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RADWIMPS - Yume Tourou

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Topic Starter
NoHitter
This beatmap was submitted using in-game submission on Saturday, 12 November 2016 at 9:48:56 PM

Artist: RADWIMPS
Title: Yume Tourou
Source: 君の名は。
Tags: Kimi no Na wa Your Name Opening OP 洋次郎 野田 Yojiro Noda Dream Lantern
BPM: 172
Filesize: 3547kb
Play Time: 02:05
Difficulties Available:
  1. Easy (1.5 stars, 97 notes)
  2. Hard (3.27 stars, 288 notes)
  3. Insane (4.01 stars, 349 notes)
  4. Normal (2.04 stars, 141 notes)
  5. Your Name (4.84 stars, 425 notes)
Download: RADWIMPS - Yume Tourou
Information: Scores/Beatmap Listing
---------------
Performed by: RADWIMPS
Source: Kimi no Na wa (Your Name)
Genre: J-Pop

君の名は。この映画の一番大切なことは「結び」。「結び」の色々な意味…
You should definitely watch this movie.

2014 mapping is the only mapping style I know :<
Redownload the mapset if you had previously done so before 2016-10-30.
Lilyanna
Hi from modreqs
:)
General :

source : 君の名は。
can add the leade singer name to tags

Normal :

00:32:845 (5) - nc here not here 00:33:542 (1) - u nc eery two downbeats
00:34:589 - can add note here pretty srong beat also the gap flow wierd imo
00:57:772 (1) - spinner recovery time doesnt seem enough try 2 beats specialy at this bpm
01:11:255 (1,2,1) - make them look more symmetrycal
01:12:603 (1) - can remove nc unless u want emphasize something there i would recommand u stay consistent on every 2 beats u nc
01:25:749 (2) - ds inconsistency from 0.8 to 1.0
01:53:053 (1) - remove repeat flows better imo there is nothing after the repeat

Hard :

00:27:263 (4) - nc
00:30:752 (2) - this has wierd flow try ctrl j ctrl h ctrl g and replace it back lol
00:36:159 - 00:31:973 - 00:33:368 - not sure about ignoring these pretty strong specialy when u mapped them here 00:36:856 (4,6) -
01:10:244 (6,7) - wierd cursor move maybe move 01:10:581 (7) - x340 y171 and then fix ds after
01:18:671 (6,7) - maybe make them like u did here look lot neater 00:50:286 (1,2) -
01:33:502 (3,4,5) - doesnt look appealing try this maybe
I love song and movie and map i cant mod insanes ;w; i hope i helped Good luck!~
Topic Starter
NoHitter

Lilyanna wrote:

Hi from modreqs
:)
General :

source : 君の名は。Added
can add the leade singer name to tags Added

Normal :

00:32:845 (5) - nc here not here 00:33:542 (1) - u nc eery two downbeats Consistency can be sacrificed for structure IMO
00:34:589 - can add note here pretty srong beat also the gap flow wierd imo Added
00:57:772 (1) - spinner recovery time doesnt seem enough try 2 beats specialy at this bpm Shortened the spinner
01:11:255 (1,2,1) - make them look more symmetrycal Done
01:12:603 (1) - can remove nc unless u want emphasize something there i would recommand u stay consistent on every 2 beats u nc Done
01:25:749 (2) - ds inconsistency from 0.8 to 1.0 It's done for the structure. A small DS change like that is negligible.
01:53:053 (1) - remove repeat flows better imo there is nothing after the repeat You can hear the singer say something at the end of the slider.

Hard :

00:27:263 (4) - nc Done
00:30:752 (2) - this has wierd flow try ctrl j ctrl h ctrl g and replace it back lol Tried rotating it the other way
00:36:159 - 00:31:973 - 00:33:368 - not sure about ignoring these pretty strong specialy when u mapped them here 00:36:856 (4,6) - Hmm, I was thinking along the lines of, as the song builds up, you can increase the number of beats.
01:10:244 (6,7) - wierd cursor move maybe move 01:10:581 (7) - x340 y171 and then fix ds after Had to make a small jump to account for the fix
01:18:671 (6,7) - maybe make them like u did here look lot neater 00:50:286 (1,2) - Done
01:33:502 (3,4,5) - doesnt look appealing try this maybe Tried something different.
I love song and movie and map i cant mod insanes ;w; i hope i helped Good luck!~ Thanks!
Kaitjuh
M4M from your queue o/

god I really need to watch this damn movie lol

General

  1. Recommended to use Epilepsy Warning in any map with a Storyboard
  2. lyric_05.png is an unused SB file atm
  3. Consider using different SV levels for each difficulty. Also during the calm beginning part of the song it feels kinda weird to have very fast sliders, since those are normally used in more intense parts of the song.

Easy

  1. 00:24:473 - 00:52:379 - This part could use some hitsounding. Even some whistles for the vocals or whatever could improve this part imo.
  2. 00:27:263 (3,1,1) - This feels pretty empty, you could fill up the empty area with some sliders. Example: http://puu.sh/rxyf7/138f3bb5c6.jpg
  3. 00:38:426 (3,1,1) - Same here, but theres also a pretty clear beat on 00:40:170 - that you skipped.

Normal

  1. SV and CS might be too high for a Normal diff like this. This is speaking from a mapping meta point of view though lol.
  2. Seems like you're using only 1/1 rhythms here as well. For an Easy it would be fine but nowadays people have started to use 1/2 and even 1/4 rhythms for Normals as well, mostly doublestacks and repeat sliders. Considering the song high BPM I think you could incorporate some 1/2 rhythms here.

Hard

  1. 00:37:031 (5,6,1) - Inconsistent spacing.
  2. 01:11:086 (2,3) - The red-white tick sliders here play weirdly, they are also not very consistent with 01:12:603 (1,2) - these sliders. Consider changing this for consistency
  3. Considering the spacing used here 01:54:401 (1,2,3,4) - Players might not expect to have to wait at this point 01:56:592 (6,1) - Since the distance is pretty much the same.

Insane

  1. Linear flow is rarely used for Insanes and higher nowadays so I'm not sure how I should mod this
  2. 01:28:952 (2,3,4,5,1,2,3,4,1,2,3,4) - http://puu.sh/rxzFi/c6d0a4b455.png
    This is easily the most difficult part of the song, looking at the graph, absurdly more difficult than the rest of the entire song. Consider nerfing this pattern.

Your Name

  1. 00:37:554 (7,8,9,10,11,1,2,3) - I feel like you can use a better rhythm choice here than clicking 8 times in a row. Since you were following the vocals before, but then suddenly stopped following them and instead, essentially placed circles on air. Try following the vocals more in this part.
  2. 01:14:626 (4,5,1,2,3,4) - Same story but with sliders instead. You can use other rhythms as well
  3. 01:53:053 (7) - NC to emphasize the pause and improve readability of the pattern
  4. 01:53:895 (11) - ^
Other than that your diffs are pretty consistent throughout, so not much to point out.

