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Han - Mysterious Messenger [OsuMania]

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Topic Starter
DrawdeX
This beatmap was submitted using in-game submission on Saturday, 19 November 2016 at 10:31:02 AM

Artist: Han
Title: Mysterious Messenger
Source: Mystic Messenger
Tags: 707 Zen Yoosung Jaehee Kang Jumin Han Luciel Saeran Rika V Korean Otome Game
BPM: 128
Filesize: 3998kb
Play Time: 01:32
Difficulties Available:
  1. EZ - 4Key (1.28 stars, 292 notes)
  2. HD - 4Key (2.96 stars, 748 notes)
  3. NM - 4Key (2.15 stars, 544 notes)
Download: Han - Mysterious Messenger
Information: Scores/Beatmap Listing
---------------
For Rank!
Yey, my 8th mania map! :D

DrawdeX wrote:

I actually played this "for girls only" sim game, but it's actually a fun game.
* FUN GAME *

Rivals_7


Nice diffname :V
Topic Starter
DrawdeX

Rivals_7 wrote:



Nice diffname :V
lmao can't help it, the middle part is too smooth
AchsanLovers

Rivals_7 wrote:



Nice diffname :V
Topic Starter
DrawdeX

AchsanLovers wrote:

Rivals_7 wrote:



Nice diffname :V
fien lmao
Arzenvald
[MX]
00:10:987 (10987|0) - prolly ghost
00:59:854 (59854|0,60089|0) - ^, not really worth to map anyway

kiai has lots of questionable 1/4 stream, like..
01:00:792 (60792|1) - 01:02:667 (62667|1) -
but then, it just me with my earphone, i can barely hear which are ghost and which are guitar.. the way you map are very clever tbh, liked it

[HD]
00:28:800 (28800|1) - add 1? strong & spaced enough
00:30:206 (30206|2) - move to blue line for bass?
00:34:542 (34542|0) - prolly ghost
00:38:057 (38057|2) - add?
00:40:987 (40987|1) - make LN?

01:03:370 - add for strong guitar beat? it will vary the 1/4 chain too
01:18:370 - ^

[NM]
nice diff, but it would be nicer to make it more weighted with more 1/2 and make an actual normal diff

00:14:737 - addddddddddddddddddddddd

00:15:675 - until 00:43:800 - since this is NM, i suggest you to fill some 1/2 beat in this section, it feels very bland without them (and rather.. too easy for normal)
00:54:581 (54581|1) - to 3, different than 00:55:518 (55518|1) -

01:28:331 (88331|1) - i'd map the red line than the white one for hi-hat tbh..

[Overall]
i can't really help to mod this because the instrument are hard to hear with this earphone
Topic Starter
DrawdeX

ajeemaniz wrote:

[MX]
00:10:987 (10987|0) - prolly ghost There's actually a sound here, if you listen with 25% playback rate
00:59:854 (59854|0,60089|0) - ^, not really worth to map anyway tru

kiai has lots of questionable 1/4 stream, like..
01:00:792 (60792|1) - 01:02:667 (62667|1) - removed
but then, it just me with my earphone, i can barely hear which are ghost and which are guitar.. the way you map are very clever tbh, liked it lmao thanks, just did 25% playback rate, it's true that they're just ghosts

[HD]
00:28:800 (28800|1) - add 1? strong & spaced enough
00:30:206 (30206|2) - move to blue line for bass? This is actually for the cymbals
00:34:542 (34542|0) - prolly ghost
00:38:057 (38057|2) - add?
00:40:987 (40987|1) - make LN?

01:03:370 - add for strong guitar beat? it will vary the 1/4 chain too
01:18:370 - ^

[NM]
nice diff, but it would be nicer to make it more weighted with more 1/2 and make an actual normal diff I put it on the description man, "Please update for recent changes" :V

00:14:737 - addddddddddddddddddddddd

00:15:675 - until 00:43:800 - since this is NM, i suggest you to fill some 1/2 beat in this section, it feels very bland without them (and rather.. too easy for normal) Please update for recent changes :V
00:54:581 (54581|1) - to 3, different than 00:55:518 (55518|1) -

01:28:331 (88331|1) - i'd map the red line than the white one for hi-hat tbh..

