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Phantom Sage - Holystone

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Sotarks
holy gratz hitsound mother turtle god
Ovoui
!!!
Kin
Hey there!
awesome entry!

[bonsoir]

  1. 01:13:070 (1) - j'ai un peu du mal avec ce slider quand tu fais tout le pattern pour pour le piano mais que cette note est skip : 01:13:251 - (volontaire ou oublie ?)
  2. 02:57:797 (1) - exactement pareil qu'ici ^
  3. ça me fait un peu étrange de voir cette note skip quand tous les patterns d'avant sont sur la melody : 03:14:888 - . Peut être serait il mieux d'allonger le slider précédant afin de pouvoir cliquer cette note.
  4. c'est plus ou moins le même cas pour ces notes : 03:22:524 - 03:23:433 (2) - ^
  5. 06:08:161 (2) - attention, touching bar life!
  6. 06:41:433 - change the volume hit sound to 5% ?
Bravo à toi!
RyoKazuka


congratss

Topic Starter
sheela

Kin wrote:

Hey there!
awesome entry!

[bonsoir]

  1. 01:13:070 (1) - j'ai un peu du mal avec ce slider quand tu fais tout le pattern pour pour le piano mais que cette note est skip : 01:13:251 - (volontaire ou oublie ?)
  2. 02:57:797 (1) - exactement pareil qu'ici ^
  3. ça me fait un peu étrange de voir cette note skip quand tous les patterns d'avant sont sur la melody : 03:14:888 - . Peut être serait il mieux d'allonger le slider précédant afin de pouvoir cliquer cette note.
  4. c'est plus ou moins le même cas pour ces notes : 03:22:524 - 03:23:433 (2) - ^
  5. 06:08:161 (2) - attention, touching bar life!
  6. 06:41:433 - change the volume hit sound to 5% ?
Bravo à toi!
Merci, Kin! J'ai tout appliqué tes points!
Imakuri
call a BN kek
Topic Starter
sheela

Imakuri wrote:

call a BN kek
j'ai un qat qui va voir :^)
mais j'ai besoin de mods avant
Imakuri
J'pense la mod dans pas très longtemps, j'termine les mods de ma queue, et je m'attaque à la tienne ^^
Yoges
Hey very pretty map you got there

  1. 00:16:888 (1,2) - It'd probably be better to move the (2) to like 353,361 since all 3 drums here are fairly prominent. It'd be better to have some small flicks with consecutive prominent elements rather than linear movement.
  2. 00:25:615 (1,1) - I think you should reduce the spacing between these a little it's a bit too much imo. Especially since the spacing between these 00:24:706 (1,2,1,1,2,1) - were kinda small.
  3. 01:39:615 (2,1,1) - The movement here is a little uncomfortable because you're going from sharp angles to wide ones and the direction of 01:39:979 (1) - is going against the direction of mouse movement but not in a way that fits the song or anything it's just a little uncomfortable. I think it'd be better to just move 01:39:797 (1) - to like 192,63 so that the second pattern 01:39:433 (1,2,1) - mirrors the first pattern 01:38:888 (1,2,1) - It would fix the angle issue and the mouse movement between 01:39:797 (1,1) - wouldn't be going against the slider flow.
  4. 01:49:797 (1,2) - If you kept the sliders orientated as they were I'd tell you to increase the spacing or make the angle sharper but I think it would feel better if you just Ctrl+G the (2).
  5. 02:01:070 (1,2,3,4,5,6) - Manual stack please? I don't like it when notes are like this =3=
  6. 02:16:342 (1,1) - Kind of hard to tell that the note is under the slider head because you're only 1/3 of the way through the slider before it starts to appear.
  7. 03:19:070 (2,3,4) - Manual stack?
  8. 03:39:979 (1,2) - The flow between these two isn't the best since to follow the (2) you have to move your mouse in the direction you came from which like it would be fine if you're maybe trying to express something unique in this part of the music but there isn't anything there so it kind of feels ehhhh... weird? There're a lot of elements here so I can't really think of a quick suggestion to fix it I'll leave it to you if you decide to change it.
  9. 03:49:615 (1,3) - Hard to see the (3) under the (1).
  10. 03:53:979 (1,2,3) - ^
  11. 03:58:342 (1,2,1,2,1) - I'd make the spacing between these a lot larger because that way the emphasis with the decreased spacing on 03:59:433 (1,1,1) - would feel a lot stronger and appropriate. The decreased spacing feels a little underwhelming atm.
  12. 04:07:797 (1,2) - The slider flow here is opposing the mouse movement but unlike the other cases I mentioned this one is a lot worse because you've like lined up the sliders perfectly so the mouse movement and slider flow line up completely. If they were offset slightly like this it would make it a lot better imo.
  13. 04:27:251 (1,2,3) - Similar issue to 03:39:979 (1,2) - .
  14. 04:33:797 (1) - I think it'd be better to Ctrl+G this and rotate it clockwise by 7 degrees about the selection center. Because at the moment the slider flow is at 90 degrees to the movement between 04:33:797 (1,1) - in like a weird way. Idk I'm terrible at explaining lol. Most of my suggestions are just "this didn't feel nice to me so do this because it feels nice to me".
Topic Starter
sheela

