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Koji Kondo - Great Fairy's Fountain

posted
Total Posts
30
Topic Starter
Ancelysia
This beatmap was submitted using in-game submission on Wednesday, January 18, 2017 at 1:44:58 PM

Artist: Koji Kondo
Title: Great Fairy's Fountain
Source: The Legend of Zelda: Ocarina of Time
Tags: tloz oot masterherobrine
BPM: 78
Filesize: 3366kb
Play Time: 01:05
Difficulties Available:
  1. Beginner (0.83 stars, 41 notes)
  2. Collab Hard (2.32 stars, 166 notes)
  3. Easy (0.94 stars, 31 notes)
  4. Fountain (3.68 stars, 222 notes)
  5. Great Springs (4.4 stars, 248 notes)
  6. MH's Normal (1.5 stars, 80 notes)
Download: Koji Kondo - Great Fairy's Fountain
Information: Scores/Beatmap Listing
---------------
credits:
MasterHerobrine - Normal, Collab Hard
doctorsonic46 - Great Springs
Sylvette
Two main things:

1. Offset is 4250.

2. Distance snap is off. Example: 00:10:410 (1,2,1,2) -
MasterHerobrine
Enjoy my small mod. :)




00:10:410 (1,2,1,2) - same what said Cirno-baka9.

00:10:410 (1,2) - I think there need a reverse arrow, not a note.

00:11:942 (1,2) - same ↑

00:19:641 (1,2,3) - It's a easy difficulty. I think notes are not needed there and you can make slider longer.

00:28:487 (2) - I think this note can be on slider or near the slider but not on sliders.

00:31:564 (2,2,4,2) - It's a easy difficulty. There is a notes which are can confuse the player which plays osu 1 day and downloaded this map. I think there's need longer sliders or revers arrows.

Sorry for my bad english. I think it was helpful! :)
Topic Starter
Ancelysia

MasterHerobrine wrote:

Enjoy my small mod. :)




00:10:410 (1,2,1,2) - same what said Cirno-baka9.

00:10:410 (1,2) - I think there need a reverse arrow, not a note.

00:11:942 (1,2) - same ↑

00:19:641 (1,2,3) - It's a easy difficulty. I think notes are not needed there and you can make slider longer.

00:28:487 (2) - I think this note can be on slider or near the slider but not on sliders.

00:31:564 (2,2,4,2) - It's a easy difficulty. There is a notes which are can confuse the player which plays osu 1 day and downloaded this map. I think there's need longer sliders or revers arrows.

Sorry for my bad english. I think it was helpful! :)
Oh! Thank you! I actually didn't expect someone to mod this. xP
MasterHerobrine
MH's Normal Guest Difficulty by MasterHerobrine

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Title:Great Fairy's Fountain
TitleUnicode:Great Fairy's Fountain
Artist:Koji Kondo
ArtistUnicode:Koji Kondo
Creator:iiOkward
Version:MH's Normal
Source:The Legend of Zelda: Ocarina of Time
Tags:TLoZ OoT
BeatmapID:0
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MasterHerobrine
MH's Fountain (Insane) Guest Difficulty by MasterHerobrine


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Title:Great Fairy's Fountain
TitleUnicode:Great Fairy's Fountain
Artist:Koji Kondo
ArtistUnicode:Koji Kondo
Creator:iiOkward
Version:MH's Fountain
Source:The Legend of Zelda: Ocarina of Time
Tags:tloz oot masterherobrine
BeatmapID:0
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MasterHerobrine
MH's Hyper Guest Difficulty by MasterHerobrine


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Title:Great Fairy's Fountain
TitleUnicode:Great Fairy's Fountain
Artist:Koji Kondo
ArtistUnicode:Koji Kondo
Creator:iiOkward
Version:MH's Hyper
Source:The Legend of Zelda: Ocarina of Time
Tags:tloz oot masterherobrine
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:2.00000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"GFF3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Kirby
General