[Overall]
i can't really help to mod this because the instrument are hard to hear with this earphone
eh it's okay, i use earphones too so yah
thanks tho :)

No reply = OK!
Arzenvald

DrawdeX wrote:

Please update for recent changes :V
u ninja :TT
laughingcomet
1 l 2l l 3 l 4

EZ
00:18:018 (18018|0,18018|1,18487|2,18956|1,18956|0) - i would avoid this kind of pattern since the look and play style of it is plain boring. i would mix it up by changing it to http://puu.sh/rBY5o/de853fffc3.png
01:05:831 (65831|2,65831|1,66300|0,66768|1,66768|2) - ^
NM
00:01:260 (1260|1) - i would move this to 4 since for me it's not the same sound
00:29:268 - missed?
HD
Like i mean there's nothing that majorly wrong with it, i guess i just don't like how it's mapped in some places. for example your kaiais i would just scrap the idea of LN's cause it seems just weird

Sorry for the late mod
Topic Starter
DrawdeX

laughingcomet wrote:

1 l 2l l 3 l 4

EZ
00:18:018 (18018|0,18018|1,18487|2,18956|1,18956|0) - i would avoid this kind of pattern since the look and play style of it is plain boring. i would mix it up by changing it to http://puu.sh/rBY5o/de853fffc3.png
01:05:831 (65831|2,65831|1,66300|0,66768|1,66768|2) - ^
NM
00:01:260 (1260|1) - i would move this to 4 since for me it's not the same sound
00:29:268 - missed?
HD
Like i mean there's nothing that majorly wrong with it, i guess i just don't like how it's mapped in some places. for example your kaiais i would just scrap the idea of LN's cause it seems just weird I prolly agree with your opinion, but I'll prolly stick to these note patterns for now.

Sorry for the late mod
No reply = OK!
Thanks for the mod! :)
Davin Fortune
Please rank this!!! Cause i'm player of this game too!! >_<
I'll mod if i like to mod :P
sidew
1234

i don't mod much so i might be wrong
turn down the effects to 0%

HD
00:00:909 - add here? since you made a sound for this 00:02:315 (2315|0) -
00:01:846 - here as well
00:18:839 - i hear a sound here, though you skipped it in all difficulties, maybe intended
00:22:589 - same here
00:45:323 - sound here, but i see why you'd opt to skip it
00:55:870 (55870|1) - i'm not sure what i'm supposed to listen for this
00:58:800 - a thud here, you mapped for NM
01:00:089 - there's sound here, i would add a note at 2
01:01:026 (61026|0) - what am i supposed to listen to
01:01:729 (61729|3,61964|2,62198|2,62432|1) - ^
01:03:604 (63604|0,63839|1,64073|1,64307|2,64542|1) - ^
01:05:479 (65479|3) - ^
01:13:917 (73917|3) - ^
01:15:089 (75089|0) - add a note here maybe?
01:15:792 (75792|0) - what sound is this
01:16:026 (76026|3) - ^
01:16:729 (76729|1) - ^
01:16:964 (76964|0,77198|0) - ^
01:20:714 (80714|1) - ^
01:31:055 (91055|0,91085|1,91143|2) - for a 2.9*, that's pretty hard to time so i'd flip this (01:31:055 (91055|0,91085|1) - ) horizontally, but keep it at 12

NM
00:17:315 - sounds lonely, add?
00:56:104 (56104|2) - what sound is this
00:59:385 (59385|1) - don't here anything here
01:00:792 (60792|1) - ^
01:08:292 (68292|1) - ^

EZ
i have nothing to say, sry

nice song
Worms
Offset should be 690, not 675.
Also, I think it's better not to split the kiai in two because I don't think 01:15:690 - is really that significant relative to the rest of the chorus.