Yoges wrote:

Hey very pretty map you got there yey

  1. 00:16:888 (1,2) - It'd probably be better to move the (2) to like 353,361 since all 3 drums here are fairly prominent. It'd be better to have some small flicks with consecutive prominent elements rather than linear movement. Instead I moved (1) at 351,369. For the type of drums 00:17:251 (2) - is hitting, I made the spacing consistent and smaller, pretty much like 00:16:342 (1,2,3,4) -, because the sound stays the same. Only 00:16:888 (1) - starts with a sharper sound, so a jump would be fine here.
  2. 00:25:615 (1,1) - I think you should reduce the spacing between these a little it's a bit too much imo. Especially since the spacing between these 00:24:706 (1,2,1,1,2,1) - were kinda small. I agree.
  3. 01:39:615 (2,1,1) - The movement here is a little uncomfortable because you're going from sharp angles to wide ones and the direction of 01:39:979 (1) - is going against the direction of mouse movement but not in a way that fits the song or anything it's just a little uncomfortable. I think it'd be better to just move 01:39:797 (1) - to like 192,63 so that the second pattern 01:39:433 (1,2,1) - mirrors the first pattern 01:38:888 (1,2,1) - It would fix the angle issue and the mouse movement between 01:39:797 (1,1) - wouldn't be going against the slider flow. Yes.
  4. 01:49:797 (1,2) - If you kept the sliders orientated as they were I'd tell you to increase the spacing or make the angle sharper but I think it would feel better if you just Ctrl+G the (2). Ctrl + G it is.
  5. 02:01:070 (1,2,3,4,5,6) - Manual stack please? I don't like it when notes are like this =3= I kind of agree, but the stack represents the beat that is repeated a few times, therefore I'll leave it like this to emphasize that part.
  6. 02:16:342 (1,1) - Kind of hard to tell that the note is under the slider head because you're only 1/3 of the way through the slider before it starts to appear. True. Moved the note on a higher place.
  7. 03:19:070 (2,3,4) - Manual stack? Sure, since the beats are different.
  8. 03:39:979 (1,2) - The flow between these two isn't the best since to follow the (2) you have to move your mouse in the direction you came from which like it would be fine if you're maybe trying to express something unique in this part of the music but there isn't anything there so it kind of feels ehhhh... weird? There're a lot of elements here so I can't really think of a quick suggestion to fix it I'll leave it to you if you decide to change it. Hopefully the new flow is better.
  9. 03:49:615 (1,3) - Hard to see the (3) under the (1). Moved (3) to the right.
  10. 03:53:979 (1,2,3) - ^ Moved (3) to the left.
  11. 03:58:342 (1,2,1,2,1) - I'd make the spacing between these a lot larger because that way the emphasis with the decreased spacing on 03:59:433 (1,1,1) - would feel a lot stronger and appropriate. The decreased spacing feels a little underwhelming atm. Oh, I didn't realize they were small. Increased the spacing to stay consistent with 03:51:797 (1,2,1,2,1,2) - and similar.
  12. 04:07:797 (1,2) - The slider flow here is opposing the mouse movement but unlike the other cases I mentioned this one is a lot worse because you've like lined up the sliders perfectly so the mouse movement and slider flow line up completely. If they were offset slightly like this it would make it a lot better imo. Okay.
  13. 04:27:251 (1,2,3) - Similar issue to 03:39:979 (1,2) - . To be honest I like this flow. I think it would be better to change the flow in this part since 04:26:706 (1,2,3) - and 04:27:797 (1,2,3) - are common flows.
  14. 04:33:797 (1) - I think it'd be better to Ctrl+G this and rotate it clockwise by 7 degrees about the selection center. Because at the moment the slider flow is at 90 degrees to the movement between 04:33:797 (1,1) - in like a weird way. Idk I'm terrible at explaining lol. Most of my suggestions are just "this didn't feel nice to me so do this because it feels nice to me". Sure lol.
Thanks for the mod, Yoges!
Eni
nice map

rank when
Izzywing
Congrats on winning the contest!

00:18:524 (1,2) - There isn't a sound on 00:18:888 - so this rhythm is kinda weird to me. I think it's better if you just did what you did for 00:17:433 (1) -

00:15:797 (2,2,3,4) - looks kinda weird because of the stack, you could move it so that 00:16:524 (2) - is directly under 00:15:797 (2)'s head, and not 4.

