your hitsound volumes are silly
hitsounding for the first 15ish seconds is so loud that you cant hear the song lol. can you like do a gradual buildup of hitsound volume so that doesnt happen
01:09:797 (1) - kinda the same deal for this section lol. like cutting volumes in half is more appropriate.
02:24:706 (1,2,1,2,1,2) - not seeing the reason why this isn't 1/4 sliders like the 8 other times this rhythm plays
02:26:161 (1,1,2,3,4) - 04:28:342 (1,1) - instrument on 234 supports the 1/12 slider stuff, but object1 doesn't really. using the rhythm you used earlier with 02:08:706 (1,1,2,3,1) - would fix that
02:54:524 (1) - up through kiai: same as that second point, but also all the keysounded stuff here is missing hte hitnormal additions (which you kinda need for proper feedback, and you seemed to have figured that out by including them everywhere else lol)
however 03:14:161 (1) - hitsounds on these can be as loud as they are now, since song supports that g
03:31:251 (2,3) - 03:35:615 (2,3) - consdiering these are the same sounds as 03:30:161 (1,2) - 03:30:706 (1,2) - they shouldnt be treated the same as 03:30:524 (1) - 03:31:070 (1) - . 1/4 sliders =more sense
04:34:888 (1,2,3,1,2,3,1) - 06:19:615 (1) - decreasing volume like 02:32:706 (1,2,3,1,2,3,1) - so much more fitting
04:56:706 (1) - this is the volume you should be using for this stuff wew. 05:14:161 (1) - except song doesnt really support doubling volume here tho lOL like going with 65% max to show the icnrease works ok
06:29:070 (2) - should just keep the same volume throughout this whole oturo lol. doubling it midway through wihtout musical support is kinda uh nonsense
call me ba ck