- Yoshimaro -
- Yoshimaro - wrote:
These htisounds <3
00:11:285 (4,5,6) - change to 2/4 repeating slider? hmm I think it's okay, will get to it later~
01:49:440 (2,3,4,5,6,7) - what is being so emphasized here that these have to spike so hard? this doesnt sound any more intense than 01:46:819 (1,2,3,4,5,6) -
Yea, nerf it a bit :3
02:00:799 (4) - NC, does not follow same musical pattern as 01:59:634 (1,2,3,1,2,3) - Okay added~
02:21:770 (9) - NC? flow change and new verse Okay~
02:24:100 (9) - ^ Also okay~
03:21:625 - i understand its mapped to voice but since the soft hitsound is pretty much and exact duplicate of what the song is actually using, this dropped beat makes hands feel super empty and lonely. consider a slider or a stacked circle
Yea I agree with you, but actually I want to make a symmetric pattern in 03:21:188 (1,2,3,4,5,6,7,8,9,10) - (and that's why I duplicate). So currently just keep it, maybe I need some time for a better pattern orz
03:36:333 (4,5,6) - refer to mod at 00:11:285 (4,5,6) - hmm I think it's okay as well
03:52:644 (5) - NC, this is mapped to a different element than the rest of the combo Yea ok added
04:56:722 - compare intensity to 00:54:392 - 01:50:314 - 03:04:877 - ... this last kiai spikes ridiculously hard when its the same musical chunk. its not really warranted and would be extremely frustrating to drop combo on, what is basically, a higher difficulty map just for the last kiai
05:06:042 (1,2,3,4,5,6,7,8) - technically challenging spike
Well okay I remap some patterns in the last kiai (tho the difficulty stars even much higher than before LMAO), but it's definitely a little bit easier to play imo.
05:17:110 (1,2,3,4) - and if they didnt break during the rest of kiai, they definitely broke here LMAO
lol okay nerf it a bit LMAO
02:56:722 (1,2) - 01:46:819 (1,2) - 01:49:440 (2,3) - inconsistent throughout the map
Also nerf this a bit (really just a little bit lol)
good as fuck map just that ending spikes for no reason as far as i can tell. aesthetic on fleek, flow on fleek, hitsounds on fleek, but the last kiai goes a bit too hard
also, i feel like it would be cleaner if you divided just about all of your combos in 2 (NC ever half combo basically)
Left
Left wrote:
from my queueHOSHI
00:01:965 - I can see you're following vocal, but this is really strong drumbeat. how about at least making 00:01:819 (5) - to 1/2 slider?
Okay change to 1/2 slider
01:06:042 (1,2,3,4,5) - i think this is quite too hard..even far more harder than kiai
02:01:528 (7) - tail's sound is strong both in drum and vocal, so I think changing 02:01:382 (6,7) - to slider-circle is better.
Yea that's right, fixed~
03:11:576 (8) - used whistle before and using it again make a bit heavy sound..you can use another sound.
hmm that's heavy sound is just what I want lol...just keep it currently :3
03:50:605 (3) - sound is isn't that high, but spacing is quite large.
Okay decrease the ds a bit
04:01:819 (2) - how about ctrl G this? you can emphasize 04:02:256 (3) - 's sound.
Why not
05:15:799 (1) - I can't know why you missed this beat.
ummm that's because I want to follow the main melody (not the drum sound) at the end, and also want to emphysize 05:15:945 (2,3,4,5,1,2,3,4,1,2,3,4) - , which has some very diffcult jumps at the end. So players may have a little time to prepare for the last challenge
05:16:382 (5,1,2) - this flow is to linear so 05:16:528 (1,2,3,4) - this pattern's intention isn't fully shown i think.
Well currently I don't have better idea to replaced that part. So I just keep it and waiting for some more suggestions from other mods.
I thought this map's spacing difficulty change is a bit wrong. sometimes Kiai was far easier than other part, sometimes difficulty was different in parts with same tension of song.
Yea actually I think the difficulties of this song should be placed in non-kiai parts. Compared to kiai part, some none-kiai parts (for example, from 01:06:042 - to 01:33:421 -, a hiphop part) have more diversified rhythm, which is definitely a better choice to make it more challenging. Yet in kiai part, on the contrary, it sounds almost like a same melody that repeat 4 times, filled with 1/4 rhythm.So this time I choose to focus my attention on non-kiai parts instead of kiai parts.