00:47:615 (1) - might sound picky but you should probably smooth the curve for this slider to match 00:47:797 (2) - a bit more

00:48:706 (2,1) - Blanket

00:50:161 (1) - Might make more sense for this to end on 00:52:251 - then to silence the tail

01:11:797 (2) - keysound here sounds wrong, but im no musician so i have no idea what its supposed to be lol

01:12:524 (2,4) - I'm pretty sure keysounded hitsounds have to have like a hitnormal or hitsoft attached so there's good enough feedback. not sure, might be fine here because it's just a couple of notes.

01:09:570 - in the SB, "breakaway" is two different words not one word

01:36:706 (1) - move this up a bit to match the distance from 01:35:979 (1) - that 01:36:888 (2) - has - https://osu.ppy.sh/ss/6736658

02:05:251 (1) - aren't this and 02:05:797 (2) - the "same", so shouldn't they have similar slider velocities?

02:34:888 (1,1) - Same as earlier, might fit to end the slider at 02:36:979 - and silence the tail

02:56:524 (2) - keysound sounds wrong

03:24:524 - error on the SB here, the white light for 03:24:706 (2) - shows up early

04:43:368 - SB - lyrics should be "And this holystone it beckons to me to go back home"

05:05:821 - SB - lyrics are wrong here too, I think it's "For due sunset we'll arrive and no, no...there's no turning back now"

Rest looks good.

Great map, I can tell a lot of work was put into this. Good luck!
Topic Starter
sheela

Hobbes2 wrote:

Congrats on winning the contest! Thanks!

00:18:524 (1,2) - There isn't a sound on 00:18:888 - so this rhythm is kinda weird to me. I think it's better if you just did what you did for 00:17:433 (1) - This is also inconsistent with the rest of the rhythms. Fixed.

00:15:797 (2,2,3,4) - looks kinda weird because of the stack, you could move it so that 00:16:524 (2) - is directly under 00:15:797 (2)'s head, and not 4. Moved the triplet instead, which is basically the same result.

00:47:615 (1) - might sound picky but you should probably smooth the curve for this slider to match 00:47:797 (2) - a bit more All right.

00:48:706 (2,1) - Blanket Picky, but sure.

00:50:161 (1) - Might make more sense for this to end on 00:52:251 - then to silence the tail It doesn't feel right to me. By extending the slider, yes it would get all the sound before 00:52:342 (1) - kicks in, but I think 00:52:342 (1) - is better emphasized when there's a gap before because pressing it feels more stronger. Usually the players would single-click the slider and the circle, and that's the feeling I want. Extending the slider requires to alternating the fingers, which the feeling is not that great.

01:11:797 (2) - keysound here sounds wrong, but im no musician so i have no idea what its supposed to be lol The keysound is indeed wrong. Fixed.

01:12:524 (2,4) - I'm pretty sure keysounded hitsounds have to have like a hitnormal or hitsoft attached so there's good enough feedback. not sure, might be fine here because it's just a couple of notes. Might have to work the hitsound files.

01:09:570 - in the SB, "breakaway" is two different words not one word Done.

01:36:706 (1) - move this up a bit to match the distance from 01:35:979 (1) - that 01:36:888 (2) - has - https://osu.ppy.sh/ss/6736658 Okay.

02:05:251 (1) - aren't this and 02:05:797 (2) - the "same", so shouldn't they have similar slider velocities? They are not the same; the sound on 02:05:251 - goes to a higher pitch than 02:05:797 - which stays constant with 02:05:615 -.

02:34:888 (1,1) - Same as earlier, might fit to end the slider at 02:36:979 - and silence the tail Same reason.

02:56:524 (2) - keysound sounds wrong Fixed.

03:24:524 - error on the SB here, the white light for 03:24:706 (2) - shows up early Yes.

04:43:368 - SB - lyrics should be "And this holystone it beckons to me to go back home" Makes actual sense. Fixed.

05:05:821 - SB - lyrics are wrong here too, I think it's "For due sunset we'll arrive and no, no...there's no turning back now" Sounds like that. Fixed.

Rest looks good.