  1. Delete "Widescreen Support" because you dont have storyboard


Collab Fountain


00:04:235 (1,2,3,4,5) - Use same distance snap (1.6)
00:06:542 (2,3,4,5) - ^
00:05:773 (1) - Snap to 1/4
00:06:542 (2,3,4,5) - Make this more curvy
00:08:850 (1,2,3,4,1,2,3,4) - Make this look better & use same distance snap (1.6)
00:11:158 (2) - Add whistle at beginning of slider
00:12:696 (4) - ^
00:10:388 (1) - Remove whistle at the end of the slider
00:11:927 (3) - ^
00:13:465 (1,2,3,4,1,2,3,4) - Make this look better & use same distance snap (1.6)
00:15:004 (1) - Remove
00:15:388 (2) - Move back two spaces in timeline
00:16:158 (3) - ^
00:15:004 (5) - NC
00:16:734 (1,2,3,4) - Move 1 space back in timeline, add a circle, and use same distance snap (1.6)
00:18:465 (6,7,8,9,10,11) - Use same distance snap (1.6)
00:19:619 (1) - Remove
00:19:811 (2) - Move 1 space back in timeline
00:18:465 (6) - NC
00:19:811 (2) - Make it 1 space longer in timeline
00:24:234 (1,2,3,4,5,6,7,8) - too hard for beginners and use same distance snap (1.6)
00:26:158 (2) - Delete
00:25:773 (1,2) - Snap to timeline
00:26:927 (3,4) - Delete
00:30:965 (5) - ^
00:29:427 (4) - Move 1 space forward in timeline
00:29:427 Add circle
00:28:850 (1,2,3,4,5,6,7,8,9) - Use same distance snap (1.6)
00:36:350 (2,3,4,5,6,7,8,9,10) - ^ and make it look better
00:40:773 (4) - CTRL + G
00:41:350 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3) - Use same distance snap (1.6) and make it look better
00:45:773 (1) - Remove
00:44:811 (4) - Move 1 space forward on timeline
00:44:811 Add circle
00:48:081 (3) - Move closer and distance snap (1.6) pls
00:48:850 (1,2,3,4,5,6) - Use same distance snap (1.6) and make it look better
00:54:234 (2,3,4,5,6) - ^
00:56:542 (1) - Remove NC
00:56:734 (14) - Remove
00:55:388 (7) - NC
00:59:619 (1) - Remove NC
00:59:811 (8) - Remove
01:00:965 (9) - ^
01:01:158 (9) - NC
00:56:927 (8) - ^
00:55:388 (1,2,3,4,5,6,7) - Make this look better and use same distance snap (1.6)
00:58:465 (1,2,3,4,5,6,7) - ^
01:01:158 (1,2,3,4,5,6,7,8) - ^

kudosu pls
Topic Starter
Ancelysia

RagingKirby77 wrote:

General

  1. Delete "Widescreen Support" because you dont have storyboard


Collab Fountain


00:04:235 (1,2,3,4,5) - Use same distance snap (1.6)
00:06:542 (2,3,4,5) - ^
00:05:773 (1) - Snap to 1/4
00:06:542 (2,3,4,5) - Make this more curvy
00:08:850 (1,2,3,4,1,2,3,4) - Make this look better & use same distance snap (1.6)
00:11:158 (2) - Add whistle at beginning of slider
00:12:696 (4) - ^
00:10:388 (1) - Remove whistle at the end of the slider
00:11:927 (3) - ^
00:13:465 (1,2,3,4,1,2,3,4) - Make this look better & use same distance snap (1.6)
00:15:004 (1) - Remove
00:15:388 (2) - Move back two spaces in timeline
00:16:158 (3) - ^
00:15:004 (5) - NC
00:16:734 (1,2,3,4) - Move 1 space back in timeline, add a circle, and use same distance snap (1.6)
00:18:465 (6,7,8,9,10,11) - Use same distance snap (1.6)
00:19:619 (1) - Remove
00:19:811 (2) - Move 1 space back in timeline
00:18:465 (6) - NC
00:19:811 (2) - Make it 1 space longer in timeline
00:24:234 (1,2,3,4,5,6,7,8) - too hard for beginners and use same distance snap (1.6)
00:26:158 (2) - Delete
00:25:773 (1,2) - Snap to timeline
00:26:927 (3,4) - Delete
00:30:965 (5) - ^
00:29:427 (4) - Move 1 space forward in timeline
00:29:427 Add circle
00:28:850 (1,2,3,4,5,6,7,8,9) - Use same distance snap (1.6)
00:36:350 (2,3,4,5,6,7,8,9,10) - ^ and make it look better
00:40:773 (4) - CTRL + G
00:41:350 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3) - Use same distance snap (1.6) and make it look better
00:45:773 (1) - Remove
00:44:811 (4) - Move 1 space forward on timeline
00:44:811 Add circle
00:48:081 (3) - Move closer and distance snap (1.6) pls
00:48:850 (1,2,3,4,5,6) - Use same distance snap (1.6) and make it look better
00:54:234 (2,3,4,5,6) - ^
00:56:542 (1) - Remove NC
00:56:734 (14) - Remove
00:55:388 (7) - NC
00:59:619 (1) - Remove NC
00:59:811 (8) - Remove
01:00:965 (9) - ^
01:01:158 (9) - NC
00:56:927 (8) - ^
00:55:388 (1,2,3,4,5,6,7) - Make this look better and use same distance snap (1.6)
00:58:465 (1,2,3,4,5,6,7) - ^
01:01:158 (1,2,3,4,5,6,7,8) - ^

