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Memme - Goat Fantasia [OsuMania]

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Topic Starter
Tailsdk

riunosk wrote:

my mot 4 mot
1 2 3 4
insanity is insane
00:07:218 (7218|3,7338|2) - Ctrl J for pitch ok
00:12:018 (12018|2,12138|2) - why D: to make it more technical
00:14:058 (14058|2,14178|2,14538|3,14658|3) - why de jackjackjack ^
jackjackeverywhere ;-;
00:32:238 - add a note here, theres a sound added
00:39:918 - here too!!added
02:11:178 (131178|2) - move to 4? since 4 is quite empty ok
02:23:898 (143898|1,143898|3,143898|2,144018|1,144018|0,144018|2,144138|3,144138|1,144138|0,144138|2) - this is quite cruel.... nerf ples put this in to variate the patterns in the parts
dat ln galore
Thanks for the mod ^-^
jukkaduei
Hello. From my M4M request.

|0|1|2|3|
Insanity
00:10:698 (10698|2,10698|3,10698|1,10818|0,10938|1,10938|3,11058|2,11178|1,11178|0,11178|3,11298|2,11418|1,11418|3,11538|0,11658|1,11658|2,11658|3) - They're repetitive. Rearrange them
00:11:898 (11898|1,12018|2) - Ctrl+H
00:12:138 (12138|2,12258|1,12378|2,12498|1,12618|2,12738|1,12858|2,12978|1) - Spread them
00:18:018 (18018|1,18138|0) - Ctrl+G
00:21:858 (21858|2,21978|1) - ^
00:35:538 (35538|0,35658|2) - Swap them
00:47:898 (47898|3,48018|2,48138|1,48138|0,48258|2,48378|3) - It's not a beautiful pattern. Rearrange them
00:50:418 (50418|0,50538|1,50538|2,50658|3,50778|2,50778|1,50898|0) - ^
00:51:018 (51018|2,51018|3,51138|1,51258|0,51258|3,51378|1,51498|2,51498|3) - ^
01:12:378 (72378|1,72498|2,72618|1,72738|2,72858|1,72978|2) - Ctrl+H
01:13:818 (73818|2,73938|1) - ^
02:13:218 (133218|2,133338|1,133338|3,133458|0,133578|1,133578|3,133578|2,133698|0,133818|3,133818|1,133938|2) - Rearrange them

I hope this will help you

GL for ranking :D
Topic Starter
Tailsdk

jukkaduei wrote:

Hello. From my M4M request.

|0|1|2|3|
Insanity
00:10:698 (10698|2,10698|3,10698|1,10818|0,10938|1,10938|3,11058|2,11178|1,11178|0,11178|3,11298|2,11418|1,11418|3,11538|0,11658|1,11658|2,11658|3) - They're repetitive. Rearrange them done
00:11:898 (11898|1,12018|2) - Ctrl+H done
00:12:138 (12138|2,12258|1,12378|2,12498|1,12618|2,12738|1,12858|2,12978|1) - Spread them done
00:18:018 (18018|1,18138|0) - Ctrl+G done
00:21:858 (21858|2,21978|1) - ^ done
00:35:538 (35538|0,35658|2) - Swap them done
00:47:898 (47898|3,48018|2,48138|1,48138|0,48258|2,48378|3) - It's not a beautiful pattern. Rearrange them done
00:50:418 (50418|0,50538|1,50538|2,50658|3,50778|2,50778|1,50898|0) - ^ done
00:51:018 (51018|2,51018|3,51138|1,51258|0,51258|3,51378|1,51498|2,51498|3) - ^ done
01:12:378 (72378|1,72498|2,72618|1,72738|2,72858|1,72978|2) - Ctrl+Hdone
01:13:818 (73818|2,73938|1) - ^ done
02:13:218 (133218|2,133338|1,133338|3,133458|0,133578|1,133578|3,133578|2,133698|0,133818|3,133818|1,133938|2) - Rearrange them done

I hope this will help you

GL for ranking :D
Thanks for the help
infilect
M4M from your queue

1|2|3|4
[Easy]
00:01:578 (1578|2,1818|1,2058|0) - col1 2 3, Follow the tone
00:07:818 (7818|2) - separate into 2 LNs, at 00:08:778 (8778|0) -
00:13:098 (13098|1) - to col1, for balance cols
00:15:978 (15978|1) - ^
00:19:338 (19338|2) - ^
00:28:938 (28938|2,29898|3) - col4 3
00:39:978 (39978|2,40938|3) - col4 1
00:51:018 (51018|1,51258|0,51498|3,51738|2) - 1 2 3 4
00:54:378 (54378|2) - col4
00:55:818 (55818|0) - add a note for cymbals
01:45:738 (105738|0) - ^
[Normal]
00:01:578 (1578|2,1818|1,2058|0) - ^^^
00:04:578 (4578|1) - col1
00:08:778 (8778|0,8778|1) - Exchange location, then add a note on 00:09:258 (9258|1) -
00:15:498 (15498|1,15738|0,15978|1) - col1 2 1 is better
00:24:618 (24618|1,24738|0,24858|3,24978|2) - col1 2 3 4 for easy to read
00:27:858 (27858|2,27978|3,28098|1,28458|1,28578|0,28698|3) - Noted
00:37:578 (37578|3) - col3 for balance
[Hard]
00:15:618 (15618|1,15858|2,16098|1,16338|2) - is not necessary
00:30:498 (30498|2) - some ghostnotes, not just this one
00:38:538 (38538|2,39018|0,39498|3,39978|1) - add a note for cymbals
00:44:898 (44898|2) - col1
Topic Starter
Tailsdk

infilect wrote:

M4M from your queue

1|2|3|4
[Easy]
00:01:578 (1578|2,1818|1,2058|0) - col1 2 3, Follow the tone
00:07:818 (7818|2) - separate into 2 LNs, at 00:08:778 (8778|0) -
00:13:098 (13098|1) - to col1, for balance cols
00:15:978 (15978|1) - ^
00:19:338 (19338|2) - ^
00:28:938 (28938|2,29898|3) - col4 3
00:39:978 (39978|2,40938|3) - col4 1
00:51:018 (51018|1,51258|0,51498|3,51738|2) - 1 2 3 4
00:54:378 (54378|2) - col4
00:55:818 (55818|0) - add a note for cymbals
01:45:738 (105738|0) - ^
[Normal]
00:01:578 (1578|2,1818|1,2058|0) - ^^^
00:04:578 (4578|1) - col1
00:08:778 (8778|0,8778|1) - Exchange location, then add a note on 00:09:258 (9258|1) -
00:15:498 (15498|1,15738|0,15978|1) - col1 2 1 is better
00:24:618 (24618|1,24738|0,24858|3,24978|2) - col1 2 3 4 for easy to read
00:27:858 (27858|2,27978|3,28098|1,28458|1,28578|0,28698|3) - Noted
00:37:578 (37578|3) - col3 for balance
[Hard]
00:15:618 (15618|1,15858|2,16098|1,16338|2) - is not necessary
00:30:498 (30498|2) - some ghostnotes, not just this one
00:38:538 (38538|2,39018|0,39498|3,39978|1) - add a note for cymbals
00:44:898 (44898|2) - col1
Thank you for the mod (dont have the time at the moment to give an in depth response but i accepted pretty much everything and did a lot of changes to hard diff removing all ghost notes and making it more consistent)
juankristal
this looks interesting actually
Topic Starter
Tailsdk

juankristal wrote:

this looks interesting actually
owo
error_exe777
finally here bc im lazy

General
Difficulties: all done
Spread: eh between insane and hard is questionable bc SR buttttt cant help that
Hitsounds: not done
Metadata: add some tags
AiMod: nothing
Other: SVs bitch wtf please let them be averaged i cannot bother to check seriously too many

Insanity
00:02:418 (2418|1,2418|3,2538|0,2538|2) - i dont see why these are doubles considering the surrounding notes that represent that sound are singles

00:09:138 (9138|2,9198|0,9258|2) - this trill thing here is really awkward to play for me anyway, so i recommend moving some around to make it more intuitive

00:09:378 (9378|3,9378|0,9498|1,9498|2) - would be cool if you put these in the same column since they are the same sound

00:15:738 (15738|2,15738|3) - i recommend making these 1/8th LNs to make it consistent. the sound stops at the 1/8th tick as well

00:16:578 - 00:16:818 - 00:17:178 - i highly recommend adding notes here since it feels really empty without

00:23:418 (23418|0,23418|1) - same as before

00:25:698 (25698|0,25758|1,25818|2) - these are 1/12th actually

00:26:778 (26778|2,26838|1,26898|0) - ^^ wont mention further

00:36:138 (36138|2,36138|0,36138|1) - i dont see why this is a triple since there is no extra sound

00:36:258 - add a note for the hat sound?

00:40:458 (40458|0,40578|1,40698|2,40818|1,40938|0,41058|1,41178|2) - i literally see no point in this and would rather have it more varied tbh

00:45:498 (45498|1,45618|0,45738|2,45858|1,45978|0,46098|1,46218|2) - column 4 dead (1-2-3-4)

01:05:658 (65658|3,65778|2,65898|3,66138|2,66258|3) - pfft column bias

01:09:258 (69258|1,69498|0,69738|1) - these shouldnt trill since they dont suggest it. would prefer if they were different

01:17:178 (77178|0,77178|1) - same as before

02:25:738 (145738|1,145778|3) - these are ghosts and i dont believe there should be a jumptrill 02:25:938 (145938|2,145938|3,145998|1,145998|0) - just have the burst pls

really nice SV map. even though i dont think such extreme SVs are suited in a map like this, i like them.

btw sorry for only one diff

good luck! o/
Topic Starter
Tailsdk

error_exe777 wrote:

finally here bc im lazy

General
Difficulties: all done
Spread: eh between insane and hard is questionable bc SR buttttt cant help that i did have a difficulty in between before but it was very messy and the difficulty ether was to hard or too easy compared to the hardest in progression so decided to remove it
Hitsounds: not done will add some time soon
Metadata: add some tags added a few
AiMod: nothing
Other: SVs bitch wtf please let them be averaged i cannot bother to check seriously too many LOL

Insanity
00:02:418 (2418|1,2418|3,2538|0,2538|2) - i dont see why these are doubles considering the surrounding notes that represent that sound are singleschanged

00:09:138 (9138|2,9198|0,9258|2) - this trill thing here is really awkward to play for me anyway, so i recommend moving some around to make it more intuitive changed pattern in the burst

00:09:378 (9378|3,9378|0,9498|1,9498|2) - would be cool if you put these in the same column since they are the same sound hmm wil change for now maybe ill change back if it doesnt play well