Great map, I can tell a lot of work was put into this. Good luck!
Thank you for the mod and the corrections to the lyrics, Hobbes2!
Pachiru
[M4M]

  1. 00:12:524 (2) - Pourquoi ne pas donner une courbe a ce slider, comme tu as fais pour celui la 00:11:979 (1) - mais dans le sens inverse, selon moi, ça me semblerait plus beau a voir, même si minime!
  2. 00:18:524 (1) - Sur cette partie la, on dirait qu'il y a un probleme sur la storyboard, ou peut être que c'est fait exprès, je ne sais pas ?
  3. 01:33:797 (1) - Pourquoi pas faire une forme symetrique sur ce slider?
  4. 03:03:979 (1,2,1) - Je trouve que ce pattern se joue pas vraiment bien, genre pourquoi pas décaler un peu le 2 vers la droite?
  5. 03:29:070 (2,3,1) - Dommage que le spacing ici ne soit pas plus élevé, au moins entre le 3 et le 1
  6. 05:06:524 (1) - Je pense que tu devrais courber ce slider, pour que ça follow mieux avec le flow des patterns précédents
  7. 05:56:524 (3) - Ce stack la casse le rythme de la map je trouve, surtout que tu ne le fais pas pour les autres qui suivent, comme ceux-la : 05:56:888 (2,3,2,3) -
    A toi de voir
  8. 06:05:251 (3) - Pareil ici du coup o/
  9. 06:05:979 (1) - A partir d'ici, essaie de décaler ton texte de SB vers le bas, vu que le VUMetre de gauche le dépasse un peu!
J'ai rien a dire de plus, ta map est super cool, ça se voit que tu y as passé énormément de temps dessus!
La storyboard m'a donné des frissons~
GG
frozz
i hope this will ranked n approved
Topic Starter
sheela

Pachiru wrote:

[M4M]

  1. 00:12:524 (2) - Pourquoi ne pas donner une courbe a ce slider, comme tu as fais pour celui la 00:11:979 (1) - mais dans le sens inverse, selon moi, ça me semblerait plus beau a voir, même si minime! Consistency wow
  2. 00:18:524 (1) - Sur cette partie la, on dirait qu'il y a un probleme sur la storyboard, ou peut être que c'est fait exprès, je ne sais pas ? J'ai oublié de faire une mise à jour au SB.
  3. 01:33:797 (1) - Pourquoi pas faire une forme symetrique sur ce slider? J'aurai cassé le pattern que j'ai fait avec 01:27:251 (1) - 01:29:433 (1) - 01:31:615 (1) - 01:32:706 (1) - qui ne sont pas symmétriques.
  4. 03:03:979 (1,2,1) - Je trouve que ce pattern se joue pas vraiment bien, genre pourquoi pas décaler un peu le 2 vers la droite? Ok.
  5. 03:29:070 (2,3,1) - Dommage que le spacing ici ne soit pas plus élevé, au moins entre le 3 et le 1 Sinon, il n'y aurait pas de transition.
  6. 05:06:524 (1) - Je pense que tu devrais courber ce slider, pour que ça follow mieux avec le flow des patterns précédents Ok, je l'ai courbé un peu.
  7. 05:56:524 (3) - Ce stack la casse le rythme de la map je trouve, surtout que tu ne le fais pas pour les autres qui suivent, comme ceux-la : 05:56:888 (2,3,2,3) - Je veux que le pattern commence lent et après, il devient dur. C'est pour mettre l'emphase pour les deux dernières rhythms comme 05:56:706 (1,2,3,1,2,3) -.
    A toi de voir
  8. 06:05:251 (3) - Pareil ici du coup o/ ^
  9. 06:05:979 (1) - A partir d'ici, essaie de décaler ton texte de SB vers le bas, vu que le VUMetre de gauche le dépasse un peu! Ça va ruiner le placement du centre par contre et ça va apparaître un peu laid.
J'ai rien a dire de plus, ta map est super cool, ça se voit que tu y as passé énormément de temps dessus!
La storyboard m'a donné des frissons~
GG
Merci pour le mod, Pachiru!
Osatia
12:15 sheela: two weeks i think
12:15 JenHideo: wew
12:16 JenHideo: 04:28:888 (1) - also why doesn't this have the sound as the other 3?
12:17 sheela: if you can hear correctly, the sound from 04:28:979 (2) - is not present on 04:28:888 (1) -
12:18 JenHideo: oh
12:18 JenHideo: 04:28:888 - it sounds like there should be something like a clap here though
12:19 sheela: it is a clap hitsound i added
12:19 JenHideo: ah
12:19 JenHideo: my hearing is bad lol
12:20 sheela: did you at least mute the hitsounds, then the music to check
12:20 JenHideo: 00:21:251 - why is there a nc here but not 00:22:342 - here?
12:20 JenHideo: yeah
12:21 JenHideo: all the other nc's are 1,2 for the kicksliders
12:21 JenHideo: but that's 1,2,3
12:21 sheela: good catch
12:21 JenHideo: no problem
12:21 sheela: i removed the nc
12:22 JenHideo: alright
12:23 JenHideo: 01:52:342 (1) - and 01:52:888 (1) - maybe make these a seperate nc?
12:24 JenHideo: 01:56:706 (1) - like you did here
12:25 JenHideo: 01:57:251 (1) - and here just to show
12:26 sheela: ok, i followed your suggestion
12:26 JenHideo: alright
12:29 JenHideo: 05:13:433 - i think you should make this a new nc, just because the start of the nc is starting the end of the vocals.
12:30 sheela: ok
12:30 JenHideo: and mixing a low sounding part with a new start to the vocals doesn't seem ok
12:30 JenHideo: alright
12:31 JenHideo: 05:30:888 (4) - same here i guess
12:32 sheela: ok
12:34 JenHideo: 06:08:161 (2,1,2) - this compared to 00:19:070 (1,2,3) -
12:35 JenHideo: 00:19:070 (1) - maybe take off nc here? or add the nc to the other
12:35 sheela: i took off the nc
12:35 JenHideo: alright
12:37 JenHideo: lol
12:37 JenHideo: I just randomly started modding this
12:37 JenHideo: but that's it I guess xd
12:37 sheela: want to post it in the forums for a kudo?
12:37 JenHideo: is this worth any kudo's?
12:37 sheela: you modded the map in an earlier day
12:38 sheela: too
12:38 JenHideo: yeah
12:38 sheela: it was also helpful
12:38 sheela: so you can post it
12:38 JenHideo: alright
12:38 sheela: to get your kudo
frozz
sorry if my language is bad
im not a good modder but this mod may can help you
i just tell you if the SB is not fit with all notes