kudosu pls
Thank you! :)
MasterHerobrine
MH's Hyper Slighty Remapped version and fixed some mistakes. :)

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28850
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 2696
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Great Fairy's Fountain
TitleUnicode:Great Fairy's Fountain
Artist:Koji Kondo
ArtistUnicode:Koji Kondo
Creator:iiOkward
Version:MH's Hyper
Source:The Legend of Zelda: Ocarina of Time
Tags:tloz oot masterherobrine
BeatmapID:1095460
BeatmapSetID:515301

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:2.00000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"GFF3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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4235,-133.333333333333,4,2,0,75,0,0
30581,-181.818181818182,4,2,0,75,0,0
32680,-133.333333333333,4,2,0,75,0,0


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Hekireki
Hi! From my NM queue

Uh, so this song is pretty slow and the star ratings are pretty low but i'll do my best and since it's pretty short i'll check all diffs

I'm still pretty new to modding so my wording/phrasing might not be ideal and can sound harsh but it's not intentional


[Beginner]

_ The difficulty settings aren't really appropriate appropriate for an Easy, you should probably use CS:3, reduce the AR and bump the OD to 2
_ This difficulty has not a single circle? I think you should try to add some (I'll try to point out a few places where you could use circles)
_ You should map the last part of the song to make consistent endings through out the whole set

_ 00:11:927 (1) - Remove NC? You NC'd every measure before this one is unnecessary
_ 00:13:465 (1) - You could remove the reverse arrows here and use 2 circles as it's just a repetition of the same sound (http://puu.sh/rv3ac/fc8f29fd33.jpg)
_ 00:19:619 (1,1,1) - same reasonning ^ also don't forget to nc consistently if you do that

I'm not going to point out every single place where a circle could work but yeah there are a lot of places where you could add some but keep in mind this is an easy diff so don't abuse them either, try to find a balance

_ 00:39:619 (1) - Unnecessary NC, same reasonning as above


[MH's Normal]

_ I think you can put the ar down to 5
_ This is the only diff in the set that has kiais, either remove them or add them in other diffs but make them consistent

_ 00:06:158 (4) - This slider start isn't mapped to something strong (yeah there's the piano but still) and it's a bit awkward when playing try this rhythm, i move 4 to the previous white tick and added a circle on 00:07:311 - so now every strong beat is clickable and feels more natural
_ 00:15:388 (4) - Be careful with offbeats sliders especially in this song since white ticks are much stronger than red ticks, avoid making your sliders start on red ticks. You could fix this by swapping 00:15:004 (3,4) - those on the timeline and of course readjust the distances
_ 00:16:158 (5) - you're missing the downbeat 00:16:542 - here, this is where the slider or circle should be starting, as in make this clickable
_ 00:17:696 (2,3,1,2,3) - Same reasonning, those sliders end on strong beats
_ 00:23:081 (1) - I can't really tell what is this mapped to (is it the piano?) it's a bit ambiguous. Also when making fancier slider shapes it's better to have a perfect balance better Slider start/red anchor and red anchor/slider end and it would look better if you made the second curve blanket 00:24:619 (2) - . So something like this . And of course rearrange that at your taste/style that's just an example.
_ 00:28:850 (1,2,3,4) - You should avoid SV changes when mapping normals, 1.00x is fine here
_ 00:38:850 (3,4,5,6,1) - same as before, just delete 00:38:850 (3) - and move this entire selection 00:39:234 (4,5,6,1) - to the white tick before


[MH's Hyper]

