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Shuhei Kita - Soul Phrase

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Topic Starter
HakuNoKaemi
This beatmap was submitted using in-game submission on martedì 29 maggio 2012 at 23:13:54

Artist: Shuhei Kita
Title: Soul Phrase
Source: Persona 3 Portable
Tags: _Kiva [Shalon] Armin Minato Arisato Shin Megami Tensei Shuei Kita Minako Orpheus Telos Thanatos Messiah Nyx Cocytus P3P Original Soundtrack ost game psp
BPM: 176
Filesize: 17036kb
Play Time: 01:28
Difficulties Available:
  1. Asura (4,94 stars, 214 notes)
  2. Nyx Taiko (4,86 stars, 303 notes)
  3. Orpheus Telos (5 stars, 282 notes)
  4. Orpheus (2,97 stars, 111 notes)
  5. Orthrus (4,25 stars, 162 notes)
  6. Thanatos (4,61 stars, 209 notes)
Download: Shuhei Kita - Soul Phrase
Download: Shuhei Kita - Soul Phrase (no video)
Information: Scores/Beatmap Listing
---------------
Asura was done by _Kiva
Orthrus was done bt Armin
Nyx Taiko by [Shalon]

The Name of the Standard difficulties are taken from the name of the Personas, mine are the protagonist Personas, while guest have name of other Personas, so far:

Fool Orpheus Lv. 1
Hanged Orthrus Lv. 28
Death Thanatos Lv. 64 Upgraded. 1 years old mapping look bad
Sun Asura Lv. 85
Fool Orpheus Telos Lv. 90 Upgraded. 1 years old mapping look bad

for Taikos : they have the name of the bosses of the game, by far only one Taiko:
Just Nyx as now... an harder one would be named "Erebus" or "Reaper", an easier one "Death"

SB Completed on 16/02/2012 at 01:50 GMT+1. Redownload.
More Skin(scorebar, spinner, slidercircle) and Taiko Bg on 20/02/2012 at 17:28 GMT+1. Redownload

Title Text memo ( Ps: they're following the Video )
Artist fading in from left from 11536 to 11877 and completely disappearing at 20399. Color 222,102,81, size: Medium, weight: Bold
Song Name fading in from right 16990 to 17331 and completely disappearing at 23127. Color 191,190,197, size: Large, weight: Normal


Timing Help - How to choose between half , normal or double bpm ?
Everytime you will try finding a BPM, you can find an actually diffenrent BPM, it can be the double or even the half of the normal one (well, it problably is the double), so it come the time you'll ask yourself " what i should choose? ".
Well, music tempo can be discerned too on "how fast it run", so if you feel like walking, running or even walking with ease, when listening to some song. Remember that Tempo's names are choosen the same way to how you feel:
-Slow Walking: 0-80 BPM
-Walking: 76-124 BPM
-Fast Walking: 120-168 BPM
-Running:160+ BPM
Take this map as an example: It feel like walking in some part ( Half= 88 Bpm ), and it feel like running in others ( Normal= 176 Bpm )
_Kiva
:D
yes it is a HARD
[Shalon]
good luck
Inamaru
Very nice gj :D
Star~
[Shalon]
Seems offset is not correct

my call is 521, but I dunno it's correct.

maybe you should ask about timing for some timing experts.

well, when you make sure about the timing, plz tell me.

I'll make and upload my taiko diff then.

anyway, Persona 3 is one of the best RPG game what I played :D
Topic Starter
HakuNoKaemi
the Offset is choosen hearing Drums, not guitar.
the guitar notes at the start are on 1/6, if you wanted to use guitar lines
Suimya
;)
[Shalon]
Done.

sorry to late.

anyway, Nyx is the most easy game boss what I've played.

and that mean my taiko diff([Shalon]'s Nyx Taiko) is easy. ;)