00:15:738 (15738|2,15738|3) - i recommend making these 1/8th LNs to make it consistent. the sound stops at the 1/8th tick as well changed to LN

00:16:578 - 00:16:818 - 00:17:178 - i highly recommend adding notes here since it feels really empty without gonna keep it empty for empathis

00:23:418 (23418|0,23418|1) - same as before ok

00:25:698 (25698|0,25758|1,25818|2) - these are 1/12th actuallyok

00:26:778 (26778|2,26838|1,26898|0) - ^^ wont mention further changed all

00:36:138 (36138|2,36138|0,36138|1) - i dont see why this is a triple since there is no extra sound idk why either tbh

00:36:258 - add a note for the hat sound? ok

00:40:458 (40458|0,40578|1,40698|2,40818|1,40938|0,41058|1,41178|2) - i literally see no point in this and would rather have it more varied tbh ok changed

00:45:498 (45498|1,45618|0,45738|2,45858|1,45978|0,46098|1,46218|2) - column 4 dead (1-2-3-4) moved around a bit

01:05:658 (65658|3,65778|2,65898|3,66138|2,66258|3) - pfft column bias ^

01:09:258 (69258|1,69498|0,69738|1) - these shouldnt trill since they dont suggest it. would prefer if they were different changed it

01:17:178 (77178|0,77178|1) - same as before ^

02:25:738 (145738|1,145778|3) - these are ghosts and i dont believe there should be a jumptrill 02:25:938 (145938|2,145938|3,145998|1,145998|0) - just have the burst pls
changed the ending pattern completely

really nice SV map. even though i dont think such extreme SVs are suited in a map like this, i like them.

btw sorry for only one diff

good luck! o/
np and thank you for the mod
Kim_GodSSI


Modding
[Insanity]
  1. 00:04:698 (4698|2) - move to 2 , 00:04:818 (4818|0) - 3 , 00:04:938 (4938|1) - 4 it better for melody I think
  2. 00:35:898 - Add a note at 3 col may it come to the big effect
  3. 00:58:218 - this part

    how about this ?
  4. 01:26:478 (86478|0) - what is it ? i don't understand this intent
  5. 01:31:098 (91098|1) - move to 1 , 01:31:218 (91218|2) - 4 , 01:31:338 (91338|3) - 3 think about melody again
  6. 01:41:658 - Add a one more LN violine sound

    [Hard]
    1. 00:36:618 (36618|1) - move to one left
    2. 00:59:658 (59658|1) - ^
    3. 01:09:258 - 01:09:738 - Add a note singly
    4. 01:41:418 - add a note
    5. 01:47:178 - ^
    6. 01:48:378 - ^
    7. 01:49:578 (109578|1) - move to 3 or 4
    8. 02:00:858 (120858|2) - move to 2
    9. 02:07:218 (127218|1) - move to 1


Good luck :3 !
Topic Starter
Tailsdk

Kim_GodSSI wrote:



Modding
[Insanity]
  1. 00:04:698 (4698|2) - move to 2 , 00:04:818 (4818|0) - 3 , 00:04:938 (4938|1) - 4 it better for melody I think ok added
  2. 00:35:898 - Add a note at 3 col may it come to the big effect sure
  3. 00:58:218 - this part

    how about this ? i like thisbetter thanks
  4. 01:26:478 (86478|0) - what is it ? i don't understand this intent wrong snap was ment for the boom sound just after
  5. 01:31:098 (91098|1) - move to 1 , 01:31:218 (91218|2) - 4 , 01:31:338 (91338|3) - 3 think about melody again changed
  6. 01:41:658 - Add a one more LN violine sound added

    [Hard]
    1. 00:36:618 (36618|1) - move to one left
    2. 00:59:658 (59658|1) - ^
    3. 01:09:258 - 01:09:738 - Add a note singly
    4. 01:41:418 - add a note
    5. 01:47:178 - ^
    6. 01:48:378 - ^
    7. 01:49:578 (109578|1) - move to 3 or 4
    8. 02:00:858 (120858|2) - move to 2
    9. 02:07:218 (127218|1) - move to 1 moved all of them

Good luck :3 !
Thanks for the mod this was very helpfull
jkkd
yo yo
focused on the hard diff since it seems to have gotten the least amount of applied mods so far

Hard
00:09:258 (9258|0,9258|1,9378|2,9378|3) - there is a change of music on these notes, but they aren't as major as the sound at 00:09:498 - so i'd consider making these first two jumps singles
00:10:458 (10458|3,10458|2) - the music doesn't really support these notes (or any of the other red tick notes) as doubles, and this pattern is pretty overused and repetitive. i'd recommend trying to follow variations in the music a bit more closely to make your map more interesting as well.
00:15:618 - not sure why this part breaks the pattern specifically
00:25:338 (25338|3,25458|2,25578|1) - (applies to the rest of the section) these notes don't seem to be following anything in the music. you could do something like the lns in the insanity diff, but toned down instead for example. this pattern is fine after 00:59:898 - though since the music supports it there.
01:26:298 - the harp (?) sounds here should probably be mapped with more emphasis than just releasing two holds since theyre the main focus of the next section as well.
01:36:138 (96138|2,96138|1) - not sure why this is a double since the music is still pretty much the same. (01:37:098 (97098|2,97098|1) - as well)
01:46:218 (106218|3,106458|3,106578|2,106698|3) - notes such as these should probably be kept as ln like in insanity, otherwise they stand out too much from the other mapped strings.

(might be a little short but the song repeats sections which you mapped in the same style so if you apply anything it can probably also be applied to a similar section)
(also this mod might be a little vague in places, please pm me if i'm unclear ;w;)

good luck! :)
Carol
hi~ owo/

MOD
| 1 | 2 | 3 | 4 |


Easy

■ 00:35:658 (35658|1) - . move to | 3 |
■ 00:36:138 (36138|2) - . move to | 4 |
■ 00:36:618 (36618|1,37098|2,37578|0,38058|3) - / 00:38:538 (38538|1,39018|2,39498|0,39978|3) - . let's make a difference. i think 00:39:018 (39018|2) - . move to | 1 |. 00:39:498 (39498|0) - . move to | 4 |. 00:39:978 (39978|3) - . move to | 3 |
■ 00:52:458 (52458|0) - . add note. It is too empty
■ 00:53:418 (53418|0) - . add note. ^^
■ 01:23:658 (83658|1) - . move to | 1 |. It sounds different from 01:23:178 (83178|1) - .
■ 02:26:058 (146058|3) - . add note please.

looks good diff owo!

Normal

■ 00:10:218 (10218|2) - . add note ( make double )
■ 00:55:818 (55818|3) - . where is the note. please add note..
■ 01:02:058 (62058|3) - . add note ( makedouble )
■ 01:02:538 (62538|0) - . add note ( make double )
■ 01:03:018 (63018|2) - . add note ( make double )
■ 01:07:818 (67818|2) - . ~ 01:09:738 (69738|3) - . how about this? ( https://osu.ppy.sh/ss/10026920 )
■ 01:11:658 (71658|2) - . add note ( make double )
■ 01:15:498 (75498|1) - . add note ( make double )
■ 01:19:338 (79338|1) - . add note ( make double )
■ 01:23:178 (83178|2) - . add note ( make double )
■ 01:25:578 (85578|0) - . add note ( make double )
■ 01:29:178 (89178|1) - . move to | 3 |
■ 01:29:418 (89418|2) - . move to | 2 |
■ 01:29:898 (89898|1) - . move to | 3 |
■ 01:30:738 (90738|2) - . move to | 2 |
■ 01:30:858 (90858|1) - . move to | 3 |
■ 01:32:298 (92298|2) - . move to | 4 |
■ 01:34:098 (94098|2) - . remove this note. it's seems hard to in the Normal diff
■ 02:16:938 (136938|1) - . add note ( make double )
■ 02:20:778 (140778|1) - . add note ( make double )
■ 02:24:618 (144618|1) - . add note ( make double )

nice mapset :D
good luck
Topic Starter
Tailsdk
i will start with editing this difficulty and then do easy and normal

jkkd wrote:

yo yo
focused on the hard diff since it seems to have gotten the least amount of applied mods so far

Hard
00:09:258 (9258|0,9258|1,9378|2,9378|3) - there is a change of music on these notes, but they aren't as major as the sound at 00:09:498 - so i'd consider making these first two jumps singles ok changed
00:10:458 (10458|3,10458|2) - the music doesn't really support these notes (or any of the other red tick notes) as doubles, and this pattern is pretty overused and repetitive. i'd recommend trying to follow variations in the music a bit more closely to make your map more interesting as well.
00:15:618 - not sure why this part breaks the pattern specifically changed this part completly tom look more like insanity. the resoon why there is some jumps in between difficulties is because there was a difficulty in between insanity and hard but insanity got nerfed quite a bit so it didnt make sense anymore to have a difficulty in between
00:25:338 (25338|3,25458|2,25578|1) - (applies to the rest of the section) these notes don't seem to be following anything in the music. you could do something like the lns in the insanity diff, but toned down instead for example. this pattern is fine after 00:59:898 - though since the music supports it there. mixed up this part aswell
01:26:298 - the harp (?) sounds here should probably be mapped with more emphasis than just releasing two holds since theyre the main focus of the next section as well. changed a bit
01:36:138 (96138|2,96138|1) - not sure why this is a double since the music is still pretty much the same. (01:37:098 (97098|2,97098|1) - as well) i made them doubles because there is quite a bit emphasis on these notes
01:46:218 (106218|3,106458|3,106578|2,106698|3) - notes such as these should probably be kept as ln like in insanity, otherwise they stand out too much from the other mapped strings. will change this part a bit

(might be a little short but the song repeats sections which you mapped in the same style so if you apply anything it can probably also be applied to a similar section)
(also this mod might be a little vague in places, please pm me if i'm unclear ;w;)

good luck! :)
Thanks for the mod will check the other mod once i update this

other things i have changed:
added more SV for hard mostly slowdows
reduced velocity for speed up SV's to make hard more playable for people who cont read these agressive SV's

Carol wrote:

hi~ owo/

MOD
| 1 | 2 | 3 | 4 |


Easy

■ 00:35:658 (35658|1) - . move to | 3 | ok
■ 00:36:138 (36138|2) - . move to | 4 | ok
■ 00:36:618 (36618|1,37098|2,37578|0,38058|3) - / 00:38:538 (38538|1,39018|2,39498|0,39978|3) - . let's make a difference. i think 00:39:018 (39018|2) - . move to | 1 |. 00:39:498 (39498|0) - . move to | 4 |. 00:39:978 (39978|3) - . move to | 3 | moved a round a little
■ 00:52:458 (52458|0) - . add note. It is too empty added a few notes
■ 00:53:418 (53418|0) - . add note. ^^ ^
■ 01:23:658 (83658|1) - . move to | 1 |. It sounds different from 01:23:178 (83178|1) - . ok
■ 02:26:058 (146058|3) - . add note please. added

looks good diff owo!

