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ALL OFF - Refrain Boy

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Total Posts
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Topic Starter
LaBron Jayms
This beatmap was submitted using in-game submission on středa 22. února 2017 at 22:36:08

Artist: ALL OFF
Title: Refrain Boy
BPM: 190
Filesize: 6833kb
Play Time: 03:26
Difficulties Available:
  1. ???% (6,34 stars, 985 notes)
  2. 2017% (7,83 stars, 1080 notes)
Download: ALL OFF - Refrain Boy
Information: Scores/Beatmap Listing
---------------
1.10.2016 - redownload new mp3
21.1.2017 - new diff [2017] completed
Yoshimaro
hi m4m from q

???%
there is no preview point. to set one, find a nice spot > timing > set current position as preview point

also no bg :C

00:05:863 - since this is vocal offbeat (00:06:021 - being the on beat), i suggest diving 00:05:390 - 00:05:942 - into 2 1/4 repeat sliders, or broken 1/4 stream since streams i guess lol (sounds better on 25% tbh. 00:06:021 - should also be nc

00:06:337 (5) - this one is super under emphasized in comparison to the other jumps, there is a vocal on beat and heavy percussion so i dont see why it should be

00:13:599 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - same musical chunk mapped differently for no prominent enough reason, very jarring, what is warranting the change to tripples? (most of those musical chunks similar to it are mapped with the tripples but when i listen on 25% and 50% i can't hear the tripples when i delete all of the notes, is it mapped to the guitar or not)

00:14:863 - NC

00:17:232 (2,3,4) - really inconsistent with the functionality of how these tripples are mapped and idk if im missing something but adjusting and readjusting is awkward

00:40:915 (1,2,3) - emphasized tripple, give extra distance

00:43:914 (7,8,9) - compare 00:49:046 (8) - (why is that on blue tic tho)

00:52:125 (9) - the turn in the stream should be here, not 00:52:204 (10) - since that is vocal on beat and percussion. also, NC

00:52:756 (17) - NC

00:52:836 (18,19) - overmapped

00:55:284 - turn on kiai

00:56:546 (9) - NC

00:56:704 (10) - 1.39, the weakest jump in the entire chain of notes here and for no prominent reason

00:56:862 (11) - this jump is at 3.72, everything else before this is around 1.9 > 2.4, why is there such a heavy spike here? (it's very difficulty to tell what is being emphasized anywhere when the emphasis is thrown in at the least correlating times, it also makes it confusing as to whether the rhythm followed should be expected to be the vocals or the percussion. It's possible to do both, but not here. the vocals heavily dominate, and since each syllable is equally stressed, these jumps should be more consistent with their spacing. 1.39 > 3.72 is way too sporadic)

00:59:074 - NC here, not 00:59:232 -

00:59:862 (5) - why is this receiving under emphasis from the things around it?

01:06:652 (8) - NC

01:20:704 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - entirely overmapped

01:40:284 - 01:40:679 - undermapped, previously you mapped the leading up percussion.

01:40:758 - NC

01:43:599 (3) - refer to what i said at 00:56:704 (10) - and 00:56:862 (11) - about emphasis

01:44:232 - remove NC, start NC 01:44:547 -

01:54:020 (4) - emphasis thing again

01:59:705 - compare 01:11:705 - . very jarring change of mapping, and abandoned emphasized beat

02:02:862 (5,6,7,8) - unnatural curve, 8 can go lower to smooth out the curve

02:06:020 (1,2,1,2,1,2,1,2,1,2) - just want to take this moment as an example of why emphasis is important. consider your current NC placement. if the 2 in every jump were short jumps and all of the 1 receive large jumps, it would make it seem like you're emphasizing the higher pitch in the guitar whammy, which is how it is NC'd. why this is important is because the entire map (so far) is ambiguously emphasized. you've underemphasized and over emphasized exact musical chunks and even change the rhythm followed for some musical chunks entirely. there is no uniformity throughout the map and it makes it hard to feel what is, to you, actually emphasized and what is not.