like this

00:18:524 (1) - SB isn't fit with note
00:18:979 - can you delete the SB blue circle?
and for all like circle or whatever this is not fit with every note

No Kudos
Logic Agent
hi m4m stuff.

[General]
  1. These combo colors with skins like mine are very hard to see on the background. I'm not usually one to complain but I think you should either pick out some different colors or do something in general because without bg dim to 100% paired with the sb the map is very difficult to read correctly.
[Holystone]
  1. 00:07:615 (3) - I think it sounds better here if you use the keysound you used on this click instead of the current one tbh.
  2. 00:17:433 (1,1,2,3) - I would like it better if you tried to keep the visual distance here more consistent, at least between 00:18:161 (2,3) these two
  3. 00:19:433 (2,1) - A lack of emphasis here considering the spacing you used 00:21:433 (1,2,1) here
  4. 02:34:888 (1) - Should these have the same snap?
  5. 00:38:706 (1) - remove nc or 00:21:251 (3) nc here
  6. 00:45:433 (1,2) - I think it'd be cool if starting here these were even bigger, and the next two kickslider pairs went down in spacing as the kiai ends. Currently they kinda do that but it's not that noticeabe, if you made it noticeable it'd be sick.
  7. 00:49:797 (2) - remove nc?
  8. 00:50:161 (1) - I would silence this slider end personally but it's up to you
  9. 01:12:706 (3) - I would either nc this here or remove nc from 01:11:615 (1,2) this
  10. 01:13:615 (3,4,5) - Move this over so there's a bit more emphasis on the slider after it?
  11. 01:14:888 (3,4) - Again, this should either be nc'd to match with 01:15:979 (1,2) or they should both not be nc'd.
  12. 01:15:797 (2,1) - Try something like this instead? The current motion between these two is very underwhelming
  13. 01:19:251 (3,1) - Maybe bring the circle up and blanket it better, and then stack 01:19:251 (3,2) it looks a lot cleaner imo
  14. 01:35:070 (1,2) - Make the incread sv kicksliders here farther away from each other than the last ones? You can do this easily by stacking the head on the tail of this slider long gone 01:33:433 (1,2)
  15. 01:43:070 (1,2) - swap ncs?
  16. 02:12:706 (2) - move to the left a bit? visual distance is better this way
  17. 00:50:161 (1,1) - Are the snaps between these two different on purpose? And again I would silence this slider personally but that's entirely up to you
  18. 03:05:070 (1,2) - You could make the jump here bigger, feels small compared to the first section in the song like this
  19. 03:07:433 (2) - was the default soft hitnormal here intentional?
  20. 03:08:342 (1,2,1) - Just an idea, but if you could somehow change this section a bit so that this part could flow like this, I think it'd feel great to help emphasize the piano section winding down.
  21. 03:17:070 (3) - nc or remove nc 03:15:979 (1,2) here?
  22. 04:23:797 (3,1) - don't really like the flow here but I don't really have any ides. If you could come up with something, cool. If not oh well
  23. 04:27:979 (2) - Move to the left some? Visual distance again
  24. 05:28:342 (1,2,3,4) - I feel like this should be spaced and hitsounded like the combo before it*
  25. 05:56:161 (1,2) - swap nc?
  26. 06:04:888 (1,2) - swap nc again, you did it this way earlier
  27. 06:13:615 (2,3,4,1,1,2,1,2,3) - I feel like this section should still follow the traditional nc structure
  28. 06:39:251 (1) - maybe put this around x15 y241? Very comfortable motion and puts emphasis on the last note before the spinner


maps good and fun, this mod mostly addresses inconsistencies which are super easy to happen in approval length maps. good luck!
Topic Starter
sheela
@faizal_15: Thanks for the SB check. I forgot to update the SB, but it should be fine now.

