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Go Ichinose - Mizuumi [CatchTheBeat]

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Topic Starter
Xinnoh
calm down i was going to change it back after i applied jbh's stuff, updated
Kimitakari
First time ever im using M4M

General
  1. According to Ranking Criteria your background should be either 1024x768 or 1366x768 because your background is using 1200x800.
  2. The title clearly says Lake
Hyperion's Cup
  1. 00:17:449 (1) - Make it curvy. In-game it looks like a straight slider.
  2. 00:44:949 (3) - ^
Salad
  1. 00:31:511 (1) - You could make a 1/6 part instead of putting a slider.
Platter
  1. There is so many spinners and I dont get it why, you could make these simular patterns from Salad and it will make it better than spamming a spinner. This diff is okay for me.

Good mapset and sorry for these useless suggestions, I hate modding maps.
Topic Starter
Xinnoh

Nelly wrote:

First time ever im using M4M

General
  1. According to Ranking Criteria your background should be either 1024x768 or 1366x768 because your background is using 1200x800. RC states that it has to be smaller than 1920x1200, this is the largest available size for the image, extra will just be scaled to fit, not an issue
  2. The title clearly says Lake Romanised section is only meant to be used for romaji of a Japanese title. Ranking criteria is cancer when it comes to this part, and I agree it would be much better if the title was just Lake
Salad
  1. 00:31:511 (1) - You could make a 1/6 part instead of putting a slider. Maps the background synth well, want it less dense than platter, fine as is since it's one of my favourite parts. (But forgot to remove NC and added a hitsound, so changed that)
Platter
  1. There is so many spinners and I dont get it why, you could make these simular patterns from Salad and it will make it better than spamming a spinner. This diff is okay for me. There was spinners on salad before, but they were removed because I forgot that you need way more space between spinner start/end and circles, so the spinners could only be like, 1/2 a beat maximum size on salad. I would prefer spinners there but the ranking criteria prevents this.
tfw responses are bigger than the mod
JBHyperion

Nelly wrote:

First time ever im using M4M

Hyperion's Cup
  1. 00:17:449 (1) - Make it curvy. In-game it looks like a straight slider. Done here and 00:06:199 (1) - also
  2. 00:44:949 (3) - ^ This is literally a burai, I can't curve it anymore without maxing SV and that would be kinda awkward going into the kiai. I'll keep this one
Good mapset and sorry for these useless suggestions, I hate modding maps. Rip
Thanks for the suggestions!

Cup
osu file format v14

[General]
AudioFilename: Lake - Pokemon DPP.mp3
AudioLeadIn: 0
PreviewTime: 574
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2449,17449,32449,47449,67449
DistanceSpacing: 1.2
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Mizuumi
TitleUnicode:みずうみ
Artist:Go Ichinose
ArtistUnicode:一之瀬剛
Creator:Sinnoh
Version:Hyperion's Cup
Source:ポケットモンスター ダイヤモンド・パール
Tags:JBHyperion Lake Pokemon Diamond Pearl Platinum Nintendo Game Freak
BeatmapID:1175992
BeatmapSetID:516118

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"poke sunset.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
574,937.5,4,2,1,20,1,0
574,-80,4,2,1,20,0,0
1511,-100,4,2,1,30,0,0
2449,937.5,4,2,1,20,1,0
2449,-100,4,2,1,50,0,0
5574,-100,4,2,1,35,0,0
6199,-80,4,2,1,50,0,0
7136,-100,4,2,1,50,0,0
13699,-100,4,2,1,50,0,0
17449,-80,4,2,1,50,0,0
18386,-100,4,2,1,50,0,0
47449,312.5,4,2,1,60,1,0
47449,-200,4,2,1,60,0,1
66824,-200,4,2,1,50,0,1
67449,937.5,4,2,1,20,1,0
67449,-100,4,2,1,30,0,0
68386,-100,4,2,1,20,0,0
69324,-100,4,2,1,10,0,0
70261,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,57,57
Combo2 : 228,228,0
Combo3 : 187,93,0

[HitObjects]
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Sc4v4ng3r
I hear this song again after like 11 years or something lmao