EZ
00:04:908 (4908|3) - fix release point
00:05:377 (5377|2) - same as above and move 00:05:846 (5846|0) - down
00:10:065 (10065|0) - I understand you want to make it easier to play, but that doesn't mean you should ignore when the LN gets released.
01:07:252 (67252|0,67721|3) - same as above
00:29:752 (29752|3,30221|0) - the second LN is fine, but fix release point for first LN to 00:30:104 - , and you can put a note there to end the LN if you want to.

00:11:471 - use double here

00:18:502 (18502|2) - move this to 00:18:268 - for kick
00:22:252 (22252|0) - same as above
00:26:002 (26002|1) - same as above
00:33:502 (33502|3) - same as above
00:37:252 (37252|3) - same as above
00:41:002 (41002|0) - same as above
NM
00:26:236 - add note here for kick
00:28:580 - same as above
01:00:221 - could use a jumptrill here like you did in 00:52:955 - unless you think it might be hard for this difficulty
HD
00:09:127 - add note here for piano
00:21:666 - consider adding a note here for high-hat
00:28:111 - same as above
00:33:033 - guitar bit starts here, not 00:33:268 -
00:54:596 - use 1/2 LN for the bass

NM and HD are fine, but EZ needs a lot of fixing IMO. Remember, this is a rhythm game, so you want the players to actually play the rhythm. I understand it is meant to be easy, but instead of having 2 LNs that are off beat, just having 1 LN covering the section is probably better.
Topic Starter
DrawdeX

Rudalek wrote:

1234

i don't mod much so i might be wrong
turn down the effects to 0% I want it ranked, so ranked maps require hitsounds.

HD
00:00:909 - add here? since you made a sound for this 00:02:315 (2315|0) - No sound here
00:01:846 - here as well ^ Same
00:18:839 - i hear a sound here, though you skipped it in all difficulties, maybe intended ^ Same
00:22:589 - same here ^ Same
00:45:323 - sound here, but i see why you'd opt to skip it yeah too difficult to tap
00:55:870 (55870|1) - i'm not sure what i'm supposed to listen for this
00:58:800 - a thud here, you mapped for NM My mistake, wasn't supposed to be mapped on NM
01:00:089 - there's sound here, i would add a note at 2 I don't think it would fit the music or rhythm
01:01:026 (61026|0) - what am i supposed to listen to guitar sound (From here and onward, the notes are mixed with bass and guitar sounds. Though, some notes are removed and/or replaced.)
01:01:729 (61729|3,61964|2,62198|2,62432|1) - ^ ^
01:03:604 (63604|0,63839|1,64073|1,64307|2,64542|1) - ^ ^
01:05:479 (65479|3) - ^ ^
01:13:917 (73917|3) - ^ ^
01:15:089 (75089|0) - add a note here maybe? Two notes are enough
01:15:792 (75792|0) - what sound is this
01:16:026 (76026|3) - ^ guitar sound
01:16:729 (76729|1) - ^ ^
01:16:964 (76964|0,77198|0) - ^ ^
01:20:714 (80714|1) - ^ ^
01:31:055 (91055|0,91085|1,91143|2) - for a 2.9*, that's pretty hard to time so i'd flip this (01:31:055 (91055|0,91085|1) - ) horizontally, but keep it at 12

NM
00:17:315 - sounds lonely, add?
00:56:104 (56104|2) - what sound is this
00:59:385 (59385|1) - don't here anything here
01:00:792 (60792|1) - ^
01:08:292 (68292|1) - ^

EZ
i have nothing to say, sry

nice song
Thanks Rudalek! :D
No reply = OK!

Worms wrote:

Offset should be 690, not 675.
Also, I think it's better not to split the kiai in two because I don't think 01:15:690 - is really that significant relative to the rest of the chorus. I'll leave it as is for now, if ever modders will notice this.