Normal

■ 00:10:218 (10218|2) - . add note ( make double )
■ 00:55:818 (55818|3) - . where is the note. please add note..
■ 01:02:058 (62058|3) - . add note ( makedouble )
■ 01:02:538 (62538|0) - . add note ( make double )
■ 01:03:018 (63018|2) - . add note ( make double )
■ 01:07:818 (67818|2) - . ~ 01:09:738 (69738|3) - . how about this? ( https://osu.ppy.sh/ss/10026920 ) changed this part to match the music a bit more
■ 01:11:658 (71658|2) - . add note ( make double )
■ 01:15:498 (75498|1) - . add note ( make double )
■ 01:19:338 (79338|1) - . add note ( make double )
■ 01:23:178 (83178|2) - . add note ( make double )
■ 01:25:578 (85578|0) - . add note ( make double )
■ 01:29:178 (89178|1) - . move to | 3 |
■ 01:29:418 (89418|2) - . move to | 2 |
■ 01:29:898 (89898|1) - . move to | 3 |
■ 01:30:738 (90738|2) - . move to | 2 |
■ 01:30:858 (90858|1) - . move to | 3 |
■ 01:32:298 (92298|2) - . move to | 4 | moved all of these in some way not all to recommended
■ 01:34:098 (94098|2) - . remove this note. it's seems hard to in the Normal diff changed the pattern there no LN should works out now
■ 02:16:938 (136938|1) - . add note ( make double )
■ 02:20:778 (140778|1) - . add note ( make double )
■ 02:24:618 (144618|1) - . add note ( make double ) changed all the double mistakes

nice mapset :D
good luck
Thanks for the mod

ALL UPDATED
RiP46
Hello Tailsdk
From My Queue
Sorry If I Make You Wait For Too Long T^T

NM
  1. 00:26:538 (26538|1) - i think this one could be placed at col 4
  2. 00:27:498 (27498|1) - ^
  3. 01:09:018 (69018|2,69258|0,69738|3) - this could be rearranged like this https://osu.ppy.sh/ss/10112231 ,seems good with the sound
  4. 01:40:938 (100938|2,101418|0) - imo ctrl+G this one
  5. 01:45:258 (105258|2) - you could split this into 2 LN like this one 01:45:738 (105738|1,105978|2) -
  6. 01:47:178 (107178|0) - this one should stop at here 01:47:418 - then add LN like this pattern 01:44:538 (104538|2,104658|1) - at 01:47:418 col 4 and at 01:47:538 col 2
  7. 02:10:218 (130218|3,130698|2) - you can rearrange this one into this https://osu.ppy.sh/ss/10112288
  8. 02:11:418 (131418|2) - you could split this into 2 short ln like this one 02:09:978 (129978|0,130098|1) -

HD
  1. 00:35:178 (35178|2) - you could split this into 2 ln like this one 00:35:658 (35658|2,35778|1) -
  2. 00:55:818 (55818|0) - you could change this single note with LN that start at here 00:55:578 -


This Mod Filled With Opinion
Feel Free To Reject And No Kudosu If It Doesn't Really Helpful
Topic Starter
Tailsdk

RiP46 wrote:

Hello Tailsdk
From My Queue
Sorry If I Make You Wait For Too Long T^T

NM
  1. 00:26:538 (26538|1) - i think this one could be placed at col 4 sure
  2. 00:27:498 (27498|1) - ^ ^
  3. 01:09:018 (69018|2,69258|0,69738|3) - this could be rearranged like this https://osu.ppy.sh/ss/10112231 ,seems good with the sound changed some of it but i want to keep it consistent with the other difficulties
  4. 01:40:938 (100938|2,101418|0) - imo ctrl+G this one sure
  5. 01:45:258 (105258|2) - you could split this into 2 LN like this one 01:45:738 (105738|1,105978|2) - sure
  6. 01:47:178 (107178|0) - this one should stop at here 01:47:418 - then add LN like this pattern 01:44:538 (104538|2,104658|1) - at 01:47:418 col 4 and at 01:47:538 col 2 changed
  7. 02:10:218 (130218|3,130698|2) - you can rearrange this one into this https://osu.ppy.sh/ss/10112288 ^
  8. 02:11:418 (131418|2) - you could split this into 2 short ln like this one 02:09:978 (129978|0,130098|1) - sure

HD
  1. 00:35:178 (35178|2) - you could split this into 2 ln like this one 00:35:658 (35658|2,35778|1) - there is nothing there lol
  2. 00:55:818 (55818|0) - you could change this single note with LN that start at here 00:55:578 - changed through all the others too


This Mod Filled With Opinion
Feel Free To Reject And No Kudosu If It Doesn't Really Helpful
Thanks for the mod
newbandpro
From my modding queue

Easy
00:24:138 (24138|0) - I'd make this a LN for the "boing" sound (Not sure what to call it so yeah)
00:27:978 - 00:28:938 - I think you can add constant 1/2 notes here for variety instead of LN's since it's different than that section
01:49:098 - I'd make this a double since there is a stronger kick. Putting a note into 3 should be alright. (If you rejected this,remove the double at 01:41:418 for consistency)
01:56:778 - ^,I'd put a note into 4 here though
02:12:138 - ^,put a note to 1

Sorry for the short mod,couldn't find many things in the map
Good luck
Topic Starter
Tailsdk

newbandpro wrote:

From my modding queue

Easy
00:24:138 (24138|0) - I'd make this a LN for the "boing" sound (Not sure what to call it so yeah)
00:27:978 - 00:28:938 - I think you can add constant 1/2 notes here for variety instead of LN's since it's different than that section
01:49:098 - I'd make this a double since there is a stronger kick. Putting a note into 3 should be alright. (If you rejected this,remove the double at 01:41:418 for consistency)
01:56:778 - ^,I'd put a note into 4 here though
02:12:138 - ^,put a note to 1

Sorry for the short mod,couldn't find many things in the map
Good luck
Thanks for the mod accepted everything
MrDorian
There is a really big problem with hitsounds. They blend too much with song, even after turning all of them to 100%. The biggest problem is with soft-hitnormal, though. Even if you turn down the music itself, you cannot really hear it. You should make it louder or look for another sample. Also soft-hitclap isn't audible as well. You should ask other people for opinions.
Topic Starter
Tailsdk

MrDorian wrote:

There is a really big problem with hitsounds. They blend too much with song, even after turning all of them to 100%. The biggest problem is with soft-hitnormal, though. Even if you turn down the music itself, you cannot really hear it. You should make it louder or look for another sample. Also soft-hitclap isn't audible as well. You should ask other people for opinions.
I havnt even finished the hitsounds like at all
lenpai
tfw no goat in the bg

insanity
00:07:818 - ok uh starting out very chill then slapping in sustained 1/8 rolls is a pretty ass move if you ask me. If anything youre going to want to pick up the pace so that these rolls wouldnt be so off-putting 00:05:898 - should pick up the density so that it transitions well
00:24:458 - not very representative of the music if you ask me. To add some oomph to the drums, this would work really well http://osu.ppy.sh/ss/10308198
00:28:218 - just in case charting those 1/8ths is a viable options http://osu.ppy.sh/ss/10308208
00:28:698 - needs to be a double judging from the usages in 00:24:858 - 00:25:818 - 00:26:298 - 00:27:738 - (or need an additional single note)
00:30:138 - ^
00:30:618 - though can be ignored due to two simultaneous holds
00:31:098 - ^^
00:31:578 - ^
00:32:058 - ^
00:32:538 - you could chart the sound here
so yeah, there are a bunch of those "needs to be doubled or needs an additional notes following your note additions as said in 00:28:698)
00:53:898 - i believe this is more technically sound http://osu.ppy.sh/ss/10308248
01:00:618 (60618|0,60618|1,60738|1) - bad bad baaaaaaaad 01:00:738 (60738|1,60858|2) - swap col
01:02:058 (62058|1,62058|0,62178|0) - seriously dont do this. You're kinda trying to not jack at opportunities you could (musically cases like 00:59:898 (59898|2,60018|1) - etc) so you shouldnt do shields like these
01:29:418 - very dangerous pattern here i think it might even be borderline dumping it's also quite offputting to have something like this in something someone would assume to be a "rest section"
01:45:138 (105138|3) - it would actually be easier to play if this is placed to col 3 so that the break in flow would be emphasized by the jack

01:57:738 - say, if you rejected the "add notes at these red ticks thing" this is the time you better actually add them because this is the last kiai. Climax theory matters bruh
02:15:978 (135978|1,135978|0,136098|1,136218|0,136338|1,136458|1,136458|0) - ??? hard but i had to point this out

screenshot dump here:
http://osu.ppy.sh/ss/10308305 long ass explanation here:
02:14:298 - and 02:15:258 - was done to compliment the vocal stutters meaning they should be jacked
02:16:218 - is more technically sound with the music.
02:15:138 - if you did follow the screenie, you might want to add a note at 3 here so that the vocal is doubled
All this is done so that the last jack section would serve as a difficulty upper as a nice chart ender
http://osu.ppy.sh/ss/10308330 same ideas moved around the jack to cater to the jumpglut dont really need to imitiate this 100% point is that the jumpglut is there
02:22:458 - same idea http://osu.ppy.sh/ss/10308352
Topic Starter
Tailsdk