[General]
  1. Rip combo colours on salad
[Hyperion's Cup]
  1. I can't mod your maps pls stop making good maps
[Salad]
  1. Feels like this salad has way too many dashes. Yes in the kiai there is 'breaks' in between those long sliders, but on a bigger picture there's dashes almost every measure - since salad players only got introduced to dashing on this difficulty itself, dashes every measure can be quite tough to maintain the accuracy, despite the consistency. And yes I know you need a leeway into platter, but the current amount seems a bit too much. You could try to just make dashes on every measure instead of every instance of the sound like at 00:48:386 (2) -.
  2. 00:09:324 (3,4,1) - Instead of making these have the same distances I would indicate a clearer distance from (4) to (1) that it is a dash - the same visual distance for salad players can be seen as confusing and they can easily mess up their movement here. Try to reduce the distance from (3) to (4) so that the clear indication is there.
  3. 00:24:324 (4,1) - Although you don't necessarily need to dash here it feels somewhat intimidating for me. Would reduce the distance a tad bit.
  4. 00:30:261 (4,1) - You don't make dashes to the 1/12 pianos until now, and you only made this one a dash throughout the whole map. To keep the consistency I would remove the dash here.
  5. 00:31:511 (2) - Since this is a salad and all I would instead use a repeated slider or something to emphasize further but that's your choice really.
  6. 00:31:511 (2,1) - Oh and if you are going to apply the above, you should add a dash here as this is a part transition. Heck you made it 00:16:824 (2,1) - here so you should keep the consistency.
  7. 00:47:449 - The whole kiai feels very repetitive and lacking of variation. If you take a look only once or twice you used anti-flow, and others are just going from left to right, then right to left, and so on. You certainly could have done more here. Yes, the song's repeating so the repeating pattern is justified, but such a less variation would just result in a boring gameplay. You could try out a pattern like this or anything alike - but this pattern can get challenging when it has a dash, so that's another reason why I asked you to reduce down the number of dashes.
[Platter]
  1. Nice sliders and spinners
  2. 00:08:386 (2) - Could use a lower distance as the hyper from the previous notes makes this note easier to be missed.
  3. 00:09:167 - Piano's pitch is quite strong for a note, and since your main focus is on the piano you should add a note here to emphasize it.
  4. 00:09:949 (1,2,3,1,2,3) - Why did you suddenly increase the overall distance? The pitch certainly got lower when compared to 00:02:449 (1,2,3,1,2,3) - so this doesn't make sense to me. Use the same distance as the previous patterns - a sudden increase really makes an unintended difficulty spike and makes every movement very ambiguous.
  5. 00:15:886 - Why don't you emphasize the piano here? You did it at 00:08:386 (2) - so I don't see a reason why you should keep this out.
  6. 00:49:324 (1,2) - Quite a far distance which could induce a dash - you don't do this later in the kiai so reduce the distance.
  7. 01:04:949 (1,2,1,2) - Maybe opt for a different pattern here cause you are basically repeating the same movement as 01:02:449 (1,2,1,2) - . You could use a pattern like this, but whatever pattern you use is up to you - just try to give more variation.
Ayy cool set and song, maybe call me back after once you get a few more mods. I'm still not quite sure about platter cause I never encountered this kind of movement before so I would need more opinion from the community.
GL!
Topic Starter
Xinnoh

Sc4v4ng3r wrote:

I hear this song again after like 11 years or something lmao

[General]
  1. Rip combo colours on salad rip


[Hyperion's Cup]
  1. I can't mod your maps pls stop making good maps
[Salad]
edit: fixed all
  1. Feels like this salad has way too many dashes. Yes in the kiai there is 'breaks' in between those long sliders, but on a bigger picture there's dashes almost every measure - since salad players only got introduced to dashing on this difficulty itself, dashes every measure can be quite tough to maintain the accuracy, despite the consistency. And yes I know you need a leeway into platter, but the current amount seems a bit too much. You could try to just make dashes on every measure instead of every instance of the sound like at 00:48:386 (2) -. Changed almost all of them, I left the final ones after the bookmark because it matches the change in music
  2. 00:09:324 (3,4,1) - Instead of making these have the same distances I would indicate a clearer distance from (4) to (1) that it is a dash - the same visual distance for salad players can be seen as confusing and they can easily mess up their movement here. Try to reduce the distance from (3) to (4) so that the clear indication is there. haha screw you grapes it was like that before
  3. 00:24:324 (4,1) - Although you don't necessarily need to dash here it feels somewhat intimidating for me. Would reduce the distance a tad bit.
  4. 00:30:261 (4,1) - You don't make dashes to the 1/12 pianos until now, and you only made this one a dash throughout the whole map. To keep the consistency I would remove the dash here.
  5. 00:31:511 (2) - Since this is a salad and all I would instead use a repeated slider or something to emphasize further but that's your choice really.
  6. 00:31:511 (2,1) - Oh and if you are going to apply the above, you should add a dash here as this is a part transition. Heck you made it 00:16:824 (2,1) - here so you should keep the consistency.
  7. 00:47:449 - The whole kiai feels very repetitive and lacking of variation. If you take a look only once or twice you used anti-flow, and others are just going from left to right, then right to left, and so on. You certainly could have done more here. Yes, the song's repeating so the repeating pattern is justified, but such a less variation would just result in a boring gameplay. You could try out a pattern like this or anything alike - but this pattern can get challenging when it has a dash, so that's another reason why I asked you to reduce down the number of dashes.
[Platter]
  1. Nice sliders and spinners
  2. 00:08:386 (2) - Could use a lower distance as the hyper from the previous notes makes this note easier to be missed. I'll assume you meant to write something else but fixed
  3. 00:09:167 - Piano's pitch is quite strong for a note, and since your main focus is on the piano you should add a note here to emphasize it. Good idea
  4. 00:09:949 (1,2,3,1,2,3) - Why did you suddenly increase the overall distance? idk I made this diff like half a year ago The pitch certainly got lower when compared to 00:02:449 (1,2,3,1,2,3) - so this doesn't make sense to me. Use the same distance as the previous patterns - a sudden increase really makes an unintended difficulty spike and makes every movement very ambiguous. I probably did it cause the catcher momentum was going with flow, but changed to normal 1.8x
  5. 00:15:886 - Why don't you emphasize the piano here? You did it at 00:08:386 (2) - so I don't see a reason why you should keep this out. ???
  6. 00:49:324 (1,2) - Quite a far distance which could induce a dash - you don't do this later in the kiai so reduce the distance. fix
  7. 01:04:949 (1,2,1,2) - Maybe opt for a different pattern here cause you are basically repeating the same movement as 01:02:449 (1,2,1,2) - . You could use a pattern like this, but whatever pattern you use is up to you - just try to give more variation. Added a mixup
Ayy cool set and song, maybe call me back after once you get a few more mods. I'm still not quite sure about platter cause I never encountered this kind of movement before so I would need more opinion from the community. Haven't found anyone that doesn't like the flow yet, shouldn't be an issue
GL!
00:13:699 (1) - Bananas changed side cause spinner mechanics, did a ctrl-h for this whole section
wonjae
Alright man i gotta give it to you.
sxy62146214
Hi-Speed Modding
M4M on this map.
OK