Good Luck o/
Topic Starter
NoHitter

Kaitjuh wrote:

M4M from your queue o/

god I really need to watch this damn movie lol (Yes you should)

General

  1. Recommended to use Epilepsy Warning in any map with a Storyboard Even one without flashes? Wow...
  2. lyric_05.png is an unused SB file atm Whoops, taken away
  3. Consider using different SV levels for each difficulty. Also during the calm beginning part of the song it feels kinda weird to have very fast sliders, since those are normally used in more intense parts of the song. Sadly, this will entail an entire remap of the first part... I guess I'll have to compensate with hitsounds and volume

Easy

  1. 00:24:473 - 00:52:379 - This part could use some hitsounding. Even some whistles for the vocals or whatever could improve this part imo. Man, I wish I had access to some custom hitsounds on this laptop... The default ones don't mesh well with the quietness of the first part.
  2. 00:27:263 (3,1,1) - This feels pretty empty, you could fill up the empty area with some sliders. Example: http://puu.sh/rxyf7/138f3bb5c6.jpg
  3. 00:38:426 (3,1,1) - Same here, but theres also a pretty clear beat on 00:40:170 - that you skipped. Regarding the above two, I focused on the lyrics (barring the downbeat) in those parts.

Normal

  1. SV and CS might be too high for a Normal diff like this. This is speaking from a mapping meta point of view though lol. Yikes! What's the usual normal SV nowadays?
  2. Seems like you're using only 1/1 rhythms here as well. For an Easy it would be fine but nowadays people have started to use 1/2 and even 1/4 rhythms for Normals as well, mostly doublestacks and repeat sliders. Considering the song high BPM I think you could incorporate some 1/2 rhythms here. That feels kind of counterintuitive to the point you mentioned above xD. Next time maybe. Currently, I need to compensate the high SV with 1/1

Hard

  1. 00:37:031 (5,6,1) - Inconsistent spacing. Fixed
  2. 01:11:086 (2,3) - The red-white tick sliders here play weirdly, they are also not very consistent with 01:12:603 (1,2) - these sliders. Consider changing this for consistency Was trying to plave emphasis on the vocals that part. Hmmm...
  3. Considering the spacing used here 01:54:401 (1,2,3,4) - Players might not expect to have to wait at this point 01:56:592 (6,1) - Since the distance is pretty much the same. Lengthened the distance and fixed the resulting spacing deficiencies

Insane

  1. Linear flow is rarely used for Insanes and higher nowadays so I'm not sure how I should mod this Blast from the past :>
  2. 01:28:952 (2,3,4,5,1,2,3,4,1,2,3,4) - http://puu.sh/rxzFi/c6d0a4b455.png
    This is easily the most difficult part of the song, looking at the graph, absurdly more difficult than the rest of the entire song. Consider nerfing this pattern. Done.

Your Name

  1. 00:37:554 (7,8,9,10,11,1,2,3) - I feel like you can use a better rhythm choice here than clicking 8 times in a row. Since you were following the vocals before, but then suddenly stopped following them and instead, essentially placed circles on air. Try following the vocals more in this part. Hmmm... What would you suggest a good pattern is then?
  2. 01:14:626 (4,5,1,2,3,4) - Same story but with sliders instead. You can use other rhythms as well Was trying to patternmap here.
  3. 01:53:053 (7) - NC to emphasize the pause and improve readability of the pattern
  4. 01:53:895 (11) - ^ Done both
Other than that your diffs are pretty consistent throughout, so not much to point out. Thanks!

Good Luck o/
Grrum
Hi. Here for some light modding. Hope this helps!


[Your Name]

00:24:473 (1) – This section would really benefit from an SV reduction
Also, for my sake, could you briefly explain your rhythm choices? It doesn't seem like you follow one instrument, so I'd like to be able to understand your perspective on these parts.

00:53:390 (4,1) – This DS felt weak considering how far apart the sliders were
00:56:086 (6,1) - ^

00:57:772 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) – Including more jumps would really benefit this section

01:28:952 (2,3,4,5,6,7,8,9,10,11) – Try squiggling a little bit less: http://puu.sh/ryDRJ/b0a2c2d3f0.jpg

01:31:817 (2,3) – This DS felt a little weak to me, especially with the slider leniency.

01:48:502 (3) – You slowed down the map a lot with the previous sliders. I think increasing the note density would fit nicely with the increase in tempo of the the singer and drum, so try using three circles here instead.

[Insane]

00:24:473 (1) – This section would really benefit from an SV reduction

00:57:098 (1) – This spinner felt really disruptive of the rhythm.

01:18:334 (5) – NC?

01:19:682 – It's kind of awkward to not have anything here because the hitsound pattern suggests that something here which can lead to misreading 01:19:345 (10,1) - as a ½ note. (10) being a 1/1 slider makes more sense
01:21:367 (8,1) - ^

01:41:929 (3) – Downbeat being clickable might be nice: http://puu.sh/ryFvN/93dac6a169.jpg

Good luck!
Topic Starter
NoHitter

pinataman wrote:

Hi. Here for some light modding. Hope this helps!


[Your Name]

00:24:473 (1) – This section would really benefit from an SV reduction Remapping a whole section unless absolutely necessary is something I wouldn't prefer doing.
Also, for my sake, could you briefly explain your rhythm choices? It doesn't seem like you follow one instrument, so I'd like to be able to understand your perspective on these parts. Vocals first then in parts where there would be too much of an emptiness, I would use the guitar

00:53:390 (4,1) – This DS felt weak considering how far apart the sliders were The music changes there, so I felt adding an inconsistency was unnecessary, as opposed to the previous parts with the sliders
00:56:086 (6,1) - ^ ^

00:57:772 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) – Including more jumps would really benefit this section Linear placement of notes is a mapping technique.

01:28:952 (2,3,4,5,6,7,8,9,10,11) – Try squiggling a little bit less: http://puu.sh/ryDRJ/b0a2c2d3f0.jpg Any reason as to why it's necessary?

01:31:817 (2,3) – This DS felt a little weak to me, especially with the slider leniency. That part of the song had a lesser intensity than the first part at 01:30:131 (1,2,3) so I lowered the spacing. If you check the next combo, the reverse happens because the intensity is also flipped (a lower intensity for the first and a higher for the second)

01:48:502 (3) – You slowed down the map a lot with the previous sliders. I think increasing the note density would fit nicely with the increase in tempo of the the singer and drum, so try using three circles here instead. The tempo increases? I don't hear it. In fact, he's slowing down which goes into the spinner at 01:49:008 (1).

[Insane]

00:24:473 (1) – This section would really benefit from an SV reduction Same as above

00:57:098 (1) – This spinner felt really disruptive of the rhythm. I used it to transition between the less intense to the more intense parts of the song. I didnt map this part in [Your Name] so I wanted the mapping structure to be a tad easier, this the spinner

01:18:334 (5) – NC? NC'd at 01:18:502 (6) instead.

01:19:682 – It's kind of awkward to not have anything here because the hitsound pattern suggests that something here which can lead to misreading 01:19:345 (10,1) - as a ½ note. (10) being a 1/1 slider makes more sense That my friend is a trap ;)
01:21:367 (8,1) - ^ ^

01:41:929 (3) – Downbeat being clickable might be nice: http://puu.sh/ryFvN/93dac6a169.jpg Was following lyrics here :<

Good luck! Thanks!
Sonnyc
General.
I've got 2 osb files, one of "RADWIMPS - Yume Torou (NoHitter).osb" which isn't used.

