forum

sakuraburst - sunstreams

posted
Total Posts
45
Topic Starter
MikasaSerket
This beatmap was submitted using in-game submission on Wednesday, July 29, 2020 at 12:37:31 AM

Artist: sakuraburst
Title: sunstreams
Tags: instrumental other soundtrack CanadianBaka frostwich Failureatosu Ashton ambience ambient
BPM: 80
Filesize: 3715kb
Play Time: 02:03
Difficulties Available:
  1. easy (1.36 stars, 50 notes)
  2. failure's light insane (3.53 stars, 176 notes)
  3. frost's insane (4.02 stars, 175 notes)
  4. hard (3.21 stars, 108 notes)
  5. normal (1.94 stars, 80 notes)
Download: sakuraburst - sunstreams
Information: Scores/Beatmap Listing
---------------



hsing by ashton (canadianbaka)
zhuxiaoyan
hmmm
Topic Starter
MikasaSerket
hi mika, did you make this mapset with friends despite how difficult it was to map since it's just a bunch of ambience?
Topic Starter
MikasaSerket
hi yes mika, I'm a basic mapper who uses basic rhythm and non-innovative patterns and I am also a filthy speedmapper. good day mika.
Ashton
wet noises ;)
Topic Starter
MikasaSerket

Whirl wrote:

wet noises ;)
don't bring blackmail into this
zhuxiaoyan
The Yuletide Gay 🎅 thought you were someone else..... When you make the biggest thots👄💅🏻 you know! Your text messages just got penetrated by the fuckember text and there's no turning back☠! Remember.... JOIN THEM😂😂!! Feel the ☀️🔥HEAT from the steamed clams💨🐚 we're having. Heck yeah 👌👌👌 he said, I wanna see if u want to KILL 😩🔫MYSELF! Heck yeah 👌👌👌 he said, I wanna see if u get 3 million likeys? 👻👻 U suerte U no mi hermano pequeño ..I..😒 Pero en mi MAMA U sea doin con ustedes también .. 💦💦 Send this to ten friends to have his thoughts ☁☁ repeated over 🔝🔝 again.
Ashton
hi

[f's insane]

01:03:252 (1,1) - this spacing is so large yet 01:04:940 (1,1) - this isn't as large...
01:18:440 (2,3,4,5,6,7) - this pattern isn't used often, and honstly doesn't flow well
01:08:690 (2,3) - please make these notes overlap to go on with the patterns you've been doing before
01:09:815 (2,3,4) - not a big fan of this stack tbh
01:10:940 (1,1) - please overlap less
01:15:815 (2,3) - again not a big fan of this stack
01:16:940 (1,1) - again the spacing is unusally large


omg great diff

[h]

01:13:377 (5) - sperate these more
01:44:301 (2) - don't curve so much imo


[n]

ok

[w's e]

remap


kds please
Topic Starter
MikasaSerket

Whirl wrote:

hi

[f's insane]

01:03:252 (1,1) - this spacing is so large yet 01:04:940 (1,1) - this isn't as large...
01:18:440 (2,3,4,5,6,7) - this pattern isn't used often, and honstly doesn't flow well
01:08:690 (2,3) - please make these notes overlap to go on with the patterns you've been doing before
01:09:815 (2,3,4) - not a big fan of this stack tbh
01:10:940 (1,1) - please overlap less
01:15:815 (2,3) - again not a big fan of this stack
01:16:940 (1,1) - again the spacing is unusally large


omg great diff

[h]

01:13:377 (5) - sperate these more
01:44:301 (2) - don't curve so much imo


[n]

ok

[w's e]

remap


kds please
no shitposting in my lobby + no to everything in hard
zhuxiaoyan

Whirl wrote:

hi

[f's insane]