[ Hyperion's Cup]
00:16:199 (2,3,4,5) - I prefer exchange 3 and 5.
No other wrong on Cup(I thought.).
[ Salad]
00:11:824 (1) - Make it like 00:04:324 (1) .Yes I thought put a reverse slider like this one is too strange in a light-music.Like 00:04:324 (1) plz.
00:14:636 (3) - Not a good slider.
00:25:886 (3) - Not a good slider too.Put the end of slider at X:136?
00:41:824 (1) - Prefer Ctrl+H.
00:51:199 (3) - Strange in CtB.
[ Platter]
00:17:449 (1,2,3,1,2,3) - Such part like these before can also make players strange.But especially this part,Stright sliders like these are quite unwelcome in Ctb.Make them in 45° will be better.Or change the putting like 00:21:199 (1,2,3,1,2,3) .Don't make it by ds.
00:23:074 (1) - Those stright sliders are better by putting them in different ways.So this reverse slider...Ctrl+G?
Mainly problems are on those stright sliders.If you put them like 00:32:449 (1,2,3,1,2,3) ,Fantastic!But if you put them like 00:28:699 (1,2,3,1,2,3) ,Yeah they are bad.

Sinnoh wrote:

like shit
↑Better than me,at least :)

GL!
Topic Starter
Xinnoh

sxy62146214 wrote:

Hi-Speed Modding
M4M on this map. wait where did this m4m come from did jbh ask
OK
[ Salad]
00:11:824 (1) - Make it like 00:04:324 (1) .Yes I thought put a reverse slider like this one is too strange in a light-music.Like 00:04:324 (1) plz. Fixed
00:14:636 (3) - Not a good slider. why though
00:25:886 (3) - Not a good slider too.Put the end of slider at X:136? It's there to keep even spacing, using too many of the same kind of slider is repetitive
00:41:824 (1) - Prefer Ctrl+H. If anything should it should be 00:38:074 (1), but I'm keeping it simple for Salad
00:51:199 (3) - Strange in CtB. Emphasises the piano fine
[ Platter]
00:17:449 (1,2,3,1,2,3) - Such part like these before can also make players strange.But especially this part,Stright sliders like these are quite unwelcome in Ctb.Make them in 45° will be better.Or change the putting like 00:21:199 (1,2,3,1,2,3) .Don't make it by ds. There's nothing that specifically makes them bad, the movements are pretty much the same and it would be boring if all sliders were identical Also, Deconstruction Star is considered to be one of the best loved maps, and does stuff like this but to a much higher extreme https://osu.ppy.sh/b/710613 02:39:226 (1) -
00:23:074 (1) - Those stright sliders are better by putting them in different ways.So this reverse slider...Ctrl+G? I made it vertical instead, more lenient and follows the theme
Mainly problems are on those stright sliders. The entire first half is straight sliders lol If you put them like 00:32:449 (1,2,3,1,2,3) ,Fantastic!But if you put them like 00:28:699 (1,2,3,1,2,3) ,Yeah they are bad. Mentioned above, style isn't something to fix[/notice]

