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Aki - Darkish

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Topic Starter
Lortus
This beatmap was submitted using in-game submission on 2017年8月6日 at 4:13:05

Artist: Aki
Title: Darkish
Source: 東方Project
Tags: a-one 鍵山 雛 kagiyama hina 運命のダークサイド 厄神様の通り道 dark road
BPM: 165
Filesize: 6145kb
Play Time: 04:05
Difficulties Available:
  1. Hard (2.98 stars, 517 notes)
  2. Light Insane (4.21 stars, 850 notes)
  3. Lunatic (5 stars, 1081 notes)
  4. Normal (1.65 stars, 277 notes)
Download: Aki - Darkish
Information: Scores/Beatmap Listing
---------------
Album : TOHO EUROBEAT VOL.7 MOUNTAIN OF FAITH

Lunatic - 100%
Light Insane - 100%
Hard - 100%
Normal - 100%

mod please ><
StoryTime
omg yes
Namki
hello!

[General]
  1. Gap between Normal and Hard doesn't look good. You need advanced for sure.
  2. drum-hitfinish is actually a .mp3 file. You can use .mp3 under some circumstances only, I think this isn't this case for using it.
  3. 1280.png is unused.
[Normal]
  1. Kinda strange you ain't emphasizing these 00:34:340 - / 00:35:067 - / 00:35:431 - finish for the first one and claps for the second and third ones is pretty good imo. Or whistles like you did in other diffs.
    Here 01:47:067 (1,2) - as well.
[Hard]
  1. 00:46:704 (5,6,7,8,9) - inappropriate difficulty level pattern for a Hard. 00:46:976 - this note isn't audible, deleting it would give this pattern more Hard-pattern look, not Light Insane.
    02:05:613 (4,5,6,7,1) - same as above.
  2. 00:56:886 (3) - clearly audible triplet.
    02:09:613 (3) - you know!
  3. Maybe for better look you disable the Distance Snap tool and move these 02:28:340 (2,3,4) - / 01:15:613 (2,3,4) - for avoid overlaps.
  4. By the way, you used 1.3x spacing in the third kiai. I can't get why. All of kiais are the same level intense, why do you emphasize the third one only? Do the same spacing for the second and the first then. It's inconsistent, which isn't good. It may be good if it was some kind of style, but no, it's not a style.
    So, yea, do 1.2x for the third kiai owo
    The rest is awesome!
[Light Insane]
  1. 00:56:886 (3) - I can't really understand why do you undermap there.
  2. Honestly saying, I don't really like these 9-note stream you have here. (03:43:795 (2,3,4,5,6,7,8,9,10) - )
    Even though it's 4.2* this pattern ain't good and easy enough for Light Insane. From my point of view, 4-note stream with bigger spacing and 1/4 reverse sliders plays a lot better. Like you have here 00:20:158 (2,3,4,5,6) - but more of them for the entire map.
  3. It's weird, sometimes you emphasize strong beats (like here 01:20:886 - ), sometimes not (01:25:249 - like here). Watch over these stuffs and make it more consistent throughout the diff. It will look more natural.
[Lunatic]
  1. 01:29:976 (2,3,4,5,6,7,8,9,10) - wow, that shape. Maybe make it more smoother?
  2. 01:47:886 - I can hear the sound here.
  3. 02:08:158 (3) - why emphasizing it so much? The same intense as here 02:07:795 (2) - , lower spacing would fit the song better.
  4. 02:09:704 - owo/
  5. Overall it's very awesome diff. One thing only I don't like personally — some undermapping, but it's fine as it is, I guess.
Good luck~!
poke me in-game if you could not understand something
Topic Starter
Lortus

Namki wrote:

hello!

[General]
  1. Gap between Normal and Hard doesn't look good. You need advanced for sure.
    on hold
  2. drum-hitfinish is actually a .mp3 file. You can use .mp3 under some circumstances only, I think this isn't this case for using it.
  3. 1280.png is unused.
[Normal]
  1. Kinda strange you ain't emphasizing these 00:34:340 - / 00:35:067 - / 00:35:431 - finish for the first one and claps for the second and third ones is pretty good imo. Or whistles like you did in other diffs.
    Here 01:47:067 (1,2) - as well.
[Hard]
  1. 00:46:704 (5,6,7,8,9) - inappropriate difficulty level pattern for a Hard. 00:46:976 - this note isn't audible, deleting it would give this pattern more Hard-pattern look, not Light Insane.
    02:05:613 (4,5,6,7,1) - same as above.
  2. 00:56:886 (3) - clearly audible triplet.
    following vocal, on hold
    02:09:613 (3) - you know!
    same
  3. Maybe for better look you disable the Distance Snap tool and move these 02:28:340 (2,3,4) - / 01:15:613 (2,3,4) - for avoid overlaps.
  4. By the way, you used 1.3x spacing in the third kiai. I can't get why. All of kiais are the same level intense, why do you emphasize the third one only? Do the same spacing for the second and the first then. It's inconsistent, which isn't good. It may be good if it was some kind of style, but no, it's not a style.
    So, yea, do 1.2x for the third kiai owo
    The rest is awesome!
[Light Insane]
  1. 00:56:886 (3) - I can't really understand why do you undermap there.
  2. Honestly saying, I don't really like these 9-note stream you have here. (03:43:795 (2,3,4,5,6,7,8,9,10) - )
    Even though it's 4.2* this pattern ain't good and easy enough for Light Insane. From my point of view, 4-note stream with bigger spacing and 1/4 reverse sliders plays a lot better. Like you have here 00:20:158 (2,3,4,5,6) - but more of them for the entire map.
  3. It's weird, sometimes you emphasize strong beats (like here 01:20:886 - ), sometimes not (01:25:249 - like here). Watch over these stuffs and make it more consistent throughout the diff. It will look more natural.
[Lunatic]
  1. 01:29:976 (2,3,4,5,6,7,8,9,10) - wow, that shape. Maybe make it more smoother?
  2. 01:47:886 - I can hear the sound here.
  3. 02:08:158 (3) - why emphasizing it so much? The same intense as here 02:07:795 (2) - , lower spacing would fit the song better.
  4. 02:09:704 - owo/
  5. Overall it's very awesome diff. One thing only I don't like personally — some undermapping, but it's fine as it is, I guess.
Good luck~!
poke me in-game if you could not understand something
almost fixed
Thanks for mod!
Rossi
Hi~ :)
nice map :D