01:03:252 (1,1) - this spacing is so large yet 01:04:940 (1,1) - this isn't as large... i spaced the 1st one out large to i can emphasize the downbeat in the song
01:18:440 (2,3,4,5,6,7) - this pattern isn't used often, and honstly doesn't flow well it's only not used a lot because it's the only part of the song that really needs that type of pattern
01:08:690 (2,3) - please make these notes overlap to go on with the patterns you've been doing before i see what you are saying but i think the constant ds is ok because that part isn't really intense
01:09:815 (2,3,4) - not a big fan of this stack tbh lol
01:10:940 (1,1) - please overlap less nevah
01:15:815 (2,3) - again not a big fan of this stack lol
01:16:940 (1,1) - again the spacing is unusally large 01:16:940 (1,1) - these two sounds are very different so i used high spacing to emphasize the difference in sound


omg great diff

[h]

01:13:377 (5) - sperate these more
01:44:301 (2) - don't curve so much imo


[n]

ok

[w's e]

remap


kds please
Ashton

Frostwich wrote:

Whirl wrote:

hi

[f's insane]

01:03:252 (1,1) - this spacing is so large yet 01:04:940 (1,1) - this isn't as large... i spaced the 1st one out large to i can emphasize the downbeat in the song
01:18:440 (2,3,4,5,6,7) - this pattern isn't used often, and honstly doesn't flow well it's only not used a lot because it's the only part of the song that really needs that type of pattern
01:08:690 (2,3) - please make these notes overlap to go on with the patterns you've been doing before i see what you are saying but i think the constant ds is ok because that part isn't really intense
01:09:815 (2,3,4) - not a big fan of this stack tbh lol
01:10:940 (1,1) - please overlap less nevah
01:15:815 (2,3) - again not a big fan of this stack lol
01:16:940 (1,1) - again the spacing is unusally large 01:16:940 (1,1) - these two sounds are very different so i used high spacing to emphasize the difference in sound


omg great diff

[h]

01:13:377 (5) - sperate these more
01:44:301 (2) - don't curve so much imo


[n]

ok

[w's e]

remap


kds please
what I meant by the pattern isn't really need lots is that in a lot of modern day maps that pattern is really used
Osatia
m4m with whirl k

General

just wanted to point out

even though it goes with the artist and song title, I recommend you make the names of the GDer's have capitalization.

also you should probably map the start of the song if you are going to leave out about 30 seconds on the end.

whirl's easy

00:58:565 (1,2) - i suggest you use distance snap with these two sliders since you did it with 00:55:565 (2,3) - and the sounds of 00:58:565 (1,2) - are more upbeat so they should be that close if the "downbeat" type of notes are using 1.6x

01:07:190 (3) - i recommend an NC here.

01:10:565 (2) - a completely new sound starts here so i recommend an NC here.

01:15:440 (4) - i recommend you ctrl + j this slider (then place it back to where it used to be) then rotate 01:16:565 (1) - into something like as it would help ease the flow in that part. (also it would make a better transition into 01:18:440 (1) - )

01:19:565 (1) - i think this would look better if you made it blanket 01:18:440 (1) -

01:25:190 (3) - i think an NC here would be better than it starting on 01:25:565 (1) -

01:27:065 (2) - NC this as the beat changes and becomes faster.

01:43:551 (1) - maybe take off the NC here and add it to 01:45:051 (2) -

01:52:551 (1) - you should use the same blanketing space as you did with 01:52:176 (4) - because it looks weird to randomly change the distance

01:58:176 (4) - would look better if it was at x:199 y:300

02:00:051 (3) - i think you should add a note here to emphasize this beat in the song



normal

01:04:565 (1) - ctrl + j this to help ease the flow to 01:05:315 (2) -

01:07:190 (4) - NC here and take off NC 01:07:565 (1) - here.

01:08:315 (2) - i recommend you point this to the circle after to help it play easier.