Lenfried- wrote:

tfw no goat in the bg idk tbh

No Reply = accepted

insanity
00:07:818 - ok uh starting out very chill then slapping in sustained 1/8 rolls is a pretty ass move if you ask me. If anything youre going to want to pick up the pace so that these rolls wouldnt be so off-putting 00:05:898 - should pick up the density so that it transitions well
00:24:458 - not very representative of the music if you ask me. To add some oomph to the drums, this would work really well http://osu.ppy.sh/ss/10308198
00:28:218 - just in case charting those 1/8ths is a viable options http://osu.ppy.sh/ss/10308208
00:28:698 - needs to be a double judging from the usages in 00:24:858 - 00:25:818 - 00:26:298 - 00:27:738 - (or need an additional single note)
00:30:138 - ^
00:30:618 - though can be ignored due to two simultaneous holds
00:31:098 - ^^
00:31:578 - ^
00:32:058 - ^
00:32:538 - you could chart the sound here
so yeah, there are a bunch of those "needs to be doubled or needs an additional notes following your note additions as said in 00:28:698)
00:53:898 - i believe this is more technically sound http://osu.ppy.sh/ss/10308248
01:00:618 (60618|0,60618|1,60738|1) - bad bad baaaaaaaad 01:00:738 (60738|1,60858|2) - swap col
01:02:058 (62058|1,62058|0,62178|0) - seriously dont do this. You're kinda trying to not jack at opportunities you could (musically cases like 00:59:898 (59898|2,60018|1) - etc) so you shouldnt do shields like these
01:29:418 - very dangerous pattern here i think it might even be borderline dumping it's also quite offputting to have something like this in something someone would assume to be a "rest section"
01:45:138 (105138|3) - it would actually be easier to play if this is placed to col 3 so that the break in flow would be emphasized by the jack

01:57:738 - say, if you rejected the "add notes at these red ticks thing" this is the time you better actually add them because this is the last kiai. Climax theory matters bruh didn't quite get these
02:15:978 (135978|1,135978|0,136098|1,136218|0,136338|1,136458|1,136458|0) - ??? hard but i had to point this out changed these in all sections before and use the new pattern given in this part

screenshot dump here:
http://osu.ppy.sh/ss/10308305 long ass explanation here:
02:14:298 - and 02:15:258 - was done to compliment the vocal stutters meaning they should be jacked
02:16:218 - is more technically sound with the music.
02:15:138 - if you did follow the screenie, you might want to add a note at 3 here so that the vocal is doubled
All this is done so that the last jack section would serve as a difficulty upper as a nice chart ender
http://osu.ppy.sh/ss/10308330 same ideas moved around the jack to cater to the jumpglut dont really need to imitiate this 100% point is that the jumpglut is there
02:22:458 - same idea http://osu.ppy.sh/ss/10308352
Thanks for the mod big help
Mentholzzz
SV in easy :thonkeng:
Insanity
00:03:018 - Double in Hard but not the top diff :thonk:
00:04:218 (4218|0,4458|2) - Maybe swap column for PR ?
00:25:698 - I think the one here should be 1/8 but not sure
00:30:738 - Missing a note for violin(?)
01:02:418 - Add a 1/4 LN for violin(?) sound here
01:29:418 (89418|2) - 1/8 roll in Hard but a single LN in top diff :thonk: I'd suggest to change it to 1/6 trill instead.
01:39:258 (99258|3,99378|2,99618|2,99738|1) - Why this here the only one you put notes in here ?
01:56:298 - Add notes here like what you did before and after ( 02:11:658 - and 01:44:778 - )
02:25:338 - Add one more note here ?

more mod soon:tm: not done yet
Topic Starter
Tailsdk

Mentholzzz wrote:

SV in easy :thonkeng:
Insanity
00:03:018 - Double in Hard but not the top diff :thonk: added doubles here in insanity
00:04:218 (4218|0,4458|2) - Maybe swap column for PR ? moved it
00:25:698 - I think the one here should be 1/8 but not sure got told it was 1/12 before i will see this might get changed but leaving it for now
00:30:738 - Missing a note for violin(?)added
01:02:418 - Add a 1/4 LN for violin(?) sound hereadded
01:29:418 (89418|2) - 1/8 roll in Hard but a single LN in top diff :thonk: I'd suggest to change it to 1/6 trill instead.changed hard to LN reason its not in insanity was it was too dump forgot to remove on hard
01:39:258 (99258|3,99378|2,99618|2,99738|1) - Why this here the only one you put notes in here ? i added them for the click sound in the background but might aswell add it for the rest
01:56:298 - Add notes here like what you did before and after ( 02:11:658 - and 01:44:778 - ) added
02:25:338 - Add one more note here ? added

more mod soon:tm: not done yet
Thanks for the ½mod
AnkhPH
Oooo V1 i miss u owo
EZ
00:01:818 (1818|1) - suggest to remove this since this makes it similar to how NM starts and instead have notes for 00:02:538 - 00:03:018 - 00:03:498 - to make it continue with the proceeding singles in this section.

00:02:058 (2058|3) - have this ln stop at 00:05:898 - and make single ln's for 00:05:898 - 00:06:858 - to make it similar as to how 00:07:818 (7818|2) - follows the sound in the bg.

00:09:738 - you can make the first beat for this as double. (also considering 00:55:818 - was doubles for this.)

00:08:778 (8778|1) - make this a single note instead since this is more of a beat and has a piano sound which is similar to 00:09:258 (9258|0) - and extend 00:07:818 (7818|2) - up to 00:09:258 - since the sound being followed by this ln doesn't really change in a way to have another ln.

00:17:418 (17418|1) - suggest to move this to first column since imo these 00:16:458 (16458|1,17418|1) - have difference in pitch, also to avoid trill.

00:23:658 (23658|3) - suggest to place this at 00:23:538 - instead and have 00:23:898 (23898|2) - placed at 00:23:778 - as a long note. Same with 01:24:978 -

00:25:578 (25578|1,26538|2) - suggest to have these ln's as singles instead to emphasize the beats since imo they don't follow accurately. Take for example 00:25:578 (25578|1) - having a lot more changes in pitch, which is a lot more different than 00:26:538 (26538|2) -

00:41:898 (41898|2,42378|0,42858|2,43338|0,43818|2,44298|0,44778|2) - suggest to spread these cus it seems repetitive for having .

00:31:818 (31818|1) - you can make this as ln extending up to 00:32:298 - to make it similar with 00:32:298 (32298|0) - and perhaps swap these two 00:32:298 (32298|0,32298|2) - from their respective columns since

00:51:978 (51978|1) - make this end at 00:52:929 - and make 00:52:938 (52938|3) - into ln extending up to 00:53:898 - since a change in pitch can be heard at 00:52:938 -

00:51:978 (51978|1) - suggest to have this ln halved to have two ln's for the sound being followed by this.

00:55:338 - you can make this double by adding single at the 4th column for the loud beat similar to 01:41:418 - o/

01:10:698 - double for this (maybe note at the first column).

01:28:938 (88938|1,89418|1) - this wasn't a jack before making it inconsistent with previous ones.

01:50:058 - 01:51:018 - and the like no longer have singles for the beat ;w;

NM
00:09:498 (9498|1) - suggest to have this at 00:09:258 - instead to follow the piano sound missed here (take note that 00:09:498 - doesn't necessarily need to be a double, also to make it possible for the note suggested in here.

00:23:538 - 00:23:898 - 00:24:018 - should add notes for this (as suggested from EZ diff). and perhaps remove 00:23:658 (23658|1) - since the beat here is subtle and the highlighted ones should be emphasized imo. same with similar ones like 01:24:978 - .

00:24:978 (24978|3) - ghost note.

00:25:338 - suggest to fill these sounds with actual notes instead of having just the end of ln's for the beat.

00:35:898 - 00:36:018 - consider having notes for this sound o/

00:36:378 - note here as well.

00:52:458 - 00:53:418 - missed notes here.

00:59:418 - suggest for a note here to follow with the change in pitch.

01:07:578 - here as well

01:07:818 (67818|2,67938|3,68058|0,68178|1) - imo ln's like these following the lead snapped at 1/4 throughout the song is a bit confusing sometimes since only a selected few such as these were mapped for these sounds where as other ones such as 01:03:858 - were not followed, making it inconsistent with how these sounds are going to be followed in this diff. (suggest to just stick with previous patterns and keep 1/4 ln's to a minimal, following these sounds snapped at 1/2 is also advisable for this imo o/)

01:07:818 (67818|2,67938|3,68058|0,68178|1,68538|2,68658|1,68778|0,68898|3) - i think its fine to stick with the previous patterns rather than going for this since it's still pretty much the same sounds that were improvised by the previous ln's.

01:46:578 - missed ln's snapped at 1/4 similar to 01:47:418 (107418|3,107538|2) - .

01:47:898 - 01:48:378 - can hear a changes in pitch

HD
00:03:978 - 00:05:898 - can make this a double similar to 00:03:018 - being a double

00:31:818 - same suggestion with this having ln's extending up to 00:32:298 -

00:39:018 - missed a double

00:39:858 - note for these sounds throughout the song that were missed o/

00:40:578 - don't really hear a note here so ghost note (remove)

00:48:618 - 00:49:098 - 00:49:578 - missed doubles

01:04:458 - missed a beat here.

01:12:738 - 01:16:578 - should consider having notes for this to have a continuous flow transitioning with these beats. same with repeated parts

01:17:658 (77658|0,77778|0) - either change this being jacks or make it consistent with repeated ones.

01:25:818 (85818|2,86058|1) - not sure whats being followed here as to how these end, suggest to just have 01:25:818 - 01:25:938 - 01:26:058 - as single notes for it instead.

01:29:478 (89478|2,89538|1,89598|0,89658|3,89718|2,89778|1,89838|0) - unnecessary since it feels overmapped for this. single note or ln at 01:29:418 - extending up to 01:29:898 - will do.

01:32:538 - 01:32:658 - suggest to fill in these sounds now since this section looks similar to NM, same with repeated sections.

01:33:738 (93738|1,93978|2) - replace with notes snapped at 1/4 to follow the sounds here to make it similar with singles used in the song.

01:45:738 - 01:46:698 - forming a triple which should only be a doubles.

01:46:218 - 01:47:178 - these can be doubles o/

01:49:098 (109098|2,109098|3,109338|1) - a bit excessive to having 3 ln's for these. suggest to just have one/two ln's only instead of 3, same with
01:56:778 -

01:52:458 - missed double

01:52:698 - perhaps note here

02:25:758 (145758|2) - ghost note

That's all I'm doing for this, unfortunately I couldn't help with the sv's for this map since i'm not too good at those, also imo I think lower diffs such as EZ shouldn't have to much sv's since it's for beginners only, but thats from my POV, feel free to reject most of these as well, goodluck owo)b
Topic Starter
Tailsdk

AnkhPH wrote:

Oooo V1 i miss u owo
EZ
00:01:818 (1818|1) - suggest to remove this since this makes it similar to how NM starts and instead have notes for 00:02:538 - 00:03:018 - 00:03:498 - to make it continue with the proceeding singles in this section.

00:02:058 (2058|3) - have this ln stop at 00:05:898 - and make single ln's for 00:05:898 - 00:06:858 - to make it similar as to how 00:07:818 (7818|2) - follows the sound in the bg.

00:09:738 - you can make the first beat for this as double. (also considering 00:55:818 - was doubles for this.)