Easy.
00:54:401 - Seems sampleset normal is missing.
01:26:761 (2) - You'll want to reconsider the rhythm here. You've put an object with a finish here, but the actual symbol sound appears at red ticks and the selected time has a vague rhythm in the song.
01:28:783 - Hitsound disappeared here.
01:40:581 (3) - Remove clap? It seems to be a little abused.
01:54:064 - Sampleset normal felt too strong compared to this part of the soft song. Well, seems this will apply to all diffs.

Normal.
01:23:390 (1) - There wasn't a major change in the song as I heard, and this NC made your combo quite short around here. Mind removing it?

Hard.
00:27:786 - 00:29:182 - 00:38:949 - I think these could have a whistle. These not being expressed felt quite bland in hitsounding.
01:15:300 (5) - What do you think about ctrl+Ging this and adding a new combo? The vocal line you are following starts here so grouping the rotation slider pattern along 01:15:637 (6,7) will work better than grouping with 01:14:626 (3,4).
01:28:783 - Missing finish on all diffs?
01:56:423 (5,6) - Spacing is off by a little.

Insane.
00:56:423 (5) - This stream pattern seems quite divided from the previous slider rotation patterns. Mind NC? Also 01:01:816 (1) is having a new combo.

Your name.
The HP is way too high. 7 is already a high value, and I strongly recommend to lowering it at least than the current state. A high hp setting is creating an artificial difficulty to actually passing the map.
00:54:570 (8) - 00:59:963 (9) - I personally feel this clap to be equally strong as 00:54:738 (1). Mind using an addition-normal? Or something like 02:01:985 (8)? Will apply to other diffs too.
00:57:772 (1) - I don't think you need to NC this to distribute the previous 1/3 slider since I don't feel readability issue, but it's up to you.
01:29:457 (7) - Mind adding a new combo? The stream has got scaled up, and the mood of the song has changed.
01:54:064 (2) - Sampleset normal feels too strong.

Nice mapping. I feel there are some minor stuffs that could be improved by further mods.
Topic Starter
NoHitter

Sonnyc wrote:

General.
I've got 2 osb files, one of "RADWIMPS - Yume Torou (NoHitter).osb" which isn't used. Fixed

Easy.
00:54:401 - Seems sampleset normal is missing. Fixed
01:26:761 (2) - You'll want to reconsider the rhythm here. You've put an object with a finish here, but the actual symbol sound appears at red ticks and the selected time has a vague rhythm in the song. I've added a slider between instead. Perhaps you can suggest something better?
01:28:783 - Hitsound disappeared here. Fixed
01:40:581 (3) - Remove clap? It seems to be a little abused. Was planning to make this more consistent with the other diffs, but removed
01:54:064 - Sampleset normal felt too strong compared to this part of the soft song. Well, seems this will apply to all diffs. Switched to drum sampleset for all my diffs

Normal.
01:23:390 (1) - There wasn't a major change in the song as I heard, and this NC made your combo quite short around here. Mind removing it? Removed.

Hard.
00:27:786 - 00:29:182 - 00:38:949 - I think these could have a whistle. These not being expressed felt quite bland in hitsounding. Done, also changed in other diffs when applicable
01:15:300 (5) - What do you think about ctrl+Ging this and adding a new combo? The vocal line you are following starts here so grouping the rotation slider pattern along 01:15:637 (6,7) will work better than grouping with 01:14:626 (3,4). Makes a lot of sense. Done
01:28:783 - Missing finish on all diffs? Added
01:56:423 (5,6) - Spacing is off by a little. Fixed

Insane.
00:56:423 (5) - This stream pattern seems quite divided from the previous slider rotation patterns. Mind NC? Also 01:01:816 (1) is having a new combo. Done

Your name.
The HP is way too high. 7 is already a high value, and I strongly recommend to lowering it at least than the current state. A high hp setting is creating an artificial difficulty to actually passing the map. Lowered it to 8. I want to keep it higher than Insane at least
00:54:570 (8) - 00:59:963 (9) - I personally feel this clap to be equally strong as 00:54:738 (1). Mind using an addition-normal? Or something like 02:01:985 (8)? Will apply to other diffs too. Done
00:57:772 (1) - I don't think you need to NC this to distribute the previous 1/3 slider since I don't feel readability issue, but it's up to you. Removed the NC
01:29:457 (7) - Mind adding a new combo? The stream has got scaled up, and the mood of the song has changed. Done
01:54:064 (2) - Sampleset normal feels too strong.Fixed

Nice mapping. I feel there are some minor stuffs that could be improved by further mods. Thanks!
kanor
random mod><
[Genal]
i cant see the beginning of most lyric at storyboard, most of them were hidded. like this
[Normal]
00:44:356 (2) - should add a whistle

[Hard]
00:44:356 - should add a whistle

[Insane]
00:27:786 (4) - deeply recommend to change it into 1/1 slider
00:44:356 - should add a whistle

GL><
I love the song! :)
Deramok
from your mod for mod queue
i rechecked my mod two days ago, i saw you updated the map once more since then. but since the mod stayed the same after teh update before it, i'm not gonna recheck once again.
this mod is mostly about things i don't agree with emphasis/timing wise as i hardly found an issue concerning flow or aesthetics. so it will mostly be opinions/suggestions rather than pointing at blankets and the likes.

