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osu! World Cup 2016 - Discussion Thread

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Loctav


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Welcome to the osu! World Cup 2016 Discussion Thread.
Here you can discuss everything related to the biggest worldwide osu! tournament.
deadbeat
aww yeah
silmarilen
second
Deif
Our happyfuntime starts again (:
Te Amo
Time to lose every single match again.
Shurelia
Prepare your ticket!

The train has arrived.
juankristal
let the fun begin >:)
Caput Mortuum
woo
bleq
4
Realmas
Hype
Enon
I hope no drama in this year c:
Synchrostar

Enon wrote:

I hope no drama in this year c:
it's not owc without some form of drama
N i M a Z i

Synchrostar wrote:

Enon wrote:

I hope no drama in this year c:
it's not owc without some form of drama
Exactly
N i M a Z i
map pool for this year will in the range of 6-8 stars~
RouxLouka
Wooow~
batman98
I hope that my fellow Peruvians participate this time in the tournament
Nwolf
make Bahrain great again
arveit
The hype is getting real. Poland knows how to click the circles.
Cyclohexane
You forgot to put me on the list of comm- okay i won't even finish that sentence
n0ah
2 pages and so far no drama? weve already broken a record
arveit

n0ah wrote:

2 pages and so far no drama? weve already broken a record
no drama is a new drama
http://www.dramabutton.com/
lucio54
cookie or hvick will play? really want to know
MiruHong
What was the reasoning behind removing the mod limit, I'm curious why a change like this was made because teams can abuse a mod pool by having half the team orientated around a certain mod and either forcing a tiebreaker or simply a win if the opponent loses even one. I'm not saying that this is a bad change to the rule, I just find the change sudden compared to other OWCs and other tournaments.

Aside from that I hope the best for team Canada and Singapore <3
-Flux
Hype! Waiting for this to come! GL&HF to everyone participating!
silmarilen

MiruHong wrote:

What was the reasoning behind removing the mod limit, I'm curious why a change like this was made because teams can abuse a mod pool by having half the team orientated around a certain mod and either forcing a tiebreaker or simply a win if the opponent loses even one. I'm not saying that this is a bad change to the rule, I just find the change sudden compared to other OWCs and other tournaments.

Aside from that I hope the best for team Canada and Singapore <3
It has been like this since owc2014?
What i found more interesting is that hd/hr/dt only have 2 maps as opposed to 3 before.
ReptilianD
when is it starting again?
MiruHong

silmarilen wrote:

MiruHong wrote:

What was the reasoning behind removing the mod limit, I'm curious why a change like this was made because teams can abuse a mod pool by having half the team orientated around a certain mod and either forcing a tiebreaker or simply a win if the opponent loses even one. I'm not saying that this is a bad change to the rule, I just find the change sudden compared to other OWCs and other tournaments.
Aside from that I hope the best for team Canada and Singapore <3

It has been like this since owc2014?
What i found more interesting is that hd/hr/dt only have 2 maps as opposed to 3 before.


Ahh, I'm dumb. The 2 mod is probably to remedy the fact that there are free player swaps then
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