Logic Agent wrote:

hi m4m stuff.

[General]
  1. These combo colors with skins like mine are very hard to see on the background. I'm not usually one to complain but I think you should either pick out some different colors or do something in general because without bg dim to 100% paired with the sb the map is very difficult to read correctly. This is a little glitch in the editor. Because the SB uses hitsound trigger, passing one and returning to an earlier point results something like in your screenshot. So don't worry, this is how it looks, and it's perfectly fine to play.
[Holystone]
  1. 00:07:615 (3) - I think it sounds better here if you use the keysound you used on this click instead of the current one tbh. What do you mean by that.
  2. 00:17:433 (1,1,2,3) - I would like it better if you tried to keep the visual distance here more consistent, at least between 00:18:161 (2,3) these two I hope I got it right.
  3. 00:19:433 (2,1) - A lack of emphasis here considering the spacing you used 00:21:433 (1,2,1) here All right.
  4. 02:34:888 (1) - Should these have the same snap? Yes.
  5. 00:38:706 (1) - remove nc or 00:21:251 (3) nc here Removed from 00:38:706 (1) -.
  6. 00:45:433 (1,2) - I think it'd be cool if starting here these were even bigger, and the next two kickslider pairs went down in spacing as the kiai ends. Currently they kinda do that but it's not that noticeabe, if you made it noticeable it'd be sick. Very fitting with the music. Applied.
  7. 00:49:797 (2) - remove nc? Yes.
  8. 00:50:161 (1) - I would silence this slider end personally but it's up to you All right.
  9. 01:12:706 (3) - I would either nc this here or remove nc from 01:11:615 (1,2) this Added the NC to follow the piano.
  10. 01:13:615 (3,4,5) - Move this over so there's a bit more emphasis on the slider after it? Okay.
  11. 01:14:888 (3,4) - Again, this should either be nc'd to match with 01:15:979 (1,2) or they should both not be nc'd. Added the NC.
  12. 01:15:797 (2,1) - Try something like this instead? The current motion between these two is very underwhelming Good idea; I didn't know what to do here to be honest.
  13. 01:19:251 (3,1) - Maybe bring the circle up and blanket it better, and then stack 01:19:251 (3,2) it looks a lot cleaner imo I agree.
  14. 01:35:070 (1,2) - Make the incread sv kicksliders here farther away from each other than the last ones? You can do this easily by stacking the head on the tail of this slider long gone 01:33:433 (1,2) All right.
  15. 01:43:070 (1,2) - swap ncs? Yes, to follow the NC pattern.
  16. 02:12:706 (2) - move to the left a bit? visual distance is better this way Not sure how to see a better visual distance; I think the current is fine, to keep the spacing intact.
  17. 00:50:161 (1,1) - Are the snaps between these two different on purpose? And again I would silence this slider personally but that's entirely up to you I must of have edit one of the sliders and changed the length without noticing. And I added the silenced tail.
  18. 03:05:070 (1,2) - You could make the jump here bigger, feels small compared to the first section in the song like this Ok.
  19. 03:07:433 (2) - was the default soft hitnormal here intentional? Nope, it should be a clap hitsound instead.
  20. 03:08:342 (1,2,1) - Just an idea, but if you could somehow change this section a bit so that this part could flow like this, I think it'd feel great to help emphasize the piano section winding down. Sure. It's similar to the flow made from 03:05:433 (1,2,1,2,1,2) - which I like.
  21. 03:17:070 (3) - nc or remove nc 03:15:979 (1,2) here? Added.
  22. 04:23:797 (3,1) - don't really like the flow here but I don't really have any ides. If you could come up with something, cool. If not oh well Did some switch-a-roo with 04:23:797 (3,1) -.
  23. 04:27:979 (2) - Move to the left some? Visual distance again I still don't see what would improve the visual. Besides currently the spacing is consistent, making the pattern look consistent too.
  24. 05:28:342 (1,2,3,4) - I feel like this should be spaced and hitsounded like the combo before it* Ok.
  25. 05:56:161 (1,2) - swap nc? Yes.
  26. 06:04:888 (1,2) - swap nc again, you did it this way earlier Yes.
  27. 06:13:615 (2,3,4,1,1,2,1,2,3) - I feel like this section should still follow the traditional nc structure Ok.
  28. 06:39:251 (1) - maybe put this around x15 y241? Very comfortable motion and puts emphasis on the last note before the spinner I increased a little the distance, but I still followed the same flow. If there's too much space, there's too much emphasis when the end of the song does not require it as it goes much softer.