_ Uh so i saw before starting the mod that MH posted his diff and i wasn't sure if it was the updated version so i just took the code and will mod what he linked in the post above mine

_ 00:07:504 (1) - You can't (except for very rare cases) start sliders on blue ticks (try something like this? http://puu.sh/rv4Fz/9db07aee23.jpg )
_ 00:15:965 (6) - ^ for an alternative, i think 2 circles here 00:16:158 - and here 00:16:542 - work fine
_ 00:19:234 (5,6) - eh i guess this is ok but i would suggest to add a circle 00:20:388 - here
_ 00:24:234 (6) - Make this slider end on the white tick before and then add a note 00:25:196 - here
_ 00:30:581 (2,3) - Same as before try this ? starting from here 00:30:388 -
_ 00:34:811 (6,7) - Inconsistent distance with the rest of the pattern
_ 00:36:158 (3) - Move this on the red tick before

So yeah this pretty much repeats for the rest of the map, you need to be careful when using blue ticks, a note isolated placed on a blue tick can sound very off if it hasn't something strong in the song to support it.


[Collab Fountain]

_ 00:05:004 (5,1) - add some repeats to those sliders http://puu.sh/rv5nj/60b5c5eabf.jpg
_ 00:27:311 (1,1) - unnecessary NCs
_ 00:42:696 (1,2,3,4,5,6,7,8) - You should turn these into 2 reverse sliders, this is pretty long pattern on its own and i feel like using sliders here would give a bigger emphasis to 00:44:234 (1) - this since it's a lot stronger
_ 01:00:004 (8) - Not sure of what you're following with this, try to make it more obvious
_ 01:00:965 (9) - This spacing is really inconsistent with the rest of the map, try to make it closer to the object between this
_ 01:02:696 - You could add a note here and start the spinner on the blue tick right after it, that's fine


Alright i hope it helped a little, good luck with your map :D
MasterHerobrine

LeeSinOrAfk wrote:

Hi! From my NM queue

Uh, so this song is pretty slow and the star ratings are pretty low but i'll do my best and since it's pretty short i'll check all diffs

I'm still pretty new to modding so my wording/phrasing might not be ideal and can sound harsh but it's not intentional


[Beginner]

_ The difficulty settings aren't really appropriate appropriate for an Easy, you should probably use CS:3, reduce the AR and bump the OD to 2
_ This difficulty has not a single circle? I think you should try to add some (I'll try to point out a few places where you could use circles)
_ You should map the last part of the song to make consistent endings through out the whole set

_ 00:11:927 (1) - Remove NC? You NC'd every measure before this one is unnecessary
_ 00:13:465 (1) - You could remove the reverse arrows here and use 2 circles as it's just a repetition of the same sound (http://puu.sh/rv3ac/fc8f29fd33.jpg)
_ 00:19:619 (1,1,1) - same reasonning ^ also don't forget to nc consistently if you do that

I'm not going to point out every single place where a circle could work but yeah there are a lot of places where you could add some but keep in mind this is an easy diff so don't abuse them either, try to find a balance

_ 00:39:619 (1) - Unnecessary NC, same reasonning as above


[MH's Normal]

_ I think you can put the ar down to 5 fixed
_ This is the only diff in the set that has kiais, either remove them or add them in other diffs but make them consistent fixed in my diffs

_ 00:06:158 (4) - This slider start isn't mapped to something strong (yeah there's the piano but still) and it's a bit awkward when playing try this rhythm, i move 4 to the previous white tick and added a circle on 00:07:311 - so now every strong beat is clickable and feels more natural Fixed, moved circles and slider
_ 00:15:388 (4) - Be careful with offbeats sliders especially in this song since white ticks are much stronger than red ticks, avoid making your sliders start on red ticks. You could fix this by swapping 00:15:004 (3,4) - those on the timeline and of course readjust the distances fixed
_ 00:16:158 (5) - you're missing the downbeat 00:16:542 - here, this is where the slider or circle should be starting, as in make this clickable fixed, i think about this
_ 00:17:696 (2,3,1,2,3) - Same reasonning, those sliders end on strong beats fixed, there is my bad rhythm.
_ 00:23:081 (1) - I can't really tell what is this mapped to (is it the piano?) it's a bit ambiguous. Also when making fancier slider shapes it's better to have a perfect balance better Slider start/red anchor and red anchor/slider end and it would look better if you made the second curve blanket 00:24:619 (2) - . So something like this . And of course rearrange that at your taste/style that's just an example. It is a piano, but i made slider slighty better. :roll:
_ 00:28:850 (1,2,3,4) - You should avoid SV changes when mapping normals, 1.00x is fine here Fixed, sorry. I was crazy.
_ 00:38:850 (3,4,5,6,1) - same as before, just delete 00:38:850 (3) - and move this entire selection 00:39:234 (4,5,6,1) - to the white tick before
Fixed