Itasha_S13
Itasha_S13 wrote:
Hi from my Qglgl
Hoshi
00:02:110 (6) - start this at white tick (ok.. yea... you're mapping the vocals) but people will not just feel you're mapping the vocals because you didnt start the map where the vocals begin.. the pause feels a bit akward and the piano beat is strong, most people will think you missplaced the slider, yea I recommend to move the slider and add a circle at 00:02:401 - (and stack the circle with 00:02:547 (8) - )
ummm I prefer not... just want to follow the vocal :3
00:18:858 - like add a slider here?
nah I prefer a small break here
00:22:207 - make this sound clickable becaause its more "pitchy" than the rest, its more noticeable, more strong
hmm maybe...just give me some time to consider
00:26:722 (3) - ^ ^
00:44:343 (3,5,3) - stack these properly (they're just a bitttttt messed up xD)
Well okay that's really bittttt lol
01:00:799 (3,1) - ctrl+g on thr 3? or move 1 closer, this spacing here for such slow part doesnt fit
umm I think anti-flow is more suitable in this part
01:10:411 - missed the beat here, while in the other part its the reverse slide so why not make this a reverse too?
just want to follow the vocal here, as it's a hiphop part, sometimes it's no need to follow every single drum sound.
02:28:469 (3) - move this out from here it looks like 1/2 gap instead of 1/1
nah I make this break pattern on purpose to emphasize the rhythm beat.
02:57:887 (1) - fix blanket okay fixed
03:00:217 (1,2) - this spacing is 1/2 03:00:654 (2,3) - this is 1/1 they should be quite different.. I mean now.. its confusing because its spacing
03:35:168 (1) - I've barely heard this sound across the mapa.. just like twice, so I dont reallly know If im wrong but just to be clear check that you used this sound on consistently
That's just a grace note actually, i think it's no need to use it too frequently. Besides, it'll be pretty weird if you use that too often lol. Just like you filled your room with flowers, that can also be a disaster lol
03:37:790 (2,3) - 1/2 gap 03:38:081 (3,4) - 1/4 gap but the same spacing...
Yea also because the hiphop part, I need to emphysize the heavy vocal in 03:38:081 (3,4) -
04:00:217 - make this clickable
hmm keep it for more consideration
04:01:673 (1,2) - this spacing, at least ctrl+g on the slider okay ctrl+g that
04:31:746 (3) - move this to the white tick and make it a reversal?
hmm keep it for more consideration
04:42:013 (2,3) - blankt don't want to make blanket in this part
04:52:499 (2,3,4) - the rythmg you used here its kinda weird because the 3, don't really need to change but just wanted to point it out, It feels weird _(:з」∠)_yea, a bit
05:00:799 (4) - nc? spacing change, because you're following other sound of the song
umm i think that's also acceptable
05:05:168 (3) - rotate this to look better with 05:05:460 (4,5,6) -
these are symmetrical parts, don't wanna change
05:04:003 (2,4) - stack these
05:08:955 (3,6) - stack these? (well it looks very intentional so don't change it if Im not wrong)
yea I unstack them on purposesorry for short mod tho
Neoskylove
Neoskylove wrote:
Q NM
[1]
00:11:576 (5,8) - avoid overlap. hmm that's not so serious problem imo
00:32:256 (1,2,3,4) - This pattern's DS has no consistency. COuld you fix it/ okay I've tried my best
00:47:838 (2) - check DS. This anti jump is bery Hard to read. fine for me imo ;w;
04:29:926 (4,5,6) - How about make Antijump? yea good idea
05:17:110 (1,2,3,4) - This jump is Too big, Decrease them. okay decreased that
Good luck!
Syph
Syph wrote:
hi from queue
[Hoshi]
00:46:236 (1,2) - a little bit less spacing would be nice
fine for me imo ;w;
00:50:168 (2,3) - why are these stacked ;-; idk but i think that should be fine ;w;
01:08:955 (5,6) - pretty sure this is the first time in the map you do an extended slider on vocal like this, bit weird imo
maybe, tho i still think it's fine ;w;
01:09:683 (2,4) - everything is so nicely stacked and then here it's not ;w;w; fine imo ;w;
01:12:741 (9,10,1,2) - this flowed kinda badly imo, you could try stacking 01:13:033 (1) - on 01:12:595 (8) -
also fine imo ;w;
01:14:634 (7,1) - more spacing? vocal sounds strong already use large space in 01:15:071 (2) - ,so 1 is not so necessary.
01:17:693 (1,3) - same as earlier lol but I'll stop about these
01:29:197 (11,1) - cool pattern but emphasis where
02:11:139 (6) - 2 circles would be better imo
03:19:440 (5,9) - ncing on these would be cool Fixed
03:39:537 (8,1) - this blanket is really off X: Fixed
04:01:819 (2,3) - since you follow male vocal with these wouldn't it be better to also follow it with 04:02:547 (4) - this by putting it on blue tick instead of following female vocal
04:35:751 (1,4) - please stack these Okay lol
05:16:528 (1,2,3,4,1,2,3,4) - fancy lol decrease the ds a bit
good luck~
_Stan
_Stan wrote:
来摸个大佬
[Hoshi]maya这么神的图无力mod,全程个人主观意见。膜拜大佬。
- 00:02:547 (7,1) - 这样好不好?