02:18:494 (1) - lol this lonely NC circle has no friends hahaha... rough lyf

02:19:916 (14) - NC

thats it for now

this mod omitted aesthetic. i thought your streams were super intuitive and the best parts about the map. Even if some were overmapped, aesthetically and flow wise they were most consistent. I thought the most personality in the map came from the directional triples like these 00:16:284 (2,3,4,6,7,8) - even though imo they were overmapped. the personality part is important because it's a reoccurring pattern that makes the map feel like the map belongs with itself. as it is now, that's the only reoccurring pattern i could remember

also, open AI mod and look fix all of those except the difficulties thing. (ctrl + shift + a , or file > open AiMod)
Topic Starter
LaBron Jayms

- Yoshimaro - wrote:

hi m4m from q

???%
there is no preview point. to set one, find a nice spot > timing > set current position as preview point

also no bg :C

00:05:863 - since this is vocal offbeat (00:06:021 - being the on beat), i suggest diving 00:05:390 - 00:05:942 - into 2 1/4 repeat sliders, or broken 1/4 stream since streams i guess lol (sounds better on 25% tbh. 00:06:021 - should also be nc - everything yes except the nc since it kinda confuses me when hitting it

00:06:337 (5) - this one is super under emphasized in comparison to the other jumps, there is a vocal on beat and heavy percussion so i dont see why it should be - k

00:13:599 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - same musical chunk mapped differently for no prominent enough reason, very jarring, what is warranting the change to tripples? (most of those musical chunks similar to it are mapped with the tripples but when i listen on 25% and 50% i can't hear the tripples when i delete all of the notes, is it mapped to the guitar or not) - at 25% you can hear the slight buzz

00:14:863 - NC - d

00:17:232 (2,3,4) - really inconsistent with the functionality of how these tripples are mapped and idk if im missing something but adjusting and readjusting is awkward - planned on changing that

00:40:915 (1,2,3) - emphasized tripple, give extra distance - ok

00:43:914 (7,8,9) - compare 00:49:046 (8) - (why is that on blue tic tho) - nice point

00:52:125 (9) - the turn in the stream should be here, not 00:52:204 (10) - since that is vocal on beat and percussion. also, NC - yes

00:52:756 (17) - NC - ^

00:52:836 (18,19) - overmapped - dont get it

00:55:284 - turn on kiai - k

00:56:546 (9) - NC - k

00:56:704 (10) - 1.39, the weakest jump in the entire chain of notes here and for no prominent reason - ye
00:56:862 (11) - this jump is at 3.72, everything else before this is around 1.9 > 2.4, why is there such a heavy spike here? (it's very difficulty to tell what is being emphasized anywhere when the emphasis is thrown in at the least correlating times, it also makes it confusing as to whether the rhythm followed should be expected to be the vocals or the percussion. It's possible to do both, but not here. the vocals heavily dominate, and since each syllable is equally stressed, these jumps should be more consistent with their spacing. 1.39 > 3.72 is way too sporadic) - idk why but i just like it when i see people play that

00:59:074 - NC here, not 00:59:232 - ye

00:59:862 (5) - why is this receiving under emphasis from the things around it? - my mapping style is inconsistent like i am also cuz i can hear the weird sound going down atm

01:06:652 (8) - NC k

01:20:704 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - entirely overmapped - from entirely overmapped to overmapped lul

01:40:284 - 01:40:679 - undermapped, previously you mapped the leading up percussion. - ok

01:40:758 - NC k

01:43:599 (3) - refer to what i said at 00:56:704 (10) - and 00:56:862 (11) - about emphasis - ok

01:44:232 - remove NC, start NC 01:44:547 - ok

01:54:020 (4) - emphasis thing again ok

01:59:705 - compare 01:11:705 - . very jarring change of mapping, and abandoned emphasized beat yes

02:02:862 (5,6,7,8) - unnatural curve, 8 can go lower to smooth out the curve - i just put some sharp curve

02:06:020 (1,2,1,2,1,2,1,2,1,2) - just want to take this moment as an example of why emphasis is important. consider your current NC placement. if the 2 in every jump were short jumps and all of the 1 receive large jumps, it would make it seem like you're emphasizing the higher pitch in the guitar whammy, which is how it is NC'd. why this is important is because the entire map (so far) is ambiguously emphasized. you've underemphasized and over emphasized exact musical chunks and even change the rhythm followed for some musical chunks entirely. there is no uniformity throughout the map and it makes it hard to feel what is, to you, actually emphasized and what is not. - ill try to do something

02:18:494 (1) - lol this lonely NC circle has no friends hahaha... rough lyf - thats me... rough lyf