maps good and fun, this mod mostly addresses inconsistencies which are super easy to happen in approval length maps. good luck!
Thanks for the mod, Logic Agent! I will get to your map in a few.
frozz
You're welcome
Cryptic
Ello~

[Liberation]
  1. 00:23:615 (1,2,1) - Based off pitch this should be easier than your previous patterns but its actually harder (since increased 1>2 spacing). Nerf at least the 1,2 spacing?
  2. 00:32:342 (1,2,1) - Similar problem here where more spacing is given/harder angles than previous patterns
  3. 00:41:070 (1,2,1) - And here, though this is just an awkward angle to play as well coming out of 00:40:888 (2) - .
  4. 00:41:979 (1,1,2,1,1,2,1) - Symmetry seems really weird here, any reason why you brought it up here?
  5. 01:56:161 (2,1,2) - This is the only perfect stack I've seen thus far in the wub sections so it feels kind of out of place IMO.
  6. 02:14:342 (1,2,1,1,2,3) - The angle coming into the triples here makes them catch you offguard on sight read. I'm not quite sure how you'd like to change it but even curving them would make them a bit smoother to play coming from 02:14:706 (1) - and going to 02:15:251 (1) - . The DS itself on them is fine though.
  7. 02:26:706 (1,2,3,4) - really loud then 02:30:524 (1) - to 02:32:706 (1) - is really quiet. Volume errors or what?
  8. 03:28:888 (1,2,3,1) - Make it perfectly linear to avoid slightly triggering me every time I play this part :p
  9. 03:37:615 (1,1) - Increase the spacing here to make it feel less cramped? Not by much, kind of like this:
  10. 03:42:524 (1) - The wiggle here plays a lot differently than every other part, in particular reason as to why you decided on this shape?
  11. 04:19:251 (1,2,1) - Maybe nerf the spacing between these two patterns a bit to bring it more in line with the respective spacing in this section?
  12. 04:11:524 (1,2,3,4) - vs 04:28:888 (1,2,3,4,1) - . They're botht he same patterns but the latter only appears in that form here, so maybe make it so that the slider ends touch the heads in 04:28:888 (1,2,3,4,1) - for consistency's sake?
  13. 05:48:524 (1,2,3,1) - vs 03:28:888 (1,2,3,1) - vs 01:26:706 (1,2,1) - vs 00:16:888 (1,2,1) - are all different but in music are the same drum roll. I'm fine with variation for leading into unique sections but I think you need to normalize the pattern a bit between sections.
Looks good, call me back.
Topic Starter
sheela

Cryptic wrote:

Ello~

[Liberation]
  1. 00:23:615 (1,2,1) - Based off pitch this should be easier than your previous patterns but its actually harder (since increased 1>2 spacing). Nerf at least the 1,2 spacing?
  2. 00:32:342 (1,2,1) - Similar problem here where more spacing is given/harder angles than previous patterns
  3. 00:41:070 (1,2,1) - And here, though this is just an awkward angle to play as well coming out of 00:40:888 (2) - .
  4. 00:41:979 (1,1,2,1,1,2,1) - Symmetry seems really weird here, any reason why you brought it up here? Probably because the part starting from 00:41:979 - repeated on 00:42:524 -, but I broke the symmetry. I agree it looked a bit weird.
  5. 01:56:161 (2,1,2) - This is the only perfect stack I've seen thus far in the wub sections so it feels kind of out of place IMO.
  6. 02:14:342 (1,2,1,1,2,3) - The angle coming into the triples here makes them catch you offguard on sight read. I'm not quite sure how you'd like to change it but even curving them would make them a bit smoother to play coming from 02:14:706 (1) - and going to 02:15:251 (1) - . The DS itself on them is fine though. I just 90 degrees turned 02:14:888 (1,2,3) - to make a little but crisp (due to the triplets being straight) circular flow.
  7. 02:26:706 (1,2,3,4) - really loud then 02:30:524 (1) - to 02:32:706 (1) - is really quiet. Volume errors or what? I think I used the wrong sampleset. I made it the same as 02:09:342 -.
  8. 03:28:888 (1,2,3,1) - Make it perfectly linear to avoid slightly triggering me every time I play this part :p
  9. 03:37:615 (1,1) - Increase the spacing here to make it feel less cramped? Not by much, kind of like this:
  10. 03:42:524 (1) - The wiggle here plays a lot differently than every other part, in particular reason as to why you decided on this shape? Tried something new instead of repeating the same slider shapes. But in the end I created at a type of curved slider, less ugly than the wiggle.
  11. 04:19:251 (1,2,1) - Maybe nerf the spacing between these two patterns a bit to bring it more in line with the respective spacing in this section?
  12. 04:11:524 (1,2,3,4) - vs 04:28:888 (1,2,3,4,1) - . They're botht he same patterns but the latter only appears in that form here, so maybe make it so that the slider ends touch the heads in 04:28:888 (1,2,3,4,1) - for consistency's sake? Yeah, I intended to space them for aesthetic purposes.
  13. 05:48:524 (1,2,3,1) - vs 03:28:888 (1,2,3,1) - vs 01:26:706 (1,2,1) - vs 00:16:888 (1,2,1) - are all different but in music are the same drum roll. I'm fine with variation for leading into unique sections but I think you need to normalize the pattern a bit between sections.
Looks good, call me back.
Izzywing
I just love storyboards like this, can't wait to see this ranked. I know I said this in my mod but this is actually just really cool.
Pachiru
Hey sheela, don't forget to fix storyboard with new patterns, some flashing circles on the sb are not following the map, like here:
  1. 00:17:979 (1) -
  2. 00:18:342 (3) -
  3. 00:23:797 (2) -
  4. 00:32:342 (1) -
  5. 00:41:070 (1) -
  6. 00:42:706 (1,2) -
  7. 01:56:161 (2,1,2,1,1,2) -
  8. 02:14:888 (1,2,3) -
Cryptic
Please address that before I bub!
Topic Starter
sheela
Apparently my post did not post. But the SB is fine during those sections on my end. If it is not on your end, you might have to re-download the beatmap.
Pachiru
Oh absolutely, sorry for that! My bad ;w;
Topic Starter
sheela