01:09:440 (4) - NC this and ctrl + j it to help ease the flow to 01:10:190 (5) -

01:11:315 (2) - move this slider to x:123 y:221

01:18:815 (3,4,5) - i personally think you should remap the sliders in this part

01:24:815 (4) - i think you should make this tap-able

01:25:565 (5) - NC here

k

gl with the mapset
Ashton
[quote="JenHideo"]m4m with whirl k

General

just wanted to point out

even though it goes with the artist and song title, I recommend you make the names of the GDer's have capitalization.

also you should probably map the start of the song if you are going to leave out about 30 seconds on the end. it's such a gentle song, mikasa don't change it!

whirl's easy

00:58:565 (1,2) - i suggest you use distance snap with these two sliders since you did it with 00:55:565 (2,3) - and the sounds of 00:58:565 (1,2) - are more upbeat so they should be that close if the "downbeat" type of notes are using 1.6x oh, was a mistake, fixed

01:07:190 (3) - i recommend an NC here. no

01:10:565 (2) - a completely new sound starts here so i recommend an NC here. no thanks

01:15:440 (4) - i recommend you ctrl + j this slider (then place it back to where it used to be) then rotate 01:16:565 (1) - into something like as it would help ease the flow in that part. (also it would make a better transition into 01:18:440 (1) - ) it already flows fine

01:19:565 (1) - i think this would look better if you made it blanket 01:18:440 (1) - nope

01:25:190 (3) - i think an NC here would be better than it starting on 01:25:565 (1) -

01:27:065 (2) - NC this as the beat changes and becomes faster. no, it's good as it is

01:43:551 (1) - maybe take off the NC here and add it to 01:45:051 (2) - I readjusted the whole nc thing

01:52:551 (1) - you should use the same blanketing space as you did with 01:52:176 (4) - because it looks weird to randomly change the distance I disagree

01:58:176 (4) - would look better if it was at x:199 y:300 nope, it's supposed to be a blanket

02:00:051 (3) - i think you should add a note here to emphasize this beat in the song no, because that would be too hard for an easy

Updated
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 64377
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 52579,84065,88565,100551,124551,148551
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:sunstreams
TitleUnicode:「sunstreams」
Artist:sakuraburst
ArtistUnicode:【sakuraburst】
Creator:MikasaSerket
Version:whirl's easy
Source:
Tags:whirl frostwich
BeatmapID:1095526
BeatmapSetID:515934

[Difficulty]
HPDrainRate:1
CircleSize:3.2
OverallDifficulty:4
ApproachRate:2
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"gril.jpg",0,0
//Break Periods
2,88389,98991
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
52579,375,4,2,0,40,1,0
55565,375,4,2,0,40,1,0
100551,375,4,2,0,40,1,0
124551,750,4,2,0,40,1,0