Sinnoh wrote:

like shit
↑Better than me,at least :)

GL!
JBHyperion
@sxy62146214 - I prefer a little direction change there to emphasise the pitch change. It would be a bit plain for my liking as a simple curve

No changes from me, but thanks for the suggestion!
Sc4v4ng3r
Just a quick mod before I icon, set looks really great lol

[Hyperion's Cup]
  1. 00:03:386 (2) - Might sound quite nitpicky but after this slider the piano sound at this note's repeat(which is repeated throughout the whole song until the chorus) doesn't get emphasized at all. I would suggest you to break this slider down into 2 circles, each at 00:03:386 - and 00:04:011 - respectively as you look like you are following the drums later on anyways.
[Salad]
  1. 00:16:199 (1) - Remove NC for consistency
  2. 00:22:761 (4,1) - Doesn't quite feel like a dash tbh. And even if this was intended, the previous section(at 00:08:074 (1) - ), which had a similarly pitched piano with this, had a dash, so it goes off consistency. You should add one here.
  3. 00:37:761 (4,1) - Same like above, you should add a dash here.
  4. 00:38:542 - Why not add a slider like you did at 00:23:542 (2) - ? The kick here is again prominent so it could be a nice addition.
  5. 00:46:199 (1) - You didn't add NC after the 1/12 slider(at least for the majority) so remove NC.
  6. Kiai is perfect however, I like the way you fixed the movements :)
[Platter]
  1. 00:42:683 (1,1) - Why not try to place the slider more to the left? Right now the banana's stream is towards the left, so if players were staying at the left side for more score, they will have to do a farther dash than the other slider dashes - which could be quite hard to do.
Call me back.
JBHyperion
@Sc4 - fixed, thanks for the suggestion

Cup
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TitleUnicode:みずうみ
Artist:Go Ichinose
ArtistUnicode:一之瀬剛
Creator:Sinnoh
Version:Hyperion's Cup
Source:ポケットモンスター ダイヤモンド・パール
Tags:JBHyperion Lake Pokemon Diamond Pearl Platinum Nintendo Game Freak
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Topic Starter
Xinnoh

Sc4v4ng3r wrote:

Just a quick mod before I icon, set looks really great lol

[Salad]
  1. 00:16:199 (1) - Remove NC for consistency k
  2. 00:22:761 (4,1) - Doesn't quite feel like a dash tbh. And even if this was intended, the previous section(at 00:08:074 (1) - ), which had a similarly pitched piano with this, had a dash, so it goes off consistency. You should add one here. Done
  3. 00:37:761 (4,1) - Same like above, you should add a dash here. same
  4. 00:38:542 - Why not add a slider like you did at 00:23:542 (2) - ? The kick here is again prominent so it could be a nice addition. fixed + ctrl-h'd everything after it again
  5. 00:46:199 (1) - You didn't add NC after the 1/12 slider(at least for the majority) so remove NC. k
  6. Kiai is perfect however, I like the way you fixed the movements :) idk what I changed but i did stuff
[Platter]
  1. 00:42:683 (1,1) - Why not try to place the slider more to the left? Right now the banana's stream is towards the left, so if players were staying at the left side for more score, they will have to do a farther dash than the other slider dashes - which could be quite hard to do. Missed that because changes of previous sections change bananas, fixed
Call me back.
Should mention that JBH did an irc with me.
Didn't respond to salad mod above, but fixed all.