现在这样感觉也行,暂时不改了- 00:28:469 (8,2) - 有点不太好读 这样呢
这个也还行吧orz- 01:09:683 (2,4) - 重合的地方距离在大一点点,大概像01:17:693 (1,3) -
…好吧加大了一点- 01:48:858 (4,2,4) - 这三个间距差不多,这里01:49:732 (4,6) - 是故意加大的吗?不是的话调整回来?
是想故意加大一点的不过好像有点太大了,调了一下- 01:57:741 (2) - 330,204 make 01:57:304 (1,2,3) - 等距三角?
没必要这么精细吧oooorz- 03:09:974 (2,3,4) - 和03:09:537 (1) - 等距? 感觉不太需要
- 03:13:615 (8,3) - 没有重合好 嗯改了
- 03:15:654 (9,10,12) - 三角形? 感觉不太需要
- 03:52:644 (5,6,7,8,9,10,11,12) - 弄一个逐渐加大ds的连打?感觉整体鼓点是渐强的
不太明显,而且变距连打用在这里有点太难- 05:15:799 - 漏音,如果你想弄个短暂停顿的话,这样的节奏怎么样?[box=img]
这个可以有,好评
rank it plz~
Dynamix
Dynamix wrote:
from queue
00:10:411 (2,3) - 节奏稍微有点迷,也许是我太聋了 就是纯粹跟vocal的啊
00:18:275 (1,2) - 这里也有点,不过我觉得是个人风格不用改 嗯这里是为了和前面节奏处理一致
音效牛逼
感觉没什么好摸的,要不射颗星吧
有的单点拆二连感觉有点难打,不过我也经常用没资格说别人
跳难(跑
无敌s酱真无敌
Beomsan
Beomsan wrote:
你好 Streliteela
such a nice song and map I love it <3 Thanks <3
[img]http://puu.sh/rydDy/6a1ea03c17.png
That's my fault sry ;w; I've nerf the last part a bit ;w;
[General]
[*]Unused hitsounds:
drum-hitnormal.wav
drum-hitwhistle.wav
normal-hitclap.wav
normal-hitnormal.wav
normal-hitwhistle.wav
soft-hitclap.wav
and MA catching soft-sliderslide4.wav but this is obviously using. 04:21:770 - S:C4
Okay removed them all~
[*]Audio file bitrate is too high. (319kbps)
Ranking Criteria - Audio
Okay changed to 192 kbps version
[*]the latter part(04:40:411 (1) - ~) is too difficult I guess. overall you didn't make it difficult. but I know, the song is get more strong impression. so please decrease the difficulty of this a bit.
Yea nerf it a bit already...hope it's better now ;w;
[*]I'd recommend put more NC like 01:59:634 (1,2,3) - this. for example) 02:00:799 (1) - you can put nc here too. / 01:58:469 (1) - if you put nc here, it'll be help to read 01:58:469 (1,2,3,4) - these anti-jumps. / 01:53:809 (1) -
and many more.
Yea added more nc as you said, nice
[Hoshi][]
- like 00:18:275 (1) - 00:37:499 (1) - when you change the sv, you should create it can distinction. this is really confusing to read so causing slide miss. strong suggest
hmm maybe...just keep it for the moment.- 00:50:168 (2) - head remove clap. spot is 00:50:314 - here but you following vocal sound so it's really unfitting.
Yea removed that- 01:05:751 (10,11,1,2) - do you want kill hidden players? loooool this is really confusing. I'd recommend replace them but if you don't want, at least 01:06:188 (2) - don't stack it, please!
Yea lol that just what i want ~~(/me being killed)- 01:46:819 (1,2,3,4,5,6) - this pattern is too difficult to me. I'd recommend decrease distance between 01:46:965 (2) - and 01:47:110 (3) - , 01:47:256 (4,5) - same
Yea decreased that a bit- like 04:48:566 (1,2,3,4,5,6,7,8) - 05:06:042 (1,2,3,4,5,6,7,8) - 05:11:867 (1,2,3,4,5,6,7,8) - ...HELLA difficult. you should do self testplay. it must not I guess.
I've remapped the 2nd and 3rd part you mentioned, but for the 1st, I still have no idea how to deal with that ;w; So do you have any good idea about that ;w;?- 04:56:722 (1,2,3,4,5,6,7,8,1,2,3,4) - just... too many circles. also 04:57:741 (8,1,2) - > 04:58:178 (3) - this flow is
quite fuckedlol
Yea kinda difficult but I don't think it's too hard to play tho, tricky flow is my feature lol- 05:00:945 (5) - 05:01:091 (6) - too suddenly. I'd recommend a bit increase distance here.
hmm i don't think so, but I increased the distance between 05:01:091 (6,1) -, hope it better now- 05:15:799 - add a note here?
Yea changed that part and replaced a 1/4 slider here
ok that's all!
I love this map
hope this helped, good luck~
Thank you a lot~~Really nice mod and I appreciate very much~~Good job :3
OMG Finally finished all my replies
Thanks everyone for your modding <3
Updated