[Colours]
Combo1 : 139,195,74
Combo2 : 4,131,157

[HitObjects]
92,295,52579,6,0,B|126:205|51:205|96:114,1,180
336,64,55565,2,0,P|370:66|407:63,1,60
445,147,56315,2,0,P|410:144|374:148,1,60
232,336,58565,6,0,L|161:338,1,60
116,314,59315,2,0,L|45:316,1,60
119,48,61565,2,0,B|209:82|209:7|300:52,1,180
294,49,64565,6,0,L|297:111,1,60
360,176,65315,2,0,P|382:237|360:297,2,120
295,108,67190,1,0,0:0:0:0:
200,122,67565,2,0,P|167:123|136:133,1,60
81,206,68315,2,0,L|78:328,1,120
200,304,69440,6,0,P|256:320|320:296,1,120
408,328,70565,2,0,P|408:280|360:216,1,120
279,186,71690,1,0,0:0:0:0:
187,213,72065,6,0,B|140:232|140:232|64:224,2,120
279,186,73940,1,0,0:0:0:0:
374,198,74315,2,0,P|417:162|422:94,1,120
350,39,75440,2,0,B|288:45|288:45|227:41,1,120
151,95,76565,6,0,P|89:104|55:159,1,120
312,282,78440,6,0,P|374:273|408:218,1,120
452,145,79565,6,0,P|387:141|327:145,1,120
112,256,81440,2,0,L|112:184,1,60
178,126,82190,1,0,0:0:0:0:
234,203,82565,6,0,L|234:323,1,120
425,321,84065,2,0,L|425:201,1,120
368,123,85190,1,0,0:0:0:0:
272,123,85565,6,0,P|214:134|154:104,1,120
91,289,87065,2,0,P|88:262|91:225,1,60
177,269,87815,2,0,P|180:296|177:333,1,60
64,240,100551,6,0,P|80:156|167:118,1,180
196,205,102051,2,0,B|252:181|256:133|256:133|332:181,1,180
392,232,103551,5,0,0:0:0:0:
392,232,105051,2,0,P|352:276|283:278,1,120
216,224,106176,1,0,0:0:0:0:
152,296,106551,6,0,P|128:256|184:136,1,180
256,96,108051,1,0,0:0:0:0:
448,96,108801,2,0,P|445:129|448:168,1,60
508,230,109551,6,0,P|460:246|388:230,1,120
306,192,110676,1,0,0:0:0:0:
211,210,111051,2,0,P|163:194|91:210,1,120
155,282,112176,1,0,0:0:0:0:
223,348,112551,6,0,P|143:380|64:327,1,180
155,282,114051,1,0,0:0:0:0:
121,191,114426,2,0,P|137:135|125:71,1,120
232,72,115551,6,0,P|288:88|352:80,1,120
368,176,116676,1,0,0:0:0:0:
288,232,117051,2,0,L|288:360,1,120
206,300,118176,1,0,0:0:0:0:
131,361,118551,6,0,P|108:308|131:241,1,120
192,176,119676,1,0,0:0:0:0:
266,115,120051,2,0,P|290:179|266:234,1,120
192,176,121176,1,0,0:0:0:0:
96,168,121551,6,0,P|112:120|176:80,1,120
254,41,122676,1,0,0:0:0:0:
339,84,123051,2,0,B|347:140|347:140|387:204,1,120
327,273,124176,2,0,L|256:276,1,60
Lunicia
what this shitty pp mapping
look this "frost insane| diff it under 4 star
obviously for hd dt player to play and get free pp
also look that bg, obviously nsfw, that duck is in a questionable pose
http://i.imgur.com/jTnNZso.png
look this pp, iss too much pp, pp map, pls
237pp ss
under 4 star
only around 1:10 sec long
what this shit mapping ?
need more loli in bikini, then good rank map.
kds pls thx
Topic Starter
MikasaSerket

JenHideo wrote:

m4m with whirl k

General

just wanted to point out

even though it goes with the artist and song title, I recommend you make the names of the GDer's have capitalization. No, for the exact same reason you said

also you should probably map the start of the song if you are going to leave out about 30 seconds on the end. for all of the difficulties, I specifically asked them not to map the beginning and the end because at that point it's purely just mapping to the ambience and piano sounds. although not to say that 00:52:579 - and from that point on isn't ambience and piano sounds, the sounds in those parts are a lot more audible and can be clearly heard.

whirl's easy

00:58:565 (1,2) - i suggest you use distance snap with these two sliders since you did it with 00:55:565 (2,3) - and the sounds of 00:58:565 (1,2) - are more upbeat so they should be that close if the "downbeat" type of notes are using 1.6x

01:07:190 (3) - i recommend an NC here.

01:10:565 (2) - a completely new sound starts here so i recommend an NC here.

01:15:440 (4) - i recommend you ctrl + j this slider (then place it back to where it used to be) then rotate 01:16:565 (1) - into something like as it would help ease the flow in that part. (also it would make a better transition into 01:18:440 (1) - )

01:19:565 (1) - i think this would look better if you made it blanket 01:18:440 (1) -

01:25:190 (3) - i think an NC here would be better than it starting on 01:25:565 (1) -

01:27:065 (2) - NC this as the beat changes and becomes faster.