02:19:916 (14) - NC - ok

thats it for now

this mod omitted aesthetic. i thought your streams were super intuitive and the best parts about the map. Even if some were overmapped, aesthetically and flow wise they were most consistent. I thought the most personality in the map came from the directional triples like these 00:16:284 (2,3,4,6,7,8) - even though imo they were overmapped. the personality part is important because it's a reoccurring pattern that makes the map feel like the map belongs with itself. as it is now, that's the only reoccurring pattern i could remember

also, open AI mod and look fix all of those except the difficulties thing. (ctrl + shift + a , or file > open AiMod)
thx for the mod! ;)
C00L
IRC Mod
2016-10-01 12:48 C00L: np it
2016-10-01 12:48 C00L: i can take a quick look
2016-10-01 12:48 nuvasek: lol
2016-10-01 12:48 nuvasek: free mods yay
2016-10-01 12:48 nuvasek: ACTION is listening to [https://osu.ppy.sh/b/1094311 ALL OFF - Refrain Boy]
2016-10-01 12:49 C00L: animu ew
2016-10-01 12:49 C00L: wth are there bears theer
2016-10-01 12:50 nuvasek: u mean
2016-10-01 12:50 nuvasek: u dont like chinese cartoons?
2016-10-01 12:50 nuvasek: wtf dude
2016-10-01 12:50 nuvasek: thats racist
2016-10-01 12:50 nuvasek: the bears ar sexy
2016-10-01 12:50 nuvasek: so i put them there
2016-10-01 12:50 C00L: i dont anime
2016-10-01 12:50 nuvasek: what is this
2016-10-01 12:50 nuvasek: filthy casual playing osu
2016-10-01 12:50 nuvasek: lul
2016-10-01 12:51 C00L: rood
2016-10-01 12:51 C00L: may i ask first map, not rood
2016-10-01 12:52 nuvasek: wat
2016-10-01 12:52 nuvasek: not first
2016-10-01 12:52 nuvasek: lol
2016-10-01 12:52 C00L: hm
2016-10-01 12:52 C00L: ok
2016-10-01 12:53 C00L: right
2016-10-01 12:53 C00L: so
2016-10-01 12:53 nuvasek: i am sexually offended now
2016-10-01 12:53 C00L: nice
2016-10-01 12:53 C00L: i see a lot of mistakes in your map
2016-10-01 12:53 nuvasek: yes
2016-10-01 12:53 C00L: ill go over the basics if you dont mind to help you improve
2016-10-01 12:53 nuvasek: ok
2016-10-01 12:53 C00L: 00:00:968 (1,2,3,4) -
2016-10-01 12:53 C00L: firstly
2016-10-01 12:53 C00L: since the sounds and vocals are sorta matching each other
2016-10-01 12:54 C00L: keep the ds between them similar
2016-10-01 12:54 C00L: if not same
2016-10-01 12:54 nuvasek: wat
2016-10-01 12:54 nuvasek: like
2016-10-01 12:54 nuvasek: distance
2016-10-01 12:54 nuvasek: what
2016-10-01 12:54 nuvasek: u mean
2016-10-01 12:54 nuvasek: just put them on eachother
2016-10-01 12:55 nuvasek: or enable distance snap
2016-10-01 12:55 nuvasek: for them
2016-10-01 12:55 C00L: like
2016-10-01 12:55 C00L: see fi you highlight 00:02:232 (2) -
2016-10-01 12:55 C00L: as in press it on the grid
2016-10-01 12:55 C00L: on the top right you will see a thing that say prev:
2016-10-01 12:55 C00L: and Next:
2016-10-01 12:55 C00L: keep that similar
2016-10-01 12:55 nuvasek: :o
2016-10-01 12:56 nuvasek: ok
2016-10-01 12:56 nuvasek: ill enable distance snaping since its ez
2016-10-01 12:56 C00L: ok
2016-10-01 12:56 C00L: keep it 0,5
2016-10-01 12:56 nuvasek: nvm
2016-10-01 12:56 C00L: it fits ok
2016-10-01 12:57 nuvasek: oh
2016-10-01 12:57 nuvasek: i never knew that
2016-10-01 12:57 nuvasek: that there was
2016-10-01 12:57 nuvasek: next: adn prev:
2016-10-01 12:57 C00L: the more you know xd
2016-10-01 12:57 nuvasek: Ye XD
2016-10-01 12:58 nuvasek: this changes everything
2016-10-01 12:58 C00L: right second ting
2016-10-01 12:58 C00L: you have to be careful
2016-10-01 12:58 C00L: when placing notes
2016-10-01 12:58 nuvasek: yes
2016-10-01 12:58 C00L: 00:07:600 (2,3) -