irc
2017-02-11 18:18 Sinnoh: ok then
2017-02-11 18:19 Sinnoh: since sk4v asked for more opinions on platter patterns, are they fine
2017-02-11 18:21 JBHyperion: let's see
2017-02-11 18:23 JBHyperion: hmm
2017-02-11 18:24 JBHyperion: I don't really have an issue with the patterns as far as difficulty goes, but it does feel a bit repetitive when you make every 1/3 spacing a dash
2017-02-11 18:24 Sinnoh: mm
2017-02-11 18:24 JBHyperion: also 00:09:792 (5,1) - could be considered hyper into antiflow - Fixed this
2017-02-11 18:25 Sinnoh: the song is repetitive though
2017-02-11 18:25 JBHyperion: yeah, tha's why you need to vary your patterns to make it interesting xD
2017-02-11 18:26 JBHyperion: the spacing is that weird kind of distance where it's walkable, but only if you have good timing that players at this level of difficulty probably wont have - It's literally all just tapping dash to the beat, players of the hard diffs in any other mode are capable of that
2017-02-11 18:26 Sinnoh: i've got vertical sliders and changing angles and all kinds of stuff how can it be more interesting
2017-02-11 18:26 JBHyperion: maybe by not making all of 00:17:449 (1,2,3,1,2,3,1,1,1,2,3,1,2,3,1,1,1,2,3,1,2,3,1,1,1,2,3,1,2,3,1) - vertical sliders
2017-02-11 18:26 Sinnoh: i didn't think anyone was going to be walking these - Went with a deconstruction star approach to changing mapping style, there's enough variation between moving left and right + I think the direction they're moving in also expresses the music, 00:18:074 (3,1) - direction change for snare, introducing pattern so keep simple 00:21:199 (1) - both 1,2,3 melodies sound the same so same pattern used 00:24:949 (1) - the direction follows the music pitch, more right = lower pitch 00:29:949 (2) - same
2017-02-11 18:28 Sinnoh: this was originally made when my rank would let me farm this diff if the set gave pp, so diff isn't too bad
2017-02-11 18:28 JBHyperion: yeah you do use different slider angles, but not in conjunction with each other
2017-02-11 18:28 Sinnoh: that's the point
2017-02-11 18:28 Sinnoh: I should probably scatter the vertical sliders a bit more so they all aren't back to back - mentioned above, applies to stuff below
2017-02-11 18:28 JBHyperion: if the point is to have a super repetitive map then I guess it does the trick
2017-02-11 18:29 JBHyperion: you can change stuff like 00:10:886 (1) - 00:14:636 (1) - etc. to be different because of the drum sound
2017-02-11 18:29 JBHyperion: maybe a larger distance, more horizontal, direction change, etc.
2017-02-11 18:30 Sinnoh: why can't anyone else suggest things

2017-02-11 18:34 Sinnoh: this diff is actually really easy to play dt
2017-02-11 18:35 JBHyperion: if anyone has "good dt farm" as the primary reason for nominating a map
2017-02-11 18:35 JBHyperion: then I'll kick them in the nuts
Sc4v4ng3r
We added/fixed some hitsounds across all difficulties and also did minor changes to each difficulty.
chat log
2017-02-25 19:52 Sc4v4ng3r: alright let me just do a quick check on all the difficulties then ill bubble
2017-02-25 19:52 Sinnoh: sweet
2017-02-25 19:54 Sc4v4ng3r: is it fine if i post some stuff on cup here? jbh is offline right now soo
2017-02-25 19:54 Sinnoh: he's probably available if I summon him
2017-02-25 19:55 Sc4v4ng3r: hm
2017-02-25 19:55 Sc4v4ng3r: it's just a hitsound issue though, maybe you can just ask him for permission to change?
2017-02-25 19:55 Sinnoh: i did hitsounds for him
2017-02-25 19:55 Sc4v4ng3r: o then ok
2017-02-25 19:55 Sinnoh: so yeah i'll do
2017-02-25 19:56 Sc4v4ng3r: 00:03:386 (2) - probably when he changed this with my mod hitsound got inconsistent or something, should be finish
2017-02-25 19:56 Sc4v4ng3r: whistle definitely doesnt fit here
2017-02-25 19:57 Sinnoh: lol
2017-02-25 19:57 Sinnoh: also, for stuff like 00:08:074 (1) - should i include clap on the tail
2017-02-25 19:58 Sc4v4ng3r: yea definitely, provided that the kick actually lands on the tail
2017-02-25 20:00 Sinnoh: 00:17:449 (1) - also fixed
2017-02-25 20:01 Sinnoh: actually just fixing lots of stuff
2017-02-25 20:01 Sc4v4ng3r: aight cool
2017-02-25 20:02 Sc4v4ng3r: i dont know why i couldnt notice this when i modded this previously
2017-02-25 20:02 Sc4v4ng3r: xD
2017-02-25 20:04 Sinnoh: updated
2017-02-25 20:06 Sc4v4ng3r: cup's good now, salad as well
2017-02-25 20:06 Sc4v4ng3r: just a little thing on platter though, shouldnt 00:17:449 (1) - this have a hyper?
2017-02-25 20:06 Sinnoh: no
2017-02-25 20:06 Sinnoh: 00:44:636 (3) -
2017-02-25 20:06 Sinnoh: tail no clap
2017-02-25 20:06 Sc4v4ng3r: im deaf ;)
2017-02-25 20:09 Sinnoh: yeah fixed the hyper
2017-02-25 20:09 Sc4v4ng3r: alrighty
2017-02-25 20:12 Sinnoh: just fixing some inconsistent stuff on the 1/12 slider tails
2017-02-25 20:12 Sc4v4ng3r: sure
2017-02-25 20:13 Sinnoh: updated, there's a lot more finishes in the kiai area on jbh's diff for some reason though
2017-02-25 20:13 Sinnoh: probably just less note density, thus need finishes to express music or something
2017-02-25 20:15 Sc4v4ng3r: hm probably yea
2017-02-25 20:15 Sc4v4ng3r: your rhythm and his rhythm is quite different so i cant complain