EZ
00:04:908 (4908|3) - fix release point Changed patterns, some notes have hitsounds
00:05:377 (5377|2) - same as above and move 00:05:846 (5846|0) - down ^
00:10:065 (10065|0) - I understand you want to make it easier to play, but that doesn't mean you should ignore when the LN gets released.
01:07:252 (67252|0,67721|3) - same as above Changed LNs to notes instead
00:29:752 (29752|3,30221|0) - the second LN is fine, but fix release point for first LN to 00:30:104 - , and you can put a note there to end the LN if you want to. ^

00:11:471 - use double here

00:18:502 (18502|2) - move this to 00:18:268 - for kick
00:22:252 (22252|0) - same as above
00:26:002 (26002|1) - same as above
00:33:502 (33502|3) - same as above
00:37:252 (37252|3) - same as above
00:41:002 (41002|0) - same as above
NM
00:26:236 - add note here for kick
00:28:580 - same as above
01:00:221 - could use a jumptrill here like you did in 00:52:955 - unless you think it might be hard for this difficulty
HD
00:09:127 - add note here for piano
00:21:666 - consider adding a note here for high-hat
00:28:111 - same as above
00:33:033 - guitar bit starts here, not 00:33:268 -
00:54:596 - use 1/2 LN for the bass

NM and HD are fine, but EZ needs a lot of fixing IMO. Remember, this is a rhythm game, so you want the players to actually play the rhythm. I understand it is meant to be easy, but instead of having 2 LNs that are off beat, just having 1 LN covering the section is probably better. Will take note on that, thanks
Thanks Worms! :)
No reply = OK!
lenpai
from kudosu-farm!

hooray for korean stuff!

hd
map had an insane amount of LNs and semi-technical patterning consider lowering OD to 7.5
turning off effect cause hitsounds make the layers much more difficult to understand (this is not a suggestion but my approach to the mod)
00:30:221 (30221|0,30221|2) - cant make out much of the sounds here but if these two notes has a bass layer in it, 00:30:221 (30221|2) - could be a 1/4 ln
00:31:627 (31627|0,31861|1,31979|0,32096|1) - not very fond of this "delayed" trill so 00:31:861 (31861|1) - to 3 you might want to testplay my suggestion before applying it the delay feels weird @@
00:38:658 (38658|3,38775|3) - pretty nasty shield 00:38:658 (38658|3) - could just go to 1
00:44:635 (44635|0) - not a must but this can go to 4 so that each hand (not 3-noters but an actual hand) has its own fair share of minijacks. Upon testplaying, it feels like either columns are just as rigid to play
01:00:104 - has a very distinct drum sound and a couple of stuff cause ill just drop a screenshot haha https://puu.sh/s3PkY/20a110d930.png
01:01:041 (61041|0,61158|1,61158|2,61275|3) - i always find these kinda of stuff weird to play if not in a js, welp 01:01:041 (61041|0,61158|1) - swap col
01:07:955 (67955|2,68072|1) - swap col so that the minijack and the ln is not at the same hand
01:14:752 (74752|0,74869|2) - to 3 and 2 respectively?

Wow the layering is confusing @@ but hey i like 4k noodles

Good luck!
Topic Starter
DrawdeX

Lenfried- wrote:

from kudosu-farm!