01:43:551 (1) - maybe take off the NC here and add it to 01:45:051 (2) -

01:52:551 (1) - you should use the same blanketing space as you did with 01:52:176 (4) - because it looks weird to randomly change the distance

01:58:176 (4) - would look better if it was at x:199 y:300

02:00:051 (3) - i think you should add a note here to emphasize this beat in the song



normal

01:04:565 (1) - ctrl + j this to help ease the flow to 01:05:315 (2) - the way it flows right now is very simple and easy to follow

01:07:190 (4) - NC here and take off NC 01:07:565 (1) - here. the nc begins on a stronger sound and a new measure though

01:08:315 (2) - i recommend you point this to the circle after to help it play easier. it is though

01:09:440 (4) - NC this and ctrl + j it to help ease the flow to 01:10:190 (5) - ok

01:11:315 (2) - move this slider to x:123 y:221 I don't like the way it looks

01:18:815 (3,4,5) - i personally think you should remap the sliders in this part why do I map it, how do I map it, and where should I map it. they play fine and fit with the music.

01:24:815 (4) - i think you should make this tap-able a hitcircle would provide a bigger emphasis on that specific note which isn't necessary because in the music itself, there is no note that should be emphasize

01:25:565 (5) - NC here sure

not to be mean, but i don't think this is ready to get "speedranked" what?

gl with the mapset
Topic Starter
MikasaSerket

Xendogenesis wrote:

what this shitty pp mapping look at your maps
look this "frost insane| diff it under 4 star I WAS ABOUT TO SAY nOT if ITS ROUNDED BUT
obviously for hd dt player to play and get free pp
also look that bg, obviously nsfw, that duck is in a questionable pose that's NOT A DUCK AAAAAA
http://i.imgur.com/jTnNZso.png
look this pp, iss too much pp, pp map, pls
237pp ss
under 4 star
only around 1:10 sec long whoops
what this shit mapping ? look at your m a p s
need more loli in bikini, then good rank map. I'm not fycho
kds pls thx no you firetrucking banana
I'm crying at the pp because I didn't think it was worth that much
Ashton

Xendogenesis wrote:

what this shitty pp mapping
look this "frost insane| diff it under 4 star
obviously for hd dt player to play and get free pp
also look that bg, obviously nsfw, that duck is in a questionable pose
http://i.imgur.com/jTnNZso.png
look this pp, iss too much pp, pp map, pls
237pp ss
under 4 star
only around 1:10 sec long
what this shit mapping ?
need more loli in bikini, then good rank map.
kds pls thx

L

M

F

A

O
Lunicia
but w8 thats not all
in "frost insane"
what this jump patteern ???
http://i.imgur.com/AoUoFVr.jpg
obviously for pp map yes, no regular map have
this retard map jump pattern
look it is almost worst jump pattern than that
40 sec 6 star pp map fycho made with the lolli bg
pls remove jump pattern, make more readable, maybe less pp, make easier
for noob player
after all it is under 4 star, meant for new player, not hd dt pp players
right?
...?
Lunicia

MikasaSerket wrote:

Xendogenesis wrote:

what this shitty pp mapping look at your maps | at least i dont try to rank my maps, and i make shitmaps because i know i am too good for this "normal map" with to much pp
look this "frost insane| diff it under 4 star I WAS ABOUT TO SAY nOT if ITS ROUNDED BUT rounding is for nerds
obviously for hd dt player to play and get free pp
also look that bg, obviously nsfw, that duck is in a questionable pose that's NOT A DUCK AAAAAA | yes is duck, maybe goose, but look like duck, so is duck.
http://i.imgur.com/jTnNZso.png
look this pp, iss too much pp, pp map, pls
237pp ss
under 4 star
only around 1:10 sec long whoops
what this shit mapping ? look at your m a p s | i map better than ur mom
need more loli in bikini, then good rank map. I'm not fycho | fycho = pp. you = pp. is same thing.
kds pls thx no you firetrucking banana im not banana, im retard
I'm crying at the pp because I didn't think it was worth that much
sorry for double post i need reply this
Jakomo73
M4M with whirl xd