Everything looks cool so lets go.
Bubbled~
Electoz
[Hyperion's Cup]

  1. 00:58:699 (3,4,1,2,3,4) - Kinda dull for having 6 sliders in a row, actually in kiai you usually started every measure with either a 1/1 repeat slider + circle or a 2/1 slider + circle so I was expecting those rhythms here.
  2. 01:02:449 (1,2,3,4,5) - 01:04:949 (1,2,3,4,5) - mm you used the exactly the same rhythm between these two measures, not that it's a problem but I'm just asking whether this is intentional cuz you made a rhythm variation earlier on 00:47:449 (1,2,3,4) - 00:49:949 (1,2,3,4,5) but not here.
[Salad]

  1. 00:46:199 (2,3,4) - In Platter, you used a different rhythm between 00:46:199 (1,2,3,4) - 00:46:824 (1,2,3,4,1,2,3,4) because the latter one has a denser rhythm, so I would like to see the same kind of rhythm simplification in Salad as well, would be better if 00:46:199 (2) - 00:46:824 (4) are mapped with a different rhythm.
  2. Mainly my concern is how you emphasize 00:04:324 (1) - 00:11:824 (1) - 00:15:574 (1) - etc (there's more but the rhythm is repetitive so you get the idea). In Platter you made hyperdashes on these rhythms, but in this difficulty I don't know what is your intention on these objects as some of them aren't even a dash yet some are, stuff like 00:11:511 (4,1) is clearly walkable and a dash is definitely required for 00:22:761 (4,1) so I expect more consistency in terms of spacing emphasis on these objects.
[Platter]

  1. Just a personal taste but having to dash these 00:19:011 (3,1) - 00:22:761 (3,1) - 00:26:511 (3,1) - 00:30:261 (3,1) to the left 4 times in a row feels kinda repetitive, in other sections 00:02:449 - 00:32:605 there are mixes between left and right but not the section I brought up. You can easily Ctrl+H some sets of the objects in this section 00:17:449 to fix this though it's optional and not a must to fix so I’ll leave that to you.
Popped due to conflicted timing lines settings in all difficulties, you can put red and green lines in the same place but apart from SV you have to keep the same settings between these lines. For instance, in cup you have conflicted volumes at 00:02:449 and then conflicted kiai settings at 00:47:449 so yeah you have to recheck those red and green lines again.
Feel free to ask me if I worded anything unclear and feel free to call me back once you done the fixes.
JBHyperion
Whoops, my bad for not noticing the timing point conflicts. Should be fixed now.

Varied the first suggestion with some slider > circle replacements. For the second, 00:49:324 (4) - and 00:51:824 (4,5) - are noticeable different sounds, whereas 01:04:324 (4,5) - 01:06:824 (4,5) - aren't, so in the second case I mapped the the same way. To add some variety though, I added a circle at 01:06:980 for a more "intense" finale, if you can call a Cup that lol.

Thanks for the suggestions!

Cup
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69324,-100,4,2,1,10,0,0
70261,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,57,57
Combo2 : 228,228,0
Combo3 : 187,93,0

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Topic Starter
Xinnoh

Electroz wrote:

[Salad]

  1. 00:46:199 (2,3,4) - In Platter, you used a different rhythm between 00:46:199 (1,2,3,4) - 00:46:824 (1,2,3,4,1,2,3,4) because the latter one has a denser rhythm, so I would like to see the same kind of rhythm simplification in Salad as well, would be better if 00:46:199 (2) - 00:46:824 (4) are mapped with a different rhythm.
    This is already the case, Normal kiai rhythm pattern:

    Area where rhythm changes as you mentioned at 00:49:949 (1) - & 00:59:949 (1) -

    The rhythm pattern changes to map the change in rhythm density.
  2. Mainly my concern is how you emphasize 00:04:324 (1) - 00:11:824 (1) - 00:15:574 (1) - etc (there's more but the rhythm is repetitive so you get the idea). In Platter you made hyperdashes on these rhythms, but in this difficulty I don't know what is your intention on these objects as some of them aren't even a dash yet some are, stuff like 00:11:511 (4,1) is clearly walkable and a dash is definitely required for 00:22:761 (4,1) so I expect more consistency in terms of spacing emphasis on these objects. There were dashes initially, but MBomb asked me to remove them because this created too many dashes for a salad.
[Platter]