[MH's Hyper]

_ Uh so i saw before starting the mod that MH posted his diff and i wasn't sure if it was the updated version so i just took the code and will mod what he linked in the post above mine

_ 00:07:504 (1) - You can't (except for very rare cases) start sliders on blue ticks (try something like this? http://puu.sh/rv4Fz/9db07aee23.jpg ) fixed
_ 00:15:965 (6) - ^ for an alternative, i think 2 circles here 00:16:158 - and here 00:16:542 - work fine fixed
_ 00:19:234 (5,6) - eh i guess this is ok but i would suggest to add a circle 00:20:388 - here Ummm... There is a bell sound and a cicle are not needed.
_ 00:24:234 (6) - Make this slider end on the white tick before and then add a note 00:25:196 - here fixed
_ 00:30:581 (2,3) - Same as before try this ? starting from here 00:30:388 - fixed, but first circle are annoying and not needed
_ 00:34:811 (6,7) - Inconsistent distance with the rest of the pattern
_ 00:36:158 (3) - Move this on the red tick before

So yeah this pretty much repeats for the rest of the map, you need to be careful when using blue ticks, a note isolated placed on a blue tick can sound very off if it hasn't something strong in the song to support it. I will fix it about blue ticks. Sorry for starting slider on blue ticks. I forget this thing. :(


[Collab Fountain]

_ 00:05:004 (5,1) - add some repeats to those sliders http://puu.sh/rv5nj/60b5c5eabf.jpg
_ 00:27:311 (1,1) - unnecessary NCs
_ 00:42:696 (1,2,3,4,5,6,7,8) - You should turn these into 2 reverse sliders, this is pretty long pattern on its own and i feel like using sliders here would give a bigger emphasis to 00:44:234 (1) - this since it's a lot stronger
_ 01:00:004 (8) - Not sure of what you're following with this, try to make it more obvious
_ 01:00:965 (9) - This spacing is really inconsistent with the rest of the map, try to make it closer to the object between this
_ 01:02:696 - You could add a note here and start the spinner on the blue tick right after it, that's fine


Alright i hope it helped a little, good luck with your map :D
Thx for mod.
MasterHerobrine
MH's Normal Fixed GD by MasterHerobrine

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if u want get hyper... there is it lol. (ONLY FOR FUN. MODDERS CAN IGNORE)
MasterHerobrine
Beginner by iiOkward. Fixed Issues by Me.

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There was Hyper diff... rip
Topic Starter
Ancelysia

MasterHerobrine wrote:

Beginner by iiOkward. Fixed Issues by Me.

SPOILER
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Title:Great Fairy's Fountain
TitleUnicode:Great Fairy's Fountain
Artist:Koji Kondo
ArtistUnicode:Koji Kondo
Creator:iiOkward
Version:Beginner
Source:The Legend of Zelda: Ocarina of Time
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There was Hyper diff... rip
rip Hyper diff
Sylvette
Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.

Beginner
Distance snap is still off. 00:08:850 (2,1,2) - 00:13:465 (1,2,3,1,2) - 00:19:619 (3,4,5) - 00:22:696 (1,2,3) - and probably more.
00:31:927 (1) - Don't do this.
00:35:004 (1) - Or this.

MH's Normal
Distance snap is also off in here. 00:05:388 (3,4) - 00:08:081 (2,3,1) - 00:11:542 (2,3) - 00:12:696 (4,1) - 00:17:311 (2,3) - and probably more.
Blankets can be improved as well. 00:07:696 (1,2) - 00:12:696 (4,1) - 00:14:234 (2,3) - 00:17:311 (2,3) - 00:23:081 (1,2) - and probably more.
Don't use inherited points to change slider velocity in a Normal.