hooray for korean stuff! \o/

hd
map had an insane amount of LNs and semi-technical patterning consider lowering OD to 7.5
turning off effect cause hitsounds make the layers much more difficult to understand (this is not a suggestion but my approach to the mod)
00:30:221 (30221|0,30221|2) - cant make out much of the sounds here but if these two notes has a bass layer in it, 00:30:221 (30221|2) - could be a 1/4 ln
00:31:627 (31627|0,31861|1,31979|0,32096|1) - not very fond of this "delayed" trill so 00:31:861 (31861|1) - to 3 you might want to testplay my suggestion before applying it the delay feels weird @@ It's fine actually, thanks
00:38:658 (38658|3,38775|3) - pretty nasty shield 00:38:658 (38658|3) - could just go to 1
00:44:635 (44635|0) - not a must but this can go to 4 so that each hand (not 3-noters but an actual hand) has its own fair share of minijacks. Upon testplaying, it feels like either columns are just as rigid to play
01:00:104 - has a very distinct drum sound and a couple of stuff cause ill just drop a screenshot haha https://puu.sh/s3PkY/20a110d930.png Modded by Rudalek so I'll apply it lol
01:01:041 (61041|0,61158|1,61158|2,61275|3) - i always find these kinda of stuff weird to play if not in a js, welp 01:01:041 (61041|0,61158|1) - swap col
01:07:955 (67955|2,68072|1) - swap col so that the minijack and the ln is not at the same hand
01:14:752 (74752|0,74869|2) - to 3 and 2 respectively? Would get harder to tap on

Wow the layering is confusing @@ but hey i like 4k noodles

Good luck!
Thanks Len 8-)
No reply = OK!
living yell
VuiHi

Columns: ( 0 | 1 | 2 | 3 )

EZ and NM are pretty perfect already imo.

HD
00:10:768 (10768|0) - you could move this to 1.
00:18:502 - There's a silent crash, might as well add note to 1.

I couldn't really find things that were in my opinion bad.

Good luck. :P
Topic Starter
DrawdeX

Herkkupala wrote:

VuiHi

Columns: ( 0 | 1 | 2 | 3 )

EZ and NM are pretty perfect already imo.

HD
00:10:768 (10768|0) - you could move this to 1.
00:18:502 - There's a silent crash, might as well add note to 1.

I couldn't really find things that were in my opinion bad.

Good luck. :P
Lol it's okay, thanks though :)
No reply = OK!
Koibenii
Hi! Mod request from #kudosu-farm :D

HD
01:11:002 (71002|3,71061|2,71119|1) - i feel like these notes should be 1/16 snapped, like this: https://osu.ppy.sh/ss/6601932 just to follow the piano sounds. Idk maybe 1/16 is a stretch but I can't think of any other way to put it XD
01:14:518 (74518|0,74635|1,74752|0) - pattern suggestion: https://osu.ppy.sh/ss/6601936 to prevent anchor at 01:14:283 (74283|0,74518|0,74752|0,74986|0), not a big anchor tho, just my own personal bias for having too many repeating notes on the same column :3
01:27:291 (87291|1,87525|0,87643|1) - pattern suggestion again: https://osu.ppy.sh/ss/6601946 to prevent shield at 01:27:643 (87643|1,87760|1)

There goes my mod. Sorry it's very short D: NM and EZ are pretty perfect though. Good luck in ranking this!!
Topic Starter
DrawdeX

JztCallMeRon wrote:

Hi! Mod request from #kudosu-farm :D

HD
01:11:002 (71002|3,71061|2,71119|1) - i feel like these notes should be 1/16 snapped, like this: https://osu.ppy.sh/ss/6601932 just to follow the piano sounds. Idk maybe 1/16 is a stretch but I can't think of any other way to put it XD
01:14:518 (74518|0,74635|1,74752|0) - pattern suggestion: https://osu.ppy.sh/ss/6601936 to prevent anchor at 01:14:283 (74283|0,74518|0,74752|0,74986|0), not a big anchor tho, just my own personal bias for having too many repeating notes on the same column :3
01:27:291 (87291|1,87525|0,87643|1) - pattern suggestion again: https://osu.ppy.sh/ss/6601946 to prevent shield at 01:27:643 (87643|1,87760|1)

There goes my mod. Sorry it's very short D: NM and EZ are pretty perfect though. Good luck in ranking this!!
And here goes your kudosu~ :D
Thanks for the mod, I appreciate your explanations and your "terms" (eg. shield, anchor). :D
No reply = OK!
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