  1. Just a personal taste but having to dash these 00:19:011 (3,1) - 00:22:761 (3,1) - 00:26:511 (3,1) - 00:30:261 (3,1) to the left 4 times in a row feels kinda repetitive, in other sections 00:02:449 - 00:32:605 there are mixes between left and right but not the section I brought up. You can easily Ctrl+H some sets of the objects in this section 00:17:449 to fix this though it's optional and not a must to fix so I’ll leave that to you. Mentioned in the above mod but this is the only set of notes that has the music go downwards in pitch at the NC, this reflects that.
Popped due to conflicted timing lines settings in all difficulties, you can put red and green lines in the same place but apart from SV you have to keep the same settings between these lines. For instance, in cup you have conflicted volumes at 00:02:449 and then conflicted kiai settings at 00:47:449 so yeah you have to recheck those red and green lines again.
Feel free to ask me if I worded anything unclear and feel free to call me back once you done the fixes. Fixed all, SVs, Kiais and volumes are now consistent, unused timing points are gone.
Electoz

Electroz wrote:

[Salad]

  1. 00:46:199 (2,3,4) - In Platter, you used a different rhythm between 00:46:199 (1,2,3,4) - 00:46:824 (1,2,3,4,1,2,3,4) because the latter one has a denser rhythm, so I would like to see the same kind of rhythm simplification in Salad as well, would be better if 00:46:199 (2) - 00:46:824 (4) are mapped with a different rhythm.
    00:46:199 (1,2,3,4) - 00:46:824 (1,2,3,4,1,2,3,4) These timestamps are meant for what I'm referring in Platter, my point is about the rhythms on 00:46:199 (2,3,4) in salad, your reply is not related to what I mentioned in any way whatsoever so I assume you're misunderstanding something?
  2. Mainly my concern is how you emphasize 00:04:324 (1) - 00:11:824 (1) - 00:15:574 (1) - etc (there's more but the rhythm is repetitive so you get the idea). In Platter you made hyperdashes on these rhythms, but in this difficulty I don't know what is your intention on these objects as some of them aren't even a dash yet some are, stuff like 00:11:511 (4,1) is clearly walkable and a dash is definitely required for 00:22:761 (4,1) so I expect more consistency in terms of spacing emphasis on these objects.
    Discussed with MBomb and he said you misunderstood his point, he wanted you to make these dashes consistent between Salad and Platter(basically the same thing I mentioned in the mod) so yes please make your dashes in Salad more consistent.
Not gonna give a bubble back unless you fix these issues or give me a good enough explanation to convince me.
Call me again once you're done so I can recheck.
Topic Starter
Xinnoh
My bad, my computer doesn't let me click on timestamps, so I just scroll to the general area and go from there.

Electroz wrote:

Electroz wrote:

[Salad]

  1. 00:46:199 (2,3,4) - In Platter, you used a different rhythm between 00:46:199 (1,2,3,4) - 00:46:824 (1,2,3,4,1,2,3,4) because the latter one has a denser rhythm, so I would like to see the same kind of rhythm simplification in Salad as well, would be better if 00:46:199 (2) - 00:46:824 (4) are mapped with a different rhythm.
    00:46:199 (1,2,3,4) - 00:46:824 (1,2,3,4,1,2,3,4) These timestamps are meant for what I'm referring in Platter, my point is about the rhythms on 00:46:199 (2,3,4) in salad, your reply is not related to what I mentioned in any way whatsoever so I assume you're misunderstanding something? Added a small 1/6 stream, should be fixed.
  2. Mainly my concern is how you emphasize 00:04:324 (1) - 00:11:824 (1) - 00:15:574 (1) - etc (there's more but the rhythm is repetitive so you get the idea). In Platter you made hyperdashes on these rhythms, but in this difficulty I don't know what is your intention on these objects as some of them aren't even a dash yet some are, stuff like 00:11:511 (4,1) is clearly walkable and a dash is definitely required for 00:22:761 (4,1) so I expect more consistency in terms of spacing emphasis on these objects.
    Discussed with MBomb and he said you misunderstood his point, he wanted you to make these dashes consistent between Salad and Platter(basically the same thing I mentioned in the mod) so yes please make your dashes in Salad more consistent. i'll get help from mb later cause I'm still lost - (Update below)
Not gonna give a bubble back unless you fix these issues or give me a good enough explanation to convince me.
Call me again once you're done so I can recheck.
Second point continued 6/3/17:
Ok so couldn't find a time to discuss with MBomb, but I think I now have a clearer picture of what can be done.
Putting a dash on all of them creates far too many dashes for a salad, so I'm avoiding that. I currently like how currently there are only dashes on the higher pitched/unique chimes. So instead of adding/removing dashes, I've changed platter's slider shapes at 00:23:074 (1) - 00:30:574 (1) - and 00:38:074 (1). I'm now only using dashes on spots where there are the unique sliders for high pitched chimes. It's different enough from the other sections to justify a dash in salad.
00:08:074 (1) - Has a dash on salad, but I haven't changed the slider shape in platter because flow would be killed
Electoz
Rebubbled!
Sc4v4ng3r
Just a little thing on platter, 01:00:574 (2) - this distance feels a little bit ambiguous cause it is lower than the similar note at 00:50:574 (3) - . I'm aware that this is lower pitched but the ambiguity might throw players off. Would give it a little more distance.