Collab Hard
00:10:388 (1,2,3,4) - This pattern really needs a lot of work.
00:21:158 (2,3,1,2) - ^
00:24:234 (1,2,3,4,5,6,7,8) - Stream curve definitely needs improvement.
00:31:158 (6,7,8,9) - Don't recommend using a straight/nearly straight line for slow streams like this.
00:36:542 (3,4,5,6,7,8,9,10) - Dear god fix this curve.
00:40:004 (3) - CTRL + G
00:40:773 (4) - ^
00:44:427 (10) - NC
00:54:234 (2,3,4,5,6,1,2,3,4,5,6,7) - Curves could be improved.

Not gonna do fountain because I'm too lazy.
MasterHerobrine

Cirno-baka9 wrote:

Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.

Beginner
Distance snap is still off. 00:08:850 (2,1,2) - 00:13:465 (1,2,3,1,2) - 00:19:619 (3,4,5) - 00:22:696 (1,2,3) - and probably more.
00:31:927 (1) - Don't do this.
00:35:004 (1) - Or this.

MH's Normal
Distance snap is also off in here. 00:05:388 (3,4) - 00:08:081 (2,3,1) - 00:11:542 (2,3) - 00:12:696 (4,1) - 00:17:311 (2,3) - and probably more. fixed
Blankets can be improved as well. 00:07:696 (1,2) - 00:12:696 (4,1) - 00:14:234 (2,3) - 00:17:311 (2,3) - 00:23:081 (1,2) - and probably more. improved
Don't use inherited points to change slider velocity in a Normal.fixed


Collab Hard
00:10:388 (1,2,3,4) - This pattern really needs a lot of work.
00:21:158 (2,3,1,2) - ^
00:24:234 (1,2,3,4,5,6,7,8) - Stream curve definitely needs improvement.
00:31:158 (6,7,8,9) - Don't recommend using a straight/nearly straight line for slow streams like this.
00:36:542 (3,4,5,6,7,8,9,10) - Dear god fix this curve.
00:40:004 (3) - CTRL + G
00:40:773 (4) - ^
00:44:427 (10) - NC
00:54:234 (2,3,4,5,6,1,2,3,4,5,6,7) - Curves could be improved.

Not gonna do fountain because I'm too lazy.
Thx for mod!

to Okward
Place AR8.5 in Fountain

Fixed MH's Normal GD:
SPOILER
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Aurele
hi there :3
Topic Starter
Ancelysia

Gabe wrote:

hi there :3
hewoo :3

thanks for cleaning up the forum
MasterHerobrine
I remapped Normal diff because now, I had more knowledges about mapping and when I watched my diff... I was confused with my old work.
Here is the code:
MH's Notmal
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28850
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 2696,5773,6542,11542
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Great Fairy's Fountain
TitleUnicode:Great Fairy's Fountain
Artist:Koji Kondo
ArtistUnicode:Koji Kondo
Creator:iiOkward
Version:MH's Normal
Source:The Legend of Zelda: Ocarina of Time
Tags:tloz oot masterherobrine
BeatmapID:1095041
BeatmapSetID:515301

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.60000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"GFF3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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16542,-100,4,2,0,75,0,1
28850,-100,4,2,0,75,0,0
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Combo2 : 255,255,128
Combo3 : 128,255,128
Combo4 : 128,255,255

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Topic Starter
Ancelysia

MasterHerobrine wrote:

I remapped Normal diff because now, I had more knowledges about mapping and when I watched my diff... I was confused with my old work.
Here is the code:
MH's Notmal
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28850
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 2696,5773,6542,11542
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Great Fairy's Fountain
TitleUnicode:Great Fairy's Fountain
Artist:Koji Kondo
ArtistUnicode:Koji Kondo
Creator:iiOkward
Version:MH's Normal
Source:The Legend of Zelda: Ocarina of Time
Tags:tloz oot masterherobrine
BeatmapID:1095041
BeatmapSetID:515301

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.60000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"GFF3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4235,769.230769230769,4,2,0,75,1,0
16542,-100,4,2,0,75,0,1
28850,-100,4,2,0,75,0,0
41158,-100,4,2,0,75,0,1
53465,-100,4,2,0,75,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 255,255,128
Combo3 : 128,255,128
Combo4 : 128,255,255