00:08:778 (8778|1) - make this a single note instead since this is more of a beat and has a piano sound which is similar to 00:09:258 (9258|0) - and extend 00:07:818 (7818|2) - up to 00:09:258 - since the sound being followed by this ln doesn't really change in a way to have another ln. i follow the background noise that last for 1/1 so it fits

00:17:418 (17418|1) - suggest to move this to first column since imo these 00:16:458 (16458|1,17418|1) - have difference in pitch, also to avoid trill.

00:23:658 (23658|3) - suggest to place this at 00:23:538 - instead and have 00:23:898 (23898|2) - placed at 00:23:778 - as a long note. Same with 01:24:978 - i want to keep them here to make it simple snaps untill hard diff

00:25:578 (25578|1,26538|2) - suggest to have these ln's as singles instead to emphasize the beats since imo they don't follow accurately. Take for example 00:25:578 (25578|1) - having a lot more changes in pitch, which is a lot more different than 00:26:538 (26538|2) -

00:41:898 (41898|2,42378|0,42858|2,43338|0,43818|2,44298|0,44778|2) - suggest to spread these cus it seems repetitive for having .

00:31:818 (31818|1) - you can make this as ln extending up to 00:32:298 - to make it similar with 00:32:298 (32298|0) - and perhaps swap these two 00:32:298 (32298|0,32298|2) - from their respective columns since

00:51:978 (51978|1) - make this end at 00:52:929 - and make 00:52:938 (52938|3) - into ln extending up to 00:53:898 - since a change in pitch can be heard at 00:52:938 -

00:51:978 (51978|1) - suggest to have this ln halved to have two ln's for the sound being followed by this.

00:55:338 - you can make this double by adding single at the 4th column for the loud beat similar to 01:41:418 - o/

01:10:698 - double for this (maybe note at the first column).

01:28:938 (88938|1,89418|1) - this wasn't a jack before making it inconsistent with previous ones.

01:50:058 - 01:51:018 - and the like no longer have singles for the beat ;w;

NM
00:09:498 (9498|1) - suggest to have this at 00:09:258 - instead to follow the piano sound missed here (take note that 00:09:498 - doesn't necessarily need to be a double, also to make it possible for the note suggested in here.

00:23:538 - 00:23:898 - 00:24:018 - should add notes for this (as suggested from EZ diff). and perhaps remove 00:23:658 (23658|1) - since the beat here is subtle and the highlighted ones should be emphasized imo. same with similar ones like 01:24:978 - . ^

00:24:978 (24978|3) - ghost note.

00:25:338 - suggest to fill these sounds with actual notes instead of having just the end of ln's for the beat.

00:35:898 - 00:36:018 - consider having notes for this sound o/

00:36:378 - note here as well.

00:52:458 - 00:53:418 - missed notes here.

00:59:418 - suggest for a note here to follow with the change in pitch.

01:07:578 - here as well

01:07:818 (67818|2,67938|3,68058|0,68178|1) - imo ln's like these following the lead snapped at 1/4 throughout the song is a bit confusing sometimes since only a selected few such as these were mapped for these sounds where as other ones such as 01:03:858 - were not followed, making it inconsistent with how these sounds are going to be followed in this diff. (suggest to just stick with previous patterns and keep 1/4 ln's to a minimal, following these sounds snapped at 1/2 is also advisable for this imo o/)

01:07:818 (67818|2,67938|3,68058|0,68178|1,68538|2,68658|1,68778|0,68898|3) - i think its fine to stick with the previous patterns rather than going for this since it's still pretty much the same sounds that were improvised by the previous ln's.

01:46:578 - missed ln's snapped at 1/4 similar to 01:47:418 (107418|3,107538|2) - .

01:47:898 - 01:48:378 - can hear a changes in pitch

HD
00:03:978 - 00:05:898 - can make this a double similar to 00:03:018 - being a double

00:31:818 - same suggestion with this having ln's extending up to 00:32:298 -

00:39:018 - missed a double

00:39:858 - note for these sounds throughout the song that were missed o/

00:40:578 - don't really hear a note here so ghost note (remove)

00:48:618 - 00:49:098 - 00:49:578 - missed doubles chose not to add them untill the music picked up

01:04:458 - missed a beat here.

01:12:738 - 01:16:578 - should consider having notes for this to have a continuous flow transitioning with these beats. same with repeated parts chose not to have those for emphasis

01:17:658 (77658|0,77778|0) - either change this being jacks or make it consistent with repeated ones. it already is lol

01:25:818 (85818|2,86058|1) - not sure whats being followed here as to how these end, suggest to just have 01:25:818 - 01:25:938 - 01:26:058 - as single notes for it instead.

01:29:478 (89478|2,89538|1,89598|0,89658|3,89718|2,89778|1,89838|0) - unnecessary since it feels overmapped for this. single note or ln at 01:29:418 - extending up to 01:29:898 - will do. changed in the mod above ^

01:32:538 - 01:32:658 - suggest to fill in these sounds now since this section looks similar to NM, same with repeated sections.

01:33:738 (93738|1,93978|2) - replace with notes snapped at 1/4 to follow the sounds here to make it similar with singles used in the song.

01:45:738 - 01:46:698 - forming a triple which should only be a doubles.

01:46:218 - 01:47:178 - these can be doubles o/

01:49:098 (109098|2,109098|3,109338|1) - a bit excessive to having 3 ln's for these. suggest to just have one/two ln's only instead of 3, same with
01:56:778 -

01:52:458 - missed double

01:52:698 - perhaps note here

02:25:758 (145758|2) - ghost note

That's all I'm doing for this, unfortunately I couldn't help with the sv's for this map since i'm not too good at those, also imo I think lower diffs such as EZ shouldn't have to much sv's since it's for beginners only, but thats from my POV, feel free to reject most of these as well, goodluck owo)b eh this was a mistake that happend when i put over hitsounds should be fixed
No reply = fixed
FAMoss
hi as request

[Insanity]
- so uh, i know this is kick 00:06:018 (6018|2,6498|3) - | while this sounds the strings 00:06:138 (6138|0,6258|1,6378|2) - | but why you forget in this snap 00:05:058 - 00:05:058 - 00:05:058 - 00:05:538 - 00:05:778 - because there is kick sound, you have to be consistent because this is a high diff

- 00:15:138 (15138|1) - actually ghost note, because in the blue snap there is still sound waves from 00:15:018 -

- 00:15:978 - because sv you forgetting the sound of drum kick? everyone knows there is a kick drum sound a very loud sound, if you replace it with sv and forget its notes, it will result in a sense of reduced play

- maybe you can make this part 00:24:528 - harder than hard http://osu.ppy.sh/ss/10610159

- 00:36:378 - you should add note here, dont make it single with slider, because the sound here is a bit louder with the others

- 00:36:618 - make wall here? that mean add note in col 1

- 00:50:538 (50538|1,50778|1,51018|1,51258|1,51498|1,51738|1,51978|1,52218|1) - avoid

- 00:55:218 - im prefer to make this this https://osu.ppy.sh/ss/10610204 you can get impact in 00:55:338 -

- 01:04:218 (64218|1,64458|1,64698|1,64938|1,65178|1,65418|1) - lol, im not okay with this :v https://osu.ppy.sh/ss/10610221 the sound is not repeat, so why you make it jack?

- 01:10:698 - try to add note in col 1 and 2

- 01:17:418 - same as point 3

- 01:18:138 - https://osu.ppy.sh/ss/10610232 made like this? because there is a new sound in the red snap, and also you make like this below

- 01:18:618 - uhhh kick here

- 01:19:098 - 01:22:938 - same as point 12

- 01:25:098 - same as point 2

- 01:29:658 - 01:29:778 - im still hear sound there

- 01:56:778 - add a note in col 4?

- 02:12:138 - add note in col 3 and 4, loud snare
Good Luck :D
Topic Starter
Tailsdk

FAMoss wrote:

hi as request

[Insanity]
- so uh, i know this is kick 00:06:018 (6018|2,6498|3) - | while this sounds the strings 00:06:138 (6138|0,6258|1,6378|2) - | but why you forget in this snap 00:05:058 - 00:05:058 - 00:05:058 - 00:05:538 - 00:05:778 - because there is kick sound, you have to be consistent because this is a high diff
added 1/4 from the start of the sound

- 00:15:138 (15138|1) - actually ghost note, because in the blue snap there is still sound waves from 00:15:018 -
made it into an LN

- 00:15:978 - because sv you forgetting the sound of drum kick? everyone knows there is a kick drum sound a very loud sound, if you replace it with sv and forget its notes, it will result in a sense of reduced play
focused on the vocals here a double for drum would make this very messy

- maybe you can make this part 00:24:528 - harder than hard http://osu.ppy.sh/ss/10610159
sure

- 00:36:378 - you should add note here, dont make it single with slider, because the sound here is a bit louder with the others
ädded

- 00:36:618 - make wall here? that mean add note in col 1
added

- 00:50:538 (50538|1,50778|1,51018|1,51258|1,51498|1,51738|1,51978|1,52218|1) - avoid
rearranged

- 00:55:218 - im prefer to make this this https://osu.ppy.sh/ss/10610204 you can get impact in 00:55:338 -
i disagree

- 01:04:218 (64218|1,64458|1,64698|1,64938|1,65178|1,65418|1) - lol, im not okay with this :v https://osu.ppy.sh/ss/10610221 the sound is not repeat, so why you make it jack?
rearanged

- 01:10:698 - try to add note in col 1 and 2
added one for column 2 dont wanna make a jack here

- 01:17:418 - same as point 3
^

- 01:18:138 - https://osu.ppy.sh/ss/10610232 made like this? because there is a new sound in the red snap, and also you make like this below
added a LN here and changed the SV to make it feel ok to play on all of these sections

- 01:18:618 - uhhh kick here
i disagree that there is a kick but i added a LN like above for change of pitch

- 01:19:098 - 01:22:938 - same as point 12 i dont hear a pitch change here

- 01:25:098 - same as point 2 ^

- 01:29:658 - 01:29:778 - im still hear sound there
added 1 LN half way but dont want to add fast patterns since this is slowjam