Download: Shuhei Kita - Soul Phrase (HakuNoKaemi) [[Shalon]'s Nyx Taiko].osu
Topic Starter
HakuNoKaemi
Wasn't much late :3
konan-yoshi999
I feel like modding this map so here I go:

[Pixie]
00:16:268 (1) - Should be in line with the slider before it
00:48:313 (1) - I think that this circle should be moved 3 ticks to the left (In line with the end of slider 5)
01:27:688 (6) - Should probably be the beginning of this combo

[Orpheus]
00:14:563 (1,2,3) - Make straighter
00:18:654 (5,6,7,8,9,10) - Make straighter
00:35:529 (5) - Start of new combo?
01:20:018 (5) - move 2 units closer to (4)
01:21:382 (5) - ^

[Soul]
00:03:654 (6) - in line with the past (2,3,4) sliders
00:36:552 (2,3,4) - Seems weird with this rhythm
01:13:882 (5,6,7) - Straighter

[Orpheus Telos]
00:11:836 (1) - Awkwardly away from everything
01:26:154 (4) - Keep to the pattern. Make the slider fit the pattern
generally: The sliders keep changing speeds and spacing is awkward for the rhythm; for me, it's weird.

This is all I have to say except I like the map.
Topic Starter
HakuNoKaemi
[Pixie]
00:16:268 (1) - Should be in line with the slider before it i want to respect spacing
00:48:313 (1) - I think that this circle should be moved 3 ticks to the left (In line with the end of slider 5)
01:27:688 (6) - Should probably be the beginning of this comboi don't think that

[Orpheus]
00:14:563 (1,2,3) - Make straighter uhm? i wanted this as it is now
00:18:654 (5,6,7,8,9,10) - Make straighter ^
00:35:529 (5) - Start of new combo? weird to NC there
01:20:018 (5) - move 2 units closer to (4) 2 units are too much
01:21:382 (5) - ^ ^

[Soul]
00:03:654 (6) - in line with the past (2,3,4) sliders
00:36:552 (2,3,4) - Seems weird with this rhythm is not weird, is simply following beats and voice
01:13:882 (5,6,7) - Straighter he wanted them like this
[Orpheus Telos]
00:11:836 (1) - Awkwardly away from everything Easy to take
01:26:154 (4) - Keep to the pattern. Make the slider fit the pattern
generally: The sliders keep changing speeds and spacing is awkward for the rhythm; for me, it's weird. ?.? i changed SV only 4 time, spacing is the same all'over most of the difficulty, sure about this and it's symmetry mapping of an Insane...
GiNa
Hello, Haku ~~~

[General]
-I’m not sure about your mp3 file (yea, I told you this yesterday), somehow it shows 320 kbps in my computer, but when I use another program, it shows 259 kbps. However, both of them are over 192 kbps.
-About kiai – all your green lines are not snapping right now (but it doesn’t really matter, but for kiai change, yes it does), starts kiai at 01:06:722 and ends at 01:29:904.

[Pixie]
00:33:130 – I think this green line is useless, I deleted it and the hitsounds are still the same.
01:02:278 – ^
01:02:704 – ^
01:16:268 – probably add another slider, from 01:16:268 to 01:16:609
01:17:291 (1) – this doesn’t fit imo, starts too early, move to 01:17:632 would be much better
01:18:995 (2) – if you did that (01:17:291 (1)), delete this note would be fine
01:28:711 (2) – I don’t suggest you to hide note under the slider in Easy

[Armin]
00:33:130 – same as Pixie
Nice diff.

[Orpheus]
I’m fine with this diff too.

[Soul]
01:28:282 – unused green line

[Orpheus Telos]
All good again.