Pachiru wrote:

Oh absolutely, sorry for that! My bad ;w;
No worries. Thanks for the check though!

@Cryptic: I removed a photoshop file and snowflake.png in the beatmap as they were unused.
Cryptic
Looks good! Bubb'd~
Topic Starter
sheela
Yey! Thanks Cryptic!
pishifat
your hitsound volumes are silly

hitsounding for the first 15ish seconds is so loud that you cant hear the song lol. can you like do a gradual buildup of hitsound volume so that doesnt happen
01:09:797 (1) - kinda the same deal for this section lol. like cutting volumes in half is more appropriate.
02:24:706 (1,2,1,2,1,2) - not seeing the reason why this isn't 1/4 sliders like the 8 other times this rhythm plays :(
02:26:161 (1,1,2,3,4) - 04:28:342 (1,1) - instrument on 234 supports the 1/12 slider stuff, but object1 doesn't really. using the rhythm you used earlier with 02:08:706 (1,1,2,3,1) - would fix that
02:54:524 (1) - up through kiai: same as that second point, but also all the keysounded stuff here is missing hte hitnormal additions (which you kinda need for proper feedback, and you seemed to have figured that out by including them everywhere else lol)
however 03:14:161 (1) - hitsounds on these can be as loud as they are now, since song supports that g
03:31:251 (2,3) - 03:35:615 (2,3) - consdiering these are the same sounds as 03:30:161 (1,2) - 03:30:706 (1,2) - they shouldnt be treated the same as 03:30:524 (1) - 03:31:070 (1) - . 1/4 sliders =more sense
04:34:888 (1,2,3,1,2,3,1) - 06:19:615 (1) - decreasing volume like 02:32:706 (1,2,3,1,2,3,1) - so much more fitting
04:56:706 (1) - this is the volume you should be using for this stuff wew. 05:14:161 (1) - except song doesnt really support doubling volume here tho lOL like going with 65% max to show the icnrease works ok
06:29:070 (2) - should just keep the same volume throughout this whole oturo lol. doubling it midway through wihtout musical support is kinda uh nonsense

call me ba ck
Topic Starter
sheela
@pishifat: merci beaucoup! everything was applied
pishifat
03:35:796 (3) - snapping (sv isn't right)
Sotarks
hype!
Topic Starter
sheela

pishifat wrote:

03:35:796 (3) - snapping (sv isn't right)
thanks again; the green point at 03:35:614 - wasn't shifted properly by 1ms
pishifat
i may have forgotten about this map

#1 again cuz yea
Topic Starter
sheela
lol thx
Strategas
hi,

00:02:524 (2,3,4,5,1) - these could be made easier, since it's too much for a calm section like this

00:49:797 (2,3,1) - spacing wise is a bit weird since music goes down but spacing goes up if you compare with 00:48:706 (2,3,1) -

01:17:433 (1,2,3,1,2,3) - maybe you could reverse spacing of these? since the first three notes seem much stronger than the last 3, and it would emphasize 01:18:524 (1) - better

03:02:161 (1,2,3,1,2,3) - is kinda weird they look the same when they are different things in music :(

06:23:979 (1) - the section could be made easier, stuff like 06:26:706 (2,3,4,1) - 06:34:524 (1,2,1,2,3,4,1) - seems too much for how calm the section is

callme
Strategas
Go on into the light
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