- 01:56:778 - add a note in col 4?
dont want to make jack here

- 02:12:138 - add note in col 3 and 4, loud snare
added for 3
Good Luck :D
Thanks for the mod
Sandalphon
wow 2yrs old map
[Easy]
01:32:298 (92298|1,92778|2,93258|1,93738|0) - Feel they should be 1/2 length instead of 1/1, the sound ends quite early
01:38:058 (98058|0,98538|2,99018|1,99498|3,99978|0,100458|2,100938|1) - Same goes to here
[Normal]
00:28:698 (28698|2) - Consider change this to LN? base on this LN 00:28:218 (28218|3) -
01:07:818 - I highly suggest not to mix the 1/4 with LN in a Normal even for a slow song like this, its too hard for the player, my suggestion will be smth like [url=img]https://osu.ppy.sh/ss/10755762[/url] (you can fix 02:08:778 - in a similar way)
01:33:858 - Missing one main sound like you have followed 01:33:978 (93978|1,94098|2,94218|3) -
01:41:658 - add one note for the synth sound, it feels weird without it as the focus of your next is synth
01:57:018 - 02:00:378 (120378|3) - pretty like the last mod, missing synth
02:00:378 (120378|3) - feels unnecessary, you will want to focus on the synth in this section as they are the priority here
[Hard]
00:28:218 (28218|1,28698|2) - why not extend them to 1/2, the sound is definitely ends at 1/2
00:35:298 - Missing 1/4 main sound
01:04:938 (64938|3) - 02:06:378 (126378|3) - I think this LN should break into two, there is another mainsound at 01:05:058 - 02:06:498 -
Topic Starter
Tailsdk

Sandalphon wrote:

wow 2yrs old map
[Easy]
01:32:298 (92298|1,92778|2,93258|1,93738|0) - Feel they should be 1/2 length instead of 1/1, the sound ends quite early
01:38:058 (98058|0,98538|2,99018|1,99498|3,99978|0,100458|2,100938|1) - Same goes to here
i would rather keep them this length for the spread and because this is the easy difficulty
[Normal]
00:28:698 (28698|2) - Consider change this to LN? base on this LN 00:28:218 (28218|3) -
changed
01:07:818 - I highly suggest not to mix the 1/4 with LN in a Normal even for a slow song like this, its too hard for the player, my suggestion will be smth like [url=img]https://osu.ppy.sh/ss/10755762[/url] (you can fix 02:08:778 - in a similar way)fixed this section
01:33:858 - Missing one main sound like you have followed 01:33:978 (93978|1,94098|2,94218|3) - added
01:41:658 - add one note for the synth sound, it feels weird without it as the focus of your next is synth fixed
01:57:018 - 02:00:378 (120378|3) - pretty like the last mod, missing synthfixed
02:00:378 (120378|3) - feels unnecessary, you will want to focus on the synth in this section as they are the priority here made it priority for all the sections
[Hard]
00:28:218 (28218|1,28698|2) - why not extend them to 1/2, the sound is definitely ends at 1/2 fixed
00:35:298 - Missing 1/4 main sound added
01:04:938 (64938|3) - 02:06:378 (126378|3) - I think this LN should break into two, there is another mainsound at 01:05:058 - 02:06:498 - chenged it a bit
Thanks for the mod i will mod your map soon
Sandalphon
forgot to mention, remember to check Aimod in the last diff, I remember it has some stack green timing line
Topic Starter
Tailsdk

Sandalphon wrote:

forgot to mention, remember to check Aimod in the last diff, I remember it has some stack green timing line


Will do
Oscyy
hewwo, M4M req
BEHOLD< THE POWER OF MA MODS :

Easy
jk, none of the mod special
00:23:178 (23178|1,23658|3) - making those into 1/2 ln and deleting note on red tick maybe better
01:33:738 (93738|0) - change to regular note, i think this hold and a note on col 4 is too much for easy
01:38:058 (98058|0,98538|2,99018|1,99498|3) - 1/2 ln
02:24:858 (144858|3,145338|1) - can't see what is this for

Normal
can't say anything actually here
01:35:418 (95418|1,95658|1,95898|1) - since this is normal, i wouldn't recommend you to do this anchor

Hard
00:07:938 (7938|2) - piano roll haven't started here actually 00:07:818 (7818|1,7818|0) - this note is kinda hold sound
00:31:818 (31818|0) - ln?
00:35:178 (35178|3) - should be 1/2 hold, 00:35:298 (35298|2) - delete this
00:47:538 (47538|2,47778|2,48018|2,48258|2) - you can make the pattern better, you can follow pr for stream flow and soon, and you won't get any of this
00:57:258 - ln?
01:04:578 (64578|0,64698|1,64818|2) - should be 3/4 ln
01:04:938 (64938|0) - move to 01:05:058 - its changes pitch there
01:06:498 (66498|0,66618|1,66738|3) - 3/4 ln
02:06:018 (126018|1,126138|2,126258|0) - same thing
02:06:378 (126378|1) - move the same thing
02:07:938 (127938|3,128058|2,128178|1) - ...yeah
02:10:458 (130458|0) - 1/2 ln, delete 02:10:578 (130578|3) -

Insanity
i will mod this later, too many issue actually. The sv is hard to sightread. Just make the sv 1x average.
https://osu.ppy.sh/community/forums/topics/155780 here is the guide
Topic Starter
Tailsdk

OscarRickyH02 wrote:

hewwo, M4M req
BEHOLD< THE POWER OF MA MODS :

Easy
jk, none of the mod special
00:23:178 (23178|1,23658|3) - making those into 1/2 ln and deleting note on red tick maybe better sure
01:33:738 (93738|0) - change to regular note, i think this hold and a note on col 4 is too much for easy sure
01:38:058 (98058|0,98538|2,99018|1,99498|3) - 1/2 ln sure
02:24:858 (144858|3,145338|1) - can't see what is this for synth

Normal
can't say anything actually here
01:35:418 (95418|1,95658|1,95898|1) - since this is normal, i wouldn't recommend you to do this anchor repatterned a bit

Hard
00:07:938 (7938|2) - piano roll haven't started here actually 00:07:818 (7818|1,7818|0) - this note is kinda hold sound sure
00:31:818 (31818|0) - ln? nice catch
00:35:178 (35178|3) - should be 1/2 hold, 00:35:298 (35298|2) - delete this no the im folowing the violin
00:47:538 (47538|2,47778|2,48018|2,48258|2) - you can make the pattern better, you can follow pr for stream flow and soon, and you won't get any of this tbh i have no clue why i made the stream like that LOL changed
00:57:258 - ln? fixed
01:04:578 (64578|0,64698|1,64818|2) - should be 3/4 ln i dont agree. you can hear the pitch change although its pretty quiet
01:04:938 (64938|0) - move to 01:05:058 - its changes pitch there changed the note at 1 to a normal note for consistency in this section
01:06:498 (66498|0,66618|1,66738|3) - 3/4 ln ^
02:06:018 (126018|1,126138|2,126258|0) - same thing^
02:06:378 (126378|1) - move the same thing ^
02:07:938 (127938|3,128058|2,128178|1) - ...yeah ^
02:10:458 (130458|0) - 1/2 ln, delete 02:10:578 (130578|3) - good catch

Insanity
i will mod this later, too many issue actually. The sv is hard to sightread. Just make the sv 1x average.
https://osu.ppy.sh/community/forums/topics/155780 here is the guide i kinda like the SV's like they are atm but if you have any better suggestions feel free to suggest and i will take a look
Oscyy
don't forget my req btw .-.
Insanity

Pattern
00:05:418 - 00:05:658 - 00:05:898 - 00:06:138 - 00:06:258 - 00:06:378 - 00:06:618 - 00:06:738 - 00:06:858 - 00:07:098 - 00:07:218 - 00:07:338 - 00:07:578 - 00:07:818 - might be better if you add 1 more note for those, basically the sound you follow earlier loses its emphasis here because 1 note stream
00:14:658 (14658|1) - i assume this should be on col 1 if you really want a consistency or avoid to have a 3 note anchor
00:15:738 - 00:16:098 - 00:16:218 - 00:16:338 - 1/8 ln is hard to acc. Really not recommended, especially it doesn't fit to the SV at all
00:21:858 (21858|2) - a little bit inconsistency, early on the map, this is ln end, which starts on 00:21:738 - , and also 00:22:578 (22578|1) - is not double anymore.
00:27:378 - flute sound in case you want to map ln on it
00:35:658 (35658|0,35778|0) - this should be avoided
00:37:818 (37818|1,37938|1) - ^
00:52:398 - i don't see what are those 1/8 for, i didn't hear roll, pianos are in 1/4, please don't say its for fading out kicks because it doesn't represents it at all. Change it into 1/4 single note stream
00:52:938 - 00:53:358 - you can put 1 more note here tho, its snare sound
00:54:138 - 00:54:258 - 00:54:618 - 00:54:738 - 00:55:098 - 00:55:218 - change into regular note, doesn't sounds like hold sound at all
00:58:338 (58338|3) - ghost note?
01:00:018 (60018|1) - this note doesn't follows the violin. Even if you say it follows the synth, you didn't follow the synth on earlier part
01:00:978 - ^
01:01:938 - ^
01:52:698 (112698|1,112818|3) - ^
01:56:178 - ^

SV
now what were looking here is sightreadable SV, the most easiest way to make SV sightreadable is to make them the same length as when there is no SV in effect, which we call "1x average SV". Lets take an example on the first SV:
00:09:738 - 0.5x (4/8 beat long)
00:09:978 - 0,7x (1/8 beat long)
00:10:038 - 1,1x (1/8 beat long)
00:10:098 - 1,5x (1/8 beat long)
00:10:158 - 2,0x (1/8 beat long)
total length 8/8 beat = 1 beat
now lets take the sum of the length of each speed, knowing length = speed*time
0,5*4/8 + 0,7*1/8 + 1,1*1/8 + 1,5*1/8 + 2*1/8 = 0,9125, which is less than 1
this means your final LN length (after SV in effect) is reduced. This often makes player failed to interpret the length
I'll suggest something simple like:
00:09:738 - 0,5x (3/4 beat long)
00:10:098 - 2,5x (1/4 beat long)
this makes it 1x average. However if you dont like strong SV like these, you can reduce the value into 0,8x-1,6x with the same timestamp
:me at this point imagining this SV mod get rejected:

Now that you know about 1x average SV, lets take a look at more section

00:10:218 - 00:10:458 - this also sums up to 1x average, but there is ln end in effect in 00:10:338 - which makes the ln became longer. My suggestion:
00:10:218 - 1,5x
00:10:278 - 0,5x
00:10:338 - 1,0x

Won't say anymore words, assuming everything clear enough
00:11:178 - 1.25x - already there
00:11:238 - 0,75x - not been there, an issue
00:11:298 - 1,0x - already there

00:11:658 - 1.25x - already there
00:11:718 - 0,75x - not been there, an issue
00:11:778 - 1,0x - already there