I'm a noob modder :cry: .
Topic Starter
HakuNoKaemi
corrected some green lines.... ( especially kiais.. ) on ALL diffs
omg .... to get near 192Kbps i had almost killed myself and the best result is 180 ----
Kawayi Rika
Sorry I skip mod this map ~

But I can point out ~

MP3 444kbps is unrankable.

change 192 following plz.

good luck ~ ;)
Topic Starter
HakuNoKaemi
wha?
it's 180 VBR, open with GSpot
Niva
Mod request via in-game PM ~

[General]
-> I searched at google and found out this song comes from the album "Persona 3 Original Soundtrack", perhaps add "ost original soundtrack" in the tags?
-> I got offset -6 (629 ms), not very sure though

[Orpheus]
  • 00:06:432 (1) - Add finish on first repeat? It fits the background cymbal sound imo
    00:27:227 (2) - Few grids up? It will give more variety to the pattern
    00:38:818 (2,3) - One grid up for both (not too sure though, these two seems too far compared to the distance from the previous (1,1))
    00:51:772 (2) - One grid right for the second red waypoint
    01:03:021 (1) - Split this into two symmetrical 1/1 sliders? Like this for example:
    01:15:636 (4) - The lack of notes after this slider sounds weird imo... idk, 3/2 slider maybe works well here
[Orthrus]
  • 00:04:045 (1,2,5,6) - Slightly curve them? It will flow better imo. Example
    00:16:488 (1,2) - Try to spice the curve using bezier waypoints? Like this:
    00:31:318 (5) - It sounds better without the clap imo
    01:20:238 (2) - ...use grid lv4, move the red waypoint 1 grid down and the last waypoint 1 grid left (not very sure though)
[Thanatos]
  • 00:01:657 (2) - Move the clap to (3)'s start?
    00:19:214 (7,8,9,10) - Move all 1 grid down and right, so (10) will be in the center?
    00:55:520 (7) - Few grids down? Or make the slider's end below 00:54:498 (5)
    01:16:827 (6,7) - I'd rather combine these two into a single 3/2 slider >_<
    01:26:202 (4,5,6,7,8) - Arrange like this? (your current pattern seems too forced imo)
    SPOILER
    [img]osu.ppy.sh/ss/182584[/img]
    01:27:907 (2) - That extra red waypoint in the end looks ugly ):
...I'll mod the remaining 2 non-taiko diffs when I have time lol, got to sleep atm :3
Topic Starter
HakuNoKaemi

Niva wrote:

Mod request via in-game PM ~

[General]
-> I searched at google and found out this song comes from the album "Persona 3 Original Soundtrack", perhaps add "ost original soundtrack" in the tags? Did add "P3P" to not repeat "Persona" (so "P3P Original Soundtrack)
-> I got offset -6 (629 ms), not very sure though Thank, i did recontrol the offset and it seems -8 ms

[Orpheus]
  • 00:06:432 (1) - Add finish on first repeat? It fits the background cymbal sound imo
    00:27:227 (2) - Few grids up? It will give more variety to the pattern
    00:38:818 (2,3) - One grid up for both (not too sure though, these two seems too far compared to the distance from the previous (1,1)) Had a better idea, i manually stacked 00:36:763 (2) - 1 grid up
    00:51:772 (2) - One grid right for the second red waypoint no need of that, as I wanted to make thus slider repeat
    01:03:021 (1) - Split this into two symmetrical 1/1 sliders? Like this for example:
    01:15:636 (4) - The lack of notes after this slider sounds weird imo... idk, 3/2 slider maybe works well here Had Star rating related problems... but now there seems to have problems, so i added the original notes
[Orthrus]
  • 00:04:045 (1,2,5,6) - Slightly curve them? It will flow better imo. Example
    00:16:488 (1,2) - Try to spice the curve using bezier waypoints? Like this:
    00:31:318 (5) - It sounds better without the clap imo
    01:20:238 (2) - ...use grid lv4, move the red waypoint 1 grid down and the last waypoint 1 grid left (not very sure though)
[Thanatos]
  • 00:01:657 (2) - Move the clap to (3)'s start? i want the hitsounds to cleverly follow the music
    00:19:214 (7,8,9,10) - Move all 1 grid down and right, so (10) will be in the center? Nah, it already is in the center
    00:55:520 (7) - Few grids down? Or make the slider's end below 00:54:498 (5)
    01:16:827 (6,7) - I'd rather combine these two into a single 3/2 slider >_< My (Notes), and Way (Slider...)
    01:26:202 (4,5,6,7,8) - Arrange like this? (your current pattern seems too forced imo)
    SPOILER
    [img]osu.ppy.sh/ss/182584[/img]
    01:27:907 (2) - That extra red waypoint in the end looks ugly ):
    (since it's an hard and it stay good i added a jump in 01:29:262 (5,6))
...I'll mod the remaining 2 non-taiko diffs when I have time lol, got to sleep atm :3
Niva
Here's the delayed mod >_<]
Don't kudosu this because I already got one from the post above.