your name
  1. 00:27:786 (2,3) - should start the slider on the tick 2 is on already. there is really nothing to be clicked.. or heard at where it starts now.
  2. 00:29:705 (4) - perhaps use two notes instead maybe on the slider end and head even. the guitar does play on the slider end as it does on the previous one. so using something different would fit imo. additionally it makes the vocal you have the slider end on right now clickable. you seem to have laid emphazis on the vocals untill here so it would be appropritae to do so here as well.
  3. 00:33:717 (2) - i think it actually goes in 1/6 here rather than 3/4 like http://puu.sh/rOnDC/b4a74cf827.jpg
  4. 00:35:112 (8) - this slider seems out of place, starting on a pretty weak note and ending on a stronger one. you could just have it one 1/2 earlier as it would put proper emphazis on the weak note followed by a beat starter. or just only use notes in that pattern.
  5. 00:38:949 (4) - it seems odd to have this ending where it does as the sound really just continues untill the next note you put down. i'd suggest simply using a note instead if you wouldn't want to change the lowspacing of the next two notes with a long slider.
  6. 00:40:868 (6) - might go better if you used two sliders instead of reversing the slider for emphasis reasons like http://puu.sh/rOnMx/68b9fd13f2.jpg
  7. 00:42:612 (5,6,1) - works i guess. but i'd put another note between 6 and 1 since it's a rather prominent sound which you mapped on other occasions as well. i'd probably do it in a manner in which continues the hexagon of 00:43:310 (1,2,3,4) - makes it stand out enough to be recognized as something different, doesn't disrupt the visuals and still emphazises the vocals enough with the turn. would look somehow like this https://puu.sh/ryI9Y/0287bbd5bf.png
  8. 00:47:496 (1,2,3) - would work better with the vocals if you started 1 a tick later and used a single after it. you can make the spacing between the middle note and the sliders a bit bigger to get the emphazis on the beat you have on the start of the second slider now right along with the vocals again. i imagine it looking somewhat like this https://puu.sh/ryItU/d869fcfd1d.jpg by which the 8 and spacing to choices may vary
  9. 00:53:727 (1,2,3,4,5) - sounds like it starts on the end of 00:53:390 (4) - already or is just a tripple if simplified. but 00:53:980 (4) - shouldn't be there.
  10. 00:54:738 (1,2,3) - would rotate this a bit clockwise for the flow, keeping (1) in the same position as it currently is. a bit awkward an angle atm
  11. 00:55:075 (3) - is a longer sound than usualand you map on the guitar rather than the drums already anyway. it stands out in the song, why not make it stand out in the map as well?
  12. 00:56:423 (1,2,3,4,5) - same as before
  13. 00:59:120 (4,5) - preference probably, but i'd like playing a tripple here. you mapped the other guitar 1/4 as well after all.
  14. 01:01:817 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - first quint is the same issue as the previous ones, then the drums start one 1/2 later than you start them and are continuous rather than having a gap.
  15. 01:04:513 (1) - i don't see how an extended slider is juristified here. it skips a vocal note which you really should be following imo as you do so on the other ones as well as most of the song anyway.
  16. 01:08:390 (6,1) - and 01:09:232 (4) - (plus the sliderend of the note before) are really similar in the song. but you map them completely different. i'd make them more alike in some way or another.
  17. 01:17:659 (4,5) - would be a very nice place to fit in change up as the vocal does something unusual, which seems to be what you mainly follow here too (especially after skipping other instruments on 01:16:648 (1) - )
  18. 01:21:873 (1) - the slider end could use some more emphasis. it got a pretty strong guitar downbeat going for it.
  19. 01:29:963 (12,1) - the drums play another tripple between those. might want to map it.
  20. 01:40:918 (1) - should really be mapped in 1/4 due to vocals imo. could simply break up the long slider into a short going untill the red anchor point and a note on the slider end to keep the pattern of sorts.
  21. 01:44:120 (2) - same deal as on 00:33:717 (2) -
  22. 01:46:817 (4) - here as well. by which if you keep your current way on those, this one should probably take the same form as those as well
  23. 01:55:749 (1,2,3,4,5) - you keep those consistent i guess. i'll still point at them once more to show my displease over them~
  24. 02:04:682 (5,1) - drums keep playing through this gap
flow wise hardly an issue. i like the more traditional style mapping, as to expected from someone who's been at it as long as you~

insane
  1. 01:01:816 (1,2) - no 1/4 here as you usually have them?
other than that i'd pretty much point at the same things i did in the higher diff really. so the quints, some emphasis issues due to slider ends (and of those less even) and that extended slider 01:40:918 (1) - as well as the timings on the drums in the very end.

hard
  1. 00:32:147 (2) - i think using 1/2 here makes it more offthrowing than anything else to play. i'd rather like seeing a 1/2 between 00:31:449 (1,2) - instead

normal
  1. 01:13:952 (1,2,3,4,1,2,3,4,1,2) - that part just seems quite uninteresting in it's 1/2 slider spam. there is more to work with than just that.
  2. 01:47:996 (5,6) - it seems a bit odd and unintuitive to not play those red ticks as they are noticably more important even to a new player i'd assume at this level. so i'd probably try somthing with sliders there as to keep it playable and on track with the song

easy
no flaws found
good luck with the map, it's not too often nowadays that one gets to see a map in the older style going in for the race.
Topic Starter
NoHitter

Deramok wrote:

from your mod for mod queue
i rechecked my mod two days ago, i saw you updated the map once more since then. but since the mod stayed the same after teh update before it, i'm not gonna recheck once again.
this mod is mostly about things i don't agree with emphasis/timing wise as i hardly found an issue concerning flow or aesthetics. so it will mostly be opinions/suggestions rather than pointing at blankets and the likes.

your name
  1. 00:27:786 (2,3) - should start the slider on the tick 2 is on already. there is really nothing to be clicked.. or heard at where it starts now.
  2. 00:29:705 (4) - perhaps use two notes instead maybe on the slider end and head even. the guitar does play on the slider end as it does on the previous one. so using something different would fit imo. additionally it makes the vocal you have the slider end on right now clickable. you seem to have laid emphazis on the vocals untill here so it would be appropritae to do so here as well. Done
  3. 00:33:717 (2) - i think it actually goes in 1/6 here rather than 3/4 like http://puu.sh/rOnDC/b4a74cf827.jpg Wow... that is going to be tough to fix without shifting the patterns...
  4. 00:35:112 (8) - this slider seems out of place, starting on a pretty weak note and ending on a stronger one. you could just have it one 1/2 earlier as it would put proper emphazis on the weak note followed by a beat starter. or just only use notes in that pattern. Done
  5. 00:38:949 (4) - it seems odd to have this ending where it does as the sound really just continues untill the next note you put down. i'd suggest simply using a note instead if you wouldn't want to change the lowspacing of the next two notes with a long slider.
  6. 00:40:868 (6) - might go better if you used two sliders instead of reversing the slider for emphasis reasons like http://puu.sh/rOnMx/68b9fd13f2.jpg Okay
  7. 00:42:612 (5,6,1) - works i guess. but i'd put another note between 6 and 1 since it's a rather prominent sound which you mapped on other occasions as well. i'd probably do it in a manner in which continues the hexagon of 00:43:310 (1,2,3,4) - makes it stand out enough to be recognized as something different, doesn't disrupt the visuals and still emphazises the vocals enough with the turn. would look somehow like this https://puu.sh/ryI9Y/0287bbd5bf.png I find the transition to be a bit awkward IMHO
  8. 00:47:496 (1,2,3) - would work better with the vocals if you started 1 a tick later and used a single after it. you can make the spacing between the middle note and the sliders a bit bigger to get the emphazis on the beat you have on the start of the second slider now right along with the vocals again. i imagine it looking somewhat like this https://puu.sh/ryItU/d869fcfd1d.jpg by which the 8 and spacing to choices may vary I disagree with the emphasis you're claiming. The lyrics start with "yakusoku" and the sliders emulate that
  9. 00:53:727 (1,2,3,4,5) - sounds like it starts on the end of 00:53:390 (4) - already or is just a tripple if simplified. but 00:53:980 (4) - shouldn't be there. I can hear music there though...
  10. 00:54:738 (1,2,3) - would rotate this a bit clockwise for the flow, keeping (1) in the same position as it currently is. a bit awkward an angle atm I think I updated this part before you rechecked, so it may be a bit different now
  11. 00:55:075 (3) - is a longer sound than usualand you map on the guitar rather than the drums already anyway. it stands out in the song, why not make it stand out in the map as well? ^
  12. 00:56:423 (1,2,3,4,5) - same as before^
  13. 00:59:120 (4,5) - preference probably, but i'd like playing a tripple here. you mapped the other guitar 1/4 as well after all. I think I want to keep the emphasis on the increasing DS here
  14. 01:01:817 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - first quint is the same issue as the previous ones, then the drums start one 1/2 later than you start them and are continuous rather than having a gap.I hope I fixed it properly
  15. 01:04:513 (1) - i don't see how an extended slider is juristified here. it skips a vocal note which you really should be following imo as you do so on the other ones as well as most of the song anyway. It's to intro to 01:09:907 (1) -
  16. 01:08:390 (6,1) - and 01:09:232 (4) - (plus the sliderend of the note before) are really similar in the song. but you map them completely different. i'd make them more alike in some way or another. The difference is the meter. I emphasized it with the additional normal-sampleset
  17. 01:17:659 (4,5) - would be a very nice place to fit in change up as the vocal does something unusual, which seems to be what you mainly follow here too (especially after skipping other instruments on 01:16:648 (1) - ) Changed some into notes
  18. 01:21:873 (1) - the slider end could use some more emphasis. it got a pretty strong guitar downbeat going for it. Changed to finish hitsound
  19. 01:29:963 (12,1) - the drums play another tripple between those. might want to map it. Alright
  20. 01:40:918 (1) - should really be mapped in 1/4 due to vocals imo. could simply break up the long slider into a short going untill the red anchor point and a note on the slider end to keep the pattern of sorts. I really dont see a need to
  21. 01:44:120 (2) - same deal as on 00:33:717 (2) - Fixed
  22. 01:46:817 (4) - here as well. by which if you keep your current way on those, this one should probably take the same form as those as well Not quite sure what you want here
  23. 01:55:749 (1,2,3,4,5) - you keep those consistent i guess. i'll still point at them once more to show my displease over them~ D:
  24. 02:04:682 (5,1) - drums keep playing through this gapFixed
flow wise hardly an issue. i like the more traditional style mapping, as to expected from someone who's been at it as long as you~