00:12:978 - 1.25x - already there
00:13:038 - 0,75x - not been there, an issue
00:13:098 - 1,25x - technically has been there
00:13:218 - 0,75x - already there

my earlier suggestion
00:13:578 - 0,5x - already there
00:13:938 - 2,5x - suggested value
00:14:058 - 1,5x - suggested value
00:14:118 - 0,5x - not been there, an issue
00:14:178 - 1,0x - not been there, an issue

00:15:018 - 1.25x - already there
00:15:078 - 0,75x - not been there, an issue
00:15:138 - 1,0x - already there

00:15:738 - Now since at this point I suggest you to change the LN into regular note, the SV become 1x average
however if you reject it:
00:15:738 - 1,5x (1/16 beat long)
00:15:768 - 0,5x (1/16 beat long)
00:15:798 - 1,0x
also apply this to another 1/8 LN

00:16:938 - delete, at this point its already 1,0x because 00:16:458 - SV is in effect

00:17:178 - 1,25x - already there
00:17:298 - 0,75x - not been there, an issue

The section repeats twice this section

00:24:138 - 1,5x - suggested value
00:24:258 - 0,5x - suggested value
00:24:378 - 1,0x - suggested value

01:10:698 - 2,5x - suggested value
01:10:818 - 0,5x - suggested value

01:25:578 - just, why, noone will time this stuff perfectly.
01:25:578 - 1,0x - suggested value

01:32:298 - 1,75x - suggested value
01:32:328 - 0,25x - suggested value
01:32:358 - 1,0x - technically has been there

01:32:778 - 1,75x - suggested value
01:32:808 - 0,25x - suggested value
01:32:838 - 1,0x - technically has been there

01:33:258 - 1,75x - suggested value
01:33:288 - 0,25x - suggested value
01:33:318 - 1,0x - technically has been there

01:33:738 - 1,75x - suggested value
01:33:768 - 0,25x - suggested value
01:33:798 - 1,0x - technically has been there

01:33:978 - 1,75x - suggested value
01:34:008 - 0,25x - suggested value
01:34:038 - 1,0x - technically has been there
Do the rest short bump with this value

you can do a self mod for the rest of it, i think my mod explains a lot. If you have a question, you can PM me
Topic Starter
Tailsdk

OscarRickyH02 wrote:

don't forget my req btw .-.
Insanity

Pattern
00:05:418 - 00:05:658 - 00:05:898 - 00:06:138 - 00:06:258 - 00:06:378 - 00:06:618 - 00:06:738 - 00:06:858 - 00:07:098 - 00:07:218 - 00:07:338 - 00:07:578 - 00:07:818 - might be better if you add 1 more note for those, basically the sound you follow earlier loses its emphasis here because 1 note stream put emphasis on some notes
00:14:658 (14658|1) - i assume this should be on col 1 if you really want a consistency or avoid to have a 3 note anchor moved
00:15:738 - 00:16:098 - 00:16:218 - 00:16:338 - 1/8 ln is hard to acc. Really not recommended, especially it doesn't fit to the SV at all i don't agree i think the sound fits a 1/8 LN
00:21:858 (21858|2) - a little bit inconsistency, early on the map, this is ln end, which starts on 00:21:738 - , and also 00:22:578 (22578|1) - is not double anymore. it is because i chose to follow the drum in the beackground that gets introduced here but i did fix the double
00:27:378 - flute sound in case you want to map ln on it added
00:35:658 (35658|0,35778|0) - this should be avoided avoided
00:37:818 (37818|1,37938|1) - ^ avoided
00:52:398 - i don't see what are those 1/8 for, i didn't hear roll, pianos are in 1/4, please don't say its for fading out kicks because it doesn't represents it at all. Change it into 1/4 single note stream same
00:52:938 - 00:53:358 - you can put 1 more note here tho, its snare sound added
00:54:138 - 00:54:258 - 00:54:618 - 00:54:738 - 00:55:098 - 00:55:218 - change into regular note, doesn't sounds like hold sound at all keeping as hold
00:58:338 (58338|3) - ghost note? oops
01:00:018 (60018|1) - this note doesn't follows the violin. Even if you say it follows the synth, you didn't follow the synth on earlier part it follows synth changed the parts a bit so it now can be seen followed a bit more obvious
01:00:978 - ^
01:01:938 - ^
01:52:698 (112698|1,112818|3) - ^
01:56:178 - ^

SV
now what were looking here is sightreadable SV, the most easiest way to make SV sightreadable is to make them the same length as when there is no SV in effect, which we call "1x average SV". Lets take an example on the first SV:
00:09:738 - 0.5x (4/8 beat long)
00:09:978 - 0,7x (1/8 beat long)
00:10:038 - 1,1x (1/8 beat long)
00:10:098 - 1,5x (1/8 beat long)
00:10:158 - 2,0x (1/8 beat long)
total length 8/8 beat = 1 beat
now lets take the sum of the length of each speed, knowing length = speed*time
0,5*4/8 + 0,7*1/8 + 1,1*1/8 + 1,5*1/8 + 2*1/8 = 0,9125, which is less than 1
this means your final LN length (after SV in effect) is reduced. This often makes player failed to interpret the length
I'll suggest something simple like:
00:09:738 - 0,5x (3/4 beat long)
00:10:098 - 2,5x (1/4 beat long)
this makes it 1x average. However if you dont like strong SV like these, you can reduce the value into 0,8x-1,6x with the same timestamp
:me at this point imagining this SV mod get rejected:

Now that you know about 1x average SV, lets take a look at more section

00:10:218 - 00:10:458 - this also sums up to 1x average, but there is ln end in effect in 00:10:338 - which makes the ln became longer. My suggestion:
00:10:218 - 1,5x
00:10:278 - 0,5x
00:10:338 - 1,0x

Won't say anymore words, assuming everything clear enough
00:11:178 - 1.25x - already there
00:11:238 - 0,75x - not been there, an issue
00:11:298 - 1,0x - already there

00:11:658 - 1.25x - already there
00:11:718 - 0,75x - not been there, an issue
00:11:778 - 1,0x - already there

00:12:978 - 1.25x - already there
00:13:038 - 0,75x - not been there, an issue
00:13:098 - 1,25x - technically has been there
00:13:218 - 0,75x - already there

my earlier suggestion
00:13:578 - 0,5x - already there
00:13:938 - 2,5x - suggested value
00:14:058 - 1,5x - suggested value
00:14:118 - 0,5x - not been there, an issue
00:14:178 - 1,0x - not been there, an issue

00:15:018 - 1.25x - already there
00:15:078 - 0,75x - not been there, an issue
00:15:138 - 1,0x - already there

00:15:738 - Now since at this point I suggest you to change the LN into regular note, the SV become 1x average
however if you reject it:
00:15:738 - 1,5x (1/16 beat long)
00:15:768 - 0,5x (1/16 beat long)
00:15:798 - 1,0x
also apply this to another 1/8 LN

00:16:938 - delete, at this point its already 1,0x because 00:16:458 - SV is in effect

00:17:178 - 1,25x - already there
00:17:298 - 0,75x - not been there, an issue

The section repeats twice this section

00:24:138 - 1,5x - suggested value
00:24:258 - 0,5x - suggested value
00:24:378 - 1,0x - suggested value

01:10:698 - 2,5x - suggested value
01:10:818 - 0,5x - suggested value

01:25:578 - just, why, noone will time this stuff perfectly.
01:25:578 - 1,0x - suggested value

01:32:298 - 1,75x - suggested value
01:32:328 - 0,25x - suggested value
01:32:358 - 1,0x - technically has been there

01:32:778 - 1,75x - suggested value
01:32:808 - 0,25x - suggested value
01:32:838 - 1,0x - technically has been there

01:33:258 - 1,75x - suggested value
01:33:288 - 0,25x - suggested value
01:33:318 - 1,0x - technically has been there

01:33:738 - 1,75x - suggested value
01:33:768 - 0,25x - suggested value
01:33:798 - 1,0x - technically has been there

01:33:978 - 1,75x - suggested value
01:34:008 - 0,25x - suggested value
01:34:038 - 1,0x - technically has been there
Do the rest short bump with this value

you can do a self mod for the rest of it, i think my mod explains a lot. If you have a question, you can PM me
Thanks for the mod i changed some stuff in the SV not all because some i thought were too strong
Oscyy

tailsdk wrote:

Thanks for the mod i changed some stuff in the SV not all because some i thought were too strong

you can change the value anyway
Toaph Daddy
Mod boys are finally here. I'm totally not a couple of weeks late haha ha hhaaaaaa

Insanity
00:09:018 (9018|0,9098|2,9098|3,9178|0,9178|1,9258|3,9258|2) - This as a jumptrill kinda confuses me. I don't think theres any added layering for this little triplet (aside from the third jump which has the drum hit) so if you were going for differentiation from the roll preceding it it would likely be better to get rid of 00:09:098 (9098|3,9178|0) - these two notes so as to not overlayer

00:10:218 (10218|2,11178|2,11658|0) - Are these short LNs mapped to the more significant vocal sounds? If so 00:10:578 (10578|3) - 00:12:018 (12018|0) - and 00:12:618 (12618|3) - should be mini LNs as well (trust me it likely doesn't affect playablity enough to matter here). This mod should be applied to the sections following this that have the same musical structure and mapping idea

00:15:498 (15498|2,15498|3,15738|1,15738|0,15858|3,15858|2,16098|1,16098|0,16218|2,16218|3,16338|0,16338|1) - These lengths feel weird? I dont exactly know how to explain it but they feel shorter than needed (especially 00:15:498 (15498|2,15498|3) - which have the sound of extending to that next jump)

00:16:818 - Note missing here

00:23:178 (23178|0,23178|1) - This LN area gets the same mod as before

00:24:378 - Note missing here

00:27:378 (27378|1) - This note is probably a ghost

00:28:398 (28398|3) - This note is after the flam thing the flute does in the song so probably shouldnt exist

00:30:378 (30378|1) - This LN is extended far too long, should either end at 00:30:498 - or 00:30:618 -

00:30:618 - Missing flam here?

00:38:418 - Trill/Flam missing here

00:51:978 - Instead of starting here with a jumptrill maybe just start that single stream here

00:58:698 (58698|2,58938|0,59178|3,59418|0) - So I might be missing something here but what are these charted to?