Just little modding in Normal diff (about object position)
00:58:704 (2) - I think to rotate this slider.
02:11:431 (2) - I also move this object from https://puu.sh/wYMv0/ecd073ebb8.jpg >> https://puu.sh/wYMvk/f7e4c78e9c.jpg

I think its not important too, but just looking better xD
Good luck rank! :)
Topic Starter
Lortus

Franklin_DeJavu wrote:

Hi~ :)
nice map :D

Just little modding in Normal diff (about object position)
00:58:704 (2) - I think to rotate this slider.
changed a bit
02:11:431 (2) - I also move this object from https://puu.sh/wYMv0/ecd073ebb8.jpg >> https://puu.sh/wYMvk/f7e4c78e9c.jpg
^

I think its not important too, but just looking better xD
Good luck rank! :)
Thanks for Mod!
mantasu
o/ from #modreq
[Normal]
00:58:340 - why no circle? since you follow basic rhythm and vocals there is a very loud sound that should be clickable
ye that's it

[Hard]
01:51:795 (2,3) - I would suggest to stack like 02:04:158 (4,1) - there bc well vocal starts on white tick
02:46:704 (1) - mb shorten a slider and add 02:47:067 - a circle
03:12:158 (4,5) - I think instead of these objects, a slider would better represent music (like 03:12:522 (6) - this)
03:17:976 (2) - end this slider on red tick as it misses an important sound while following the vocal

[Lunatic]
00:17:613 (6,7) - make here some more angle 00:14:613 (5) - like here
00:56:886 (3,4) - undermapped, there are some sounds
02:09:613 (5,6) - ^
01:03:795 (5) - I think you should make here some emphasis too (little space or angle idk :D)
01:33:249 (6) - ^
03:41:249 (6) - ^ etc
01:17:431 (5,7) - something you don't use in your pattern, mb overlap a bit
02:22:886 - shouldn't a slider end here?
02:34:340 (4) - ^ but imao you can leave
02:45:613 (2,3) - I think instead of these two 1/4 sliders, one reversed 1/4 slider and a circle would fit the song better bc there's nothing to emphasize with these two 1/4s
03:04:158 (5,6) - I think you shouldn't place them in the same pattern
03:17:067 (7) - suggestion https://osu.ppy.sh/ss/8768015
03:50:249 - a circle would fit here

well, these are my thoughts bc map is already in good shape :D
GL with rank 8-)
Topic Starter
Lortus

seselis1 wrote:

o/ from #modreq
[Normal]
00:58:340 - why no circle? since you follow basic rhythm and vocals there is a very loud sound that should be clickable
ye that's it
i think no need this,so on hold

[Hard]
01:51:795 (2,3) - I would suggest to stack like 02:04:158 (4,1) - there bc well vocal starts on white tick
fix
02:46:704 (1) - mb shorten a slider and add 02:47:067 - a circle
no change
03:12:158 (4,5) - I think instead of these objects, a slider would better represent music (like 03:12:522 (6) - this)
03:17:976 (2) - end this slider on red tick as it misses an important sound while following the vocal
no change

[Lunatic]
00:17:613 (6,7) - make here some more angle 00:14:613 (5) - like here
00:56:886 (3,4) - undermapped, there are some sounds
02:09:613 (5,6) - ^
on hold
01:03:795 (5) - I think you should make here some emphasis too (little space or angle idk :D)
i don't think
01:33:249 (6) - ^
03:41:249 (6) - ^ etc
01:17:431 (5,7) - something you don't use in your pattern, mb overlap a bit
02:22:886 - shouldn't a slider end here?
this is following vocal
02:34:340 (4) - ^ but imao you can leave
02:45:613 (2,3) - I think instead of these two 1/4 sliders, one reversed 1/4 slider and a circle would fit the song better bc there's nothing to emphasize with these two 1/4s
no change
03:04:158 (5,6) - I think you shouldn't place them in the same pattern
03:17:067 (7) - suggestion https://osu.ppy.sh/ss/8768015
changed a bit
03:50:249 - a circle would fit here
fix

well, these are my thoughts bc map is already in good shape :D
GL with rank 8-)
Thanks for Mod!
A s h e m u
Go rank
BanchoBot
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