[HitObjects]
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Alright! I'll update it right now! :o
polka
irc
18:03 PolkaMocha: Hey did you want to continue our IRC?
18:03 iiOkward: Oh!
18:03 iiOkward: yeah
18:03 PolkaMocha: Okie dokie
18:03 iiOkward: i didnt know you were online ;w;
18:04 PolkaMocha: I am yeah
18:04 PolkaMocha: 00:05:004 (1) - Remove New Combo
18:05 PolkaMocha: While we're at it
18:05 PolkaMocha: 00:20:388 (1) -
18:05 PolkaMocha: here too
18:05 PolkaMocha: 00:23:465 (1) -
18:05 PolkaMocha: here too
18:05 PolkaMocha: 00:53:465 (1) -
18:05 PolkaMocha: here too
18:06 iiOkward: wow .-.
18:06 PolkaMocha: Thats all lol
18:06 iiOkward: of the mod?
18:06 iiOkward: thats it?
18:06 PolkaMocha: of the ncs
18:06 iiOkward: oh
18:06 iiOkward: i was about to say
18:06 iiOkward: theres no way
18:06 PolkaMocha: looool
18:07 PolkaMocha: Also your hitsounds are very inconsistent
18:07 PolkaMocha: 00:44:234 - after this point, what were the finishes for?
18:07 iiOkward: to add extra emphasis i guess
18:08 iiOkward: ill change those
18:08 PolkaMocha: Yeah.... it sounds very overdone and noisy
18:08 iiOkward: yeah
18:09 PolkaMocha: 00:33:465 (1,2,3,4) - This is confusing
18:09 PolkaMocha: Take these out from under eachother
18:10 PolkaMocha: 00:48:465 (4) - remove the repeat
18:10 PolkaMocha: then move 00:49:042 (5,6,7) - back
18:11 PolkaMocha: 00:54:042 (4) - this isnt mapping anything and should be simplified to 1/4th
18:11 PolkaMocha: 01:02:696 (1) - start spinner here as the music is no longer audible enough to click to
18:11 PolkaMocha: thats all
18:12 iiOkward: :o
18:12 iiOkward: thank youu
18:12 PolkaMocha: YEAH
18:12 iiOkward: caps .-.
18:19 iiOkward: it became a hard diff ;w;
18:22 iiOkward: are you going to post the mod on the forum orr
18:23 PolkaMocha: what
18:23 PolkaMocha: I meant to do caps sorry you didnt like that
18:23 iiOkward: oh
18:23 iiOkward: xD
18:23 PolkaMocha: also its a hard diff no matter what
18:24 PolkaMocha: nop way ur making an insane with 70 bpm
18:24 PolkaMocha: *no
18:24 iiOkward: :P
18:24 PolkaMocha: also yeah Im on it sorry Im sloooow
Topic Starter
Ancelysia

PolkaMocha wrote:

irc
18:03 PolkaMocha: Hey did you want to continue our IRC?
18:03 iiOkward: Oh!
18:03 iiOkward: yeah
18:03 PolkaMocha: Okie dokie
18:03 iiOkward: i didnt know you were online ;w;
18:04 PolkaMocha: I am yeah
18:04 PolkaMocha: 00:05:004 (1) - Remove New Combo
18:05 PolkaMocha: While we're at it
18:05 PolkaMocha: 00:20:388 (1) -
18:05 PolkaMocha: here too
18:05 PolkaMocha: 00:23:465 (1) -
18:05 PolkaMocha: here too
18:05 PolkaMocha: 00:53:465 (1) -
18:05 PolkaMocha: here too
18:06 iiOkward: wow .-.
18:06 PolkaMocha: Thats all lol
18:06 iiOkward: of the mod?
18:06 iiOkward: thats it?
18:06 PolkaMocha: of the ncs
18:06 iiOkward: oh
18:06 iiOkward: i was about to say
18:06 iiOkward: theres no way
18:06 PolkaMocha: looool
18:07 PolkaMocha: Also your hitsounds are very inconsistent
18:07 PolkaMocha: 00:44:234 - after this point, what were the finishes for?
18:07 iiOkward: to add extra emphasis i guess
18:08 iiOkward: ill change those
18:08 PolkaMocha: Yeah.... it sounds very overdone and noisy
18:08 iiOkward: yeah
18:09 PolkaMocha: 00:33:465 (1,2,3,4) - This is confusing
18:09 PolkaMocha: Take these out from under eachother
18:10 PolkaMocha: 00:48:465 (4) - remove the repeat
18:10 PolkaMocha: then move 00:49:042 (5,6,7) - back
18:11 PolkaMocha: 00:54:042 (4) - this isnt mapping anything and should be simplified to 1/4th
18:11 PolkaMocha: 01:02:696 (1) - start spinner here as the music is no longer audible enough to click to
18:11 PolkaMocha: thats all
18:12 iiOkward: :o
18:12 iiOkward: thank youu
18:12 PolkaMocha: YEAH
18:12 iiOkward: caps .-.
18:19 iiOkward: it became a hard diff ;w;
18:22 iiOkward: are you going to post the mod on the forum orr
18:23 PolkaMocha: what
18:23 PolkaMocha: I meant to do caps sorry you didnt like that
18:23 iiOkward: oh
18:23 iiOkward: xD
18:23 PolkaMocha: also its a hard diff no matter what
18:24 PolkaMocha: nop way ur making an insane with 70 bpm
18:24 PolkaMocha: *no
18:24 iiOkward: :P
18:24 PolkaMocha: also yeah Im on it sorry Im sloooow
thank you SOOOOOOOOOO much for modding the Fountain diff.. I've been waiting for a mod for it for FOREVER. =w="
MasterHerobrine
rip insane icon lol
nextplay
Hi o/