[Asura (by Kiva)]
  • 00:10:180 (3) - Add note with clap?
    00:11:373 (7,8) - (7) is too close to (8) compared than to (6), but it's barely noticeable
    00:23:808 (1) - Is this supposed to be slowed down? It seems the unsnapped inherit section causes this slider speed problem
    00:34:035 (6) - Default finish sound (S) sounds better here rather than S:C2 >_<
    00:38:808 (1) - Again, the unsnapped inherit section causes this slider's start spawns the wrong clap sound ):
    00:44:262 (4,5) - Spacing :3
    00:47:672 (6) - Again, slider speed error because of the unsnapped inherit section
    00:55:853 (7) - Use standard clap here rather than S:C2?
    01:04:547 (2,3) - Switch the position of these two? Also, you could curve (1,3) a bit:
    01:16:819 (6) - Curve a bit to the right?
    01:27:558 (8) - Whistle here?
[Orpheus Telos]
  • 00:00:541 (1) - Should be 1/4 later I suppose (or it's intentional? o.o)
    00:02:331 (1,2,3) - You could try this rhythm : Remove the whistle from (1)'s end and add whistle on (2,3), it fits the guitar more this way imo
    00:13:922 (5,6,7,8) - I'd rather create a triple after a single note, rather than a single note after a triple here >_<
    00:23:041 (4) - It sounds better without this note imo
    00:23:126 (5) - Use default finish sound rather than S:C2 here?
    00:27:217 (3,4,5,6) - Add whistle on every slider's start? It fits the vocal I think
    00:38:637 (3) - Snap the inherit section in the repeat to 38808. It gives the wrong sound with unsnapped one
    01:22:444 (1,3) - Plays great, but quite hard to read...
Unsnapped inherit sections cause the problem >_<
Good luck ^^
Topic Starter
HakuNoKaemi

Niva wrote:

Here's the delayed mod >_<]
Don't kudosu this because I already got one from the post above.

[Asura (by Kiva)]
  • 00:10:180 (3) - Add note with clap?
    00:11:373 (7,8) - (7) is too close to (8) compared than to (6), but it's barely noticeable
    00:23:808 (1) - Is this supposed to be slowed down? It seems the unsnapped inherit section causes this slider speed problem <- fixed
    00:34:035 (6) - Default finish sound (S) sounds better here rather than S:C2 >_<
    00:38:808 (1) - Again, the unsnapped inherit section causes this slider's start spawns the wrong clap sound ): <- fixed
    00:44:262 (4,5) - Spacing :3
    00:47:672 (6) - Again, slider speed error because of the unsnapped inherit section <- fixed
    00:55:853 (7) - Use standard clap here rather than S:C2?
    01:04:547 (2,3) - Switch the position of these two? Also, you could curve (1,3) a bit:
    01:16:819 (6) - Curve a bit to the right?
    01:27:558 (8) - Whistle here?
[Orpheus Telos]
  • 00:00:541 (1) - Should be 1/4 later I suppose (or it's intentional? o.o) Resnapping error, i say
    00:02:331 (1,2,3) - You could try this rhythm : Remove the whistle from (1)'s end and add whistle on (2,3), it fits the guitar more this way imo Not really...
    00:13:922 (5,6,7,8) - I'd rather create a triple after a single note, rather than a single note after a triple here >_<(The rhythmn is corrected anyway)
    00:23:041 (4) - It sounds better without this note imo
    00:23:126 (5) - Use default finish sound rather than S:C2 here?
    00:27:217 (3,4,5,6) - Add whistle on every slider's start? It fits the vocal I think
    00:38:637 (3) - Snap the inherit section in the repeat to 38808. It gives the wrong sound with unsnapped one
    01:22:444 (1,3) - Plays great, but quite hard to read...
Unsnapped inherit sections cause the problem >_<
Good luck ^^
did fix sections snapping (from .osu, actually.. so there could be some unsnapped...) too
_Kiva
:O
fixed some parts.
Thanks niva~Download: Shuhei Kita - Soul Phrase (HakuNoKaemi) [Asura (by Kiva)].osu
NeoRainier
Some taiko modding:
Red = changes on actual beats
Purple = new beats i suggest to add
Orange = alternative patterns