Fix this then I'll come back after like 3 hours to qualify the map.
Topic Starter
Xinnoh
fixed that
cleaned up droplets at 00:50:105 (2,3) -
salad 01:06:824 (3) - added stuff
and fixed a lot of hitsounds
Sc4v4ng3r
Pikachu I choose you! wait wrong person why pikachu

Qualified~
Topic Starter
Xinnoh
JBHyperion
It's a word meaning lake.
Ascendance
Just took a look at the top diff, rest seems okay:

platter has this antiflow hyperdash in it at 00:32:136 (5,6,1) -. Not sure if it's intended but it's unrankable so :P Could make a case for 00:57:136 (2,1) - as well, but it's not that bad I guess.

Just on a stylistic note, from 00:17:449 (1) - to 00:30:261 (3) - is all vertical sliders which is honestly quite boring. You could at least tilt a couple (not as much as you did in later sections, but enough to make it noticeable as well as make a slight direction change) and make it more dynamic to play. Not to mention they're all pretty much the same pattern and they all end on the same side of the screen :\

There's also several spots in which notes could be added to add a bit more contrast from the lower diffs.

Examples:

  1. 00:15:886 -
  2. 00:23:542 - (on ones like these, you could just do a circle because of the spinner recovery/entry rule)
  3. 00:31:042 -
In the kiai time, some of the rhythms you use are inconsistent. For example, you use circle + 1/1 at 00:47:449 (1,2) - , but at 00:48:074 (3) - the strong sound is on a slider end (which is bad), or cases like 00:52:449 (1,2,3) - where the 1/1 starts on something I don't really recognize from your previous rhythms.


Gonna request a DQ on the basis of the above, but I'm more than happy to rescind it if it can be explained. The diff is actually quite nice and fun overall, but just some general quality concerns caused me to post here. Good luck!
Topic Starter
Xinnoh

Ascendance wrote:

Just took a look at the top diff, rest seems okay:

platter has this antiflow hyperdash in it at 00:32:136 (5,6,1) -. Not sure if it's intended but it's unrankable so :P Was going to do some bs about how flowing to the direction it came from =/= antiflow, but after going through some of the replays it seems that it did kill one or two combos there. Did a ctrl-g at 00:32:449 (1) - and just moved the rest of it to the right.
Could make a case for 00:57:136 (2,1) - as well, but it's not that bad I guess. this one's fine, antiflow is before the dash.

Just on a stylistic note, from 00:17:449 (1) - to 00:30:261 (3) - is all vertical sliders which is honestly quite boring. You could at least tilt a couple (not as much as you did in later sections, but enough to make it noticeable as well as make a slight direction change) and make it more dynamic to play. Not to mention they're all pretty much the same pattern and they all end on the same side of the screen :\ 00:23:074 (1) - Changed flow so this is on the right side, but I've already explained why I'm keeping this section as such above.

There's also several spots in which notes could be added to add a bit more contrast from the lower diffs.

Examples:

  1. 00:15:886 - Yeah that's way better
  2. 00:23:542 - (on ones like these, you could just do a circle because of the spinner recovery/entry rule) keeping consistent
  3. 00:31:042 - ^
In the kiai time, some of the rhythms you use are inconsistent. For example, you use circle + 1/1 at 00:47:449 (1,2) - , but at 00:48:074 (3) - the strong sound is on a slider end (which is bad), or cases like 00:52:449 (1,2,3) - where the 1/1 starts on something I don't really recognize from your previous rhythms. Different sections different rhythm. Synths are more important to map imo, as they're more unique than the other strong sounds. In the second section you mentioned, the only thing playing is the piano which is far too dense rhythm wise to follow. Current rhythm is the only thing I can see that works.

Gonna request a DQ on the basis of the above, but I'm more than happy to rescind it if it can be explained. The diff is actually quite nice and fun overall, but just some general quality concerns caused me to post here. Good luck!
Dq so I can fix the antiflow, ty.
JBHyperion
DQ as per mapper request.
Topic Starter
Xinnoh
fixed up, ready to try again.

side note, 00:09:167 (4) - added a circle on platter

wait a sec, gotta wait for the bss to fix itself .-.
BSS fixed, lets do this
Sc4v4ng3r
Ye let's go again.

Rebubbled~
Electoz
Qualified!
Topic Starter
Xinnoh
sxy62146214
great job!
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