insane
  1. 01:01:816 (1,2) - no 1/4 here as you usually have them? Done
other than that i'd pretty much point at the same things i did in the higher diff really. so the quints, some emphasis issues due to slider ends (and of those less even) and that extended slider 01:40:918 (1) - as well as the timings on the drums in the very end.

hard
  1. 00:32:147 (2) - i think using 1/2 here makes it more offthrowing than anything else to play. i'd rather like seeing a 1/2 between 00:31:449 (1,2) - instead Fixed

normal
  1. 01:13:952 (1,2,3,4,1,2,3,4,1,2) - that part just seems quite uninteresting in it's 1/2 slider spam. there is more to work with than just that. I converted some of the sliders to notes for more variety.
  2. 01:47:996 (5,6) - it seems a bit odd and unintuitive to not play those red ticks as they are noticably more important even to a new player i'd assume at this level. so i'd probably try somthing with sliders there as to keep it playable and on track with the song My problem with that would be that I had mapped the entire diff without 1/2. Suddenly adding them now at the end no less would be jarring

easy
no flaws found
good luck with the map, it's not too often nowadays that one gets to see a map in the older style going in for the race. Thanks!
Topic Starter
NoHitter

kanor wrote:

random mod><
[Genal]
i cant see the beginning of most lyric at storyboard, most of them were hidded. like this Ack 4:3 resolution... I'll go around to fixing it eventually?
[Normal]
00:44:356 (2) - should add a whistle Sounds a bit noisy :<

[Hard]
00:44:356 - should add a whistle Sounds a bit noisy :<

[Insane]
00:27:786 (4) - deeply recommend to change it into 1/1 slider I'm not so sure...
00:44:356 - should add a whistle Sounds a bit noisy :<

GL><
I love the song! :)
Edit: Hopefully the SB is fixed for 4:3 users now!
Flask
o NoHitter in 2016
Est-
AAAAAAAAAAAAAAAAAAAAA late m4m
I've been getting a lot of mutes recently, no h8
Shit mod inc:


No rhythm issues found, so i'll focus on aesthetics.
[Easy]
  1. 00:55:075 (1,3) - Im sure you can find a better shape for these sliders :c
  2. 01:07:210 (3,1) - The angle on (3) should be the same as (1), it just looks better tbh. https://osu.ppy.sh/ss/6424477
[Normal]
  1. 00:30:054 (1,2) - I'd move the tail of (1) to x:88 y:256 and the tail of (2) to x:164 y:172 to make something like this: https://osu.ppy.sh/ss/6424503
  2. 01:53:053 (1) - the sliderball looks a little choppy on this slider, maybe make it a little smoother https://osu.ppy.sh/ss/6424523
[Hard]
  1. 01:14:963 (4,1,2) - I had to look at this twice to understand it. I didn't have any trouble reading it while playing but it might be a little hard for rank ~200k players.
[Insane]
  1. 00:47:147 (5) - nc?
  2. 01:07:547 (7) - Nc, easier to read
[Your name <3]
  1. 00:54:401 (7,8) - i'd move (7)to (8) and (8) to (7) https://osu.ppy.sh/ss/6424617
  2. 01:22:378 (3) - weaken the angle a bit :c https://osu.ppy.sh/ss/6424628
Sorry for short shitmod >.>
Theres nothing to really mod here, nice and clean map! Gl for ranking! ;)
Topic Starter
NoHitter

Est- wrote:

AAAAAAAAAAAAAAAAAAAAA late m4m
I've been getting a lot of mutes recently, no h8
Shit mod inc:


No rhythm issues found, so i'll focus on aesthetics.
[Easy]
  1. 00:55:075 (1,3) - Im sure you can find a better shape for these sliders :c Done
  2. 01:07:210 (3,1) - The angle on (3) should be the same as (1), it just looks better tbh. https://osu.ppy.sh/ss/6424477 Alright
[Normal]
  1. 00:30:054 (1,2) - I'd move the tail of (1) to x:88 y:256 and the tail of (2) to x:164 y:172 to make something like this: https://osu.ppy.sh/ss/6424503 Did something similar
  2. 01:53:053 (1) - the sliderball looks a little choppy on this slider, maybe make it a little smoother https://osu.ppy.sh/ss/6424523 Well, it plays fine IMO though I did fix the flow of the notes afterwards
[Hard]
  1. 01:14:963 (4,1,2) - I had to look at this twice to understand it. I didn't have any trouble reading it while playing but it might be a little hard for rank ~200k players. I would prefer if it did stay :<
[Insane]
  1. 00:47:147 (5) - nc? Combos are based of the lyrics :<
  2. 01:07:547 (7) - Nc, easier to read Same here
[Your name <3]
  1. 00:54:401 (7,8) - i'd move (7)to (8) and (8) to (7) https://osu.ppy.sh/ss/6424617 It's a diagonal box pattern jump
  2. 01:22:378 (3) - weaken the angle a bit :c https://osu.ppy.sh/ss/6424628 It's meant to follow the previous slider's angle
Sorry for short shitmod >.>
Theres nothing to really mod here, nice and clean map! Gl for ranking! ;) Thanks!
Kotori-Chan
from m4m

your name
I think od 9 is kinda op for a not even 5* map nowadays maybe at least something like 8-8.3 ?

00:38:949 (4) - let this start here 00:38:775 - some bn are nazi about sliders starting on red ticks lul

00:40:345 (4) - should stat here 00:40:519 - vocals

start on the big white tick :( 00:44:007 (5) - feels kinda better to me personal

i think that spacing is a very little bit op 00:52:379 (1,2,3,4) -

00:57:772 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - tbh this was quite boring to play and since i'm not really a big fan of jumps,maybe try to make them some nice very little jumpy patterns instead of just a straight line brings bit more fun to play,if you know what i mean something like that maybe or so~ ? you know what i mean~ some nice little jumpy singletap pattern https://osu.ppy.sh/ss/6431906 like you did here !!!!! 01:07:547 (1,2,3,4,5,6) - something like that

pls NC 01:02:322 (1) -

such an evil ending zzz 02:04:850 (1,2) -


Insane
and you were complaining about my spacing 00:28:310 (5,1) - :^)

01:18:502 (1) - should start here better 01:18:334 -

01:57:097 (1,2,3,4) - tbh this feels pretty super weird to play,pls make them some more structured and better flow
especially that part 01:57:097 (1,2) - felt kind of weird

Hard
first time i see a hard with ar 6 lul how about 7 ?

00:24:473 (1,2,3,1,2,3) - could be one combo

tbh cant find anything rhyhtm wise,gj :3

Normal
fix that one object that aimod says

i was kinda missing a note here 00:53:390 - same on the following pattern 00:56:086 -

Easy
everything fine :3

sry for small mod >.<

but that map is actually quite perfect imo,you should call a bn :>
if you find one of that lazy butts.....
Topic Starter
NoHitter

Kotori-Chan wrote:

from m4m

your name
I think od 9 is kinda op for a not even 5* map nowadays maybe at least something like 8-8.3 ?

00:38:949 (4) - let this start here 00:38:775 - some bn are nazi about sliders starting on red ticks lul for this, you can hear a distinct music start anyway

00:40:345 (4) - should stat here 00:40:519 - vocals Fixed

start on the big white tick :( 00:44:007 (5) - feels kinda better to me personal I'm following the vocals here :(

i think that spacing is a very little bit op 00:52:379 (1,2,3,4) - hmmm... well the song gets suddenly loud at that point, so the jumps are to signify that change

00:57:772 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - tbh this was quite boring to play and since i'm not really a big fan of jumps,maybe try to make them some nice very little jumpy patterns instead of just a straight line brings bit more fun to play,if you know what i mean something like that maybe or so~ ? you know what i mean~ some nice little jumpy singletap pattern https://osu.ppy.sh/ss/6431906 like you did here !!!!! 01:07:547 (1,2,3,4,5,6) - something like that I changed it up entirely, so uhh let;s see...

pls NC 01:02:322 (1) - ok

such an evil ending zzz 02:04:850 (1,2) - mwhahahahaha


Insane
and you were complaining about my spacing 00:28:310 (5,1) - :^) there's a distinct jump to the music there

01:18:502 (1) - should start here better 01:18:334 - again, the vocals

01:57:097 (1,2,3,4) - tbh this feels pretty super weird to play,pls make them some more structured and better flow
especially that part 01:57:097 (1,2) - felt kind of weirdflipped (1)

Hard
first time i see a hard with ar 6 lul how about 7 ? ok

00:24:473 (1,2,3,1,2,3) - could be one combo shorter combos for lower diffs

tbh cant find anything rhyhtm wise,gj :3

Normal
fix that one object that aimod says it doesnt say anything...

i was kinda missing a note here 00:53:390 - same on the following pattern 00:56:086 - fixed

Easy
everything fine :3

sry for small mod >.<

but that map is actually quite perfect imo,you should call a bn :>
if you find one of that lazy butts..... thanks!
Sonnyc
recheck

General.
-- Got some hitsounding comments. At section 01:03:165 ~ 01:24:570 - most drums are consistently appearing every 1/1. Every drums are heavy bass, and snare drums rarely appear. However your hitsound patterns are normal-samplesets appearing at upbeat lines. It didn't felt appropriate enough, considering the every 1/1 had a same drum beat. You may think spamming the same hitsound every 1/1 might be boring, but it would be better than expressing only part of the same sound. This section might have a lower volume until 01:13:783 since it feels calm than other parts.
-- The section around 00:52:379 ~ 01:03:081 and 01:54:401 - feels stronger than other parts of the song. Mind increaing the volume by a little to make more difference?

Easy.
01:03:165 - For all diffs, this normal-finish feels too much for this calm section.
01:26:423 (2) - The rhythm was pretty unfitting with the song since there is no beat at 01:27:098. Consider ending this slider at 01:26:929 where the music actually exists.
01:55:749 - There is a finish here in all diffs, and is this really necessary? The music doesn't feel that loud to demand one.

Normal.
01:24:738 (1,2) - What do you say for this small jump? Although slider leniency may cover that, I generally don't think introducing such concept on normal would be nice.
01:42:266 (2) - 01:44:963 (2) - Unlike the previous (1) which went along a vocal that supports the selected rhythm, these usage to mirror the previous rhythm while the music being inconsistent felt too forced. Maybe you'll want to follow the music better.

Hard.
00:29:182 (2,3) - The intro rhythm kinda feels like a simplified vocal along instruments. At here, there are some prominent instruments at 00:29:182 - 00:29:356 - 00:29:531, but some of those were kinda ignored inside the slide. 00:29:705 there is a sound here too, but something weaker than any surrounding elements I'd say. And also a vocal 00:29:879 here wasn't expressed. This rhythm was kinda following some less noticable elements of the song, thus kinda hard to catch it was nicely representing this song. http://puu.sh/rZp7N/d42a1ea37d.jpg Consider this kind of a rhythm here. Feels more along the song imo.
01:01:985 (2,4) - The instrument wasn't consistent with (1,3) and spamming all with normal-sampleset didn't felt fitting. Just using an sampleset-auto will work better for me.
01:16:480 - This normal-sampleset feels pretty redundant.

Insane.
00:38:949 (2,3) - A ctrl+G form of the rhythm will fit this part better. There isn't much a clear sound at 00:39:124 so making that clickable was a little less fitting.
01:01:985 (3,5) - Same suggestion to set sampleset-auto.
01:22:210 (3) - Small spacing.
01:56:760 (8) - Clap.

Your Name.
00:27:786 (2,3) - Try a ctrl+G form of the rhythm.
00:29:182 (2) - The tone is a bit high as 00:29:356. You can consider adding a whistle.
00:57:772 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This made this diff X haha. mm and my opinion on this is,, that it kinda broke this diff? Well I can see some cross-screen slider based jumps but 24 notes being consecutively a jump was idk just a bit too much. Also the rhythms being a constant 1/2 spam while the song is providing more was less interesting... For example, you've just used a symmetric pattern but there is a musical difference at 00:59:204. 01:00:468 - There is some dragging sound here, but it isn't much differently expressed than the previous 1/2 jumps. Using some jumps to express this intensed section will be a good idea, but just consecutive jumps with 1/2 spams were a little questionable. Besides if you plan to keep this, you'll want to stack 00:57:772 (1,3,5,7) properly.
01:08:390 (6) - 01:13:783 (4) - 01:16:480 - 01:19:176 (3) - Sampleset normal feels like arbitrarily added to form your own pattern, instead of reflecting the song.
01:24:738 (1) - Consider a ctrl+G on this. Seeming from 01:24:738 (1,2,3,4), it feels like some rotated form while (1,2) and (3,4) being a pair each. However it having some inconsistent group of a flow felt less organized. ctrl+G of (1) will create a jump at 01:24:738 to emphasize its strong sound, and form a consistent flow on (1,2) and (3,4) to make it feel more like an organized combo.
01:59:457 (2) - Uh the rhythm here is really weird. Expressing as 1/6 reverse feels too late. Actually I can hear one drum beat at 01:59:541 so a 1/4 reverse may be more appropriate.
Topic Starter
NoHitter

Sonnyc wrote:

recheck

General.
-- Got some hitsounding comments. At section 01:03:165 ~ 01:24:570 - most drums are consistently appearing every 1/1. Every drums are heavy bass, and snare drums rarely appear. However your hitsound patterns are normal-samplesets appearing at upbeat lines. It didn't felt appropriate enough, considering the every 1/1 had a same drum beat. You may think spamming the same hitsound every 1/1 might be boring, but it would be better than expressing only part of the same sound. This section might have a lower volume until 01:13:783 since it feels calm than other parts. As per in chat, changed to drum-finish
-- The section around 00:52:379 ~ 01:03:081 and 01:54:401 - feels stronger than other parts of the song. Mind increaing the volume by a little to make more difference? Increased to 70.