Beginner
- 00:05:773 (2) End the Slider here 00:06:542
- 00:57:311 (2,1) Make it like this? http://osu.ppy.sh/ss/6918266
- Decrease the AR and HP. AR2 and HP2 for example

MH's Normal
- 00:18:850 (5,1) Inconsistent DS
- 00:30:581 (3) start the Slider here 00:30:388
- 00:36:927 (2,4) Stack them?
- 00:51:927 (2) End the Slider here 00:52:696 and add here 00:53:081 a Circle. Hears a little bit awkward without the Circle
- Pls make HP4

Collab Hard
- 00:29:619 (5) End the Slider here 00:30:773
- 00:31:734 set here a Circle when you make this from above
- 00:41:350 (1) Start the Stream on the White Tick or set another Circle
- Why the HP and OD are the same like in the last Diff?

Good luck~ :D
Topic Starter
Ancelysia

nextplay wrote:

Hi o/

Beginner
- 00:05:773 (2) End the Slider here 00:06:542 I didn't even know it was like that O_o
- 00:57:311 (2,1) Make it like this? http://osu.ppy.sh/ss/6918266 I tried
- Decrease the AR and HP. AR2 and HP2 for example

MH's Normal
- 00:18:850 (5,1) Inconsistent DS never knew this was there, fixed
- 00:30:581 (3) start the Slider here 00:30:388
- 00:36:927 (2,4) Stack them? I was close enough
- 00:51:927 (2) End the Slider here 00:52:696 and add here 00:53:081 a Circle. Hears a little bit awkward without the Circle agreed, fixed.
- Pls make HP4

Collab Hard
- 00:29:619 (5) End the Slider here 00:30:773
- 00:31:734 set here a Circle when you make this from above
- 00:41:350 (1) Start the Stream on the White Tick or set another Circle
- Why the HP and OD are the same like in the last Diff? Oops, didn't know about that. Changed.

Good luck~ :D
Thank you~! ^^
doctorsonic46
Yo yo yo my dude - I made you a insane-er version of the map ^v^
Map Code
osu file format v14

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PreviewTime: 28850
Countdown: 0
SampleSet: Soft
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[Editor]
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BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Great Fairy's Fountain
TitleUnicode:Great Fairy's Fountain
Artist:Koji Kondo
ArtistUnicode:Koji Kondo
Creator:iiOkward
Version:Doctorsonic46's Great Springs
Source:The Legend of Zelda: Ocarina of Time
Tags:tloz oot masterherobrine
BeatmapID:0
BeatmapSetID:-1

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OverallDifficulty:8
ApproachRate:9
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I hope this helps you round off the mapset man. >w<
Topic Starter
Ancelysia
added
doctorsonic46
Ah- sorry to bother you but the great springs diff was intended to be AR 9, not 10, just making that fix clear.
AR 10 is too disproportionately fast for the star rating, and well, it tends to be unreasonable for most things, especially as HR and DT (mostly DT) give a higher AR as an added challenge, so AR 9 is just better for it in general.
Topic Starter
Ancelysia
ah, fixed.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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