Make sure you cut down the mp3, since you can't have >20% of the end not mapped

"You must cut your mp3 if you're using less than 80% of it. This doesn't count intro time, and thus only applies if more than 20% of the outro is unmapped. If you only plan to map a portion of your song, then including the full mp3 is a waste of file space. Many mp3 editing tools like this exist which make fading and cutting a song simple. However, if you have a legitimate reason for keeping your full mp3 (e.g. a storyboard after the map ends), then that is fine."(from this under audio)

frost's insane
00:55:752 (2,3,4) - I recommend that you do something like this instead (4 and 1 in same spot, i abused timeline for this xd). Then, 2 is opposite of the path 561 are in and it feels better for flow imo
01:05:877 (2,1,2) - a bit confusing to read, I think that 2 should be moved down in order to prepare the player for movement downwards instead of going up then down right away. I think a pattern like this would work better, and it gets rid of the overlap between 1 and 3. But, it would make your patterns messed up, so just a suggestion
01:07:565 (1) - Bit far to jump for a 1/4 gap in 3.8* imo, should have this (and the other two sliders) on the opposite sides. I think this would work well, and make more sense of the spacing.
01:07:940 (2) - This should be an NC if you go with the other two similar sounds being NC's
01:08:315 (1,2,3,4) - keep the spacing here consistent, since it doesn't really have any musical reason to have the jump from 1 to 2 imo
01:11:315 (1) - Move this over so that the slider end is outside of the 01:10:940 (1) -
01:18:440 (2,3,4,5,6,7) - really confusing, as with ar 8.7 you don't know which circle will be the next. Pattern based is fine, but this is really hard to read. Imo you should do this which may look cluttered in the editor but is a lot easier to read
01:20:315 (1) - Move this over so the slider-end is in 7's current position (doesn't apply if u take my suggestion above)
01:21:440 (1) - too big of a jump between sliders, move to the left a bit imo
01:23:315 (1) - change the white point at the bottom to make the slider move parallel to 01:22:940 (2) - imo
01:25:565 (1) - fix blanket
01:25:565 (1,2,3) - NC 3 to keep consistent with 01:07:565 (1,2,1) - and 01:19:565 (1,2,1) -
01:27:815 (4) - idk why flow you break flow here, should continue the clockwise movement imo
01:28:565 (1) - a bit too big of a jump for 3.8* imo, should place the start of 1 at 3's location
01:51:801 (1) - should get rid of one of the anchors here so it only has a semi-circle, as having a full oval is a bit confusing
01:52:176 (2) - the end of this slider should be pointing up instead of down imo, leads into the next note better that way

Whirl's Easy
01:01:337 - there is sound here but it's before the slider, so it might be confusing. Maybe you can add a circle and stack it with the slider (same for at different points like 00:55:391 - )
01:18:065 - should have 01:18:440 (1) - start here, as that's the big white tick and it feels strange to have the note afterwards (in terms of hit-able objects). Could also add a circle to that time
01:21:065 - ^^
01:42:051 (2) - fix blanket over 1
01:48:051 (2) - extend to next white tick imo, missing a bit beat at 01:48:426 -
01:49:551 (1) - fix blanket over 3
01:51:051 (3) - fix blanket over 4 and 2
01:52:551 (1) - fix blanket over 4 and 2, also should have blanket at the same distance as 01:51:051 (3) -
01:54:426 (3) - ctrl + h for better flow
01:58:551 (1) - fix blanket over 4
02:00:051 (3) - fix blanket over 2 and 4
I'm sorry I had to spam blanket stuff :(


Gl on the map and getting it ranked!
show more
Please sign in to reply.

New reply