Easy.
01:03:165 - For all diffs, this normal-finish feels too much for this calm section. Fixed in all diffs
01:26:423 (2) - The rhythm was pretty unfitting with the song since there is no beat at 01:27:098. Consider ending this slider at 01:26:929 where the music actually exists. Just switched it up into a note instead
01:55:749 - There is a finish here in all diffs, and is this really necessary? The music doesn't feel that loud to demand one. Done

Normal.
01:24:738 (1,2) - What do you say for this small jump? Although slider leniency may cover that, I generally don't think introducing such concept on normal would be nice. Changed the pattern a bit,
01:42:266 (2) - 01:44:963 (2) - Unlike the previous (1) which went along a vocal that supports the selected rhythm, these usage to mirror the previous rhythm while the music being inconsistent felt too forced. Maybe you'll want to follow the music better. Done

Hard.
00:29:182 (2,3) - The intro rhythm kinda feels like a simplified vocal along instruments. At here, there are some prominent instruments at 00:29:182 - 00:29:356 - 00:29:531, but some of those were kinda ignored inside the slide. 00:29:705 there is a sound here too, but something weaker than any surrounding elements I'd say. And also a vocal 00:29:879 here wasn't expressed. This rhythm was kinda following some less noticable elements of the song, thus kinda hard to catch it was nicely representing this song. http://puu.sh/rZp7N/d42a1ea37d.jpg Consider this kind of a rhythm here. Feels more along the song imo. Done
01:01:985 (2,4) - The instrument wasn't consistent with (1,3) and spamming all with normal-sampleset didn't felt fitting. Just using an sampleset-auto will work better for me. Used a drum-whistle as a substitute
01:16:480 - This normal-sampleset feels pretty redundant. Hmm... it's like one of those songs where you go clap-clap-clap-clapclap... It adds some variety to the otherwise constant HS

Insane.
00:38:949 (2,3) - A ctrl+G form of the rhythm will fit this part better. There isn't much a clear sound at 00:39:124 so making that clickable was a little less fitting. Done
01:01:985 (3,5) - Same suggestion to set sampleset-auto. How about a drum-whistle?
01:22:210 (3) - Small spacing. Fixed
01:56:760 (8) - Clap. Added

Your Name.
00:27:786 (2,3) - Try a ctrl+G form of the rhythm. Done
00:29:182 (2) - The tone is a bit high as 00:29:356. You can consider adding a whistle. Done
00:57:772 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This made this diff X haha. mm and my opinion on this is,, that it kinda broke this diff? Well I can see some cross-screen slider based jumps but 24 notes being consecutively a jump was idk just a bit too much. Also the rhythms being a constant 1/2 spam while the song is providing more was less interesting... For example, you've just used a symmetric pattern but there is a musical difference at 00:59:204. 01:00:468 - There is some dragging sound here, but it isn't much differently expressed than the previous 1/2 jumps. Using some jumps to express this intensed section will be a good idea, but just consecutive jumps with 1/2 spams were a little questionable. Besides if you plan to keep this, you'll want to stack 00:57:772 (1,3,5,7) properly. I've remapped this part and the diff dropped down back to an I. Hopefully, it's much better now.
01:08:390 (6) - 01:13:783 (4) - 01:16:480 - 01:19:176 (3) - Sampleset normal feels like arbitrarily added to form your own pattern, instead of reflecting the song. Regarding this... It's so that the initial claps don't get repetitive in tedious. I added them in to change it up.
01:24:738 (1) - Consider a ctrl+G on this. Seeming from 01:24:738 (1,2,3,4), it feels like some rotated form while (1,2) and (3,4) being a pair each. However it having some inconsistent group of a flow felt less organized. ctrl+G of (1) will create a jump at 01:24:738 to emphasize its strong sound, and form a consistent flow on (1,2) and (3,4) to make it feel more like an organized combo. Alright
01:59:457 (2) - Uh the rhythm here is really weird. Expressing as 1/6 reverse feels too late. Actually I can hear one drum beat at 01:59:541 so a 1/4 reverse may be more appropriate. Done
Thanks for the recheck!
Sonnyc
Nominated.
Topic Starter
NoHitter
Thanks a lot!
Nozhomi
Hello~ Sorry but I think there's still a lot to improve on this mapset before moving it forward.

Your Name :
  1. 00:24:473 - to 00:52:379 - the SV you used don't reflect the song at all. Since the pace of this part is calm and the vocal really slow, you should use a lower SV in order to catch more the nature of the song here. I think it could be applied to Hard and Insane too.
  2. 00:54:738 (1,2) - I don't understand with this NC here. It don't have any sense with your hitsounding or music, and you don't do that on Insane. I suggest you to take a look on all of them again.
  3. 01:04:513 (1,2,3,4) - This pattern play not that great, at this SV speed, the anticiped way to play it should be having 01:04:850 (2) - under 01:04:513 (1) - and followed by a nice flow with the third slider (quick example https://puu.sh/s0IeL/9a0e307dfc.png must be improved ofc).
  4. 01:16:311 (4) - Since you used a Normal hitsound at the end, I supposed you wanted to emphasis the song here. But one there's not such sound on the music, and second if you really wanted that, two circles works definitely better for that purpose.
  5. 01:17:828 (5,6,8,1) - I can understand for (5,6) since the vocal can call a little jump, but since when (8,1) is different from 01:15:300 (1,2,3,4) - ? Also 01:19:176 (3,4) - is way more stronger than it and don't even have a little higher spacing.
  6. 01:22:041 - Don't make this beat play passively, it's the start of the guitar and vocal is also strong here, and you even put a finish here so why ? Make it clickable.
  7. 01:27:435 (1,2,3,4,5,6,7,8) - This pattern don't work at all. If you listen the music, you can hear the song is composed like this : 2 / 3 / 2 / 1, but you did a 2 / 2 / 2 / 2 who don't fit at all.
  8. 01:29:794 (5,6,7) - I don't think you should map them like 01:29:457 (1,2,3,4,5) - , simply because drums are over, and these are guitar and have much less intensity than drums.
  9. 01:30:131 (1,2) - I'm ok for symmetry pattern, but why a such high spacing when 01:31:480 (1,2) - have a way more intensity in vocal but lower spacing ? It doesn't make sense at all. And you did it right for 01:35:525 (1,2,3,4,1,2) - !!!
  10. 01:55:749 (1,2,3,4,5) - Why streams in this section have a higher spacing than 00:53:727 (1,2,3,4,5) - who is absolutly the same with no higher intensity ?! Use the same than 1st section for all streams here.
  11. Last, I suggest you to take a look again at your NCs on this section, 01:03:165 - it's a real mess. For example why no NC at 01:07:210 (5) - or 01:17:996 (6) - when you did for 01:13:952 (1,1) - who have the same strong vocal beat to NC ? Redo them pls.

