacing with normal? spread error
- 00:28:334 (4,1) - need emphasis with spacing considering your use of spacing here i think
- 00:46:879 (6) - next slider should start in where this kick slider ends, I mean like this https://osu.ppy.sh/ss/6796306 . okay in insane or above, but not in easy diffs.

nice map owo


your blankets and Distance logic are nice in look, but you have to think more about lower diff's spread first.

What I think as a problem is
- too high SV in easy
- too high DS in normal
- DS gap between normal and hard is too small, in contrast, gap between easy and normal is too big

- Hard used to many 1/4 rhythms (actually this one is up to u)
other things can be ok if you have certain intentions or style, but third one is surely a problem.emm.I will try to deal with it.

Good Luck!
thx for looooong modding! :)
My Angel RangE
Hi~ moooooooding!

General

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Hard

00:08:879 (3) - I look, 00:07:788 (3) - this circle overlap .
00:12:697 (1,2) - Ds Error
00:18:334 (1) - Basket
00:29:788 (4,1) - Why this pattern different pattern than DS short?


Insane

00:33:788 (3,4) - beat emphasis jump very long.
00:53:425 (1) - Basket
00:54:879 (4) - NC..?


good luck ~ :D
Affirmation
Q

[Easy]
00:01:061 (2) - NC
00:59:243 (1,2,3,4) - It looks awkward circles, This part doesn't have drum sound, but you made too strong expression pattern.
01:10:516 - add a beat

[Hard]
00:02:697 (2,1) - avoid overlap
00:51:061 (5) - people can't rerad reverse slider because of 00:50:334 (3) - .
00:50:334 (3,3,1) - overlap

[Kanto]
00:04:607 - how about make clickable note like 00:03:152 (4,5) - ? this part has strong beats like other drums 00:04:516 - 00:04:697 -
00:04:970 (6) - and It looks not too strong rhythm... make slidertail?
00:24:334 - clap for make consistency with others, It could be better.
00:26:334 (3,4,5,1) - looks little bit overlapped, little overlapping is really looks unattractive, I recommend you avoiding overlap or overlap more.
00:30:152 - clap.^
00:30:788 (3,4) - stack for cinsistant pattern with others,
00:47:152 - add a beat, I think this part have a drum sound, Musuggestion is make slidertail in here making 00:47:061 (6) - into short slider.
00:50:516 (1,2,3) - make same pattern with 00:47:607 (1) - . I think thieir rhythm part looks same
00:59:306 - reduce hitsound volume more.
01:13:425 (8) - NC for make better reading between 01:13:425 (8,9,10,11) - and 01:13:243 (6,7,8) - .

GL
Seaweed
hi from my queue
im noob modder, i cant find much xd
[normal]
00:24:334 (1,2) - there should be an object on the red tick between these two; there's a pretty noticeable sound there so it should be appropriate (also more consistent)
00:27:607 (2,3) - ^
00:30:152 (1,2) - ^
00:31:970 (2,3) - ^
00:47:607 (1) - should be like this instead makes more sense musically (lol idk how to say it). I understand that you're trying to map to vocals but tbh it's much easier to play like this
00:48:879 (3) - should end on the white tick. same reason as 00:47:607 (1)
00:53:425 (1) - ^
00:57:061 (2) - offscreen
[hard]
00:57:424 (4) - Check AiMod, object end isn't snapped
00:05:970 (2) - idk how to say it but make the slider point more into the curve? Something like this http://puu.sh/sQpHA/34e3cf6dcf.jpg. It looks better imo, but its a minor thing and could probably be ignored
00:09:425 (4,1) - there's a sound here worth mapping, you should put something on the red tick
00:21:243 (1,1) - I think these two should be repeat slider because if you leave it like this it sounds kind of empty, also since its hard diff it could be misread since there's vocals that could be mapped but aren't (plus it keeps consistency)
01:10:697 (1,1) - ^
01:18:879 (3) - offscreen

nice map! :D
Lily Bread
长摸咕咕了
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