2016-10-01 12:58 C00L: so see here
2016-10-01 12:59 C00L: you left the spacing really similar to 00:07:284 (1,2) -
2016-10-01 12:59 C00L: which would indicate to the player that its a 1/2 ga
2016-10-01 12:59 nuvasek: ga?
2016-10-01 12:59 C00L: gap*
2016-10-01 12:59 C00L: but the gap isnt a 1/2 its a 3/4
2016-10-01 13:00 nuvasek: so
2016-10-01 13:00 nuvasek: it hast o be closer?
2016-10-01 13:00 C00L: further
2016-10-01 13:00 C00L: since its a bigger gap
2016-10-01 13:00 C00L: https://osu.ppy.sh/ss/6219913
2016-10-01 13:01 nuvasek: i c
2016-10-01 13:01 C00L: so i mean that sort of works
2016-10-01 13:01 C00L: personally i would put it on the red tick for playability but w/e
2016-10-01 13:01 nuvasek: ye
2016-10-01 13:01 nuvasek: tho
2016-10-01 13:01 nuvasek: poor slider
2016-10-01 13:01 nuvasek: no friends
2016-10-01 13:01 nuvasek: rough lyf
2016-10-01 13:01 C00L: tough
2016-10-01 13:01 C00L: hes dealing with it
2016-10-01 13:02 C00L: so care with that
2016-10-01 13:02 nuvasek: should i space it with
2016-10-01 13:02 C00L: 00:11:074 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
2016-10-01 13:02 C00L: same heer
2016-10-01 13:02 nuvasek: distance snap
2016-10-01 13:02 nuvasek: or by hand
2016-10-01 13:02 C00L: w/e is better for you
2016-10-01 13:02 C00L: id stick to using ds for now
2016-10-01 13:02 C00L: just until you get a hang of the basics
2016-10-01 13:02 C00L: 00:11:074 (1,2) -
2016-10-01 13:02 C00L: anywya
2016-10-01 13:02 C00L: so look you space that accordinaly
2016-10-01 13:02 C00L: 00:11:390 (1,2) -
2016-10-01 13:02 nuvasek: yes
2016-10-01 13:02 C00L: yet this then
2016-10-01 13:03 C00L: loses its spacing
2016-10-01 13:03 nuvasek: yes
2016-10-01 13:03 C00L: yet the sounds are repeated
2016-10-01 13:03 nuvasek: indeed
2016-10-01 13:03 C00L: so its wrong
2016-10-01 13:03 C00L: to do so
2016-10-01 13:03 nuvasek: yes
2016-10-01 13:04 nuvasek: how do u even
2016-10-01 13:04 nuvasek: do it by hand
2016-10-01 13:04 C00L: practise
2016-10-01 13:04 C00L: experience does its thing
2016-10-01 13:04 C00L: dont worry about it
2016-10-01 13:04 C00L: youll get used to it
2016-10-01 13:05 C00L: right so be really carefull about your spacing keep like spacing as high as the music intensity is
2016-10-01 13:05 C00L: and you should be fine
2016-10-01 13:05 C00L: ie
2016-10-01 13:05 C00L: if its slower and quiter
2016-10-01 13:05 C00L: use smaller spacing
2016-10-01 13:05 nuvasek: 00:11:074 (1,2) -
2016-10-01 13:05 nuvasek: ok
2016-10-01 13:05 C00L: if bigger, bigger and so on
2016-10-01 13:05 nuvasek: for 00:11:074 (1,2) -
2016-10-01 13:05 nuvasek: the spacing is
2016-10-01 13:05 nuvasek: 3,7x
2016-10-01 13:05 nuvasek: something
2016-10-01 13:05 nuvasek: right?
2016-10-01 13:05 C00L: yeap
2016-10-01 13:06 nuvasek: 00:11:390 (1,2) -
2016-10-01 13:06 nuvasek: so for this
2016-10-01 13:06 nuvasek: it should be same
2016-10-01 13:06 nuvasek: since it repeats
2016-10-01 13:06 C00L: yep
2016-10-01 13:06 C00L: so you get the idea
2016-10-01 13:06 C00L: its the same music intensity
2016-10-01 13:06 C00L: therefore should be kept the same
2016-10-01 13:06 nuvasek: ye
2016-10-01 13:06 nuvasek: or i can just copy paste it
2016-10-01 13:06 nuvasek: lul
2016-10-01 13:06 C00L: ew
2016-10-01 13:07 C00L: right so about your nc's now
2016-10-01 13:07 nuvasek: so
2016-10-01 13:07 nuvasek: ye
2016-10-01 13:07 C00L: try to keep your nc's every big white tick (the downbeat of the song)
2016-10-01 13:07 C00L: since then nobody will complain
2016-10-01 13:07 nuvasek: ok
2016-10-01 13:07 C00L: about it
2016-10-01 13:07 C00L: so like
2016-10-01 13:07 C00L: 00:32:390 (4) -
2016-10-01 13:08 C00L: see these sliders that end on the downbeat
2016-10-01 13:08 nuvasek: yes
2016-10-01 13:08 C00L: change them up so that you have the slider start at the downbeat
2016-10-01 13:08 C00L: since then you can nc it to fit the song
2016-10-01 13:08 nuvasek: oh
2016-10-01 13:08 C00L: since usually at the downbeat something changes or repeats
2016-10-01 13:08 nuvasek: i see
2016-10-01 13:08 C00L: 00:39:969 (8) -
2016-10-01 13:08 C00L: never do this as well
2016-10-01 13:08 nuvasek: but it sounds weird
2016-10-01 13:09 nuvasek: why
2016-10-01 13:09 C00L: https://osu.ppy.sh/ss/6219967
2016-10-01 13:09 nuvasek: oh
2016-10-01 13:09 C00L: i mean
2016-10-01 13:09 C00L: this works
2016-10-01 13:09 C00L: since then
2016-10-01 13:09 C00L: you have the strong sound
2016-10-01 13:09 C00L: 00:32:390 (4) -
2016-10-01 13:09 C00L: here being emphasized by a jump
2016-10-01 13:09 C00L: onto the downbeat
2016-10-01 13:09 C00L: which fits well
2016-10-01 13:10 nuvasek: oh
2016-10-01 13:10 nuvasek: i c
2016-10-01 13:11 nuvasek: 00:39:969 (8) -
2016-10-01 13:11 nuvasek: it fits
2016-10-01 13:11 nuvasek: i think
2016-10-01 13:11 nuvasek: if i put circles there
2016-10-01 13:12 nuvasek: then it wouldn t fit as much
2016-10-01 13:14 C00L: http://puu.sh/rtZTV/aa0179bca9.jpg
2016-10-01 13:14 C00L: this could work
2016-10-01 13:14 C00L: and dowbeat would be acheieved
2016-10-01 13:15 nuvasek: nice
2016-10-01 13:16 nuvasek: hm
2016-10-01 13:16 C00L: 01:31:916
2016-10-01 13:16 nuvasek: i would put short sliderr
2016-10-01 13:16 C00L: be careful
2016-10-01 13:17 C00L: wlel up to you
2016-10-01 13:17 nuvasek: 00:39:969 (8) -
2016-10-01 13:17 C00L: just like keep that downbeat xd
2016-10-01 13:17 nuvasek: ok lul
2016-10-01 13:17 C00L: 01:31:916
2016-10-01 13:17 nuvasek: ye
2016-10-01 13:17 C00L: always start your after break sections on the white tick
2016-10-01 13:17 C00L: since listen at 25% volume
2016-10-01 13:18 C00L: theres a strong drum at the white tick you are missing
2016-10-01 13:18 nuvasek: shiet
2016-10-01 13:18 nuvasek: didnt hear that
2016-10-01 13:18 nuvasek: kinda throws me off tho
2016-10-01 13:19 nuvasek: 1/2 to 1/
2016-10-01 13:19 nuvasek: 1/1
2016-10-01 13:19 nuvasek: o shit
2016-10-01 13:19 nuvasek: i think it should end on white tick
2016-10-01 13:19 nuvasek: fuck
2016-10-01 13:20 C00L: i guess thats it for the basic
2016-10-01 13:21 C00L: you should fix your nc's
2016-10-01 13:21 C00L: check your spacing
2016-10-01 13:21 C00L: listen closely ot song for more of the drum hits that you may have missed
2016-10-01 13:21 nuvasek: ic
2016-10-01 13:21 C00L: you've also got a unrankable feature in your map
2016-10-01 13:21 C00L: ill fix that in a sec
2016-10-01 13:21 nuvasek: ok
2016-10-01 13:22 C00L: oh also
2016-10-01 13:22 C00L: try avoiding using 100% volume on the timing panel
2016-10-01 13:22 C00L: it just sounds uneccessary sometimes
2016-10-01 13:22 nuvasek: ok
2016-10-01 13:22 C00L: especially on the default settings
2016-10-01 13:22 nuvasek: what should i use
2016-10-01 13:22 nuvasek: 90?
2016-10-01 13:22 nuvasek: 45
2016-10-01 13:23 C00L: em
2016-10-01 13:23 C00L: id stick to 70-80
2016-10-01 13:23 C00L: for stronger sections
2016-10-01 13:23 C00L: and for less intense ones 60odds
2016-10-01 13:23 C00L: 60 odds*
2016-10-01 13:23 nuvasek: 600%
2016-10-01 13:23 C00L: and for really quiet it depends
2016-10-01 13:23 nuvasek: damn son
2016-10-01 13:23 C00L: xd
2016-10-01 13:23 C00L: right
2016-10-01 13:23 C00L: last 2 things
2016-10-01 13:23 C00L: when you get mp3s
2016-10-01 13:24 nuvasek: ye
2016-10-01 13:24 C00L: they have to be 192kpbs
2016-10-01 13:24 C00L: anything above that is unrankable
2016-10-01 13:24 nuvasek: why
2016-10-01 13:24 nuvasek: the more the better
2016-10-01 13:24 C00L: and when your getting bg's make sure they are 1366x768 as well since thats the rankable size
2016-10-01 13:24 C00L: yea bt
2016-10-01 13:24 nuvasek: ?
2016-10-01 13:24 C00L: osu supports 192 only
2016-10-01 13:24 C00L: anything above that it doesnt support
2016-10-01 13:25 nuvasek: idk how to convert that
2016-10-01 13:25 C00L: dw im doing it
2016-10-01 13:25 nuvasek: o thx
2016-10-01 13:27 nuvasek: btw
2016-10-01 13:27 nuvasek: how do i make streams like
2016-10-01 13:27 nuvasek: ACTION is listening to [https://osu.ppy.sh/b/974662 nano - Omoide Kakera]
2016-10-01 13:28 C00L: em
2016-10-01 13:28 C00L: circle blankets
2016-10-01 13:28 C00L: and experience
2016-10-01 13:28 C00L: here
2016-10-01 13:28 C00L: http://puu.sh/ru0mF/02709c5b3c.mp3
2016-10-01 13:28 nuvasek: blankets
2016-10-01 13:28 C00L: theres your new mp3
2016-10-01 13:28 nuvasek: how u do that
2016-10-01 13:28 nuvasek: o thx
2016-10-01 13:28 C00L: delete your old mp3
2016-10-01 13:28 C00L: in the map folder
2016-10-01 13:28 C00L: and the one i sent you
2016-10-01 13:29 C00L: put it inside the folder
2016-10-01 13:29 nuvasek: um
2016-10-01 13:29 C00L: and name it audio.mp3
2016-10-01 13:29 nuvasek: how do i download it
2016-10-01 13:29 C00L: right click
2016-10-01 13:29 C00L: on the browse
2016-10-01 13:29 C00L: and save as
2016-10-01 13:29 nuvasek: audasdasdio.mp3
2016-10-01 13:29 nuvasek: naic
2016-10-01 13:29 C00L: ACTION xd's
2016-10-01 13:30 C00L: thats it from mexd
2016-10-01 13:30 nuvasek: ACTION Ye XD's
2016-10-01 13:30 C00L: could i get some kds?
2016-10-01 13:30 nuvasek: thx
2016-10-01 13:30 C00L: i need it xd
2016-10-01 13:30 nuvasek: btw
2016-10-01 13:30 nuvasek: k
2016-10-01 13:30 nuvasek: btw
2016-10-01 13:30 nuvasek: how do u make
2016-10-01 13:30 nuvasek: circle blankets
2016-10-01 13:30 C00L: em
2016-10-01 13:30 nuvasek: i tried
2016-10-01 13:30 nuvasek: i am bad at making them
2016-10-01 13:30 nuvasek: lol
2016-10-01 13:31 C00L: what i do
2016-10-01 13:31 C00L: is this
2016-10-01 13:31 C00L: https://osu.ppy.sh/ss/6220118
2016-10-01 13:31 nuvasek: wat
2016-10-01 13:31 C00L: you map the stream first
2016-10-01 13:31 C00L: and then place a circle in front of it
2016-10-01 13:32 C00L: and scroll till the approach circle of (1) is like blanketing the streams
2016-10-01 13:32 nuvasek: scroll
2016-10-01 13:32 nuvasek: ?
2016-10-01 13:32 C00L: LIKE
2016-10-01 13:32 C00L: caps
2016-10-01 13:32 C00L: like
2016-10-01 13:33 C00L: see when you mouse scroll
2016-10-01 13:33 C00L: so that it moves you round
2016-10-01 13:33 C00L: the timeline
2016-10-01 13:33 C00L: on the map
2016-10-01 13:33 nuvasek: ye
2016-10-01 13:33 C00L: that scroll
2016-10-01 13:33 nuvasek: ye
2016-10-01 13:33 C00L: ye
CrimsonClaw
Hey there. From M4M!
[???%]
General stuff first
  1. Your Background should be either 16:9 or 4:3 (your BG has the resolution 1024x614, while it should be 1024x768)
  2. I noticed MANY overlaps. Clean them up as they make reading your map harder. Differ from stacks, stacks are mostly okay!
  3. Do not map vocals so excessively. You can try to follow them but don't do it so hard so that your map has gaps because the singer has to breathe a little.
  4. Try to use a bit more New Combos!
  5. You did well on choosing your breaks!
  6. Try to use clean patterns. Mostly it's just (1), (2); (1), (2); (1), (2); (1), (2) but you should also try and make something better looking than http://puu.sh/rv99w/cd9a305551.jpg this for example!

00:06:073 - I feel like this beat should be clicked, place a circle there and shorten the reverseslider

00:06:705 (1,1) - overlap

00:07:336 (1,2,3) - I don't think you should map this part. The (3) slider is on a blue tick, which really isn't okay.
Delete all those and place a circle on 00:07:336 - because this part is only vocal

00:09:231 - stream should start on a white tick! Furthermore, this is too much spacing between reverseslider and stream!

00:13:336 - a slider fits better imo

00:16:415 (3,4,2,3,4) - overlap!

00:16:968 (8,6) - ^

00:33:073 - 00:35:284 - 00:37:336 - just because he is not singing, doesn't mean you should let it empty. Fill in the gaps with either sliderends or circles.
00:32:915 - here could be a slider instead of a circle to fill in the gap,
00:34:968 (1) - this could be a reverse slider,
00:37:336 - circle.

00:51:547 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I like this!

00:53:757 (5,7) - too close to each other, causes an overlap

00:54:231 (1) - should have much more spacing imo

00:58:021 (1) - I wouldnt express his singing through a kick-reverseslider. It's too long to focus on anyways. Try to vary a bit: a slider from 00:57:863 - to 00:58:021 - and maybe two circles, 00:58:178 - here and here?

01:01:494 - fill this gap please

01:06:389 (3,4) - strong overlap + I wouldnt express his singing through a kick-reverseslider.

01:08:126 (3,8) - ^

01:11:599 (6,1,2,3) - antijump + mega jump? That's too much imo! Nerf it pls

01:14:599 (1,3) - strong overlap

01:17:284 (18) - 18 combo.... try to make more NC..

01:22:731 (6) - this starts on a blue tick, that's not good!

01:32:126 - major beat, dont express it through a sliderend please
01:31:968 (1) - just move this boy to 01:32:126 - here

01:32:442 (2,2) - strong overlap

01:37:494 (2) - put it on the sliderbody, like this http://puu.sh/rv93p/cac7323292.jpg

01:40:494 - The stream should begin here shouldnt it? Listen to the music :D

01:41:363 (2) - should start 01:41:284 - here

01:53:757 (2,3,4,5,6,7,8,9) - cool idea!

02:19:968 (1) - why does this end on a blue tick? End it on a white one

02:34:968 (4) - use circles (triplet)

02:40:494 (1,2,3) - this could be a triangle. Instead, its unreadable .-.

03:01:573 (2) - why does it start on a blue tick? Start it on the red one before.

03:19:415 (5) - ^ Start it on the white one and dont forget to place a circle 03:19:968 - here

03:19:178 (2,3,4,1) - strong overlap

Have fun, good luck!
Topic Starter
LaBron Jayms

CrimsonClaw wrote:

Hey there. From M4M!
[???%]
General stuff first
  1. Your Background should be either 16:9 or 4:3 (your BG has the resolution 1024x614, while it should be 1024x768)
  2. I noticed MANY overlaps. Clean them up as they make reading your map harder. Differ from stacks, stacks are mostly okay!
  3. Do not map vocals so excessively. You can try to follow them but don't do it so hard so that your map has gaps because the singer has to breathe a little.
  4. Try to use a bit more New Combos!
  5. You did well on choosing your breaks!
  6. Try to use clean patterns. Mostly it's just (1), (2); (1), (2); (1), (2); (1), (2) but you should also try and make something better looking than http://puu.sh/rv99w/cd9a305551.jpg this for example!

00:06:073 - I feel like this beat should be clicked, place a circle there and shorten the reverseslider - really awkard to hit

00:06:705 (1,1) - overlap - what do u mean? i put them further tho

00:07:336 (1,2,3) - I don't think you should map this part. The (3) slider is on a blue tick, which really isn't okay.
Delete all those and place a circle on 00:07:336 - because this part is only vocal - ill keep it in mind - good point

00:09:231 - stream should start on a white tick! Furthermore, this is too much spacing between reverseslider and stream! - agreed
00:13:336 - a slider fits better imo - id like to have reverse sliders on high pitched sounds

00:16:415 (3,4,2,3,4) - overlap! - asked a modder and overlap lasts for 1 bar so i dont think its overlapping

00:16:968 (8,6) - ^ - ^

00:33:073 - 00:35:284 - 00:37:336 - just because he is not singing, doesn't mean you should let it empty. Fill in the gaps with either sliderends or circles. - k
00:32:915 - here could be a slider instead of a circle to fill in the gap, - PogChamp
00:34:968 (1) - this could be a reverse slider, - LUL
00:37:336 - circle. - Ye XD

00:51:547 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I like this! - /s? idk

00:53:757 (5,7) - too close to each other, causes an overlap - k

00:54:231 (1) - should have much more spacing imo - eh ill keep it for now

00:58:021 (1) - I wouldnt express his singing through a kick-reverseslider. It's too long to focus on anyways. Try to vary a bit: a slider from 00:57:863 - to 00:58:021 - and maybe two circles, 00:58:178 - here and here? been looking for ideas nice

01:01:494 - fill this gap please k

01:06:389 (3,4) - strong overlap + I wouldnt express his singing through a kick-reverseslider. - blame jojo for overlap +

01:08:126 (3,8) - ^ - 1 bar

01:11:599 (6,1,2,3) - antijump + mega jump? That's too much imo! Nerf it pls - its da eaziest pattern in ma life

01:14:599 (1,3) - strong overlap - 1 bar

01:17:284 (18) - 18 combo.... try to make more NC.. - its too hard to click Q

01:22:731 (6) - this starts on a blue tick, that's not good! - not good but not bad

01:32:126 - major beat, dont express it through a sliderend please - ok
01:31:968 (1) - just move this boy to 01:32:126 - here - ye i got it ^

01:32:442 (2,2) - strong overlap - 1 bar? eh idk ill change it if complaints come

01:37:494 (2) - put it on the sliderbody, like this http://puu.sh/rv93p/cac7323292.jpg - so lewd oh
[/color]
01:40:494 - The stream should begin here shouldnt it? Listen to the music :D - actually 01:40:336 thx for pointing out

01:41:363 (2) - should start 01:41:284 - here - k

01:53:757 (2,3,4,5,6,7,8,9) - cool idea! - got better one!

02:19:968 (1) - why does this end on a blue tick? End it on a white one - mistake

02:34:968 (4) - use circles (triplet) - k

02:40:494 (1,2,3) - this could be a triangle. Instead, its unreadable .-. - - the voice kinda gets stronger also its not unreadable :^)

03:01:573 (2) - why does it start on a blue tick? Start it on the red one before. - sound

03:19:415 (5) - ^ Start it on the white one and dont forget to place a circle 03:19:968 - here - ok

03:19:178 (2,3,4,1) - strong overlap - fixed

Have fun, good luck!
thx for the mod dude ;)
-Promise
I'm bored. So hey, I want some Kudosu :p

0: 41: 205 - The separated triple note jumps look like they are all part of the same jump pattern when they should be different.
0: 55: 292 - Why are the jumps for first chorus shorter than the ones at the beginning? Map gets easier farther it goes? Under-mapped
3: 14: 757 - Perhaps smaller jumps for cool-down section?

Also, background? :c
Topic Starter
LaBron Jayms

-Fluffy wrote:

I'm bored. So hey, I want some Kudosu :p

0: 41: 205 - The separated triple note jumps look like they are all part of the same jump pattern when they should be different.
0: 55: 292 - Why are the jumps for first chorus shorter than the ones at the beginning? Map gets easier farther it goes? Under-mapped
3: 14: 757 - Perhaps smaller jumps for cool-down section?

Also, background? :c
nais
BanchoBot
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