01:04:578 (64578|2) - This LN should probably be extended with 01:04:698 (64698|0,64818|1) - these two deleted

01:05:058 - Missing note here

01:06:498 (66498|2) - Same deal with this LN needing to be extended and the following two being deleted

01:11:658 - Back to these types of sections. Same mod I gave before about this

01:26:538 - No PR focus? I'd do something about that cuz with slow sections its like a crime to not pay attention to PR (pitch relevancy in case u didn't know)

01:33:738 (93738|1,93978|3) - To follow the same conventions as the notes before this you should probs make this one LN

01:46:098 (106098|1,106218|3) - Compare this to 01:47:058 (107058|0,107178|0) - . Either make both minijacks or neither minijacks

01:56:778 - I'd assume starting here that the section is basically mimicing the style of the first chorus so apply the same mods I had there or w/e

02:13:098 - And this one mimics parts that have already been seen. Apply mods from those sections to here

Hard
00:11:418 (11418|0,11418|1,11538|2,11538|3,11658|1,11658|0) - Weird to make these significant vocals jumps when the convention from earlier had the vocals as singles and just the drum hits as jumps

00:15:258 (15258|1,15258|2,15378|0,15378|3,15498|2,15498|1) - Same here (and for all other cases)

00:38:898 (38898|2) - Maybe move this to 4 and extend to 00:39:258 - to represent the length of that sound better?

01:04:578 (64578|0) - Gets the same mod as the top diff where this should probably be extended with the next two LNs deleted

01:06:498 (66498|0) - Same here

01:12:138 - Haha yes more of the same sections (any mod from the previous iteration of this section is applied here as well)

01:26:538 - Same comment about PR as the top diff

01:33:738 (93738|0,93978|3) - Same comment about these two LNs as the top diff

02:06:018 (126018|1) - This thing again

02:07:938 (127938|3) - And again

02:13:338 - And here we go again. You know the drill by now

Normal
00:27:258 - Missing note?

00:35:658 - This introduction of LNs here feels a bit odd since the focus of that section was on those 1/1 sounds, and despite the transition starting to be noticed starting here changing the idea felt weird, I might suggest just making the four LNs here regular notes to better transition to the verse

00:55:818 - Starting here at this chorus I feel like it would ultimately be better to have the LNs on every other 1/1 instead of every 1/1. Not only is it a bit hard this way but the sounds would be more accurately captured if it was every other because of that background synth

00:58:698 (58698|1,58938|3,59178|1,59178|0,59418|2) - This LN stream feels uncalled for given the conventions set up. Would suggest both toning it down and following the instruments more clearly

01:01:578 (61578|1,61818|2,62058|1,62058|3,62298|0) - These 4 feel weird just because it veers from what you set up, since there wasn't any use of something like this for the violin sound before

01:02:538 (62538|3,62778|1,63018|0,63018|2,63258|1) - These 4 LNs are also included in the mod from 58:698

01:03:498 - Now this section you could probably keep this way because it has that bumped up level of intensity in both the background synth and the violin calling for some change from the first part of the chorus

01:26:538 - PR :^)

01:41:898 - mmmmmmm Is this too hard for this section considering its a normal difficulty? Idk but it seems like much for a super calm section of the map

01:45:738 - Alrighty then thats a thing. Why didn't you just follow the same thing you set up from the first chorus? It seems like it would fit just fine there and especially since this is a normal going this kind of step above what you had before seems like it would be a pretty significant difficulty spike

Easy
00:17:898 - Maybe this kind of suggestion would end up too hard for an Easy but what if you put jumps on every other note here because of the introduction of the kick?

01:11:658 - Same suggestion about the jumps here

02:13:098 - And again

That's all I've got for easy. Modding Easys is weird

There we go my guy. Finally got around to this. Neat mapset I guess, LNs are cool, though seemingly a bit overdone (I didn't really mention that in any of my mods). Good luck with the rest of the process!
Topic Starter
Tailsdk

TheToaphster wrote:

Mod boys are finally here. I'm totally not a couple of weeks late haha ha hhaaaaaa

Insanity
00:09:018 (9018|0,9098|2,9098|3,9178|0,9178|1,9258|3,9258|2) - This as a jumptrill kinda confuses me. I don't think theres any added layering for this little triplet (aside from the third jump which has the drum hit) so if you were going for differentiation from the roll preceding it it would likely be better to get rid of 00:09:098 (9098|3,9178|0) - these two notes so as to not overlayer changed

00:10:218 (10218|2,11178|2,11658|0) - Are these short LNs mapped to the more significant vocal sounds? If so 00:10:578 (10578|3) - 00:12:018 (12018|0) - and 00:12:618 (12618|3) - should be mini LNs as well (trust me it likely doesn't affect playablity enough to matter here). This mod should be applied to the sections following this that have the same musical structure and mapping idea i tried this before and it played really bad with the SV's involved so keeping it as it is

00:15:498 (15498|2,15498|3,15738|1,15738|0,15858|3,15858|2,16098|1,16098|0,16218|2,16218|3,16338|0,16338|1) - These lengths feel weird? I dont exactly know how to explain it but they feel shorter than needed (especially 00:15:498 (15498|2,15498|3) - which have the sound of extending to that next jump) extended all of them a bit

00:16:818 - Note missing here added

00:23:178 (23178|0,23178|1) - This LN area gets the same mod as before ^

00:24:378 - Note missing here added

00:27:378 (27378|1) - This note is probably a ghost i can hear a sound here but made it a single note instead of a LN

00:28:398 (28398|3) - This note is after the flam thing the flute does in the song so probably shouldnt exist removed

00:30:378 (30378|1) - This LN is extended far too long, should either end at 00:30:498 - or 00:30:618 - changed

00:30:618 - Missing flam here?fixed these

00:38:418 - Trill/Flam missing here^

00:51:978 - Instead of starting here with a jumptrill maybe just start that single stream here sure

00:58:698 (58698|2,58938|0,59178|3,59418|0) - So I might be missing something here but what are these charted to? changed a bit

01:04:578 (64578|2) - This LN should probably be extended with 01:04:698 (64698|0,64818|1) - these two deleteddeleted 1 and extended i still feel like you can hear a change

01:05:058 - Missing note here missed those in whole section added

01:06:498 (66498|2) - Same deal with this LN needing to be extended and the following two being deleted ^

01:11:658 - Back to these types of sections. Same mod I gave before about this ^

01:26:538 - No PR focus? I'd do something about that cuz with slow sections its like a crime to not pay attention to PR (pitch relevancy in case u didn't know)tried to add some (not the best at it)

01:33:738 (93738|1,93978|3) - To follow the same conventions as the notes before this you should probs make this one LN changed

01:46:098 (106098|1,106218|3) - Compare this to 01:47:058 (107058|0,107178|0) - . Either make both minijacks or neither minijacks changed to look like the after those 2

01:56:778 - I'd assume starting here that the section is basically mimicing the style of the first chorus so apply the same mods I had there or w/e ^

02:13:098 - And this one mimics parts that have already been seen. Apply mods from those sections to here ^

Hard
00:11:418 (11418|0,11418|1,11538|2,11538|3,11658|1,11658|0) - Weird to make these significant vocals jumps when the convention from earlier had the vocals as singles and just the drum hits as jumps

00:15:258 (15258|1,15258|2,15378|0,15378|3,15498|2,15498|1) - Same here (and for all other cases)

00:38:898 (38898|2) - Maybe move this to 4 and extend to 00:39:258 - to represent the length of that sound better?

01:04:578 (64578|0) - Gets the same mod as the top diff where this should probably be extended with the next two LNs deleted

01:06:498 (66498|0) - Same here

01:12:138 - Haha yes more of the same sections (any mod from the previous iteration of this section is applied here as well)

01:26:538 - Same comment about PR as the top diff

01:33:738 (93738|0,93978|3) - Same comment about these two LNs as the top diff

02:06:018 (126018|1) - This thing again

02:07:938 (127938|3) - And again

02:13:338 - And here we go again. You know the drill by now accepted all the things except one same as in top diff

Normal
00:27:258 - Missing note? oops added

00:35:658 - This introduction of LNs here feels a bit odd since the focus of that section was on those 1/1 sounds, and despite the transition starting to be noticed starting here changing the idea felt weird, I might suggest just making the four LNs here regular notes to better transition to the verse changed

00:55:818 - Starting here at this chorus I feel like it would ultimately be better to have the LNs on every other 1/1 instead of every 1/1. Not only is it a bit hard this way but the sounds would be more accurately captured if it was every other because of that background synth changed the chorus in general a bit

00:58:698 (58698|1,58938|3,59178|1,59178|0,59418|2) - This LN stream feels uncalled for given the conventions set up. Would suggest both toning it down and following the instruments more clearly^

01:01:578 (61578|1,61818|2,62058|1,62058|3,62298|0) - These 4 feel weird just because it veers from what you set up, since there wasn't any use of something like this for the violin sound before ^

01:02:538 (62538|3,62778|1,63018|0,63018|2,63258|1) - These 4 LNs are also included in the mod from 58:698 ^

01:03:498 - Now this section you could probably keep this way because it has that bumped up level of intensity in both the background synth and the violin calling for some change from the first part of the chorus ^

01:26:538 - PR :^) i tried to add some

01:41:898 - mmmmmmm Is this too hard for this section considering its a normal difficulty? Idk but it seems like much for a super calm section of the map decreesed the LN amount in this section and made them normal notes to tone down

01:45:738 - Alrighty then thats a thing. Why didn't you just follow the same thing you set up from the first chorus? It seems like it would fit just fine there and especially since this is a normal going this kind of step above what you had before seems like it would be a pretty significant difficulty spike changed some stuff here too

Easy
00:17:898 - Maybe this kind of suggestion would end up too hard for an Easy but what if you put jumps on every other note here because of the introduction of the kick? i would prefer to keep this difficulty really simple might think about it if it gets mentioned again

01:11:658 - Same suggestion about the jumps here ^

02:13:098 - And again^

That's all I've got for easy. Modding Easys is weird

There we go my guy. Finally got around to this. Neat mapset I guess, LNs are cool, though seemingly a bit overdone (I didn't really mention that in any of my mods). Good luck with the rest of the process!
Thanks for the mod it was really helpfull
lenpai
not enough goats

hitsounds
for starters, those hitsounds are loooooud
I'm assuming all green lines share the same volume so ctrl a all lines and switch to 25% vol

That's a fuckton of samples holy shit

drum-hitwhistle has about a 6.5ms delay from peak https://puu.sh/AGj1U/3b3f11cd5e.png
drum-hitwhistle2 ^ no need for just check it out yourself

soft-hitwhistle is fine because the initial swing sound is taken account for despite the huge gap vs the audio peak

This is way too much samples to keep track of I would like to have a concrete idea on which samplesets you intend to use in which sections to avoid extra waste of time in checking the hs usages and understanding the usages alone
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