forum

goreshit - there are no angels here [Taiko|Osu]

posted
Total Posts
9
Topic Starter
Pittigbaasje
This beatmap was submitted using in-game submission on donderdag 20 april 2017 at 13:11:02

Artist: goreshit
Title: there are no angels here
BPM: 187
Filesize: 8030kb
Play Time: 01:25
Difficulties Available:
  1. aEoNNzR's Oni (5,29 stars, 632 notes)
  2. Depression (5,71 stars, 176 notes)
  3. Pittig (6,27 stars, 1043 notes)
Download: goreshit - there are no angels here
Information: Scores/Beatmap Listing
---------------
Another atempt at mapping breakcore. All tips, suggestions and comments are highly appreciated.

[aEoNNzR's oNi] by aEoNNzR
Yukiyo
:^)
016-10-16 10:14 Pittigbaasje: whoops, closed spectator
2016-10-16 10:14 Yukiyo: lol
2016-10-16 10:15 Pittigbaasje: how did it feel?
2016-10-16 10:15 Yukiyo: well apart from that I wasn't warmed up at all
2016-10-16 10:15 Yukiyo: well for the first part
2016-10-16 10:15 Yukiyo: you seem to go in circles
2016-10-16 10:15 Yukiyo: big circles
2016-10-16 10:15 Yukiyo: like
2016-10-16 10:16 Yukiyo: 00:00:125 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1) -
2016-10-16 10:16 Yukiyo: 00:03:253 (5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) -
2016-10-16 10:16 Yukiyo: As a player I don't know if you find that "pleasing" in 2016
2016-10-16 10:16 Yukiyo: also
2016-10-16 10:16 Pittigbaasje: yeah
2016-10-16 10:16 Pittigbaasje: yeah
2016-10-16 10:17 Yukiyo: 00:05:739 (6,7,8) - Wide angle jumps :v
2016-10-16 10:17 Yukiyo: create alot of emphasis
2016-10-16 10:17 Yukiyo: do you want that much on there?
2016-10-16 10:17 Yukiyo: Becasue the player will have to snap them pretty much, while counteracting natural flow movement
2016-10-16 10:18 Pittigbaasje: that's not a jump man
2016-10-16 10:18 Pittigbaasje: xD
2016-10-16 10:18 Yukiyo: Well
2016-10-16 10:18 Yukiyo: Hmm
2016-10-16 10:19 Yukiyo: It
2016-10-16 10:19 Yukiyo: it's about how you define jump tbh
2016-10-16 10:19 Pittigbaasje: fair enough
2016-10-16 10:19 Yukiyo: 00:37:504 - There is a sound here :V
2016-10-16 10:20 Pittigbaasje: what I meant is that I don't think a lot of people would have to snap that in order to hit it
2016-10-16 10:20 Yukiyo: But when they are playing serious they might do
2016-10-16 10:20 Yukiyo: and well yeah
2016-10-16 10:20 Yukiyo: I have given my opinion
2016-10-16 10:21 Pittigbaasje: yeah 00:37:424 (2) - tried to emphasize that bouncy snare
2016-10-16 10:21 Pittigbaasje: or whatever that instrument is called
2016-10-16 10:21 Yukiyo: But still skipping that sound ;_;
2016-10-16 10:21 Yukiyo: I heard that whily playing
2016-10-16 10:21 Yukiyo: http://puu.sh/rKH9k/e1c21fce34.jpg :V
2016-10-16 10:21 Pittigbaasje: you think it would be better if I captured that sound?
2016-10-16 10:21 Yukiyo: Totally
2016-10-16 10:21 Pittigbaasje: aight I will look into it, thanks
2016-10-16 10:23 Pittigbaasje: hmm yeah I agree, it does sound better
2016-10-16 10:24 Yukiyo: 02:22:424 (8,9,10,11,12) - damn
2016-10-16 10:24 Pittigbaasje: haha yeah that one might be a bit too much
2016-10-16 10:24 Pittigbaasje: idk, I wanna make it harder but I´ve ran out of options to do so
2016-10-16 10:24 Yukiyo: jumps
2016-10-16 10:24 Pittigbaasje: so I tried some extreme shit lol
2016-10-16 10:24 Yukiyo: and spaced streams lol
2016-10-16 10:25 Yukiyo: 02:10:392 (3,4,5,6,7,8,1) - usage of this
2016-10-16 10:25 Yukiyo: frequestly
2016-10-16 10:25 Pittigbaasje: spaced streams at a bpm this low feels unnatural to me tho
2016-10-16 10:25 Yukiyo: is an good idea imo
2016-10-16 10:25 Pittigbaasje: alright I'll try to add some and see how people react to them
2016-10-16 10:25 Pittigbaasje: thanks for the suggestions
2016-10-16 10:25 Yukiyo: else certain jump pattern emphasizing (mostly) snares always work
2016-10-16 10:26 Yukiyo: One thing I also noticed
2016-10-16 10:26 Yukiyo: ya NC'ing
2016-10-16 10:27 Yukiyo: for example
2016-10-16 10:27 Yukiyo: 02:18:092 (14,1,2,3,1) -
2016-10-16 10:27 Yukiyo: 02:18:734 (3) - should be NC becuase downbeat and base stuff
2016-10-16 10:27 Pittigbaasje: ohh yeahh
2016-10-16 10:27 Yukiyo: and why is there a 14 combo a 3 combo followed by a 10 combo?
2016-10-16 10:28 Yukiyo: maybe instead NC 02:17:290 (8) -
2016-10-16 10:28 Yukiyo: 02:18:734 (17) -
2016-10-16 10:28 Yukiyo: and 02:19:697 (1) -
2016-10-16 10:28 Pittigbaasje: I tried to catagorize the groups of NC by what is happening in the music
2016-10-16 10:28 Pittigbaasje: and I thought those 3 notes were some transitional thing
2016-10-16 10:28 Pittigbaasje: idek
2016-10-16 10:28 Yukiyo: Well NC help keeping HP
2016-10-16 10:28 Yukiyo: though
2016-10-16 10:28 Pittigbaasje: but yeah I suck at NCing so I'll blindly follow your suggestions
2016-10-16 10:28 Yukiyo: lol
2016-10-16 10:29 Yukiyo: me nub at mapping too
2016-10-16 10:30 Yukiyo: but damn #100
2016-10-16 10:30 Yukiyo: :o
Hypello
Taiko difficulty (first 1:25 minutes)
https://www.dropbox.com/s/bebgtd9s2q2vg ... D.osu?dl=0
Kynan
This map plays so well jesus christ, rank pls <3
Topic Starter
Pittigbaasje

Kynan wrote:

This map plays so well jesus christ, rank pls <3
Thanks mate <3
Silent Spica
Pretty cool map! please finish this
Topic Starter
Pittigbaasje

Silent Spica wrote:

Pretty cool map! please finish this
Thank you! Maybe I will someday
_henry
Can I make a gd?
Topic Starter
Pittigbaasje

iFrantiic wrote:

Can I make a gd?
This map is probably never going to get ranked. But if you still want to make one, be my guest. If it's of decent quality I will add it.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply