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Lostprophets - For All These Times Son, For All These Times

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EEeee
alright, at first i thought the timing might of been fishy, but as i played the map, in the 2 hardest diffs, it seemed pretty awesome and in Hard getting all 300s except 1 50, i think it's not bad at all

Storm's Easy
01:13:869 (4) - new combo when he says "To believe in" cause u got a new combo here 01:16:667 (1) and i think it looks good for an Easy :)
02:07:190 (4) - same here
03:03:403 (2) - keep this just the way it is :)
03:47:722 (1) - add a finish
This is a pretty awesome Easy

Normal
00:33:118 (5) - make the clap sound at the end of this slider as well
00:45:082 (4) - add clap

Hard
03:47:722 (1) - add finish
this diff is well done

insane
03:47:722 (1) - add finish here and switch it to normal? why is this one on soft
This is probably the best diff, and i like the collab style, both mappers seemed very varied in style and kept the map interesting <3
plus i totally pwned this diff, missed 2 times, but yea XD

^____^
Topic Starter
Kotya

EEeee wrote:

This is probably the best diff, and i like the collab style, both mappers seemed very varied in style and kept the map interesting <3
^____^
yay thanks ;D
Mastodonio
BUBBLE THIS ALREADY AND RANK IT!!! :-D
Topic Starter
Kotya
da
hackSL
ANDROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
fartownik
babed babed babed babed babed babed babed babed babed babed
Topic Starter
Kotya
kudosu for hitsounds mod :D
SPOILER
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Vass_Bass
\:D/
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dkun
Great set, great song choice!

Get this ranked! 8-)

gogogokotya
Shiirn
before rank

02:51:500 - Collab and Hard have a different red timing offset here than Normal and Easy. And both are wrong.
The entire thing has slightly awkward timing, but that's probably due to the artists.... Snap the mentioned timing to 490 or so? it could be even 480 or something, should check yourself for practice.

also fartownik the mapper should produce their hitsounds, you shouldn't spoon-feed them what to do.

Storm's Easy
00:55:992 (4,1) - stack these right
01:54:612 (4,1) - kiai should always start on a note, exceptions are very few and this is not one of them. Dislike immensely.

Normal
01:01:798 (1) - this kiai is messed up
02:17:655 - aesthetics - drag break here? idk
03:00:784 (1) - you seem to have accidentally dragged the end of the break (a lot of people don't even know this is possible), grab the end and move it back. You will almost never need to actually have a break end earlier than needed :U
03:02:528 (2) - i highly suggest that you start the kiai at either the beginning or the end of this slider (either works). A better alternative is to have 2 be a repeat slider... but that doesn't flow right, you should have a click at the beginning of the kiai

Hard
You should use the same tick rate across your difficulties. 2 doesn't fit very well with the beat Hard uses.
02:08:062 (8) - space out more? kind of close to 7
02:17:655 (7) - end kiai

Collab
00:42:971 (3) - raise vertically? spacing is small

collab was very nice, and the overall mapset was pretty good, especially for a first map. There are some opinion-based errors, and a few unrankable things (timing + kiai snapping) that can be fixed pretty easily.


Good luck to your rank!


EDIT: Also, i think it'd be better to have slightly lower overall difficulty (1-2 ticks lower?) to make up for the iffy timing.
Topic Starter
Kotya
aw thanks Shiirn, all kiai\timing sections are same now ._.
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Decay
awesome

love the flow

Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Rukario
General:
- In every diff before the long break starts at around 2:50:000 - maybe let the break start later. It would fit real good if you start the break at
02:51:500 -. It has a pretty neat effect and you don't have to map more, you just have to move the start of the break^^
To explain it better look at this:
on the first red arrow, when you are there with your mouse you can move the break's start. Move it to the second red arrow^^

Storm's Easy:
- You got an unsnapped note here.
00:25:376 (1,2) - Kick sliders (short sliders with more than one repeat) are confusing for beginners.
00:33:821 - A note here would be quite nice imo.
00:40:156 (1) - Same thing I said about kick sliders.
00:58:455 (3) - ^
02:36:682 (4,1) - Actually a pretty big spacing increase for an Easy. I mean it's double than the normal spacing. Maybe fix that.
03:10:400 (1) - End this on the previous white tick. The note after it is way too close to the end of the spinner.
03:27:312 (3,1) - Pretty big jump you got there again.
03:42:092 (1,2) - Kick sliders.

Normal:
- You got two unsnapped notes here.
02:15:911 (4,5) - Not liking a jump like this in a Normal.
03:02:005 (1,2,3,4) - I'd like me some consistent spacing^^

Hard:
- Maybe use tick rate 2 on this too?

Collab:
Kotya: 03:30:831 (1) - Maybe move this one to the previous red tick. And add a note 03:31:007 - here.

Really nice set, for one of your first ones.
IceBeam
во всех диффках киаи закончи на 01:24:364,оттуда же должен начинаться брейк
если нет там нотки - домапить/добавить туда

в коллабе второй киаи закончи на 02:17:655,как в остальных диффках

звук ооочень громкий,потише сделай

[Storm's Easy]
00:16:226 - клапа не хватает по логике хитсаундов
00:25:376 (1,2) - тут совсем клапов нет
01:06:522 (1) - из изи нужно поубирать кик-слайдеры (1/2)
можно заменять их на что-то вроде этого:
01:15:268 (1) - ^
01:23:664 (4) - стакни с (1)?
01:24:364 - еще ноту сюда,кстати,можно тогда сделать пятиугольник из них
01:37:017 (2) - спейсинг пофиксь
01:59:864 (1,2) - замени на слайдер,трудно понять ритм такой
02:08:585 (1) - опять кик-слайдер
02:51:500 - мех..передвинь брейк сюда,справа от секции заходи
03:07:601 (1) - кик-слайдер

[Normal]
00:17:634 (2,3,4,5) - спейсинг одинаковый пожалуйста -_-
00:51:241 (1) - убери клап с красного тика
01:24:364 - нотку
01:46:870 (1) - анстакни,ну ты поняла
02:31:755 (1) - ^
02:51:500 - брейк сюда опять же
03:02:313 (2) - конец аснапнут,лучше ноту на 03:02:313 и начать слайдер с нового даунбита 03:02:704

[Hard]
01:24:364 - ноту
02:51:500 - брейк

[Collab]
00:42:267 (1,2,3,4,5,6) - спейсинг :'D
01:06:697 (2) - на 1/2 раньше?
01:24:364 - домапь досель
01:27:164 - ноту
01:36:841 (5) - передвинь сюда:
01:49:685 (5) - начни нк здесь
02:20:446 (1) - слайдер анснапнут по сути,т.к. стоит на предудщем тайминге,пролистай вперед до новой секции и передвинь его на 02:20:495
02:28:940 (1) - слишком близко к предыдущему,тут нк не надо слушать,поэтому лучше развернуть 02:28:412 (9) в другую сторону просто
02:48:823 - почему бы не сделать спиннер?
02:51:500 - брейк..
03:10:750 (3) - начать его с 03:10:925 надо же
03:12:499 (1) - конец спиннера ужасно звучит,на 1/2 раньше закончить или засайленсить?
03:19:570 (1) - после такого длинного спиннера этот прыжок очень не в тему,лучше ближе поставить

вис ис всё
Topic Starter
Kotya
Профиксила :3
IceBeam
[Storm's Easy]
01:55:329 (1) - AIMod пишет что объект аснапнут
02:51:500 - брейк на том же месте,должно быть так:
03:19:570 (1) - спейсинг пофиксь

[Normal]
00:51:241 (1) - спейсинг профиксь
02:51:500 - ...

[Hard]
02:43:016 (1,2,3) - можно подальше поставить
02:51:500 - я тебя убью

[Collab]
01:54:260 (1) - кайнда близко,может перевенуть?
02:51:500 - мех
Topic Starter
Kotya
fixed :3
IceBeam
bubbled
Tony
wowowow Kotya <3
TicClick
Охрененно, я уже и не надеялся.
Что-то мне там красные линии не нравились, а может, мне казалось.
HonDon
Star :)
I love this song! I wish it would be ranked soon
narakucrimson
But this is ranked...

Heh. Btw, some changes were made via Irc
  1. Added a new combo in [Collab] to fix the post-spinner new combo bug.
  2. Dragged back two breaks in [Collab]
  3. Changed Vass' difficulty's name to [Vass' Normal]
Mastodonio
FINALLY! Congratulations!
Topic Starter
Kotya
thank youuuu, Naraku :3
Natsume
ПОЗДРАВЛЯЮ, БРО
TicClick
Yeeeehaw!
Louis Cyphre
Мои поздравления)
Mantis
Поздравляю, няша :3
Tony
after such a long time! Congrats Kotyaa!! <3
rEdo
whoa, that's really nice to see this ranked finally, gratz~ :D
Zorlok_
Ееее, молодец Коть :3
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