Nyx Taiko (by [Shalon])

00:01:819 - 00:03:183 - 00:04:547 - 00:07:274 - 00:08:637 - 00:10:001 - 00:12:728 - 00:15:456 - 00:18:268 - 00:19:547 -->
00:31:308 ->
00:31:649 , 00:31:819 , 00:32:160 , 00:32:510 ,00:32:842
00:37:103 ->
00:38:637 ->
After deleting 00:59:944 and 01:00:115 rewrite this as: 00:59:774 , 01:00:115 , 01:00:285
01:04:206 -> BIG
01:04:717 -> BIG
01:25:172 ->

Nothing to say about the settings and the SV :D
Topic Starter
HakuNoKaemi
fatte alcune modifiche al Taiko
kosiga
hi~ HakuNoKaemi :)

from my queue ~

here my mod ~

[General]
  1. Song Setup - Storyboarding - remove check Letterbox during breaks ( only Asura diff )
  2. Song Setup - Audio Lead-in - Only Orpheus Telos diff is different. +1000ms plz
  3. Song Setup - Advanced - Stack Leniency - Only Orpheus Telos diff is different. all diff unify it ?
  4. KIAI TIME - KIAI TIME end 01:29:774 I think that this matches.
[Orpheus]
  1. 00:19:717 (2,3) - grid move ? 2:x256,y104 3: x176,y104
  2. 00:36:763 (2) - one grid down.
  3. 00:43:581 (3) - grid move. x172,y304
  4. 00:46:990 (1) - Ctrl+J grid x256,y256
  5. 01:07:104 (1,2,3,4) - I think it is confused for a beginner.
  6. 01:25:172 (3) - spacing too close.
[Orthrus (by Armin)]
  1. OD -1 (lower than hard diff)
  2. 00:28:240 (5) - one grid right ?
  3. 00:43:240 (6) - one grid up.
  4. 00:53:808 (5) - grid. x80,y152
  5. 01:06:422 - add note
  6. 01:27:899 (4) - add NC
  7. 01:28:666 (1) - spinner end 01:29:774
[Thanatos]
  1. 00:04:035 (2) - I think it does not match ><; change circle.
  2. 01:16:819 (6,7,1) - I think it does not match vocal. try like this http://puu.sh/aQxq
[Asura]
  1. 00:01:649 (1) - I think it is spacing too close >:(
  2. 00:15:626 (1) - remove NC
  3. 00:47:672 (6) - add NC ?
  4. 00:59:944 (8) - ^
  5. 01:05:569 (1) - spinner start 01:05:399
  6. 01:22:444 (6) - add NC ?
  7. 01:25:853 (4) - ^
  8. 01:28:581 (1) - spinner end 01:29:774
[Orpheus Telos]
  1. 01:04:035 (4) - add NC ?
  2. 01:23:808 (5) - add NC and 01:24:490 - remove NC
That's all ~

very clean map ~ Star~☆ :)

Good luck ~
Topic Starter
HakuNoKaemi

kosiga wrote:

hi~ HakuNoKaemi :)

from my queue ~

here my mod ~

[General]
  1. Song Setup - Storyboarding - remove check Letterbox during breaks ( only Asura diff )
  2. Song Setup - Audio Lead-in - Only Orpheus Telos diff is different. +1000ms plz
  3. Song Setup - Advanced - Stack Leniency - Only Orpheus Telos diff is different. all diff unify it ? It needed a different stack leniency (because of unwanted stacks)
  4. KIAI TIME - KIAI TIME end 01:29:774 I think that this matches.
[Orpheus]
  1. 00:19:717 (2,3) - grid move ? 2:x256,y104 3: x176,y104
  2. 00:36:763 (2) - one grid down. It's manually stacked up
  3. 00:43:581 (3) - grid move. x172,y304
  4. 00:46:990 (1) - Ctrl+J grid x256,y256
  5. 01:07:104 (1,2,3,4) - I think it is confused for a beginner. Nah, it's rightly slow and can be easily seen
  6. 01:25:172 (3) - spacing too close.
[Orthrus (by Armin)]
  1. OD -1 (lower than hard diff) OD +1 at harder diff
  2. 00:28:240 (5) - one grid right ? It's at the right place
  3. 00:43:240 (6) - one grid up. (1 grid 3)
  4. 00:53:808 (5) - grid. x80,y152
  5. 01:06:422 - add note <- should ask him, I don't think...
  6. 01:27:899 (4) - add NC <- I'm almost sure he would have done it
  7. 01:28:666 (1) - spinner end 01:29:774 <- should ask
[Thanatos]
  1. 00:04:035 (2) - I think it does not match ><; change circle.
    [*]01:16:819 (6,7,1) - I think it does not match vocal. try like this http://puu.sh/aQxq
[Asura]
  1. 00:01:649 (1) - I think it is spacing too close >:(
  2. 00:15:626 (1) - remove NC
  3. 00:47:672 (6) - add NC ?
  4. 00:59:944 (8) - ^
  5. 01:05:569 (1) - spinner start 01:05:399
  6. 01:22:444 (6) - add NC ?
  7. 01:25:853 (4) - ^
  8. 01:28:581 (1) - spinner end 01:29:774
Should ask him, those go more regarding mapping style... (that difficulty is made by _Kiva)

[Orpheus Telos]
  1. 01:04:035 (4) - add NC ?
  2. 01:23:808 (5) - add NC and 01:24:490 - remove NC
That's all ~

very clean map ~ Star~☆ :)

Good luck ~
Thank :3
_Kiva

kosiga wrote:

[Asura]
  1. 00:01:649 (1) - I think it is spacing too close >:(
  2. 00:15:626 (1) - remove NC
  3. 00:47:672 (6) - add NC ?
  4. 00:59:944 (8) - ^
  5. 01:05:569 (1) - spinner start 01:05:399
  6. 01:22:444 (6) - add NC ?
  7. 01:25:853 (4) - ^
  8. 01:28:581 (1) - spinner end 01:29:774
fixed several things.
thanks for moddingDownload: Shuhei Kita - Soul Phrase (HakuNoKaemi) [Asura].osu
wcx19911123
from my queue

[General]
offset is not the same in all diffs , make timing all the same in all diffs plz
I'm not sure but 800x600 is the biggest size of video , if I recall
there are many of unsnapped timing sections in some diffs.. make sure them snap well plz

[siin]
add reversearrow.png plz
it is not default-%.png , it is default-percent.png...
I suggest to use default approachcircle.png , the one you using is not good , too thick.. it make harder to read map imo

[Orpheus]
00:14:604 (2,1) - stack better?
00:36:763 (2,1,2,3) - don't use anti-jumps in an Easy diff.. it is confusing for newbies
00:51:764 (2,2) - hidden sldiers.. this is unrankble
01:16:308 (5,6,7,8,1) - damn.. this pattern will kill newbies.. it is too hard to read the rhyme..

[Orthrus (by Armin)]
remove guest ID from diff name is better imo.. put them in creator's words and tags is enough
HD+2
OD-1
01:21:592 (3) - this note is kinda off.. I think move it to 01:21:763 - is better
01:28:666 (1) - end at 01:29:774 - is better

[Thanatos]
00:12:217 (3) - back arrow is kinda hidden by 00:11:535 (1) - , maybe change direction?
01:17:331 (7,1) - I think stack this 2 circle is better , easier to read the rhyme
01:27:728 (1) - move to 01:27:558 - , follow vocal plz

[Asura]
00:30:626 (1) - suddenly speed up.. plz use 0.75x sped here..
00:42:217 (1) - suddenly speed down.. don't do this plz , it is very confusing to read even with slider tick rate 2 , in fact sldier tick do nothing to help to read the slider speed changing
01:28:410 (1) - end at 01:29:774 -

[Orpheus Telos]
OD+1
00:26:365 (5,1) - the spacing is too small.. it makes people click 1 too early..
00:32:416 (1,1) - this is hard to read.. I suggest delete 00:33:353 (1) - and spinner end at 00:33:353 -
00:52:274 (5,1) - spacing too small
00:52:785 (1,2,3,4,5,6,7) - jump without flow here.. I think you can change sequence on some circles
01:22:444 (1,3) - hidden slider ._.

I have to say , this map need much more work..
diff spread is bad , and some diff play really weird
Topic Starter
HakuNoKaemi
Control if you have an ... old version... Things I delete are things that aren't in the version anymore...

wcx19911123 wrote:

from my queue

[General]
I'm not sure but 800x600 is the biggest size of video , if I recall -> the max size for 4:3 is 800x600, for 16:9(aka Widescreen) is 854x480
there are many of unsnapped timing sections in some diffs.. make sure them snap well plz kinda strange, as I did resnap them and they are just 1ms off....

[siin]
add reversearrow.png plz I will, if I'll have a good idea...
it is not default-%.png , it is default-percent.png...
I suggest to use default approachcircle.png , the one you using is not good , too thick.. it make harder to read map imo

[Orpheus]
00:14:604 (2,1) - stack better? Kinda prefer them unstacked as I don't really want to have spacing problems
00:36:763 (2,1,2,3) - don't use anti-jumps in an Easy diff.. it is confusing for newbies It'll means they just aren't adapt to play music games, this is oh-well readable if it isn't the first time you listen to a song
00:51:764 (2,2) - hidden sldiers.. this is unrankble It's really seeable and not unrankble, cause you really have the time to see it plus, the Sv isn't fast plus the start is seeable time before it's covered.
01:16:308 (5,6,7,8,1) - damn.. this pattern will kill newbies.. it is too hard to read the rhyme..

[Orthrus (by Armin)]
remove guest ID from diff name is better imo.. put them in creator's words and tags is enough
HD+2
OD-1
01:21:592 (3) - this note is kinda off.. I think move it to 01:21:763 - is better
01:28:666 (1) - end at 01:29:774 - is better

[Thanatos]
00:12:217 (3) - back arrow is kinda hidden by 00:11:535 (1) - , maybe change direction? I should change the hitburst too...
01:17:331 (7,1) - I think stack this 2 circle is better , easier to read the rhyme manual ...
01:27:728 (1) - move to 01:27:558 - , follow vocal plz What's strange about following drums?