Another suggestions for other diffs

Easy :
  1. 00:27:263 (3,1,1) - should use the same spacing since 00:28:659 (1) - is visible before (3) ends.
  2. 01:11:255 (1,2) - Little spacing error.
  3. 01:26:761 (2) - Why suddenly 0.80x spacing ?
Insane :
  1. 00:32:496 (3) - I think this could be stacked normally with 00:31:798 (2) - .
  2. Onec again I don't understand how you did NCs here. It changes all the time without any visible construction or logic to me.

Call me to see if I approve the changes / fixes.
Mukyu~
Topic Starter
NoHitter

Nozhomi wrote:

Hello~ Sorry but I think there's still a lot to improve on this mapset before moving it forward.

Your Name :
  1. 00:24:473 - to 00:52:379 - the SV you used don't reflect the song at all. Since the pace of this part is calm and the vocal really slow, you should use a lower SV in order to catch more the nature of the song here. I think it could be applied to Hard and Insane too. A change in SV isn't required to contrast slow parts of the song with the fast parts. It can also be done through volume and hitsounds (which is what I did). If you really wanted to be pedantic about it, the BPM in this section is lower anyway, so it is a slider speed change.
  2. 00:54:738 (1,2) - I don't understand with this NC here. It don't have any sense with your hitsounding or music, and you don't do that on Insane. I suggest you to take a look on all of them again. It's an emphasis on the clap-clap part of the song, and also acts as to visually alert to the incoming jump. While combo consistency is an important feature, minor exceptions especially for alerting the player or for emphasis on certain song parts is permittable.
  3. 01:04:513 (1,2,3,4) - This pattern play not that great, at this SV speed, the anticiped way to play it should be having 01:04:850 (2) - under 01:04:513 (1) - and followed by a nice flow with the third slider (quick example https://puu.sh/s0IeL/9a0e307dfc.png must be improved ofc). The anticipated way to play a pattern? I'm sorry, I don't quite understand what you mean there. Also, there is flow in this pattern, all three sliders follow a M-shaped flow between each other.
  4. 01:16:311 (4) - Since you used a Normal hitsound at the end, I supposed you wanted to emphasis the song here. But one there's not such sound on the music, and second if you really wanted that, two circles works definitely better for that purpose. Yes the hitsound isn't present in the song, but it gives variety to an otherwise dull constant hitsounding pattern(think of songs where you instead of going clap-clap-clap-clap all throughout, you sometimes go clap-clap-clap-clapclap.) As for your second point, I see you were saying that you wanted it to play less passively because of the normal-hitsound, but I bring up your argument that the actual normal-hitsound isn't there. Therefore, wouldn't it odd if I changed them to notes, making them play actively when they don't exist? Ergo, I did the compromise by making it end of a slider instead, so I can get the benefit of the changing hitsound, while not fully deviating from music theory.
  5. 01:17:828 (5,6,8,1) - I can understand for (5,6) since the vocal can call a little jump, but since when (8,1) is different from 01:15:300 (1,2,3,4) - ? Also 01:19:176 (3,4) - is way more stronger than it and don't even have a little higher spacing. Pattern consistency is what I was looking for here. The second combo's point of reference was the normal spacing used in the song, i.e. 0.8x. The pattern-mapped combo before it is irrelevant to the actually perceived spacing increase.
  6. 01:22:041 - Don't make this beat play passively, it's the start of the guitar and vocal is also strong here, and you even put a finish here so why ? Make it clickable. Done.
  7. 01:27:435 (1,2,3,4,5,6,7,8) - This pattern don't work at all. If you listen the music, you can hear the song is composed like this : 2 / 3 / 2 / 1, but you did a 2 / 2 / 2 / 2 who don't fit at all. If that was the case, then why didn't you point out 01:24:738 (1,2,3,4) - as well, which is also a 2/2/2/2 pattern (but with sliders with the slider start and end acting like two notes)? That part is equivalent to the slider's part.
  8. 01:29:794 (5,6,7) - I don't think you should map them like 01:29:457 (1,2,3,4,5) - , simply because drums are over, and these are guitar and have much less intensity than drums. I deleted the note at 01:29:878 and adjusted spacing. I could still here a distinct sound at 01:29:963, so I left it there.
  9. 01:30:131 (1,2) - I'm ok for symmetry pattern, but why a such high spacing when 01:31:480 (1,2) - have a way more intensity in vocal but lower spacing ? It doesn't make sense at all. And you did it right for 01:35:525 (1,2,3,4,1,2) - !!! I toned down the spacing a bit. Hopefully it's alright enough.
  10. 01:55:749 (1,2,3,4,5) - Why streams in this section have a higher spacing than 00:53:727 (1,2,3,4,5) - who is absolutly the same with no higher intensity ?! Use the same than 1st section for all streams here. As the map ends, you sometimes see an increase in difficulty. It's the same case here. The same section is repeated musically, but to spice it up, you increase the difficulty a little, but not to the point it appears to be a completely different difficulty classification.
  11. Last, I suggest you to take a look again at your NCs on this section, 01:03:165 - it's a real mess. For example why no NC at 01:07:210 (5) - or 01:17:996 (6) - when you did for 01:13:952 (1,1) - who have the same strong vocal beat to NC ? Redo them pls. Barring those for clap-clap emphasis like 01:16:311 (4,1) - , the NCs you are looking at questionable are based on the lyrics and where they properly pause were you to say them out loud in Japanese. I decided to do that for this section, because at this point the other instruments were still taking a back seat to the vocals.

Another suggestions for other diffs

Easy :
  1. 00:27:263 (3,1,1) - should use the same spacing since 00:28:659 (1) - is visible before (3) ends. Does it even matter considering that the spacing difference is huge anyway? I can lower the note down further, but it may end up offscreen. What do you think?
  2. 01:11:255 (1,2) - Little spacing error. It was done to remove that ugly overlap which would happen if the slider was brought closer. A minor shift wouldn't throw the player off IMO.
  3. 01:26:761 (2) - Why suddenly 0.80x spacing ? Nice catch! Fixed.
Insane :
  1. 00:32:496 (3) - I think this could be stacked normally with 00:31:798 (2) - . Done.
  2. Onec again I don't understand how you did NCs here. It changes all the time without any visible construction or logic to me. They follow the same logic as Your Name, except for a couple of exceptions. 01:15:300 (1,2,3) - is to emphasize the patterning made by 01:14:626 (4,5,6,1,2,3,1,2,3) -.

Call me to see if I approve the changes / fixes.
Mukyu~ Thanks for the mod
I see we have quite a few disagreements regarding how the difficulty is handled. I hope we can amicably resolve this difference in opinion.
Nozhomi
I'm still disagree how you handle some stuff, but fine you're free to go.

sonnyc is free to rebubble. I invite the next BN to look at my suggestions tho.

Good luck ~
Sonnyc
Your name.
01:04:513 (1,2,3) - I've found this a little awkward to be asymmetric, while 01:09:907 (1,2,3) was a symmetric form xdxd
01:29:204 (5) - Grid down.
01:30:047 (7) - A grid up please. The triple's spacing is uneven.

nazinazi
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