[Asura]
00:30:626 (1) - suddenly speed up.. plz use 0.75x sped here..
00:42:217 (1) - suddenly speed down.. don't do this plz , it is very confusing to read even with slider tick rate 2 , in fact sldier tick do nothing to help to read the slider speed changing
01:28:410 (1) - end at 01:29:774 -

[Orpheus Telos]
OD+1
00:26:365 (5,1) - the spacing is too small.. it makes people click 1 too early..
00:32:416 (1,1) - this is hard to read.. I suggest delete 00:33:353 (1) - and spinner end at 00:33:353 - Two reason: it follow music, while the hitsound DO suggest it
00:52:274 (5,1) - spacing too small
00:52:785 (1,2,3,4,5,6,7) - jump without flow here.. I think you can change sequence on some circles
Changed pattern a bit
01:22:444 (1,3) - hidden slider ._. It make me stoned the fact you didn't see if you couldn't actually see it...

I have to say , this map need much more work..
diff spread is bad , and some diff play really weird
Stone cold, actually, about what you said:
Just see how many things I did accept and how many things you got wrongs: The Orpheus Telos is arleady overmapped, and the actually harder+non-overmapped thing you can do is making the Thanatos have more jumps: actually a no-no as the rhythmn would be the same.
The spread isn't bad, as there is a certain difference in difficulty between all the difficulties
YTYuyu
Yo modding this map because of ur request :)

Orpheus:
00:06:308(1) - stack it perfectly
00:27:317(2) - add a clap at the beginning
00:27:889(3) - add a clap at the end
00:29:945(5) - add a clap here
00:30:627(1,3) - add a clap at the end
00:35:399(2) - add a clap
00:59:604(1) - remove the spinner and add notes instead. something like This or something similar to this?
01:27:729(6) - stack it on (1) unless this is intentional
01:29:774(5) - ^ (4) ^

Orthrus(by Armin):
please remove "by armin" on the diff. i understand its by armin but why dont u put it on the uploader comments that armin did the orthrus diff?
00:00:967(2) - can u move it down because its touching the Hp bar?
00:16:990(2) - make it look the same as (1) because IMO it doesnt look nice if 2 consecutive sliders look different
01:10:683(2) - same as 00:00:967

Thanatos:
No problems here

Nyx taiko(by [Shalon]):
im not gonna mod the taiko but like at orthrus remove "by [Shalon]" and put it on the uploader comments.


Asura:
00:48:353(7) - NC

Orpheus Telos:
00:26:786(1,2,3,4,5,6) - stack it perfectly
00:39:490(1) - unrankable spinner. it has to reach at least 2k to be rankable

this is the best i can do. GL :D
Topic Starter
HakuNoKaemi

Byakugan249 wrote:

Yo modding this map because of ur request :)

Orpheus: -> The notes are on different places ._.
00:06:308(1) - stack it perfectly 00:05:399 (2) -
00:27:317(2) - add a clap at the beginning 00:27:217 (2) -
00:27:889(3) - add a clap at the end 00:27:899 (3) -
00:29:945(5) - add a clap here
00:30:627(1,3) - add a clap at the end Was arleady added though
00:35:399(2) - add a clap
00:59:604(1) - remove the spinner and add notes instead. something like This or something similar to this?


Orthrus(by Armin):
please remove "by armin" on the diff. i understand its by armin but why dont u put it on the uploader comments that armin did the orthrus diff?
00:00:967(2) - can u move it down because its touching the Hp bar? Unless you have some BIG HP bar it don't do so
00:16:990(2) - make it look the same as (1) because IMO it doesnt look nice if 2 consecutive sliders look different
01:10:683(2) - same as 00:00:967 same >:<

Thanatos:
No problems here

Nyx taiko(by [Shalon]):
im not gonna mod the taiko but like at orthrus remove "by [Shalon]" and put it on the uploader comments.

Asura:
00:48:353(7) - NC

Orpheus Telos:
00:39:490(1) - unrankable spinner. it has to reach at least 2k to be rankable Supposedly, they did make the auto spinning velocity as even players can go faster >.<,,, yeah, did OD-1 instead, if they change the minium score to the really minium ( I'm not a Insane player neither a perfect hard player, though i can easily 300 this... strange?)

this is the best i can do. GL :D
Stacking is done manually there, (the only different thing is the direction...)
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